Orchestral version of the official SCP: Secret Laboratory theme. Designed for trailers, but if we find a use for it, you'll probably hear it in the game one day :) Download uncompressed version: drive.google.com/open?id=1vinHRNyhFiiNZWeMI_r4rNNy4lkDb8qy
in a future mega patch you should make the surface bigger (maybe open up the mirrored gate B on the other side of gate A) and put in an Omega warhead that is way more difficult to activate (possibly after a certain amount of scp kills or if the round is lasting to long) and everyone will have to get to an escape helicopter, and this should be the music for it, either this or "we gotta run"
@trenchposter4234 Honestly, it sounds more intense and sad than the alpha warhead And no, I'm not talking about the omega warhead I'm talking XK-Class end of the world scenario type of imminent
The Chaos agent knew that he was doomed. He was locked in the intercom room, and there was a squad of MTF outside the door. He had tried and failed to negotiate with them. They were set on killing him. Then they all heard the siren, and the zombies. The door slid open, and the MTF captain said "I will accept your surrender if you help us escape this damned place". Seeing as there was no other option, the Insurgent agreed. As they ran out into the hallway, both traitor and loyalist fired as one at the zombies. When they made it to Gate A, one of the last privates was hit by a zombie. The Insurgent shot it off, then gave him a mediit. They made it into the elevator, and successfully escaped. The captain kept his word, and the Insurgent was captured. He didn't know what would happen next, but he knew he could trust the captain. His brother. (Event that I saw on a server yesterday)
I remember this played during the countdown to mp2 release on stream and it was legit the most hype thing ever. nothing compares to that countdown. Northwood is a master of hype and community
@@drajgonisz8711 _lobby music_ like, your listening to this while waiting for others to connect. of course, i'd imagine there would end up being a toggle in the settings to allow you to choose whether or not you want to listen to the music or the people hanging out in the lobby.
This could be played when there is only one human alive (of all human teams). Imagine hearing this, knowing your the last human of all teams, going against scp's, hoping to survive long enough to see another human.
@@rishpiece11 And that is exactly why this soundtrack is perfect for such a scenario. It will be really "helpful" to the last human to just realize how fucked he is hearing this track play and such iconic requirements that result in its rarity would make that experience become another memorable moment of sheer horror/epicness in the game for that player, kudos if he/she survives.
This should be used for the Omega warhead which would destroy the entire facility, surface included. Scientists would have to board helicopters to escape and all that. Would be hella awesome.
I can imagine during the surface re work they could, ends the game entirely, no winners, no losers, and MTF have to either get the scientists onto helicopters or their team, and chaos get into their car while SCPs use the ensuing chaos of trying to get out to kill as many people as possible
@@rinkot284 when mp2 was released there was a livestream held where it would first show a command prompt screen where every 5 minutes or so someone would type something, and then eventually it turned into a countdown for mp2
The song that goes through your head when you are that one MTF left outside the elevator, so you call it down and see you whole squad died from a grenade explosion
So, here's my Omega Warhead detonation concept, using this theme: First of all, in the Alpha Warhead chamber, there is a new door, adjacent to the generator spawn location. This door has no access requirement. Behind the door, is an empty, triangular room, with a gate at the end. The gate requires both Gate Access AND Containment Access L3. Past this gate is a large circular room somewhat like the main AW room, except that the entire room is a pit with a red glow, and you are on a suspended metal-grate catwalk. You can see the stub-nose of an incredibly large nuclear warhead faintly poking through the glow. You can walk round the circular catwalk to the side of the room adjacent to where you started. At this point, you see a flat and vertical panel with a purple-glow computer panel, a red button covered by a glass case, and a large pullable switch (like the AW activation one, but bigger). The large pullable switch has multiple small metal strips covering it, so it cannot be pulled. You need to destroy the glass with a bullet or explosion then press the red button. After that, you can pull the Omega Warhead activation switch, which will begin a 10-second process of the warhead rising out of the red gloom to be fully visible and blocking view across to the other side of the room. It is VERY large, about the size of the entire Alpha Warhead room. To your right, there is a door with no access requirement. Opening the door, you can find a table with a Chaos Insurgency Access Card on it. There is blood on the floor, and the sitting body of a Scientist, except that the belt of the Scientist has the C.I. insignia on it. (this is the C.I. spy who set the events of the game in motion, becoming trapped in the OW detonation room). Next to the Scientist