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My theory for the miss delight model is that she would start out normal and follow the player around trying to tell them nicely to leave but the the player would accidentally do something to get her face broken, making her mad and starting to do the normal chase thing.
You know, I think CatNap's nightmare form with the body of bodies was scrapped not because it was too scary, but rather because it would be a nightmare to model and rig.
As a 3D character creator myself, when I saw that concept art I went, "Yo, that's metal as hell." Immediately followed by "that would take the rest of my life to model. Let alone texture and rig."
That catnap stuff is geniualy gruesome. Already this chapter has lots of stuff you wouldn't expect from the previous chapters, but the monster catnap design being made out of humans is even worse; if they still wanted to keep it more family friendly whilst still having the original concept; perhaps they could have made him out of little smilling critters plushies; with of them being the same color as the finalised design.
I’m pretty this entire chapter was meant to tell us the game isn’t family friendly, but him being made out of smiling critter plushies would be so cool.
Also I think another reason why they didn’t go with the original Nightmare CatNap design is because having your victims be apart of you is something that fits the Prototype more. They likely saved that idea for the Prototype, since it fits him more than CatNap.
@@RaptorZer0 Yeah, I feel like we are gonna see some bodies in this game; they did say that they stored them at the bottom of the facility so they'll probably keep It for the final chapter.
It probably would’ve just been the smiling critters area and if they included the toy store the dog day area would’ve probably been shorter. Plus those critters follow catnap and Ollie says the playhouse is catnaps territory so it was probably for the better the toy store wasn’t added.
When I first saw the game and Ollie talked about the playhouse being dangerous, I thought the final boss would take place there. So it would’ve been cool to instead of going from the school to the playhouse to go from the school to the toy store.
Honestly I suspect he would have been a *nightmare* (pun intended) to actual animate/render in game. Sadly sometimes a great design gets dropped due to technical limitations of the time and that definitely has that kind of vibes unfortunately
thats uh... what a concept sketch is. its a painting of the environment. sketch doesnt always mean pencil on paper. it just means a rough idea of something to be finalized later.
it’s NEVER been gruesome, sure there was a guy being hung with some organs spilling out, sure there was a character in a grinder, sure there was a door crushing someone, sure there were stains on girders when a charcter fell, sure (you get the point)
i wish they would've kept Monster Catnap being made out of humans. it wouldn't have been too gruesome since Monster Catnap is just a hallucination caused by the red smoke and not a real creature made from contorted corpses. i'm sure fans would've had fun finding a deeper meaning to it like, the people that imprisoned Catnap are now imprisoned within him or something
I’m pretty sure stuff like that does effect age ratings for movies and games (like if a kid dies in a movie but it turns out to be a nightmare then that’s allowed at least for a pg13 film if it shows the kids dream death in a bloody way) but I still think the fact that monster catnap is a hallucination isn’t enough to be able to keep marketing it to kids.
@@blendercouldren8063 oh yeah i get that. i just meant compared to what has been showed before in previous chapters (lots of blood and on-screen death; and in this chapter, human remains) plus the fact that getting a good look at Monster Catnap is difficult, other than the elevator sequence
I actually think Mob did a good job at utilizing everything in-game. For me this isn't a Security Breach moment where the unused content would make the game better or more interesting, this time it's more so just extra levels that may take more time than really needed. I love puzzles but I definitely think adding a puzzle in each and every little nook and cranny of Playcare would be a bit too much. The duck ride was really neat though, maybe it'll get added in the full release (or not at all lol). Overall I'm very happy with Ch 3, although I do think having the shrine in the Toy store would've been neat so you could just go there and see it whenever. Also the St Louis rep is really cool. My brother is going there in a couple weeks and I've been to Busch stadium a few times. Really neat stuff
When it comes to the mask, In project playtime there are a few animal masks, and underneath them the descriptions say how they were given to children at Playcare, so most likely it was planned to show the masks like abandoned outside and at the home sweet home section, or even the toy store!
I really hope that they make the prototype the most scary indie horror game character like what tetrabit was talking about with the old nightmare catnap design. I also want the death to be gruesome.
