A not entirely insignificant upside of Boots of Aid and Comfort is that short-resting also counts as healing yourself, so also gives you the temp HP there.
37:50 Feign Death does have one critical use case: stopping Jaheira from pulling a Leroy Jenkins on herself at the Moonrise Towers fight EDIT: nevermind, you covered that exact thing
My favorite character to equip boots of speed on is a cleric who casts spirit guardians as his primary battle strategy. It lets you maximize the amount of enemies you damage and can help you escape further from dangerous enemies so that they don't break your concentration.
Take two levels of monk, and crank your strength. Bonus action step of the wind, action spirit guardians. You now have the ability to jump without using a bonus action. You can hit EVERYONE with Spirit Guardians using this.
The spring step boots were instrumental for winning my honor mode run haha. I was running it blind and didn’t know many of the legendary actions. I put it on a thief rogue and triple dash allowed me to escape combats where things went wrong immediately
"On dash" effects can also be triggered with expeditious retreat. I can think of ways that helps two boots: 1. Eldtich Knights with Speedy Lightfeet. EKs already don't have great concentration choices, so using it to dash isn't so costly. Dash round 1 to gain 3 lightning charges, which in addition to other things means +3 to hit, effectively a bonus action Bless effect. Optimal EK shoes for act 1 imo 2. The Boots of arcane bolstering are not just for magic missile builds, but also fire builds. It takes concentration which is rough, but still boosts damage of every scorching ray beam without a multiclass.
Mystra's Grace: for when you don't want to take feather fall as one of your learned spells, don't want to travel with a wizard, and don't have an abundance of feather fall scrolls.
Note: Watersparkler boots and their effect will turn friendlies and neutrals against you, possibly breaking quest progression at times. Usually more trouble than they're worth, if you have to micromanage boot usage.
@@annelyle5474 It's true that it only gives you resistance, but it also makes you immune to electrocution, which is what actually damages you from the watersparkers. Unless you hit yourself with a lightning bolt, you won't take any damage.
One other thing is you don't want to mix it with reverberation. Even with the Sparkswall you will still be affected. This is why I've stopped using these boots totally. Always hitting myself and allies and debuffing them instead of enemies (or in addition if lucky).
You are a MACHINE my guy. I love the work you do and how insightful you are about this game. Started this game about a month ago and wouldn't have enjoyed exploring this game's mechanics as much if I didn't have your incredible guides. It feels like playing with Guidance on IRL haha
Feels like when I was playing DND for the first time and the DM would pause the game to make sure I understood the stupid stuff I was about to do 😂 cepho's made this game a lot better for me too and I bet lots of others as well!
Boots of Striding are essential and someone in my party always has them on. S-Tier. I'll usually have them cast a day-long concentration spell at the beginning of the day so that they are already protected before starting combat. (Scrolls are great for this. Even Protection from Good and Evil is a reasonable buff that you won't mind losing with another concentration spell. Or even put them on a non-caster that just uses a scroll for the buff.) I love creating ice surfaces, but need to watch out. I've gotten to the point that I can usually avoid the creator being affected, but really hate when one of the OTHER characters get proned. You can't have the Disintegrating Night Walkers on everyone!
I think boots of striding should be S tier if boots od aid and comfort are S tier. Boots of striding can be obtained very early in act 1 and relevant until the end game. I use them in so many playthroughs cause the effect is great. The best effect would be the disintegrating night walker (without the need to concentrate on something) but even they don’t give the immunity to be cknocked prone. Regarding the experience player that can avoid to not slip on grease or ice, some builds are intentionally creating big ice surface so that enemies are falling everywhere but not including yourself. So I argue that they should be S tier as the effect is great and you can get them super early and stay relevant till end game
Boots of Striding are definitely s tier. Made the underdark fights easy as there are many enemies who can knock you prone including the bullent and the hook horrors. Also can't be pushed off high ledges and the ai loves to try this.
Boots of Genial Striding are legitimately useful on melee characters in Act 1 when movement is more restricted. Would probably move them to B tier. Would probably move Boots of Aid and Comfort down to B tier as well; definitely not S because it is tied to use of healing spells. Still useful but 3 points of temp hit points is limited and in-combat healing is usually a suboptimal strategy in 5th edition.
Aid and comfort are definitely S tier. In BG3 healing is way easier than in tabletop. Even short rest and healing potions proc it. And you get it super early. Just healing word + potions is very high healing in ACT 1
You can get the +3 extra health multiple ways. Healing spells, healing potions, thrown healing potions (which can affect multiple people with one potion), eating a good berry that you made with it equipped but then unequipped later, short rest. I like that the extra hit points stick around even after removing them. So while 3 hitpoints are negligible by act 3 it is a neat bonus that warrants keeping away from Gale atleast.
Something to consider for boots that have dashing activate something is Expeditious Retreat spell. I’d probably never use an actual spell slot to cast this and it does require concentration but lasts all day unless broken or another concentration spell is cast. You get bonus action dash when concentrating on it, so cast before a battle using a scroll, bonus action dash, then go from there. The scrolls are cheap and plentiful, and likely either getting sold or sitting in inventory all game anyhow so it gives them some potential use. Even a caster who wants to concentrate on something else can start battle with the spell on, bonus action dash then fast the real concentration spell they want. Something to consider at least even if the benefit isn’t a game changer.