is a COM-15 with one bullet missing from the mag. (a little dark, I know). Up on the surface, you know that unopenable door near the Gate B elevator? Well, now it has a purpose. No access level to prevent surface camping, but behind it is a room a bit larger than the AW surface room. There is a weapon customisation panel, and on the table is a Zone Manager keycard, as the surface manager left their card there. There is a large TV screen which gives some info about the situation: it tells you the number of SCPs, the activation status of both of the warheads, number of people (anonymous class) in the facility, and number of people (anonymous class) on Surface zone. There is a panel to the side, it has a button protected by a small metal door in the panel. There is a keycard reader sitting next to the panel, which requires EVERY access level (O5 cards only). This unlocks the detonation button, which only functions if it has been activated down in the OW room. It also auto-starts after the round has gone on for an hour. After the button is pressed, two things happen: one, the info panel gets replaced with a large, purple countdown from 4:30. Down in the facility, that small panel in the OW room gains a countdown too, and secondly, the metal strips relock the activation switch. THE OMEGA WARHEAD CANNOT BE CANCELLED ONCE ACTIVATED. (By the way, not mentioned earlier, but the OW surface room door is indestructible and does not unlock until the round has gone on for 15 minutes). Finally, the actual detonation sequence - there will be a 5 second silence, then this music will start playing, and CASSIE will announce that the Omega Warhead has been activated, and all personnel need to get to an escape vehicle. After this announcement has happened, it will be on about 3:30. At 3:00, CASSIE will announce that vehicles will be leaving 30 seconds before detonation. At this point, 3 MTF helicopters and 3 Insurgency trucks show up. 10 people per heli and 5 people per truck. The helicopters are for MTF, Guards, Scientists and Cuffed CD, the Trucks are for Chaos Insurgency, Class-D, and optionally Cuffed Scientists, though they can also use the MTF helicopters. The surface gate will have been locked after CASSIE finished his first announcement, so MTF and CI cannot fight each other. When it gets to 30 seconds left, the helicopters will take off and fly into the distance, putting escaped players in Spectator to watch the remaining people, (SCPs job in the Omega Warhead is to kill everyone before it goes off), then at 10 seconds the screen starts shaking along with an explosion sound, all players screens will go fully white with no UI, there is no win screen, then the screen stays at fully white for a few seconds, then the round restarts. Feel free to make suggestions in the replies!
This, this is really good mate, plus the fact that no one win cause everyone escape and all the site is destroyed... Jesus... Now I immagine the last mtf's or chaos that didn't make it out doing a last stand agaisnt thr SCP... It would be epic.
"It's the end. Everything is collapsing. The only card we have left is the omega warhead. Hell has gone loose. MTF and CI teamed up but it's no use. If we don't stop the SCP's now it's only yet to have an X K End of the World Class Scenario. 'OMEGA ARHEAD DETONATION IN 30 SECONDS-' -and we will stop it at no cost." "We die in the dark so you can live in the light"
@@krazykount The Alpha warhead is designed to annihilate anything left in the facility when it detonates, the omega warhead is the last card, the last trick up the sleeve. If all human forces fail at recontaining or terminating escaped anomalies, the omega warhead is to be detonated. The entire facility is destroyed, including the surface. The omega warhead is the last line of defence against a world ending scenario at the hands of uncontrollable anomalies.
Like a secret mode that some time happened at low chances with 682 where there will be full scale map like a battlefield and everything use in military
POV: You're lost in light, 939, 049, and 106 roam the halls trying to find you, suddenly the intercom flickers to life "Light Containment Zone overall Decontamination in: 1 minute." You get ready to run, this is the final challenge to escape, this is your Final Flash of Existence.
just the fact that your guys community is so underapreciated makes me sad your game is realy great and what you add to it is incredible one of those things has to be the music in it
This would definitely be the music to play if the place was going to be hit by an air strike, and I picture an announcer would say something at the start, alerting all personnel to get to safety, etc etc etc, but that's just my thoughts.
@@peliam6382 I feel like only the O5 card would be the card to allow you to get in there though and sure, most people try for an O5 but they usually escape when they get it, but in this case as you've said, they could go to the evac shelter. Maybe the evac shelter would have an escape elevator too, idk. That or a blast shelter on the surface. Just another thought, but it would indeed be an interesting idea to see come to life.
@@synfinyminecraft Man, imagine if there was random event that you had very slim chance of witnessing and would secret to everyone until someone encounters it. And that event would be when day breaks, and this soundtrack started playing. That would be really special moment.
