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QualityOldHomm
Finland
เข้าร่วมเมื่อ 9 มี.ค. 2023
This channel is about Quality Old Heroes of Might and Magic games,
especially Homm 3 and Homm 5.
I will post game play and unit testing videos at least once a week.
I hope you like the content!
If you do, you might want to check out my other channels:
QualityOldGames - Content for older games, mostly Total War (versus battles, let's play, unit testing)
QualityGames - Content for newer games, now mostly Total War: Warhammer 3 (versus battles, unit testing)
QualityRPGs - Role-playing content, especially from Baldur's Gate series at the moment (let's play, class testing)
especially Homm 3 and Homm 5.
I will post game play and unit testing videos at least once a week.
I hope you like the content!
If you do, you might want to check out my other channels:
QualityOldGames - Content for older games, mostly Total War (versus battles, let's play, unit testing)
QualityGames - Content for newer games, now mostly Total War: Warhammer 3 (versus battles, unit testing)
QualityRPGs - Role-playing content, especially from Baldur's Gate series at the moment (let's play, class testing)
How Good Are Beholders and Evil Eyes in HoMM3: HotA?
As per your request :)
How good are Beholders and Evil Eyes in Heroes of Might and Magic 3 Horn of the Abyss expansion (Homm3 HotA)? Let's find out!
In this video, I also try a more granular scoring system. The old one is kept along as well for the sake of consistency. Feel free to comment what you think of the new system :)
****
00:00 Rules & Beholders
09:19 Evil Eyes
****
The unit tested will face six trials:
- Castle Attack
- Battle vs. A Horde
- Battle vs. Elite
- Battle vs. Missile Units
- Battle vs. Army
- Castle Defense
They will score points from these, as well as from abilities in campaign map, construction chain costs and from the army costs. The army is determined by 20 weeks of growth. The tested units will be controlled by human, and tactics can be used.
I hope you enjoy the video :)
If you are a fan of Heroes 3 or play the game, check this video out. You learn new things about the game in terms of unit cost-effectiveness especially regarding Beholders and Evil Eyes.
#heroesofmightandmagic3 #hornoftheabyss #heroes3
How good are Beholders and Evil Eyes in Heroes of Might and Magic 3 Horn of the Abyss expansion (Homm3 HotA)? Let's find out!
In this video, I also try a more granular scoring system. The old one is kept along as well for the sake of consistency. Feel free to comment what you think of the new system :)
****
00:00 Rules & Beholders
09:19 Evil Eyes
****
The unit tested will face six trials:
- Castle Attack
- Battle vs. A Horde
- Battle vs. Elite
- Battle vs. Missile Units
- Battle vs. Army
- Castle Defense
They will score points from these, as well as from abilities in campaign map, construction chain costs and from the army costs. The army is determined by 20 weeks of growth. The tested units will be controlled by human, and tactics can be used.
I hope you enjoy the video :)
If you are a fan of Heroes 3 or play the game, check this video out. You learn new things about the game in terms of unit cost-effectiveness especially regarding Beholders and Evil Eyes.
#heroesofmightandmagic3 #hornoftheabyss #heroes3
มุมมอง: 649
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Are New Factions More Cost Efficient Than Good Factions in HoMM3: HotA?
มุมมอง 7847 ชั่วโมงที่ผ่านมา
As per your request :) In this video, we are going to test by tier will units from three good factions (Castle, Rampart, Tower) beat those of new factions (complemented with neutral untis) (Cove, Factory, neutral) in terms of cost efficiency. Tournament rules are: - Units worth of 200.000 gold equivalent per stack (1 resource = 1.000 gold equivalent) - AI controls both sides - Morale is enabled...
How Good Are Fireball and Precision Spells in HoMM3: HotA?
