Broken Kill Counts in Classic Serious Sam (Part 2)

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 347

  • @ivanm2225
    @ivanm2225 5 ปีที่แล้ว +613

    If you use the serious bomb near that cannon that clips into the ground, would it kill it?

    • @decino
      @decino  5 ปีที่แล้ว +371

      You know, I completely forgot about that because of the playthrough where I refused to use it. To answer your question: yes, you can kill the cannon like that. Great thinking! 1092+X/1095+X for The Grand Cathedral it is.

    • @LinkinPark4Ever1996
      @LinkinPark4Ever1996 4 ปีที่แล้ว +69

      ​​@@decino does it also work for the ones stuck in the template rooms?

    • @Poyraz891_xx
      @Poyraz891_xx ปีที่แล้ว +1

      ​@@decinoı love you King gamer is super gamer thank you decino awesome King super good gamer ı very very love you decino!

    • @BartholomewFrothingham
      @BartholomewFrothingham 7 หลายเดือนก่อน

      @@Poyraz891_xx 🤑

    • @LinkinPark4Ever1996
      @LinkinPark4Ever1996 4 วันที่ผ่านมา

      ​@@decino
      or maybe they're too far away

  • @tippo78
    @tippo78 5 ปีที่แล้ว +779

    Decino supported Croteam by showing the broken spawners
    Croteam rewards supporters by putting them in the game
    Decino as a big head in SS4 confirmed...
    ...unless they forget to trigger his spawn

    • @thesuperpunmaster6369
      @thesuperpunmaster6369 4 ปีที่แล้ว +61

      They better make sure to template him too

    • @DeisFortuna
      @DeisFortuna 4 ปีที่แล้ว +46

      Actually, they should do it, then make his entity a victim of a lot of these for a teleport spawner. And then make the teleport spawner moot by having the teleported entity still be in bounds before teleportation.

  • @FrameRater
    @FrameRater 5 ปีที่แล้ว +467

    10:18 I have never, ever seen a Kamikaze die without exploding before. I had no idea that was even possible.

    • @l0m-dev
      @l0m-dev 5 ปีที่แล้ว +44

      Ikr?

    • @decino
      @decino  5 ปีที่แล้ว +156

      I was also shocked when I noticed that while editing. Pleasant surprise!

    • @kernelbug2294
      @kernelbug2294 2 ปีที่แล้ว +28

      Holy moly this is kind of big foot / UFO footage stuff!

  • @PrincessGrouchy
    @PrincessGrouchy 5 ปีที่แล้ว +499

    They... Actually used your video to fix the spawners. Wow, grats.

    • @XRADU97
      @XRADU97 5 ปีที่แล้ว +55

      They did the same for the hd version? Better question there are broken spawners in the hd version?

    • @AntonioPredator
      @AntonioPredator 4 ปีที่แล้ว +12

      @Princess Grouchy how do you know?

    • @KoffeeDoggo
      @KoffeeDoggo 4 ปีที่แล้ว +28

      @@AntonioPredator 12:22

    • @bokbliner
      @bokbliner 10 หลายเดือนก่อน

      The HD version use the broken spawner fights.
      The spawners only got in Revolution version. ​@@XRADU97

  • @user-hy3bk1ct5h
    @user-hy3bk1ct5h 5 ปีที่แล้ว +326

    Decino: uploads serious sam analytical video
    Croteam: *Sweats in Croatian*

    • @tommy8058
      @tommy8058 5 ปีที่แล้ว +3

      Hahaha.👍😂

    • @ireneparkin3360
      @ireneparkin3360 5 ปีที่แล้ว +29

      I hope that they learnt their lesson for Serious Sam 4.

    • @GeddysGaming
      @GeddysGaming 5 ปีที่แล้ว +17

      @@ireneparkin3360 yeah, if they want 100k units on screen they better fix their spawners haha

  • @XzMondayNightzX
    @XzMondayNightzX 5 ปีที่แล้ว +236

    Rest in peace wall running kamikaze. He's still screaming to this day, 17 years later. Amen my headless exploding brother. Amen.

    • @urielseptim910
      @urielseptim910 4 ปีที่แล้ว +5

      Wait a minute. How would he, or any other kamikaze, scream without a head?

