Great use of granulator, I do the same thing all time myself, extremely handy tool for creating chaotic sounds. You can also use it to generate debris layers, by attaching the number of grains to a one shot ADSR and playing with it a bit. I have tried using it for vehicles, but unfortunately could not find a use for it in game audio. It would usually become to noisy and lose all character. It could defo work movie stuff though! There are solutions like REV2, but as I understand it does granulation in realtime. We ended up creating a completelly different approach on creating engine loops, which is way longer in production, but it works ahaha
Wow I love these insights and the pacing and delivery! Great job + I didn't realize how much you can get out of randomizing parameters for the fireball patch. Just subd, keep it up!
This was amazing. Thank you so much! Question if you don’t mind: after dragging any wave file into Phaseplant, do you still need to keep that file in the same place so that Phaseplant can keep locating it? Or does Phaseplant create something new within its own ecosystem?
Glad it was helpful! :) And hah, that question made my brain shortcircuit. Had to test it immediately - It seems as if PhasePlant saves the used samples within the patches. Using a 96KHz file of 13.6 MB resulted in a patch size of 6.8MB, which let's me guess that the sample either gets saved at a maximum samplerate of 48KHz and/or it gets saved in a lossy format. Didn't inspect further (yet) :D
@@LAxemann Interesting. Most applications will freak if files are moved. (I'm terrible at managing files in the heat of the moment). So this is good to know :D I'm not surprised with Phaseplant though. It's just an amazing program. I bought it over a year ago and am just digging into it after getting through a dozen others. I'm glad I ran across your site. I appreciate the extra sleuthing! Subscribed. ✌
Nice video! Thank you :) The only downside of Kilohearts ecosystem is that Distortion, Phase Distortion and Bitcrush snapins cut out everything above 20k, even at higher sample rates (96 or 192kHz). It was a big disappointment when I noticed it.
@@MrAw3sum I know he didn't write it down that's why I'm asking. Was that what he was trying to tell us? I don't get why cutting frequencies above 20k would be a bad thing besides poorly implementation of anti aliasing. Maybe you know the answer.
Renoise is a tracker DAW. In my opinion it's more obtuse to use and generally not a great option for those who are already used to and content with their favorite DAW.
@@Vegan_Kebab_In_My_Hand Yeah, I started using it after being used to using Schism Tracker for years, never liked the more modern DAW layouts, however if we're talking editing samples you can do exactly what you seen in the video using Renoise's instrument system which is what I was trying to point out.
Hello Mate , i am Raju from India .....Saw Your Tutorial , Which is Really Awesome...... i am beginner in Synthesis Sound Desgin..... Could you please suggest best some tutorial for a phase Plant Synthesis ( beginner to Intermediate ) in a sound designer perspective ...... that would be a great help
I'm completely new to Phaseplant, got very confused at first when I try to learn it, but just after this video I opened it and had lots of fun!:)
@@marialazarevamusic Heya! Super glad to hear, that's why I did it! Enjoy the Phase Plant journey. :)
Fantastic video! Thank you! Short, very informative, easy to understand and fun!:)
PhasePlant is the right kind of plant addiction !
Hahaha nice one :D
Fantastic ideas and really well explained methodology! Wish I could give multiple thumbs up!
Very quick and concise video! This is super inspirational, thank you ♥
No, thank _you_ for the kind words, Andrew! :)
Great use of granulator, I do the same thing all time myself, extremely handy tool for creating chaotic sounds. You can also use it to generate debris layers, by attaching the number of grains to a one shot ADSR and playing with it a bit.
I have tried using it for vehicles, but unfortunately could not find a use for it in game audio. It would usually become to noisy and lose all character. It could defo work movie stuff though! There are solutions like REV2, but as I understand it does granulation in realtime. We ended up creating a completelly different approach on creating engine loops, which is way longer in production, but it works ahaha
Nice, always wondered how they handle vehicle engine sounds in video games!
Super valuable knowledge, as usual Leon!
Means a lot coming from you, m'dude! :)
Great tutorial, Leon! There are some nice insights and ideas here! 🙂
Wow I love these insights and the pacing and delivery! Great job + I didn't realize how much you can get out of randomizing parameters for the fireball patch. Just subd, keep it up!
This is so incredibly helpful
Amazing. Loving your content!
You opened my eyes to some possibilities! Great!
Glad to hear that! :)
Nice software and walk through.
This is gold!
Really nice video, subbed for more! ❤️
This was amazing. Thank you so much! Question if you don’t mind: after dragging any wave file into Phaseplant, do you still need to keep that file in the same place so that Phaseplant can keep locating it? Or does Phaseplant create something new within its own ecosystem?
Glad it was helpful! :)
And hah, that question made my brain shortcircuit. Had to test it immediately - It seems as if PhasePlant saves the used samples within the patches.
Using a 96KHz file of 13.6 MB resulted in a patch size of 6.8MB, which let's me guess that the sample either gets saved at a maximum samplerate of 48KHz and/or it gets saved in a lossy format. Didn't inspect further (yet) :D
@@LAxemann Interesting. Most applications will freak if files are moved. (I'm terrible at managing files in the heat of the moment). So this is good to know :D
I'm not surprised with Phaseplant though. It's just an amazing program. I bought it over a year ago and am just digging into it after getting through a dozen others. I'm glad I ran across your site. I appreciate the extra sleuthing! Subscribed. ✌
@@Tyrell_Corp2019 🤝
Nice one, mate! I will try it, no doubts =)
♥
Yeah youre goated.
powerful stuff!
Nice video! Thank you :) The only downside of Kilohearts ecosystem is that Distortion, Phase Distortion and Bitcrush snapins cut out everything above 20k, even at higher sample rates (96 or 192kHz). It was a big disappointment when I noticed it.
Hey John, glad you liked it! And damn, I never noticed that myself!
So you’re saying it causes aliasing?
@@INeedsMoneyshe never said that
@@MrAw3sum I know he didn't write it down that's why I'm asking. Was that what he was trying to tell us? I don't get why cutting frequencies above 20k would be a bad thing besides poorly implementation of anti aliasing. Maybe you know the answer.
What’s wrong with aliasing?
Best boyo, nice vid 🫶
great video! I want more)
Super helpful!
The layout remonds me a bit of Renoise, you'd be able to do all this using that too
Huh, never heard of that! Will check it out, thanks for making me aware of it :D
Renoise is a tracker DAW. In my opinion it's more obtuse to use and generally not a great option for those who are already used to and content with their favorite DAW.
@@Vegan_Kebab_In_My_Hand Yeah, I started using it after being used to using Schism Tracker for years, never liked the more modern DAW layouts, however if we're talking editing samples you can do exactly what you seen in the video using Renoise's instrument system which is what I was trying to point out.
Hello Mate , i am Raju from India .....Saw Your Tutorial , Which is Really Awesome...... i am beginner in Synthesis Sound Desgin..... Could you please suggest best some tutorial for a phase Plant Synthesis ( beginner to Intermediate ) in a sound designer perspective ...... that would be a great help
600 🥳
I just want to figure out how to open the damn thing. I get 0 output