That OG Catnap design is actually insane lol. It would really be interesting what the game would look like if they decided to go full send with the gore and such. Also, I may be wrong but I think that Flashlight is the one that Poppy has when opening the fuse box
Seeing the cleaned up model in action really makes me wish we could've seen more of it in game, it is especially horryfing when moving their facial features.
6:56 hear me out , what is the clean version of Ms. Delight was to be used before she attacks the power generator , and after it somewhat explodes THEN we would see the crazy Ms. Delight model
@@Justin_MM2_YT Given the other toys have no limitations on using their mouths to eat (you can clearly see Catnap's gas nozzle in the back of his throat, he shouldn't be able to eat either yet he hasn't died of starvation so presumably he can) it seems weird Miss Delight would be the only one to have this constraint. Her face being broken almost certainly wasn't to allow her to eat, but as a consequence of the resulting fights with her sisters (possibly having her mouth forced open to try and stop her from biting someone).
@Real_FatCat_Official misinform? He said IF, so he was saying a concept. Also, Ms delight ate her sister a few weeks or months AFTER the hour of joy, not IN the hour of joy. So maybe you need to think before speaking.
the toys building is probably where we will originally meet the mini smilling critters, and when we were doing puzzles and stuff, we are forced to go to playhouse and meet dogday. So, when we finished with school, we actually get out of there and be given a key to go to toys building probably bc it has a generator to. But the devs probably scrapped it because it doesnt have the same feeling as the "dangerous playhouse" that ollie mentioned. Like basically ollie sends u a key to the toy building but he knows that he had told playhouse is a dangerous place, so that would make it obvious that ollie is evil. Forcing the player to go to the playhouse after school without any talk with ollie also seems way more terrifying. This is my theory btw
16:22 Well if Playtime started operating around 1930's there is a good chance that War department ordered them to manufacture ammunition and firearms during WW2.
. 3:34 The fact that there's a Blossom doll implies that if they want to, Cartoon Network could be canonized in the game. And people are apparently fusing Poppy Playtime with G.O.B... *Run. Hide. Fight. Whatever needs to be done about this.*
The Viewmaster unused item i would think would be used to pick up clues as to what to do in the school if you're stuck on a puzzle or something. idk, just a small thought i had on that unused item that could have been used if you found hints across the building in the form of the viewmaster slides.
The lost bits of characters they mob games posted had I think three clown sketches. The fact that there is a secret clown mask or face and also a poster for a carnival might mean we will see a clown next chapter 🎉
I think the viewmaster was going to be how the trophies worked in Chapter 2, and maybe you could've collected discs to see certain images, like concept art and stuff. And the hollow octagon is a disc.
I think the View Mater could've been an early idea for how The Hour Of Joy would've been revealed, if not just being hinted at before the big reveal at the end. Like you find it, and it has a vew images of the Hour Of Joy, just giving you enough to leave you questioning, but enough to outright reveal it yet
That CatNap stuff seem to hint at the option, that the Smiling Critters dont actually have to eat, but still have the desire. All those humans swallowed, trapped and died inside the suit.
10:53 It's probably a coincidence, since those are all secondary colors (and thus able to be results of simple mixes), and green, red, and blue were already claimed for grab-hands by previous chapters, leaving only orange, purple, and yellow as possible options for primary or secondary colored hands. Thus, so at least one new secondary would have be used as a grab-hand, and I've seen orange used with flares a lot more than yellow. This leaves only yellow and purple for the jump hand, and yellow looks far too similar to orange in a game where all of your choices have a lot of color contrast.
This is very much an off the wall idea, but I think the Viewmaster might have been the original way the player was shown the Hour of Joy. Considering most of the tape itself is still images, I could see it that Poppy would hand you over the Viewmaster instead of inserting a tape. The player would then use the item and have to click through it to see the chaos unfold during the Hour of Joy, given time to see the massacre happen within the few images that may have been saved onto it.
