tekken 3 wasn’t just a big deal for tekken. it was a big deal for anyone who liked fighting games or hell video games period (at the time). a massive paradigm shift came to the genre with its advent
man at 37:36 got me real good i didnt imagine that they will come a day where i will be jumpscared by a fking SUBTITLES holy man full screen subtitle oh well anyway man what a well made video i love it every sec i hope u can make for the other games as well its really long and hard work and im all for it
Thank you for useful and worthy Tekken3 tips. In South Korea, Heihachi, Lei and Jin are considered to be top tier characters. Of the three, Heihachi is considered to be slightly stronger. Heihachi may be considered questionable, but his mid-range WGF makes up for any remaining shortcomings. After that, Nina Williams and Normal Ogre are ranked.
Thank you for this info! Always interesting to see Tekken 3 meta in different regions since it never had large online ranked Most people in Europe/US/Russia also rate Jin, Hei very high and Lei high, it's my personal opinion that Heihachi is not as strong as Jin since his hellsweep doesn't knock down on first hit
Thanks for this. Tekken 3 is my favorite Tekken game and one of my favorite games of all time. Thank you for doing this combos. I also listen to the Tekken 3 soundtrack a lot. Arcade or PS1, I love it
Great content! So fortunate to have discovered you. And looooooove your tier list! Very different from what the people have been talking about this game. There are combos you've showed which involve front roll, I mean after a KND, your character front rolls and you do a combo, like this Jin combo you showed at 2:45. Does the combo work even if the opponent is blocking throughout ??? Your notes about Anna intrigued me. It seems like there's a difference between fundamental Tekken gameplan and Anna's specific gameplan. What are the differences? Also, what are the fundamentals of Tekken? Juicebox says it's about highs mids and lows, and then knowing your punishes. Is that a good start for a beginner ??? Thank you for your content ...
Yes, front roll combos are unblockable for all characters if the distance was far enough. At close distance, no. Anna lacks a mid that pushes her forward, she has no good move to initiate the attack, so she is conditioned to run around and do punch combos all the time (lucky for her, hers are strong enough). And it's true, most characters have tools to initiate an attack, so that does make Anna stand out. In fact, Anna received a mid forward pushing move as soon as Tekken Tag 1, which became her most spammable move. Figures. I'd say mids/lows/highs are fundamentals, but punishes are more advanced. Knowing your launchers and juggles is fundamental. It's not necessary to know the best juggles, but a beginner should at least always do SOME juggle for each launcher. An intermediate player (above fundamental) would learn punishes, good juggles, which moves to use and which not to, ground hitting moves, low parry follow-ups, punch parry follow-ups, reversal follow-ups, unblockables, grab follow-ups, when and how to quick roll (that one is a deep subject that can be improved upon again and again), etc. A master would not only know his character very well, but have a good idea about all characters, matchups, strengths and weaknesses of each, would know most/all grab cancels, would take full advantage of movement, etc.
@@shintenkai1648 that's why I said guaranteed. In T3, the grab is guaranteed. Aka its a combo which they can not duck under and have to break. Right now in T8 2 1 is a high mid that gives him +3 frames but here in T3 it looks like it gives him plenty more lol
I remember thinking Paul’s picture looked like a frickin werewolf, thought the girls were like japanese robot dolls and that Bryan was taken from a mugshot somewhere.
bruh, Ogre is definitely S tier with his waning moon. True Ogre looses to everyone with a true +17 slash kick, because it hits him grounded and can be spammed on him with nothing he can really do about it.
I've already explained my reasoning in the subtitles but if that's not good enough for you that's perfectly fine, we shall agree to disagree :d Though True Ogre can do several things to deal with slash kick spam.
@@Tekken3Museum I just dont get the explaination. Ogre doesnt really need lows; he has unblockables and an unbreakable throw (!!!!) which leads to great damage + oki (guess wrong and you´re dead). He is not "fundamentally fair", like, AT ALL. His damage is ridiculous. He has the best SS in the game. He controls space very well with his f+2. Also, fyi, the WS2 stun is not "inconsistant"; WS2 just doesnt stun crouching opponents (thats why its not a mixup tool, like you´re suggesting); it needs a clean (close) hit to stun. CH alone doesnt stun, either, btw; it always needs a clean hit. To close this on a friendly note, yeah, we can agree to disagree and overall I really like the video! Take care.
