A simple dip in cleric can make most classes better. Add in extra turning with healing devotion and protection devotion to a Frontline class and you made it even better. A cleric can give up domains for devotion feats.
Prestige classes, and racial substitution classes ,nor bloodline class levels count towards any experience penalty Prestige classes come in the 3, 5 and 10 level varieties.
The saves thing is why we have always used the alternate rule from Unearthed Arcana for fractional base attack and base save bonuses. It prevents the BAB and saves of multiclassed characters from diverging too much from those of single classed characters.
I think you forgot about a elephant in the room of multi-classing with Monk and Paladin. These two classes have special rules that once you leave the class you are unable to return to it (Monk-pg 42, Paladin pg 45). You also have the odd rule with these classes (Bard and Barbarian are the other two) that if your alignment changes you lose your special abilities, but I guess that is for another video. Another key note is that Prestige classes count for the purpose of leaving Paladin and Monk, so there are a select few Prestige classes that actually say you can continue on in taking Monk or paladin after you take them. To drive this point home lets look at a Shadowbane Inquisitor (pg 68 Complete Adventurer). This is a Rogue/Paladin prestige class, and not a bad one to boot. To take this class you want to have 1-2 levels of Rogue and 4-5 levels of Paladin due to the skill and BAB requirements. So for a race you will want to play something that has favored class Rogue (Halfling), Paladin (Aasimar) or no favored class (Human, Half-Elf, ect). This is because if you are taking those 4 levels of paladin, you can't split them up because you can't leave it. Now in the Shadowbane Inquisitor they have a special 'Multiclassing note' (pg 69 CA) which says not only can the play go back and take levels of Paladin after leaving this prestige class, but they can freely switch between Paladin and Rogue without Penalty. So let's say you did this as a Dwarf, who's favored class is Fighter. You could take your first two levels as Rogue, then take 3 levels of Paladin without a XP penalty. Once you take that 4th level of Paladin. The Dwarf will take the experience penalty till they take the first level of Shadowbane Inquisitor. Then that multiclass note kicks in so that Dwarf can now take as many levels of Paladin or Rogue as they want, even though neither class is actually a favored class, including taking more levels of Shadowbane Inquisitor. But if that Dwarf ever takes a level of Fighter or a different Prestige Class (say Nightsong Enforcer), they will never be allowed to take another level of paladin again. As for the house rule you mentioned about prestige classes having to be a certain level apart, there is nothing to support it in the rules, those are just bad house rules IMO. For example, there are 3 level Prestige classes and some of those you only want 1 level from them, like Exotic Weapon Master. Those GMs would be punishing those players for taking one level in a Prestige class that is clearly designed for taking 1-3 levels in and then taking say a 10 level Prestige class... that is just horrible. I would have also mentioned for multi-classing and solving the skill problem the feat Able Learner for Humans (and Doppelgangers, though who really plays one of those?). There are also a select number of feats that also allow characters to freely go between Monk/Paladin and other classes as well as stack certain special abilities. Ironically Sorcerer seems to be popular. As for Barbarian/arcane casting Prestige classes, check out Rage Mage. I think it works better as Barbarian/Sorc, but you can do it Wizard. I think it is actually pretty good and I shudder to think about someone doing that and then going Frenzied Berserker.
You are right about some classes not being able to return to after leaving, but that was a little beyond the scope of the video, not a bad idea for a follow up video though. I don't think Barbarians really lose anything for an alignment change though, I'm pretty sure lawful characters just can't take levels in barbarian. You are right about prestige classes too. There are not any multiclass restrictions with them, which makes them better than base classes in a lot of ways. I'm also aware of the feats that let you swap between classes that don't normally let you swap between them. They are mostly in Complete Adventurer and Complete Scoundrel if I recall correctly. That will be for a follow up video some other time though.
@@MitchBurns Ex-Barbarians can't Rage either. Kind of defeats the point of Barbarian to me. But yeah, I thought it was a important aspect to mention. I know how it goes when you are explaining something to someone and you go 'Well, this is how multi-classing pretty much works, except for a few select cases...' and then they decide to play Paladin.
Just noticed that comment and reported it. That's the first time I've seen a spam comment that didn't have a link on here. Hopefully it will be the last, but I'm sure it won't.
A simple dip in cleric can make most classes better.
Add in extra turning with healing devotion and protection devotion to a Frontline class and you made it even better.
A cleric can give up domains for devotion feats.
That's a really good point. I hadn't considered that.