For me, the way to make that concept nightmare catnap (with multiple body-like texture) is by having his main face have a disturbing grin like Miss. Delight but only creepier, and a humanoid head within Catnap's mouth that looks like it is decaying, also having a disturbing grin like Miss Delight, but all of that extra disturbing, looking more disturbing.
That CatNap concept art, with the people-tail, gives me major Shin Godzilla vibes. It was probably scrapped because it seems like a nightmare (heh) to model, but my god, that would've been so freaking cool.
4:24 i love how it said "its not gruesome, its not gory, its not nightmare fuel" and then there are iconic parts of the toys getting murdered in gruesome, gory and probably scare some kiddos xD
maybe instead of miss delight there would have that clown or maybe they both are planned for the chapter but they needed to take out one so there would be - time for gameplay? and maybe thats why we have that water part that was probably planned for the old mini smilling critters puzzle
All the basic models genuinely look like they came straight out of Ban Ban, and I can’t tell whether that’s commending the Playtime team’s skills or the Ban Ban brother’s lack of them.
Thought I'd mention that the unused miss delight IS actually used. The unused model is the one used in the scenes where we see her in glimpses throughout the schoolhouse. It's hard to see but the miss delight seen in glimpses has the cleaner hair of the unused model.
I'm pretty sure that someone has pointed this out, but the original version of Nightmare Catnap, the one with the people trying to push their way out of his body.... might be a reference to Nightmare on Elf Street's Freddy Krueger. In a few of the films, he's revealed his chest to show off his latest victims as part of his body and they are still screaming.
I'm not sure Miss Delight's clean model garuntees she had a larger role. In my experience of various artistic endevors, if one wants to make something look worn or broken, they have to make the Baseline before they decide how it Might Break. True of writers who world build and crafters who add wear to cosplays and props. True of painters who layer on details and turn lines of brown into dense detailed forest with every limb bespoke. Some bent, some broken, one tree standing dead- all detailed after establishing a base shape. If I was going to model a Survivor character who was locked in a space, I'd want a baseline all rigged up to walk around, refine fabric animations, and then figure out every corner her skirt might catch on and add the tare at just the right height to tell a story.
I suppose we all forgot the family friendly themes of human experimentation and child murder. Having the body of dead kids grafted into giant toys is all good and dandy, just don't show it on the outside
As Miss Delight gameplay idea was to be she only moves in the dark, it could have been a time thing where you must solve the puzzle before it get darks with Miss Delight getting closer to you the longer you took to solve the puzzle. But that is a game in itself, a very slow one and would be a cool prequal game, with a smiley Miss Delight when you in a cleaned (before the hour of joy) game where you are testing Miss Delight before she is used with kids, with a scary ending of the game, going to the hour of joy where you are a Miss Delight trying not to be killed but "bullied" Miss Delight?
they should start using the more gruesome designs for some characters. like i think the game is suitable, especially with things like turning kids into monsters via experiments, the hour of joy, red hallucinogenic gas, etc.
I bet that viewmaster would've been found in the toy store, seeing as it's considered a toy. Perhaps it would've been involved in a puzzle where you simple just pick up image disks to progress, or tell a story. Or it could've run something more like a black-light or spyglass that reveals hidden messages. Could've been cool.
11:11 The planets (and the Sun) are connected by lines in the order they appear in the solar system Sun - Mercury - Venus - Earth - Mars - Jupiter - Saturn - Uranus - Neptune - Pluto
If you look closer into the vhs "the hour of joy" when miss delight and her sisters chase an unknown worker you can see theres a little bit of white in some of the sisters dress 2. Also if you look closely you can see some of miss delight sisters moved arms
16:15 and not to mention a fully functional railroad down about 4 feet deep with functional steam engines down thereabd one still working as a way for kids to get from the game station to the play care
4:13 so I think it would have been better to see catnap chard like in these picks as the current depiction in game seems to leave people thinking that catnap was somehow ok after the player electrocutes him then he caught fire inside and out ??? and that the prototype kills him for no reason, no Catnap is quite dead at that point it’s just that it’s body hasn’t gotten the memo yet so it can still move, catnap is probably in agony at that point so the prototype is putting him out of his misery and catnap is willingly offering himself to what he sees as his god.
