could you please make a tutorial about how we can fracture an animated/transformed object source? using the rbd sop solver? it is very hard to find information about that.. thanks youre awsome
Nice toturial thank a lot!! I just have an anyoing issue i cant seem to fix on my own. want to render out my collision geometry i have used in my rbd-solver. I have used an rbd configure and the set the velosity with a point-velosity node to add movement to my collsion geo. But when i go up to the obj level i cant see the collision geometry. Anyone know how to fix this?
awesome tutorial, thanks! what if I want to export that as a vertex animation texture? I saw that the VTA node in the output requires a DOPnet to work, but this workflow doesnt imply any of that. If I try to set the geometry as an RBD object, the simulation itself change completely.
I love how simple this tutorial is, very satisfying. #houdini4life
could you please make a tutorial about how we can fracture an animated/transformed object source?
using the rbd sop solver?
it is very hard to find information about that..
thanks youre awsome
beautiful relaxing voice very good tutorial
cool Thanks. It helped. Trying to twist the cube? Have no idea where to start lol. Yes I'm a noob a houdini
David Herrera same.
Good explanation of the new tools.
Heads up, the title should be RBD SOP Solver, not Pyro RBD Solver...
Nice toturial thank a lot!!
I just have an anyoing issue i cant seem to fix on my own. want to render out my collision geometry i have used in my rbd-solver.
I have used an rbd configure and the set the velosity with a point-velosity node to add movement to my collsion geo. But when i go up to the obj level i cant see the collision geometry.
Anyone know how to fix this?
THANKS , HOW to add force like wind?
awesome tutorial, thanks!
what if I want to export that as a vertex animation texture? I saw that the VTA node in the output requires a DOPnet to work, but this workflow doesnt imply any of that. If I try to set the geometry as an RBD object, the simulation itself change completely.
Excelente! More tutorial like this
If I have a static and a moving object, any way to do both? And is there any way I can apply starting velocitys to an object instead of animating it?
Amazing
how can we transfer the UV from the geometry to rbdbulletsolver
how to set up moving collison object ?
Hi. When I try to add rbdm material fracture it finds nothing for me.
What could be the reason?
just type material fracture it will show. if not it may be houdini version
concise.
how to texture inside faces?
you can try using "inside" group
@@monisc199 yeah thx man.