Human Can Opener: Argo Tuulik Part 1

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  • เผยแพร่เมื่อ 22 ม.ค. 2025

ความคิดเห็น • 73

  • @riccardomazzaro1901
    @riccardomazzaro1901 17 วันที่ผ่านมา +76

    “I cordially dislike allegory in all its manifestations, and always have done so since I grew old and wary enough to detect its presence. I much prefer history - true or feigned- with its varied applicability to the thought and experience of readers. I think that many confuse applicability with allegory, but the one resides in the freedom of the reader, and the other in the purposed domination of the author.” - JRR Tolkien.
    It’s no wonder artists who took so much from their shared passion for Tolkien would create a fictional world which is both so realistic and inspired by reality while at the same time being divorced from it. In DE, allegory is completely abolished: when the game wants to talk about something of the real world, it uses the words that describe it in the real world. Communism is communism, that political movement in the game is explicitly the ideology we all know from the real world, not some half-assed parallel where the nature of it is left implied and all the names are changed just so you can wiggle your way out of any controversial position. Think of a show like The Legend of Korra which references real world ideologies like communism, anarchism and fascism but never dares to utter their names; or a more recent and more adult show like Arcane which willingly leaves a political vacuum at the center of the revolutionaries because giving them actual political ideas would be perceived as crass or too literal. Videogames share a space with animated shows and movies in the internet as many of them can be aimed at adults, but they can never truly escape the expectation that they should also be able to talk to a younger public, one that can’t be faced with terms or ideas outside of their grasp. Instead, I see great honesty in the way DE talks plainly about such political ideologies: calling them for what they are, only replacing what needed to be replaced in order to make them fit into a fictional world rather than the real one. So, Marx becomes Mazov, the hammer and the sickle become two horns and a star, but that’s about it, and I somehow find it more elegant than radically changing every aspect of it to the point that the ideology itself would be to communism itself what a doll would be to a real person. The objective always was to create a fiction that could rival reality itself, after all.
    This is why the idea that the pale was just an allegory for climate change always seemed silly to me; not just because the pale is very much different in the way it works to climate change, but also because that’s simply not the way DE tells its story. It’s precisely because the pale isn’t an allegory for anything that it can become an allegory for so much in the mind of the players; to me, it’s the single best worldbuilding element I have ever seen in fiction, an absolute masterclass in how to present such a terrifying concept that has no bearance whatsoever in the plot itself.
    Thank you, 41st Precinct, for the effort you're putting into this podcast. These interviews give so many interesting insights about the game and the team of artists behind it, I can't believe this is only part 1. Can't wait to watch the others too!

    • @nelsonaraujo86
      @nelsonaraujo86 16 วันที่ผ่านมา +5

      Top comment right here. Hats off to you

  • @ДорофеяБрук
    @ДорофеяБрук 16 วันที่ผ่านมา +30

    Amazing that Tuulik still seems to be radiating so much positivity about things, given his situation. I'm glad he's feeling good about the future of Elysium. I still have faith that we'll see a true sequel one day in the not-too-distant future.

  • @blueberrydragon5160
    @blueberrydragon5160 18 วันที่ผ่านมา +46

    I wish Argo and all the original creators only the best for… just hanging in there in the upcoming year.
    I know it doesn’t mean much, but this game and the fanbase has kept me going through a very tough time in my life and is very dear to me. Thank you for making me laugh, think and feel.

  • @cia4u401
    @cia4u401 17 วันที่ผ่านมา +42

    I'm glad to hear Argo being aware of Disco never really delivering on the promise of overleveling on skills being just as dangerous as underleveling them, it's one of the things you might not notice in your first playthrough but that become pretty evident on your later runs. I've played LISA the Undone before which was deeply inspired by Disco itself and they've got a way simpler system there but with the same basic idea; you explore too much, you start seeing places that might not be real, enemies that might not actually be there. You fight too much, you become too violent and less prone to talking. You talk too much, you become paranoid and start hearing people say things they might've not actually said. And it adds so, so much flavour to your own particular experience just by doing that, not only because it is inherently interesting but because it gives you new insight and development to the character you're playing. Really excited to see how they come to use these systems on whichever new project they decide to do in the future.