13:05 i still have this on real world lol and its like very weird u put the photo changer on the top then it haves on button a lever to switch the photos u will pull it down and it switches photos i have like 4 or 5 photos changers to put and its awesome
there’s no way chapter 3 was still meant to be family friendly… DID YOU SEE DOGDAY?? i’m a seasoned horror fan and that scene made me squirm omg. i wouldn’t want my 15 yo brother to be watching that, let alone an 8 year old???
I can imagine the train puzzle could have been a robotics class or myself as a railroad fan it could have been a model train switching thing or maybe I combination like those robots you have to code in order to make it move maybe
As cool as chapter 3 was, it feels like it lost a LOT of potential due to, presumably, deadlines. I would've loved to see the normal version of Ms. Delight, the absolutely haunting Cat Nap model, the toy store, and the puzzles in the school
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I'll think about it
Wow your the best
I love ur vids, i always like seeing unused and hidden stuff >:)
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My theory for the miss delight model is that she would start out normal and follow the player around trying to tell them nicely to leave but the the player would accidentally do something to get her face broken, making her mad and starting to do the normal chase thing.
it doesn't make sense though because from the files in the game, we can know that her face is broken because she was attacked by other teachers
@@Zenith0928 could've been the plan before they changed it and added a story for it to make sense, it can happen easily.
@@Zenith0928Do they say the other teachers broke her face? I always assumed she ripped it off so she could eat.
You know, I think CatNap's nightmare form with the body of bodies was scrapped not because it was too scary, but rather because it would be a nightmare to model and rig.
a *nightmare* to rig?...
Rigging is the process used to animate 3D models.
@@Brydav_Massbear oh yeah I know that I was just making a pun because Nightmare CatNap
More so to model.
As a 3D character creator myself, when I saw that concept art I went, "Yo, that's metal as hell." Immediately followed by "that would take the rest of my life to model. Let alone texture and rig."
That catnap stuff is geniualy gruesome. Already this chapter has lots of stuff you wouldn't expect from the previous chapters, but the monster catnap design being made out of humans is even worse; if they still wanted to keep it more family friendly whilst still having the original concept; perhaps they could have made him out of little smilling critters plushies; with of them being the same color as the finalised design.
I’m pretty this entire chapter was meant to tell us the game isn’t family friendly, but him being made out of smiling critter plushies would be so cool.
I mean "monster" catnap is a Illusion made by the gas.
dimentio pfp......👋
Also I think another reason why they didn’t go with the original Nightmare CatNap design is because having your victims be apart of you is something that fits the Prototype more. They likely saved that idea for the Prototype, since it fits him more than CatNap.
@@RaptorZer0 Yeah, I feel like we are gonna see some bodies in this game; they did say that they stored them at the bottom of the facility so they'll probably keep It for the final chapter.
I really wish the toystore wasn't discontinued, really seemed cool.
Me to 😢
It probably would’ve just been the smiling critters area and if they included the toy store the dog day area would’ve probably been shorter. Plus those critters follow catnap and Ollie says the playhouse is catnaps territory so it was probably for the better the toy store wasn’t added.
When I first saw the game and Ollie talked about the playhouse being dangerous, I thought the final boss would take place there. So it would’ve been cool to instead of going from the school to the playhouse to go from the school to the toy store.
yea
then chapter 3 would be released by April…
The Original nightmare catnap is such an amazing design i wish they went through with it
yeah i'm disappointed that it wasn't used
The one used is EXTREMELY boring I think the normal catnap is scarier than the nightmare design.
It reminds me of the Leviathan from Ultrakill.
he does have a few faces on him just not all that
Honestly I suspect he would have been a *nightmare* (pun intended) to actual animate/render in game. Sadly sometimes a great design gets dropped due to technical limitations of the time and that definitely has that kind of vibes unfortunately
"Concept sketch"
Literally a full-on digital painting
That’s concept art for you.
thats uh... what a concept sketch is. its a painting of the environment. sketch doesnt always mean pencil on paper. it just means a rough idea of something to be finalized later.