มุมมอง 28114 ชั่วโมงที่ผ่านมา
How good is Firball and Precision spells in Heroes of Might and Magic 3 Horn of the Abyss expansion (Homm3 HotA)? Let's find out! 00:00 Rules & Fireball 13:10 Precision The faction tested will face six trials: - Castle Attack - Battle vs. A Horde - Battle vs. Elite - Battle vs. Missile Units - Battle vs. Army - Castle Defense They will score points from these, as well as from abilities in campa...
How Good Are Stormbirds and Ayssids in HoMM3: HotA?
มุมมอง 50019 ชั่วโมงที่ผ่านมา
As per your request :) How good are Stormbirds and Ayssids in Heroes of Might and Magic 3 Horn of the Abyss expansion (Homm3 HotA)? Let's find out! In this video, I also try a more granular scoring system. The old one is kept along as well for the sake of consistency. Feel free to comment what you think of the new system :) 00:00 Rules & Stormbirds 09:39 Ayssids The unit tested will face six tr...
Is Evil More Cost Efficient Than Neutral in HoMM3: HotA?
มุมมอง 522วันที่ผ่านมา
As per your request :) In this video, we are going to test by tier will units from three evil factions (Inferno, Necropolis, and Dungeon) beat those of three neutral factions (Stroonghold, Fortress and Conflux) in terms of cost efficiency. Tournament rules are: - Units worth of 200.000 gold equivalent per stack (1 resource = 1.000 gold equivalent) - AI controls both sides - Morale is enabled in...
How Good Are Lightning Bolt and Prayer in HoMM3: HotA?
มุมมอง 500วันที่ผ่านมา
This is another test-case for a new video format. Thus, feel free to comment the format. Some slight adjustments can still be made :) How good is Lightning Bolt and Prayer spells in Heroes of Might and Magic 3 Horn of the Abyss expansion (Homm3 HotA)? Let's find out! 00:00 Rules Lightning Bolt 14:38 Prayer The faction tested will face six trials: - Castle Attack - Battle vs. A Horde - Battle vs...
How Good Are Gogs and Magogs in HoMM3: HotA?
มุมมอง 54514 วันที่ผ่านมา
As per your request :) How good are Gogs and Magogs in Heroes of Might and Magic 3 Horn of the Abyss expansion (Homm3 HotA)? Let's find out! In this video, I also try a more granular scoring system. The old one is kept along as well for the sake of consistency. Feel free to comment what you think of the new system :) 00:00 Rules & Gogs 07:59 Magogs The unit tested will face six trials: - Castle...
Is Good More Cost Efficient Than Neutral in HoMM3: HotA?
มุมมอง 66714 วันที่ผ่านมา
As per your request :) In this video, we are going to test by tier will units from three good factions (Castle, Rampart, Tower) beat those of three neutral factions (Stroonghold, Fortress and Conflux) in terms of cost efficiency. Tournament rules are: - Units worth of 200.000 gold equivalent per stack (1 resource = 1.000 gold equivalent) - AI controls both sides - Morale is enabled in battles w...
How Good Is Berserk, Haste, and Magic Arrow in HoMM3: HotA?
มุมมอง 53914 วันที่ผ่านมา
This is a test-case for a new video format. Thus, feel free to comment the format. Some slight adjustments can still be made :) How good is Berserk, Haste or Magic Arrow spells in Heroes of Might and Magic 3 Horn of the Abyss expansion (Homm3 HotA)? Let's find out! 00:00 Rules & Baseline 03:13 Haste 07:06 Magic Arrow 10:08 Berserk The faction tested will face six trials: - Castle Attack - Battl...
How Good Are Hell Hounds and Cerberi in HoMM3: HotA?
มุมมอง 47721 วันที่ผ่านมา
As per your request :) How good are Hell Hounds and Cerberi in Heroes of Might and Magic 3 Horn of the Abyss expansion (Homm3 HotA)? Let's find out! In this video, I also try a more granular scoring system. The old one is kept along as well for the sake of consistency. Feel free to comment what you think of the new system :) 00:00 Rules & Hell Hounds 10:39 Cerberi The unit tested will face six ...