As a Spore Druid enjoyer, I absolutely love the Boots of Aid and Comfort. Like the Vital Conduit Boots, they also replenish Symbiotic Entity Temp HP, and that's on a class who can heal an ally and themself at close range by dropping a potion and using a reaction to break it. Boots of Apparent Death are good for thievery too! You can pass out in front of a merchant to end combat, and potentially get back up 10 turns later without them re-aggro'ing, depending on the circumstances
PLEASE yes. I'm so glad my first run wasn't on honour mode cause I save scummed the living heck out of figuring out which dyes to use where. Ocean or sage green or dunn are my goats
🔥🔥🔥 Everybody's always talking about how perfect the timings are on cepho's BG3 guides, fitting with what runs they're working. But then there's me, while he's been doing the massive equipment guides I've been working on my no equipment / empty Inventory run. What timing. Just rubbing in my face all the things that could make my life so much easier
Given that the Spiderstep Boots are the first, or at least near first, magical boots you will find, they will pretty much always be used when found for the encounter where they're found. They are replacing a pair of Leather Boots after all.
Another banger ceph tier list. One note that I didn't see anyone mention is that boots of speed are currently bugged and cause your attacks of opportunity to roll with disadvantage. Something to keep in mind I still use em many classes do not have good use for bonus actions every turn.
the boots of psionic movement trigger the psychic damage on next attack every time you fly, so you can hit an enemy fly a meter and gain the extra dmg again then fly again and repeat. also the bonusaction fly doesnt use your concentration. they also pair well with the strange conduit ring and scrolls of fly
One thing I really appreciate about the Boots of Speed is that it gives you use for your bonus action on a character that might not have one otherwise. Definitely S tier.
Great video as always! Love your content! Regarding the Linebreaker Boots - you're forgetting the Eagle Wildheart Barbarian subclass, which gains Dash as a bonus action while raging. So the barbarian doesn't need to multiclass into Rogue as you stated, they can just go Eagle+Stallion and get a bonus action Dash that provides Wrath and Temporary HP. Add in the Fleetfingers and your barbarian can Bonus Action Dash -> Jump for free to a higher elevation -> Diving Strike -> Second attack. Enemies also have Disadvantage on attacks of opportunity on you, so it doesn't really matter that you're Jumping out of melee range each turn.
I use the BoneSpike boots on my Swords Bard build, which is a dex build using the Graceful Cloth and the arcane acuity fire hat, coupled with the helldusk gloves. This character can lob arrows, to build up save DC, and then leap to almost guarantee knocking down opponents, as the leap effect is actually a melee range AoE, and so can be used against grouped up enemies. The bard has 22AC, so can safely be in the front line. To be fair, I don't use this tactic often, but coupled with Plant Growth it can pretty much totally incapacitate enemies without requiring concentration.
Speedy light feet and lightning charge gauntlets are fantastic for rogues. Especially when multiclassing with fighter or other martial classes. You gain advantage against heavily armored targets and gain a minimum of +1 to hit. I tend to cunning dash and action surge in the first turn and focus down the hardest targets.
The feign death tip you gave fpr moonrise fight is probably gonna be so helpful for me. Ran into an issue where i picked the wrong options to get jaheria in the party for that fight and she keeps dying. Imma just keep her out of the fight since shes the only harper i need to keep alive
Basically every playthrough I’ve done has had shadowheart wearing the boots of striding without taking them off at all until the end of the game. They have hard carried her through so many encounters it’s crazy.
54:00 I may be misremembering, but I believe Githborn Flight from those boots does NOT use your concentration. So with a Psychic based damage dealer using something like the resonance stone and shadow blade/the legendary gith sword it’s quite good. Since the D4 of damage is after you use the fly “action” every attack gets it if you just bunny hop after each attack.
Something to note: Eagleheart Barbarian also makes good use of the linebreaker boots. While raging, you get the ability to bonus action dash. So for turn 2 and on, you can get the same effect as rogue.
Pure speculation, but I would not be surprised if the "medium armor +1 Dex save" boots weren't originally intended to be Light armor before they switched all the gloves and boots over to needing Medium proficiency for some reason.
You, big brain: wear boots so you dont slip on your own ice accidentally Me, small brain: wear boots because i put always put ice all around the enemies I want to bonk without thinking about it.
Great video! I would personally move the Boots of Genial Striding to B tier, as during Act 1 and early Act 2, melee attackers can often find themselves being slowed considerably by difficult terrain. A jump can alleviate this, but that costs your bonus action which on some melee characters, like Barbarian for instance, they would rather use for other things. The Boots of Genial Striding just granting immunity to being slowed down without needing to spend the action is why I oftentimes find myself wearing the boots during act 1 and much act 2.
My favorite combination right now is potent robes+Boots of Stormy clamour+spine shudder amulet+birthright+Ring of mental inhibition, on a great old one Warlock with agonizing blast and repelling blast
been waiting for this one, These videos are so great, As a new comer to BG 3 I always find myself over encumbered because I like to collect everything, (Hoarder) I know you can send everything thing to the camp, But I always like to know what I should send to camp and what I should keep, Keep up all the hard work and I'll keep watching👍💯
Expeditious Retreat is a very low cost to get bonus action dash on a caster, and can work very well with Boots of Arcane Bolstering or other similar boots. Also, Boots of Aid and Comfort are useful, but 3 temp HP is such a small bonus that I have trouble seeing them in "S" tier. I think "A" tier is doable, if viewed as part of complete "Healing" set or "B" tier otherwise.
