This is awesome, I love how you manipulate vertices to give volume a more chunky and dynamic feel!! I'm struggling so hard not to overcomplicate things as I work and this is an awesome example for me to follow.
As a beginner, I don't understand how to do some stuff that you do (that seem very easy also), so the shortcut combinations would be soooo useful. But still, i love this tutorial. Very inspiring.
When I created this video I was leaning Blender myself and didn't think anyone would want to learn from it but I have made some other tutorials since then if you are interested
@@belisr3d Yeah, I had noticed the same comments about this later, and watched other tutorials. They're great and really helped me! Thanks! And sorry for repeating the same critique as in other comments, I should've looked
Keep making things which you actually want to make. When you hit a roadblock and cant figure out how to do it, then youtube search it. Thats how i learned to model in blender.
Dude watching this is so cool, could you make tutorial making something like this again, it does not have to be this big, make a hut or small house something small and explain the whole process especially the materials and lighting part, Thanks for this amazing timelaps. (I am watching it on 0.25 speed )
Thank you so much for watching. Sadly I'm really busy at the moment and don't have the time to make videos but I do have a small playlist with some tutorials where I explain some of the concepts. The one with the windmill might be the most similar in concept. But the techniques I used here should show up in most of the other tutorials as well. Have fun modeling!
I have some tutorials where all the shortcuts are visible and I explain what I'm doing. This was one of my first blender projects, so I didn't think anyone would want to learn from it ':)
First I added loop cuts for some additional geometry and then cut the shape of the dent with the knife tool. In the middle there is now an unnecessary vertex. Delete that one and then fill in the empty parts by selecting the surrounding verticies and pressing F to form a new face. I hope that helps~
I just applied the techniques I learned from tutorials (mostly 3d greenhorn) to a medieval looking house. I didn't have a reference so I just copied parts from houses I knew from memory and kinda patchworked it together.
You select the loop cut and press s together with y to scale it along the y-axis. Although since a loop cut usually only has two dimensions you could just scale it without having it locked on one axis. Hope this helped
Its really cool but I would call this high poly. All the shingles and bricks and other small details should be baked down to a normal map and textured on for this to be truly low poly but thats just for real time renders like game engines.
I agree. It's just that back when I made this I was new to 3d and just modeled this based on the style I found when I searched for low poly on Pinterest. So I didn't really know what I was talking about. Do you think I should change the title?
Phenomenal job, but i think the title and thumbnail are very misleading. The thumbnail appears to take an ACTUAL low poly model and turn it into a game ready asset. The "look" of this appears low poly, but it certainly isnt. You would have been better off baking all of those shingles onto a normal map. Same goes for the hundreds of bricks you used. All in all, good job, but maybe call any future videos "stylized" build.
Yeah you're right. I made this video as a way to document my Blender learning journey and this was my second project outside of following tutorials. So back then I had no idea what low poly actually meant and thought it was just optics. Maybe I should make a second part where I go back to this project and optimize it for games... But sadly I don't have time for that at the moment. I could ad a disclaimer in the discription if you think that would help. In any case I apologize for misleading you. That wasn't my intention.
One of the best videos about Blender.
This is awesome, I love how you manipulate vertices to give volume a more chunky and dynamic feel!! I'm struggling so hard not to overcomplicate things as I work and this is an awesome example for me to follow.
Thanks bro, Im on a school project learning blender and this really helps alot
As a beginner, I don't understand how to do some stuff that you do (that seem very easy also), so the shortcut combinations would be soooo useful. But still, i love this tutorial. Very inspiring.
When I created this video I was leaning Blender myself and didn't think anyone would want to learn from it but I have made some other tutorials since then if you are interested
@@belisr3d Yeah, I had noticed the same comments about this later, and watched other tutorials. They're great and really helped me! Thanks! And sorry for repeating the same critique as in other comments, I should've looked
No worries, I love hearing about other people's blender journeys and helping where I can :)
Keep making things which you actually want to make. When you hit a roadblock and cant figure out how to do it, then youtube search it. Thats how i learned to model in blender.
