[TAS] One must imagine the Kid happy in 500 quadrillion years

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  • เผยแพร่เมื่อ 1 ม.ค. 2025

ความคิดเห็น • 138

  • @1_1bman
    @1_1bman 2 วันที่ผ่านมา +215

    sorry to be annoying but can you post an explanation somewhere other than twitter

    • @ponikgd
      @ponikgd 2 วันที่ผ่านมา +30

      niko

    • @Nick-pu8jg
      @Nick-pu8jg  2 วันที่ผ่านมา +186

      dw, i completely get that
      to try to give a brief overview of everything:
      the start is set up in a way where if you ever snap onto the platform you are stuck and have to reset, this forces you to enter the setup by jumping through the platform without getting snapped onto it and (more importantly) only leaves one possible way to make progress
      in order to reach the warp you need to jump off of the top-right-most vine which is covered in minispikes
      the only way to survive the minispikes when jumping off of the vine is to have hfpi, which while facing left retains your full hitbox but when facing right (after jumping off of the vine) makes the hitbox 1px slimmer, allowing you to get past the minispikes
      in order to get hfpi one has to use the blue ice block right after the start of the setup, though since it is covered by a spike can only be used with vfpi
      the way to use the ice to get hfpi is, before landing on the ice dont move, when landing on the ice jump and hold right, this moves you 0.2px horizontally, but also introduces a tiny amount of error, this error is what is required to get hfpi
      every five ice vfpi bhops you move about 0.00000000000006px horizontally due to the error, and since you need to move 0.1px with this you have to do this just about 1,666,666,666,667 times
      however, since you also move 0.2px to the right every vfpi bhop, you get forced off of the block every five jumps and need to correct your align, this can only be done with the block almost directly above the setup, though it is too high to reach directly
      in order to reach it you need to use the two lower vines to the right, the block can only be reached by jumping off of the right vine and then using a doublejump, meaning you need to maintain your doublejump the whole time until you are able to reach the vfpi spot again, which also means there are no conventional methods of keeping your doublejump without being restricted to fulljumps only until you jump off of the right vine
      the vines are placed on killer blocks, meaning you can only jump off of them from 1px underneath the block since you are not given the align of the block; this severely restricts your options to just one, keep doing fulljumps until things eventually line up correctly
      when doing a fulljump from the vfpi spot to the lower vine you get there with a valign of .5, but the vstring does not line up correctly for you to be able to jump off of the right vine, though getting back to the lower vine with a fulljump you end up moving down about 0.000000000000056px toward the valign of .1 you actually need, meaning you need to do about 10,714,285,714,286 of these vine jumps to be able to correct your align and do five more vfpi bhops to drift your x position further
      each of these vine fulljumps takes 44 frames (or 0.88s), meaning to correct your align you spend about 9,428,571,428,571.68s => 298,978.04y
      doing this 1,666,666,666,667 times to move 0.1px horizontally results in a final time of around 498,296,733,333,432,992.68y