    • @Tuxedo2680
      @Tuxedo2680 3 ปีที่แล้ว +8

      @@urielseptim910 You know those bombs they're carrying at the end of their arms?... They're actually explosive speakers. 😉

    • @ThatEffinMonke
      @ThatEffinMonke 3 ปีที่แล้ว +2

      "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!"

    • @daemonspudguy
      @daemonspudguy ปีที่แล้ว

      ​@@Tuxedo2680nope. They have a life control unit where their head should be, which includes a crude speaker.

  • @heckheckheck
    @heckheckheck 5 ปีที่แล้ว +248

    Serious Sam: The Broken Encounter.

    • @demogorgonzola
      @demogorgonzola 5 ปีที่แล้ว +18

      We need to introduce Sam to Fix It Felix.

  • @theblekedet6467
    @theblekedet6467 5 ปีที่แล้ว +236

    loving that pained grunt sound effects man

    • @flash4354
      @flash4354 5 ปีที่แล้ว +14

      Aaugh...

    • @hansleberwurst8825
      @hansleberwurst8825 5 ปีที่แล้ว +32

      Especially how it changes depending on the number of broken spawners.

    • @theblekedet6467
      @theblekedet6467 5 ปีที่แล้ว +6

      @Adam Demeter Uooghh.

    • @urielseptim910
      @urielseptim910 4 ปีที่แล้ว +11

      Little known fact: It comes from the developers watching the video.

  • @burnout3148
    @burnout3148 5 ปีที่แล้ว +171

    when ever i see a yellow background on the thumbnail i go 👀

    • @Smokecall
      @Smokecall 5 ปีที่แล้ว +8

      Our teacher comes with another lesson

  • @xato495
    @xato495 5 ปีที่แล้ว +137

    croteam is the only developer that still cares about their games over 17 years no matter how small audience playing it currently
    i was in shock, when developer answered me to help with my problem

  • @audiosurfarchive
    @audiosurfarchive 5 ปีที่แล้ว +97

    "So he will run against the wall _for all eternity_ "
    Truly the worst fate for *AAAAAAAAAAAAAAAAAAAAAA* Kamikaze.

    • @nooraldeen_2004
      @nooraldeen_2004 ปีที่แล้ว +1

      You can go out of bounds without cheating, but you can't reach it because the sample room is too far away

  • @UneasiestDaisy
    @UneasiestDaisy 5 ปีที่แล้ว +78

    Imagine how much harder this game would be if all the spawners worked

  • @Dwars
    @Dwars 5 ปีที่แล้ว +79

    I didn't even know Classics: Revolution was updated! The developers using your videos as a bit of a guide for bugfixing is awesome too! I bet they might use this one too now, heheh.

  • @VaterOrlaag
    @VaterOrlaag 5 ปีที่แล้ว +26

    9:03 I remember being super impressed by the fake reflective floor when playing this back in the day.

  • @daskampffredchen
    @daskampffredchen 5 ปีที่แล้ว +30

    decino : Makes video on broken spawners
    croteam : Write that down

  • @kizmetmars
    @kizmetmars 5 ปีที่แล้ว +40

    decino, wanting to know the future success of his Serious Sam runs goes to a fortune teller. He asks, "Fortune teller, what can you tell me, what will I see, how will I do?" The Fortune teller starts looking at her crystal ball, "mmm... ahh... mnnnn..." "What, what do you see?" "It's cloudy, hard to tell... I see... you're aiming your gun, but... nothing targeted... I see, danger, traps maybe... it's still too cloudy... oh... OH, oh no!" "What?!" decino ask's in anticipation, "What is it? Am I going to succeed? Am I going to get all kills and secrets?!" The fortune teller stops scrying and looks decino dead in the eyes and says, "it's all becoming Kleer to me now..."

    • @Laki99000
      @Laki99000 5 ปีที่แล้ว +7

      10/10 horror story

  • @jonne7725
    @jonne7725 5 ปีที่แล้ว +90

    I don't understand why they didn't build in a failsafe that would alert the level maker if spawners didn't have anything targeting it or no template

    • @ireneparkin3360
      @ireneparkin3360 4 ปีที่แล้ว +17

      I'm surprised that they didn't play each level with the level triggers enabled.

