CG Wave. 3ds Max. No plugins.

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  • เผยแพร่เมื่อ 11 ธ.ค. 2024

ความคิดเห็น • 39

  • @igrtsib
    @igrtsib  5 ปีที่แล้ว +3

    For those who work in 3ds Max 2019 I recommend using Max Fluids to create splash and foam. It is much faster and more realistic.

    • @Kamal19829
      @Kamal19829 5 ปีที่แล้ว +1

      This is awesome work. It would be great to see a tutorial.

    • @beekenko2379
      @beekenko2379 5 ปีที่แล้ว

      Max fluids crashes every time it begins to solve

  • @lsart3ddesign883
    @lsart3ddesign883 ปีที่แล้ว

    Thanks for sharing

  • @igrtsib
    @igrtsib  7 ปีที่แล้ว +7

    There is a way to greatly improve water animation by adding Flex modifier. But for the correct particles calculation you will have to reduce Integration Step. This will increase the computation time of the particle system. I didn't have enough time to experiment, so I abandoned the Flex modifier.

    • @ruzoty
      @ruzoty 7 ปีที่แล้ว

      А как же Building Destruction VFx? :'(

  • @kirankudpane9676
    @kirankudpane9676 7 ปีที่แล้ว +1

    Hats off to you . #Respect

  • @bbreviewer
    @bbreviewer 7 ปีที่แล้ว +10

    can u make tutorial of this work...?

  • @mrtrollcapmaster7442
    @mrtrollcapmaster7442 7 ปีที่แล้ว

    really beautiful, nice

  • @АлексейСыч-е6к
    @АлексейСыч-е6к 5 ปีที่แล้ว

    Спасибо БОЛЬШОЕ :)

  • @youngchris5156
    @youngchris5156 5 ปีที่แล้ว

    good job!

  • @lighthousearchiviz2981
    @lighthousearchiviz2981 6 ปีที่แล้ว

    You god, man!

  • @hamidrezajafarnia5254
    @hamidrezajafarnia5254 3 ปีที่แล้ว +1

    Very nice. Is there any tutorial for this?

  • @thetitotvshow
    @thetitotvshow 6 ปีที่แล้ว +3

    Finally found what I needed! Do you think you can make a tutorial about this ocean rig? I want to learn how to do it!

    • @igrtsib
      @igrtsib  6 ปีที่แล้ว +8

      Here you will find a good tutorial about wave rig. Part 1: th-cam.com/video/ss4lPtH_VAo/w-d-xo.html Part 2: th-cam.com/video/JZ0xmOz6S9Q/w-d-xo.html Part 3: th-cam.com/video/JCtWIPWhuPs/w-d-xo.html Part 4: th-cam.com/video/GRBAOJFX7Xk/w-d-xo.html Part 5: th-cam.com/video/jn70jiqN7o0/w-d-xo.html Part 6: th-cam.com/video/C7EqQbBbQxk/w-d-xo.html

    • @duyquang4795
      @duyquang4795 6 ปีที่แล้ว

      tks u :D

  • @igormiranda601
    @igormiranda601 3 ปีที่แล้ว

    Where is the file link?

  •  5 ปีที่แล้ว

    Well, video looks very successful but 3dsmax file scene never moving and close.

    • @igrtsib
      @igrtsib  5 ปีที่แล้ว

      I apologize for the non-working file. The project opens only in Max 2016. The bug is in wave mesh. I didn't notice at first. Now I can't open my own file. I switched to Max 2020.

    •  5 ปีที่แล้ว

      @@igrtsib Thank you Igor. You are very helpful.

  • @jaf243
    @jaf243 5 ปีที่แล้ว

    Cant get it to open in Max 2019

    • @igrtsib
      @igrtsib  5 ปีที่แล้ว

      Sorry for this. There is a bug in a wave mesh. It must be recreated. The file can be opened in 2016 version. I am using Max 2019 myself and can't open the file too.

  • @mazfrans9568
    @mazfrans9568 5 ปีที่แล้ว

    nice work mate, but with all these pflow foam and splash, how long did you made this ? :D

    • @igrtsib
      @igrtsib  5 ปีที่แล้ว

      All work took about a week. At first I did the particle generation from geometry, but it took a long time to simulate. So I redesigned the particle system and attached the emitters to the geometry.

  • @thetitotvshow
    @thetitotvshow 6 ปีที่แล้ว

    I've opened up the files but I can't see the particles neither they appear after rendering. What do I have to do? Besides, the files is very slow.

    • @igrtsib
      @igrtsib  6 ปีที่แล้ว

      First of all when you open a file click many times Esc on your board. It will interrupt foam particles calculation and scene will open fast.Turn off all Cache Disk operators in PFlow. Also I recommend to recalculate all cache data. It will take some time. Select each Cache Disk operator and choose a directory where you want to save data files. Then click Update All in any Cache Disk operator. After that scene will refresh much faster.Hide all Blobmesh objects in the scene it helps to update faster. Do not forget to return them in render time.

  • @breezstudio9630
    @breezstudio9630 6 ปีที่แล้ว

    No plugin what's ur mean?
    Can I know how did u made this!

  • @hyuklee6535
    @hyuklee6535 7 ปีที่แล้ว

    Thank you for sharing. and may i ask you a favor?
    can you save the file with older version? I couldn't open because I have 2016.

    • @igrtsib
      @igrtsib  7 ปีที่แล้ว +1

      I've added a file for Max 2016 to the archive. If you have any questions on the project, ask me!

    • @hyuklee6535
      @hyuklee6535 7 ปีที่แล้ว

      wow! Thanks a lot!!

    • @igrtsib
      @igrtsib  7 ปีที่แล้ว +2

      The ripples I added after render water with foam. I have a separate file for this. There is a simple particle system there. I'll add file to archive today. Also I recommend you to switch off appearance in reflections for all blobmesh objects.

  • @MelBellatrix
    @MelBellatrix 7 ปีที่แล้ว

    Very impressive result! Can you also save to max2015-format? Thanks a lot :-)

    • @igrtsib
      @igrtsib  7 ปีที่แล้ว

      The archive is updated. Check!

    • @MelBellatrix
      @MelBellatrix 7 ปีที่แล้ว

      Thanks a lot! I really appreciate your effort :-)

  • @MAX3D2
    @MAX3D2 6 ปีที่แล้ว

    I thought there was going to be a tutorial....? BAH!!