    • @morisan42
      @morisan42 16 วันที่ผ่านมา +4

      I saw this a bit with encyclopedia on my first run, sometimes harry just comes up with stuff that is unhelpful and leads to dialogue options that piss off the other characters

    • @cia4u401
      @cia4u401 16 วันที่ผ่านมา

      @@morisan42 oh yeah encyclopedia is one of the ones that actually kinds does it, stuff like Contact Mike is great. Even so you could potentially do more with it I believe

    • @morisan42
      @morisan42 16 วันที่ผ่านมา +1

      @@cia4u401 would be cool if some of them forced you into bad/funny red checks, like the one where harry can shoot himself. I'm unsure if that one is skill dependent come to think of it. But yeah more stuff like that would be awesome

    • @hem9483
      @hem9483 16 วันที่ผ่านมา +1

      there's some of this in the finished product, but not a lot. authority, pain threshold and half-light spring to mind as particularly bad influences when levelled up. electrochemistry too. when you pass some of the passive skill checks you get dialogue that adds flavour, but doesn't meaningfully change your route through the game too much.

    • @cia4u401
      @cia4u401 16 วันที่ผ่านมา +3

      @@hem9483 I understand not changing the route itself, that'd be just pure insanity, but the game never really punishes you for overspending on one particular skill the way you thought it would -- why are you able to just completely shut down a high electrochemestry so easily, for example? Or a high half light? These are parts of Harry that are inmediatedly destructive and very evidently that dominated a big part of his psyche before blackout but even if you bring them back you're never really forced to follow them like you'd expect from a unsatble and recovering (or not) addict.

  • @blueberrydragon5160
    @blueberrydragon5160 16 วันที่ผ่านมา +12

    God, now I feel even more for poor Garte.
    Love that guy- and can’t the vast majority of us relate to wanting to be good at something but being completely outclassed by friends/ other people…
    I’m NOT A BARTENDER, Harry! I MANAGE OTHER CAFETERIAS!

  • @ImNotYourPal
    @ImNotYourPal 17 วันที่ผ่านมา +8

    I couldn’t believe when I saw Argo tweeting about this podcast and much less when I saw its length. I am incredibly invested on the upcoming parts and also looking forward to the next guests! Amazing work!

  • @megasxlrsebas2
    @megasxlrsebas2 18 วันที่ผ่านมา +20

    Thank you for this. There is a severe shortage of Argo's beautiful words on the internet

  • @ramppappia
    @ramppappia 15 วันที่ผ่านมา +7

    2:10:44 this is one of the things I love about this game. Easy Leo was created just to have something before Evrat and even him is full of personality. and in all of his yapping you learn things about his wife, and Evrat and Elizabeth

  • @fruityharuspex
    @fruityharuspex 18 วันที่ผ่านมา +11

    man, the way you can tell you're listening to a DE writer due to the incredibly captivating way he talks and tells all the stories....... I'm so incredibly grateful for this episode and I can't wait for the next part!!!!! thank you and thanks Argo!

  • @jeffiot
    @jeffiot 18 วันที่ผ่านมา +19

    I fucking KNEW that katla was named after the dragon in bröderna lejonhjärta, but never had it confirmed before.
    Next he'll tell us that vaasa is named after some old king or something smh 🙄

    • @corvicore6813
      @corvicore6813 18 วันที่ผ่านมา +4

      Kurvitz confirmed in a talk that Vaasa's name was stolen from a city in Finland, actually!

    • @stellarisplayer7798
      @stellarisplayer7798 17 วันที่ผ่านมา

      A city that was named after an old king

  • @Giorgio825
    @Giorgio825 9 วันที่ผ่านมา +1

    Incredible job with the interview, man. It will take me some time to get through everything, but I love it. Thanks to both of you

  • @Farcorporate
    @Farcorporate 18 วันที่ผ่านมา +11

    This is going to be one hell of a listen, bravo dude

  • @baaaldur
    @baaaldur 18 วันที่ผ่านมา +9

    Not even an hour in and this is already absolutely fascinating!! Thank you for the great work o7

  • @TheFrothyBrew
    @TheFrothyBrew 8 วันที่ผ่านมา +1

    The way Argo talks about Robert reminds me of the dynamic between Lestat and Louis in Interview With the Vampire. He also reminds me of how I used to think of my childhood best friend. I thought the world of him even as he was cutting me out of his life.

