Years ago in Grand Turismo 4 there was a glitch where we would get outside of the track and just sit by the finish line and do donuts and would make the lap 200 and we would all get a lot of money take turns being the winner Good times
Was also possible in gt5 online. People used to get red bulls out and circle 200 laps on Nurburgring 24h for insane credits/xp. Probs either the 1st or 2nd most effective farming method in gt.
The PP drop from the taillights and other rear customizations is due to the fact that those options increase rear downforce, which after a certain point always lowers the PP of the car. If you’re looking to drop the PP without changing ballast or HP then add rear downforce.
What’s funny is I only noticed this a few days ago after I made the video, I always knew the about the rear downforce lowering the pp but didn’t realize the Type A option had an effect lol
It can be a trap as well. Adding all of that downforce will hurt your speed. Big time at the lower pp. Just because you don't need it and it's not worth it at times
True that upgradable rear wing option can be a saviour on some cars. The NSX GT500 and Audi R8 EVO GR3 especially because of the natural mid engine instability
I actually realized on some cars little to no down force on the rear gives you the most PP however, on some cars having the slider in the middle gives you the most PP
I think the goal would be to have the least pp, possible, that way you can add more horsepower to the car and stay under the pp limit you’re racing udner
@@DoodRacing nope wrong you want the most downforce i can easily pass cars with more hp on the corners the straights arent a problem opponents are gonne be a good bit behind anyway because of your speed on corners
@@danielstokker in higher pp levels this can be true. But from 400 to 700pp power to weight ratio is king. I always win races doing this because you can use the suspension and differential to compensate for understeer. Where handling builds with high front downforce, defusers, and racing softs on all 4 corners are limited on how much power they can run
No worries man!!! LONGTIME FAN, I remember watching your GT3 out of map glitch videos with the feeder music when I was 12 or 13 years old. Keep killing it
Perhaps you’re right, but there are much lighter cars that do have multiple stages of weight reduction so idk exactly why these cars are singled out in particular
Look into the development of mclarens/ paganis they are already at thier optimal weight they will look at the weight of a badge and try to reduce it if possible on the evolution of the model. Those high end super/hypers cars are engineered to the hilt. Gran tursimo creator is more of a car guy than anyone so there is a reason for everything.
@@naushadsheik1662 There are many carbon monocoque road cars that at default are as light if not lighter than the Mclarens and Pagani yet still have 4 + stages of weight reduction
@@DoodRacing When it comes to the ultra lightweights like the KTM, BAC and Radical, they're already so ridiculously light that adding weight reduction options wouldn't make any sense to them. And yet we can push 500-600+ hp out of the X-Bow like it's no big deal haha.
theres actually one out of the map glitch on gt7, you can access the parking lot in Nurburgring but you need to be very lucky to glitch in. If you search up "glitch" in the showcase replays you can find gameplay of it.
Re: Weight Reduction: Both McLaren and Pagani have been more particular than most other companies (except Porsche) about how they are perceived in the digital space.
Gran turismo has a history of trying to make the Japanese cars the forefront of the game, so it does not surprise me that they did those PP glitches with two very popular Japanese cars.
@@benconway9010 Considering GT5 and GT6 had like 30 versions of the same few Japanese cars I'd say yes, and the fact that gt7 forces you to buy a Japanese car at the start of the game
I think the taillights thing is because instead of putting red plastic and light bulbs, you put metal and more materials for the inside of the trunk. IT'S A THEORY
The difference is in the brake rotor material used . Racing brake use some kind of alloy disk like most brembo do while ceramic use carbon-ceramique rotor like most new high end porsche
It's supposed to have something to do with down force but on cars where the kit doesn't remove much, it doesn't make sense. But it's like that on a lot of cars I think >~
I would say that partially, the PP lowering from a high rear downforce bias is accurate. When you put alot more force on your rear wheels, your pushing it down, which in turn lifts the front ar speed, reducing front grip, however it does still improve your braking from the higher downforce levels, which is not as strongly represented in the pp system. As well, too high of rear downforce levels, even with frontal downforce that allows for sharp handling, can still cause issues, the mercedes racecar at lemans took flight because of the uneven surfaces and high rear downforce levels, the front went over a small bump, lifted high enough to reduce the frontal downforce effectiveness. And even allow air to cause lift. And the rest downforce assisted in lifting the front even more. In real life its about a good balance. Which usually means a reasonable rear bias. Less rear downforce might allow slightly faster cornering speeds, but at the cost of stability and rear wheelspin control at speed. I'd say the most unrealistic thing about the downforce is that it doesnt cause your car to flip through the air when you crank the rear to high at extreme speed. The wheelie glitch, back in the day, it worked because the effects the areo had were somewhat correct. But the cars could not flip, and the downforce values didnt change based on the angle and height of the aero, as well as no other parts other than a front and rear aero doing anything. In gt5 it was possible to do the wheelie glitch until version 2.00. And cars could roll over, but you still wouldn't, because just like before. Only the downforce values effected how the car worked, the front end lifting up didnt make a giant sail picking up air. They removed the aero wheelie, just letting the cars reach max suspension travel, and it's been like this ever since, also for some reason in gt5 adding more weight to the FRONT made aero wheelies happen at earlier speeds, and would in general increase your top speed, which was weird. I remember I watched a cletus McFarland bid where he took his Leroy dragster to a wind tunnel to see how unareodynamov it was. And they did on the fly modifications to improve downforce, when they increased the rear effectively, they added more lift to the front, and obviously worked on adding front aero, which had a minor reduction to the rears total, but did reduce the lift(I cant remember if they ended up with actual downforce on the front or not) even if you dont actually raise the front by having too much in the rear, your still changing the angles by having the rear squat farther down.
Assuming both cars have the exact same amount of power and weight, too much rear downforce when there isn’t enough in the front can definitely cause the car to understeer slightly and provides a penalty down the straights. However due to the pp system, the car with its rear downforce cranked up will always be able to run more horsepower than its low rear downforce counterpart making this understeery philosophy overpowered in the game, at least for pp racing. You can usually compensate for the understeer by using stiffer rear springs and lots of rear ride height and rake to counteract the ill handling.
@@DoodRacing I'd say it causes more of a detriment in pp than it should, the added braking potential should make up for it, I mean you can see that braking isnt quite as represented in the pp system by how little racing brakes and pads actually change it, despite the fact that you get alot better braking zones with the racing brakes. Yes I use the rake to do the same thing, but before they removed suspension changes from effecting pp, I found myself doing the opposite to rum more power haha. Btw I'm friends with you on psn, my other friend added me to a group that nobody has spoken in and I saw you in it and was like, wait, is this that guy I've watched sometimes on YT?
@@mattwells1036 awesome to see you here man! And yes many elements of the tuning either have too little or too much of an effect on the PP, which makes it easier to abuse. Even after the suspension, differential and transmission were removed from the equation.
Rear downforme droping permoramce makes sence, as you have an umbalanced rear downforce car, that will make the nose go up, reducing cornering speeds at high speed.
It makes the performance points go down too much, to the point where you can add way more horsepower on your builds and stay under the pp limit. Meaning on PP racing builds, there’s never any point to running less than max downforce because the benefits to adding the power or reducing the weight outweigh the potential downsides
I've found a few weird ones in the past, like adding ballast on one car increased the PP (I was trying to decrease!) and also where it sat F/R of the car too. Can't remember which one it was now, but have found some weird ones. I was also trying to tweak the PP with downforce, but it got in to a weird place where adding or removing downforce on either/both F/R kept added points. I got it ridiculously high before getting frustrated and creating a new default sheet and started over. Which point, I was able to add all the downforce and tweak more power, all for less PP than I was aiming for to start with!
The PP system is mega busted in this game man. They’ve tried to fix it 3 times and it’s still broken lol. A lot of these things you’ve mentioned happened to me before too
Something GT has never gotten right since the original is the side mirrors. It has always shown grass, rumble strips, barriers, etc from the right side in the left side mirror and vice versa
It makes no sense why tires even have an effect on the pp system. Although softs give the best lap time the natural trade off is they wear way faster. It balances itself out naturally
I think that it makes sense that you cannot apply weight reduction to super cars...they are already pretty bare bones from the get go, they don´t have extra seats, carpeting, sound deadening material so in reality there is little to nothing to be removed. I believe that is the logic behind it. When it comes to adding downforce to reduce PP, it makes sense if you consider that higher downforce adds drag which in turn takes away from acceleration and top speed. Depending on how the PP magic works they may be factoring this into the calculation. Not always "more downforce" means "better" depends on how you are planning to use the car.