Maybe they could add the Omega Warhead, which destorys the entire the facility. Then this theme would play. I dont actually expect them to add it, but its just a dream I have.
Read from start of the song and read it like you would read a message from the dead person lying next to you on the ground. (Slow and dramatic): "1. Log They said it's going to be fine, but nothing is fine. I can't remember when I last saw a human. Was it hours, days, weeks? I don't know. I hide in SCP 372's Containment Chamber. I hope the steel doors will keep me safe from any danger. 372 itselfs seems to have escaped. It didn't touch it's food of this week, or last week? Unfortunately I lost my keycard outside the door while rushing in. Anyways, I don't know how much longer I can stay put. Why isn't the MTF coming? Oh maybe they're coming, I can hear them.." "2. Log It wasn't them. I didn't want to check out who or WHAT it was though. I hid in the corner when I heard scratching on the steel doors. I tried to be as quiet as possible. When I tried to pick up the pen, it fell down. Whatever was on the other side of the door stopped scratching. It was quiet for a moment, but then it began to scratch even faster, occasionally even throwing itself against the door, atleast it sounded like that. I think it became really furious when it realized, it can't break through, not on it's own. I heard a weird noise and then foots tapping away. I have to get out of here before it comes back, BUT HOW..." Log 3 "If you are reading this, you know what my fate has become, but I don't. I have no family, so I have nothing to tell anybody. Wish me good luck friend." LOG 4 "I HEAR VOICES!! They're coming nearer! They asked me who's there, I answered one mad scientist.. They don't seem to know how to open the doors, so I have to find out.." Log 5 "I still haven't found how to open the doors. Whoever came to rescue me really doesn't seem to be the smartest. They're repeating the same phrases over and over.." Log 6 "I found a keycard in one of the drawers. Seems I wont be needing this "black box" notes. I will write again, after I got rescued.." Last "LOG" NEVER TRUST WHAT WANTS TO DEVOu-
maybe this could be used if the only people left alive on the surface? maybe just a theme that plays for the mtf and chaos? IDK, just spitballing ideas here.
Humanity is not ready for a fight with this anomaly... We are strong. We are intelligent... But we are primitive, though brilliant. The SCP Foundation will remember you . Thanks. We will Secure, Contain, Protect.
I would say this could be used for the GOC, if they get added, as it sounds quite unified. The GOC are unlikely to be added, they are basically MTF, but if they do I see this as their theme.
All that i can think of is one lonely researcher in a breach shelter deep underground after hours of constant alarms, screams and deaths having his radio to the side and hearing the nine tailed fox slowly retreating from the facility and giving the orders to detonate the on-site nuclear warheads and going into a frantic search for a blast shelter or an exit
This sounds like the end of all things, what we couldn't do.... the nuke will.. even if it costs all of humanity... every soul on earth. 🌎 we must not let any SCP's escape, that is the mission.
Maybe this could play if there's some added mechanic where an SCP can get into and permanently destroy/disable the nuke room button, or maybe some sort of way to stop MTF/Chaos from spawning, essentially dooming whatever players remain to one last stand, or their final flash of existence before the SCPs snuff them
2:07 Danger light containment zone overall decontamination in t minus 30 seconds all checkpoints doors has been permanently opened please evacuate immediately
20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10 seconds, 9, 8, 7, 6, 5, 4, 3, 2, 1 (a few seconds later): Light containment zone is locked down and ready for decontamination.
I think you guys should focus on making orchestral/classical music for use in the game, as those genres are far more creepy than the current electronic style you’re going for. You also seem to be going for a vintage-esque theme, so that would fit more imo
Eastwood, please put this in the game as the Nuke Theme. Music starts at 1:30 after the 3 first seconds of the activation. Music ends at 2:55 at the last 2 seconds before detonation.
This should play when there is one human and one SCP left, the nuke has already gone off, and both teams have no spawn tickets. Hard to start, but worth it. That would be fantastic
Maybe a alternate game ender other than the nuke that would allow the scp's to truly win? I was thinking SCP-682 breaking out of containment and completely destroying everything.
when ur a Last Guard, all teams is dead, youre comrades too. U have 05 card,but all scp's are alive and u can't escape just easily facility. You're a Last Survivor of this is round.