Prestige classes, and racial substitution classes ,nor bloodline class levels count towards any experience penalty
Prestige classes come in the 3, 5 and 10 level varieties.
The saves thing is why we have always used the alternate rule from Unearthed Arcana for fractional base attack and base save bonuses. It prevents the BAB and saves of multiclassed characters from diverging too much from those of single classed characters.
That's fair enough, although I personally prefer the regular rules. It just makes it feel like it's a part of being multiclassed.
In wich video explain about the saving throws when play with a multiclass character?
I thought I covered that in this video. Did I not?
I think you forgot about a elephant in the room of multi-classing with Monk and Paladin. These two classes have special rules that once you leave the class you are unable to return to it (Monk-pg 42, Paladin pg 45). You also have the odd rule with these classes (Bard and Barbarian are the other two) that if your alignment changes you lose your special abilities, but I guess that is for another video. Another key note is that Prestige classes count for the purpose of leaving Paladin and Monk, so there are a select few Prestige classes that actually say you can continue on in taking Monk or paladin after you take them.
To drive this point home lets look at a Shadowbane Inquisitor (pg 68 Complete Adventurer). This is a Rogue/Paladin prestige class, and not a bad one to boot. To take this class you want to have 1-2 levels of Rogue and 4-5 levels of Paladin due to the skill and BAB requirements. So for a race you will want to play something that has favored class Rogue (Halfling), Paladin (Aasimar) or no favored class (Human, Half-Elf, ect). This is because if you are taking those 4 levels of paladin, you can't split them up because you can't leave it. Now in the Shadowbane Inquisitor they have a special 'Multiclassing note' (pg 69 CA) which says not only can the play go back and take levels of Paladin after leaving this prestige class, but they can freely switch between Paladin and Rogue without Penalty. So let's say you did this as a Dwarf, who's favored class is Fighter. You could take your first two levels as Rogue, then take 3 levels of Paladin without a XP penalty. Once you take that 4th level of Paladin. The Dwarf will take the experience penalty till they take the first level of Shadowbane Inquisitor. Then that multiclass note kicks in so that Dwarf can now take as many levels of Paladin or Rogue as they want, even though neither class is actually a favored class, including taking more levels of Shadowbane Inquisitor. But if that Dwarf ever takes a level of Fighter or a different Prestige Class (say Nightsong Enforcer), they will never be allowed to take another level of paladin again.
As for the house rule you mentioned about prestige classes having to be a certain level apart, there is nothing to support it in the rules, those are just bad house rules IMO. For example, there are 3 level Prestige classes and some of those you only want 1 level from them, like Exotic Weapon Master. Those GMs would be punishing those players for taking one level in a Prestige class that is clearly designed for taking 1-3 levels in and then taking say a 10 level Prestige class... that is just horrible.
I would have also mentioned for multi-classing and solving the skill problem the feat Able Learner for Humans (and Doppelgangers, though who really plays one of those?). There are also a select number of feats that also allow characters to freely go between Monk/Paladin and other classes as well as stack certain special abilities. Ironically Sorcerer seems to be popular. As for Barbarian/arcane casting Prestige classes, check out Rage Mage. I think it works better as Barbarian/Sorc, but you can do it Wizard. I think it is actually pretty good and I shudder to think about someone doing that and then going Frenzied Berserker.
You are right about some classes not being able to return to after leaving, but that was a little beyond the scope of the video, not a bad idea for a follow up video though. I don't think Barbarians really lose anything for an alignment change though, I'm pretty sure lawful characters just can't take levels in barbarian. You are right about prestige classes too. There are not any multiclass restrictions with them, which makes them better than base classes in a lot of ways. I'm also aware of the feats that let you swap between classes that don't normally let you swap between them. They are mostly in Complete Adventurer and Complete Scoundrel if I recall correctly. That will be for a follow up video some other time though.
@@MitchBurns Ex-Barbarians can't Rage either. Kind of defeats the point of Barbarian to me. But yeah, I thought it was a important aspect to mention. I know how it goes when you are explaining something to someone and you go 'Well, this is how multi-classing pretty much works, except for a few select cases...' and then they decide to play Paladin.
Lol. Yeah, Paladin has probably the strictest rules about multiclassing. The monk is a close second though.
@Jamison Fernando FU
Just noticed that comment and reported it. That's the first time I've seen a spam comment that didn't have a link on here. Hopefully it will be the last, but I'm sure it won't.