    • @linusgustafsson2629
      @linusgustafsson2629 ปีที่แล้ว +5

      It would make sense to let the editor just go through them all and check if they are correct.
      But that is only if you want to make it easier on the map designers. You could also tell them to git gud.

  • @onlywithbuts1781
    @onlywithbuts1781 5 ปีที่แล้ว +48

    It's crazy cause i think that if they implemented a code that would basically state " If this trigger does not activate anything, delete upon startup " it would automatically exclude the kill required from the kill count which would fix the problem without having to manually remove it in editor.
    Of course it would still load upon importing the map in again, but it would simply never be active spawner.
    Usually triggers tend to be in database only if they do anything, sadly the case here is - it still counts them regardless.
    Awesome vid! I knew there must have been some tricky parts too ^_^ glad i wasn't wrong.

    • @ИванСнежков-з9й
      @ИванСнежков-з9й 5 ปีที่แล้ว +20

      It should be feature of the editor to warn when there are unconnected triggers.

    • @bilateralrope8643
      @bilateralrope8643 5 ปีที่แล้ว +3

      @@ИванСнежков-з9й Yes, that's how I'd do it. Automated checks wouldn't catch all the broken spawners, but they would catch most of them.
      But how many people really care about them ?

  • @lazycat9731
    @lazycat9731 5 ปีที่แล้ว +43

    croteam loves torturing 100% speedrunners

  • @erubianwarlord8208
    @erubianwarlord8208 5 ปีที่แล้ว +14

    god its like each dev had their own spawn system

  • @MrEvilbyte
    @MrEvilbyte 5 ปีที่แล้ว +44

    RIP monsters that never got to spawn.
    You will be ...... sorely ...... missed?
    Heh

  • @Kilgorx
    @Kilgorx 5 ปีที่แล้ว +21

    My brain at 3:30 am
    *BROKEN KILL COUNTS IN CLASSIC SERIOUS SAM*

  • @lunarlicorice
    @lunarlicorice 3 ปีที่แล้ว +6

    i believe the reason why spawners set to 0 still spawn enemies is an oversight. 0 must default to the usual spawn number, which is one, but the kill count doesn't account for this and only uses the number set in the spawner.

  • @Laki99000
    @Laki99000 5 ปีที่แล้ว +10

    Great SS analysis video again! I had no idea that there were so many broken kills in TSE. TSE feels rushed because of that. But oh well. Thanks for playing TFE and TSE and for making analysis videos for them!
    10:16 I didn't know that Kamikaze has a death animation. I thought it explodes when it dies every time.

  • @sabbirshafiul7090
    @sabbirshafiul7090 5 ปีที่แล้ว +7

    The sound of decreasing kill count is funny. Sounds like Sam is constipating :D
    Anyway, loved the video.

  • @georgeheilman885
    @georgeheilman885 5 ปีที่แล้ว +3

    You might be a serious nerd for going out of your way to get maximum kills, but there's nothing wrong with that; you know your stuff, and it's what makes your videos worthwhile.

  • @GarrettChan
    @GarrettChan 5 ปีที่แล้ว +17

    Should have left this comment earlier... I really want to know why there's one kill and one secret in the prologue... You can get that kill if you watch the whole prologue, but not that secret, which is really annoying. Of course, Valley of the Jaguar breaks the 100% secret anyway, so probably it's not that bad. Anyway, really love these videos :D BTW, I'm working on that stupid bouncy room on Level 3 now, so please bless me, my majestic Decino.

    • @Laki99000
      @Laki99000 5 ปีที่แล้ว +4

      That secret in prologue is a leftover Colt secret in Hatshepsut. Colt isn't there but Trigger is so that's a broken secret.

  • @ianbridge3270
    @ianbridge3270 5 ปีที่แล้ว +5

    Croteam should be paying you, bro. Lots of work. Great job.
    Also loved "lonesome guffy" lol.