Welcome to concept art!!!
Very early concept sketches mightve been simpler
As someone who made concept sketches in the past, i can confirm color is used.
it’s NEVER been gruesome, sure there was a guy being hung with some organs spilling out, sure there was a character in a grinder, sure there was a door crushing someone, sure there were stains on girders when a charcter fell, sure (you get the point)
Wait who got hung?
@@KboGamez DogDay
@@KboGamez dog day
sure there was a whole ass tape of just monsters massacring an entire workforce of people
i wish they would've kept Monster Catnap being made out of humans. it wouldn't have been too gruesome since Monster Catnap is just a hallucination caused by the red smoke and not a real creature made from contorted corpses. i'm sure fans would've had fun finding a deeper meaning to it like, the people that imprisoned Catnap are now imprisoned within him or something
There is a face on the side.
I’m pretty sure stuff like that does effect age ratings for movies and games (like if a kid dies in a movie but it turns out to be a nightmare then that’s allowed at least for a pg13 film if it shows the kids dream death in a bloody way) but I still think the fact that monster catnap is a hallucination isn’t enough to be able to keep marketing it to kids.
scary i mean
definitely agree. especially because of the dogday scene.
@@blendercouldren8063 oh yeah i get that. i just meant compared to what has been showed before in previous chapters (lots of blood and on-screen death; and in this chapter, human remains) plus the fact that getting a good look at Monster Catnap is difficult, other than the elevator sequence
I actually think Mob did a good job at utilizing everything in-game. For me this isn't a Security Breach moment where the unused content would make the game better or more interesting, this time it's more so just extra levels that may take more time than really needed. I love puzzles but I definitely think adding a puzzle in each and every little nook and cranny of Playcare would be a bit too much. The duck ride was really neat though, maybe it'll get added in the full release (or not at all lol). Overall I'm very happy with Ch 3, although I do think having the shrine in the Toy store would've been neat so you could just go there and see it whenever.
Also the St Louis rep is really cool. My brother is going there in a couple weeks and I've been to Busch stadium a few times. Really neat stuff
When it comes to the mask, In project playtime there are a few animal masks, and underneath them the descriptions say how they were given to children at Playcare, so most likely it was planned to show the masks like abandoned outside and at the home sweet home section, or even the toy store!
I really hope that they make the prototype the most scary indie horror game character like what tetrabit was talking about with the old nightmare catnap design. I also want the death to be gruesome.
Fun Fact: you could still kind of see some faces in the Catnap body.
6:26 CatNap throwing it back goddamn
That OG Catnap design is actually insane lol. It would really be interesting what the game would look like if they decided to go full send with the gore and such. Also, I may be wrong but I think that Flashlight is the one that Poppy has when opening the fuse box
Seeing the cleaned up model in action really makes me wish we could've seen more of it in game, it is especially horryfing when moving their facial features.
6:56 hear me out , what is the clean version of Ms. Delight was to be used before she attacks the power generator , and after it somewhat explodes THEN we would see the crazy Ms. Delight model
Ok
Then how did she ate her sisters in the hour of joy? Think before misinforming other people.
@@Justin_MM2_YT maybe she’s just like rammed them into her face or something idk
@@Justin_MM2_YT Given the other toys have no limitations on using their mouths to eat (you can clearly see Catnap's gas nozzle in the back of his throat, he shouldn't be able to eat either yet he hasn't died of starvation so presumably he can) it seems weird Miss Delight would be the only one to have this constraint.
Her face being broken almost certainly wasn't to allow her to eat, but as a consequence of the resulting fights with her sisters (possibly having her mouth forced open to try and stop her from biting someone).
