An alternative title: "Vastly overturned fan unit kills everything! One exception!" Seriously, these things kill everything growth-wise and almost everything cost-wise. I say this because how often do you actually split a stack of archangels in half so they can resurrect each other? It might be more common than I think, but I don't remember doing it much. Goodness, they really are the most consistent unit across both categories here.
Would like to see a video where Ancient Behemoths, Chaos Hydras, Juggernauts get to attack first. And Titans get an unobstructed shot once or twice. To differentiate between total domination and victory due to higher speed. Because abusing speed, ArchDevils can kite-defeat Haspids on some terrains. Also would be interesting to see if Ghost Dragon's aging change something if it kicks in on the first attack. I think interesting to try these "special conditions", since the version of Archangels' no resurrection was tested.
Hidra : I can't fly, I can't damage, but I can tank .... Ghost dragon : I can't do anything except flying so what at least I have a good spel...... Haspids : I'm as Tank as F*k boy
For how much speed they have an other abilities, they definitely shouldn't have 29 base attack or even a maximum damage of 55. Those two things need to be nerfed.
Tbf, you have much weaker start, but endgame is always payoff for this faction. Of course, magic is one of the things, that can frick up most of strategies, but still. Also, they're really flopping hard, when worned out by separate battles.
Revenge is damn op. A stack of haspyd does same damage no Matter how units you kill. If they have 30, and kill 15, the 15 does same damage than 30.
Yea, really powerful ability :) Thanks for the comment.
No, that is absolutely incorrect. Do not post misleading comments if you didn't read the manual first.
An alternative title: "Vastly overturned fan unit kills everything! One exception!"
Seriously, these things kill everything growth-wise and almost everything cost-wise. I say this because how often do you actually split a stack of archangels in half so they can resurrect each other? It might be more common than I think, but I don't remember doing it much.
Goodness, they really are the most consistent unit across both categories here.
True, but it's only if you have 200 of them. 10 or 20 haspids could perform much worse. And there was no magic used, theyre quite vulnerable to magic
Well that would summarize it rather well :D Thanks for the comment.
@@Allkon Agreed, furthermore the lower speed would allow the opponent to get the first spell cast :) Thanks for the comment.
@qualityoldhomm-rd3yu which might be mass berserk capturing Haspids, who will use all their power against their own units.
In some pve map without resurection or clone. 8 arch min -> 4 and 4. U can lose 2, 1 from each stack. Really efficiant
Wow, that was a lot of work! Thanks for your insightful research and enjoyable videos.
Thank You very much! :)
Would like to see a video where Ancient Behemoths, Chaos Hydras, Juggernauts get to attack first. And Titans get an unobstructed shot once or twice. To differentiate between total domination and victory due to higher speed. Because abusing speed, ArchDevils can kite-defeat Haspids on some terrains.
Also would be interesting to see if Ghost Dragon's aging change something if it kicks in on the first attack. I think interesting to try these "special conditions", since the version of Archangels' no resurrection was tested.
Thanks for the comment. Yea, those would be interesting :) However, at least some of them are rather difficulty to make.
If we speek about special condolitions, give, pls, some stats to boths hero, like 15atc 15ddf. AB will kill them all xD
@@dfyz1407 Thanks for the comment. Yea, there are quite a few variables that could be tweaked :)
Haspid only weakness: cannot fly 😂
Also spell vulnerability
True, and they are relatively slow regarding spell casting :) Thanks for the comment.
Hidra : I can't fly, I can't damage, but I can tank ....
Ghost dragon : I can't do anything except flying so what at least I have a good spel......
Haspids : I'm as Tank as F*k boy
Well put :D Thanks for the comment.
Overtuned crap, true that.
Rather strong :) Thanks for the comment.
For how much speed they have an other abilities, they definitely shouldn't have 29 base attack or even a maximum damage of 55. Those two things need to be nerfed.
Thanks for the comment. Yea, they are clearly among the best of T7 creatures :)
Silly snakes 🐍
Yea, they are rather op :) Thanks for the comment.
Thanks God, they don't fly.
Agreed on that :) Thanks for the comment.
Just bad developement, thanks god its only fan based and not in the homm3complete so it does not ruin the game 😅🎉
Thanks for the comment. Yea, the unit seems rather strong :)
Tbf, you have much weaker start, but endgame is always payoff for this faction. Of course, magic is one of the things, that can frick up most of strategies, but still.
Also, they're really flopping hard, when worned out by separate battles.
Thanks for the comment. Good points :)