Blender WW2 Naval Invasion Animation + Breakdown

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  • เผยแพร่เมื่อ 19 ก.พ. 2022
  • Everything was done by me.
    Modeling and texturing of the Ship took about 4 days.
    Making the environment took about 3 days.
    Final render took about 48 hours of render time with just 200 samples and denoiser.
    More of my work: www.artstation.com/malteullrich
    Support me by checking out some of my products:
    malteullrich.gumroad.com/l/rxclN
    Music from artlist.io/
    SFX from freesound.org/
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ความคิดเห็น • 63

  • @HobbitVFX
    @HobbitVFX 2 ปีที่แล้ว +2

    Incredible! Well done Malte!

  • @DannyKS3D
    @DannyKS3D 2 ปีที่แล้ว +1

    The water effect are creative! Awesome work!

  • @Smooth_Shading
    @Smooth_Shading ปีที่แล้ว

    Outstanding! Really, really nice work. Very impressive.

  • @alekskroskin6101
    @alekskroskin6101 2 ปีที่แล้ว +1

    Great stuff man!

  • @jeremygunawan7285
    @jeremygunawan7285 ปีที่แล้ว

    Nice job Brother,this is the amazing thing that i've ever seen👏👏

  • @Desertsage
    @Desertsage 2 ปีที่แล้ว

    Great stuff ! I've been doing some ww2 era renders myself and I was going to do a naval scene for one of my next videos ! I'm happy to have stumbled across this, very inspiring, keep up the great work.

  • @Ayogenius67
    @Ayogenius67 ปีที่แล้ว

    Worthy watching

  • @SizzleK2P
    @SizzleK2P 2 ปีที่แล้ว +4

    Its Amazing.
    I hope that one day I will also be able to create something like this.

  • @waltchaa
    @waltchaa ปีที่แล้ว

    Wow! Great work!

  • @3dfynn427
    @3dfynn427 ปีที่แล้ว

    Awesome!

  • @karthikeyan-bl2yh
    @karthikeyan-bl2yh 2 ปีที่แล้ว

    Great man, really cool

  • @jentkuipers
    @jentkuipers 2 ปีที่แล้ว

    damn thats really really cool and well made

  • @tomiviitanen
    @tomiviitanen 2 ปีที่แล้ว +7

    Really good job with the white water! So it's just a video texture projected to ocean? It does sell the job perfectly. I wonder if you could done that for the ships further away also since the trails would spread away so much.

    • @mlt-studios
      @mlt-studios  2 ปีที่แล้ว +4

      yea, I was thinking about that as well. You can find videos of these ship wakes from further away, but then you cant really get close to it, or it wont hold up. So you somehow need to mix some for closeups, while still being able to go far away.
      Also, there are not to many good videos of these ship wakes. Most of the time the ship moves out of frame quite early, or the camera moves to much, that even with stabilizing the shot, you'll get a lot of motion blur.

  • @endrikorth541
    @endrikorth541 ปีที่แล้ว

    Respect!

  • @babacartoure8120
    @babacartoure8120 ปีที่แล้ว

    GREAT JOB

  • @alexvith
    @alexvith ปีที่แล้ว

    Oh damn I wish I came across this video a few months ago, I had a job very similar to this one and the shit wake was so damn hard to get that in the end I switch software completely. But the texture projection on the water is a very clever idea, I don't know why I didn't think about it.

  • @vikingwebproductions2627
    @vikingwebproductions2627 2 ปีที่แล้ว

    Wow. Good job.

  • @chiselpeakstudios2593
    @chiselpeakstudios2593 2 ปีที่แล้ว

    This looks so realistic! Very curious how you made such a realistic wake and foam for the ship. Inspiring.

    • @mlt-studios
      @mlt-studios  2 ปีที่แล้ว +2

      it's actually just a video, projected onto the waves. I was thinking on doing a videos about that at some point

    • @chiselpeakstudios2593
      @chiselpeakstudios2593 2 ปีที่แล้ว

      @@mlt-studios Clever! I'd certainly like to see that.

    • @mlt-studios
      @mlt-studios  2 ปีที่แล้ว

      @@contactmojo2413 I just followed this tutorial: th-cam.com/video/CwJrb3vjAaA/w-d-xo.html

  • @elieh.studio
    @elieh.studio 2 ปีที่แล้ว +1

    Magnificent, especially for something made in that short amount of time! Did you render it yourself? May we know the specs of the computer?

    • @mlt-studios
      @mlt-studios  2 ปีที่แล้ว

      Yes, I rendered it myself . Took about 36h of render time with just 200 samples. As you can see, there is a lot of flickering due to the denoiser. But I did not want to increase the render time even more.
      I have a GTX 1070

  • @Yakoza09
    @Yakoza09 ปีที่แล้ว

    not bad mate

  • @dyst1575
    @dyst1575 2 ปีที่แล้ว

    Awesome work. It's a shame there's so little time to observe the boat, as it looks very detailed ;)

    • @mlt-studios
      @mlt-studios  2 ปีที่แล้ว +1

      Haha, that is intentional. A lot of the boat details does not really make sense. I did model it specific for this shot, and did just make it work for that. You could probably spot a lack of details without the motion blur

  • @andrewdeltoro7530
    @andrewdeltoro7530 ปีที่แล้ว

    bro i gotta know how you made the wake behind the ships

  • @Daniel-ye8xj
    @Daniel-ye8xj 2 ปีที่แล้ว

    Wow, amazing! 48 hour of render, can you use your computer while the scene renders? 48 hours is a long time. Did you put the max sample in 200 for the render? Blender's default max sample is 4096, that's a lot isn't it? Sorry for the questions.