@Real_FatCat_Official misinform? He said IF, so he was saying a concept. Also, Ms delight ate her sister a few weeks or months AFTER the hour of joy, not IN the hour of joy. So maybe you need to think before speaking.
the toys building is probably where we will originally meet the mini smilling critters, and when we were doing puzzles and stuff, we are forced to go to playhouse and meet dogday. So, when we finished with school, we actually get out of there and be given a key to go to toys building probably bc it has a generator to. But the devs probably scrapped it because it doesnt have the same feeling as the "dangerous playhouse" that ollie mentioned. Like basically ollie sends u a key to the toy building but he knows that he had told playhouse is a dangerous place, so that would make it obvious that ollie is evil. Forcing the player to go to the playhouse after school without any talk with ollie also seems way more terrifying.
This is my theory btw
Unused content and gaming 3 times for a 3rd chapter, HELL YEAH!!!
lancer real
Valve could never
chad lancer pfp, instant sub from me ❤
16:22 Well if Playtime started operating around 1930's there is a good chance that War department ordered them to manufacture ammunition and firearms during WW2.
.
3:34
The fact that there's a Blossom doll implies that if they want to, Cartoon Network could be canonized in the game. And people are apparently fusing Poppy Playtime with G.O.B...
*Run. Hide. Fight. Whatever needs to be done about this.*
The Viewmaster unused item i would think would be used to pick up clues as to what to do in the school if you're stuck on a puzzle or something. idk, just a small thought i had on that unused item that could have been used if you found hints across the building in the form of the viewmaster slides.
The lost bits of characters they mob games posted had I think three clown sketches. The fact that there is a secret clown mask or face and also a poster for a carnival might mean we will see a clown next chapter 🎉
I like how Poppy Playtime is trying to get scarier to not be like most generic horror games nowadays made to sell merch to little kids
Limon?
Limon:D
Limon >:(
Limon :3
Limon |:
Limon :0
Limon :p
5:57 giving me some man in the suit vibes
The original catnap design reminds me of the Godzilla suit incident
Same
4:50 you know the orphans are stated not to be killed
The Clownface could have been a reference to the Project Playtime map Theater where the huge Huggy Wuggy flaming head is. 10:00
4:25 Saying this about the game that has Miss Delight in it is insane.
4:55 holy fuck that’s terrifying.
Nightmare catnap : the actual model of it does keep remenants of the original concept as hands and heads are pushing from under the skin.
I think the viewmaster was going to be how the trophies worked in Chapter 2, and maybe you could've collected discs to see certain images, like concept art and stuff.
And the hollow octagon is a disc.
14:40 nice shotgun bullet
Mod games:poppy play time is suited 8 and up
Chapter 3: no
I think the View Mater could've been an early idea for how The Hour Of Joy would've been revealed, if not just being hinted at before the big reveal at the end. Like you find it, and it has a vew images of the Hour Of Joy, just giving you enough to leave you questioning, but enough to outright reveal it yet
“Crazy description” is the best line in poppy playtime next to “You’re poppy’s angel” and “The hour of joy” 13:55
4:40 such a shame that this didn't end up in the game. Would've won the number one scariest mascot horror characters
7:13 bombastic side eye
The Original nightmare catnap is such an amazing design i wish they went through with it ....
That CatNap stuff seem to hint at the option, that the Smiling Critters dont actually have to eat, but still have the desire. All those humans swallowed, trapped and died inside the suit.
10:53 It's probably a coincidence, since those are all secondary colors (and thus able to be results of simple mixes), and green, red, and blue were already claimed for grab-hands by previous chapters, leaving only orange, purple, and yellow as possible options for primary or secondary colored hands. Thus, so at least one new secondary would have be used as a grab-hand, and I've seen orange used with flares a lot more than yellow. This leaves only yellow and purple for the jump hand, and yellow looks far too similar to orange in a game where all of your choices have a lot of color contrast.
This is very much an off the wall idea, but I think the Viewmaster might have been the original way the player was shown the Hour of Joy. Considering most of the tape itself is still images, I could see it that Poppy would hand you over the Viewmaster instead of inserting a tape. The player would then use the item and have to click through it to see the chaos unfold during the Hour of Joy, given time to see the massacre happen within the few images that may have been saved onto it.
I like this idea
3:05 Am I the only one who thinks this would go hard as a desktop background?