    • @Jialexicon2412
      @Jialexicon2412 ชั่วโมงที่ผ่านมา

      This might have the funniest implication

  • @brentloy131
    @brentloy131 17 วันที่ผ่านมา +7

    Thank you Argo for your work on my favorite game of all time

  • @Skimmerlit
    @Skimmerlit 18 วันที่ผ่านมา +12

    You’re killing it. Great work.

  • @trosling
    @trosling 17 วันที่ผ่านมา +6

    SUMMER ETERNAL!

  • @matteomauriello7631
    @matteomauriello7631 18 วันที่ผ่านมา +5

    You are doing gods work my friend, thank you for providing this amazing interview

  • @raskaskoneisto
    @raskaskoneisto 7 วันที่ผ่านมา +1

    Thanks a bunch for this interview

    • @raskaskoneisto
      @raskaskoneisto 7 วันที่ผ่านมา +1

      I mean, wow. This interview is just absolute gold

  • @afraidofwhattheyllsay
    @afraidofwhattheyllsay 9 วันที่ผ่านมา

    Thank you so much for this interview, it is AMAZING

  • @horuho245
    @horuho245 15 วันที่ผ่านมา +2

    i'm at 1:12:15 and OH MY GODS YES! absolutely yes! i also feel characters as real people- when i tell a story, i don't feel like i'm creating a story- i'm rather telling a story of already existing people
    when this subconscious feeling was mentioned in the artbook - how they are striving to tell the most real version of Rene for example, as they have his dignity on the line - it felt real pleasant- something i experienced being mentioned somewhere

  • @horuho245
    @horuho245 15 วันที่ผ่านมา +1

    i'm at 1:09:00, so i don't have words for the full podcast yet, but it's incredible hearing Tuulik's stories :' ^) i think him and you for the talk o7
    i read a lot about the early campaigns, as much as i could- and it's so nostalgic to be reminded of those deep-dives when i recognize the names of the characters
    it's truly a miracle, all of it
    the pale seemed to me to be related to collective memory- where if people forget about a thing, it stops existing, so it's nice to hear how close i was to the actual explanation
    my words about it from a few months ago when i was close to finishing the game: "so the pale is what is left of a place when no consciousness, no one that sensed it, is there to sense it anymore? when its forgotten by everyone that couldve thought about it?"

    • @horuho245
      @horuho245 14 วันที่ผ่านมา

      thank* him and you

  • @Roao_yutubin
    @Roao_yutubin 18 วันที่ผ่านมา +5

    Thank you so much for this conversation! Although, even if I love Disco I would actually find it much more interesting to hear about Argo's writing process (even though you do touch on it, I'm just thirsting to hear his thoughts on the writing process itself)

    • @The41stPrecinct
      @The41stPrecinct  18 วันที่ผ่านมา +5

      Well then you’ll love the next parts :)

  • @kaffall
    @kaffall 14 วันที่ผ่านมา

    Thanks!

    • @The41stPrecinct
      @The41stPrecinct  14 วันที่ผ่านมา +1

      Thank you so much! Unbelievably grateful for the support 🫶

  • @woodvale.2997
    @woodvale.2997 17 วันที่ผ่านมา +5

    will you be interviewing robert kurvitz at some point? incredible video, looking forward to part 2!

    • @The41stPrecinct
      @The41stPrecinct  17 วันที่ผ่านมา +10

      That’s a question for Robert! :)

  • @akira4212
    @akira4212 17 วันที่ผ่านมา +3

    this is huge!! thank you so much

  • @cia4u401
    @cia4u401 18 วันที่ผ่านมา +11

    part 1? we're eating good bros

  • @jameslamberton7671
    @jameslamberton7671 2 วันที่ผ่านมา

    Argo explained the ZA/UM office and it’s LITERALLY the commercial district from the game

  • @brother-man-op9mj
    @brother-man-op9mj 18 วันที่ผ่านมา +5

    Thank you so much ❤

  • @ramppappia
    @ramppappia 15 วันที่ผ่านมา +4

    holyshit 6+ hours?!?