The weight reduction theory is very valid, except for the fact that every other lightweight supercar/hypercar offering has weight reduction so I found it to be a weird enough inconsistency to put in the video. Also as for the downforce, on 90% of tracks in the game and on 95% of cars it’s almost always better to increase your rear downforce to improve stability and increase lateral grip. Cars with absurd levels of understeer are the only real exception. But once again, if you can lower the pp using rear downforce you can add WAY more power and stay under the pp limit which will always be faster. You get the benefits of downforce and better acceleration and top speed.
I find that lowering rear downforce and adding front downforce adds the most PP. I have focused a lot on upgrades, because unfortunately stock cars aren't competitive in a lot of races. So for now I'm focusing on upgrading cars I have over collecting. So I buy all the upgrades, then lower rear downforce and add front downforce. Usually the most difference is closer to all the way down and up respectively. It seems to work ok with group cars and some street cars, but I haven't actually driven a lot of them after upgrading. But group cars are stable enough. But I did notice, for the Lancia Delta, it is not working. Delta is very unstable. I usually just use the power restrictor/computer to alter PP if need be.
Not sure exactly how else to affect PP. LSD and height used to change PP, but unfortunately one of the last updates made it so those 2 options don't affect PP anymore. I'm pretty sure manually adjusting gear ratios would affect it, but I just don't even bother with those.
@@paganidude2149 I always try to lower the pp as much as possible as oppose to raising it. That way I can race in single player events or lobbies where the car is very fast for its pp rating. If the game’s pp system thinks your car is slower than it actually is, it will be easier to do well in pp restricted races.
Really I just need a quick fix to make them faster. A lot of my campaign races were finished middle to end of the pack. So I've been upgrading to make the cars more competitive so I stand a chance in those races that I struggle with. Maybe not most anymore, but...
There is a difference between carbon ceramic and racing breaks, but it's not performance related, you can change the color of the breakpads on carbon ceramic breaks but not racing ones
Ugh, why don't you people actually pay attention. Widebody by itself will lower PPs little because your wheels aren't lined up with the body, so you have an air gap that will cause drag. After you do the widebody, go to the wheels and set them wide and watch the PP go right back up. 🤦
@@evilformerlys4704 If you want to be technical about it. The reason why the PP lowers is because the widebody increases the front facial area which increases drag by about -1 MPH at 281MPH. It's nothing to do with the wheels creating drag because if you set them wide you still have increased drag. The reason why the PP goes up is because the wider tyres create more traction, not because of decreased drag
@@FILOEngineering I wouldn’t be shocked if the 150mph lateral G value changes significantly on some cars when you apply the wide body, which has a tendency to be the reason cars drop PP so drastically.
no.. the higher rear modifications add downforce adjustments.. higher class items front / side / rear / wing allow for more range of downforce adjustment... if you dont have any, then it wil adjust..... increased rear downforce reduces pp, or increased front increases ( believe thats what it was ) weight reduction, some cars dont allow higher than class 2 or 3 either.. believe that just has to do with whats available.. 820pp on the pagani is already one fo the highest for a road car.. generally the elite road cars end up just over 800 pp when customized. also rear downforce, going back to #1 here, rear downforce substantially slows the car down..... you can ultimately adjust rear controllability with adjusting toe angle and LSD distribution but direct downforce will result in lower pp because your speed is substantially lower.
So for the first part, I totally missed that the type a option increased rear downforce and noticed this a few days after I made the video. With the taillights in particular this is still funny though and worth putting in this vid. With weight reduction you have a point, but the fact that other barebones carbon Monocoque cars have 4 or 5 stages of weight reduction and these ones don’t even have 1 is an oddity any way you slice it. I personally think it was an oversight by the developers not something they intentionally planned for. And lastly, Rear downforce does hurt straight line speed, we all know this. But on 95% of tracks you will gain more time in the corners then you will lose on the straights due to stability. Even to the degree where the rear downforce becomes excessive and causes understeer, because it lowers the pp so you can take off weight or add a lot more horsepower to your builds which will make your cars a lot faster down the straights than you could go with less rear downforce and less power. I’ve been doing pp limited builds and testing this since the game has come out.
special stage route X never was a "secret" because it was a drivable track in GT 1! weight reduction cant be applied as its already a light car made with lightened materials...
There are so many left out here though, like the Delorean speedometer at 88 MPH (not to mention virtually every car in cockpit view being exclusively KMH). 🤷🤷♂🤷♀
I did some testing on the rear diffuser on my Porsche 930 and wondered why such a small thing would increase my performance points. Well, I took off the diffuser and I noticed on Nürb, my car would lift off the ground a lot more 🤣 so.... yeah. Also for the brakes, yeah there's no difference, maybe Polyphony had plans to add a brake endurance mechanic along with the tire wear and damage?
The full defuser increases cornering grip and also increases top speed. As for the type a bumper upgrade sometimes it increases rear downforce but sometimes it does nothing it’s really weird. As far as the brakes, you have a good point but I doubt they care about accuracy because many race cars that have carbon ceramic brakes equipped by default in real life have racing brakes in the tuning shop so idk lol.
@@DoodRacing with a lot of hidden in depth game mechanics/physics within GT7 (Tire temperature, tire deformation, wind traveling speed, maybe a few others) you'd think that they'd at least incorporate something with the brakes but I guess not. Polyphony likes to be sneaky about stuff all the time lol
@@whatheck6709 it’s frustrating that we know things like tire temp, track temp, the ability to modify the dirty air in high downforce cars, rolling start grid separation settings as well as many others are available for PD to tinker with or view but we’re just left in the dark. I think they dropped the ball in that respect. Also still not being able to turn the wind off in offline time trial is a pain in the ass
Great video. But there's a glitch I'd like you to be aware of. In custom races when you are going to put a car from your garage, let's say, a Viper with Race Soft Tires, even if that tire has been selected for the car, when the AI is going to drive it the tire it will be using will always be the one original (Sports Hard), which is quite disappointing, as it would greatly improve the experience in custom races I wish PD fix this some day
The reason you can’t put weight reduction on those cars is because they’re already come with carbon fiber and aluminum monocoque chassis you can’t remove any material off them
That’s a good point! But don’t many other cars that have weight reduction also have a similar construction? That’s the only reason I was confused by it
But mclarens are basically race cars that’s are road legal. I believe the p1 doesn’t need a cage in real life because it’s already structurally sound for racing.
@@toniomemphis216 MANY THINGS lol. That’s why making a video like this is so easy because I don’t even think PD is fully aware of what they’re doing sometimes.
McLaren 12C is a beast at Tokyo 600, huge acceleration and high top speed with good handling and also lighter than most cars in its range. 600 seems to be its niche! Right about bhp/lb, as my Lancer Gr.B Road Car is stupid fast at Spa with 670 bhp and over 3100 lbs. Road car homologated versions are very fast despite no weight reduction.
I noticed that too! I wish you could tbh would be so nice. Also I wish you can mix the carbon paint colors with the non carbon paint options. Would be a cool option to have
another fact, some turbo and supercharger upgrades are insanely loud like i would recommend you to put a supercharger on either the 350z or 370z and let it whine away or upgrade the turbo on the alpine a220 race car and listen to the incredible blow off valve every time you lift off the throttle
The Probably dont allow the Mclarens to have weight reduction because they would be to Good and they are allready very low in weight. Thats my Theory. The Mclaren Guy Gordon Murray Made 2 New Cars in 2023. They are amazing have Like 980 HP and weigh 990 Kg i hope they make it to GT 7 They are called F50 or Something.
Honestly, the weight reduction on super cars don't really help. I bought the Bugatti Veyron and did the reduction, now I can control it past 400km/h. Anyways, still make more logic than rearlights affecting PP xD
I got to race with you in a lobby yesterday or should I say you where in the same lobby as me. I don’t have the skill as you. It was impressive to see how fast you are. Nice to see a content creator in the game. Liked, scribbled, commented and best of luck.
I found a GREAT New Car for Historic Race Car Nürburgring. The BMW of 1989 ITS AMAZING Very Tuneable until it Reaches 579 PP and if You know the Track You pretty much cant Loose and You can get it down to 990 kg before it reaches 579 PP. My New Favorite BMW in the Game.