Maybe the viewmaster as used in some sort of puzzle, like, putting the right image in front of something to reveal a item or something
For me, the way to make that concept nightmare catnap (with multiple body-like texture) is by having his main face have a disturbing grin like Miss. Delight but only creepier, and a humanoid head within Catnap's mouth that looks like it is decaying, also having a disturbing grin like Miss Delight, but all of that extra disturbing, looking more disturbing.
9:55 Most likely to be a placeholder for a clown mask for project playtime (Kinda confused why its in chapter 3 tho).
17:42 The flashlight is in the game. It is next to the generator that you turn on!
That CatNap concept art, with the people-tail, gives me major Shin Godzilla vibes. It was probably scrapped because it seems like a nightmare (heh) to model, but my god, that would've been so freaking cool.
4:36 Unironically goes hard ngl.
The devs were probably gonna but the mini smiling critters in the toy store but it possiblly interfered with the dog day section or sm
4:24 i love how it said "its not gruesome, its not gory, its not nightmare fuel" and then there are iconic parts of the toys getting murdered in gruesome, gory and probably scare some kiddos xD
The Huggy part is just a dream, while the CatNap part is irl cuz ur breathing red smoke and hallucinating.
maybe instead of miss delight there would have that clown or maybe they both are planned for the chapter but they needed to take out one so there would be - time for gameplay? and maybe thats why we have that water part that was probably planned for the old mini smilling critters puzzle
DO YOU KNOW HOW TO MAKE A GLILD CHESSE
The concept for catnap looks so much like a castlevania boss
All the basic models genuinely look like they came straight out of Ban Ban, and I can’t tell whether that’s commending the Playtime team’s skills or the Ban Ban brother’s lack of them.
I like how you say “you know this is unused but lets break it and put it in the game” 😊
Thought I'd mention that the unused miss delight IS actually used. The unused model is the one used in the scenes where we see her in glimpses throughout the schoolhouse. It's hard to see but the miss delight seen in glimpses has the cleaner hair of the unused model.
I'm pretty sure that someone has pointed this out, but the original version of Nightmare Catnap, the one with the people trying to push their way out of his body.... might be a reference to Nightmare on Elf Street's Freddy Krueger. In a few of the films, he's revealed his chest to show off his latest victims as part of his body and they are still screaming.
Hey, the sticker of Huggy coming out of the static TV is the one already in ch3!
I'm not sure Miss Delight's clean model garuntees she had a larger role. In my experience of various artistic endevors, if one wants to make something look worn or broken, they have to make the Baseline before they decide how it Might Break.
True of writers who world build and crafters who add wear to cosplays and props. True of painters who layer on details and turn lines of brown into dense detailed forest with every limb bespoke. Some bent, some broken, one tree standing dead- all detailed after establishing a base shape.
If I was going to model a Survivor character who was locked in a space, I'd want a baseline all rigged up to walk around, refine fabric animations, and then figure out every corner her skirt might catch on and add the tare at just the right height to tell a story.
Me waiting for un used stuff fro Mob
This guy:this is my third video
I like how you played the clip of Mommy Long Legs and Miss Delight When You Said The Game Is Not Gruesome Or Gory
Why did Andy's profile picture get me so bad 😂 8:05
I suppose we all forgot the family friendly themes of human experimentation and child murder. Having the body of dead kids grafted into giant toys is all good and dandy, just don't show it on the outside
09:56 The clown here may be a reference to one of the scrapped toys mentioned in the "10 Lost Secrets in Poppy Playtime Chapter 2" video
the thought of making chapter 3 so scary that even you think it's too scary
I physically cannot hear that ad background music without thinking of @mandaloregaming ‘s Mystery of the Druids highlight reels.
Bro i love your videos, keep going!
As Miss Delight gameplay idea was to be she only moves in the dark, it could have been a time thing where you must solve the puzzle before it get darks with Miss Delight getting closer to you the longer you took to solve the puzzle. But that is a game in itself, a very slow one and would be a cool prequal game, with a smiley Miss Delight when you in a cleaned (before the hour of joy) game where you are testing Miss Delight before she is used with kids, with a scary ending of the game, going to the hour of joy where you are a Miss Delight trying not to be killed but "bullied" Miss Delight?