@@Zakillah -A throw being unbreakable is hardly an advantage in Tekken 3, throws are generally unbreakable due to small frame window for breaks -Nina's df,df1 grab with follow-up deals 75 damage guaranteed, Ogre's Waning Moon gets 65-70 and there is no oki after, whatever setup you are thinking of is inconsistent, and I don't see people talk about her grab -"He is not fundamentally fair, his damage is ridiculous". You might notice that is what I said, he has grossly overtuned damage on normal tools. Fix the damage and you end up with a normal character. Or simply remove f,f1+2 as an option -Almost all characters in Tekken 3 have good SS, Ogre has nothing special about it -WS 2 can apply stun at big distance too and it can also fail to apply stun at close distance, it depends on the angle which is practically inconsistent as you can't always predict whether it will stun or not -WS 2 is a good hit even without stun so my point about mixup stands
@@Tekken3Museum its true ws2 stun is also angle depend, but iirc it'll never stun vs crouching. the follow up to waning moon i ment is blazing kick. it gives great oki afterwards. i mean, you used an argument referring to tekken 7 top players and now saying tekken 3 grabs are basicly unbreakable strikes me as weird. i'm sure top players can at least press 1+2 on reaction to prevent getting grabbed by super high damage throws. the throw being unbreakable also matters in situations were Ogre gets it guaranteed (blocked uf+3,4,3 and slash kick, ws 2 clean hit). surely ppl would break it in those situations because you know its coming.
@@Zakillah -WS 2 can stun crouched opponent -blazing kick is slow and is a setup at best and even upon landing it's not really okizeme, rolling back beats everything after it -tekken 7 pros get to work with better frame windows, they'd struggle more in tekken 3 as we are all people -waning moon being unbreakable does matter in case of WS 2 stun or uf+3,4,3 but that serves as damage extension not as a standalone throw and we already agreed on damage being broken on Ogre -generally speaking, you will barely see any throws on high level tekken 3 play and Ogre won't be seen using waning moon as a standalone move so whenever people talk about it being the main reason Ogre is broken, I can't take them seriously
So in your guide, you have described certain characters to have hedgehog playstyle. What is this playstyle, can you explain? Also, how to deal with incessant poking with characters who don't have poking potential? How to break through constant poking? Theoretically, is it possible to beat top tiers with the lowest tiers in this game? As always, thank you!
@@sneharashmi7553 Hedgehog playstyle implies not attacking and only doing keepout moves - hitting air in front of you and hoping opponent will walk into your hits. There is no antidote to poking, you have to block and try find a moment to hit yourself. You can also try building distance. My King vs Nina video shows how King overcomes a poking monster, my Anna vs Jin video shows how to die to a poking monster, it all comes down to very small details, they can't be summarized. It is possible to beat top tiers with low tiers, one such fight is my Dr.B vs Ogre, another is Hwo vs Lei. Discrepancy between S and A tier is very small, same with A and B and B and C. But beating S with B is already very tough, or A with C etc.
I linked a yt playlist with full movelists for all characters in video description, that should help too A Tekken 3 English speaking discord where you can find players to fight: discord.gg/k963rzBfcN A Tekken 3 Russian(mostly) speaking discord where we sometimes gather for Tekken 3 streams and where you can bug me with questions: discord.com/invite/tTa4HWMfhk
i think the main character should be deliberately overtuned. every fighting game main character deserves their turn at being t3 jin or launch strive sol
King very specific in combo, at least, his a veeeeeery grapler based character on T3 (and all his combos, what u show is very hard to do on real match), anyway, +rep for explaining frame date on T3
Think Yoshi's rating is slightly off. Instead of having punishment, which i think should definitely be rated higher, he should have Oki in S due to setups with his unblockables. Furthermore, Yoshimitsu's jab is also like King's 2,1 jab string where it can combo into itself. Allowing Yoshi to get great damage off of a 10 frame punish. Also it's widely known that True Ogre, despite sharing many strengths with Ogre in 3, is one of the worst characters due to his hurtbox being so big on the ground that a number of characters can infinitely combo him. Others will still be able to obtain greater combos as well on him. So while he has many strengths he will possibly die off of a single knockdown.
-Yoshi has practically nothing to punish lows -His uppercut's range and speed are good but definitely not S, it's worse than some other punishes in the game -Unblockable okizeme he has is too inconsistent -He can not channel jabs together, it's a practice mode visual glitch -There are no infinite combos on True Ogre -His wakeup interrupts some combos while some other combos are indeed stronger on him -Even considering bigger combos against him, he needs to knock you down even fewer times to win than you -Anything "widely known" about tekken 3 is anecdotal by definition as this game never got proper competitive attention
There have been talks about it for years and now with the Duckstation emulator it seems quite possible, though still nothing confirmed for sure This video was made in case anyone will want to get into Tekken 3 quickly and efficiently (as well as to preserve game history) :d
@@Tekken3Museum It looks like a normal jab but does like 2-3 extra damage. You gotta step into Law's jab, or quarter circle forward jab, can't remember.
