More value with the revive spell than the recall. Just let the RC die then when it’s safe revive her and get 75% hp instead of just relocating her with the same amount of health for the same spell space. Obviously spirit fox ends up dying too but by that point you don’t probably need any more invisibility anyway.
revive : + get 75% hp but can revive from a safe spot - what if your army never clear the area around rc because funneling went wrong? - where RC will go next is hard to predict since you might not know what buildings end up getting cleared recall: + reposition to start clearing backside defenses + can recal and follow main army, the regeneration can cover some healing but since miners go back down this is risky. - if you recall RC on low health it stays on low health - once you redeploy, new traps , teslas and backside defenses may destroy RC
More value with the revive spell than the recall. Just let the RC die then when it’s safe revive her and get 75% hp instead of just relocating her with the same amount of health for the same spell space.
Obviously spirit fox ends up dying too but by that point you don’t probably need any more invisibility anyway.
Yeah bro your idea also good
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revive :
+ get 75% hp but can revive from a safe spot
- what if your army never clear the area around rc because funneling went wrong?
- where RC will go next is hard to predict since you might not know what buildings end up getting cleared
recall:
+ reposition to start clearing backside defenses
+ can recal and follow main army, the regeneration can cover some healing but since miners go back down this is risky.
- if you recall RC on low health it stays on low health
- once you redeploy, new traps , teslas and backside defenses may destroy RC
@banglawarlock3947 please subscribe my channel