This is probably my favorite content of this channel: where you cover recently released JRPGs that weren't massively popular or flavor of the month, but why wasn't it made in 'Hidden Gem or Hidden Trash' form?
to me indivisible was a special game. it had its flaws and didnt reach all the potencial it could have had. still i liked it a lot, very good art, character designs and story. even with its flaws i would still recomend
@@Noumakara It sounded like his only criticism was that the game was hard because you can't grind like in other RPG's. To me that sounds kind of interesting and forces you to actually learn the battle mechanics better.
Yakuza 7: Like a Dragon is my vote for the best modern Turn Based RPG. Just fantastic all around. You don't need to have played the previous games to enjoy it. Check it out if its ever on sale.
Indivisible had so much potential, could have used more love. Also enemies do re-spawn when you can leave the area, so yes the earlier part of the game could get tough....along with different parts of the game at random. Also again....some of platforming was brutal.
I bought indivisible a while ago and it's one of the few games that I just ended up dropping altogether. I thought the combat looked cool and I loved the art style but man...I would play it for 20 minutes and it would feel like an hour went by which isn't really a good sign for me lol. I made it to about 7 hours in the game and it just stopped being fun. I recall there being a lot of characters but I only remember 2 of them.
Nice, your choices brought me back to Blue Dragon Plus. On paper the game seems not to know what it wants to be, but "kid me" wasn't deterred. Unique chars, interesting story, job-based movesets, and flashy finishers. I thoroughly enjoyed it, but it has no new game + so afterwards all you can do is redo the finale.
I enjoyed both Astria Ascending and Indivisible, beat them both. I definitely disliked that enemies just kinda vanished in Indivisible making areas feel really empty later on. Astria Ascending was a bigger headache to complete imo, even though I enjoyed most of my 60-80 hour playthrough. I played on normal, was definitely too grind, and enemy mobs could often wipe your team out before you even got a turn in. My main gripe though was that there was no real way to see a turn order in battle, at least to my knowledge.
Yep. I love the combat..... but idk... I kinda can't get with anything else with the game. I thought I would grow to like the main character but nah.. most of the characters are actually really annoying which is sad because the combat is great.
@@joseph2000117 😩 oh i wish i did. the only game that are mildly similar are the project zone games on the DS and then Valkyrie profile... Maybe some creative and inspired souls will be making something at the moment considering how heavily the latest valkyrie game diverged from that unique combat style. until then, we have indivisible 😮💨
My issue with One Piece Odessey is that game is not rewarding at all when it comes to grinding. You don't get new moves nor skills by leveling up, but by at fixed point of the story every time. Which means grinding feels forced, as you don't feel getting stronger, but just have to grind to keep up with the difficulty spikes.
Kuro is literally "black", so it would be something along the lines of "trails of the black" or something, who knows which horrid name nisa'll pick. There's fan patches that translate it as trails in the dawn though, probably because of the name of the main menu music track.
@@armorvil "Before dawn" basically means dark, but I don't think kuro has this meaning in Japanese. Primarily it designates the black colour, but if you correlate black with darkness... Well...
黒 = kuro = black But the game's title uses the kanji - 黎, which means black/dark, but it's generally not used for the color black. Mainly it's used in the word for daybreak - 黎明 So Trails of Dawn, Trails of Daybreak, etc., I think that's the best translation.
The kanji for kuro that is actually used in the official japanese title is '黎' instead of the traditional kanji for kuro that is '黒'. Instead of kuro, '黎' is actually more commonly used for the word '黎明' (rei-mei) which means dawn/daybreak, so it is more accurate to translate it as Trails of dawn or something like that.
If you are interested in Earthlock but the difficulty spike Erick mentions is a problem, let me tell you it's not. It's an easy game, but there's a catch. Each level you win makes a difference. You don't need to grind that much, simply kill all enemies you find on each area, and by the time you reach the hardest boss (the final boss), you will have reached max level, i.e. level 20. You need max level to beat that boss, if you are one level less than max, he will kill you in a couple of turns. So even if you need to grind sometimes, it's not a lot. The game is well balanced for its level progression, each new boss requiring a few more levels than the last one. My impression is, Erick rushed through the game, ignoring normal enemies Also, the support characters can also attack, but not every round. When they are attackers, they have a number of skills, when they are supporters, they have a different set of skills, and you can change their role mid fight, so it's not really bad. Other than that, the game is not great, it's average with an average story and average characters, of which there are many.