@@SmartDumbNerdyCool It's quarter circle forward. And I actually included it in the video! The combos have inputs show up when I do it and subtitles mention it every combo :d
It was definitely not a true combo, but against Mashers or someone who is just not blocking it was kind of damaging! The combo was b,f,2,1 Ch stun, then b,f,2,1,d+2 then juggle b,f,2,1,2. Did a ton of damage if they took all the hits! Nearly the whole life bar! Again definitely not a true combo, I think you can break the done after the BF21 counter hit but still kind of cheap versus newer players lol!
Это считалось гарантированным событием, но их люди уже давно сильно притихли, так что шанс уже небольшой, но остается Один из польских игроков начал медленно пытаться пилить свою версию файткейда для тк3, но это тоже малый шанс
Presumably, if King is too fast, he lands a ground grab on a body state BEFORE lying face down, which was not programmed properly for that occasion and the game tries its best to treat it as a ground grab lying face up
Yes, it could be argued that Heihachi is A tier. I estimate him as the strongest fair character (top of B tier) because wavedash and strong launchers are still interactable, while something like Nina/Anna 50/50 pressure or Julia's frame pressure or Ogre's damage output or Gon/Dr.B's size etc. are not interactable, making their advantage more oppressive.
Well, he kinda always was. He is a good noob stomper and a horrible tournament character throughout history, but especially so in Tekken 3. He was my childhood main, I feel your pain :s
@@Tekken3Museumin TTT he made it to a Japan arcade finals back in 99 with Baek. But I agree you gotta put a lot of work into him to be competitive. His sweep to air combos in 4 were pretty good.
I said the exact same thing lmao, I didn't know how lackluster he was compared to the rest of the characters, don't matter tho still powering thru with my main
It's on oversight. The character model was not programmed to be interacted with at that state. To catch that state before it becomes normal you need to be VERY fast, it's very difficult, takes a lot of time to record. I'll review such oversights in one of my future uploads Here I show it a bit closer: th-cam.com/users/shortsk3BDSWlBW-w
Overall the characters all have many values and only 3 most notable ones are shown per character. Jin has more S or S+ values than 3, for one. Bryan has amazing poking and can channel his short strings and pokes into a flurry of consistently safe pressure, but statistically he will still lose more health against an opponent who can launch him while trading hits. Bryan lacks a fundamental part of a character - good launchers. If he had a good value on that, he would be a higher tier for sure.
@@Tekken3Museum Regardless I would expect him at least at B Tier. Im also puzzled about the Tier placements of Heihachi & Nina. Despite having amazing stats they are at B and A. Why is that?
@@CoolDima09 Simply put, it's done in comparison to other characters. A tier is for characters that have some aspect that they enforce ragardless of skill, like Nina's 50/50 forces free damage statistically and has overtuned launchers and grabs, but besides that she is a normal character. S tier is for characters who have most aspects about them be unfair, Lei Ling Eddy are forcing characters in almost every aspect, from basic stance to specific stances to amount of good safe moves, they straight up disable part of opponents' toolkit, similarly to Dr.B and Gon. Jin is S tier only with a dedicated controller and months of Jin-specific practice, otherwise he is A. Heihachi is definitely at least at top of B tier, but there is nothing too forcing about him, his hellsweeps are broken in 2d, but are pretty steppable, meaning on skill levels above intermediate, he has no truly forcing tools and depends solely on execution.
no good launchers, no lows, taunt useless. doesnt even have b+1 in this game. at least he has a true +17 slash kick, but better characters then him have that, too
Can't Hwo just 3,3,4,3 in some of the places you did 3,3,3,3? It's unreliable but that basically applies to all of the game's juggles lol. As Jin I prefer (launcher) b,f2,1,df2 ff2. It's slightly less damage, but requires a less precise timing as you don't need to delay the laser string
Yo, an addendum, I'm 100% sure Julia can do d,df1,2 1 d,df1,2 off of her crumple stun launchers. It's about as strict as Gon's roll ender juggle, not worth whiffing it during pvp play
@@Tekken3Museum Hi! I totally get where you're coming from, but honestly a lot of people nowadays want notations. Could I help you with transcribing the inputs to share for everyone?
learn 37 combos with an fighter makes absolute no sense. 1. learn all attackstrings and attacks to use in fight. 2. learn the strongest 1-2 combos for every opener. 3. learn just one juggling combo. the strongest! if you learn more its no skill and you wont get better. its wasted lifetime !!
