Forgot to mention that all these comparisons were made at the same time of the day (4pm) for consistency and for showing godrays goodness but also to show more the defects of each ENB that are mostly more evident during the day. Also I always set the weather to clear to avoid bias introduced by wetness or other lighting differences. Synchronising VR gameplay is a nightmare so please do leave a like and subscribe if this video was useful to you.
This is by far the best comparison I have seen so far to date! Genius idea on having the divide it windows to compare side by side. I recommend putting FPS on each window. Anyway thanks for sharing this!
Is that easy to add or does it come with Madgod 3.0? ENB looks like a fantasy world and CS looks more realistic. I'm going for the ENB fantasy but am curious about what you mentioned.
@@aDogdoor ohhhh I did much more than 4 times. I’ve recorded also several other stuff that I didn’t use. Other ENBs like cabbage, then I measured the performance for each of those 😂I was getting crazy…the. Syncing everything was quite challenging. This is my first comparison video ever, so I don’t really know how it came out. Any feedback is appreciated.
I keep finding that the ENBs are over exposed in places. Like the cabbages in the cart in Riverwood are always bright white instead of green. Maybe there is a setting I'm missing.
@@AZ_M0MMA what you see here is the same as the update. I got access early. Volumetric lighting and screen space reflections you see in this video are part of the added goodness! 😉
@ Omg That’s awesome! 🤯My apologies 😅I didn’t realize! CS is so beautiful and fluid and it’s been amazing to see it’s progression! Thanks for sharing this with us! 💖
the Community Shaders have come a long way and will only continue to look better in the future, they are now a great alternative to ENB if you want to squeeze out a little more performance from your modlists.
@@wormicular yeah…CS have surpassed ENB in my view. I was an ENB person before. I wouldn’t go back. Lighting is much more consistent with CS now. Also performance wise…they became heavier than ENB.
Here we can see that both the top right corner (NAT3/HOSE ENB) and bottom left corner (NAT3/L00 ENB) configurations are way too dark in broad daylight making them look to my eyes eyesores. Especially now that we have this CS/FFF/NAT3 config which is quite bright during broad daylight. See 7:08 for example. The CS and Rudy's cath ENB remain quite bright during broad daylight while CS has lots of shadows in grass on some objects. Looks kind of like ambient occlusion if it's not that. See 6:08 for example. Needless to say, CS seems to be very much the superior option in this video at least. Those grass and bush shadows make a huge difference alone. Not to mention the correct brightness. Many of these ENB configurations have the original, non special edition skyrim problem where your character's back can be pitch black in broad daylight when he's facing the sun. The lighting just isn't correct. Nothing simulates light bouncing off basically everything, as it's in real life.
Love the content, you are making want to try VR. looking to get quest 3s soon and looking at the ENB comparisson Rudy's is the best performance friendly and more stable, brings elements like fantasy that the other don't, it never dissapoints its the same on the other modlist like nolvus best ENB
@@philbrend4545 thank you 🙏 your feedback is very appreciated. So yes the reflections are better in CS because there’s actually a dedicated setting for it. Screen space reflections is called if I remember correctly. FFF is the grass mod (freak’s floral fields)
Before taking a decision, wait for my performance guidance! I can show you that you can get 70+fps in the Whiterun stables area just by using open composite and all maxed out.
@@itspopyy6880 If I can manage to take some time aside and do some editing, next friday. Otherwise Saturday/Sunday. I have a full time job and not much free time. In the meantime, if you have specific questions, please do ask questions and I'll try to help the best I can. Also, try to check comments on the other Skyrim video I made because a lot of the questions are similar and you might find what you need.
@@aureuslim3606 CS. Although all of them are quite performance intensive when maxed out like in this case. I could keep 60s in the exteriors with ENBs…while CS I had drops in the 40s. Be aware that this was just for showcase purposes. I need to make a couple of other videos to optimise performance for practical gameplay. Keeping at least 60 fps
@@aureuslim3606 I will make another video on that. It’s a bit complicated to explain it in a comment here perhaps. But bottom line is that I put everything maxed out for this video.
