i never understood the tier lists on this game... each character has stun strings that leads to a tons of damage. Even jin has a couple of ones and they put him on low tier...
Jin doesn't have stuff like this. Neither do Bruce, King, Asuka or Jack-5, for that matter. All of these characters feel castrated when compared to the characters appearing in this video.
I always love that even mid and low tier characters in Tekken 5 usually have at least one move or setup that they can use to BS you to death. I'm pretty sure i can remember Roger Jr doing a techtrap a lot with launch -> 1+2,3+4 -> u/f+3+4 that would completely ruin your day if you walked into it. Plus the AGF damage as a wall ender was just comical in T5
i remember roger jr could use their unblockable for a tech roll catch in t5. though not sure how effective that really was cause i only played bots lol
Please continue to do this type of videos. Personally people piss me off when they say: Tekken 5 and Tekken 5Dr were the most balanced tekken! This is a beautiful content for showing old balancing systems and old character moves! Oh and don't forget Roger: -F n 1 on block and near a wall. -CD1 at the wall -db3 launches (db3 f4,3,2 or you can go for oki with df1+2 after some hits, i don't remember very well) -u3,3 helicopter wallcombo after f1,2,1 ch (F1,2,1 u3,3 bb u3,3 1,2 df1+2 or something like that. If im not mistaken you can do cd1 after u3,3 resplat) -throw game very similar to king's. This is disgusting if you think to the old throw break frame windows -df2 ch launches -df4 starts very fast and for a mid that hit very low and tracks a bit is perfect -king's wavedash (yes they can do it even in tekken 7. Imagine a kangaroo wavedashing at you and doing a tombstone) -King's df1,2 (a bit better maybe) -king's 1,21 and 2,1 -(maybe even for roger) in 2,1 string if the last punch hits ch 2,1 is guaranteed (kings still has this in tekken 7, even for 1,2,1) Roger can buffer his grabs after 1 . 1,2 . 1,2,1 . 2.1 etc like king Lee: Hitman 4 launches with dickjab into ws3,3 -his jab start at 8 -safe df2 -old shredder kicks -old uf3+4 and hitman uf3 animations check also his hopknee when you want if i remember well is i14 an intro does f3:3:3 of TTT2 Violet
Gotta love Julia's 1,2,1 where it's an 8f CH launcher, the 2nd hit is only -10, there's other string extensions if you want to threaten a punish attempt and the last hit actually will never come out unless it will connect so even though it should be mad unsafe if you can't CH confirm it, it'll be at worst -10
tekken 5 is goated i swear i remember all this scumbag stuff happening in the arcade and i was like aslong as i have a wall i'm godlike cause i was playing raven lol. also should bring up the tech window in t5 made it so teching after hitting the ground just wasn't a smart move in general raven could do after qct 3+4 (which only existed as that command in 5 and 5.1 but super nerfed....) d/b4, b3 and if you teched you got hit by the b3 and your char was on one knee to where f4 was free and you did half life this game made you aware of all chars.... i played anna too and she was considered bad but the moves she shared with nina were still just as good and her wall damage was also lol
7:44 OH BOY THE OLD TIMES. this was the most satisfying wall combo for me. Hard as fuck to get it reliably. I miss when combos were really situational... in tekken 7 everything is optimal already: the best carry always finds the wall. It wasnt like this before
This was the game for me that showed how behind Tekken had fallen graphically and gameplay wise to its competitors. Dead or Alive 2 Ultimate, Dead or Alive 3.2(UK version), Virtua Fighter 4 & Virtua Fighter 4 Evolution are all better games than Tekken 5. Tekken’s historical prominence had long faded, 3 being a long distant memory.
Yeah the trick is that 1,2,1 can't cancel into Albatross by itself but it can cancel into Flicker by holding back. Flicker can then cancel into Albatross with 1+2 so fast that you don't even see Flicker come out
Well waddya know,it’s dominated by mishimas,the most broken characters in the series that have always been programmed that way. There is no such thing as nerfing a Mishima. I don’t respect Mishima users.
