Thank you for this tutorial series. It's well made and explained. As someone else from the comments suggested, focus on "why" rather than "how" would've been even more helpful. I had the same issue as LegendoftheGalacticHero with the animations while working in Godot 4.2. For you, at 06:06, Frame Coords gets automatically updated from 0 to 1 once you add the 0 keyframe. For me, this didn't happen two times, but then I tested it two more times (delete the node, add everything again) and it worked both times. O.o I don't understand it, at all.
You bet! I'll be trying for more of the Why in future videos, it can be a hard balance to find sometimes. That's one of the struggles of video format for an ever growing/evolving product like Godot, each version risks something even minor changing and then invalidating or confusing past content created around it!
Is the third frame of the tank animation needed? Seems to fall out out of the 0.2 seconds loop. Also , likely because I'm in 4.2.1 I noticed that on your screen things like the Frame and and Frame Coords where changing as you used key frames but they didn't in mine and didn't get things to work until i copied those values from the screen, but I don't quite understand why yet. Any additional information would be appreciated :D Thank you very much!
Yea, this video was done before 4.2 came out so it's likely going to look visually similar. This will happen with video based tutorials over time! Also for the third frame of the animation, I think you're right. I'll likely need to modify the loop a bit better.
Honestly one of the best fundamental videos I've seen so far!
So glad to hear that! Thanks.
Awesome stuff. Conciise, simple, bite-sized. Love this format!!
Glad you like it! There is more to come!
Thank you for this tutorial series. It's well made and explained. As someone else from the comments suggested, focus on "why" rather than "how" would've been even more helpful.
I had the same issue as LegendoftheGalacticHero with the animations while working in Godot 4.2. For you, at 06:06, Frame Coords gets automatically updated from 0 to 1 once you add the 0 keyframe. For me, this didn't happen two times, but then I tested it two more times (delete the node, add everything again) and it worked both times. O.o I don't understand it, at all.
You bet! I'll be trying for more of the Why in future videos, it can be a hard balance to find sometimes.
That's one of the struggles of video format for an ever growing/evolving product like Godot, each version risks something even minor changing and then invalidating or confusing past content created around it!
very simple and easy to understand!
Very eductional I suggest this to every godot devs
Appreciate that! Feel free to share with others and help get the word out.
THANKS MY DUDE ! Knowledge is power ! thanks a lot.
Happy to help!
Good tutorial. Thanks for your work!
Glad you enjoyed it!
really good
Thanks!
ty
My pleasure!
Is the third frame of the tank animation needed? Seems to fall out out of the 0.2 seconds loop. Also , likely because I'm in 4.2.1 I noticed that on your screen things like the Frame and and Frame Coords where changing as you used key frames but they didn't in mine and didn't get things to work until i copied those values from the screen, but I don't quite understand why yet. Any additional information would be appreciated :D Thank you very much!
Yea, this video was done before 4.2 came out so it's likely going to look visually similar. This will happen with video based tutorials over time!
Also for the third frame of the animation, I think you're right. I'll likely need to modify the loop a bit better.
Thank you for taking the time to reply@@GameDevArtisan
We learned how. But not why.
Great point, I'll be sure to emphasize the "why" more! Thanks for the feedback.
What software do you use to make your sprites?
Currently I use Aseprite
dude did you tell us how to import this
Import what specifically? This is a follow up video in the series and compounds upon the previous Godot Fundamentals videos.
@@GameDevArtisan the sprites