The damage bonus on Boots of Psionic Movement is nice as it gets reapplied every time you fly, not just when the spell is cast. Ironically, partial-illithid flight (moving oneself psionically) doesn't trigger it, nor does Tempestuous Flight from Storm Sorc. I am pretty sure it does work with the Fly ability granted by potions of flying, though.
And it's a damage type that gets multiplied by the Resonance Stone! You might not put it on a Shadow-Blade Stone-carrier build who wants the Helldusk or Striding boots, but these work great on Lae'zel if that character needs a bodyguard
My tactical genius yesterday while fighting the gith in the prism almost caused a party wipe: Step 1, use the haste bow and 3 sorc points to cast haste on myself (sorcadin) and laezel(battelmaster) Step 2, use the 4 attacks to stack arcane acuity Step 3, use quickened spell to cast a level 3 Hold Person as a bonus action, guaranteed to take out the dangerous gith Step 4 @!&^%$€!#£%&
I disagree with Boots of Psionic Movement, I think they're C tier. Fly spell in generall is easily superceded by a potion, so effect is very much available as a bonus action for any character. By the time you get these boots you already have much better options. So you're never in a situation that you need Fly desperately enough to wear these boots instead of something else.
IDK about putting Vital conduit above Boots of striding, mainly becaues most spell blades that can wear medium armor would rather keep concentration on a spell like hex or hunters mark. Furthermore, even though spores druid can abuse it. Classes like warlock, and paladin get temporary hitpoints from stuff like feindish resilience, armor of agathys, or the gloves that give you herosim when you use your channel oath. which doesnt stack with Vital conduit. Also striding makes you basically unflinchable if you have a god con save.
Boots of healing and comfort are good but I never need them in combat. I pass them around the team when people chug healing potions to get a +3 bonus hp. But then the vital force boots come around that give +8 and you can pass those around on medium armor users and use silver necklace guidance to give anyone +8 hp. Then mages can use things like the cloak and potent robes that will give bonus hp, so it’s pretty much just monk and similar who might still need to use the boots of aid and comfort at that point for out of battle bonus hp I never wear either of those boots in battle, I just use them outside of battle to get bonus hp before battle.
the boots of genial striding should give you land's stride, immunity to terrain damage. You can bait enemies into spike growth much more effectively if you are also standing in it but alas. Lvl 8 barbarian and ranger it is
Springstep Boots are S tier. You don't use them for offensive purposes, you use them to hide or reset combat. There're no better boots for anything that dips into Rogue. They make a massive difference for solo play, and many specific encounters / situations.
Has anyone noticed that the Disintegrating Night Walkers Have a Dark Orange box around its inventory box/photo. (Can't think of the name of the little boxes.) That color is used for Quest Items. The yellow/orange is Legendary items. Maybe they got the outline color confused w/ the Boots of Speed. B/c those are part of a quest in the same area.
I didn’t know the slinging shoes existed and kinda want to make them work. Maybe with the right itemization and illithid powers could be able to synergize with the psychic damage to make a psychic throw build
Almost anything proc this item. I've found it amusing that people failing to detect the character in stealth with get hit with reverberation. Maybe that should tell them something is wrong! 😉
Great list as always . . . but I have one disagreement. Through three playthroughs (including Honor mode) I have NEVER used the Disintegrating Night Walkers. Why? Because half the party has Misty Step already . . . and for everyone else cheap Misty Step scrolls are plentiful. Why waste your boot slot when you can just carry a couple scrolls? The mobility from Misty Step is great and its important to have as a backup or for those specific encounters where you need it (although Dimension Door is often better in Act 3). But I rarely find I use it during most encounters. With longstrider and good positioning you just don't need it very often.
Thanks very much for the support! I really appreciate it as always! I think misty step does get less valuable the more experienced you are with the game, but it's still an incredible positioning tool.
I usually have a dedicated healer in my party and honestly would say that aid and comfort belong in a tier at best. They are good when you pick them up but by level 5 the three temp hp are kinda useless. And that's usually still in act 1
I've actually never equiped them on any character. Probably because they usually have better options for temporary hit points. I've had parties where almost the whole party can cast Armour of Agathys.
in tabletop, jumping uses movement distance and long jumps require 10ft of movement beforehand (which would take 20ft of movement in difficult terrain). In bg3, it only takes 10ft no matter the distance with no movement requirement ahead of time, so you can jump further.
You are way off-base undervaluing ‘advantage’ on dex saves… that could be a save vs a grease effect = lost concentration and a LOT of other variables besides some damage taken values. Love the series and all your work - just pointing out a rare flaw in your analysis.
Are the Slinging Shoes actually that much worse than a genuine throwing weapon? I'm on my first playthrough and haven't played around with throwing builds too much, but the little I have done I did notice that it seems only +N enhancements on a throwing weapon apply, not other bonus damage the weapon may have. Specifically, I had tried using the Shining Staver-of-Skulls, a light hammer that deals +1d4 radiant damage according to the tooltip, but I don't get the radiant damage when throwing it. Perhaps it's a bug with that specific weapon, but if not then 2d4 psychic +1 bludgeoning sounds pretty solid compared to most any other thrown weapon's bonus damage, and would let you use another useful non-throwing weapon in your main hand.