I tried the demo of Earthlock, I agree it is slow and had to little up to unlock buffs in order take down the pirate boss. Snowcastle are working on Earthlock 2 but their main focus are on Ikonei Island:Earth lock adventure which has RT combat but based on island customization and farming sims. I stopped playing when couldn't process the story was left incomplete, major update has dropped however I would need to start again. I might give Trails series ago as lately been difficult to find rpgs I like look of. I like your channel as you don't hype up upcoming games which don't appear for years not even on Early access. Check out Sea of stars when released the demo is alright. Reminds me of old rpgs I never got a chance to play.
I'm almost done with FF16 at which point I will be making my way through Trails into Reverie. Can't wait to play it and I really hope the localization times for the series start to improve soon.
Idk indivisible wasn’t very hard for me. It’s about know which characters combo the best honestly. Like you can destroy enemies before they even get a chance to do anything. That’s just a gamer diff kinda thing. I would have fights hit enemies in the air and they never come back down. It’s all about master which characters can break the system
With indivisible I could have swore common enemeis respawn, but not bosses. U get a big power/damage after a main story mission, I didn't know that and was able to beat some early side bosses with the combat system. I liked it just wish you would get a damage multiplier or extra energy for doing higher combos.
I have to say indivisible, while not stellar from a narrative front still absolutely delivers in terms of art and combat. I think if the combat clicks with you you’ll have a fairly easy time. If your mainly a tactical or turn based player maybe you’ll need more time to come to grips with it.
Isn't Erik a huge Valkyrie Profile fanboy though? So if even he isn't hyped, that might not be an excellent execution of the idea. I don't know, I'm just an observer... Maybe if it's polished in the future either in a sequel or a different game, it will work perfectly.
@@carlosaugusto9821 I think it might work the opposite in this scenario. It might not hit all the ticks he identifies that style of game with so hes judging it by how much of a VP clone it is. Also...in terms of polish. I think from a combat and animation, presentation standpoint the game is very polished. But i don't think eric values polish as much as he likes theme, art direction, characters, setting etc. His tolerance for jank is absurdly high.
@@locdogg86As a massive Valkyria Fan i also have to say indivisible was rather good. Not quite where i want it to be but definitely not as bad as Eric makes it look here.
@@brotbrotsen1100 Yea i think he just thought the combat was too hard and kind of spiraled down a negative rabbit hole. He complained about the difficulty but everything else he critiqued doesn't warrant not playing the game.
Yeah, I remember Earthlock. I also played quite a lot but, in the end, dropped it due to lack of quality of life features. Love letter to old games is good, but copying it 100% without correcting what was bad back then is not a good strategy, imo.
True, personaly i liked hell i got platinum on it. The main thing is to have your party in the right roles and have plenty of "bullets," i was crazy enough to cultivate lots of them!
I dont think Indivisible was all that hard honestly. I advanced significantly through the campaign while barely scartching the surface of the combat system (didn't figure out that your characters had access to "super moves" until much later in the game) I do wish there were less characters so that they could all get developed. I loved most of them though
I don't think you'll have to wait long to find out what "kuro" means. I expect an announcement for the localization of Kuro No Kiseki anytime now, certainly within the next month. Now that Reverie is out, they'll be careful to not steal it's spotlight for awhile, but in a couple of weeks, the time will be ripe for a Kuro announcement.
Kurai is dark, kuroi is black. Remove the "i" at the end and put it in front of a noun and you got yourself that noun of that color. ie: Kuroringo = black apple
I haven't found a good answer for "kuro" yet in these comments, so I hope I can be the one to let you know. Yes, "kuro" means black, but unfortunately you need to look at the kanji they are using. For the next series they are using the 黎 kanji. This is specifically used for 2 things 1. A bluish black color most commonly associated with the dawn (黎明 - lit. Blue-black light). 2. It's also used a lot when talking about the masses or many of people. So it functions as a way to talk about everyone. I would interrupt as more like the nameless masses the exist. No-one special, just everyone. Also important to note here is kuro being black uses a different kanji -黒 Hope this helps.
Man I really hope the Trails series has another beginning and games I can start with. I found about this series really late and don’t have the time to go back and play all of that so a restart to it I’m really hoping for.
@@chariothe9013 yeah I know that I can choose to start wherever if I want to. But I’d rather not start in the middle of an ongoing story. Thats just me.
I went back and played them all but not in order, it still worked out great that way, some things stuck in my memory better and I got to go back and learn about characters after meeting them, still incredibly glad to to it
Idk if you do things like that but would you be interested in playing the demo of my game? I'd really want to hear what a hardcore rpg player thinks of it.