Omg bro this is the exact style I wanna go for
Thanks man i try to make it..
done it thanks for the help
keep up the good work
that music at 0:00 bro so beautiful
That's TALENT ! How much time did it take to do it?
Idk for sure but probably 4h
wow
How u are select Ling all the vertices of different objects just by clicking ones.. please tell
Dude watching this is so cool, could you make tutorial making something like this again,
it does not have to be this big, make a hut or small house something small and explain the whole process especially the materials and lighting part,
Thanks for this amazing timelaps. (I am watching it on 0.25 speed )
Thank you so much for watching. Sadly I'm really busy at the moment and don't have the time to make videos but I do have a small playlist with some tutorials where I explain some of the concepts. The one with the windmill might be the most similar in concept. But the techniques I used here should show up in most of the other tutorials as well. Have fun modeling!
muito bom terminei hoje amei
Nice video! but it could be greater if you show the shortcut of every tools :v
I have some tutorials where all the shortcuts are visible and I explain what I'm doing. This was one of my first blender projects, so I didn't think anyone would want to learn from it ':)
@@belisr3d sokay, this is really nice tho
@@belisr3d it is great tho. i'm doing a master degree in arts now and this vid helps a lot!!!
I love this
how did u create that dent with the knife tool ? i didnt understand that it would be great if u can explain tht.
First I added loop cuts for some additional geometry and then cut the shape of the dent with the knife tool. In the middle there is now an unnecessary vertex. Delete that one and then fill in the empty parts by selecting the surrounding verticies and pressing F to form a new face. I hope that helps~
hmm not too shaby eh!, how do get the inspiration for making something like this ??
I just applied the techniques I learned from tutorials (mostly 3d greenhorn) to a medieval looking house. I didn't have a reference so I just copied parts from houses I knew from memory and kinda patchworked it together.
Very nice! Great video! I subscribed! 👍
Can someone help, when I try to scale house roof loopcut on y axis then nothing happened... What I do to scale the roof loopcut on y axis.
You select the loop cut and press s together with y to scale it along the y-axis. Although since a loop cut usually only has two dimensions you could just scale it without having it locked on one axis.
Hope this helped
Hello ,can you tell me if this build is over 10.000 triangles?
Just use decimate to decrease the amount of triangles
Its really cool but I would call this high poly. All the shingles and bricks and other small details should be baked down to a normal map and textured on for this to be truly low poly but thats just for real time renders like game engines.
I agree. It's just that back when I made this I was new to 3d and just modeled this based on the style I found when I searched for low poly on Pinterest. So I didn't really know what I was talking about. Do you think I should change the title?
@@belisr3d You could probably call it "stylized". But "low poly" is a subjective thing depending on use case so its really up to you.
yo this is sick! can i make this?
Sure go for it. I'd love to see your results!
Did you use an img for this?
If yes can you add a link to the img?
You mean as reference? No, I just made a basic looking house form and added medieval looking details
what shortcut at 6:48 are you using?
I used ctrl. B to bevel and then scrolled up on the mouse wheel to at more segments. Hope this helps~
Phenomenal job, but i think the title and thumbnail are very misleading. The thumbnail appears to take an ACTUAL low poly model and turn it into a game ready asset. The "look" of this appears low poly, but it certainly isnt. You would have been better off baking all of those shingles onto a normal map. Same goes for the hundreds of bricks you used. All in all, good job, but maybe call any future videos "stylized" build.
Yeah you're right. I made this video as a way to document my Blender learning journey and this was my second project outside of following tutorials. So back then I had no idea what low poly actually meant and thought it was just optics. Maybe I should make a second part where I go back to this project and optimize it for games... But sadly I don't have time for that at the moment. I could ad a disclaimer in the discription if you think that would help. In any case I apologize for misleading you. That wasn't my intention.