Putting in a few more examples to read tree: [SHY] Conditions: Net Joy Higher Than (>) 1, Net Passion Different to 0 and Below () 0 {Solution: Joy 2, Missery 0, Passion 0, Doubt 1} [SAD] Conditions: Net Joy 1, Passion & Doubt < 2 {Solution: Joy 0, Missery 2, Passion 2, Doubt 2} [ANGRY] Conditions: Net Joy 1, therefore Misery prevails, then Passion, Doubts > 2 both, then Net Passion > 1. {Solution: Joy 0, Missery 2, Passion 4, Doubt 2}
Hi, I have the misery at 5 and the rest at 1, and whatever the xp I use the fuse blows, I really don't understand why. I also don't understand the use of power, whether I put it at minimum or at full it doesn't change anything...
Im so lost lmao, I got 90% of the AI patched up, but once I got to the XP stuff, I accidentally made every value 4, now it wont let me add anything without the AI crashing, and wont let me pull the lever to reset with binary code
The flowchart still makes no sense to me. Your comment that tries to further explain only further confuses me. I don't understand how I'm supposed to use "True" and "False" to get an answer, when almost all the arrows are false and don't line up with any of the "Conditions:" you mention. It genuinely makes zero sense.
The only confusing part is finding an XP solution for the target mood and the video doesn't even show it. I've yet to be able to find a solution that didn't require me to restart the AI first. *Draw the rest of the owl meme*
@@Shindo13371 but the XP values are in the manual, you just need to do math. In my experience you usually need 1-2 XP to find the target, if you reset you are taking the calculus wrong. One thing that helps is to note the values needed in a note by reading the branches from backwards
@@simpleme809 let me try to explain. Adding +1 joy will remove 1 misery. And adding +1 passion will remove 1 doubt. And so the other way around. Adding 1 misery will remove 1 joy. Adding 1 doubt will remove 1 passion So calculate the traits required for specific mood.
Putting in a few more examples to read tree:
[SHY]
Conditions: Net Joy Higher Than (>) 1, Net Passion Different to 0 and Below () 0
{Solution: Joy 2, Missery 0, Passion 0, Doubt 1}
[SAD]
Conditions: Net Joy 1, Passion & Doubt < 2
{Solution: Joy 0, Missery 2, Passion 2, Doubt 2}
[ANGRY]
Conditions: Net Joy 1, therefore Misery prevails, then Passion, Doubts > 2 both, then Net Passion > 1.
{Solution: Joy 0, Missery 2, Passion 4, Doubt 2}
Hi, I have the misery at 5 and the rest at 1, and whatever the xp I use the fuse blows, I really don't understand why. I also don't understand the use of power, whether I put it at minimum or at full it doesn't change anything...
Is it possible to reset the xp to 0?
@ yes, emotional shutdown
@@BlackTorito how I can do that?
@ when anything is above 5 xp then increase it one more
ai made me want to yeet my laptop out the window. this kinda helped but did'nt really explain much outside of the manual
Just put a few examples pinned
so confusing, how do I get it happy from it being bored? also I pulled the lever down and now it won't go back up
Thought thoroughly confusing, this video did help me understand a portion of it. Thanks!
I found it easier to trigger an emotional shutdown and start from zero.
Been having trouble with the AI, obviously I missed the part about the true/false arrows. Thanks for that
Happened to most of us!
This is beyond confusing the XP part
the most important thing is the arrows (true/false) and the NET or not 'NET'.
The only thing is from emotional shutdown I have to use the cake but it doesn't exist??
I'm working backwards but can't make happy from nothing not sure if I'm being dumb or what.
yeah i cant find the cake aswell
@teilamm5127 not sure it exists.
For some reason its the cat
Im trying to get to scared, its doing my head in 😂💀
Im so lost lmao, I got 90% of the AI patched up, but once I got to the XP stuff, I accidentally made every value 4, now it wont let me add anything without the AI crashing, and wont let me pull the lever to reset with binary code
Slide the slider above the Pancake, that should reset and will let you pull the lever
The flowchart still makes no sense to me. Your comment that tries to further explain only further confuses me. I don't understand how I'm supposed to use "True" and "False" to get an answer, when almost all the arrows are false and don't line up with any of the "Conditions:" you mention. It genuinely makes zero sense.
Why my the target mood in the right upper corner is red icon not blue icon ?
Doesn't matter, depends of the type of mood
The only confusing part is finding an XP solution for the target mood and the video doesn't even show it. I've yet to be able to find a solution that didn't require me to restart the AI first.
*Draw the rest of the owl meme*
@@Shindo13371 but the XP values are in the manual, you just need to do math. In my experience you usually need 1-2 XP to find the target, if you reset you are taking the calculus wrong. One thing that helps is to note the values needed in a note by reading the branches from backwards
@@BlackTorito spend over 2 hours to understand how to read backwards, this really makes the game annoyed.
@@BlackTorito can you make a detailed explain about this AI?
@ will make a pinned comment with some examples
@@simpleme809 let me try to explain.
Adding +1 joy will remove 1 misery.
And adding +1 passion will remove 1 doubt.
And so the other way around.
Adding 1 misery will remove 1 joy.
Adding 1 doubt will remove 1 passion
So calculate the traits required for specific mood.
ended up losing a decent run first time i come across this because it bugged and wouldnt let me remove the broken rotator
Should be fixed in the newest patch
I can't place pancake layers in the receptacle -.-
im to dumb for this
where are you failing?
First boss. The pankake maker is to complicated can you make a vid of that thing?
@@apuwarhill1381 I already did
What that makes no sense this stupid module makes no sense