I still haven't finished Trails to Zero, let alone even started Azure but I just got Reverie and was thinking about starting it after I finish FF16. Then again my backlog is so bad I have at least a dozen games I still haven't touched like Astria Ascending and Octopath 2. Need more time in the day lol.
Indivisible was SUCH a disappointment. I liked so much about that game. Awesome visual style, fun platforming and that awesome Valkyrie Profile combat system. But as you mentioned, the difficulty and inability to grind through tough spots (and there were very tough spots) just killed it for me and I never finished it. A real shame. I really wish this one would get a patch to allow for either re-spawning enemies or a difficulty select.
All those games do look amazing and good. But because the price of games now is too expensive compared to before, buyers will make sure the games they buy are of really good quality and not just Pay2Win.
Why do ppl complain about grinding in a genre that was built on grinding, if you want a game to "respect your time" then your in the wrong genre, I grew up on 80-120 hour epic rpgs, I don't want games to respect my time, I want them to respect my wallet by actually giving me enough content to make a purchase worth it
Wtf? I LOOOOOVEEEED Indivisible 😩 I don't understand why u tag a lot games as difficult. I got the platinum for indivisible and Earthlock (another game I loved) very easily and I'm not an hardcore gamer 😊
I was so hype for Indivisible when it came out. An i like the game, got to one part and wanted to break my controller and wth wants to break their controller. Yea safe to say i stop playing it lol.
i finished Indivisible but...the story man! I like the fighting system but the story was ass, cool for a while then comes the death of someone from the party and they don't give a shit about it, they just move on instantly and it's a polar opposite of what Ajna's starting personality should have done IMO.
I can't play turn based combat anymore. It feels slow and boring. I tried playing the Legend of Heroes Kuro no Kiseki and I felt sleepy. Maybe I can finish one but I need to take long breaks. If only all jrpgs had YS combat, I'll play all of them.. lol Nice video btw 👍👍👍
To be fair, the long conversations probably are what put you in a sleepy mood. At least there is an action side to the battles in Kuro and you can kill random monsters that way (though it's a pretty bare bones system)
Ugh astria ascending pissed me off. Who thought putting you into a game that feels like youre 30 hours in at the start was a good idea? Who am i? Where am i? Who are these people? Its like loading up someone elses save file
@@AkumaItachi my point is its hard to get invested in who youre playin as when it feels like the game starts you halfway through the adventure. Imagine starting ff7 right when aeris dies lol no intro to your party or why youre together. No world building. Its also a very common complaint among reviews of the game. I played for about 5 hours and i still had no idea what i was doing.
Oh, my previous comment was deleted cuz I added link to it? Well, I'll repeat: I don't know if I understood you correctly, but Trails in the Sky are available on Steam. When you say "modern systems" you mean "new generation consoles"? If I was not interested in The Legend of Heroes, I would think they are not available at all (Trails in the Sky, I mean).
Indivisible was a hard pass because it was hard and you couldnt grind? I didnt think Indivisible was hard at all. I just used the potion dude and would heal when the time called with him. Thats all i did and i seldom died
The vr mode that specifically uses vr is a beach house scene. I believe it can be played without it but you can have the actual vr for that on and only spot. I haven't played th game yet just remember a article that mentions the vr scene.
Indivisible was Ok in my book, i keep good memories of this game which i even platined. Same for Voice of Card, i recetly bought the 2nd and 3rd game on sale and will play them soon enough once i'm done whith FF16
very cool video but holy shit indivisible was easy as hell. i didnt remember dying one single time. i just use my 4 favorites and trigger the attacks in rythms so that they comboing out each other and every fight wasnt a problem in this way. sorry but this game isnt hard. no way.
I thought indivisible was pretty original. I had alot of fun playing it. It was funny as hell. There's an npc with an eye patch that asks if you know a place where you can get fancy eye patches. Then she says I'm asking for a friend. Don't listen to this dude. Play it. It's on ps plus now. You don't have to wait for your teammate to finish their attack before you go in. It's not that difficult. I really enjoyed it.