You get them at basically the same point in the game you get Nyrulna, which is miles better for throwing builds. Also they effectively take your boots slot because they are equipped automatically when they return. Prior to that, EK throwers will be using the Lightning Jabber and Barb throwers will probably be using the returning pike
Can anyone suggest a act 1-2 ish composition guide for an elemental only team? I want to have a frost (sourcerer?), thunder (tempest cleric?), radiant (light cleric?), not sure what I want for the last slot. This is my first dnd / bg3 experience, I'm doing a ranger play through atm. I would also want to avoid everyone being a charisma character as well. Thanks in advance:)
For radiant, an open hand monk with a one level dip for luminous armor proficiency would stack a stupid amount of orbs. Not optimal, but probably fun! For Cold, there's definitely an AoA abjuration wizard guide on this channel. Then the tempest cleric and fire sorcerer are pretty obvious choices.
I would say maybe a fire user, there’s a decent amount of fire damage support items and the like. Unfortunately I think Sorcerer would be the way to go here because of the +cha mod to damage that Draconic Sorc gets, so it’s another Cha character, but for “very specialized elemental blaster” there’s not a ton of reason to not go sorc - losing the prepared spell versatility is less impactful because you were just picking elemental spells anyway, and Dragon Sorc boosts elemental damage a lot. Alternatively, if you’re counting Force as an element, you could do an Evocation wizard specializing in Magic Missile? Takes a while to reach full power (level 10 for Empowered Evocation), but it’s still pretty solid before that.
They don't have to all be casters. In my current I have an Ice Archer (Ranger/Assassin) that use Ice Arrows, a bow buffed with the Drakethroat Glaive to add cold damage, Winter's Clutches gloves and the Snowburst ring. Each arrow creates an ice surface that usually knocks the target (and enemies around them) prone (which in turn causes sneak attack to trigger on subsequent shots).
You CANNOT put boots of persistance B tier, I'm sorry this is a BiS solo honour mode.... And boots of flying A tier ... while a fucking cheap scroll does it when u need it >< which is like rare as fuck. The fuck.
You seem really mad! Maybe take a step back and decide whether it's worth getting this upset over a video game? Then we can have a real conversation rather than whatever you're doing here
@@Cephalopocalypse Sorry your insight is really poor, I'm laughing hard. This is not a video game, this is ranking this is analysis. I just despise stupidity. Don't imagine YOU can define what conversation is real or not. Because I said this is really bad, ths is more you (your inner truth) are mad about my answer. You're making a fucking ranking, if you can't accept disagreement, get a (real) life, dont make ranking.
It’s undocumented but the Watersparkers also grant you the ability to make your multiplayer partners hate you.
Experienced players like us would never walk into their own ice surf.........
We've also never accidentally slapped our own party in the face trying to change character in the turn order.
Never
Absolutely, we would never. 🤥
Mistakes happened and therefore boots of striding is underrated in his tier list
Naa, definetely never slipped on my own ice surface right after twin casting Haste, I would never
@@feircydo you consider a 4th level divine smite a slap?
A not entirely insignificant upside of Boots of Aid and Comfort is that short-resting also counts as healing yourself, so also gives you the temp HP there.
37:50 Feign Death does have one critical use case: stopping Jaheira from pulling a Leroy Jenkins on herself at the Moonrise Towers fight
EDIT: nevermind, you covered that exact thing
My favorite character to equip boots of speed on is a cleric who casts spirit guardians as his primary battle strategy. It lets you maximize the amount of enemies you damage and can help you escape further from dangerous enemies so that they don't break your concentration.
That's a pretty good one. His Gale Abjuration Tank build is particularly dirty for it, too, though.
Yep, any character that just wants movespeed can use them really well!
Take two levels of monk, and crank your strength. Bonus action step of the wind, action spirit guardians. You now have the ability to jump without using a bonus action. You can hit EVERYONE with Spirit Guardians using this.
The spring step boots were instrumental for winning my honor mode run haha.
I was running it blind and didn’t know many of the legendary actions. I put it on a thief rogue and triple dash allowed me to escape combats where things went wrong immediately
People sincerely underestimate how good "just run away" is as a strategy
That's how I win my tough guy fist-fights 💪
@@CephalopocalypseJoestar Technique!
"On dash" effects can also be triggered with expeditious retreat. I can think of ways that helps two boots:
1. Eldtich Knights with Speedy Lightfeet. EKs already don't have great concentration choices, so using it to dash isn't so costly. Dash round 1 to gain 3 lightning charges, which in addition to other things means +3 to hit, effectively a bonus action Bless effect. Optimal EK shoes for act 1 imo
2. The Boots of arcane bolstering are not just for magic missile builds, but also fire builds. It takes concentration which is rough, but still boosts damage of every scorching ray beam without a multiclass.
Mystra's Grace: for when you don't want to take feather fall as one of your learned spells, don't want to travel with a wizard, and don't have an abundance of feather fall scrolls.
I'm sure that's someone lol
Note: Watersparkler boots and their effect will turn friendlies and neutrals against you, possibly breaking quest progression at times. Usually more trouble than they're worth, if you have to micromanage boot usage.
All my homies hate watersparkler
Also the Sparkswall ring only makes you resistant to Lightning damage, not immune, so you will still take damage from your own electricity.
@@annelyle5474 It's true that it only gives you resistance, but it also makes you immune to electrocution, which is what actually damages you from the watersparkers. Unless you hit yourself with a lightning bolt, you won't take any damage.