Is Evil More Cost Efficient Than Good in HoMM3: HotA?
มุมมอง 74921 วันที่ผ่านมา
As per your request :) In this video, we are going to test by tier will units from three good factions (Castle, Rampart, Tower) beat those of three evil factions (Inferno, Necropolis, Dungeon) in terms of cost efficiency. Tournament rules are: - Units worth of 200.000 gold equivalent per stack (1 resource = 1.000 gold equivalent) - AI controls both sides - Morale is enabled in battles where are...
Bonus Battles for How Good Are Towns Series in HoMM3: HotA
มุมมอง 43421 วันที่ผ่านมา
This video contains some bonus battles, related to Rampart, Tower and Necropolis in the Hoow Good Is Town series. The first two are included because they were made first, and there was room for significant improvement. In the case of Necropolis, Necromancy was taken into account through a larger number of Skeleton Warriors instead of some bonus points. So, how good are upgraded Rampart, Tower a...
How Good Are Demons and Horned Demons in HoMM3: HotA?
มุมมอง 57628 วันที่ผ่านมา
As per your request :) How good are Demons and Horned Demons in Heroes of Might and Magic 3 Horn of the Abyss expansion (Homm3 HotA)? Let's find out! In this video, I also try a more granular scoring system. The old one is kept along as well for the sake of consistency. Feel free to comment what you think of the new system :) 00:00 Rules & Demons 08:45 Horned Demons The unit tested will face si...
How Good Is 10 week Upgraded Castle in HoMM3: HotA?
มุมมอง 858หลายเดือนก่อน
How good is upgraded Castle with 10 weeks of unit growth in Heroes of Might and Magic 3 Horn of the Abyss expansion (Homm3 HotA)? Let's find out! 00:00 Rules 00:18 Castle Attack 05:20 Vs. Horde 09:11 Vs. Elite 15:21 Vs. Missile 18:15 Vs. Army 21:21 Castle Defense 26:34 Score The faction tested will face six trials: - Castle Attack - Battle vs. A Horde - Battle vs. Elite - Battle vs. Missile Uni...
Tierlist of Tier 6 Units in HoMM3: HotA
มุมมอง 2.1Kหลายเดือนก่อน
In this video I present my opinion of all Tier 6 units in Heroes of Might and Magic 3: Horn of the Abyss by making a tierlist. What are the best units and what are trash? The units are not measured only based on their fighting capabilities but also on how easy it is to get them, how well you can rely on them, and so on. The series "How Good Is" affects the results significantly. Link to this se...
How Good Are Trolls and Fangarms in HoMM3: HotA?
มุมมอง 2.3Kหลายเดือนก่อน
How Good Are Trolls and Fangarms in HoMM3: HotA?
How Good Is 10 week Upgraded Factory in HoMM3: HotA?
มุมมอง 775หลายเดือนก่อน
How Good Is 10 week Upgraded Factory in HoMM3: HotA?
Tierlist of Necropolis Units in HoMM3: HotA
มุมมอง 1.2Kหลายเดือนก่อน
Tierlist of Necropolis Units in HoMM3: HotA
How Good Are Skeletons and Skeleton Warriors in HoMM3 HotA
มุมมอง 1.2Kหลายเดือนก่อน
How Good Are Skeletons and Skeleton Warriors in HoMM3 HotA
How Good Is 10 week Upgraded Cove in HoMM3: HotA?
มุมมอง 659หลายเดือนก่อน
How Good Is 10 week Upgraded Cove in HoMM3: HotA?
Tierlist of Tier 7 Units in HoMM3: HotA
มุมมอง 3.4Kหลายเดือนก่อน
Tierlist of Tier 7 Units in HoMM3: HotA
How Bad Are Gold Golems and Diamond Golems in HoMM3: HotA?