@@Tekken3Museum You don't know what your video should stand for. your video is called "tekken3 - best combo for all characters". but you don't show the best combo with a character you show just random combos with characters. even the standard 10 hit combos do more damage than what you call "best combo". Imagine someone doing something they have no idea about.
@@Monneguy My dude.. 10 hit combos are useless, it's literally a meme I'm sorry but you are clearly not familiar with competitive tekken These are high damage and/or high consistency combos
The mere fact that Tekken 3 still gets high views is insane.
Because tekken 3 is the goat
tekken 3 wasn’t just a big deal for tekken. it was a big deal for anyone who liked fighting games or hell video games period (at the time). a massive paradigm shift came to the genre with its advent
I mean it's arguably the best one
This is amazing video, easily one of the best I've seen in ages. Great work, will share with all my Tekken friends.
I appreciate you putting a spot light back on a classic! They still host tournaments for T3 too.
Thanks for making this! The editing is slick and doesn't waste your time. They need to hurry up and put this game on Fightcade!
Google Arkadyzja Tekken 3 and you can play online
man at 37:36 got me real good
i didnt imagine that they will come a day where i will be jumpscared by a fking SUBTITLES holy man full screen subtitle oh well
anyway man what a well made video i love it every sec
i hope u can make for the other games as well
its really long and hard work and im all for it
OGRE
😂😂 it got me too
Anna’s pressure was on another level in this game. Her strings were also very different and she had a broken taunt too.
Yep :d
This brings back good old memories.
Absolutely love the video. W
I wish input was shown though.
Thank you for useful and worthy Tekken3 tips.
In South Korea, Heihachi, Lei and Jin are considered to be top tier characters. Of the three, Heihachi is considered to be slightly stronger.
Heihachi may be considered questionable, but his mid-range WGF makes up for any remaining shortcomings.
After that, Nina Williams and Normal Ogre are ranked.
Thank you for this info! Always interesting to see Tekken 3 meta in different regions since it never had large online ranked
Most people in Europe/US/Russia also rate Jin, Hei very high and Lei high, it's my personal opinion that Heihachi is not as strong as Jin since his hellsweep doesn't knock down on first hit
Could you please make South Korean tierlist using this link?
tiermaker.com/create/tekken-3-tier-list-15852106
Thanks for this.
Tekken 3 is my favorite Tekken game and one of my favorite games of all time.
Thank you for doing this combos.
I also listen to the Tekken 3 soundtrack a lot. Arcade or PS1, I love it
Сколько трудов вам это стоило....
Годный контент!!
I wanted a video like this for so long, thank you and youtube algorythim.
One of the greatest fighting games ever 🔥
As a Law fan since Tekken 1, this did my soul good. One combo you may have missed is b+1+2+1, (launch) f2~1 one inch punch.
Damn sick video, thanks for the work amigo!
You are welcome papi!!
This game had predicted the future way before any other one could imagine.
?
Revolutionized 3d fighting and future installments to come 😁
And Jin being busted in every game (not 6) @@tropixx_xlr1549
Спасибо за такую проделанную работу, респект за такое))
this video is awesome, i'd love one like this for the other tekkens, especially 2 and tag 1
Great!
Hopefully there'll be some sort of a revival with Duckstation. Back in the day there was a kaillera scene for this game.
Hence the 'fightcade waiting room' in the thumbnail :d
awesome video man. thanks!
Great Info! You even know how to do Eddy's handstand cross chop
Great content! So fortunate to have discovered you. And looooooove your tier list! Very different from what the people have been talking about this game. There are combos you've showed which involve front roll, I mean after a KND, your character front rolls and you do a combo, like this Jin combo you showed at 2:45. Does the combo work even if the opponent is blocking throughout ???
Your notes about Anna intrigued me. It seems like there's a difference between fundamental Tekken gameplan and Anna's specific gameplan. What are the differences? Also, what are the fundamentals of Tekken? Juicebox says it's about highs mids and lows, and then knowing your punishes. Is that a good start for a beginner ??? Thank you for your content ...
Yes, front roll combos are unblockable for all characters if the distance was far enough. At close distance, no.
Anna lacks a mid that pushes her forward, she has no good move to initiate the attack, so she is conditioned to run around and do punch combos all the time (lucky for her, hers are strong enough). And it's true, most characters have tools to initiate an attack, so that does make Anna stand out. In fact, Anna received a mid forward pushing move as soon as Tekken Tag 1, which became her most spammable move. Figures.
