That was a pretty cool scoundrel list. Han and Chewie were definitely the mvps this game and I can't wait to see the other new units. Keep up the great work guys!
To add to the tips and tricks thread, Han is more of a support on the smug scoundrel side, his other side is his more offence focused side (not that you needed it)
Shatterpoint has always been a brain-burner for me so I understand Don's pain trying to keep track of all the abilities when playing new characters every match. Thanks for showing off the new stuff, and talking about them in the lists that you guys were running this video.
Super cool to see all the Scoundrels together. I've played a ton of Bounty Hunters, as they help tie in the tags on less supported tags, like Dathomirians.
Thanks for showing the new terrain size with miniatures for scale! Also always fun to see new units. To answer the coordinated fire argument, active and reactive abilities can only be used once per turn. Coordinated fire is a reactive, so only once. Excited to see the new units!
Thats crazy Han can trigger that move even if he goes down. I struggle to remember that some units can still react with certain moves even if they are wounded.
Luke says that he bulleyes Wamp rats in his T-16 back home, and they're not much bigger than 2 metres in A New Hope. So AMG got the scale spot on, they're supposed to be big.
I built this after my first game with the bad batch and I wasn’t the biggest fan of hunter (that has changed since then) and wreckers protection works a lot in this list
I'm just a few minutes in, but I didn't want to forget this question, so I'll ask now: In the first activation, you went off camera to check a measurement. When you came back, you said something to the effect of "We checked and the bounty hunter was just barely unable to make it to the ladder." I'm just curious about the specifics of how you checked. Can you share your process for checking, in particular being able to *know* you were "just barely" unable to get there? I ask because taking chances with positional uncertainty and is a big part of this game, so if you have a cool way to assess distances and mitigate risk (within the rules, of course), I'd love to learn it. Thanks oodles!
I believe we just but the movement tool down and both looked at it before moving the mini and were fairly sure it would make it and it did. Nothing fancy we just try to keep the game moving on film and do little things off camera to make the turns go more fluid. Thanks! -Joe
Great to see more shatterpoint on the channel, love flo bits list think its interesting and might have to try Also can i still win the bumper in the uk😢.
Excited to see you play the new units in a report!!
Thanks for watching!
-Joe
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That was a pretty cool scoundrel list. Han and Chewie were definitely the mvps this game and I can't wait to see the other new units. Keep up the great work guys!
Thanks for watching
Love the bumper! Thrawn is a beast!
Thanks for watching
Loving the Shatterpoint content. Excited to see more of the new boxes soon as well
Thanks for watching
Thanks for putting out so much Shatterpoint content!
can't play the game nearly enough, so at least I can watch some.
Your welcome. Thanks for watching
fun fact Chewbacca’s ability is applied after expose, so it works even when exposed
Well that’s even better. That’s good to know. Thanks!
-Joe
To add to the tips and tricks thread, Han is more of a support on the smug scoundrel side, his other side is his more offence focused side (not that you needed it)
Interesting lists and a good game. You guys keep making it harder to abstain from buying Empire units.
They are very strong. Thanks for watching!
-Joe
Shatterpoint has always been a brain-burner for me so I understand Don's pain trying to keep track of all the abilities when playing new characters every match. Thanks for showing off the new stuff, and talking about them in the lists that you guys were running this video.
Thanks for understanding
Super cool to see all the Scoundrels together. I've played a ton of Bounty Hunters, as they help tie in the tags on less supported tags, like Dathomirians.
Yeah for sure
Thanks for showing the new terrain size with miniatures for scale! Also always fun to see new units.
To answer the coordinated fire argument, active and reactive abilities can only be used once per turn. Coordinated fire is a reactive, so only once.
Excited to see the new units!
Thank you for clarifying
😱 was Hunter, Maul this whole time?!?!
He was
Thats crazy Han can trigger that move even if he goes down. I struggle to remember that some units can still react with certain moves even if they are wounded.
Yeah it’s annoying when a wounded unit hurts you back
Bad Batch looks great in shatterpoint and legion
Thanks for watching
Good thing it was a friendly game (even if you didn't remember that one ability in time.
Thanks for watching
Luke says that he bulleyes Wamp rats in his T-16 back home, and they're not much bigger than 2 metres in A New Hope. So AMG got the scale spot on, they're supposed to be big.
Yeah for sure I don’t want to see a rat that big
Great to see the new teams on the table. I am on the fence about Thrawn…
Yeah he doesn’t do it for me
I built this after my first game with the bad batch and I wasn’t the biggest fan of hunter (that has changed since then) and wreckers protection works a lot in this list
Thanks for watching!
-Joe
I'm just a few minutes in, but I didn't want to forget this question, so I'll ask now:
In the first activation, you went off camera to check a measurement. When you came back, you said something to the effect of "We checked and the bounty hunter was just barely unable to make it to the ladder."
I'm just curious about the specifics of how you checked. Can you share your process for checking, in particular being able to *know* you were "just barely" unable to get there?
I ask because taking chances with positional uncertainty and is a big part of this game, so if you have a cool way to assess distances and mitigate risk (within the rules, of course), I'd love to learn it.
Thanks oodles!
I believe we just but the movement tool down and both looked at it before moving the mini and were fairly sure it would make it and it did. Nothing fancy we just try to keep the game moving on film and do little things off camera to make the turns go more fluid. Thanks!
-Joe
25:50 you can only use the same reactive ability once per turn, so Coordinated Fire couldn’t have been used again here
34:38 Wreckers double attack is an action, so he can’t move and shoot twice
Yeah I forgot how that works
It’s good he didn’t do that then haha
Don’t give up on the Bounty Hunters, they make a big impact in most of my games and have won at least three games for me.
Nice
Great to see more shatterpoint on the channel, love flo bits list think its interesting and might have to try
Also can i still win the bumper in the uk😢.
Sure can
Also it ment at least 1 of you would play a unit you haven’t played on the channel much if at all😂
We are almost always playing new units :) thanks.
-Joe
While I am personally indifferent…just letting you know Firebrand is a woman.
Good to know. Thanks!
-Joe
Han really tanked a lot this game. And are you really gonna swap out the Chewie models mid-game and think we wouldn't notice? Lol
Haha clever
Gg
Thanks for watching