Orchestral version of the official SCP: Secret Laboratory theme. Designed for trailers, but if we find a use for it, you'll probably hear it in the game one day :)
Download uncompressed version: drive.google.com/open?id=1vinHRNyhFiiNZWeMI_r4rNNy4lkDb8qy
Хай
Danger all personal and scp object the escape please the to go the nine tailed fox and (delete information) cassie scp sl
I in the Russian i love scp secret laboratory
If I were one of you guys I would use this for the nuke theme to add more drama
in a future mega patch you should make the surface bigger (maybe open up the mirrored gate B on the other side of gate A) and put in an Omega warhead that is way more difficult to activate (possibly after a certain amount of scp kills or if the round is lasting to long) and everyone will have to get to an escape helicopter, and this should be the music for it, either this
or "we gotta run"
This does give a sense of imminent danger.
Maybe it’s the nuclear warhead about to go off
RussianB4U
It’s for Light Containment, I think the nuke has a slightly lower pitch...
One on hand this would be great for the Alpha-Warhead. On the other, using Ajoura's piece is just too good of a tribute.
@@crimsonx7182 The theme for when the Alpha Warhead has been activated is much slower and more saddening
@trenchposter4234 Honestly, it sounds more intense and sad than the alpha warhead
And no, I'm not talking about the omega warhead
I'm talking XK-Class end of the world scenario type of imminent
The Chaos agent knew that he was doomed. He was locked in the intercom room, and there was a squad of MTF outside the door. He had tried and failed to negotiate with them. They were set on killing him. Then they all heard the siren, and the zombies. The door slid open, and the MTF captain said "I will accept your surrender if you help us escape this damned place". Seeing as there was no other option, the Insurgent agreed. As they ran out into the hallway, both traitor and loyalist fired as one at the zombies. When they made it to Gate A, one of the last privates was hit by a zombie. The Insurgent shot it off, then gave him a mediit. They made it into the elevator, and successfully escaped. The captain kept his word, and the Insurgent was captured. He didn't know what would happen next, but he knew he could trust the captain. His brother. (Event that I saw on a server yesterday)
Classic SCP sl RP server gameplay
Beautiful :D
wow noone shot him? im the kind of person to kill anyone i can (in scpsl) . thought that was normal in SCP SL
man, in the servers i play on you just have 079 trying to sell adult toys to the mtf lol
“I don’t negotiate with Insurgents” - Some sketchy MTF last time I tried to reason with them
I remember this played during the countdown to mp2 release on stream and it was legit the most hype thing ever. nothing compares to that countdown.
Northwood is a master of hype and community
With mp2 you mean max payne 2 or what lol
@@petersinkworking6198 MegaPatch 2, AKA the game as we now know it
@@SGWeber ah, the good ol' days, what is it now? 13.0? The lighting and engine change is gonna finally make the game viable for mid-tier systems
Please for the love of god, use this in the game! Its a MASTERPIECE!
USE IT FOR THE NUKE
Pretty sure V1 of this song is used in the Light Containment Decontamination part, but they surely could use another part for the nuke
@@NightshadeNate it is, but im talking about adding this version to the game in some way
@@drajgonisz8711 _lobby music_ like, your listening to this while waiting for others to connect. of course, i'd imagine there would end up being a toggle in the settings to allow you to choose whether or not you want to listen to the music or the people hanging out in the lobby.
Drajgonisz I think it’s the scopophobia credits song
Sense of danger combined with the epicness. Absolutely love it.
Maybe as the Nuke theme that could play from the start when the nuke activates
*^*
This is actually a good idea. the title is literally perfect for a nuke scenario, and is super good at buildup.
Yes super good for the nuke
omg I just played this song together with the alpha warhead warning and it synced and sounded perfect!!
when this song is on 1:08 play this:
th-cam.com/video/a2WA-Wy5P-s/w-d-xo.html
This could be played when there is only one human alive (of all human teams).
Imagine hearing this, knowing your the last human of all teams, going against scp's, hoping to survive long enough to see another human.
This just screams what the Foundation represents.
I don't think that all humans except you can die. Well, unless all the other humans are terrible at the game. Or the SCPs are really good at the game
@@rishpiece11 And that is exactly why this soundtrack is perfect for such a scenario. It will be really "helpful" to the last human to just realize how fucked he is hearing this track play and such iconic requirements that result in its rarity would make that experience become another memorable moment of sheer horror/epicness in the game for that player, kudos if he/she survives.
@@xenotyphon lmao i imagine only hearing this soundtrack for only like 10 seconds before chaos or MTF spawn
@@rishpiece11 With my luck (or bad luck), I would probably listen to it for a minute then proceed to die to a Tesla Gate.