มุมมอง 1.3Kหลายเดือนก่อน
How Bad Are Gold Golems and Diamond Golems in HoMM3: HotA?
How Good Is 10 week Upgraded Conflux in HoMM3: HotA?
มุมมอง 705หลายเดือนก่อน
How Good Is 10 week Upgraded Conflux in HoMM3: HotA?
Tierlist of Rampart Units in HoMM3: HotA
มุมมอง 1.8Kหลายเดือนก่อน
Tierlist of Rampart Units in HoMM3: HotA
How Good Are Pegasi and Silver Pegasi in HoMM3: HotA?
มุมมอง 953หลายเดือนก่อน
How Good Are Pegasi and Silver Pegasi in HoMM3: HotA?
How Good Is 10 week Upgraded Fortress in HoMM3: HotA?
มุมมอง 1.1Kหลายเดือนก่อน
How Good Is 10 week Upgraded Fortress in HoMM3: HotA?
Tierlist of Castle Units in HoMM3: HotA
มุมมอง 1.4K2 หลายเดือนก่อน
Tierlist of Castle Units in HoMM3: HotA
How Good Are Centaurs and Centaur Captains in HoMM3: HotA?
มุมมอง 7332 หลายเดือนก่อน
How Good Are Centaurs and Centaur Captains in HoMM3: HotA?
How Good Is 10 week Upgraded Stronghold in HoMM3: HotA?
มุมมอง 8442 หลายเดือนก่อน
How Good Is 10 week Upgraded Stronghold in HoMM3: HotA?
How Cost Efficient Are Haspids vs Other Tier 7+ Units in HoMM3: HotA & Final Results
มุมมอง 8912 หลายเดือนก่อน
How Cost Efficient Are Haspids vs Other Tier 7 Units in HoMM3: HotA & Final Results
One comment - 10:08 it's better to attack Minotaurs rather than Manticores - Minotaurs are easier to kill and deal more damage than manticores. What's more, manticores go next, taking retaliation with only 1 unit - that's a waste. I've seen this many times before so I decided to share my point of view. Evil eyes did pretty well in that fight though
Ah, thanks for the comment. I need to try to pay more attention to that :)
In the castle attack, could the results be considered skewed because it takes place on the Beholder and Evil Eye's native terrain?
Thanks for the very good question. I was thinking it (as with other Dungeon units as well). However, changing the Town would have ridden the defenders their bonus as well. So I guess in the less granular scale, it should not matter, but perhaps there is a slight advantage on the more granular scoring :)
The uh. The AI ignored the Beholder to attack the catapult? Hilarious. Wouldn't have made a difference, though. I've always liked Beholders/Evil Eyes. They're such a neat concept.
Thanks for the comment. Agreed on that. I like that they don't have melee penalty and the growth numbers are relatively big :)
Some errors in the scoring. Thanks for the comments pointing these out. Spoiler * * * * * * * * * * 15:44 Evil Eyes should get 2/8 and 13/80 vs. Missile 17:07 Evil Eyes should get 1/8 and 7/80 vs. Army
15:44 Why do Evil eyes got 1/8 when beholders did worse and still got 2/8?
Thanks for the very good question. It seems I confused it with vs. Army etc. and put the vs. Army there and did not edit the vs. army. The right score in this case is 2/8 and 13/80 :)
17:07 smthings gone wrong
Thanks for the heads-up. You are right. It should be 1/8 and 7/80. My bad. :)
Very cool idea! Exciting to know the newcomers stand a chance against the OP combo of castle and rampart! Looking forward to see their matchup against old neutral and evil factions also!
Thank You! Both of those match-ups coming in a couple of weeks :)
Thanks for the heads-up @georgistoyanov. The Stormbirds got 1 point too many from Castle Defense. The proper overall score is 39. This has will be fixed in the score boards of future videos :)
I think you gave the unupgraded version 1 point too much. In the Castle defense you had 18/80 and at the same time 3/8...I am pretty sure it's supposed to be 2/8. (If not, sorry for bothering u. At least +1 comment for the algorithm :D )
Thanks for the comment and an excellent point. There is indeed one point too many. I will fix it for the score boards of future videos :)
Well, that's surprisingly balanced. Some tiers were just... impressively one sided.