    • @CreativeUsername0
      @CreativeUsername0 2 วันที่ผ่านมา +56

      ​@@Nick-pu8jgcould you repeat that

    • @redcrewmate1813
      @redcrewmate1813 2 วันที่ผ่านมา +1

      @CreativeUsername0 dw, i completely get that
      to try to give a brief overview of everything:
      the start is set up in a way where if you ever snap onto the platform you are stuck and have to reset, this forces you to enter the setup by jumping through the platform without getting snapped onto it and (more importantly) only leaves one possible way to make progress
      in order to reach the warp you need to jump off of the top-right-most vine which is covered in minispikes
      the only way to survive the minispikes when jumping off of the vine is to have hfpi, which while facing left retains your full hitbox but when facing right (after jumping off of the vine) makes the hitbox 1px slimmer, allowing you to get past the minispikes
      in order to get hfpi one has to use the blue ice block right after the start of the setup, though since it is covered by a spike can only be used with vfpi
      the way to use the ice to get hfpi is, before landing on the ice dont move, when landing on the ice jump and hold right, this moves you 0.2px horizontally, but also introduces a tiny amount of error, this error is what is required to get hfpi
      every five ice vfpi bhops you move about 0.00000000000006px horizontally due to the error, and since you need to move 0.1px with this you have to do this just about 1,666,666,666,667 times
      however, since you also move 0.2px to the right every vfpi bhop, you get forced off of the block every five jumps and need to correct your align, this can only be done with the block almost directly above the setup, though it is too high to reach directly
      in order to reach it you need to use the two lower vines to the right, the block can only be reached by jumping off of the right vine and then using a doublejump, meaning you need to maintain your doublejump the whole time until you are able to reach the vfpi spot again, which also means there are no conventional methods of keeping your doublejump without being restricted to fulljumps only until you jump off of the right vine
      the vines are placed on killer blocks, meaning you can only jump off of them from 1px underneath the block since you are not given the align of the block; this severely restricts your options to just one, keep doing fulljumps until things eventually line up correctly
      when doing a fulljump from the vfpi spot to the lower vine you get there with a valign of .5, but the vstring does not line up correctly for you to be able to jump off of the right vine, though getting back to the lower vine with a fulljump you end up moving down about 0.000000000000056px toward the valign of .1 you actually need, meaning you need to do about 10,714,285,714,286 of these vine jumps to be able to correct your align and do five more vfpi bhops to drift your x position further
      each of these vine fulljumps takes 44 frames (or 0.88s), meaning to correct your align you spend about 9,428,571,428,571.68s => 298,978.04y
      doing this 1,666,666,666,667 times to move 0.1px horizontally results in a final time of around 498,296,733,333,432,992.68y

    • @bobloblockedin
      @bobloblockedin 2 วันที่ผ่านมา +15

      ​@@Nick-pu8jgbros message was cut off 😭

  • @asheep7797
    @asheep7797 2 วันที่ผ่านมา +158

    Something something floating point makes you go 0.00000000000006 units higher something something when you reach a certain height you can reset the height progress to dock like, 0.00000000000006 from the x coordinate something something when you're high enough and far enough you can jump to the next vine and do the manouvre.

  • @Dissonance_e
    @Dissonance_e 2 วันที่ผ่านมา +280

    I beat this but forgot to record

    • @KinataKnight
      @KinataKnight 2 วันที่ผ่านมา +21

      hypercam crashed during my run so i had nick throw together this tas

    • @arivbf
      @arivbf 2 วันที่ผ่านมา +6

      Try comprehending the size of that recording

    • @Julian-o6h
      @Julian-o6h 2 วันที่ผ่านมา +15

      Same but my computer broke afterwards because of the 837363553.81542e GB recording. 😢

    • @PVZzombieguy
      @PVZzombieguy วันที่ผ่านมา +10

      I'm so fucking dumb i read it as "I beat to this but forgot to record"

    • @MrSluFa
      @MrSluFa วันที่ผ่านมา +6

      @@PVZzombieguyNO NO NON O. O N ON PLEASE. NO

  • @moonworks7517
    @moonworks7517 16 ชั่วโมงที่ผ่านมา +6

    Don't know why the comment section is filled with kids making jokes and referencing their favourite videogames, this is seriously cool and I love this kind of insane TAS that abuses miniscule bugs to do seemingly simple tricks. Thanks for sharing this!

    • @KinataKnight
      @KinataKnight 10 ชั่วโมงที่ผ่านมา +1

      this guy gets it

    • @chungo.
      @chungo. 6 ชั่วโมงที่ผ่านมา +1

      you can say geometry dash it's okay

  • @tom_the_animator
    @tom_the_animator 2 วันที่ผ่านมา +51

    I thought this was a 16 ~ 13yo video that youtube started to recommend but nope, 21 hours ago

    • @trentcard
      @trentcard วันที่ผ่านมา +4

      happy new year

    • @tom_the_animator
      @tom_the_animator วันที่ผ่านมา +4

      @trentcard happy new year

  • @potato-sa1ad
    @potato-sa1ad 2 วันที่ผ่านมา +164

    average gd level in 2024

    • @1MadJack1
      @1MadJack1 วันที่ผ่านมา +20

      Basically Theoretically possible levels list

    • @veejk-gn4op
      @veejk-gn4op วันที่ผ่านมา +15

      most creative gd platformer

    • @ElPastalero
      @ElPastalero 21 ชั่วโมงที่ผ่านมา +3

      award for most uncreative comment!