  • @thekosti4
    @thekosti4 5 ปีที่แล้ว +16

    We need more Serious Sam😢
    You've made the most interesting walkthrough I have ever seen

  • @ItsHyomoto
    @ItsHyomoto 9 หลายเดือนก่อน +3

    These videos have always stuck with me because I think about what could Croteam have done? I used to think simple validation was all that was needed, to be fair these mistakes originated in the level editor. In-game the simplest change to fix the most spawners would be to not include spawners without templates in the calculation. Or so I thought. But now I think the issue is Croteam never considered what the kill counts mean to the player. All they really needed to do was only increment the kill count when an enemy spawns: that would've fixed all the broken spawners and seems more inline with how the kills are presented to the player given some awkward spawn criteria and mapping mistakes.

  • @XtReMz98
    @XtReMz98 5 ปีที่แล้ว +12

    The more you know, with Decino!

  • @DustyEchozy
    @DustyEchozy 5 ปีที่แล้ว +3

    *Plays Serious Sam on Serious*
    Kleer Skeletons: We are about to end this man's career.

  • @QuakeGamerROTMG
    @QuakeGamerROTMG 5 ปีที่แล้ว +3

    I've been waiting for this one, my curiosity is now cured.

  • @aria9600
    @aria9600 5 ปีที่แล้ว +4

    I really enjoy this video, the first one of these made me subscribe after all. Must be a lot of work, thank you!

  • @atlassarnosian555
    @atlassarnosian555 5 ปีที่แล้ว +4

    Oh boy, if you ever do a Sam 2 vid, godspeed figuring out just how many enemies there are

  • @kayvann1359
    @kayvann1359 5 ปีที่แล้ว +8

    Loving these series

  • @mihailviloev8662
    @mihailviloev8662 5 ปีที่แล้ว +4

    Monumental work again. Now lets get to the ss: fusion :D

  • @aceshighdueceslow
    @aceshighdueceslow 5 ปีที่แล้ว +2

    that's pretty cool that the devs saw your video and fixed the spawns, not everyone would do that

  • @ZackRToler
    @ZackRToler 7 หลายเดือนก่อน

    These videos have really made me want to replay these games. I can't remember for certain. But it was either Serious Sam: The First Encounter or Unreal that was the first computer game I ever played as a kid when we finally got a family computer in the house. Before, the only games I ever played were SNES, Sega Genesis and N64. It's got a special place in my heart and I enjoy seeing such niche behind the scenes like videos like this in games.

  • @SpysCr3ed
    @SpysCr3ed 5 ปีที่แล้ว +1

    One of the rare quality content vids, such exciting stuff men

  • @GMDTheOnyxGuyEizzX
    @GMDTheOnyxGuyEizzX 5 ปีที่แล้ว +2

    In fact, there's a broken secret which was fixed in HD remakes (I'm talking about invincibility in Valley of the Jaguar)

  • @maksinima
    @maksinima 5 ปีที่แล้ว +3

    I always thought that in Serious Sam must be more enemy than it have! So thats why... wow..

  • @Neo-vz8nh
    @Neo-vz8nh 2 ปีที่แล้ว +1

    You can go out of the bond on almost every map expect the Elephant Atrium, so you can kill the non template spawners.
    In The City of the Gods, you can jump out thru the ceiling at the first secret cannon.
    In Serpent Yards, you can do the same before the last room.
    This things are seems like they hole on the ceiling but they just lead to the out of bonds.
    Note: some of the out of bonds on some maps need you to die, so it must be done in multiplayer.

  • @maxilchev6884
    @maxilchev6884 5 ปีที่แล้ว +1

    Great analysis video, man. I bet CroTeam were waiting for this too so they can fix their TSE spawners.

  • @SageFigaro
    @SageFigaro 5 ปีที่แล้ว +1

    i appreciate all this extra info for some of the classics! been really enjoying your videos, nice to watch to distract myself from some of the trolls i accidentally read on twitter lol.

  • @tomez3738
    @tomez3738 5 ปีที่แล้ว +4

    Another day, another broken kill

  • @Isaacfess
    @Isaacfess 5 ปีที่แล้ว +2

    Yeah! Thanks for making another one of these! Since Serious Sam 2 is a pretty long game, I don't think you should do the kill counts in that if you want to keep your sanity.

  • @creaturetypesorcery
    @creaturetypesorcery 5 ปีที่แล้ว +1

    I love this kind of video, that goes deep on a subject! Good job!