This should be used for the Omega warhead which would destroy the entire facility, surface included. Scientists would have to board helicopters to escape and all that. Would be hella awesome.
I can imagine during the surface re work they could, ends the game entirely, no winners, no losers, and MTF have to either get the scientists onto helicopters or their team, and chaos get into their car while SCPs use the ensuing chaos of trying to get out to kill as many people as possible
THIS!
If that were to be implemented though, what about D Boys or Chaos? Are they just screwed?
Probably wouldn’t be that fun in practice to have an event that instantly ends the round
i made a concept video on ur idea on my channel if u would like to see it
i remember in the livestream when everyone was just screaming for the person to type something in and when the countdown appeared holy crap
@@rinkot284 when mp2 was released there was a livestream held where it would first show a command prompt screen where every 5 minutes or so someone would type something, and then eventually it turned into a countdown for mp2
@@rinkot284 ه بخوف فتخرن هفي شدسهمهزمث شوغىخقث
@@lucynaaa what game Is mp2?
@@harddogii654 the megapatch 2 update for sl, happened in 2019 if Im not wrong
Use this in game it sounds awesome!
scrto1869 it would replace the current one during detonation and decontamination
Credits.
"I'm not ready for it to end."
It will all end in the year... 2020
Maybe this could play after the nuke detonation if there's surviving SCP's?
a very good idea. it sounds imposing with a hint of danger but also stranely hopefull at the end
last stand of the peanut and uncle larry before they get gunned down by 16 mtf
I can actually imagine the new trailer for SCP Secret Laboratory with this music
The song that goes through your head when you are that one MTF left outside the elevator, so you call it down and see you whole squad died from a grenade explosion
The Fragik X Hanz Zimmer Collab no one expected istg
So, here's my Omega Warhead detonation concept, using this theme:
First of all, in the Alpha Warhead chamber, there is a new door, adjacent to the generator spawn location. This door has no access requirement. Behind the door, is an empty, triangular room, with a gate at the end. The gate requires both Gate Access AND Containment Access L3. Past this gate is a large circular room somewhat like the main AW room, except that the entire room is a pit with a red glow, and you are on a suspended metal-grate catwalk. You can see the stub-nose of an incredibly large nuclear warhead faintly poking through the glow. You can walk round the circular catwalk to the side of the room adjacent to where you started. At this point, you see a flat and vertical panel with a purple-glow computer panel, a red button covered by a glass case, and a large pullable switch (like the AW activation one, but bigger). The large pullable switch has multiple small metal strips covering it, so it cannot be pulled. You need to destroy the glass with a bullet or explosion then press the red button. After that, you can pull the Omega Warhead activation switch, which will begin a 10-second process of the warhead rising out of the red gloom to be fully visible and blocking view across to the other side of the room. It is VERY large, about the size of the entire Alpha Warhead room. To your right, there is a door with no access requirement. Opening the door, you can find a table with a Chaos Insurgency Access Card on it. There is blood on the floor, and the sitting body of a Scientist, except that the belt of the Scientist has the C.I. insignia on it. (this is the C.I. spy who set the events of the game in motion, becoming trapped in the OW detonation room). Next to the Scientist is a COM-15 with one bullet missing from the mag. (a little dark, I know).
Up on the surface, you know that unopenable door near the Gate B elevator? Well, now it has a purpose. No access level to prevent surface camping, but behind it is a room a bit larger than the AW surface room. There is a weapon customisation panel, and on the table is a Zone Manager keycard, as the surface manager left their card there. There is a large TV screen which gives some info about the situation: it tells you the number of SCPs, the activation status of both of the warheads, number of people (anonymous class) in the facility, and number of people (anonymous class) on Surface zone. There is a panel to the side, it has a button protected by a small metal door in the panel. There is a keycard reader sitting next to the panel, which requires EVERY access level (O5 cards only). This unlocks the detonation button, which only functions if it has been activated down in the OW room. It also auto-starts after the round has gone on for an hour. After the button is pressed, two things happen: one, the info panel gets replaced with a large, purple countdown from 4:30. Down in the facility, that small panel in the OW room gains a countdown too, and secondly, the metal strips relock the activation switch. THE OMEGA WARHEAD CANNOT BE CANCELLED ONCE ACTIVATED. (By the way, not mentioned earlier, but the OW surface room door is indestructible and does not unlock until the round has gone on for 15 minutes).