One other thing is you don't want to mix it with reverberation. Even with the Sparkswall you will still be affected. This is why I've stopped using these boots totally. Always hitting myself and allies and debuffing them instead of enemies (or in addition if lucky).
@@Cephalopocalypse Ah, thanks for clearing that up - the tooltips are often rather lacking in detail!
You are a MACHINE my guy. I love the work you do and how insightful you are about this game. Started this game about a month ago and wouldn't have enjoyed exploring this game's mechanics as much if I didn't have your incredible guides.
It feels like playing with Guidance on IRL haha
Feels like when I was playing DND for the first time and the DM would pause the game to make sure I understood the stupid stuff I was about to do 😂 cepho's made this game a lot better for me too and I bet lots of others as well!
Boots of Striding are essential and someone in my party always has them on. S-Tier. I'll usually have them cast a day-long concentration spell at the beginning of the day so that they are already protected before starting combat. (Scrolls are great for this. Even Protection from Good and Evil is a reasonable buff that you won't mind losing with another concentration spell. Or even put them on a non-caster that just uses a scroll for the buff.) I love creating ice surfaces, but need to watch out. I've gotten to the point that I can usually avoid the creator being affected, but really hate when one of the OTHER characters get proned. You can't have the Disintegrating Night Walkers on everyone!
I think boots of striding should be S tier if boots od aid and comfort are S tier. Boots of striding can be obtained very early in act 1 and relevant until the end game. I use them in so many playthroughs cause the effect is great. The best effect would be the disintegrating night walker (without the need to concentrate on something) but even they don’t give the immunity to be cknocked prone.
Regarding the experience player that can avoid to not slip on grease or ice, some builds are intentionally creating big ice surface so that enemies are falling everywhere but not including yourself. So I argue that they should be S tier as the effect is great and you can get them super early and stay relevant till end game
Boots of Striding are definitely s tier. Made the underdark fights easy as there are many enemies who can knock you prone including the bullent and the hook horrors. Also can't be pushed off high ledges and the ai loves to try this.
Not listed: the bare feet option, best in slot according to Mommy Milkers
i understood that reference
^This. This right here. 10x, if you're playing a Dborn. >;3c
No shoes, is how you stack those coins.
Boots of Genial Striding are legitimately useful on melee characters in Act 1 when movement is more restricted. Would probably move them to B tier. Would probably move Boots of Aid and Comfort down to B tier as well; definitely not S because it is tied to use of healing spells. Still useful but 3 points of temp hit points is limited and in-combat healing is usually a suboptimal strategy in 5th edition.
Aid and comfort are definitely S tier. In BG3 healing is way easier than in tabletop. Even short rest and healing potions proc it. And you get it super early. Just healing word + potions is very high healing in ACT 1
You can get the +3 extra health multiple ways. Healing spells, healing potions, thrown healing potions (which can affect multiple people with one potion), eating a good berry that you made with it equipped but then unequipped later, short rest. I like that the extra hit points stick around even after removing them. So while 3 hitpoints are negligible by act 3 it is a neat bonus that warrants keeping away from Gale atleast.
Something to consider for boots that have dashing activate something is Expeditious Retreat spell. I’d probably never use an actual spell slot to cast this and it does require concentration but lasts all day unless broken or another concentration spell is cast.
You get bonus action dash when concentrating on it, so cast before a battle using a scroll, bonus action dash, then go from there. The scrolls are cheap and plentiful, and likely either getting sold or sitting in inventory all game anyhow so it gives them some potential use. Even a caster who wants to concentrate on something else can start battle with the spell on, bonus action dash then fast the real concentration spell they want.
Something to consider at least even if the benefit isn’t a game changer.
Please don't take this the wrong way, but you are my new favorite YT channel to fall asleep to every night. ❤
As a Spore Druid enjoyer, I absolutely love the Boots of Aid and Comfort. Like the Vital Conduit Boots, they also replenish Symbiotic Entity Temp HP, and that's on a class who can heal an ally and themself at close range by dropping a potion and using a reaction to break it.
Boots of Apparent Death are good for thievery too! You can pass out in front of a merchant to end combat, and potentially get back up 10 turns later without them re-aggro'ing, depending on the circumstances
A dyes tier list would be a great way to end this series !
PLEASE yes. I'm so glad my first run wasn't on honour mode cause I save scummed the living heck out of figuring out which dyes to use where. Ocean or sage green or dunn are my goats
🔥🔥🔥
Everybody's always talking about how perfect the timings are on cepho's BG3 guides, fitting with what runs they're working. But then there's me, while he's been doing the massive equipment guides I've been working on my no equipment / empty Inventory run. What timing. Just rubbing in my face all the things that could make my life so much easier
Given that the Spiderstep Boots are the first, or at least near first, magical boots you will find, they will pretty much always be used when found for the encounter where they're found. They are replacing a pair of Leather Boots after all.
So useful for alchemist fire-ing the baby eggs!
Another banger ceph tier list. One note that I didn't see anyone mention is that boots of speed are currently bugged and cause your attacks of opportunity to roll with disadvantage. Something to keep in mind I still use em many classes do not have good use for bonus actions every turn.
the boots of psionic movement trigger the psychic damage on next attack every time you fly, so you can hit an enemy fly a meter and gain the extra dmg again then fly again and repeat. also the bonusaction fly doesnt use your concentration. they also pair well with the strange conduit ring and scrolls of fly
One thing I really appreciate about the Boots of Speed is that it gives you use for your bonus action on a character that might not have one otherwise. Definitely S tier.