  • @Roxor128
    @Roxor128 4 ปีที่แล้ว +1

    Seems what the developers really needed was a "find broken spawners" function or script in their level editor. Though, that might run afoul of the Halting Problem, given it would be essentially a program analysing a program.

  • @prelaxyz3974
    @prelaxyz3974 10 หลายเดือนก่อน +2

    a bit late to the party but I just realised that when you spawn in at Sierra de Chiapas you already have 1 kill out of 223... they fixed it in Serious Sam revolution so that you spwan with 0 kills out of 222... but still haven't fixed the 27 other broken spawners

  • @agbrenv
    @agbrenv 4 ปีที่แล้ว +2

    I think the HD remakes also fixed a lot of the broken spawners, especially in the First Encounter, I think you can get all kills in the majority of the levels and I think 7 out of the 12 in the Second Encounter

  • @Nebula_Protogen752
    @Nebula_Protogen752 8 หลายเดือนก่อน +3

    Does Croteam even know how thier own level editor work half the time?

  • @user-dc9zo7ek5j
    @user-dc9zo7ek5j 5 ปีที่แล้ว +10

    Very strange, Croteam usually develop their tools very well, or atleast they said they do. What about HD versions of those games, do they have broken spawners ?

    • @decino
      @decino  5 ปีที่แล้ว +10

      HD still has some broken spawners, but not as many as the classics.

  • @doctorqrow3452
    @doctorqrow3452 4 ปีที่แล้ว +2

    Funny how you don't notice all the fucked up spawners when you're getting swarmed by the already ridiculous enemy count.

  • @chamberkingston7609
    @chamberkingston7609 4 ปีที่แล้ว +1

    At this point, those busted numbers are a novelty.

  • @almipopp5152
    @almipopp5152 5 ปีที่แล้ว +2

    Amazing birthday present thank you Decino!!!

    • @decino
      @decino  5 ปีที่แล้ว +2

      Happy birthday!

    • @almipopp5152
      @almipopp5152 5 ปีที่แล้ว +1

      @@decino thanks! it was a good one

  • @brett8094
    @brett8094 5 ปีที่แล้ว +4

    keep up these amazing videos!

  • @midnightlycanfox6280
    @midnightlycanfox6280 5 ปีที่แล้ว +1

    Part 1 was fascinating learning how Serious Sam's spawners work.
    Part 2 comes around & I immediately feel strongly disappointed.

  • @zenx3855
    @zenx3855 3 ปีที่แล้ว

    I was looking for more of you’re videos because I watched them all already I had no clue you did any on serious Sam.

  • @Hypernova99
    @Hypernova99 5 ปีที่แล้ว +1

    I love your video's! I havent gotten around to serious sam yet. Im planning on playing it after quake 2.

  • @ShMokou
    @ShMokou 5 ปีที่แล้ว +2

    Serious 100% Series - Serious Sam in a nutshell.
    Broken Kill Counts in Series - Serious Sam out of nutshell.

  • @tommy8058
    @tommy8058 5 ปีที่แล้ว +11

    Or in a nutshell:
    There is no fun in broken spawn.
    (Or in that pun).😀
    Anyway, thanks for analysing this decino.👍👊🤘❤

  • @estate86
    @estate86 3 ปีที่แล้ว

    its unbeliveable amount of effort goes into this video

  • @shirohimayumikira234
    @shirohimayumikira234 4 ปีที่แล้ว

    Truly a detailed explanation that I may see more often. These broken spawners are very likely to be fixed by Croteam as they work on Serious Sam Classics Revolution more and more.

    • @decino
      @decino  4 ปีที่แล้ว +3

      They fixed them for The First Encounter. No news about TSE yet.

  • @Neon_Henchman
    @Neon_Henchman 4 ปีที่แล้ว

    Wow your video was used by Croteam/Alligator Pit to fix these broken spawns? Yeah I'd be honored too.
    Nice informational couple of videos.

  • @samragsdale2301
    @samragsdale2301 5 ปีที่แล้ว +3

    You think they'd have some kind of audit tool that would look for spawners with no targets or mismatched stuff in other ways that would fix these kinds of things.