Finally, the actual detonation sequence - there will be a 5 second silence, then this music will start playing, and CASSIE will announce that the Omega Warhead has been activated, and all personnel need to get to an escape vehicle. After this announcement has happened, it will be on about 3:30. At 3:00, CASSIE will announce that vehicles will be leaving 30 seconds before detonation. At this point, 3 MTF helicopters and 3 Insurgency trucks show up. 10 people per heli and 5 people per truck. The helicopters are for MTF, Guards, Scientists and Cuffed CD, the Trucks are for Chaos Insurgency, Class-D, and optionally Cuffed Scientists, though they can also use the MTF helicopters. The surface gate will have been locked after CASSIE finished his first announcement, so MTF and CI cannot fight each other. When it gets to 30 seconds left, the helicopters will take off and fly into the distance, putting escaped players in Spectator to watch the remaining people, (SCPs job in the Omega Warhead is to kill everyone before it goes off), then at 10 seconds the screen starts shaking along with an explosion sound, all players screens will go fully white with no UI, there is no win screen, then the screen stays at fully white for a few seconds, then the round restarts.
Feel free to make suggestions in the replies!
This, this is really good mate, plus the fact that no one win cause everyone escape and all the site is destroyed... Jesus...
Now I immagine the last mtf's or chaos that didn't make it out doing a last stand agaisnt thr SCP... It would be epic.
@Waffle_-ft8nb Uh, then, don't??
W concept I wish this would make it into the game
When an MTF kills your best Class-D friend right in front of you.
I know it's been a year since you wrote this comment, but this happened yesterday to me, and i won as a single D class against whole MTF squad.
@@darkxplayzz Good shit man,you should have been rewarded at least something for that.
@@browsedude 19 dollar fortnite card reward
@@browsedude maybe, but if not 1 adreline, 1 SCP 500 and 2 medkits it wouldnt be possible.
"It's the end. Everything is collapsing. The only card we have left is the omega warhead. Hell has gone loose. MTF and CI teamed up but it's no use. If we don't stop the SCP's now it's only yet to have an X K End of the World Class Scenario. 'OMEGA ARHEAD DETONATION IN 30 SECONDS-' -and we will stop it at no cost." "We die in the dark so you can live in the light"
usual mtf moment
sad but true
Omega arhead?
I get it but, fix it. It bothers me.
@@krazykount The Alpha warhead is designed to annihilate anything left in the facility when it detonates, the omega warhead is the last card, the last trick up the sleeve. If all human forces fail at recontaining or terminating escaped anomalies, the omega warhead is to be detonated. The entire facility is destroyed, including the surface. The omega warhead is the last line of defence against a world ending scenario at the hands of uncontrollable anomalies.
Could be used when the final battle occurs.
Average Gamer When the alpha warhead is 30 seconds away from exploding and you still haven't escaped the complex.
P.S. Hello from 🇧🇾!
@@Чумнойдоктр-ю9с the current music starts at 45 secs
Like a secret mode that some time happened at low chances with 682 where there will be full scale map like a battlefield and everything use in military
@@wachiravit2952 Nu-7 instead of Epsilion-11
Nu-7 gets jets, tanks, and more
Nuke goes off, wounded 939s, CI and MTF show up at once.
POV: You're lost in light, 939, 049, and 106 roam the halls trying to find you, suddenly the intercom flickers to life "Light Containment Zone overall Decontamination in: 1 minute." You get ready to run, this is the final challenge to escape, this is your Final Flash of Existence.
just the fact that your guys community is so underapreciated makes me sad your game is realy great and what you add to it is incredible one of those things has to be the music in it
Why lol the game always has 6k+ players
I need sheet music for this!
It sounds so cool I just want to play it...
sounds more like it'd be used for credits tbh, at least the start
wow u guessed right
This is perfect for the movie and we need this in Netflix.
Am I the only one that got chills from this? Only me? Ok...
This is the song that went through my head when I took an entire Chaos spawn wave as an mtf lieutenant
This would work well for a trailer
Especially one for a really big update that adds a lot of features and basically overhauls the balance between scps and humans
Daniel Maher mega-patch 3 im guessing
@@pak-gg5601 MP3 is the surface
Absolutely
@@danielmaher1654 ultra patch
This would definitely be the music to play if the place was going to be hit by an air strike, and I picture an announcer would say something at the start, alerting all personnel to get to safety, etc etc etc, but that's just my thoughts.
@@peliam6382 I feel like only the O5 card would be the card to allow you to get in there though and sure, most people try for an O5 but they usually escape when they get it, but in this case as you've said, they could go to the evac shelter. Maybe the evac shelter would have an escape elevator too, idk. That or a blast shelter on the surface. Just another thought, but it would indeed be an interesting idea to see come to life.