    • @mlt-studios
      @mlt-studios  2 ปีที่แล้ว +1

      I rendered it over multiple nights, since I can’t use my computer while it renders. And yea, I manually set the samples to 200

    • @Daniel-ye8xj
      @Daniel-ye8xj 2 ปีที่แล้ว

      ​@@mlt-studios Thank you very much, you helped me a lot! I love ships and I'm learning Blender to use in enviroments concept arts, your art is beautiful.

  • @maxbloom6670
    @maxbloom6670 ปีที่แล้ว

    Wow nice! How big was your ocean plane?

    • @mlt-studios
      @mlt-studios  ปีที่แล้ว

      Yes 🙃
      To be honest, I don’t know. Very big But it isn’t really that important, as long it is not way to small. At some point you can’t see the difference between 8km and 100km

    • @maxbloom6670
      @maxbloom6670 ปีที่แล้ว

      @@mlt-studios Haha yes, that's exactly why I was curious. You picked a great scale. Well done. If you ever remember what it was please let me know. Also was it an ocean modifier or material to make the ocean? Sorry for all the questions, currently in work on a similar project and always looking for ways to improve my ocean workflow

    • @mlt-studios
      @mlt-studios  ปีที่แล้ว

      @@maxbloom6670 I used this tutorial to create the ocean. There you can also find the scale I used. th-cam.com/video/CwJrb3vjAaA/w-d-xo.html

  • @jackliu8991
    @jackliu8991 ปีที่แล้ว

    How do you so the skybox? The sky is pretty

    • @mlt-studios
      @mlt-studios  ปีที่แล้ว

      It’s just an image plane of a sky with an emission shader

  • @itsmeatrin
    @itsmeatrin 2 ปีที่แล้ว +1

    can you please share the ocean shader? it looks so goood

    • @mlt-studios
      @mlt-studios  2 ปีที่แล้ว

      I followed this tutorial from Dylan Neill for the Ocean:
      th-cam.com/video/CwJrb3vjAaA/w-d-xo.html
      What makes it look nice is the image it is reflecting.
      Its just an image on a plane, with an emission shader, placed in the background

    • @itsmeatrin
      @itsmeatrin 2 ปีที่แล้ว

      @@mlt-studios thanks a lot mate helped alot ❤

  • @saberpotatoboy4151
    @saberpotatoboy4151 2 ปีที่แล้ว

    what hdri did you use? it looks amazing!

    • @mlt-studios
      @mlt-studios  2 ปีที่แล้ว

      I did not use any HDRI map. Do you mean the sky?

    • @saberpotatoboy4151
      @saberpotatoboy4151 2 ปีที่แล้ว

      @@mlt-studios yes, what did you use? it’s very good looking

    • @mlt-studios
      @mlt-studios  2 ปีที่แล้ว +2

      @@saberpotatoboy4151 it is just a jpg of a sky on a plane, which I placed way in the background. I also added the same image to an emission shader on a sphere, which I made really big, to fit the whole scene. I had to bring up the strength to 5, so that it emits enough light to basically function as an hdri.
      For that you can also use a real hdri, but I did not find a good one, that had a similar style

    • @saberpotatoboy4151
      @saberpotatoboy4151 2 ปีที่แล้ว

      @@mlt-studios that’s awesome! if i could ask, how did you search for the sky, because i’ve done that before, but i can’t find anything good.

    • @mlt-studios
      @mlt-studios  2 ปีที่แล้ว

      @@saberpotatoboy4151 On pixabay I looked for something like “clouds”, “dramatic clouds” or similar

  • @slicedtomato7572
    @slicedtomato7572 ปีที่แล้ว

    Im suprised your computer still survived when rendering the ocean.

    • @mlt-studios
      @mlt-studios  ปีที่แล้ว +1

      It’s actually not too bad

  • @balusukumaran9924
    @balusukumaran9924 2 ปีที่แล้ว

    Wonder how did you make the ship wake?

    • @mlt-studios
      @mlt-studios  2 ปีที่แล้ว

      It’s just a video projected onto the waves and used as a mask

  • @m_tth_w9647
    @m_tth_w9647 2 ปีที่แล้ว

    How did you handle the large ocean

    • @mlt-studios
      @mlt-studios  2 ปีที่แล้ว

      I just followed this tutorial: th-cam.com/video/CwJrb3vjAaA/w-d-xo.html

  • @com.zootub.HuyAC.1
    @com.zootub.HuyAC.1 6 หลายเดือนก่อน

    How to make water trail ?

    • @mlt-studios
      @mlt-studios  5 หลายเดือนก่อน

      I've made a dedicated tutorial on my channel. Just look for Ship wake

  • @psddeveloper
    @psddeveloper 2 ปีที่แล้ว

    bro did you rendered this scene in your PC and tell me Your PC spec

    • @mlt-studios
      @mlt-studios  2 ปีที่แล้ว +2

      Yes, I rendered it on my PC. I have a gtx 1070 and 48 gb of RAM

    • @psddeveloper
      @psddeveloper 2 ปีที่แล้ว

      @@mlt-studios how to much time does it take to render??

    • @mlt-studios
      @mlt-studios  2 ปีที่แล้ว +1

      @@psddeveloper It did take about 48 hours to render, which I did over multiple nights

    • @psddeveloper
      @psddeveloper 2 ปีที่แล้ว

      @@mlt-studios 👍👍

  • @deepakjam2521
    @deepakjam2521 ปีที่แล้ว

    Your pc specs please?

    • @mlt-studios
      @mlt-studios  ปีที่แล้ว

      I think the important thing here is my graphics card. I have a gtx 1070