I'd say mids/lows/highs are fundamentals, but punishes are more advanced. Knowing your launchers and juggles is fundamental. It's not necessary to know the best juggles, but a beginner should at least always do SOME juggle for each launcher. An intermediate player (above fundamental) would learn punishes, good juggles, which moves to use and which not to, ground hitting moves, low parry follow-ups, punch parry follow-ups, reversal follow-ups, unblockables, grab follow-ups, when and how to quick roll (that one is a deep subject that can be improved upon again and again), etc.
A master would not only know his character very well, but have a good idea about all characters, matchups, strengths and weaknesses of each, would know most/all grab cancels, would take full advantage of movement, etc.
@@Tekken3Museum Thanks for the elaborate response! Much appreciated !!!
bro imagine if King had 2 1 into guaranteed grab today, holy shit he'd be unstoppable
Until your opponent learns to duck
@@shintenkai1648 that's why I said guaranteed. In T3, the grab is guaranteed. Aka its a combo which they can not duck under and have to break. Right now in T8 2 1 is a high mid that gives him +3 frames but here in T3 it looks like it gives him plenty more lol
CPU: Nice combo trihard, too bad I see it all before it even comes out
*spams nothing but the same cheap move over and over*
CPU: ...He is the one
Input reading was the cheapest thing an arcade could have
Awesome vid and great channel, really looking forward to playing this on fightcade
30:00 wow, evil mist doesn't work vs Anna and she gives it back to you?
Yes :d
Sisters know each other's tricks
@@Tekken3Museum love this small detail in game
This helps a lot. thanks!
Nice video! Sub!
You got the frame data of tekken 3?
Unfortunately - no, there is no frame data for Tekken 3
@Tekken3Museum ohh D:
no problem, i really like to try play tekken 3 online
Really love the game it was my first tekken game xD
Gon Combos are so nice.
I remember thinking Paul’s picture looked like a frickin werewolf, thought the girls were like japanese robot dolls and that Bryan was taken from a mugshot somewhere.
49:13 Who is THAT? I guess a mod?
It's a playable version of a Tekken Force mode enemy. It's possible to play it in the original PS1 game using Gameshark cheat codes
@@Tekken3Museum Ah thanks for the info! :)
Bro i need all Tekken series combos like this please posted as soon as possible 😀
The damage in this game is insane
Forrest law needs to make a return 😢
Why?
He had almost the same moves like Marshall Law...
@@Camel-from-ArabiaHis animations were way cooler in Tag 2 than Marshalls
really nice video
Nice vid. You should do a tekken tag1 combo video.
Why is Dr. Bosconovich a Mishima Kung Fu Wrestler? 😄
bruh, Ogre is definitely S tier with his waning moon. True Ogre looses to everyone with a true +17 slash kick, because it hits him grounded and can be spammed on him with nothing he can really do about it.
I've already explained my reasoning in the subtitles but if that's not good enough for you that's perfectly fine, we shall agree to disagree :d
Though True Ogre can do several things to deal with slash kick spam.
@@Tekken3Museum I just dont get the explaination. Ogre doesnt really need lows; he has unblockables and an unbreakable throw (!!!!) which leads to great damage + oki (guess wrong and you´re dead). He is not "fundamentally fair", like, AT ALL. His damage is ridiculous. He has the best SS in the game. He controls space very well with his f+2.
Also, fyi, the WS2 stun is not "inconsistant"; WS2 just doesnt stun crouching opponents (thats why its not a mixup tool, like you´re suggesting); it needs a clean (close) hit to stun. CH alone doesnt stun, either, btw; it always needs a clean hit.
To close this on a friendly note, yeah, we can agree to disagree and overall I really like the video! Take care.
@@Zakillah -A throw being unbreakable is hardly an advantage in Tekken 3, throws are generally unbreakable due to small frame window for breaks
-Nina's df,df1 grab with follow-up deals 75 damage guaranteed, Ogre's Waning Moon gets 65-70 and there is no oki after, whatever setup you are thinking of is inconsistent, and I don't see people talk about her grab
-"He is not fundamentally fair, his damage is ridiculous". You might notice that is what I said, he has grossly overtuned damage on normal tools. Fix the damage and you end up with a normal character. Or simply remove f,f1+2 as an option
-Almost all characters in Tekken 3 have good SS, Ogre has nothing special about it
-WS 2 can apply stun at big distance too and it can also fail to apply stun at close distance, it depends on the angle which is practically inconsistent as you can't always predict whether it will stun or not
-WS 2 is a good hit even without stun so my point about mixup stands
@@Tekken3Museum
its true ws2 stun is also angle depend, but iirc it'll never stun vs crouching.
the follow up to waning moon i ment is blazing kick. it gives great oki afterwards.
i mean, you used an argument referring to tekken 7 top players and now saying tekken 3 grabs are basicly unbreakable strikes me as weird. i'm sure top players can at least press 1+2 on reaction to prevent getting grabbed by super high damage throws.
the throw being unbreakable also matters in situations were Ogre gets it guaranteed (blocked uf+3,4,3 and slash kick, ws 2 clean hit). surely ppl would break it in those situations because you know its coming.