Thanks for the comment. Agreed. Especially T1 seems to favor quite heavily the New (on the other hand, imo Peasants and Halflings do rather well) :)
@@qualityoldhomm-rd3yu Halflings are fantastic from the look of it, but good got it back in tier 2 with their crossbowmen. But I can't say i was shocked. I definitely wasn't shocked with tier 6 and 7 though. Goodness me, but Good Tier 6 is horrifyingly powerful in comparison! 7 Though... hah.
Tier 6 depends largely on what spell the Enchanters cast. If they had cast mass slow like in your first video, it would've been a victory for the Neutrals.
That is entirely possible. On the other hand, if their fastest units had yoloed to the opposite side, the slow might actually have benefited good :)
Tier 5 Good lost when going first and won when going second.
Thanks for the comment. Agreed. That is quite interesting :)
Are you gonna do comparison of old neutral vs new neutral factions?
Hmm. I will release StrongH, Fort and Conflux vs these in a couple of weeks if you mean that :) Thanks for the comment.
And this time with proper terrain. Thanks for the heads-up to perceptive viewers :)
Why the reupload? What's different?
That time comparison was on factory's native terrain
The terrain was wrong in the original and actually affected the results :) Thanks for the comment.
I think that video, that battle takes place in the wasteland, is also quite illustrative, especially when paired with this. It is clearly visible how the bonus from the native landscape affects the course of the battle.
@@user-uc4td6oo3h Thanks for the comment. A valid point :)
Hi, nice work. :) But i believe best results (and way more work too 😱) - just going all vs all scenarios and all possible combinations . Results shows true king 😎.
Ugh, don't scare me like that :D Unfortunately, I just don't have enough time for that. Though, I agree that the results would be quite a bit more reliable :) Thanks for the comment.
the archdevils and archangels had their epic duel
Indeed :) Thanks for the comment.
In WoG Fireball deals more damage - Spell Power x 15 +15/45/90. Precision is a first level spell and costs less mana (5/4).
Thanks for the comment. Imo sounds rather good changes based on the results here :)
Not sure how effective these battles are when its computer. It does some really stupid things that undermine the test. Not using the genies to cast spells in fireball but in precision was weird. Think these need to be player vs computer
Thanks for the comment. Agreed that the AI does some weird things. On the other hand, it should be doing them rather consistently. To even things a bit further, I will case the first spell in every turn :)
@@qualityoldhomm-rd3yu unsure AI will be smart enough to use spells effectively. I.e. using berserk effectively will involve huddling units together. Doubt AI would think to do that like a player would
@@aaronmadders Thanks for the comment. Agreed. If that is too clearly the case, I think I need to do the casting :)
Very very nice change. I would love to see only one change in all those tests. Master genies instead of diamond golems and silver pegasi instead of Magies in fight vs spellcasters. Can explain why, but maybe it is obvious.
Thanks for the comment. Those would be interesting changes. However, I have already recorded the next vid with this setting :)
@@qualityoldhomm-rd3yu I guess you did. That's why I do not dive deeper
Wait Fireball with the ranged stack... did the enemy cast protection from fire? Doesn't that... kinda undermine the whole point?
Thanks for the comment. They do have protection spells. So yea, the damage is lowered but not negated entirely and all spells are not affected :)
Fail in the first fight, you didn't ressurect angels. This is supposed to be about cost efficiency.