There is no "apples to apples" comparison as long as ENB does not support terrain parallax, grass collision/lighting, and with the latest discord CS updates... I think for VR ENB is not a contender any more... I used to think otherwise, but when tried to switch back to ENB in VR, I couldn't look anymore at plain terrain, black grass with torch light during nights... Just ENB is not an option for me in VR
@@Pit-RV-7913 Apple to Apple intended between the NAT 3 weather across the different ENBs VS CS. But I agree. I’m afraid that ENBs are a thing if the past now.
@@jmb9506 good question. Never heard of it before and I found it in the presets in MO2 as an option. It’s actually quite good. Softer lighting. Not bad. Give it a go.
@@VRDaD Yes I liked it over the others. Not a fan of CS. Love NAT and usually went for Rudy or the Hose preset but this LOO one looks actually better than the others. Thanks for the video!
@@VRDaD I'm using pretty much all plugins for CS + a Reshade preset that includes aa shader that simulates raytracing (Fake raytracing) - and in my experience - it's not. It obviously depends on which ENB you're using and your HW (I'm running on a R7 5800 XT + RX 7800 XT), heavily modded and scripted game - so my biggest FPS hit comes from scripts - not GFX. In my setup I get about a 20 - 30 FPS hit with ENB - and about 5 - 8 FPS with CS. CS looking ALMOSt as good as the ENB, with some things even looking better. (Wetness effects, for example - CS does a better job IMO)
ENB generally looks better to me in the footage, while CS look a bit too much contrast for my taste. Hard to say what would look best in the headset though... Are ENBs more taxing on the hardware?
@@DiscoMachine-78 to be completely honest with you they all look pretty good during the day. Unfortunately there is no one size fit all because also you need to consider interiors and exteriors. I really like CS for the exteriors and this time I will make my play through with CS. Scenery ENB doesn’t look bad in the headset but not great on this comparison. Hose is too dark at night but overall looks quite good. L00 interiors feel nicer due to a softer light. Even foggy weather feels nicer with L00. Rudy cathedral at times looks really shit in the headset. So yeah…CS made me say “WOW” many times already. Parallax and SSGI is difficult to give up…but with a huge cost in performance
Damn, it's really difficult to decide xD I was leaning toward CS for performance reasons (I have a 4080S but I don't want to drop below 40fps since it's still VR and I want a fluid melee combat) but reading the comments looks like that's not really the case if you don't reduce the details, hence reducing the beaty of the CS.... ENBs look nice but a bit unrealistic... What would you suggest? I understood you can't really go back and forth cause you can't change from CS mi playthrough no? I would like to take a decision before starting and that's it xD
I've been using Rudy with NAT 3 for a long time with almost everything parallaxed. Recently I switched to CS and the difference is stunning. I mean after years of playing SkyrimVR with ENB I enjoyed the terrain parallax for the first time and it adds so much realism. Also, grass lightning, grass collision makes so much difference. As far as I know, none of these effects are usable on VR with ENB. For me CS is the only option for VR at this point. Only problem is the interiors where FPS gets a real big hit for some reason. Probably a lux and CS compatibility issue.
@@mray3308 interesting. I get the opposite. Interiors are not a problem for me. I get major performance hit in The exteriors. My cpu seems not that handle that well. In dungeons I get 90 fps constant. Dragons reach I get massive drops. I need to figure out the settings that are causing the issues.
Exterior performance I think depends on the landscape texture quality and amount of grass and especially the quality of Dyndolod output. I have 4000+ mods and using 4K textures for landscapes, grass cache and grass lods togather with complex grass and complex parallax materials and I'm getting around 60-70 fps which is OK for me. Caves and dungeons are no problem either. But in big taverns and heavily moded places like Blue Palace fps drops to 20-30 which still is stunning in visuals but not very good to play. I think it's mostly places overhauled with JK's mods. I noticed that disabling lux patch for Jk's winking skeever added like 10 fps in that tavern for some reason without much change in visuals.