@@DoodRacing i found another One also VERY Good for the Historic Nürburgring the Nissan Fairlaidy Z of 1989 You can buy a Small Turbo for it get that really good Acceleration Wheel and buy the No Acceleration Lag Part for it Even at 80 % Power i still managed to get a 7,7 Second Lead and i allready got the Lead at 5 Minutes 50 of So. Which is pretty fast Set the Start Acceleration to 9 the Acceleration to 33 and the Breakes to 60 You ll Love it.
@@DoodRacing oh yeah also for some weird reason if you have a electric car in a custom race you can’t drive against other cars yet if you have a normal car you can race it against a electric car in a custom race
@@DoodRacing Yeah the Huayra is in another League even world ahead of the Ferrari and Porsche. I managed to get a 47 Seconds Lead with my Fully tuned on Le Mens Hypercar. Yeah the Zonda deserves to be represented since the Race Car is allready in the Game.
Can you please make a tune for the gord gt LM race car spec II gr.3 car that is i think the fastest gr.3 car in the game but the corners is the only thing the car is not that good at
These road cars can‘t reduce the weight because they are completely made from Carbon fiber, Titanium and stuff like that. Have a look at a real Pagani, Bugatti, etc. and you‘ll see…
@@DoodRacing but of course, it tends to be every time I begin to find the game a little bit boring, then you come up with stuff, that makes it interesting again 😆 Unfortuntely insomnia is a common thing for me, that puts me in the rig most nights anyway 😵
@@j.rolfsted well look forward to seeing you on track man, this game can definitely get boring at times but there’s still much to explore, and learning about these new things definitely keeps it fresh for me
This isn't a bug but it really irritates me on how the scripted AI will exit some pit lanes. Especially on Bathurst. It's like the game is incapable of smooth u-turns. I feel GT has always been like that and it makes no sense to me. Why they make turning more difficult or resistant than in real life, baffles me.
@@DoodRacing years ago they had to finish a game before release because there was no internet to do updates the game was the game. Nowadays they just release anything with the attitude ah we will fix it later we are too busy counting money just now though to even consider fixing our fuck up of a game
@@jontait1095 this is spot on and I’ve actually said the same thing to many of my friends when discussing the state of modern video games. I’m tired of being a beta tester, I wish the games as a service model would just die.
I’ve had this happen too! Usually when I first get in a car in the main garage for a split second it shows the old color, but then changes to the correct one. I dont know if there’s a way to fix this
@@DoodRacing it is confusing, Gran Turismo has always had an addiction with menus and minutiae. Maybe the manufacturers don’t allow it? I can’t imagine the politics that goes on inside this game though and with licenses. 🤯
@@ascgazz I think you’re probably right with the licensing, either that or the developers overlooked adding the weight reduction as in GT Sport the McLarens as well as the Huyara both had weight reduction in that gamr
The downforce thing inst a glitch, if there is lots of rear downforce and not so much on the front the car will understeer, and the opposite will make the car oversteer, its just finding the perfect balance
Not so much a glitch more just a fun fact. It lowers the pp so much that you can add a bunch of horse power. The horsepower gain makes the car so much faster around a lap that removing rear downforce with less power is sooooo much slower
You clearly don't know about aerodynamics. While yes you get more stability from more rear downforce, you lose front end grip. You don't want too much front or rear downforce. It's not good for the driving dynamics or top end
I’m not claiming it doesn’t hurt the car in some circumstances I’m saying that it tanks the pp so you can add more power. Overall a car with proper aero balance with less power at 700pp will be slower than a car with way too much rear downforce and 40 more horsepower. I’ve tested this
Everyone's tunes are hilariously bad. It's too bad that 99% of the community is either too lazy or too arrogant to read the "Beyond the Apex" manual. It's REALLY funny when you understand the values and what works in conjunction. Just mimic a Gr4 suspension on a road car of equilvilant value to see what I'm saying. Proof is in the pudding, as I have a perfectly controllable 5 Cylinder swapped GTi at 700PP, an everyone I know that has seen it is blown away at how quick and stable it is. I'll drop a mad hint about tuning..... .... your tire compound is the range finder of suspension settings.
I think the bigger problem is that you can sabotage certain parts of your tunes to add more hp and reduce more weight and just straight up dominate rooms. If they fixed this, proper setup competencies would shine through and the best tunes would reign supreme, right now it’s not always like that.
So, you are absolutely certain that it's simply that people are "too lazy or too arrogant to read the "Beyond the Apex" manual?" That's all it is? You have it figured out?
@@joeofoysterbay7197 oddly. Yeah. It is that freakishly apparent where the "axis of adjustment" should be within once you read the manual, and look at the tuning of the different types of race cars. It's all pretty standard. Can you adjust more within to ones own preferences? Yep. But once within the "axis" the increments are negligible. This is measure not in single sectors, or even a single course, but rather a measurement of average speed/lap time consistancy. After getting every car in game, I can confidently say only a couple are truly anomylies (Mangusta is one of them.) The secret lies between tire compound / aero / drivetrain. Once those 3 factors are applied, one can blind set almost anything.
@@josephmatuszak3855 I’m 100% certain that one can create a better setup through trial and error, every game has its nuance and inaccuracies that appose real life theory. Diagnosing a cars behaviour using testing and observation will always be better than setting up a car blind. Although I’m sure beyond the apex can get you most of the way there if you really need it to.
My evo V is already under 700 without removing the taillights since I’m running an H pattern transmission instead of the sequential transmission so ye🫡
@@DoodRacing that’s the beauty of having a wheel with an H-Pattern shifter and clutch, you can run a manual transmission and still have fast shifts, and also save some PP for power and downforce
On the gtr its clear why it happens the b option doeant just give you a rearbumper thingy it also is an entire flatfloor giving you extra downforce the a bumper doesnt have that ... your actually reallly late catching up to this if im honest go check how much extra downforce you have with the b rear bumper option ... thank me later its gonne shave seconds of your laptimes
The Type B option defuser always makes the car faster, but it takes the R32s PP from 699 to 730ish. In order to get the car back below the pp limit of 700 you have to decrease a lot of power or add a lot of weight which will make the car worse at 700pp than if you didn’t put the defuser on in the first place. For this reason, in the video I’m comparing the Type A bumper option to the STOCK bumper option. There is no downforce difference between these 2 options yet type A has a lower PP than stock without having any performance penalty. An example of this being helpful is if you want to run that R32 I showed at 700.00pp or under with the same power and weight I showed you will need to equip the Type A option as the default option shoots the pp above 700 with no stated upsides.
@@DoodRacing keeping the stock weight is also a option and could work well on lower ppif you can get enough hp out of it you will still slowly keep crewping up on them i pulled that off with a lamborghini countach in 580 pp lobbyrace the only thing i did is downtune it , downtuning also upsets some people wich i can understand let me put up a crazy example wich might not even work but if i could get a aventador into a 700 pp race with enough hp still i could probebly take on glitch builded cars with it.... im the kind ofvgiy that doesnt like cheating at all my solution is 800 and 850 pp races you cant mess around to much at that level anymore to get a huge advantage and i always allow swaps i dont care they deserve to have a place in the game
@@danielstokker this is true! The higher the pp, the less the performance points tricks I showed in the video matter, and handling becomes way more important. In that 800-850pp range it’s all about getting the car feeling perfect and with RWD cars getting the traction to the ground out of low speed corners
And what you said on downforce is no longer correct if i put my downforce to full pp will go up not down but this could have to do with the setup on your cars in combination with downforce
Actually it does definitely still work but only the rear downforce, if you increase the rear downforce the pp will decrease allowing you to add extra power. Front downforce raises the pp. If you put on a defuser the act of doing so will also raise your pp.
@@DoodRacing ok that could be and shows how broken the pp systhem is but since the start of the game it has been restricted more and more and more i know in the beginning litterly everything you touched changed pp
@@danielstokker yeah in the beginning of the game basically any car can be broken and could be broken in multiple ways. But as PDs fixed things and made it harder to manipulate, our knowledge and understanding has improved so we’ll still find ways to break it lol
Ow and i specificly advise against using mixed tire setups it simply doesnt work you might think its a great option because of pp but its absolutely not the understeer you get together with the strange tire wear is absolutely gonne work against you in like every way possible not a smart move at all if the tire wear is on
If the tire wear is on I agree, and I probably should’ve mentioned that in the video. But the understeer can be easily countered by setup adjustments to make the car oversteer more. (Example: more stiff rear natural frequency, more rear ride height, more aggressive acceleration and braking sensitivity settings on the differential) The car will always have a higher max potential with softs on the rear hards on front than hards on all 4 corners when high tire wear multipliers are not in play. I’ve tested this extensively.