astria ascending is not a hard game. i played through on the hardest difficulty and it still wasnt hard enough. this is a problem i have with most jrpg's. all of them are way too easy. before i pick up any jrpg i ask the community if the game has a hard mode. if it doesnt i usually skip it or if i really want to play it ill just skip most fights till im too under leveled and the game actually becomes a challenge. im the kind of gamer where i want each fight to be a life or death struggle, where a single mistake means a party wipe and a reset back to the last save poinrt. think the moon dungeon in final fantasy 4. if you dont start every fight with a party regen, wall, haste while also tryng to land debuffs, you will lose. and even with every posssible advantage a character will die once each fight guaranteed. no jrpg has that spirit now unless someone can point me to a brutally hard jrpg. like your channel and content boss, getting close to 100k
@@mercutiolavantine5584 the etrian odysee collection on playasia is on my next to pre order list. i hope your right. even if your not i wont hold it against you i want it in my switch collection anyway. thanks for the tip though
Astria ascending is a beautiful-looking game but it's super clunky... mechanics are bad and the ending left me unfulfilled. I can't help but feel like I lost my time playing this game :(
Let the guy talk about what he likes. He can no longer contain himself from speaking about the things he enjoys UNLIKE me... Who went completely silent after meeting lots of people like you.
Hey man, don't knock down Indivisible, in my opinion it was a great game. True, it had some platforming moments that made you want to commit mass murder, and the last battle wasfreaking hard, especially last part, but overall I loved it :P
I'm sorry but games are supposed to be challenging, if you think either astria ascending or indivisible are hard then you suck at games, proving my point that most jrpg weebs play games just for story and don't actually want to be challenged, challenging gameplay should always be the main focus of any game, but these games are all incredibly easy
Nobody mentions how the heroes in Astria Ascending are fascist villains. Maybe the story eventually reveals this, but the lame story and characters lost me before I would ever find out.
I thought the same, now they are my favorite. It's harder for me to play faster games cuz my response time for changes in enviroment is not the same as was before. I can barely play games like NieR: Replicant and Automata without feeling like i want to break something. God Eater series are even worse cuz there is no difficulty settings - all my suffering is for story wich is totally worth it. In Fire Emblem: Three Houses there were some missions that took me (with preparations) 2-3 hours to beat them (on Maddening without NG+) and that makes me happy - I can play that kind of game with my own pace. TL;DR I'm too slow for certain games.
This is probably my favorite content of this channel: where you cover recently released JRPGs that weren't massively popular or flavor of the month, but why wasn't it made in 'Hidden Gem or Hidden Trash' form?
to me indivisible was a special game. it had its flaws and didnt reach all the potencial it could have had. still i liked it a lot, very good art, character designs and story. even with its flaws i would still recomend
i did enjoy it. yes it had flaws. But it's unfair to say the game is a hard pass. Well, ofc it's his opinon at the end of the day.
@@Noumakara It sounded like his only criticism was that the game was hard because you can't grind like in other RPG's. To me that sounds kind of interesting and forces you to actually learn the battle mechanics better.
Yakuza 7: Like a Dragon is my vote for the best modern Turn Based RPG. Just fantastic all around. You don't need to have played the previous games to enjoy it. Check it out if its ever on sale.
Indivisible had so much potential, could have used more love. Also enemies do re-spawn when you can leave the area, so yes the earlier part of the game could get tough....along with different parts of the game at random. Also again....some of platforming was brutal.
It was great but the pacing was horrible. As i would get going, another new character woukd join
I bought indivisible a while ago and it's one of the few games that I just ended up dropping altogether. I thought the combat looked cool and I loved the art style but man...I would play it for 20 minutes and it would feel like an hour went by which isn't really a good sign for me lol. I made it to about 7 hours in the game and it just stopped being fun. I recall there being a lot of characters but I only remember 2 of them.
Nice, your choices brought me back to Blue Dragon Plus. On paper the game seems not to know what it wants to be, but "kid me" wasn't deterred. Unique chars, interesting story, job-based movesets, and flashy finishers. I thoroughly enjoyed it, but it has no new game + so afterwards all you can do is redo the finale.
I enjoyed both Astria Ascending and Indivisible, beat them both. I definitely disliked that enemies just kinda vanished in Indivisible making areas feel really empty later on. Astria Ascending was a bigger headache to complete imo, even though I enjoyed most of my 60-80 hour playthrough. I played on normal, was definitely too grind, and enemy mobs could often wipe your team out before you even got a turn in. My main gripe though was that there was no real way to see a turn order in battle, at least to my knowledge.
I remember liking Indivisible's combat, but I petered out by the 60% mark. Just didn't have oomph
Yep. I love the combat.....
but idk... I kinda can't get with anything else with the game. I thought I would grow to like the main character but nah.. most of the characters are actually really annoying which is sad because the combat is great.