Actually number of mods doesn't have much effect on overall performance especially for VR. It only affects the game loading time which for me takes around 5 mins. My modlist is based on Vagabond modlist which is sadly not available anymore. I started modifying it for VR like 6 months ago. It had lots of custom modifications and patches integrated togather so it took more time than I initially estimated and I'm still fixing issues around textures because of big changes I made. It has seasonal landscapes, northern roads,many landscape and grass mods so it's really hard to manage the load order with that amount of mods in place. But interestingly, it's the most stable modlist I've ever played, it rarely crashes. It might be because of all the bug fixes it contains.
@ wow…I think you should speak with Moyse and help him out with this modlist if you’re practical. Why don’t you join the MGO discord? If you can improve or provide feedback that would be awesome
@@OGdigitalpink man, I run out of space on the screen…and Rudy nat 3 was not available at the time I made this. It was added at the end. I will do other comparisons.
I'm still waiting for them to fix the light source issues, torches and braziers don't emit light and are making dungeons look bad. I'm not oppose to the idea of removing light sources from dungeons actually but all light sources are lit just not emitting any light.
I really can't decide. Water sometimes looks similar, some othe times shadows look darker on enb. And enb has interior windows lights ? I do not know. Thank you for the amazing work !
I am going to do a video on interiors as well. Unfortunately CS lighting in interiors is not great. I liked a lot L00 lighting for that. Regarding reflections, water of CS is the way to go. Looks so much better in my view.
CS looks really good. I run this game in a 4070 and have always used ENB because I thought it looked better. But your video looks like CS in 3.0 also looks great. I’m not a tech-guy. My understanding is CS is less demanding. Maybe I will get better FPS on CS without sacrificing much in fidelity now?
@@sugar_beard there is alteady quite a bit of bloom…but I think you can modify some parameters in thr CS menu. If you press the end key it should appear on the Skyrim window on your monitor. Not in Vr.
Forgot to mention that all these comparisons were made at the same time of the day (4pm) for consistency and for showing godrays goodness but also to show more the defects of each ENB that are mostly more evident during the day. Also I always set the weather to clear to avoid bias introduced by wetness or other lighting differences. Synchronising VR gameplay is a nightmare so please do leave a like and subscribe if this video was useful to you.
Curious--which VR headset are you using?
@ meta quest 3
This is by far the best comparison I have seen so far to date! Genius idea on having the divide it windows to compare side by side. I recommend putting FPS on each window. Anyway thanks for sharing this!
@@dingdongchingchong8659 thanks. I didn’t want to make the windows too cluttered with the fps measurements…
@@VRDaD which had te most fps? thx!
@@demencia89 ENBs have better performance now.
@@VRDaD Awesome, thx, will try this on a 3090, hope I can find a sweet spot in quality-performance
CS + Amethyst reshade preset is my favorite. Looks as good as ENB in my opinion plus you get the really nice looking puddles when it rains.
Is that easy to add or does it come with Madgod 3.0? ENB looks like a fantasy world and CS looks more realistic. I'm going for the ENB fantasy but am curious about what you mentioned.
@coinagnostic It's easy, but involves a few steps. It gives it a more saturated fantasy kind of look.
Nice work mate! Must have been hard work to compile this 4x...
@@aDogdoor ohhhh I did much more than 4 times. I’ve recorded also several other stuff that I didn’t use. Other ENBs like cabbage, then I measured the performance for each of those 😂I was getting crazy…the. Syncing everything was quite challenging. This is my first comparison video ever, so I don’t really know how it came out. Any feedback is appreciated.
@@VRDaD HUUUUGE EFFORT!
Another good one VR Dad keep em comming !
@@johnfaunce4486 cheers 🍻
Basically the biggest difference is more bloom in the ENB. Nice regardless, was looking for this stuff in VR
This rework of Whiterun outskirts, with the shaders is... beautiful. I felt a strong painful wish to live there while watching this.
Nice work man ❤
Thanks man!
I keep finding that the ENBs are over exposed in places. Like the cabbages in the cart in Riverwood are always bright white instead of green. Maybe there is a setting I'm missing.
@@nzquads7831 CS is the way…
Community shaders just had a huge update yesterday! There are even more features now!