@@DoodRacing i still wouldnt do it you really notice if you put all of these together you get some kind of frankenstein build on low pp and high hp and then they dont want me to use a swap on 700 pp but they glitch builded a corvette zr1 to have 800 hp on 700 pp or whatever i have a good example of that were i beat a glitchbuilded corvette with a cappuccino the guy got angry i used a swap i told him glitch building a corvette is the same only more sneaky .. this is 650 pp btw the guy is A+ S driver almost running as much hp as pp wich shouldnt be possible you can see at the start he is GONE then i slowly pick him up and surprise him in the foxhole because of my hp to weight ratio the capoucinno flies if you can keep it on 🤣 th-cam.com/video/QQ2UaKIlGdg/w-d-xo.html
@@DoodRacing previously you before the physics change you could also set you suspension way up high and get lower pp but they locked pp on the suspension now because that got really rediculous that actualky why ive build that cappuccino i did 650 pp races while i could do 600 pp and still use it but to keep it slightly fair i gave everybody 50 pp to work with and they could glitch build all they want at its highest point glitchbuilding was on par with using a swap like this after all the updates a swap is now more op then a glitchbuild ill be honest about that
@@danielstokker there’s no doubt the game has some crazy problems with the pp system. Alot of glitch builds happen because the 150mph G value gets tricked into being 0.25-0.50 and the PP tanks despite the car having insane performance. This can be done by finding a sweet spot where the front downforce is slightly higher than the rear and the ballast position is set to -50 with between 150-200% ballast weight. I have a 600pp engine swapped RX7 with 960hp, 2600lbs on racing softs. Its almost underivable because of the aero balance but it does a 1:48.5 at trial mountain. To compare, my Dodge Viper GTS 02 at 700pp with racing soft rear, racing medium front. Also using max rear downforce and min downforce front does a 1:46.5 with 620hp maximum weight reduction but no upgraded brakes. The first method with the RX7 is definitely a glitch. But the Viper method with tires and downforce is less effective in the lower pp ranges and I wouldn’t consider it cheating. However most lobby hosts don’t see it that way lol. I myself am an A+ driver as well and when you combine that with these builds it’s pretty hard for others to get wins.
@@danielstokker I also noticed with cars like the cappuccino engine swap, Silvia q BRZ drift car engine swap, as well as the Mustang Boss. The pp system gets glitched and allows you to run a ton of power because they took transmission tuning out of the pp equation. So every car in the game is having its pp calculated with the stock racing transmission in mind. If the stock gears only allow a car to go 125mph. And you have an engine swap with crazy power potential. The game basically doesn’t know what to do because the top speed is locked out at 125 in the pp simulation and the acceleration isn’t improving because you’re spinning the tires in every gear. This means the pp won’t change despite in reality, you can make the gears longer with tuning. In the boss mustang for instance, I can add power between 550 and 700+ hp and the pp hardly changes at all.
Years ago in Grand Turismo 4 there was a glitch where we would get outside of the track and just sit by the finish line and do donuts and would make the lap 200 and we would all get a lot of money take turns being the winner Good times
Yup I remember that on that game you could get out of Seattle, Monaco, Nurburgring, sarthe, el captain. Fun times
Was also possible in gt5 online. People used to get red bulls out and circle 200 laps on Nurburgring 24h for insane credits/xp. Probs either the 1st or 2nd most effective farming method in gt.
@@l1ghtg30gd7 I remember that too! I miss GT5 so much man
@@DoodRacing what's crazy if that was in the game today there would be endless complaints that PDs game is broken.
The PP drop from the taillights and other rear customizations is due to the fact that those options increase rear downforce, which after a certain point always lowers the PP of the car. If you’re looking to drop the PP without changing ballast or HP then add rear downforce.
What’s funny is I only noticed this a few days ago after I made the video, I always knew the about the rear downforce lowering the pp but didn’t realize the Type A option had an effect lol
It can be a trap as well. Adding all of that downforce will hurt your speed. Big time at the lower pp. Just because you don't need it and it's not worth it at times
The bigger wing on the GT500 NSX makes the difference on 800pp between not being able to go full send and actually go full send on Eau Rouge
True that upgradable rear wing option can be a saviour on some cars. The NSX GT500 and Audi R8 EVO GR3 especially because of the natural mid engine instability
I actually realized on some cars little to no down force on the rear gives you the most PP however, on some cars having the slider in the middle gives you the most PP
I think the goal would be to have the least pp, possible, that way you can add more horsepower to the car and stay under the pp limit you’re racing udner
@@DoodRacing nope wrong you want the most downforce i can easily pass cars with more hp on the corners the straights arent a problem opponents are gonne be a good bit behind anyway because of your speed on corners
@@danielstokker in higher pp levels this can be true. But from 400 to 700pp power to weight ratio is king. I always win races doing this because you can use the suspension and differential to compensate for understeer. Where handling builds with high front downforce, defusers, and racing softs on all 4 corners are limited on how much power they can run
The missing weight reduction has to do something with those cars having all carbon bodies
I thought this too! But there are many cars with carbon bodies that still have weight reduction.
@@DoodRacing yeah in gt6 for example you could remove weight off of them anyways
They still have interiors, airbags and telematics systems and so on
I think it has to do with the carbon monocoque chassis they use
I really wished you were still able to drive around that central area of the Big Willow like you could in GT6.
I KNOW, I thought this too. It’s like the game is anti fun sometimes with the reset points
Thanks for the shout-out! :)
No worries man!!! LONGTIME FAN, I remember watching your GT3 out of map glitch videos with the feeder music when I was 12 or 13 years old. Keep killing it
@@DoodRacing Haha I can't believe it! That's a really old video of mine. :) Thanks for watching all this time.
I forgot how impressive gran turismo sport looked for a now last generation game.
It’s true the game was seriously great to look at
I miss the sound track.. melancholia in particular lol
my opinion on the weight reduction on mclarens, paganis, and other high end exotics is that they are already at peak weight.
Perhaps you’re right, but there are much lighter cars that do have multiple stages of weight reduction so idk exactly why these cars are singled out in particular
Look into the development of mclarens/ paganis they are already at thier optimal weight they will look at the weight of a badge and try to reduce it if possible on the evolution of the model.
Those high end super/hypers cars are engineered to the hilt.
Gran tursimo creator is more of a car guy than anyone so there is a reason for everything.
@@naushadsheik1662 very cool info, thanks guy.
@@naushadsheik1662 There are many carbon monocoque road cars that at default are as light if not lighter than the Mclarens and Pagani yet still have 4 + stages of weight reduction
@@DoodRacing When it comes to the ultra lightweights like the KTM, BAC and Radical, they're already so ridiculously light that adding weight reduction options wouldn't make any sense to them. And yet we can push 500-600+ hp out of the X-Bow like it's no big deal haha.
Since the middle of the 20th century, engineers have discovered that adding tree monkey to your car produces downforce & makes your car go faster.
You’re probably not even wrong in reality lmao. I think the monkey would be worth a few pounds of downforce if angled correctly
I spend 20 seconds trying to understand why virtual taillights would kill my PP.
Not sure which pp you’re talking about lmao but in game it’s actually because it raises the rear downforce
theres actually one out of the map glitch on gt7, you can access the parking lot in Nurburgring but you need to be very lucky to glitch in. If you search up "glitch" in the showcase replays you can find gameplay of it.
I want to try this for sure man, loved out of map glitches in GT4
You mean on the Bridge to Gantry layout?
Re: Weight Reduction: Both McLaren and Pagani have been more particular than most other companies (except Porsche) about how they are perceived in the digital space.
This is a good point!
@@DoodRacing blurry WRC setup video will be postied shortly
Hahaha 😂😂 420 with the monkey notes haha😅
Lol glad someone noticed
@AMS Dood looking forward to seeing you stuck at 2414 for race a 2 races today im walking away know I could have got at least one of them
Gran turismo has a history of trying to make the Japanese cars the forefront of the game, so it does not surprise me that they did those PP glitches with two very popular Japanese cars.