Imagine if instead of an airstrike it becomes When Day Breaks and it becomes day and everyone dies.
@@synfinyminecraft Man, imagine if there was random event that you had very slim chance of witnessing and would secret to everyone until someone encounters it. And that event would be when day breaks, and this soundtrack started playing. That would be really special moment.
I was actually listening to this the day before I heard it as I watched the credits. It’s such an amazing song!
the best way to listen to it is while going through the comments
Istg I need this as and option as music for the loading screens/start and options screen of the game.
This soundtrack is genius!
2:08 i like the moment...
Maybe they could add the Omega Warhead, which destorys the entire the facility. Then this theme would play. I dont actually expect them to add it, but its just a dream I have.
It would probably have the same clearance as alpha warhead right?
Yes but surface explodes
this could maybe play if you are in light containment during the 30 second countdown of decontamination while a nuke is going off
THIS SHOULD BE ACTIVATED WITH A SECRET CODE ASWELL
1:09, so much memories, so much dreams, so much deaths...
I love this so much!!!!
This is the best SCPSL song
Read from start of the song and read it like you would read a message from the dead person lying next to you on the ground. (Slow and dramatic):
"1. Log
They said it's going to be fine, but nothing is fine. I can't remember when I last saw a human. Was it hours, days, weeks? I don't know. I hide in SCP 372's Containment Chamber. I hope the steel doors will keep me safe from any danger. 372 itselfs seems to have escaped. It didn't touch it's food of this week, or last week? Unfortunately I lost my keycard outside the door while rushing in. Anyways, I don't know how much longer I can stay put. Why isn't the MTF coming? Oh maybe they're coming, I can hear them.."
"2. Log
It wasn't them. I didn't want to check out who or WHAT it was though. I hid in the corner when I heard scratching on the steel doors. I tried to be as quiet as possible. When I tried to pick up the pen, it fell down. Whatever was on the other side of the door stopped scratching. It was quiet for a moment, but then it began to scratch even faster, occasionally even throwing itself against the door, atleast it sounded like that. I think it became really furious when it realized, it can't break through, not on it's own. I heard a weird noise and then foots tapping away. I have to get out of here before it comes back, BUT HOW..."
Log 3
"If you are reading this, you know what my fate has become, but I don't. I have no family, so I have nothing to tell anybody. Wish me good luck friend."
LOG 4
"I HEAR VOICES!! They're coming nearer! They asked me who's there, I answered one mad scientist.. They don't seem to know how to open the doors, so I have to find out.."
Log 5
"I still haven't found how to open the doors. Whoever came to rescue me really doesn't seem to be the smartest. They're repeating the same phrases over and over.."
Log 6
"I found a keycard in one of the drawers. Seems I wont be needing this "black box" notes. I will write again, after I got rescued.."
Last "LOG"
NEVER TRUST WHAT WANTS TO DEVOu-
SCP 939
This would honestly work to replace melancholy when on surface after nuke explodes
TRUE
THIS IS BEAUTIFUL
maybe this could be used if the only people left alive on the surface? maybe just a theme that plays for the mtf and chaos? IDK, just spitballing ideas here.
What about if they use it for Dbois and scientists when they reach surface?
1:07 Gives me Surface/Zone vibes
imagine if this was played when mtf spawned in similar to how chaos have the drums.
Humanity is not ready for a fight with this anomaly... We are strong. We are intelligent... But we are primitive, though brilliant.
The SCP Foundation will remember you . Thanks.
We will Secure, Contain, Protect.
*Contain
@@rishpiece11 Thanks, dude! :)
@@Maslenok_Junior np
@@Maslenok_Junior you shall now earn a new sub from me
@Adrian Sigales
Hmm ... maybe, bro. Don't blame me for being illiterate, I'm just from the Russian community.
bro its doesnt sound like some warhead is about to go off, but it sounds like the whole world is falling apart and you're trying to escape. amazing
absolutely love this
Damn MP3 Looks Great
If this is used in the game one day, i personally believe it might be the omega warhead theme
With this music playing,
We shall achieve great things together.
The best game in the world!
The best free game I've ever played.
This tells me one thing and that is‚ You are the one!
This would be great for credits at the end of a story mode if thats ever added
when everythink is gowing down and you know that you wont escape.
you see what humans really are like.
I think this could be used as round end music when the victory is displayed.