@@snazzydrew so you know of any other games like it (preferably on steam)
@@joseph2000117 😩 oh i wish i did. the only game that are mildly similar are the project zone games on the DS and then Valkyrie profile... Maybe some creative and inspired souls will be making something at the moment considering how heavily the latest valkyrie game diverged from that unique combat style.
until then, we have indivisible 😮💨
@@joseph2000117SUPER Neptunia rpg has a style like that, quite janky though, and borderline hentai
@@brotbrotsen1100 thanks
Hi Erick, really enjoyed the video and ur thoughts on each game. Take good care!!
My issue with One Piece Odessey is that game is not rewarding at all when it comes to grinding. You don't get new moves nor skills by leveling up, but by at fixed point of the story every time. Which means grinding feels forced, as you don't feel getting stronger, but just have to grind to keep up with the difficulty spikes.
i pretty much liked indivisible , the only thing that was a bummer was the gimmickfight at the end , was quite spectacular though.
I didn’t even know the one piece game was turned based, just goes to show much I wasn’t paying attention to it lol now I’m interested
Man, Are you playing Advance Wars? That music in the end, I just love it
i might play trails series in my next life
You should really at least play Trails From Zero / Trails To Azure. They're not the start of the series, but they're absolute masterpieces together.
Indivisible is a cool little game
Kuro is literally "black", so it would be something along the lines of "trails of the black" or something, who knows which horrid name nisa'll pick. There's fan patches that translate it as trails in the dawn though, probably because of the name of the main menu music track.
Actually, looking at a Japanese dictionary, "kuro" has another interesting meaning: "guilt"...
The fan translation called it Trails Before Dawn
@@armorvil "Before dawn" basically means dark, but I don't think kuro has this meaning in Japanese. Primarily it designates the black colour, but if you correlate black with darkness... Well...
黒 = kuro = black
But the game's title uses the kanji - 黎, which means black/dark, but it's generally not used for the color black. Mainly it's used in the word for daybreak - 黎明
So Trails of Dawn, Trails of Daybreak, etc., I think that's the best translation.
The kanji for kuro that is actually used in the official japanese title is '黎' instead of the traditional kanji for kuro that is '黒'.
Instead of kuro, '黎' is actually more commonly used for the word '黎明' (rei-mei) which means dawn/daybreak, so it is more accurate to translate it as Trails of dawn or something like that.
Check out Battle Chasers Nighwar.
Great turn based RPG, dirt cheap physically. I have platinum trophy for it.
Loved!!!!
The best place to experience the entire trails series is on steam.
Will this man ever play chained echoes? Who knows.
If you are interested in Earthlock but the difficulty spike Erick mentions is a problem, let me tell you it's not. It's an easy game, but there's a catch. Each level you win makes a difference. You don't need to grind that much, simply kill all enemies you find on each area, and by the time you reach the hardest boss (the final boss), you will have reached max level, i.e. level 20. You need max level to beat that boss, if you are one level less than max, he will kill you in a couple of turns. So even if you need to grind sometimes, it's not a lot. The game is well balanced for its level progression, each new boss requiring a few more levels than the last one. My impression is, Erick rushed through the game, ignoring normal enemies
Also, the support characters can also attack, but not every round. When they are attackers, they have a number of skills, when they are supporters, they have a different set of skills, and you can change their role mid fight, so it's not really bad.
Other than that, the game is not great, it's average with an average story and average characters, of which there are many.
Not going to lie most of these RPGS look solid. I played the voice of cards demo and it was really cool, I like the combat and music.
I don't even consider Indivisible to be an RPG. It's a Metroidvania with a really bare bones and awkward Valkyrie Profile battle system grafted on.
Lab Zero went woke. Most of the employees are at a new studio now and all they do is find new ways to censor Skull Girls
I tried the demo of Earthlock, I agree it is slow and had to little up to unlock buffs in order take down the pirate boss. Snowcastle are working on Earthlock 2 but their main focus are on Ikonei Island:Earth lock adventure which has RT combat but based on island customization and farming sims. I stopped playing when couldn't process the story was left incomplete, major update has dropped however I would need to start again. I might give Trails series ago as lately been difficult to find rpgs I like look of. I like your channel as you don't hype up upcoming games which don't appear for years not even on Early access. Check out Sea of stars when released the demo is alright. Reminds me of old rpgs I never got a chance to play.
Yessss mate ONE PIECE ODYSSEY 😁❤️ one of the best Rpgs I've ever played and glad I platinumed it.
Hahahahhaha , no
And by far the easiest one at that
I loved Indivisible. I didn't find it hard and even platinumed it rather easily.