Spot on
Interesting!
You sure about that??
@@benconway9010 Considering GT5 and GT6 had like 30 versions of the same few Japanese cars I'd say yes, and the fact that gt7 forces you to buy a Japanese car at the start of the game
@@elnyoutube123 oh yeah that's right Cos the first car i got an Evo 5 never really noticed until you just said
I think the taillights thing is because instead of putting red plastic and light bulbs, you put metal and more materials for the inside of the trunk. IT'S A THEORY
Haha good theory man
I think the difference with ceramic brakes is that you can chose the calliper colour.
You can with racing brakes too can’t you
@@DoodRacing True, just checked.
The difference is in the brake rotor material used . Racing brake use some kind of alloy disk like most brembo do while ceramic use carbon-ceramique rotor like most new high end porsche
It's supposed to have something to do with down force but on cars where the kit doesn't remove much, it doesn't make sense.
But it's like that on a lot of cars I think >~
Yeah I noticed that this game is super weird
I have a weird bug that every car automatically gives a little throttle and sometimes I don't hear any engine noise
That’s true I noticed that! May have to do a part 2 lol
What make me sick is in the inside view of the gtr r 32 the temp gauge is in hot so basically the car will blow up
Lol I never noticed that but now that you mention it see now
I would say that partially, the PP lowering from a high rear downforce bias is accurate. When you put alot more force on your rear wheels, your pushing it down, which in turn lifts the front ar speed, reducing front grip, however it does still improve your braking from the higher downforce levels, which is not as strongly represented in the pp system. As well, too high of rear downforce levels, even with frontal downforce that allows for sharp handling, can still cause issues, the mercedes racecar at lemans took flight because of the uneven surfaces and high rear downforce levels, the front went over a small bump, lifted high enough to reduce the frontal downforce effectiveness. And even allow air to cause lift. And the rest downforce assisted in lifting the front even more. In real life its about a good balance. Which usually means a reasonable rear bias. Less rear downforce might allow slightly faster cornering speeds, but at the cost of stability and rear wheelspin control at speed. I'd say the most unrealistic thing about the downforce is that it doesnt cause your car to flip through the air when you crank the rear to high at extreme speed. The wheelie glitch, back in the day, it worked because the effects the areo had were somewhat correct. But the cars could not flip, and the downforce values didnt change based on the angle and height of the aero, as well as no other parts other than a front and rear aero doing anything. In gt5 it was possible to do the wheelie glitch until version 2.00. And cars could roll over, but you still wouldn't, because just like before. Only the downforce values effected how the car worked, the front end lifting up didnt make a giant sail picking up air. They removed the aero wheelie, just letting the cars reach max suspension travel, and it's been like this ever since, also for some reason in gt5 adding more weight to the FRONT made aero wheelies happen at earlier speeds, and would in general increase your top speed, which was weird. I remember I watched a cletus McFarland bid where he took his Leroy dragster to a wind tunnel to see how unareodynamov it was. And they did on the fly modifications to improve downforce, when they increased the rear effectively, they added more lift to the front, and obviously worked on adding front aero, which had a minor reduction to the rears total, but did reduce the lift(I cant remember if they ended up with actual downforce on the front or not) even if you dont actually raise the front by having too much in the rear, your still changing the angles by having the rear squat farther down.
Assuming both cars have the exact same amount of power and weight, too much rear downforce when there isn’t enough in the front can definitely cause the car to understeer slightly and provides a penalty down the straights. However due to the pp system, the car with its rear downforce cranked up will always be able to run more horsepower than its low rear downforce counterpart making this understeery philosophy overpowered in the game, at least for pp racing. You can usually compensate for the understeer by using stiffer rear springs and lots of rear ride height and rake to counteract the ill handling.
@@DoodRacing I'd say it causes more of a detriment in pp than it should, the added braking potential should make up for it, I mean you can see that braking isnt quite as represented in the pp system by how little racing brakes and pads actually change it, despite the fact that you get alot better braking zones with the racing brakes. Yes I use the rake to do the same thing, but before they removed suspension changes from effecting pp, I found myself doing the opposite to rum more power haha. Btw I'm friends with you on psn, my other friend added me to a group that nobody has spoken in and I saw you in it and was like, wait, is this that guy I've watched sometimes on YT?
@@mattwells1036 awesome to see you here man! And yes many elements of the tuning either have too little or too much of an effect on the PP, which makes it easier to abuse. Even after the suspension, differential and transmission were removed from the equation.
Rear downforme droping permoramce makes sence, as you have an umbalanced rear downforce car, that will make the nose go up, reducing cornering speeds at high speed.
It makes the performance points go down too much, to the point where you can add way more horsepower on your builds and stay under the pp limit. Meaning on PP racing builds, there’s never any point to running less than max downforce because the benefits to adding the power or reducing the weight outweigh the potential downsides
I've found a few weird ones in the past, like adding ballast on one car increased the PP (I was trying to decrease!) and also where it sat F/R of the car too. Can't remember which one it was now, but have found some weird ones. I was also trying to tweak the PP with downforce, but it got in to a weird place where adding or removing downforce on either/both F/R kept added points. I got it ridiculously high before getting frustrated and creating a new default sheet and started over. Which point, I was able to add all the downforce and tweak more power, all for less PP than I was aiming for to start with!
The PP system is mega busted in this game man. They’ve tried to fix it 3 times and it’s still broken lol. A lot of these things you’ve mentioned happened to me before too
Yeah the ballast thing happened to me in the kei cup
@@quantrellbishop9263 well yea because weight balancing can change performance
Something GT has never gotten right since the original is the side mirrors. It has always shown grass, rumble strips, barriers, etc from the right side in the left side mirror and vice versa
I honestly never noticed this. I gotta check this out lol
This happens is every game that has mirrors though, your don't play much driving games do you?
3:46 that’s been the same in forza for years and I’ve never understood it tbh
It makes no sense why tires even have an effect on the pp system. Although softs give the best lap time the natural trade off is they wear way faster. It balances itself out naturally
I think that it makes sense that you cannot apply weight reduction to super cars...they are already pretty bare bones from the get go, they don´t have extra seats, carpeting, sound deadening material so in reality there is little to nothing to be removed. I believe that is the logic behind it.
When it comes to adding downforce to reduce PP, it makes sense if you consider that higher downforce adds drag which in turn takes away from acceleration and top speed. Depending on how the PP magic works they may be factoring this into the calculation. Not always "more downforce" means "better" depends on how you are planning to use the car.
The weight reduction theory is very valid, except for the fact that every other lightweight supercar/hypercar offering has weight reduction so I found it to be a weird enough inconsistency to put in the video.
Also as for the downforce, on 90% of tracks in the game and on 95% of cars it’s almost always better to increase your rear downforce to improve stability and increase lateral grip. Cars with absurd levels of understeer are the only real exception. But once again, if you can lower the pp using rear downforce you can add WAY more power and stay under the pp limit which will always be faster. You get the benefits of downforce and better acceleration and top speed.
I find that lowering rear downforce and adding front downforce adds the most PP. I have focused a lot on upgrades, because unfortunately stock cars aren't competitive in a lot of races. So for now I'm focusing on upgrading cars I have over collecting. So I buy all the upgrades, then lower rear downforce and add front downforce. Usually the most difference is closer to all the way down and up respectively. It seems to work ok with group cars and some street cars, but I haven't actually driven a lot of them after upgrading. But group cars are stable enough. But I did notice, for the Lancia Delta, it is not working. Delta is very unstable. I usually just use the power restrictor/computer to alter PP if need be.
Not sure exactly how else to affect PP. LSD and height used to change PP, but unfortunately one of the last updates made it so those 2 options don't affect PP anymore. I'm pretty sure manually adjusting gear ratios would affect it, but I just don't even bother with those.
@@paganidude2149 I always try to lower the pp as much as possible as oppose to raising it. That way I can race in single player events or lobbies where the car is very fast for its pp rating. If the game’s pp system thinks your car is slower than it actually is, it will be easier to do well in pp restricted races.
Really I just need a quick fix to make them faster. A lot of my campaign races were finished middle to end of the pack. So I've been upgrading to make the cars more competitive so I stand a chance in those races that I struggle with. Maybe not most anymore, but...