    • @ramppappia
      @ramppappia 15 วันที่ผ่านมา

      it's more!!! (bad at counting)

  • @broadcastliam
    @broadcastliam 11 วันที่ผ่านมา

    Does anybody know what philosopher is he talking about when he mentions fear of emptiness & horror vacui @ 1:05:25
    edit: nvm, it's pretty sure Emil Mihai Cioran for anybody else who may be interested.

  • @suugoi
    @suugoi 14 วันที่ผ่านมา

    Very fun interview. What character Argo says he rewrote at @2:13:23? Can't really make it out

    • @WalterLindrum9
      @WalterLindrum9 14 วันที่ผ่านมา +3

      Pigs, the woman who buys the gun from Roy.

  • @giuthais
    @giuthais 18 วันที่ผ่านมา +5

    YEAAAAAAGH

  • @user-db6ov7nn4x
    @user-db6ov7nn4x 16 วันที่ผ่านมา +1

    Thanks!

  • @pedrokantor7972
    @pedrokantor7972 17 วันที่ผ่านมา +1

    YEEEEEES

  • @AnticsDays
    @AnticsDays 18 วันที่ผ่านมา +3

    i wonder what the picture behind argo is saying, something to do with Revachol

    • @The41stPrecinct
      @The41stPrecinct  18 วันที่ผ่านมา +3

      It’s the same text from a title splash I think, you can make out “welcome to revachol” - I did mean to ask but it’s hard to remember everything on the fly :)

    • @AnticsDays
      @AnticsDays 18 วันที่ผ่านมา

      @@The41stPrecinct haha i saw "
      Precinct 41, Revachol"

    • @The41stPrecinct
      @The41stPrecinct  18 วันที่ผ่านมา +2

      Ahh that’s Spring ‘51 at the top, the time it takes place! Then I think it’ll say revachol something something

  • @valeriapetruzzi
    @valeriapetruzzi 13 วันที่ผ่านมา

    what is the song he;s talking about? that had to be replaced for copywright stuff?

    • @The41stPrecinct
      @The41stPrecinct  13 วันที่ผ่านมา

      I’m just going off memory so I could be wrong but I think it’s “Remarkable Diving Feat”

    • @valeriapetruzzi
      @valeriapetruzzi 13 วันที่ผ่านมา

      @@The41stPrecinct thank you!!

  • @PlomiennyJacus
    @PlomiennyJacus 7 วันที่ผ่านมา

    GURDI-BALL IS LIT

  • @gwrthwynebiad
    @gwrthwynebiad 17 วันที่ผ่านมา +2

    will this eventually also be on spotify?

    • @The41stPrecinct
      @The41stPrecinct  17 วันที่ผ่านมา +2

      At some point yes but need to work out how I want it to be split etc

  • @c-quill8848
    @c-quill8848 4 วันที่ผ่านมา

    2:37:25 Kitty!

  • @fruityharuspex
    @fruityharuspex 18 วันที่ผ่านมา +3

    @45:40 he's just like me fr

  • @ramppappia
    @ramppappia 15 วันที่ผ่านมา

    1:35:06 Self Chiller :)

  • @CIndy_The_Skull
    @CIndy_The_Skull 18 วันที่ผ่านมา +7

    :D

  • @patheticpear2897
    @patheticpear2897 18 วันที่ผ่านมา +1

    So the pale is like the neverending story.

    • @The41stPrecinct
      @The41stPrecinct  17 วันที่ผ่านมา

      That’s exactly what I thought too!

  • @valeriapetruzzi
    @valeriapetruzzi 14 วันที่ผ่านมา +1

    omg he's so sweet

  • @rakino4418
    @rakino4418 13 วันที่ผ่านมา

    The Pale isn't an intentional climate change reference ... but its incredibly applicable. Its not really something a reader/player can be "wrong" about.

    • @The41stPrecinct
      @The41stPrecinct  12 วันที่ผ่านมา

      The great thing about disco is they allowed plenty of room for interpretation so yeah, by all means, take what you need from it :)

  • @sofialaya596
    @sofialaya596 18 วันที่ผ่านมา +1