I'm almost done with FF16 at which point I will be making my way through Trails into Reverie. Can't wait to play it and I really hope the localization times for the series start to improve soon.
Idk indivisible wasn’t very hard for me. It’s about know which characters combo the best honestly. Like you can destroy enemies before they even get a chance to do anything. That’s just a gamer diff kinda thing. I would have fights hit enemies in the air and they never come back down. It’s all about master which characters can break the system
With indivisible I could have swore common enemeis respawn, but not bosses. U get a big power/damage after a main story mission, I didn't know that and was able to beat some early side bosses with the combat system. I liked it just wish you would get a damage multiplier or extra energy for doing higher combos.
I have to say indivisible, while not stellar from a narrative front still absolutely delivers in terms of art and combat. I think if the combat clicks with you you’ll have a fairly easy time. If your mainly a tactical or turn based player maybe you’ll need more time to come to grips with it.
Isn't Erik a huge Valkyrie Profile fanboy though? So if even he isn't hyped, that might not be an excellent execution of the idea. I don't know, I'm just an observer... Maybe if it's polished in the future either in a sequel or a different game, it will work perfectly.
@@carlosaugusto9821 I think it might work the opposite in this scenario. It might not hit all the ticks he identifies that style of game with so hes judging it by how much of a VP clone it is.
Also...in terms of polish. I think from a combat and animation, presentation standpoint the game is very polished. But i don't think eric values polish as much as he likes theme, art direction, characters, setting etc. His tolerance for jank is absurdly high.
@@locdogg86As a massive Valkyria Fan i also have to say indivisible was rather good. Not quite where i want it to be but definitely not as bad as Eric makes it look here.
@@brotbrotsen1100 Yea i think he just thought the combat was too hard and kind of spiraled down a negative rabbit hole. He complained about the difficulty but everything else he critiqued doesn't warrant not playing the game.
Yeah, I remember Earthlock. I also played quite a lot but, in the end, dropped it due to lack of quality of life features. Love letter to old games is good, but copying it 100% without correcting what was bad back then is not a good strategy, imo.
True, personaly i liked hell i got platinum on it. The main thing is to have your party in the right roles and have plenty of "bullets," i was crazy enough to cultivate lots of them!
That's exactly my problem with most of these "love letter to the old school games" RPGs.
So agree that rwverie made no samse for them to make, but for the fans its the ultimate ending, made for us, not to sell copies
I dont think Indivisible was all that hard honestly. I advanced significantly through the campaign while barely scartching the surface of the combat system (didn't figure out that your characters had access to "super moves" until much later in the game) I do wish there were less characters so that they could all get developed. I loved most of them though
My wife gifted me Indivisible I didn't know at all and it was a pretty cool game =)
One piece my favorite series I gotta check out Odessy
I hope One Piece Oddessy gets you in the series.
Its a great ride each episode
I don't think you'll have to wait long to find out what "kuro" means. I expect an announcement for the localization of Kuro No Kiseki anytime now, certainly within the next month. Now that Reverie is out, they'll be careful to not steal it's spotlight for awhile, but in a couple of weeks, the time will be ripe for a Kuro announcement.
Kurai is dark, kuroi is black. Remove the "i" at the end and put it in front of a noun and you got yourself that noun of that color. ie: Kuroringo = black apple
Indivisible was SOOOO close to being legendary. There’s a platforming part I’m still stuck on
Live A live is still on my wishlist. But don't want to pay over €30,- almost my birthday, we'll see what happens 😂
I haven't found a good answer for "kuro" yet in these comments, so I hope I can be the one to let you know.
Yes, "kuro" means black, but unfortunately you need to look at the kanji they are using. For the next series they are using the 黎 kanji. This is specifically used for 2 things
1. A bluish black color most commonly associated with the dawn (黎明 - lit. Blue-black light).
2. It's also used a lot when talking about the masses or many of people. So it functions as a way to talk about everyone. I would interrupt as more like the nameless masses the exist. No-one special, just everyone.
Also important to note here is kuro being black uses a different kanji -黒
Hope this helps.
Please play Chained Echoes
Man I really hope the Trails series has another beginning and games I can start with. I found about this series really late and don’t have the time to go back and play all of that so a restart to it I’m really hoping for.
The new series starts, juro no Kiseki in Japan, so excited
Or you can just ignore the number of games available,
How about just you know, just play the game? When you done, see if you want to continue.
@@chariothe9013 yeah I know that I can choose to start wherever if I want to. But I’d rather not start in the middle of an ongoing story. Thats just me.