I would say this could be used for the GOC, if they get added, as it sounds quite unified.
The GOC are unlikely to be added, they are basically MTF, but if they do I see this as their theme.
The current mtf are basically foundation version of the goc
Imagine running through heavy, then through entrance. You go up the elevator, and then the blast doors close on you last second.
my gameplay in a nutshell lol
Aight someone make a fucking scp movie rn
Track of the SCP movie.
i like the song that it used to be like a alpha warheads
Morimos en la Oscuridad, Para que Otros Viváis en la Luz!
Cool poster)
Yeee boi, got ma deee boii!
All that i can think of is one lonely researcher in a breach shelter deep underground after hours of constant alarms, screams and deaths having his radio to the side and hearing the nine tailed fox slowly retreating from the facility and giving the orders to detonate the on-site nuclear warheads and going into a frantic search for a blast shelter or an exit
If someone played this in public I would be looking for a keycard
Would you look for a peanut?
@@tides1506 and a micro
This sounds like the end of all things, what we couldn't do.... the nuke will.. even if it costs all of humanity... every soul on earth. 🌎 we must not let any SCP's escape, that is the mission.
Yes
just Yes
"All facility porsonel, the protocol saletum as been activate. Please evacuate at this time. this is not a drill, i repeat this is not a drill."
Maybe this could play if there's some added mechanic where an SCP can get into and permanently destroy/disable the nuke room button, or maybe some sort of way to stop MTF/Chaos from spawning, essentially dooming whatever players remain to one last stand, or their final flash of existence before the SCPs snuff them
2:07 Danger light containment zone overall decontamination in t minus 30 seconds all checkpoints doors has been permanently opened please evacuate immediately
20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10 seconds, 9, 8, 7, 6, 5, 4, 3, 2, 1 (a few seconds later): Light containment zone is locked down and ready for decontamination.
I think you guys should focus on making orchestral/classical music for use in the game, as those genres are far more creepy than the current electronic style you’re going for. You also seem to be going for a vintage-esque theme, so that would fit more imo
These would make sl more spooky, and I do want that
Eastwood, please put this in the game as the Nuke Theme.
Music starts at 1:30 after the 3 first seconds of the activation.
Music ends at 2:55 at the last 2 seconds before detonation.
@Jack. It wasn't made for SL, though.
This should play when there is one human and one SCP left, the nuke has already gone off, and both teams have no spawn tickets. Hard to start, but worth it. That would be fantastic
more like when MTF, CI, and SCP are all on the surface.
@@slickcalf985 the problem with that is that it happens very often, at least on the servers I play on.
_chills_
2:12 ...the underground section of this facility will be detonated in T-minus 90 seconds
GOD DAMN
Song now plays when viewing the Credits in the new Scopophobia update.
Would be cool to see this used as 079 nuke theme if they are ever going to implement that
1 minute before MP2 :_)
these theme perfect in a combat situation on surface when whared detonation on
Maybe as the "The Rounded has Ended" Screen
PHENOMENAL
QSERF protocol saletum
Maybe a alternate game ender other than the nuke that would allow the scp's to truly win? I was thinking SCP-682 breaking out of containment and completely destroying everything.
Exactly what I was thinking!!!!
this was good for the credits music but you should make this decontamination or nuke
there should be a random chance of playing this instead of the standard one
when ur a Last Guard, all teams is dead, youre comrades too.
U have 05 card,but all scp's are alive and u can't escape just easily facility.
You're a Last Survivor of this is round.
I think this would be a good theme for whenever Class D and Scientists are on surface nearing the escape tunnel. (I don't know what to call it)
*me realizing why a mimicry soundtrack didn’t come out and watching this* “OHHHHHHHHHH”
"We die in the dark so you can live in the light"
Best song for it
Listen to everyday
Wise saying
the song that plays when the 1 mtf kill all of the chaos
This is good for a movie
Imagine if this like played at 90 seconds to the warhead and at a minute it faded out and into the warhead theme.
T - ten seconds, nine, eight, seven, six, five, four, three, two, one. *b core explodes due to protocol Cassie*
could start to fade in when theres 2-3 minutes left in light.
The 6 people who don't like this are the scps lost in decontamination
this is better than beethoven, i want this in game northwood! you masterpiece
maybe this could be the music when all mobile scps are out and it only plays to people who are outside
I could use it
a remixed version of this song on Nuke !!! (That would be so epic. It feels dangerous)
When you drop the last pizza roll and you have to catch it before it hits the ground