    • @JimmyJoshBuster
      @JimmyJoshBuster 19 ชั่วโมงที่ผ่านมา +7

      @@ElPastalero award for most uncreative reply!

    • @ElPastalero
      @ElPastalero 19 ชั่วโมงที่ผ่านมา

      at least im old enough to use this website unlike you

  • @KinataKnight
    @KinataKnight 2 วันที่ผ่านมา +41

    Just the right amount of difficulty, for people like us.

  • @VoidGravitational
    @VoidGravitational 2 วันที่ผ่านมา +10

    Props to the gamer who played this game for 498296733333432960 years just to finish one level.

  • @timeblade
    @timeblade 2 วันที่ผ่านมา +35

    You could tell me this video is 10+ years old and I would believe you.

    • @LemonPoppyMuffin
      @LemonPoppyMuffin 2 วันที่ผ่านมา +2

      lol I thought it said 16 years ago...

    • @timeblade
      @timeblade 2 วันที่ผ่านมา +1

      @ Same

    • @verizonGD
      @verizonGD 2 วันที่ผ่านมา +1

      my brain really thought it was 20 years old 🤦

  • @DT_Worlds_Strongest_Goth
    @DT_Worlds_Strongest_Goth 2 วันที่ผ่านมา +24

    This is peak game design

  • @Patashu
    @Patashu วันที่ผ่านมา +4

    This is like constructing a Turing machine in a puzzle game except the only thing it calculates is pain

    • @nataliexists
      @nataliexists 9 ชั่วโมงที่ผ่านมา +1

      best comment

  • @zwx21
    @zwx21 2 วันที่ผ่านมา +7

    wow nick new tas i cannot believe my favorite tas is back hello!

  • @ChazaMazza_
    @ChazaMazza_ วันที่ผ่านมา +6

    "let your brother on when you finish that level"

  • @turkey_sandwhich
    @turkey_sandwhich วันที่ผ่านมา +4

    imagine doing all that just to miss the jump at the end

  • @Luisguy1
    @Luisguy1 11 ชั่วโมงที่ผ่านมา

    This looks like something everyone would be reccommended after 15 years

  • @neanut235
    @neanut235 วันที่ผ่านมา +3

    shout out to the guy who played 500 quadrillion years to record this

  • @Jajathegreat11
    @Jajathegreat11 2 วันที่ผ่านมา +4

    'Timmy, mom said it's MY turn on the XBOX!!!'

  • @nataliexists
    @nataliexists 9 ชั่วโมงที่ผ่านมา +1

    floating point moment

  • @flyingBlooper
    @flyingBlooper วันที่ผ่านมา +7

    Why can't the kid just use his cape to fly to the end? Is he stupid?

    • @Welowas
      @Welowas 8 ชั่วโมงที่ผ่านมา +1

      The Kid can't obtain a cape flying license until he is 18 years old but who'd wanna wait that long if you could just do this for a measly couple quadrillion years?

  • @whit3cat
    @whit3cat วันที่ผ่านมา +1

    "one last level, i promise"

  • @mrstarspack
    @mrstarspack 2 วันที่ผ่านมา +2

    Bro achieved the goal of his life. being that guy....

  • @poodloo2180
    @poodloo2180 15 ชั่วโมงที่ผ่านมา +1

    I think that’s a world record.