This game is perhaps the most fun to return to simply because of the sheer amount of absurd characters.
Every old game is like that
This and tag 2. Broken characters in older tekken games make them fun because winning there no longer matters 😂
Jinpachi was the first to discover heat engager 😂
Steve's Tekken 5 Prologue: "The Mishima Zaibatsu will never make another monster like me!"
Tekken 5 competitive scene: "Promise?"
Jinpachi can kill you with a combo twice 😂
Twice is being respectful, he can kill you over and over again.
And have we talked about the juggle reset?
@@ignaciojohnjoy🤣🤣🤣
I swear, every character has at least one way to absolutely melt healthbars in this game
i never understood the tier lists on this game... each character has stun strings that leads to a tons of damage. Even jin has a couple of ones and they put him on low tier...
Jin doesn't have stuff like this. Neither do Bruce, King, Asuka or Jack-5, for that matter. All of these characters feel castrated when compared to the characters appearing in this video.
@@Leadblast As bad jin is in tekken 5, he can use a hopkick or his electric launcher (- * | \1) and u can do a half life combo.
Do one for tekken 4 please. Although it's mostly gonna be jin, steve and a bit of nina
I second this. Or show characters most optimal combos/ wall combos
Jinpachi being so strong means they saw the rest of the cast and went, "Yeah, this is normal power level. We need something better."
Tekken 5.0 was the one game with the Four Horsemen of Apocalypse - Steve, Nina, Bryan and Feng.
I always love that even mid and low tier characters in Tekken 5 usually have at least one move or setup that they can use to BS you to death.
I'm pretty sure i can remember Roger Jr doing a techtrap a lot with launch -> 1+2,3+4 -> u/f+3+4 that would completely ruin your day if you walked into it. Plus the AGF damage as a wall ender was just comical in T5
i remember roger jr could use their unblockable for a tech roll catch in t5. though not sure how effective that really was cause i only played bots lol
Please continue to do this type of videos. Personally people piss me off when they say: Tekken 5 and Tekken 5Dr were the most balanced tekken! This is a beautiful content for
showing old balancing systems and old character moves!
Oh and don't forget
Roger:
-F n 1 on block and near a wall.
-CD1 at the wall
-db3 launches (db3 f4,3,2 or you can go for oki with df1+2 after some hits, i don't remember very well)
-u3,3 helicopter wallcombo after f1,2,1 ch (F1,2,1 u3,3 bb u3,3 1,2 df1+2 or something like that. If im not mistaken you can do cd1 after u3,3 resplat)
-throw game very similar to king's. This is disgusting if you think to the old throw break frame windows
-df2 ch launches
-df4 starts very fast and for a mid that hit very low and tracks a bit is perfect
-king's wavedash (yes they can do it even in tekken 7. Imagine a kangaroo wavedashing at you and doing a tombstone)
-King's df1,2 (a bit better maybe)
-king's 1,21 and 2,1
-(maybe even for roger) in 2,1 string if the last punch hits ch 2,1 is guaranteed (kings still has this in tekken 7, even for 1,2,1)
Roger can buffer his grabs after 1 . 1,2 . 1,2,1 . 2.1 etc like king
Lee:
Hitman 4 launches with dickjab into ws3,3
-his jab start at 8
-safe df2
-old shredder kicks
-old uf3+4 and hitman uf3 animations
check also his hopknee when you want if i remember well is i14
an intro does f3:3:3 of TTT2 Violet
P.S you can do CD1 near a wall after f1,2,1 ch with roger.
try like f1,2,1ch CD1 AND CD1 again (is a bit strict)
also worth noting roger's hellsweep that is -14 unparriable and deals 1/3 dmg without a wall, basically half with wall
It would be excellent to have a re-release of this and the choice of three balance patches or versions, this, 5.1, and Dark Resurrection.