There is a difference between carbon ceramic and racing breaks, but it's not performance related, you can change the color of the breakpads on carbon ceramic breaks but not racing ones
You can change the brake pad color on racing brakes as well. Give it a try
Surprised you didn't mention on some cars the widebody can make the PP increase or decrease by 90-100PP
There’s always a chance for part 2 lol! I remember this happening to me but I don’t remember which car this happened on
@@DoodRacing M4 and I think another German car is what I've found
Ugh, why don't you people actually pay attention. Widebody by itself will lower PPs little because your wheels aren't lined up with the body, so you have an air gap that will cause drag. After you do the widebody, go to the wheels and set them wide and watch the PP go right back up. 🤦
@@evilformerlys4704 If you want to be technical about it. The reason why the PP lowers is because the widebody increases the front facial area which increases drag by about -1 MPH at 281MPH.
It's nothing to do with the wheels creating drag because if you set them wide you still have increased drag.
The reason why the PP goes up is because the wider tyres create more traction, not because of decreased drag
@@FILOEngineering I wouldn’t be shocked if the 150mph lateral G value changes significantly on some cars when you apply the wide body, which has a tendency to be the reason cars drop PP so drastically.
no..
the higher rear modifications add downforce adjustments.. higher class items front / side / rear / wing allow for more range of downforce adjustment... if you dont have any, then it wil adjust..... increased rear downforce reduces pp, or increased front increases ( believe thats what it was )
weight reduction, some cars dont allow higher than class 2 or 3 either.. believe that just has to do with whats available.. 820pp on the pagani is already one fo the highest for a road car.. generally the elite road cars end up just over 800 pp when customized.
also rear downforce, going back to #1 here, rear downforce substantially slows the car down..... you can ultimately adjust rear controllability with adjusting toe angle and LSD distribution but direct downforce will result in lower pp because your speed is substantially lower.
So for the first part, I totally missed that the type a option increased rear downforce and noticed this a few days after I made the video. With the taillights in particular this is still funny though and worth putting in this vid.
With weight reduction you have a point, but the fact that other barebones carbon Monocoque cars have 4 or 5 stages of weight reduction and these ones don’t even have 1 is an oddity any way you slice it. I personally think it was an oversight by the developers not something they intentionally planned for.
And lastly, Rear downforce does hurt straight line speed, we all know this. But on 95% of tracks you will gain more time in the corners then you will lose on the straights due to stability. Even to the degree where the rear downforce becomes excessive and causes understeer, because it lowers the pp so you can take off weight or add a lot more horsepower to your builds which will make your cars a lot faster down the straights than you could go with less rear downforce and less power. I’ve been doing pp limited builds and testing this since the game has come out.
Incredibly viable information. Thanks for sharing!
No worries man, thanks for the comment glad you enjoyed :)
special stage route X never was a "secret" because it was a drivable track in GT 1!
weight reduction cant be applied as its already a light car made with lightened materials...
I’m talking about the road course layout, was that really in GT1?
@@DoodRacing yes it was a road course along with special stage route 5.
There are so many left out here though, like the Delorean speedometer at 88 MPH (not to mention virtually every car in cockpit view being exclusively KMH). 🤷🤷♂🤷♀
There’s always potential for a part 2 lol. Good observations though 👍
have you noticed when racing the american race at willow sprgs, the driver of the dmc is named D.Brown.
@@ralphharrison6622 That's brilliant! Another great example.
"Since the middle of 20 century enginers dicovered.... who refused this ? Nobody, ecxept of gt7 pp system" 🤣
Definitely not my worst bit of comedic value on the channel so far 😅
I did some testing on the rear diffuser on my Porsche 930 and wondered why such a small thing would increase my performance points. Well, I took off the diffuser and I noticed on Nürb, my car would lift off the ground a lot more 🤣 so.... yeah. Also for the brakes, yeah there's no difference, maybe Polyphony had plans to add a brake endurance mechanic along with the tire wear and damage?
The full defuser increases cornering grip and also increases top speed. As for the type a bumper upgrade sometimes it increases rear downforce but sometimes it does nothing it’s really weird. As far as the brakes, you have a good point but I doubt they care about accuracy because many race cars that have carbon ceramic brakes equipped by default in real life have racing brakes in the tuning shop so idk lol.
@@DoodRacing with a lot of hidden in depth game mechanics/physics within GT7 (Tire temperature, tire deformation, wind traveling speed, maybe a few others) you'd think that they'd at least incorporate something with the brakes but I guess not. Polyphony likes to be sneaky about stuff all the time lol
@@whatheck6709 it’s frustrating that we know things like tire temp, track temp, the ability to modify the dirty air in high downforce cars, rolling start grid separation settings as well as many others are available for PD to tinker with or view but we’re just left in the dark. I think they dropped the ball in that respect. Also still not being able to turn the wind off in offline time trial is a pain in the ass
drinking game idea: take a shot everytime he says "pp"
Lmao surprised I didn’t get demonetized
Great video. But there's a glitch I'd like you to be aware of. In custom races when you are going to put a car from your garage, let's say, a Viper with Race Soft Tires, even if that tire has been selected for the car, when the AI is going to drive it the tire it will be using will always be the one original (Sports Hard), which is quite disappointing, as it would greatly improve the experience in custom races
I wish PD fix this some day
YES! I noticed this too and remember exactly what you’re talking about. I may make a part 2 to this at some point and this is a great piece of info
It can't be 'extremely' unique, it's an absolute. It's either unique or it's not. Original, one of a kind.
I like using adverbs for no reason. TH-cam algorithm seems to agree lol
The reason you can’t put weight reduction on those cars is because they’re already come with carbon fiber and aluminum monocoque chassis you can’t remove any material off them
That’s a good point! But don’t many other cars that have weight reduction also have a similar construction? That’s the only reason I was confused by it
I agree. There are some things that are super inconsistent in gt7.
But mclarens are basically race cars that’s are road legal. I believe the p1 doesn’t need a cage in real life because it’s already structurally sound for racing.
@@toniomemphis216 MANY THINGS lol. That’s why making a video like this is so easy because I don’t even think PD is fully aware of what they’re doing sometimes.
@@toniomemphis216 I think some McLarens don’t even have proper roll bars, they use some hydraulic system I think.
McLaren 12C is a beast at Tokyo 600, huge acceleration and high top speed with good handling and also lighter than most cars in its range. 600 seems to be its niche!
Right about bhp/lb, as my Lancer Gr.B Road Car is stupid fast at Spa with 670 bhp and over 3100 lbs. Road car homologated versions are very fast despite no weight reduction.
I haven’t driven that lancer yet! I bet it’s a beast look forward to giving it a go
Easter egg you didn't mention is SpaceX falcon heavy can been seen launching and landing 2 laps later at Daytona road course 😉
I gotta check this out for part 2!!!!
@DoodRacing I launches off the back stretch I heard the timing was 4min 20 sec from launch to landing but I don't think that's right
@@DoodRacing i havent seen it in the game...but i saw it in another GT7 easter egg video...i thought it was SO cool!!!!!
There's a few of them. The spaceship abducting a cow at Mt panorama, loch ness monster and bear at trial mountain.
@@TheLoganr80 Logan...yes the cow abduction is EPIC!
Good stuff as always!!
You’re the goat penguin
A true glitch video. I will be tuning better having watched it.
Glad you enjoyed bro!!!!
Thanks for making this
The goat teezar
They still haven’t updated where we can’t keep the carbon parts carbon when we repaint the car
I noticed that too! I wish you could tbh would be so nice. Also I wish you can mix the carbon paint colors with the non carbon paint options. Would be a cool option to have
The Ferrari f12 exhaust is bugged and the roofscope is also bugged on the Mercedes clk
I’ll have to investigate but these are things I would’ve never noticed myself! Thanks for letting me know :)
Fun video! Only the monkey I knew of it
Haha I figured most people would already know but the lonely is always a shock to those who are unaware
lol i feel better about my ALL DOWNFORCE ALL THE TIME tactic I've been using since the ps3 days now
It definitely works on the rear downforce in GT7. You can add so much more power to your builds and stay under the pp limit
another fact, some turbo and supercharger upgrades are insanely loud like i would recommend you to put a supercharger on either the 350z or 370z and let it whine away or upgrade the turbo on the alpine a220 race car and listen to the incredible blow off valve every time you lift off the throttle
I never noticed but I gotta try it now that you said it lol. I may make a part 2 to this video and include this fact. Thanks for commenting bro
The Probably dont allow the Mclarens to have weight reduction because they would be to Good and they are allready very low in weight. Thats my Theory.