  • @hplove9189
    @hplove9189 2 วันที่ผ่านมา +1

    Beautiful

  • @HanssenChin
    @HanssenChin วันที่ผ่านมา

    This feels like something you would see 13 years ago

  • @llawrwrwry
    @llawrwrwry วันที่ผ่านมา +2

    Bibically accurate gd sll level

    • @ratewcropolix
      @ratewcropolix 18 ชั่วโมงที่ผ่านมา

      SHUT UP PLEASEEE IM BEGGING YOU NEVER SPEAK AGAIN

  • @MinusNC
    @MinusNC 2 วันที่ผ่านมา

    man I love systems or levels that require a long time to beat

  • @purpldanial
    @purpldanial วันที่ผ่านมา

    i wanna maker kid goes through eternal limbo

  • @riiiiiibcage
    @riiiiiibcage 6 ชั่วโมงที่ผ่านมา

    me and the birds by duster

  • @catoplasm
    @catoplasm 2 วันที่ผ่านมา +4

    sisyphus

  • @Sam_Hue
    @Sam_Hue 22 ชั่วโมงที่ผ่านมา

    Pannenkoek levels of building up speed, except it’s not building speed

  • @prestontheruler9332
    @prestontheruler9332 22 ชั่วโมงที่ผ่านมา

    why does the shape kind of look like weird al from that Albuquerque animation

  • @Wess64IDK
    @Wess64IDK วันที่ผ่านมา

    imagine failing to do that last manouvre

  • @itryen7632
    @itryen7632 วันที่ผ่านมา

    Mental.

  • @vv01dy
    @vv01dy 15 ชั่วโมงที่ผ่านมา

    Dead intertent theory

  • @Kunding143
    @Kunding143 วันที่ผ่านมา

    why does this look like a video from 12 years ago

  • @fractalgeometry2
    @fractalgeometry2 วันที่ผ่านมา

    Thought this was some weird ahh album cover when i looked at the thumbnail

    • @nivthebiv
      @nivthebiv 15 ชั่วโมงที่ผ่านมา

      looks like you'd prefer an astronaut by hum

    • @jupiter776
      @jupiter776 12 ชั่วโมงที่ผ่านมา

      Weezer?

  • @someperson7491
    @someperson7491 วันที่ผ่านมา

    if this was gd hitboxes this would be at least 500 septillion times easier

  • @RichConnerGMN
    @RichConnerGMN 9 ชั่วโมงที่ผ่านมา

    yeah

  • @iateseventeenfriesatonce
    @iateseventeenfriesatonce วันที่ผ่านมา +1

    can we get that in real time

  • @kornsuwin
    @kornsuwin 2 วันที่ผ่านมา +1

    real

  • @nekocat34
    @nekocat34 22 ชั่วโมงที่ผ่านมา

    Post full clear vid please

  • @wizzyard7170
    @wizzyard7170 2 วันที่ผ่านมา +24

    wth this is just modern day geometry dash

    • @foodynooby
      @foodynooby 2 วันที่ผ่านมา +2

      literally what are you talking about this game is ancient

    • @sonicwaveinfinitymiddwelle8555
      @sonicwaveinfinitymiddwelle8555 2 วันที่ผ่านมา +5

      @@foodynooby he means average platformer level

    • @taha-e3q
      @taha-e3q 2 วันที่ผ่านมา +2

      needle gameplay

    • @GDDoppio
      @GDDoppio 2 วันที่ผ่านมา

      Bro

    • @foodynooby
      @foodynooby วันที่ผ่านมา +3

      @taha-e3q the term needle comes from one of these fangames 💔💔💔💔

  • @Cocotheepicpugdog
    @Cocotheepicpugdog วันที่ผ่านมา

    joe meteri desh 2.2

  • @Exsavitator
    @Exsavitator 2 วันที่ผ่านมา

    me when technically possible

  • @MendaMendol
    @MendaMendol วันที่ผ่านมา

    my ass thought this was a gd level🙏

  • @hiimIan1872
    @hiimIan1872 วันที่ผ่านมา

    was it worth it

  • @nightglide_
    @nightglide_ 2 วันที่ผ่านมา +1

    average platformer extreme demon on geometry dash

  • @Micha-Hil
    @Micha-Hil วันที่ผ่านมา +1

    HE'S JUST A GUY

  • @codingfiregod
    @codingfiregod 2 วันที่ผ่านมา

    alright who wanna beat this

  • @angoPR1
    @angoPR1 วันที่ผ่านมา

    This is the hardest fan made level for a game I’ve seen besides geometry dash is ppll and pppll