Thanks for the comment. They did not need that for victory :)
I saw something strange.. at 6:35 Ghost Dragon takes dmg from the cloud of allied Power Lich ^^ how's that possible? Was he the target - to inflict maximum dmg around ? 😉
Thanks for the comment. I guess that was the case there :)
It would also be interesting to see a "baseline" test where the player doesn't have any spells,
Thanks for the comment. Yea, a good point. I will add that to some vid :)
Ahhhh Fireball the spell I almost never use. Even if it is my biggest damage spell
Thanks for the comment. Agreed, I also use it quite rarely. Imo the damage it inflicts is rather small compared to other spells :)
Everyone expected birds and assids to gain a rather good score, but this episode exceeded all of my expetations. I thought Assids will land closer to the vls but not to gain so many points 😮 All hail Oldhomm for making this comparisons
Thank You! Yea, the results were really impressive for the Ayssids :)
I was keeping my fingers crossed for another Rust Dragon to go, and when I saw it was 3 Hp I knew the power of maths, and the Creator of this 😅 Flying in&out style, harpy hag one is suprisingly very effective. To maximize the worth try to go all in after removing minotaurs, not touching troglodytes at all - then you should receive less tower arrows. Then I saw other battles ! That's another good piece of masterpiece 😎
Thank You! Yea, the AI allows quite a bit of cheesing. And yea, getting that last Rustie was rather nice :D And yea, leaving Troglodytes for last would probably save 1 unit.
Great content! 😊
Thank You! :)
Titans really are just quite good. Though, this also emphasizes how good flying is when attacking a settlement. Ayssids also did well against Elite due to the double attack, and this time the Titans just couldn't manage.
Titans are kinda big guys 😅
Thanks for the comment. Agreed, speed is really essential vs. Missiles units in this test :)
@@KutaphoneX Agreed on that :) Thanks for the comment.
I...hate...seeing Ayssids on adventure map 😓
Thanks for the comment. Yea, they are surprisingly good imo (perhaps even broken for T4) :)
Sorry but this town is insanely broken. Haspids are on the top of your list; nixes aren't, but they are best end game and it wasn't expressed here; sorceresses are fine; as you shown, assyds are so broken; pirates are between great and broken; seamen are really solid for their tier and the nymph are fast tier 1 which is awesome. There is not an effing weak link.
Try to mantain enough ayssids in the late game. AI is quite focused on them and they die a lot
Thanks for the comment. Yea, it seems that Ayssids are quite clearly the best T4 (VLs come relatively close but then again they are quite a bit carrying Necro) :)
@@Allkon Ah, that is a good point. I guess there is a very good reason for that ;) Thanks for the comment.
@@Allkon They aren't supposed to carry you in the late game in my opinion. Their purpose is to get you going, and they do that like no other tier 4
@@ozgog5907 true, they can carry a fight, they're like flying crusaders. But I don't think theyre op
Wrong sound from 18:59 Still, Ayssids have shown just crazy results, counting that they are T4 unit
Oh... I wonder what music I have put there :D Well, my bad. And agreed about the results. I knew that double attack + speed is a good combo but this good :) Thanks for the comment.
Lmao I thought for a moment that it was a jaw dropping moment preeping you for the the score 😂 just pure battle music would be good 😊
@@qualityoldhomm-rd3yu Ayssids were so op that even in the score board they still were kicking ass!
@@razorblade413 Haha :D Indeed. Thanks for the comment.
15:14 without slow this fight would be so much better for Ayssids
Agreed on that. :) Thanks for the comment.
Those T6 matches are the most embarrassing combats I've ever seen, ma god. Oh! And Phoenix are ridiculous, but we all know that P.D. Hail to Iron/Stone Golems!
Yea, the AI does some weird stuff. And those golems have been consistently performing rather well. They just have to get into the battle :) Thanks for the comment.
Brown Behemoth and Arch Devil are so good. How would you do Cove and Factory?
Thanks for the comment. Agreed. The plan is to add some non-faction units to complement them :) Let's see how you guys like it.