Yeah, exactly!
very excited to be rewarded with this lovely little thing to watch today :3
Thanks - enjoy!
Great video as always! Love your content!
Regarding the Linebreaker Boots - you're forgetting the Eagle Wildheart Barbarian subclass, which gains Dash as a bonus action while raging. So the barbarian doesn't need to multiclass into Rogue as you stated, they can just go Eagle+Stallion and get a bonus action Dash that provides Wrath and Temporary HP.
Add in the Fleetfingers and your barbarian can Bonus Action Dash -> Jump for free to a higher elevation -> Diving Strike -> Second attack. Enemies also have Disadvantage on attacks of opportunity on you, so it doesn't really matter that you're Jumping out of melee range each turn.
I use the BoneSpike boots on my Swords Bard build, which is a dex build using the Graceful Cloth and the arcane acuity fire hat, coupled with the helldusk gloves. This character can lob arrows, to build up save DC, and then leap to almost guarantee knocking down opponents, as the leap effect is actually a melee range AoE, and so can be used against grouped up enemies. The bard has 22AC, so can safely be in the front line. To be fair, I don't use this tactic often, but coupled with Plant Growth it can pretty much totally incapacitate enemies without requiring concentration.
Glossing over the feet pun with that misdirect is pure class
Speedy light feet and lightning charge gauntlets are fantastic for rogues. Especially when multiclassing with fighter or other martial classes. You gain advantage against heavily armored targets and gain a minimum of +1 to hit. I tend to cunning dash and action surge in the first turn and focus down the hardest targets.
The feign death tip you gave fpr moonrise fight is probably gonna be so helpful for me. Ran into an issue where i picked the wrong options to get jaheria in the party for that fight and she keeps dying. Imma just keep her out of the fight since shes the only harper i need to keep alive
Basically every playthrough I’ve done has had shadowheart wearing the boots of striding without taking them off at all until the end of the game. They have hard carried her through so many encounters it’s crazy.
54:00 I may be misremembering, but I believe Githborn Flight from those boots does NOT use your concentration. So with a Psychic based damage dealer using something like the resonance stone and shadow blade/the legendary gith sword it’s quite good. Since the D4 of damage is after you use the fly “action” every attack gets it if you just bunny hop after each attack.
Something to note: Eagleheart Barbarian also makes good use of the linebreaker boots. While raging, you get the ability to bonus action dash. So for turn 2 and on, you can get the same effect as rogue.
Yep!
giving it an extra thumbs up for the multiple quips thrown so casually in throughout very helpful commentary!
Pure speculation, but I would not be surprised if the "medium armor +1 Dex save" boots weren't originally intended to be Light armor before they switched all the gloves and boots over to needing Medium proficiency for some reason.
You, sir, are the hardest working man in TH-cam.
You, big brain: wear boots so you dont slip on your own ice accidentally
Me, small brain: wear boots because i put always put ice all around the enemies I want to bonk without thinking about it.
For boots of arcane bolstering don't forget about expeditious retreat! Though there are better things to use your concentration on.
Great video! I would personally move the Boots of Genial Striding to B tier, as during Act 1 and early Act 2, melee attackers can often find themselves being slowed considerably by difficult terrain. A jump can alleviate this, but that costs your bonus action which on some melee characters, like Barbarian for instance, they would rather use for other things. The Boots of Genial Striding just granting immunity to being slowed down without needing to spend the action is why I oftentimes find myself wearing the boots during act 1 and much act 2.
My favorite combination right now is potent robes+Boots of Stormy clamour+spine shudder amulet+birthright+Ring of mental inhibition, on a great old one Warlock with agonizing blast and repelling blast
Feet tierlist when?
been waiting for this one, These videos are so great, As a new comer to BG 3 I always find myself over encumbered because I like to collect everything, (Hoarder) I know you can send everything thing to the camp, But I always like to know what I should send to camp and what I should keep, Keep up all the hard work and I'll keep watching👍💯
Thanks!
Speedy lightfeet combined with the jolt shooter carried my hunter/rogue through act2. Built lighting charges quick for good bonus damage.
Thanks again for all your hard work. Can’t wait until the next one.
When Etta James learns about the Boots of Very Fast Blinking: You can leeeave your boots on
Now TRULY this boots have seen everything
Expeditious Retreat is a very low cost to get bonus action dash on a caster, and can work very well with Boots of Arcane Bolstering or other similar boots.
Also, Boots of Aid and Comfort are useful, but 3 temp HP is such a small bonus that I have trouble seeing them in "S" tier. I think "A" tier is doable, if viewed as part of complete "Healing" set or "B" tier otherwise.
Another amazing equipment guide!!
The damage bonus on Boots of Psionic Movement is nice as it gets reapplied every time you fly, not just when the spell is cast. Ironically, partial-illithid flight (moving oneself psionically) doesn't trigger it, nor does Tempestuous Flight from Storm Sorc. I am pretty sure it does work with the Fly ability granted by potions of flying, though.
And it's a damage type that gets multiplied by the Resonance Stone! You might not put it on a Shadow-Blade Stone-carrier build who wants the Helldusk or Striding boots, but these work great on Lae'zel if that character needs a bodyguard
potions and scrolls work
40:13 Ah, the cheese grater build. An all time DnD classic.
