Hey for those who wondering, with Event Begin Play it only plays the burst once, which is great when you only one big burst, but if you have your emitter bursting infinitely, and you want a shake for every burst, replace Event Begin Play by Event Tick, worked for me
Nice quick tutorial thanks! One thing I'll mention is that when I added my "Play World Camera Shake" node, it defaulted the inner/Outer Radius to 0, which meant my camera was being ignored for the shake. Adding values of Inner=0 and Outter=30000 (depending on the distance of your camera) fixed it! Cheers!
Thank you so much I really appreciate you as you helped me to know how to include camera shake. One question... I have it for my car game where the camera shake works with Nitros so whenever I press the nitros key it starts but I have no idea of how to disable it when I release the key of nitros, any help would be pretty much appreciated
Thanks, great video! Do you by any chance know how to make the camera shake on a particle’s collision? (For context, I have a random shower of meteorites flying down.)
This is a great idea for a future video lmao. The way I'd do it is time the shake to either go off at the moment of impact, or use the event manager to spawn one shake per particle death or particle collision, depending on how you have it set up.
Hey for those who wondering, with Event Begin Play it only plays the burst once, which is great when you only one big burst, but if you have your emitter bursting infinitely, and you want a shake for every burst, replace Event Begin Play by Event Tick, worked for me
So concise and helpful!!! Thank you!! My hero 😫🤧
Nice quick tutorial thanks! One thing I'll mention is that when I added my "Play World Camera Shake" node, it defaulted the inner/Outer Radius to 0, which meant my camera was being ignored for the shake.
Adding values of Inner=0 and Outter=30000 (depending on the distance of your camera) fixed it!
Cheers!
In place of creating new BP, now you can add CameraShakeSourceComponent.
Subbed
thank you
good job mate!
Thank you so much I really appreciate you as you helped me to know how to include camera shake. One question... I have it for my car game where the camera shake works with Nitros so whenever I press the nitros key it starts but I have no idea of how to disable it when I release the key of nitros, any help would be pretty much appreciated
Thanks, great video!
Do you by any chance know how to make the camera shake on a particle’s collision?
(For context, I have a random shower of meteorites flying down.)
This is a great idea for a future video lmao. The way I'd do it is time the shake to either go off at the moment of impact, or use the event manager to spawn one shake per particle death or particle collision, depending on how you have it set up.
Yeah, I might try connecting it with the particle death @@SPRWtv