I know it's the AI, but it's kinda heartbreaking to see the enemy go for the correct strat (first battle Pit Fiends (siege)) but then randomly give it up and lose. If they'd just flown away with the red dragon afer killing the catapult, it's a deterministic win.
Thanks for the comment. Yea, the AI could use some upgrades. Then again, the AI is equally bad over all of the tests in this series :)
I didn't realize just how powerful some of those tier 1 neutrals are, or rather, how cheap. The Basilisk and Medusa fights were quite amusing. Ho ho ho. Tier 6 looked like it would go poorly for Neutral, until it became clear that there was one faction there with a unit able to absolutely embarrass the others. As for tier 7... as good as devil bad luck and such is, it simply isn't enough to defeat the inevitable. Harpy Hags just can't carry enough on their own, I suppose. Tier 5 is just embarrassingly one sided, though that's not what Mighty Gorgons are for, I suppose. That last Tier-6 battle was sad. They almost managed to make it work again, but Cyclopses are worthless and the Wyverns only okay (and not hitting foes they could poison all the time). In fact, if the Dread Knights (showing their great quality) hadn't gotten lucky a couple times, it might have been enough. I mean, c'mon, Efreets, Death/Dread Knights, and Manticores are all some of the best tier 6 units, and Cyclopes might be legitimately the worst (they never got to throw a single boulder the whole time, I think) with Wyverns being nice but not great. But tier 6 wasn't as sad as tier 7. Oh Evil tried, they tried so hard, but it did them no good in the end.
Thanks for the comment. Well summarized. Not a good day for evil, especially with T6 :)
Any teams with bone dragons and/or ghost dragons do not seem to win ...
Yea, interestingly enough, not even in terms of cost efficiency :) Thanks for the comment.
Lvl 6 fights were odd. Neutral won when Evil was first and lost when Evil was second.
Thanks for the comment. Imo it is because of AI control. Imo, it tends to yolo-charge the fastest unit first which allows the opponent to gang up on it and thus gain advantage :)
The way how Psyhical Elementals carried first time lvl 6 tier was insane ^^ Cerberi did great job aswell, a little surprising win, but that was tight :) Great video as always, cheers bro ! :)
Thanks You! And yea, some interesting results :)
In WoG - Demons get advanced protection from fire, fear immunity, 30% chance to block 70% dmg and 50% to deal double damage (like Dread Knights). Horned Demons get all the above abilites and +5 HP, +1 max dmg for 20 gold
Nice :) Thanks for the comment.
In WoG - both have their weekly growth made bigger by one, Hell Hounds have advanced protection from fire, fear immunity, +50% dmg to Griffins and attack twice, Cerberi - advanced protection from fire, fear immunity, +50% dmg to Royal Griffins, three retaliations per turn and 50% to cast expert disease after attacking
That 3 retaliations sound rather nice :) Thanks for the comment.
In WoG - Gogs +2 life, + 1 def, + 10 gold, have basic protection from fire, no distance penalty and attack twice, Magogs + 2 HP, +1 def and +1 Max dmg for the same price, basic protection from fire, no distance penalty, -1 to enemy luck, no retaliation, +50% dmg to Angels, teleport (like Devils) and have a 50% chance to cast fireball before attacking (basically a chance to attack twice)
Thanks for the comment. Yea, they seem to need some buffs :)
Wait, lightning bolt actually works on Storm Elementals?
Thanks for the comment. I think take +100% damage from it due to vulnerability :)
@@qualityoldhomm-rd3yu I'd think they'd be more resistant to it than vulnerable. Huh.
@@Canuovea Indeed :)
Ranged units really do just benefit from having anything but themselves in the firing line first, eh?
True, though imo quite often the first line disappears quite quickly in late-game. I would say that ranged units bring highest value in the early game :) Thanks for the comment.
The most epic elite battle ever 😅 I guess hydras would be interesting aswell :)
Thanks for the comment. Hydras are already tested. Link below :) th-cam.com/video/YxKX2mGUKEs/w-d-xo.html