I always carry the swierzy shoes. I swap rtem on when a character cant reqch qn area. Excellent item. A tier
My tactical genius yesterday while fighting the gith in the prism almost caused a party wipe:
Step 1, use the haste bow and 3 sorc points to cast haste on myself (sorcadin) and laezel(battelmaster)
Step 2, use the 4 attacks to stack arcane acuity
Step 3, use quickened spell to cast a level 3 Hold Person as a bonus action, guaranteed to take out the dangerous gith
Step 4 @!&^%$€!#£%&
I like the boots of aid and comfort bc i can buff shovel :D
Shovel also gets a scroll of mage armor if i find one.
Heck, I have my camp alchemist buff up my party with mage armor and longstrider.
I disagree with Boots of Psionic Movement, I think they're C tier. Fly spell in generall is easily superceded by a potion, so effect is very much available as a bonus action for any character. By the time you get these boots you already have much better options. So you're never in a situation that you need Fly desperately enough to wear these boots instead of something else.
I got a bug where I could cast feign death on enemies and it was a lot of fun
IDK about putting Vital conduit above Boots of striding, mainly becaues most spell blades that can wear medium armor would rather keep concentration on a spell like hex or hunters mark. Furthermore, even though spores druid can abuse it. Classes like warlock, and paladin get temporary hitpoints from stuff like feindish resilience, armor of agathys, or the gloves that give you herosim when you use your channel oath. which doesnt stack with Vital conduit. Also striding makes you basically unflinchable if you have a god con save.
Boots of healing and comfort are good but I never need them in combat. I pass them around the team when people chug healing potions to get a +3 bonus hp.
But then the vital force boots come around that give +8 and you can pass those around on medium armor users and use silver necklace guidance to give anyone +8 hp. Then mages can use things like the cloak and potent robes that will give bonus hp, so it’s pretty much just monk and similar who might still need to use the boots of aid and comfort at that point for out of battle bonus hp
I never wear either of those boots in battle, I just use them outside of battle to get bonus hp before battle.
the boots of genial striding should give you land's stride, immunity to terrain damage. You can bait enemies into spike growth much more effectively if you are also standing in it
but alas. Lvl 8 barbarian and ranger it is
Yeah, they'd be much more interesting if they did!
And level 6 circle of the land druid
Boots of Speed does something more than just bonus action dash. Read into the effect after you use it.
It is bugged currently and does not work as intended. It gives you Disadvantage, not the enemy.
Boots of Striding are S tier my guy.
Springstep Boots are S tier. You don't use them for offensive purposes, you use them to hide or reset combat. There're no better boots for anything that dips into Rogue. They make a massive difference for solo play, and many specific encounters / situations.
I think the only CHA save enemies force you to make are some extremely rare casts of Bane.
Has anyone noticed that the Disintegrating Night Walkers Have a Dark Orange box around its inventory box/photo. (Can't think of the name of the little boxes.) That color is used for Quest Items. The yellow/orange is Legendary items. Maybe they got the outline color confused w/ the Boots of Speed. B/c those are part of a quest in the same area.
I didn’t know the slinging shoes existed and kinda want to make them work. Maybe with the right itemization and illithid powers could be able to synergize with the psychic damage to make a psychic throw build
throwing in bg3 is honestly so broken that you can definitely use them for a build! It won't keep up with Nyrulna but will still be excellent damage
Didn’t expect an AO3 reference
Are you planning to do bg3 content that is unrelated to character building? Like boss fights or quests tier list
For the headgear video I feel like you’re obligated to make a joke about the Top Hats in the game
you fail to mention that the boots of speed gives disadvantage on all AoO
this gives it not just a dash, but a shitty disengage also
It doesn't, it's bugged
@@Cephalopocalypse this breaks my heart
I actually feel like most boots are one of the least impactful item slots in the game which is the oppositve of gloves.
What kind of music does your alter-ego DJ Boots play in his nightclubs? (Please say dubSTEP)
u can easily trigger the boots of arcane bolstering with expeditious retreat
You should do a summons tier list.
My warlock procs boots of stormy clamour with every hit of eldritch strike. Not complaining ofc but i have no idea why.
Almost anything proc this item. I've found it amusing that people failing to detect the character in stealth with get hit with reverberation. Maybe that should tell them something is wrong! 😉
Great list as always . . . but I have one disagreement.
Through three playthroughs (including Honor mode) I have NEVER used the Disintegrating Night Walkers.
Why? Because half the party has Misty Step already . . . and for everyone else cheap Misty Step scrolls are plentiful. Why waste your boot slot when you can just carry a couple scrolls?
The mobility from Misty Step is great and its important to have as a backup or for those specific encounters where you need it (although Dimension Door is often better in Act 3). But I rarely find I use it during most encounters. With longstrider and good positioning you just don't need it very often.
Thanks very much for the support! I really appreciate it as always!
I think misty step does get less valuable the more experienced you are with the game, but it's still an incredible positioning tool.
I _really_ hate how the only boots designed to complement Wizards and Sorcerers are medium armor.
I usually have a dedicated healer in my party and honestly would say that aid and comfort belong in a tier at best. They are good when you pick them up but by level 5 the three temp hp are kinda useless. And that's usually still in act 1
I've actually never equiped them on any character. Probably because they usually have better options for temporary hit points. I've had parties where almost the whole party can cast Armour of Agathys.
