For combo 2, can that be any other ignisters in your starting hand or does it only work with Achichi and Doyon? Great video, loving the mathmech @Ignister deck.
Any 2 of achichi, pikari, doyon will work since they can add each other. For ex, if you had achichi and pikari, you can just add doyon with achichi. If you had pikari and doyon, you can use ai meet you to add achichi, then achichi can add hiyari (extender needed since you didnt add reborn with pikari)
Thank you for this awesome video. Been watching all your @ignister vids and made the deck myself. Can you make more vids on how to win going second? Unless I go first, I can’t pop off with the combos
Have you seen th-cam.com/video/zPkj5ggpkdU/w-d-xo.html Most of the games here are going second. Usually going second is knowing when to use your handtraps (knowing where the chokepoints of your opponents deck is) and ending the game with Accesscode OTK. I will definitely try to make more going second videos tho!
@@terceseht6345 it’s funny you mention this, I actually finished watching that video an hour ago! Really good btw. I’ve been playing pure mathmech for a while and liked the spice of an @ignister deck. Looking forward to all the new videos. Also a great video idea could be you making a series of showing your views the “choke points” of every deck because my timing sucks in using my hand traps lol
Starting to make some videos on how to handtrap opponents th-cam.com/video/ulMrumdKtDk/w-d-xo.html lmk if there’s any deck you want to know how to play against in general!
It can be hiyari, circular, anything that special summons. The main idea behind the first combo is make 4k arrival after templar resolves (which usually leaves one monster leftover after), use reborn for templar. This means you have templar (link 3) and monster left over (link 1), so you need one more link 1 material to make a link 5 darkfluid hence needing one more extender
Combo 1: Normal Achichi add pikari/doyon (whichever is missing) Link achichi into infant Use field to summon doyon and add achichi back Link both into cyberse wickid Summon pikari with field and add buru with wickid Add reborn Link into Transcode talker Summon buru, send danmari Transcode summons wickid Link into templar Use field to summon achichi Link into infant Resolve both templar and infant effects Summon back 3, including buru and pikari Synchro into wind pegasus with buru and pikari and summon pikari back with buru Use pikari effect on pegasus then xyz Albertian to add circular Circular sends nabla Albertian summons nabla which summons diameter and circular activates to add superfactorial Link templar and one other monster (besides infant) into firewall Reborn templar and link everything else into arrival Set superfactorial Combo 2 is exactly the same. However, instead of sending danmari, you send pikari (since you’re missing it). Then you summon it back with splash mage (dont summon transcode) and use pikari to synchro with buru. This allows you to use pikaris effect since buru does not negate it. Everything is pretty much the same
Yeah the combos are great and all, but you can already end on darkfluid + arrival + danmari in grave with a single achichi/pikari (1 card combo). The three card combos seem redundant at this point because you'd be adding a lot of bricks (nabla, diameter, superfactorial, equation). I think focusing on arrival/danmari + darkfluid with just a single card is more effective than trying to also force superfactorial in. It would be more effective if you just played mathmech at that point.
@@rafe100 it's really complicated and uses most of your extra deck, I recommend just looking it up because it can get really chaotic trying to convey it in text. That is also assuming you go uninterrupted.
There’s roughly 13 starters and I brick maybe 1/10 games. If you want it to be less bricky, feel free to take out red reboot and some handtraps to replace with more ai meet you. You can also use the decklist in this video th-cam.com/video/KaovjtMe5uU/w-d-xo.html, it drops nabla and diameter (the bricks) for equation and subtraction making the deck a lot less bricky (but the end boards are weaker)
This is very well made. Nice.
For combo 2, can that be any other ignisters in your starting hand or does it only work with Achichi and Doyon? Great video, loving the mathmech @Ignister deck.
Any 2 of achichi, pikari, doyon will work since they can add each other. For ex, if you had achichi and pikari, you can just add doyon with achichi. If you had pikari and doyon, you can use ai meet you to add achichi, then achichi can add hiyari (extender needed since you didnt add reborn with pikari)
Back with the nostalgic music
Super helpful, thank you :)
Yo, u plan on making ignister with the new firewall support?
Haha yea just came back to show off the new firewall support in new vid!
@@terceseht6345 Just got the noti for it. Can't wait to see what you've been cookin man👀
Thank you for this awesome video. Been watching all your @ignister vids and made the deck myself. Can you make more vids on how to win going second? Unless I go first, I can’t pop off with the combos
Have you seen th-cam.com/video/zPkj5ggpkdU/w-d-xo.html Most of the games here are going second. Usually going second is knowing when to use your handtraps (knowing where the chokepoints of your opponents deck is) and ending the game with Accesscode OTK. I will definitely try to make more going second videos tho!