  • @coachi286
    @coachi286 5 ปีที่แล้ว +5

    Love this type of video

  • @uegeywcewhdvsdge318
    @uegeywcewhdvsdge318 4 ปีที่แล้ว +1

    Being from croatia myself its pretty cool to see croatians can make well recieved games

  • @wadmodderschalton5763
    @wadmodderschalton5763 4 ปีที่แล้ว

    I wish to see something similar to both broken Serious Sam kill count videos, but this time focusing on unused things (items, monsters & decorations) from the maps in the official DOOM IWADs, namely the following official products:
    - The Ultimate DOOM
    - DOOM II Hell on Earth
    - Master Levels for DOOM II
    - Final DOOM: TNT Evilution
    - Final DOOM: The Plutonia Experiment
    - No Rest for the Living
    I wish to see an analysis on the unused map things in the Classic DOOM games sometime soon.

  • @aldiboronti
    @aldiboronti 5 ปีที่แล้ว

    Another great behind-the-scenes video. Note to Croteam, playtest, playtest, playtest.

  • @newdoom3
    @newdoom3 5 ปีที่แล้ว +45

    but are u serious enough to do Serious Sam 2, Serious mode, Seriously?

  • @lovecraftcat
    @lovecraftcat 5 ปีที่แล้ว +7

    I thought classics revolution was abandonware

    • @GodOfGamingBG
      @GodOfGamingBG 5 ปีที่แล้ว +5

      it was, till about a month ago, go check it out, its out of early access finally and bright island is finished too

  • @marioramirez7579
    @marioramirez7579 5 ปีที่แล้ว +2

    The thumbnail looks like the guy is trying to cut his pizza with his chainsaw.

    • @Dwars
      @Dwars 5 ปีที่แล้ว +6

      It's for when you encounter those kinds of pizzas that your regular pizza cutter can't get through.

    • @lazycat9731
      @lazycat9731 5 ปีที่แล้ว +2

      @@Dwars Pizza time: Serious edition

  • @RomanOrekhov
    @RomanOrekhov 5 ปีที่แล้ว +3

    I wonder are we going to have, as an honour, your big-headed version in SS Revolution or anywhere? Would be fun if your spawner will be broken))

  • @Kokuyous3ki
    @Kokuyous3ki 3 หลายเดือนก่อน

    4 years ago. Damn, time flies.

  • @JMPDev
    @JMPDev 2 ปีที่แล้ว

    That’s really awesome that your video led to them being fixed :)

  • @WW-zt1zs
    @WW-zt1zs 5 ปีที่แล้ว +4

    You forgot broken Cyberdemon spawner in Tower of Babel my friend. Yes, let's milk this joke

    • @decino
      @decino  5 ปีที่แล้ว +6

      Ecks dee dee dee dee dee.

  • @jordanfoster2955
    @jordanfoster2955 5 ปีที่แล้ว

    I love these in depth videos

  • @spaicrab5327
    @spaicrab5327 5 ปีที่แล้ว +8

    Oh hell yeah another yellow background video!

  • @parashkevdraganov2395
    @parashkevdraganov2395 5 ปีที่แล้ว +2

    I love your work.

  • @biscuitdog1256
    @biscuitdog1256 4 ปีที่แล้ว +1

    Am I the only one that laughs at the grunts whenever kills are taken off?

  • @Ashurion-Neonix
    @Ashurion-Neonix 5 ปีที่แล้ว +1

    What the courtyards of Gilgamesh!

  • @mrmario1283
    @mrmario1283 3 ปีที่แล้ว +2

    this got me to buy 7 serious sam games

  • @librarianseraphim3934
    @librarianseraphim3934 5 ปีที่แล้ว +12

    6:01 Cyber T H I C C

    • @coqito583
      @coqito583 5 ปีที่แล้ว

      Thiccodemon

  • @Robomorons
    @Robomorons 5 ปีที่แล้ว +2

    At least they learned their lesson with the HD ports, right?
    Right?
    RIGHT!?

    • @decino
      @decino  5 ปีที่แล้ว +2

      Somewhat.