The Mclaren Guy Gordon Murray Made 2 New Cars in 2023. They are amazing have Like 980 HP and weigh 990 Kg i hope they make it to GT 7
They are called F50 or Something.
Yeah the T50 and T33 would be amazing editions to Gran Turismo!!!!
Awesome video from the king himself 🔥
W thank you 🙏
Honestly, the weight reduction on super cars don't really help. I bought the Bugatti Veyron and did the reduction, now I can control it past 400km/h.
Anyways, still make more logic than rearlights affecting PP xD
Lol it’s really weird tbh
@@DoodRacing Just noticed. Now I can't control it past. I wrote it wrong, my bad.
@@_Simoes no I got what you were saying! The weight reduction seems to help a lot with handling and acceleration but top speed not so much.
I want Grand Valley back!!!
Same man that track was a gem
@@DoodRacing Grand valley East was my all-time favorite
@@dboogeman2002 it was a fun little track. The second last corner always threw me off
Wrong place to ask tho
Bring back apricot hill raceway. my favorite drift track from gt3
Dude this would be amazing, one of my personal favorite tracks
I got to race with you in a lobby yesterday or should I say you where in the same lobby as me. I don’t have the skill as you. It was impressive to see how fast you are. Nice to see a content creator in the game.
Liked, scribbled, commented and best of luck.
I appreciate you man! :) thank you for the kind words. Hopefully we meet on track again, ive been enjoying lobbies a lot more recently
Those must be very heavy tail lights
That’s what I was thinking lol!! Turns out the tailight delete adds rear downforce which is why the pp changes lmao
Nifty!
Thanks bro much love
I notice you have a comma in your odometer. I am in Europe and there isn't one in mine - strange
I would’ve never noticed that tbh! I can’t think of a reason why they’d do that
Lit vid
shouts out my boy spazinator
The goat FR
Certain cars already come with carbon brakes so I just changed the pads instead of changing out the entire system, am I making it worst?
No absolutely not. Getting racing pads allows you to maximize the potential of the carbon brakes. If possible always try to use the pads.
I found a GREAT New Car for Historic Race Car Nürburgring. The BMW of 1989 ITS AMAZING Very Tuneable until it Reaches 579 PP and if You know the Track You pretty much cant Loose
and You can get it down to 990 kg before it reaches 579 PP. My New Favorite BMW in the Game.
I may give it a try. Lightweight and with good power!
@@DoodRacing
Yeah you will net regret it. and it controls very Well and its the Grandfather of the Legendary 2003 BMW M3
@@DoodRacing
i found another One also VERY Good for the Historic Nürburgring the Nissan Fairlaidy Z of 1989 You can buy a Small Turbo for it
get that really good Acceleration Wheel
and buy the No Acceleration Lag Part for it Even at 80 % Power i still managed to get a 7,7 Second Lead and i allready got the Lead at 5 Minutes 50 of So. Which is pretty fast
Set the Start Acceleration to 9 the Acceleration to 33 and the Breakes to 60
You ll Love it.
Big Daddy Dood 😍🥵🥵🥵😍
MISTAH 💪🔥🔧😤 MCA 🥵🥶😳
Thought the monkey was gone forever ❤
Me too but thankfully it made it into the new game
There is a bug For some cars you can’t remove the weight like the pagani huarya or the Porsche gt1 or every roadcar McLaren
Yup I included this in this video
@@DoodRacing yeah I saw it i commented this to fast btw this is also for cars that are already tuned stock like the amuse s2000
@@patronemir yeah that’s true as well. It’s weird because doesn’t the Amuse Z have weight reduction. Odd that they don’t include any for the s2000
@@DoodRacing oh yeah also for some weird reason if you have a electric car in a custom race you can’t drive against other cars yet if you have a normal car you can race it against a electric car in a custom race
@@patronemir that’s super odd lol
Just gave you a sub! 😎
Thank you so much man :) welcome to the channel and glad you enjoyed
Great video!
Thanks much love Schwartz
5:30 a close up of the his face is my profile pic on GT lmao
Lmaoooo
There IS a Race Car Version of the Huyra in Real Life i pray to Kazunori Yamauchi he puts this in the Game in 2024 I Love this Car.
Dude the Huayra is so sexy I hope they add more versions but also add proper Zonda versions as well
@@DoodRacing
Yeah the Huayra is in another League even world ahead of the Ferrari and Porsche.
I managed to get a 47 Seconds Lead with my Fully tuned on Le Mens Hypercar.
Yeah the Zonda deserves to be represented since the Race Car is allready in the Game.
Cheers Dood ,GG 👏😁
Like deployed 👍
😎🎙🏎✅️
Thank you bro much love
Can you please make a tune for the gord gt LM race car spec II gr.3 car that is i think the fastest gr.3 car in the game but the corners is the only thing the car is not that good at
Yes! I plan on doing one for the spec II and the spec II test car.
Fuck I just bought carbon ceramic brakes for two of my cars n I learn this now
Carbon ceramic disks look really cool but yeah racing brakes will save you more credits and perform the same way
Sick video
Thanks stokes you da man
These road cars can‘t reduce the weight because they are completely made from Carbon fiber, Titanium and stuff like that. Have a look at a real Pagani, Bugatti, etc. and you‘ll see…
Bugatti’s you have access to weight reduction, same with carbon bodied Ferraris and other exotics. It’s weird that only 2 manufactures are singled out
interesting video as usual 👍🏻
Thanks man :)
Hello from Denmark, in the middle of the night 🌕
Thanks for making it bro :) really appreciate you coming
@@DoodRacing but of course, it tends to be every time I begin to find the game a little bit boring, then you come up with stuff, that makes it interesting again 😆
Unfortuntely insomnia is a common thing for me, that puts me in the rig most nights anyway 😵
@@j.rolfsted well look forward to seeing you on track man, this game can definitely get boring at times but there’s still much to explore, and learning about these new things definitely keeps it fresh for me
This isn't a bug but it really irritates me on how the scripted AI will exit some pit lanes. Especially on Bathurst.
It's like the game is incapable of smooth u-turns. I feel GT has always been like that and it makes no sense to me. Why they make turning more difficult or resistant than in real life, baffles me.
YES. The Bathurst pit lane exit is so annoying and will practically wreck you for no reason. Don’t understand how they haven’t fixed this yet
All the wall glitches are only in gt sport
Good to know! You tested them?
I couldn't find the monkey in trial Mountain is this normal?
You have to use the the camera in photo mode during a replay. It’s right at the top of the tree exiting sector 1
@@DoodRacing I did that maybe it's the wrong tree but it looked similar like on the video
@@ShadowXGhostly you gotta get the right angle on the tree, best of luck finding it lol
@@DoodRacing yes
I hope they finish gt8 before releasing to the public this time. Amateurs
Yeah it was bad man. The game is still very buggy and it’s almost a year after release
@@DoodRacing years ago they had to finish a game before release because there was no internet to do updates the game was the game. Nowadays they just release anything with the attitude ah we will fix it later we are too busy counting money just now though to even consider fixing our fuck up of a game
@@jontait1095 this is spot on and I’ve actually said the same thing to many of my friends when discussing the state of modern video games. I’m tired of being a beta tester, I wish the games as a service model would just die.
And this problem with the car appearing first in the old colors before the modifications, horrible, what's missing to fix this?
I’ve had this happen too! Usually when I first get in a car in the main garage for a split second it shows the old color, but then changes to the correct one. I dont know if there’s a way to fix this
nice
Thanks
5:39 that's an ape, ape not kill ape
Lmaoooo
Its not a glitch, its aerodynamics
Rear downforce works the way it should, but the way it lowers the pp system so you can add more power can definitely be exploited
To be fair on the weight reduction, the pagani and Mclarens are not normal road card to begin with..
I guess, but there are many equally exotic road cars that have 5 stages of weight reduction, so it’s very confusing
@@DoodRacing it is confusing, Gran Turismo has always had an addiction with menus and minutiae.
Maybe the manufacturers don’t allow it?