Just play the games from the start. Probably better than majority of jrpgs coming out anyway
I went back and played them all but not in order, it still worked out great that way, some things stuck in my memory better and I got to go back and learn about characters after meeting them, still incredibly glad to to it
If the game is as good as the series you’re gonna love One Piece
Trails of Reverie on PC, loving it!
Idk if you do things like that but would you be interested in playing the demo of my game? I'd really want to hear what a hardcore rpg player thinks of it.
I still haven't finished Trails to Zero, let alone even started Azure but I just got Reverie and was thinking about starting it after I finish FF16. Then again my backlog is so bad I have at least a dozen games I still haven't touched like Astria Ascending and Octopath 2. Need more time in the day lol.
LiveALive’s combat reminds me a bit of the Arc The Lad series. I only played the demo though.
Indivisible was SUCH a disappointment. I liked so much about that game. Awesome visual style, fun platforming and that awesome Valkyrie Profile combat system. But as you mentioned, the difficulty and inability to grind through tough spots (and there were very tough spots) just killed it for me and I never finished it. A real shame. I really wish this one would get a patch to allow for either re-spawning enemies or a difficulty select.
All those games do look amazing and good. But because the price of games now is too expensive compared to before, buyers will make sure the games they buy are of really good quality and not just Pay2Win.
The card game was interesting when I played it sometime ago. I'm just waiting for a big sale tbh
Why do ppl complain about grinding in a genre that was built on grinding, if you want a game to "respect your time" then your in the wrong genre, I grew up on 80-120 hour epic rpgs, I don't want games to respect my time, I want them to respect my wallet by actually giving me enough content to make a purchase worth it
Is 'Live a Live' a strategy RPG? 🤔
Wtf? I LOOOOOVEEEED Indivisible 😩
I don't understand why u tag a lot games as difficult. I got the platinum for indivisible and Earthlock (another game I loved) very easily and I'm not an hardcore gamer 😊
I was so hype for Indivisible when it came out. An i like the game, got to one part and wanted to break my controller and wth wants to break their controller. Yea safe to say i stop playing it lol.
Indivisible was ruined by the people that hated the CEO of Lab Zero
kuro is black, dark is yami
Isn't the once piece game made by the same company that remade pokemon Diamond & Pearl for the switch?
I liked Voice of the Cards😀 gotta pick up One Piece!
I love indivisible, The studio closed because sexual harassment and other Child things.
Indivisible sure have some flaws, but overall i like the game 💖
I would love to know what games (preferably on steam) that have the same gamplay as Indivisible
Based on only Steam Reviews, Earthlock has mostly positive reviews.
i finished Indivisible but...the story man! I like the fighting system but the story was ass, cool for a while then comes the death of someone from the party and they don't give a shit about it, they just move on instantly and it's a polar opposite of what Ajna's starting personality should have done IMO.
I can't play turn based combat anymore. It feels slow and boring.
I tried playing the Legend of Heroes Kuro no Kiseki and I felt sleepy.
Maybe I can finish one but I need to take long breaks.
If only all jrpgs had YS combat, I'll play all of them.. lol
Nice video btw 👍👍👍
Try Persona 5 for something more speedy.
Try a Shin Megami Tensei game. Definitely not boring.
To be fair, the long conversations probably are what put you in a sleepy mood. At least there is an action side to the battles in Kuro and you can kill random monsters that way (though it's a pretty bare bones system)
That's ironic, since Kuro apparently added an action battle system.
Ugh astria ascending pissed me off. Who thought putting you into a game that feels like youre 30 hours in at the start was a good idea? Who am i? Where am i? Who are these people? Its like loading up someone elses save file
Maybe play the game and find out? It is all explained there, don’t mean to be rude but i don’t understand this complaint
@@AkumaItachi my point is its hard to get invested in who youre playin as when it feels like the game starts you halfway through the adventure. Imagine starting ff7 right when aeris dies lol no intro to your party or why youre together. No world building. Its also a very common complaint among reviews of the game. I played for about 5 hours and i still had no idea what i was doing.
Oh, my previous comment was deleted cuz I added link to it?
Well, I'll repeat:
I don't know if I understood you correctly, but Trails in the Sky are available on Steam.
When you say "modern systems" you mean "new generation consoles"?
If I was not interested in The Legend of Heroes, I would think they are not available at all (Trails in the Sky, I mean).
I like hard games.