    • @whatkindofnonameisthat
      @whatkindofnonameisthat 5 ปีที่แล้ว +1

      Yes, but not 100%, because few both encounters levels still has these broken spawners

  • @king__iopa6841
    @king__iopa6841 4 ปีที่แล้ว

    That's a very informative video! I was always wondering if there was smth wrong with kill counts in the two encounters, now that wraps it up! Now I just wonder if the HD remakes have the same broken counts as well. Will you ever do the same analysis for them in the future?

    • @decino
      @decino  4 ปีที่แล้ว +2

      I won't, but HD did fix some of them. Not all.

  • @nfwrambo
    @nfwrambo 2 ปีที่แล้ว

    You shouldn’t be so hard on yourself, you’re not a chainsaw freak, you’re a chainsaw specialist!

  • @Corpseplower
    @Corpseplower 5 ปีที่แล้ว +4

    decino intro, but every other word is replaced with "serious"

  • @DesertThing
    @DesertThing 3 ปีที่แล้ว +1

    I love this game so much but hate how broken it is

  • @flashbanghere168
    @flashbanghere168 4 ปีที่แล้ว

    Thank god they fixed the broken spawners in the HD remake like in the first level of the second encounter you can finally get all the kills 187/187 on serious (In the classic you can get 196 kills on serious so they also fixed but also removed some spawners? ).

  • @ireneparkin3360
    @ireneparkin3360 5 ปีที่แล้ว +2

    So I did the maths and the second encounter is missing 177 kills because Croteam didn't tag them to triggers.

    • @OleksandrSlepnov
      @OleksandrSlepnov 5 ปีที่แล้ว +2

      Now do it for both FE and SE

    • @ireneparkin3360
      @ireneparkin3360 4 ปีที่แล้ว

      @@OleksandrSlepnov the remake or the original?

  • @nooraldeen_2004
    @nooraldeen_2004 2 ปีที่แล้ว

    2:33 You can go out of bounds without cheating, but you can't get to the model room in order to kill a kamikaze stuck in order to get 685/688 kills in the model room because it is too far to reach without cheating. Monsters that you can get without cheating are included 684 out of 688 and 3:28 a fourth level as well. One of the kamikaze is stuck in a model room you can go out of bounds but also the model room is too far to get kills 205/215 you can't get to it without cheating because the model room is too far monsters that you can kill are included 204 out of 215

  • @tanekheath5323
    @tanekheath5323 5 ปีที่แล้ว +13

    Have you ever thought of doing user submitted serious sam levels like what you are doing with doom levels?

    • @decino
      @decino  5 ปีที่แล้ว +15

      Yeah, that sounds like fun.

    • @ozziemahboi
      @ozziemahboi 4 ปีที่แล้ว +1

      decino Then where are they?

  • @cpov1
    @cpov1 4 ปีที่แล้ว

    These videos show that the number of intended enemies in these games is redundant after a certain point.

  • @pock3ts137
    @pock3ts137 ปีที่แล้ว +1

    I wonder if Croteam ever got around to fixing the broken spawns in the second encounter. Also have you played the first encounter since they fix the broken spawners? Probably a neat experience for a pro like you, after years and years playing on serious, now having to play these levels how they were originally meant

    • @jess648
      @jess648 9 หลายเดือนก่อน

      a lot of those spawns had higher tier enemies even

  • @whatkindofnonameisthat
    @whatkindofnonameisthat 5 ปีที่แล้ว +1

    Amazingly

  • @Renhorable
    @Renhorable 5 ปีที่แล้ว

    oh I hope we will get videos about SS2 and 3

  • @linhero797
    @linhero797 3 ปีที่แล้ว

    I just realized that some of these maps share names with Doom maps other then The Tower of Babel.

  • @АннаЗинурова
    @АннаЗинурова 4 ปีที่แล้ว +3

    Will you do "Part 3" about "SS:BFE"?

    • @decino
      @decino  4 ปีที่แล้ว +2

      I don't even know if BFE has broken spawners.

    • @BuIlDaLiBlE
      @BuIlDaLiBlE 4 ปีที่แล้ว

      Part 3 is supposed to be about SS2 actually :P
      I'm not sure if these newer games have broken spawns either since they use scripts.

  • @kieranodea771
    @kieranodea771 3 ปีที่แล้ว

    Man i feel like this video didn't get the views it should of. I can only imagine how much work went into making it.