@@AZ_M0MMA what you see here is the same as the update. I got access early. Volumetric lighting and screen space reflections you see in this video are part of the added goodness! 😉
@ Omg That’s awesome! 🤯My apologies 😅I didn’t realize! CS is so beautiful and fluid and it’s been amazing to see it’s progression! Thanks for sharing this with us! 💖
@@AZ_M0MMAyou’re welcome. I’m here for you bro.
the Community Shaders have come a long way and will only continue to look better in the future, they are now a great alternative to ENB if you want to squeeze out a little more performance from your modlists.
@@wormicular yeah…CS have surpassed ENB in my view. I was an ENB person before. I wouldn’t go back. Lighting is much more consistent with CS now. Also performance wise…they became heavier than ENB.
Grande!
Here we can see that both the top right corner (NAT3/HOSE ENB) and bottom left corner (NAT3/L00 ENB) configurations are way too dark in broad daylight making them look to my eyes eyesores. Especially now that we have this CS/FFF/NAT3 config which is quite bright during broad daylight. See 7:08 for example.
The CS and Rudy's cath ENB remain quite bright during broad daylight while CS has lots of shadows in grass on some objects. Looks kind of like ambient occlusion if it's not that. See 6:08 for example.
Needless to say, CS seems to be very much the superior option in this video at least. Those grass and bush shadows make a huge difference alone. Not to mention the correct brightness.
Many of these ENB configurations have the original, non special edition skyrim problem where your character's back can be pitch black in broad daylight when he's facing the sun. The lighting just isn't correct. Nothing simulates light bouncing off basically everything, as it's in real life.
@@Joullele9 good analysis. As I mentioned in another comment CS is probably my favourite. Interior lighting is a bit meh though. Hope it will improve.
Love the content, you are making want to try VR. looking to get quest 3s soon and looking at the ENB comparisson Rudy's is the best performance friendly and more stable, brings elements like fantasy that the other don't, it never dissapoints its the same on the other modlist like nolvus best ENB
@@Shirorim02 thank you very much for your kind words
get quest 3 or u will regret about the pancake lens
The problem so often with ENB's is their too heavy on performance and have too much obvious screen space effects
CS on ultra are heavier than ENB…just so you know.
Amazing Thats' whiterun how to do put bushes with flowers how to find that mod?
@@DarkZenonia no extra mods. All included in MGO
@@VRDaD incase do you know what mod bushes and flowers around whiterun cant find it im searching for hour's no luck
@@DarkZenonia I don’t know how it’s called. Might be extra tree in cities?
@@VRDaD thank you
Could this run on a 6700xt?
32gb DDR5, 7800x3D, 4tb ssd 7gb/s running on a quest 2.
@@elpato3190 should be ok with a bit of compromises. Perhaps try open composite and grass on low.
amazing comparison! MGO 3 is great with every set up. Why CS water reflections looking so much better? And what is FFF? thank you.
@@philbrend4545 thank you 🙏 your feedback is very appreciated. So yes the reflections are better in CS because there’s actually a dedicated setting for it. Screen space reflections is called if I remember correctly. FFF is the grass mod (freak’s floral fields)
Were you using the latest release candidate for CS 1.0 in this video?
@@freejakk yes 😊
Before taking a decision, wait for my performance guidance! I can show you that you can get 70+fps in the Whiterun stables area just by using open composite and all maxed out.
When is the performance guide coming out?
@@itspopyy6880 If I can manage to take some time aside and do some editing, next friday. Otherwise Saturday/Sunday. I have a full time job and not much free time. In the meantime, if you have specific questions, please do ask questions and I'll try to help the best I can. Also, try to check comments on the other Skyrim video I made because a lot of the questions are similar and you might find what you need.
Which one takes more resources to run smoothly?
@@aureuslim3606 CS. Although all of them are quite performance intensive when maxed out like in this case. I could keep 60s in the exteriors with ENBs…while CS I had drops in the 40s. Be aware that this was just for showcase purposes. I need to make a couple of other videos to optimise performance for practical gameplay. Keeping at least 60 fps
@@VRDaD thanks for the information! also, do you mind showing how you configured to run CS/ENB? I'm not sure how to configure it on the mod list
@@aureuslim3606 I will make another video on that. It’s a bit complicated to explain it in a comment here perhaps. But bottom line is that I put everything maxed out for this video.