@@terceseht6345 it’s funny you mention this, I actually finished watching that video an hour ago! Really good btw. I’ve been playing pure mathmech for a while and liked the spice of an @ignister deck. Looking forward to all the new videos. Also a great video idea could be you making a series of showing your views the “choke points” of every deck because my timing sucks in using my hand traps lol
Oh that’s a really good idea! Maybe I’ll make a short on chokepoints soon, but might wait a bit since new cards/decks are coming out soon 😂
Starting to make some videos on how to handtrap opponents th-cam.com/video/ulMrumdKtDk/w-d-xo.html lmk if there’s any deck you want to know how to play against in general!
@@terceseht6345 awesome!! I would really like to see how to beat a turn 1 mathmech full board.
In the first combo what would you count as an “extender”.
It can be hiyari, circular, anything that special summons. The main idea behind the first combo is make 4k arrival after templar resolves (which usually leaves one monster leftover after), use reborn for templar. This means you have templar (link 3) and monster left over (link 1), so you need one more link 1 material to make a link 5 darkfluid hence needing one more extender
@@terceseht6345 thanks a lot for the explanation, I saw your latest video and saw another example of it. Thanks for the combos, appreciate it.
Sorry for my greedy request. Can you make combo with text? Bcs i see your video i cant catch up at all.
Combo 1:
Normal Achichi add pikari/doyon (whichever is missing)
Link achichi into infant
Use field to summon doyon and add achichi back
Link both into cyberse wickid
Summon pikari with field and add buru with wickid
Add reborn
Link into Transcode talker
Summon buru, send danmari
Transcode summons wickid
Link into templar
Use field to summon achichi
Link into infant
Resolve both templar and infant effects
Summon back 3, including buru and pikari
Synchro into wind pegasus with buru and pikari and summon pikari back with buru
Use pikari effect on pegasus then xyz Albertian to add circular
Circular sends nabla
Albertian summons nabla which summons diameter and circular activates to add superfactorial
Link templar and one other monster (besides infant) into firewall
Reborn templar and link everything else into arrival
Set superfactorial
Combo 2 is exactly the same. However, instead of sending danmari, you send pikari (since you’re missing it). Then you summon it back with splash mage (dont summon transcode) and use pikari to synchro with buru. This allows you to use pikaris effect since buru does not negate it. Everything is pretty much the same
@@terceseht6345thank you sorry to make you comment so long
Pode por favor escreve os nomes dos monstros do deck
Effect Veiler 2
Hiyari 1
Maxx C 3
Achichi 3
Ash Blossom 3
Bururu 3
Mathmech Sigma 1
Mathmech Nabla 1
Pikari 3
Doyon 1
Mathmech Diameter 1
Mathmech Circular 3
Gatchiri 1
Cynet Mining 3
Ai meet you 2
@Ignister AI Land 2
Called by the grave 2
Crossout designator 1
Aidle reborn 1
Forbidden Droplet 1
Impermanece 1
Mathmech Superfactorial 1
Red Reboot 2
Wind pegasus 1
Mathmech Laplacian 1
Mathmech Alembertian 1
Link Spider 1
Dark Infant 2
Cyberse Wickid 1
Update Jammer 1
Splash mage 1
Transcode Talker 1
Dark Templar 1
Heatsoul 1
AccessCode Talker 1
Firewall Dragon Darkfluid 1
The Arrival 1
Yeah the combos are great and all, but you can already end on darkfluid + arrival + danmari in grave with a single achichi/pikari (1 card combo). The three card combos seem redundant at this point because you'd be adding a lot of bricks (nabla, diameter, superfactorial, equation).
I think focusing on arrival/danmari + darkfluid with just a single card is more effective than trying to also force superfactorial in. It would be more effective if you just played mathmech at that point.
How do I do all that with a one card combo ?
@@rafe100 it's really complicated and uses most of your extra deck, I recommend just looking it up because it can get really chaotic trying to convey it in text. That is also assuming you go uninterrupted.
@@Masterslam999can you link a good video I can’t find one for that specific combo
it's too bricky i think
There’s roughly 13 starters and I brick maybe 1/10 games. If you want it to be less bricky, feel free to take out red reboot and some handtraps to replace with more ai meet you.
You can also use the decklist in this video th-cam.com/video/KaovjtMe5uU/w-d-xo.html, it drops nabla and diameter (the bricks) for equation and subtraction making the deck a lot less bricky (but the end boards are weaker)