I feel deeply impressed. You've invested a tremendous degree of investigation, and you then you very clearly explained complicated systems for our benefit.
Thank you so much for putting in the work for this research. I watch your videos avidly and often share with my local Ingress group. However I shared this video especially with a bunch of rural agents that I know to help them out. Thank you once again for an incredible in-depth research on recharging versus rebuilding! This is invaluable information!
Very interesting video. As a rural player, I will use this new knowledge for future AP maximization. So I combine targeted recharging with the anchor-portal's decay. Thank you, Agent 57Cell!
I seriously wonder if anyone at Niantic has ever looked into the "recharge game"? But sarcastically... this is exactly the kind of exciting "emergent gameplay" that Johnny and Phil are talking about! Lol using a spread sheet and spending hours recharging. This is almost as groundbreaking in gameplay as the "inventory management game" . These mechanics incapusulate the core tenants of the "Niantic philosophy" so fully it's a wonder that Ingress has not grown past pogo in player population.
Nice video, but you should calculate REAL human resources (include time for hacking/getting keys and recharging). Then recalcuate it and show how many AP per time unit (per 1 minute, per 10 minutes, per 1 hour etc)
Hey, I may have an interesting concept for fielding- what if there is a natural barrier e.g. the sea, how do you maximise fields with portals on the beach in a line? My intuition says you can find an achor which is kind of the closest to the sea and can reach all portals and make a fanfield, that way even if only a few of the non-anchor portals link to each other, you can atleast connect them with a mainland portal later.
This guy is lucky enough to get his 10 portals connected. After his rural area with low portal density will be covered by a BAF again he has no other opportunity than choosing the recharge option to gain AP. That's the sad Ingress reality...
This is fascinating! I once had a set of fanfields where I was letting the anchor decay, and then I would go back and re-throw it, following the system you explained in one of your fanfield videos. Eventually an opposing agent went through and smashed some of the fan portals, and the whole thing was a bit of a pain to get to, so I abandoned it at that point. But seeing your Ginger Sling agent rebuild from multiple decayed portals reminded me - is there a simple way to figure out the link order for rebuilding from a partially-smashed fanfield? Could I have potentially rescued my fanfield?
If you aren't layering fields, the link order doesn't matter at all. So you could have rebuilt the fan portals just by rethrowing their broken links in any order - you'd only worry about link order when you rethrow the anchor, but you have a method for that :) Hope that helps!
@@57Cell It does, thank you! Next time the weather is nice enough for me to go out and set up more fields, I will see if I can tempt the other faction with a nice AP-rich target ;) and try it out.
But what about just recharging only 2 Resonators(probably some extra 65Ap) too safe the mods but lose the fields and links? and maybe you should add the ap from mod deployed...
How do you make the animations/simulations? They're really nice, and if it's some sort of program, I'd love to be able to map out fields for my area using the same method
I feel deeply impressed. You've invested a tremendous degree of investigation, and you then you very clearly explained complicated systems for our benefit.
Hi guys! Just want to remember you that the 65 AP for any recharge will return 10 AP on April 31st
Thank you for still doing videos, love this game, I'm looking forward to more content coming from you
Thank you so much for putting in the work for this research. I watch your videos avidly and often share with my local Ingress group. However I shared this video especially with a bunch of rural agents that I know to help them out. Thank you once again for an incredible in-depth research on recharging versus rebuilding! This is invaluable information!
Excellent work! Love your vids! Niantic should hire you as a consultant!
Very interesting video. As a rural player, I will use this new knowledge for future AP maximization. So I combine targeted recharging with the anchor-portal's decay. Thank you, Agent 57Cell!
I seriously wonder if anyone at Niantic has ever looked into the "recharge game"? But sarcastically... this is exactly the kind of exciting "emergent gameplay" that Johnny and Phil are talking about! Lol using a spread sheet and spending hours recharging. This is almost as groundbreaking in gameplay as the "inventory management game" . These mechanics incapusulate the core tenants of the "Niantic philosophy" so fully it's a wonder that Ingress has not grown past pogo in player population.
I would like to mention that charge is at 10 AP again.
Indeed it is
I do enjoy listening to and watching your ingress videos
What software do you use for the linking map?
Nice video, but you should calculate REAL human resources (include time for hacking/getting keys and recharging). Then recalcuate it and show how many AP per time unit (per 1 minute, per 10 minutes, per 1 hour etc)
Hey, I may have an interesting concept for fielding- what if there is a natural barrier e.g. the sea, how do you maximise fields with portals on the beach in a line? My intuition says you can find an achor which is kind of the closest to the sea and can reach all portals and make a fanfield, that way even if only a few of the non-anchor portals link to each other, you can atleast connect them with a mainland portal later.
I like this, and hope to give it some thought
Great video 57Cell!!!!!
Small town agent ! That is me 😀
Great job. I can do 2 000 000 XM recharged per day.
This guy is lucky enough to get his 10 portals connected. After his rural area with low portal density will be covered by a BAF again he has no other opportunity than choosing the recharge option to gain AP. That's the sad Ingress reality...
This is fascinating! I once had a set of fanfields where I was letting the anchor decay, and then I would go back and re-throw it, following the system you explained in one of your fanfield videos. Eventually an opposing agent went through and smashed some of the fan portals, and the whole thing was a bit of a pain to get to, so I abandoned it at that point.
But seeing your Ginger Sling agent rebuild from multiple decayed portals reminded me - is there a simple way to figure out the link order for rebuilding from a partially-smashed fanfield? Could I have potentially rescued my fanfield?
If you aren't layering fields, the link order doesn't matter at all.
So you could have rebuilt the fan portals just by rethrowing their broken links in any order - you'd only worry about link order when you rethrow the anchor, but you have a method for that :)
Hope that helps!
@@57Cell It does, thank you! Next time the weather is nice enough for me to go out and set up more fields, I will see if I can tempt the other faction with a nice AP-rich target ;) and try it out.
@@nicolaplays1134 awesome 😄
Excellent!
But what about just recharging only 2 Resonators(probably some extra 65Ap) too safe the mods but lose the fields and links? and maybe you should add the ap from mod deployed...
You lose the capture AP that way - but I should put some thought into this...
How do you make the animations/simulations? They're really nice, and if it's some sort of program, I'd love to be able to map out fields for my area using the same method
I used some software I wrote myself. There's an early version on GitHub somewhere