There is no "apples to apples" comparison as long as ENB does not support terrain parallax, grass collision/lighting, and with the latest discord CS updates... I think for VR ENB is not a contender any more... I used to think otherwise, but when tried to switch back to ENB in VR, I couldn't look anymore at plain terrain, black grass with torch light during nights... Just ENB is not an option for me in VR
@@Pit-RV-7913 Apple to Apple intended between the NAT 3 weather across the different ENBs VS CS. But I agree. I’m afraid that ENBs are a thing if the past now.
@VRDaD have you tried "One ENB for VR" I think it looks really dramatic and it's a good contender against Scenery ENB
@@Pit-RV-7913 no. I only tried those included in the MGO.
Wow nice
What is LOO ENB? I recognize all the others but not that one.
@@jmb9506 good question. Never heard of it before and I found it in the presets in MO2 as an option. It’s actually quite good. Softer lighting. Not bad. Give it a go.
@@VRDaD Yes I liked it over the others. Not a fan of CS. Love NAT and usually went for Rudy or the Hose preset but this LOO one looks actually better than the others. Thanks for the video!
@@jmb9506 glad it was useful 😊
CS is great, far less of a performance impact - and combined with a good reshade looks almost as good as ENB without the massive performance hit.
It depends though. CS on ultra is heavier than ENB 😅
@@VRDaD
I'm using pretty much all plugins for CS + a Reshade preset that includes aa shader that simulates raytracing (Fake raytracing) - and in my experience - it's not. It obviously depends on which ENB you're using and your HW (I'm running on a R7 5800 XT + RX 7800 XT), heavily modded and scripted game - so my biggest FPS hit comes from scripts - not GFX.
In my setup I get about a 20 - 30 FPS hit with ENB - and about 5 - 8 FPS with CS. CS looking ALMOSt as good as the ENB, with some things even looking better. (Wetness effects, for example - CS does a better job IMO)
@@monkinsane I don’t use reshadw actually…
ENB generally looks better to me in the footage, while CS look a bit too much contrast for my taste. Hard to say what would look best in the headset though... Are ENBs more taxing on the hardware?
@@DiscoMachine-78 no. CS are way more taxing, but consider that I maxed them out. CS are quite scalable.
@@VRDaD What do you think looks the best in the headset?
@@DiscoMachine-78 to be completely honest with you they all look pretty good during the day. Unfortunately there is no one size fit all because also you need to consider interiors and exteriors. I really like CS for the exteriors and this time I will make my play through with CS. Scenery ENB doesn’t look bad in the headset but not great on this comparison. Hose is too dark at night but overall looks quite good. L00 interiors feel nicer due to a softer light. Even foggy weather feels nicer with L00. Rudy cathedral at times looks really shit in the headset. So yeah…CS made me say “WOW” many times already. Parallax and SSGI is difficult to give up…but with a huge cost in performance
CS is definitely less taxing then Enb. I dont know what this guy is talking about. They did testing with this multiple times.
@ that was true before. Now things changed, my friend
Awesome work bro. Why does Metas link program create hundreds of thousands of files on my drive?? I can't play anymore because of this
@@anomalous34 I have no idea…I use Virtual desktop and I would recommend you to do the same…
@@VRDaD I have it, but slow internet. So I use a link cable. Guess I'll need to upgrade to continue.
@@VRDaD my C drive gets spammed with JSON files every boot. Apparently it's not just me
@ interesting. Are you sure is not something else?
@@anomalous34 you don’t need a fast internet but a fast router.
Damn, it's really difficult to decide xD
I was leaning toward CS for performance reasons (I have a 4080S but I don't want to drop below 40fps since it's still VR and I want a fluid melee combat) but reading the comments looks like that's not really the case if you don't reduce the details, hence reducing the beaty of the CS....
ENBs look nice but a bit unrealistic...
What would you suggest? I understood you can't really go back and forth cause you can't change from CS mi playthrough no? I would like to take a decision before starting and that's it xD
You can change from CS to ENB during a play through. So don’t worry about that. My view is that CS is the way to go.