The fact that Steve can drain more than half in three hits is intimidating
Gotta love Julia's 1,2,1 where it's an 8f CH launcher, the 2nd hit is only -10, there's other string extensions if you want to threaten a punish attempt and the last hit actually will never come out unless it will connect so even though it should be mad unsafe if you can't CH confirm it, it'll be at worst -10
Tekken 5 Ganryu was so much fun!
Love Tekken 5 Baek wall carry combo is the most fun I’ve ever had playing a character LOL 😂
We need an in depth overview of Jinpachi.
I got you th-cam.com/video/MFEc8RkrF0A/w-d-xo.htmlsi=yzuy3wWI4ScGpaDP
i hope they give nina back her tk5 alts
hopefully steve has i15 launcher punish at T8 later 😂
My gosh I feel so silly playing this on release and never utilizing any of this beautiful tech.
How you miss kazyua side ws2 infinite lol
Good thing Jinpachi wasn't playable in T5, while he was heavily nerfed in DR.
Well done on this vid.
Imagine if they brought back some of these moves in Tekken 8?
Everyone was broken with certain moves I have the most fun in this game. 😅
King was weak in T5 but a monster in T5DR. So were Anna, Devil Jin, Heihachi, Julia & Ganryu.
What was good with Jack at this game?
omg, put it in widescreen
Namco thought this was okay 🗿
it was offline times so no one care right now
tekken 5 is goated i swear i remember all this scumbag stuff happening in the arcade and i was like aslong as i have a wall i'm godlike cause i was playing raven lol. also should bring up the tech window in t5 made it so teching after hitting the ground just wasn't a smart move in general raven could do after qct 3+4 (which only existed as that command in 5 and 5.1 but super nerfed....) d/b4, b3 and if you teched you got hit by the b3 and your char was on one knee to where f4 was free and you did half life this game made you aware of all chars.... i played anna too and she was considered bad but the moves she shared with nina were still just as good and her wall damage was also lol
Used to hate fighting jinpachi 😂😂😂
Are you playing on pcsx2?
Nina p2 dress milkers were also OP
DB4 is +7 on block? On hit maybe?
Fair
7:44 OH BOY THE OLD TIMES. this was the most satisfying wall combo for me. Hard as fuck to get it reliably. I miss when combos were really situational... in tekken 7 everything is optimal already: the best carry always finds the wall. It wasnt like this before
Managed combo systems have totally wrecked fighters. It's just sad. Just look at how broken Omni Man is on MK1
Soo ah, Any way to play Jinpachi on emulator? :D
This was the game for me that showed how behind Tekken had fallen graphically and gameplay wise to its competitors. Dead or Alive 2 Ultimate, Dead or Alive 3.2(UK version), Virtua Fighter 4 & Virtua Fighter 4 Evolution are all better games than Tekken 5. Tekken’s historical prominence had long faded, 3 being a long distant memory.
None of Steve or kazayas best combo types are in here
Do a tekken 6 one please
This game is beyond broken lol
Combo is much harder in T5 lol
how can I do the quick spin during the combo I tried so many times and it doesn't work (steve)
Hold back during 1,2,1 or flicker 1, then press 3+4 whilst continuing to hold back
thanks it works
Yeah the trick is that 1,2,1 can't cancel into Albatross by itself but it can cancel into Flicker by holding back. Flicker can then cancel into Albatross with 1+2 so fast that you don't even see Flicker come out
God bless you for continuing to make T5 videos while the normies get hyped for T8
SHAME ON YOU FOR SHAMING A GAME WE WAITED ALOT OF TIME ON
Oh shit I guess jdcr is a normie
Yes, all the competi-cucks that just swim over to each new game are uber-normies
나약한새끼는 못 살아남던 5 오리지날이네 ㅋㅋ
Well waddya know,it’s dominated by mishimas,the most broken characters in the series that have always been programmed that way. There is no such thing as nerfing a Mishima. I don’t respect Mishima users.