    • @KinataKnight
      @KinataKnight วันที่ผ่านมา

      The GD tpll stuff is silly. afaict the "hardest" ones are just absurdly high fps or distance levels. You can trivially get endless difficulty that way. The goal of my game was to maximum difficulty under reasonable constraints: vanilla static objects only, first screen only, standard framerate.

    • @MinusNC
      @MinusNC วันที่ผ่านมา

      @@KinataKnightframerate beyond 240fps no longer works properly now

    • @KinataKnight
      @KinataKnight วันที่ผ่านมา

      @MinusNC Hmm, but the game (ran on idealized hardware) registers arbitrarily fast clicks right? That's disanalogous from something like the I Wanna engine where each key can only have one action per frame.

    • @MinusNC
      @MinusNC วันที่ผ่านมา

      @@KinataKnight true

    • @r3ked272
      @r3ked272 วันที่ผ่านมา

      ​@KinataKnight it's not trivial in gd, you need to do some pretty clever stuff with triggers to get that far. it's basically a challenge for the creators

  • @terabyte6903
    @terabyte6903 2 วันที่ผ่านมา

    why.

  • @nickalusoliveira117
    @nickalusoliveira117 13 ชั่วโมงที่ผ่านมา

    Average PPLL level (not TPLL)

  • @ZtingWray16
    @ZtingWray16 วันที่ผ่านมา

    i thought this was geometrh dash

  • @NoenD_io
    @NoenD_io 2 วันที่ผ่านมา

    Whats this game

    • @creativegamer_03
      @creativegamer_03 2 วันที่ผ่านมา +1

      I Wanna Be The Guy

    • @GDDoppio
      @GDDoppio 2 วันที่ผ่านมา

      Mb jtool no?

    • @cocoakitteh
      @cocoakitteh 3 ชั่วโมงที่ผ่านมา

      ​@@GDDoppio it's not Jtool, it's an IWBTG fangame engine, like Yuuutu engine (assuming this was made using GM8)

  • @remalemadingdong
    @remalemadingdong 2 วันที่ผ่านมา

    whar

  • @SnipingIsAGoodJobMate
    @SnipingIsAGoodJobMate 14 ชั่วโมงที่ผ่านมา

    Just do it first try next time it aint that hard

  • @9vlc
    @9vlc 2 วันที่ผ่านมา

    i love IEEE 754

  • @EimysGD
    @EimysGD วันที่ผ่านมา

    Looks like geometry dash

    • @PancakeOBJ
      @PancakeOBJ 9 ชั่วโมงที่ผ่านมา +3

      no it doesnt.

    • @EimysGD
      @EimysGD 5 ชั่วโมงที่ผ่านมา

      @PancakeOBJ like a plat. level

  • @1980woodpixie
    @1980woodpixie วันที่ผ่านมา

    Do not use mediafire

    • @Needle_Satan
      @Needle_Satan 9 ชั่วโมงที่ผ่านมา

      Why?

    • @1980woodpixie
      @1980woodpixie 8 ชั่วโมงที่ผ่านมา

      @@Needle_Satan It opens sketchy tabs automatically.

    • @Needle_Satan
      @Needle_Satan ชั่วโมงที่ผ่านมา

      @@1980woodpixie yes, but it's not a big deal at all. Just close the tab lol

  • @j-man4317
    @j-man4317 วันที่ผ่านมา

    Looks like geometry dash

    • @jupiter776
      @jupiter776 วันที่ผ่านมา +8

      i wanna be the guy (the gd level) and it's consequences on the internet