Also, wait for my performance guidance. I can show you that you can get 70+ fps with open composite all with CS maxed out
I've been using Rudy with NAT 3 for a long time with almost everything parallaxed. Recently I switched to CS and the difference is stunning. I mean after years of playing SkyrimVR with ENB I enjoyed the terrain parallax for the first time and it adds so much realism. Also, grass lightning, grass collision makes so much difference. As far as I know, none of these effects are usable on VR with ENB. For me CS is the only option for VR at this point. Only problem is the interiors where FPS gets a real big hit for some reason. Probably a lux and CS compatibility issue.
@@mray3308 interesting. I get the opposite. Interiors are not a problem for me. I get major performance hit in The exteriors. My cpu seems not that handle that well. In dungeons I get 90 fps constant. Dragons reach I get massive drops. I need to figure out the settings that are causing the issues.
Exterior performance I think depends on the landscape texture quality and amount of grass and especially the quality of Dyndolod output. I have 4000+ mods and using 4K textures for landscapes, grass cache and grass lods togather with complex grass and complex parallax materials and I'm getting around 60-70 fps which is OK for me. Caves and dungeons are no problem either. But in big taverns and heavily moded places like Blue Palace fps drops to 20-30 which still is stunning in visuals but not very good to play. I think it's mostly places overhauled with JK's mods. I noticed that disabling lux patch for Jk's winking skeever added like 10 fps in that tavern for some reason without much change in visuals.
@ how did you manage to get 4000 mods working? Did you create a wabbajack modlist? Because if so I would love to try it
Actually number of mods doesn't have much effect on overall performance especially for VR. It only affects the game loading time which for me takes around 5 mins. My modlist is based on Vagabond modlist which is sadly not available anymore. I started modifying it for VR like 6 months ago. It had lots of custom modifications and patches integrated togather so it took more time than I initially estimated and I'm still fixing issues around textures because of big changes I made. It has seasonal landscapes, northern roads,many landscape and grass mods so it's really hard to manage the load order with that amount of mods in place. But interestingly, it's the most stable modlist I've ever played, it rarely crashes. It might be because of all the bug fixes it contains.
@ wow…I think you should speak with Moyse and help him out with this modlist if you’re practical. Why don’t you join the MGO discord? If you can improve or provide feedback that would be awesome
Says ultimate graphics comparison but no rudy nat 3?
@@OGdigitalpink man, I run out of space on the screen…and Rudy nat 3 was not available at the time I made this. It was added at the end. I will do other comparisons.
I'm still waiting for them to fix the light source issues, torches and braziers don't emit light and are making dungeons look bad. I'm not oppose to the idea of removing light sources from dungeons actually but all light sources are lit just not emitting any light.
I really can't decide. Water sometimes looks similar, some othe times shadows look darker on enb. And enb has interior windows lights ? I do not know.
Thank you for the amazing work !
I am going to do a video on interiors as well. Unfortunately CS lighting in interiors is not great. I liked a lot L00 lighting for that. Regarding reflections, water of CS is the way to go. Looks so much better in my view.
CS looks really good. I run this game in a 4070 and have always used ENB because I thought it looked better. But your video looks like CS in 3.0 also looks great. I’m not a tech-guy. My understanding is CS is less demanding. Maybe I will get better FPS on CS without sacrificing much in fidelity now?
@@nitecrawlurr CS is more demanding due to parallax and SSGI which is computationally expensive. However you can disable those for more fps.
Veryyy Goood !!!
@@1974Draconsilver visto che figata? Altro che war dust 😂
ahahahah
Boris' gonna hate this comparison.
lol 😂 or maybe he will improve ENBs, who knows.
Is there any mods to add Bloom effect in CS ? Love it since Oblivion
@@sugar_beard there is alteady quite a bit of bloom…but I think you can modify some parameters in thr CS menu. If you press the end key it should appear on the Skyrim window on your monitor. Not in Vr.
@ thank you, i’ll try🫶🏻
scenery enb looks like shit, never seen ENB look so bad
@@alvarg CS is the way