@@Zakillah -WS 2 can stun crouched opponent
-blazing kick is slow and is a setup at best and even upon landing it's not really okizeme, rolling back beats everything after it
-tekken 7 pros get to work with better frame windows, they'd struggle more in tekken 3 as we are all people
-waning moon being unbreakable does matter in case of WS 2 stun or uf+3,4,3 but that serves as damage extension not as a standalone throw and we already agreed on damage being broken on Ogre
-generally speaking, you will barely see any throws on high level tekken 3 play and Ogre won't be seen using waning moon as a standalone move so whenever people talk about it being the main reason Ogre is broken, I can't take them seriously
Why is not Tigger in the thumbnail and why is panda in there?
I... never thought about it. Good catch
Omg this is awesome 🤩
Law abd hwarong 🔥
Nice combos
Great video, but the looped music is kinda uhg. I thought it was just me ,but my friend said the same thing.
Good work m8
So in your guide, you have described certain characters to have hedgehog playstyle. What is this playstyle, can you explain?
Also, how to deal with incessant poking with characters who don't have poking potential? How to break through constant poking? Theoretically, is it possible to beat top tiers with the lowest tiers in this game? As always, thank you!
@@sneharashmi7553 Hedgehog playstyle implies not attacking and only doing keepout moves - hitting air in front of you and hoping opponent will walk into your hits.
There is no antidote to poking, you have to block and try find a moment to hit yourself. You can also try building distance. My King vs Nina video shows how King overcomes a poking monster, my Anna vs Jin video shows how to die to a poking monster, it all comes down to very small details, they can't be summarized.
It is possible to beat top tiers with low tiers, one such fight is my Dr.B vs Ogre, another is Hwo vs Lei. Discrepancy between S and A tier is very small, same with A and B and B and C. But beating S with B is already very tough, or A with C etc.
@@Tekken3Museum Thank you for explaining and encouraging !!!
Lmaoo paul mains have been playing same since 1994
What is the notation for Ogre's mid attack that connects on grounded opponents?
ff12
@Tekken3Museum thank you^^
2:10 how did you do that??
th-cam.com/video/-p4Z6kj9YWY/w-d-xo.html
Great❤
Do you have a discord link to a place where I could start learning tekken 3??
I linked a yt playlist with full movelists for all characters in video description, that should help too
A Tekken 3 English speaking discord where you can find players to fight: discord.gg/k963rzBfcN
A Tekken 3 Russian(mostly) speaking discord where we sometimes gather for Tekken 3 streams and where you can bug me with questions: discord.com/invite/tTa4HWMfhk
@@Tekken3Museum ty!!!
Jin is too strong in the game
😢 tekken 7 dont have this jin combos his style is completely changed bro
No Nina is very fast
Jin, Ling, Ogre
@@Zakillah Hehachi
i think the main character should be deliberately overtuned. every fighting game main character deserves their turn at being t3 jin or launch strive sol
Both ogres can also do ch ws2, waning moon, run-in d,db4, df1+2
It's a misconception, at the very least opponent has time to counter-hit himself so that he would fall down face upward
@@Tekken3Museum I'd have to check the frames but done fast enough the Blazing Kick should hit them BT and unable to tech roll the d/f1+2
is there any easier combo for ws3 for bryan ? cause i cant land that jumping kick for sht or any tips for that ?
@@braindeadbrick553 Do the uf4 one from the video
@@Tekken3Museum got it thank u
They didn't even fix the weird Lei WS+3 in Tekken 4. I remember it randomly doing a ton of damage to someone laying on the floor.
King very specific in combo, at least, his a veeeeeery grapler based character on T3 (and all his combos, what u show is very hard to do on real match), anyway, +rep for explaining frame date on T3
PAUL my favorite character
Think Yoshi's rating is slightly off. Instead of having punishment, which i think should definitely be rated higher, he should have Oki in S due to setups with his unblockables. Furthermore, Yoshimitsu's jab is also like King's 2,1 jab string where it can combo into itself. Allowing Yoshi to get great damage off of a 10 frame punish.
Also it's widely known that True Ogre, despite sharing many strengths with Ogre in 3, is one of the worst characters due to his hurtbox being so big on the ground that a number of characters can infinitely combo him. Others will still be able to obtain greater combos as well on him. So while he has many strengths he will possibly die off of a single knockdown.