@@JasonBridgman-JAB they aren't bad because in the early levels 3 hp can make a difference between life or death but it doesn't scale
I wish you would show tooltips for the boots onscreen
6:05 ek fighter is also good with these boots for cantrips
My problem with the disintegrating night walkers is they’re one of the worst looking boots in the game and the dye change is piss poor d tier lol
And here I thought boots were made for walking and that’s just what they do
08:00: What are you talking about? Jumping in most D&D is a part of movement, and doesn't take an action at all.
in tabletop, jumping uses movement distance and long jumps require 10ft of movement beforehand (which would take 20ft of movement in difficult terrain). In bg3, it only takes 10ft no matter the distance with no movement requirement ahead of time, so you can jump further.
we need rings and neckwear!
You are way off-base undervaluing ‘advantage’ on dex saves… that could be a save vs a grease effect = lost concentration and a LOT of other variables besides some damage taken values. Love the series and all your work - just pointing out a rare flaw in your analysis.
almost no enemies actually cast those spells, so the only dex saves you're making against grease in this game are if you walk on to your own.
If boots of speed bonus action double your speed.. if you then use action to dash is your movement 4× your normal walking speed?
Out of curiosity do the boots that make you immune to difficult terrain also make you unable to slip on ice?
You can test it. Go into turn-based, drop some water on the ground and shoot a Ray of Frost at it, then do some laps.
Are the Slinging Shoes actually that much worse than a genuine throwing weapon? I'm on my first playthrough and haven't played around with throwing builds too much, but the little I have done I did notice that it seems only +N enhancements on a throwing weapon apply, not other bonus damage the weapon may have. Specifically, I had tried using the Shining Staver-of-Skulls, a light hammer that deals +1d4 radiant damage according to the tooltip, but I don't get the radiant damage when throwing it. Perhaps it's a bug with that specific weapon, but if not then 2d4 psychic +1 bludgeoning sounds pretty solid compared to most any other thrown weapon's bonus damage, and would let you use another useful non-throwing weapon in your main hand.
You get them at basically the same point in the game you get Nyrulna, which is miles better for throwing builds. Also they effectively take your boots slot because they are equipped automatically when they return.
Prior to that, EK throwers will be using the Lightning Jabber and Barb throwers will probably be using the returning pike
@@ProbeAway As it turns out, I just found Nyrulna a few hours after posting my comment yesterday...so yeah, I see now!
Boots of Persistence are worth 1300 gold, no way they belong in B-tier lol. Either high A-tier or low S-Tier.
No DJ boots joke?
Nearly unwatchable 😢
Can anyone suggest a act 1-2 ish composition guide for an elemental only team? I want to have a frost (sourcerer?), thunder (tempest cleric?), radiant (light cleric?), not sure what I want for the last slot.
This is my first dnd / bg3 experience, I'm doing a ranger play through atm.
I would also want to avoid everyone being a charisma character as well.
Thanks in advance:)
For radiant, an open hand monk with a one level dip for luminous armor proficiency would stack a stupid amount of orbs. Not optimal, but probably fun!
For Cold, there's definitely an AoA abjuration wizard guide on this channel.
Then the tempest cleric and fire sorcerer are pretty obvious choices.
I would say maybe a fire user, there’s a decent amount of fire damage support items and the like. Unfortunately I think Sorcerer would be the way to go here because of the +cha mod to damage that Draconic Sorc gets, so it’s another Cha character, but for “very specialized elemental blaster” there’s not a ton of reason to not go sorc - losing the prepared spell versatility is less impactful because you were just picking elemental spells anyway, and Dragon Sorc boosts elemental damage a lot.
Alternatively, if you’re counting Force as an element, you could do an Evocation wizard specializing in Magic Missile? Takes a while to reach full power (level 10 for Empowered Evocation), but it’s still pretty solid before that.
They don't have to all be casters. In my current I have an Ice Archer (Ranger/Assassin) that use Ice Arrows, a bow buffed with the Drakethroat Glaive to add cold damage, Winter's Clutches gloves and the Snowburst ring. Each arrow creates an ice surface that usually knocks the target (and enemies around them) prone (which in turn causes sneak attack to trigger on subsequent shots).
Look, you're right about shillelagh but I'll never forgive the way you say Blackguard.
you mean correctly?
@@Cephalopocalypse This is going to make me break my oath.
Next video: Best underwear!
👍
Boots in this game are underwhelming
feet
You CANNOT put boots of persistance B tier, I'm sorry this is a BiS solo honour mode....
And boots of flying A tier ... while a fucking cheap scroll does it when u need it >< which is like rare as fuck. The fuck.
You seem really mad! Maybe take a step back and decide whether it's worth getting this upset over a video game? Then we can have a real conversation rather than whatever you're doing here
@@Cephalopocalypse Sorry your insight is really poor, I'm laughing hard. This is not a video game, this is ranking this is analysis. I just despise stupidity. Don't imagine YOU can define what conversation is real or not. Because I said this is really bad, ths is more you (your inner truth) are mad about my answer. You're making a fucking ranking, if you can't accept disagreement, get a (real) life, dont make ranking.
Aww, still upset? Try drinking some water and taking a deep breath - you'll give yourself an ulcer if you stay this mad for too long!