Kuro means black in japanese👀
More after the video
Lovin' Reverie 💓
Indivisible was a hard pass because it was hard and you couldnt grind? I didnt think Indivisible was hard at all. I just used the potion dude and would heal when the time called with him. Thats all i did and i seldom died
For Trails into Reverie, is that in VR mode only or can I play it without VR?
you can play without vr
The vr mode that specifically uses vr is a beach house scene. I believe it can be played without it but you can have the actual vr for that on and only spot. I haven't played th game yet just remember a article that mentions the vr scene.
@@armorvil thanks
One piece looks like ys 8 made by the dragon quest folks.
Indivisible was Ok in my book, i keep good memories of this game which i even platined. Same for Voice of Card, i recetly bought the 2nd and 3rd game on sale and will play them soon enough once i'm done whith FF16
or u can just play everything on pc for trails
Wow! So ILCA can make a good One Piece game but not a good Pokemon remake?
very cool video but holy shit indivisible was easy as hell. i didnt remember dying one single time. i just use my 4 favorites and trigger the attacks in rythms so that they comboing out each other and every fight wasnt a problem in this way. sorry but this game isnt hard. no way.
None of thems looks great to me😢, at least we are going to.have sea of stars and super mario rpg this year, also born of bread looks cool
You never Mention the story the most important thing
miracle of darkness = kuro no kiseki
I thought indivisible was pretty original. I had alot of fun playing it. It was funny as hell. There's an npc with an eye patch that asks if you know a place where you can get fancy eye patches. Then she says I'm asking for a friend. Don't listen to this dude. Play it. It's on ps plus now. You don't have to wait for your teammate to finish their attack before you go in. It's not that difficult. I really enjoyed it.
astria ascending is not a hard game. i played through on the hardest difficulty and it still wasnt hard enough. this is a problem i have with most jrpg's. all of them are way too easy. before i pick up any jrpg i ask the community if the game has a hard mode. if it doesnt i usually skip it or if i really want to play it ill just skip most fights till im too under leveled and the game actually becomes a challenge. im the kind of gamer where i want each fight to be a life or death struggle, where a single mistake means a party wipe and a reset back to the last save poinrt. think the moon dungeon in final fantasy 4. if you dont start every fight with a party regen, wall, haste while also tryng to land debuffs, you will lose. and even with every posssible advantage a character will die once each fight guaranteed. no jrpg has that spirit now unless someone can point me to a brutally hard jrpg. like your channel and content boss, getting close to 100k
Go play Etrian Odyssey
@@mercutiolavantine5584 the etrian odysee collection on playasia is on my next to pre order list. i hope your right. even if your not i wont hold it against you i want it in my switch collection anyway. thanks for the tip though
Astria ascending is a beautiful-looking game but it's super clunky... mechanics are bad and the ending left me unfulfilled. I can't help but feel like I lost my time playing this game :(
Saying one piece odyssey is good is like throwing your whole career into a trash can and set it on fire. Wtf dude. Its a press x simulator
Let the guy talk about what he likes. He can no longer contain himself from speaking about the things he enjoys UNLIKE me... Who went completely silent after meeting lots of people like you.
Hey man, don't knock down Indivisible, in my opinion it was a great game. True, it had some platforming moments that made you want to commit mass murder, and the last battle wasfreaking hard, especially last part, but overall I loved it :P
Just wait until Sea of Stars comes out in August... That'll be your top turn based RPG of all time :)
Too bad that the new trails game and live a live have awful localazation
Please watch one piece
Hot Take: Indivisible is overrated AF. The art is superb, but the game is just really poorly designed.
I'm sorry but games are supposed to be challenging, if you think either astria ascending or indivisible are hard then you suck at games, proving my point that most jrpg weebs play games just for story and don't actually want to be challenged, challenging gameplay should always be the main focus of any game, but these games are all incredibly easy
Not all of them SMT for example focus on challenging gameplay while Persona on the story and character interactions.
Nobody mentions how the heroes in Astria Ascending are fascist villains.
Maybe the story eventually reveals this, but the lame story and characters lost me before I would ever find out.
Turn base is very boring
I thought the same, now they are my favorite.
It's harder for me to play faster games cuz my response time for changes in enviroment is not the same as was before. I can barely play games like NieR: Replicant and Automata without feeling like i want to break something. God Eater series are even worse cuz there is no difficulty settings - all my suffering is for story wich is totally worth it.
In Fire Emblem: Three Houses there were some missions that took me (with preparations) 2-3 hours to beat them (on Maddening without NG+) and that makes me happy - I can play that kind of game with my own pace.
TL;DR
I'm too slow for certain games.
turn base might be boring but turn based games are amazing
Jesus christ, the accent. I'm sorry, I just can't.