-Yoshi has practically nothing to punish lows
-His uppercut's range and speed are good but definitely not S, it's worse than some other punishes in the game
-Unblockable okizeme he has is too inconsistent
-He can not channel jabs together, it's a practice mode visual glitch
-There are no infinite combos on True Ogre
-His wakeup interrupts some combos while some other combos are indeed stronger on him
-Even considering bigger combos against him, he needs to knock you down even fewer times to win than you
-Anything "widely known" about tekken 3 is anecdotal by definition as this game never got proper competitive attention
Why wait for fightcade if you can already play t3 online with rollback and matchmaking lobby on arcadyzja?
@@II3URNZ You are not wrong. Which is why my next videos show and promote arcadyzja :d
can someone please explain what is happening hear? 29:57
It's a special interaction between characters who are sisters. Nina can't come too close to Anna after poisoning her, she gets counter-poisoned
is this coming to fightcade?
There have been talks about it for years and now with the Duckstation emulator it seems quite possible, though still nothing confirmed for sure
This video was made in case anyone will want to get into Tekken 3 quickly and efficiently (as well as to preserve game history) :d
King also has multi-throw moves. They are much more legendary moves.
Law has a secret jab variation that does more damage
Huh
If only I used it in my combos and showed inputs specifically in combos that use this special jab...
@@Tekken3Museum It looks like a normal jab but does like 2-3 extra damage. You gotta step into Law's jab, or quarter circle forward jab, can't remember.
@@SmartDumbNerdyCool It's quarter circle forward. And I actually included it in the video! The combos have inputs show up when I do it and subtitles mention it every combo :d
@@Tekken3Museum Have you tried Street Fighter Ex Plus Alpha and Tobal 2? You should make some videos of those
Simple, yet raw.
Looks simple, but it's way harder to play.
It was definitely not a true combo, but against Mashers or someone who is just not blocking it was kind of damaging! The combo was b,f,2,1 Ch stun, then b,f,2,1,d+2 then juggle b,f,2,1,2. Did a ton of damage if they took all the hits! Nearly the whole life bar! Again definitely not a true combo, I think you can break the done after the BF21 counter hit but still kind of cheap versus newer players lol!
It did like 122 dmg or something. I used to do it on my friends and they were crying CHEAP all the time :)
А есть вообще вероятность, что теккен можно будет играть в fightcade?
Это считалось гарантированным событием, но их люди уже давно сильно притихли, так что шанс уже небольшой, но остается
Один из польских игроков начал медленно пытаться пилить свою версию файткейда для тк3, но это тоже малый шанс
@@Tekken3Museum будем надеятся, что все таки запилят официально
Crazy how yoshimitsu used to be a low damage character lol
Tell Rickstah to put this on his stream
Muito bom.
Wth is happening with kings teleport throws?
Presumably, if King is too fast, he lands a ground grab on a body state BEFORE lying face down, which was not programmed properly for that occasion and the game tries its best to treat it as a ground grab lying face up
Why would you rank Heihachi B tier after that description? If he's like a Paul but with wavedash and strong launchers he could go A, no?
Yes, it could be argued that Heihachi is A tier. I estimate him as the strongest fair character (top of B tier) because wavedash and strong launchers are still interactable, while something like Nina/Anna 50/50 pressure or Julia's frame pressure or Ogre's damage output or Gon/Dr.B's size etc. are not interactable, making their advantage more oppressive.
Damn why was my boy Hwoarang so weak in Tekken 3?
Well, he kinda always was. He is a good noob stomper and a horrible tournament character throughout history, but especially so in Tekken 3. He was my childhood main, I feel your pain :s
@@Tekken3Museumin TTT he made it to a Japan arcade finals back in 99 with Baek. But I agree you gotta put a lot of work into him to be competitive. His sweep to air combos in 4 were pretty good.
I said the exact same thing lmao, I didn't know how lackluster he was compared to the rest of the characters, don't matter tho still powering thru with my main
u forgot to mention different characters has different health
That's in Tekken Tag 1, in Tekken 3 everyone has equal health
Tekken 3 > Tekken 8
At 12:03 how did you do that ?
It's on oversight. The character model was not programmed to be interacted with at that state. To catch that state before it becomes normal you need to be VERY fast, it's very difficult, takes a lot of time to record. I'll review such oversights in one of my future uploads
Here I show it a bit closer: th-cam.com/users/shortsk3BDSWlBW-w
@@Tekken3Museum explain more in the video please 🙏 🙂 😭
Jin❤❤
wait so hwoarang is the worst character in the game??