"I think its funny that one of the most iconic unused graphics of this game was just the result of some messing around Minecraft:
I think chapter 3 , was suppose to have full player model , the devs had a plan to import the project playtime player model to base game
they should start using the more gruesome designs for some characters. like i think the game is suitable, especially with things like turning kids into monsters via experiments, the hour of joy, red hallucinogenic gas, etc.
You know if you go back to chapter 1 at the end of the game threes a lemon and if you touch it will say “ Lemon”?
I bet that viewmaster would've been found in the toy store, seeing as it's considered a toy. Perhaps it would've been involved in a puzzle where you simple just pick up image disks to progress, or tell a story. Or it could've run something more like a black-light or spyglass that reveals hidden messages. Could've been cool.
because the toy store wasnt in the game as a place 2 go, i had fun w/ makin its basement area in a fic and that areas baddie
11:11
The planets (and the Sun) are connected by lines in the order they appear in the solar system
Sun - Mercury - Venus - Earth - Mars - Jupiter - Saturn - Uranus - Neptune - Pluto
Catnap Nightmare concept art was inspired by Shin gojira
i think the red and blue puzzle thing are magnets, since the polarities of the magnets are usually depicted as red and blue
If they released a low poly version of Chapter 3 where it was just the testing textures, that'd be awesome to play through.
the clown is the main antagonist for pp chapter 4
the train thing that was gonna be in the school couldve perhaps been something like the trolly problem?
If you look closer into the vhs "the hour of joy" when miss delight and her sisters chase an unknown worker you can see theres a little bit of white in some of the sisters dress
2. Also if you look closely you can see some of miss delight sisters moved arms
Imagine if the final chapter had you fighting against a toy with a SPAS-12 shotgun lol
16:15 and not to mention a fully functional railroad down about 4 feet deep with functional steam engines down thereabd one still working as a way for kids to get from the game station to the play care
2:00 HOLY FREAKING CRAP WHAT?!?!
That’s a sketch???-
6:16 Now I Want The FULL Model (I don't think that would be possible though)
Bro, you forgot Miss Delight's scrapped walking animation which is more elegant (makes her more creepy)
4:13 so I think it would have been better to see catnap chard like in these picks as the current depiction in game seems to leave people thinking that catnap was somehow ok after the player electrocutes him then he caught fire inside and out ??? and that the prototype kills him for no reason, no Catnap is quite dead at that point it’s just that it’s body hasn’t gotten the memo yet so it can still move, catnap is probably in agony at that point so the prototype is putting him out of his misery and catnap is willingly offering himself to what he sees as his god.
17:50 yeah i saw that flashlight somewere in the school when you need to pull the shelf to unlock the door😊
i am waiting for the day when you're covering a horror game, to then jumpscare the viewer after the intro
13:05 i still have this on real world lol and its like very weird u put the photo changer on the top then it haves on button a lever to switch the photos u will pull it down and it switches photos i have like 4 or 5 photos changers to put and its awesome
6:00 “I always come back” ah catnap
I suspect that the clown face was going to be the old main villain before catnap was made
maybe
there’s no way chapter 3 was still meant to be family friendly… DID YOU SEE DOGDAY?? i’m a seasoned horror fan and that scene made me squirm omg. i wouldn’t want my 15 yo brother to be watching that, let alone an 8 year old???
They should’ve kept the Teaser 2 version of CatNap. Maybe it’ll be a skin for him in Project: Playtime.
17:46 you can find this flashlight on the floor of the gas station, next to the purple hand pad
Catnap being made out of humans is some Ultrakill type stuff lol
I can imagine the train puzzle could have been a robotics class or myself as a railroad fan it could have been a model train switching thing or maybe I combination like those robots you have to code in order to make it move maybe
As cool as chapter 3 was, it feels like it lost a LOT of potential due to, presumably, deadlines. I would've loved to see the normal version of Ms. Delight, the absolutely haunting Cat Nap model, the toy store, and the puzzles in the school