@@codemushroom6865 Unfortunately, yes
@@Tekken3Museum damn thats rough…
i remember getting hit with his dynamite heel like once from my brother and calling him S tier and broken 😭
Tekken 3 ❌
Tekken tag with tekken 3 grafics ✔️
How is Bryan C Tier despite having two S-values?
Overall the characters all have many values and only 3 most notable ones are shown per character. Jin has more S or S+ values than 3, for one. Bryan has amazing poking and can channel his short strings and pokes into a flurry of consistently safe pressure, but statistically he will still lose more health against an opponent who can launch him while trading hits. Bryan lacks a fundamental part of a character - good launchers. If he had a good value on that, he would be a higher tier for sure.
@@Tekken3Museum Regardless I would expect him at least at B Tier.
Im also puzzled about the Tier placements of Heihachi & Nina. Despite having amazing stats they are at B and A. Why is that?
@@CoolDima09 Simply put, it's done in comparison to other characters. A tier is for characters that have some aspect that they enforce ragardless of skill, like Nina's 50/50 forces free damage statistically and has overtuned launchers and grabs, but besides that she is a normal character. S tier is for characters who have most aspects about them be unfair, Lei Ling Eddy are forcing characters in almost every aspect, from basic stance to specific stances to amount of good safe moves, they straight up disable part of opponents' toolkit, similarly to Dr.B and Gon. Jin is S tier only with a dedicated controller and months of Jin-specific practice, otherwise he is A. Heihachi is definitely at least at top of B tier, but there is nothing too forcing about him, his hellsweeps are broken in 2d, but are pretty steppable, meaning on skill levels above intermediate, he has no truly forcing tools and depends solely on execution.
no good launchers, no lows, taunt useless. doesnt even have b+1 in this game.
at least he has a true +17 slash kick, but better characters then him have that, too
Can't Hwo just 3,3,4,3 in some of the places you did 3,3,3,3? It's unreliable but that basically applies to all of the game's juggles lol. As Jin I prefer (launcher) b,f2,1,df2 ff2. It's slightly less damage, but requires a less precise timing as you don't need to delay the laser string
No, he can't
@Tekken3Museum alright thank you
@@Tekken3Museum th-cam.com/video/CE17lddpmu4/w-d-xo.html found one instance where it works
@@ultralowspekken Most characters require 3,3,3,3 for combo
Yo, an addendum, I'm 100% sure Julia can do d,df1,2 1 d,df1,2 off of her crumple stun launchers. It's about as strict as Gon's roll ender juggle, not worth whiffing it during pvp play
I love takken3 game.. And How to this takken3 game full 500 m.b download
King is best
👑
Некрос был очень тихим после этого...
bro the caption for ogre is so big that it extends above the border of the video. Cant read that shit mayn face-blue-wide-eyes
You can change caption size in video settings (press the wheel). I use standard settings and it covers only half of the screen
как с вами поиграть?
discord.com/invite/tTa4HWMfhk
@@Tekken3Museum твой ник спарринг?
@@DAR-po5cd да
😎👍
Is this emulator?
Yes
Eh im still using hwoarang
That's the spirit!
Nina 🔥
47:45 WHAT?!
Oh look a Tekken game
Tekken wants jin as a protagonist. But i play nina only.
The beaten role is always played by a Japanese character in fighting games.
so basically tk3 combos but less cool heh heh heh
Не понятно!
Your comment makes no sense.
Кайф
bro but where the fk are the commands dude
Who would ever learn combos at the same time as basic inputs...
any normie that wants to start any fighting game
@@braindeadbrick553 Normies usually learn to move at all before they can even consider doing combos :d
@@Tekken3Museum Hi! I totally get where you're coming from, but honestly a lot of people nowadays want notations. Could I help you with transcribing the inputs to share for everyone?
@@pkyy9269 Thank you for offering help, really. But subtitles are already used for important tasks in this video, so I'll stand by this flaw
learn 37 combos with an fighter makes absolute no sense.
1. learn all attackstrings and attacks to use in fight.
2. learn the strongest 1-2 combos for every opener.
3. learn just one juggling combo. the strongest!
if you learn more its no skill and you wont get better. its wasted lifetime !!
Exactly ^_^
That's what this video is for
@@Tekken3Museum You don't know what your video should stand for. your video is called "tekken3 - best combo for all characters". but you don't show the best combo with a character you show just random combos with characters. even the standard 10 hit combos do more damage than what you call "best combo". Imagine someone doing something they have no idea about.
@@Monneguy My dude.. 10 hit combos are useless, it's literally a meme
I'm sorry but you are clearly not familiar with competitive tekken
These are high damage and/or high consistency combos
@@Tekken3Museumten hit combos are what you do to the person who never played the game before as you watch them rage lol