I can’t imagine the politics that goes on inside this game though and with licenses. 🤯
@@ascgazz I think you’re probably right with the licensing, either that or the developers overlooked adding the weight reduction as in GT Sport the McLarens as well as the Huyara both had weight reduction in that gamr
@@DoodRacing the plot thickens! 😂
The downforce thing inst a glitch, if there is lots of rear downforce and not so much on the front the car will understeer, and the opposite will make the car oversteer, its just finding the perfect balance
Not so much a glitch more just a fun fact. It lowers the pp so much that you can add a bunch of horse power. The horsepower gain makes the car so much faster around a lap that removing rear downforce with less power is sooooo much slower
😂😂😂😂😂 ridicolo
For sure
You clearly don't know about aerodynamics. While yes you get more stability from more rear downforce, you lose front end grip. You don't want too much front or rear downforce. It's not good for the driving dynamics or top end
I’m not claiming it doesn’t hurt the car in some circumstances I’m saying that it tanks the pp so you can add more power. Overall a car with proper aero balance with less power at 700pp will be slower than a car with way too much rear downforce and 40 more horsepower. I’ve tested this
Everyone's tunes are hilariously bad. It's too bad that 99% of the community is either too lazy or too arrogant to read the "Beyond the Apex" manual. It's REALLY funny when you understand the values and what works in conjunction. Just mimic a Gr4 suspension on a road car of equilvilant value to see what I'm saying. Proof is in the pudding, as I have a perfectly controllable 5 Cylinder swapped GTi at 700PP, an everyone I know that has seen it is blown away at how quick and stable it is. I'll drop a mad hint about tuning.....
.... your tire compound is the range finder of suspension settings.
I think the bigger problem is that you can sabotage certain parts of your tunes to add more hp and reduce more weight and just straight up dominate rooms. If they fixed this, proper setup competencies would shine through and the best tunes would reign supreme, right now it’s not always like that.
So, you are absolutely certain that it's simply that people are "too lazy or too arrogant to read the "Beyond the Apex" manual?" That's all it is? You have it figured out?
@@joeofoysterbay7197 oddly. Yeah. It is that freakishly apparent where the "axis of adjustment" should be within once you read the manual, and look at the tuning of the different types of race cars. It's all pretty standard. Can you adjust more within to ones own preferences? Yep. But once within the "axis" the increments are negligible. This is measure not in single sectors, or even a single course, but rather a measurement of average speed/lap time consistancy. After getting every car in game, I can confidently say only a couple are truly anomylies (Mangusta is one of them.) The secret lies between tire compound / aero / drivetrain. Once those 3 factors are applied, one can blind set almost anything.
@@josephmatuszak3855 I’m 100% certain that one can create a better setup through trial and error, every game has its nuance and inaccuracies that appose real life theory. Diagnosing a cars behaviour using testing and observation will always be better than setting up a car blind. Although I’m sure beyond the apex can get you most of the way there if you really need it to.
@@josephmatuszak3855 I wasn't referring to car tuning.
My evo V is already under 700 without removing the taillights since I’m running an H pattern transmission instead of the sequential transmission so ye🫡
Good thinking honestly
@@DoodRacing that’s the beauty of having a wheel with an H-Pattern shifter and clutch, you can run a manual transmission and still have fast shifts, and also save some PP for power and downforce
On the gtr its clear why it happens the b option doeant just give you a rearbumper thingy it also is an entire flatfloor giving you extra downforce the a bumper doesnt have that ... your actually reallly late catching up to this if im honest go check how much extra downforce you have with the b rear bumper option ... thank me later its gonne shave seconds of your laptimes
The Type B option defuser always makes the car faster, but it takes the R32s PP from 699 to 730ish. In order to get the car back below the pp limit of 700 you have to decrease a lot of power or add a lot of weight which will make the car worse at 700pp than if you didn’t put the defuser on in the first place.
For this reason, in the video I’m comparing the Type A bumper option to the STOCK bumper option. There is no downforce difference between these 2 options yet type A has a lower PP than stock without having any performance penalty. An example of this being helpful is if you want to run that R32 I showed at 700.00pp or under with the same power and weight I showed you will need to equip the Type A option as the default option shoots the pp above 700 with no stated upsides.
@@DoodRacing keeping the stock weight is also a option and could work well on lower ppif you can get enough hp out of it you will still slowly keep crewping up on them i pulled that off with a lamborghini countach in 580 pp lobbyrace the only thing i did is downtune it , downtuning also upsets some people wich i can understand let me put up a crazy example wich might not even work but if i could get a aventador into a 700 pp race with enough hp still i could probebly take on glitch builded cars with it.... im the kind ofvgiy that doesnt like cheating at all my solution is 800 and 850 pp races you cant mess around to much at that level anymore to get a huge advantage and i always allow swaps i dont care they deserve to have a place in the game
@@danielstokker this is true! The higher the pp, the less the performance points tricks I showed in the video matter, and handling becomes way more important. In that 800-850pp range it’s all about getting the car feeling perfect and with RWD cars getting the traction to the ground out of low speed corners
And what you said on downforce is no longer correct if i put my downforce to full pp will go up not down but this could have to do with the setup on your cars in combination with downforce
Actually it does definitely still work but only the rear downforce, if you increase the rear downforce the pp will decrease allowing you to add extra power. Front downforce raises the pp. If you put on a defuser the act of doing so will also raise your pp.
@@DoodRacing ok that could be and shows how broken the pp systhem is but since the start of the game it has been restricted more and more and more i know in the beginning litterly everything you touched changed pp
@@danielstokker yeah in the beginning of the game basically any car can be broken and could be broken in multiple ways. But as PDs fixed things and made it harder to manipulate, our knowledge and understanding has improved so we’ll still find ways to break it lol
Ow and i specificly advise against using mixed tire setups it simply doesnt work you might think its a great option because of pp but its absolutely not the understeer you get together with the strange tire wear is absolutely gonne work against you in like every way possible not a smart move at all if the tire wear is on
If the tire wear is on I agree, and I probably should’ve mentioned that in the video. But the understeer can be easily countered by setup adjustments to make the car oversteer more. (Example: more stiff rear natural frequency, more rear ride height, more aggressive acceleration and braking sensitivity settings on the differential) The car will always have a higher max potential with softs on the rear hards on front than hards on all 4 corners when high tire wear multipliers are not in play. I’ve tested this extensively.
@@DoodRacing i still wouldnt do it you really notice if you put all of these together you get some kind of frankenstein build on low pp and high hp and then they dont want me to use a swap on 700 pp but they glitch builded a corvette zr1 to have 800 hp on 700 pp or whatever
i have a good example of that were i beat a glitchbuilded corvette with a cappuccino the guy got angry i used a swap i told him glitch building a corvette is the same only more sneaky .. this is 650 pp btw the guy is A+ S driver almost running as much hp as pp wich shouldnt be possible you can see at the start he is GONE then i slowly pick him up and surprise him in the foxhole because of my hp to weight ratio the capoucinno flies if you can keep it on 🤣 th-cam.com/video/QQ2UaKIlGdg/w-d-xo.html
@@DoodRacing previously you before the physics change you could also set you suspension way up high and get lower pp but they locked pp on the suspension now because that got really rediculous that actualky why ive build that cappuccino i did 650 pp races while i could do 600 pp and still use it but to keep it slightly fair i gave everybody 50 pp to work with and they could glitch build all they want at its highest point glitchbuilding was on par with using a swap like this after all the updates a swap is now more op then a glitchbuild ill be honest about that
@@danielstokker there’s no doubt the game has some crazy problems with the pp system. Alot of glitch builds happen because the 150mph G value gets tricked into being 0.25-0.50 and the PP tanks despite the car having insane performance. This can be done by finding a sweet spot where the front downforce is slightly higher than the rear and the ballast position is set to -50 with between 150-200% ballast weight. I have a 600pp engine swapped RX7 with 960hp, 2600lbs on racing softs. Its almost underivable because of the aero balance but it does a 1:48.5 at trial mountain. To compare, my Dodge Viper GTS 02 at 700pp with racing soft rear, racing medium front. Also using max rear downforce and min downforce front does a 1:46.5 with 620hp maximum weight reduction but no upgraded brakes. The first method with the RX7 is definitely a glitch. But the Viper method with tires and downforce is less effective in the lower pp ranges and I wouldn’t consider it cheating. However most lobby hosts don’t see it that way lol. I myself am an A+ driver as well and when you combine that with these builds it’s pretty hard for others to get wins.
@@danielstokker I also noticed with cars like the cappuccino engine swap, Silvia q BRZ drift car engine swap, as well as the Mustang Boss. The pp system gets glitched and allows you to run a ton of power because they took transmission tuning out of the pp equation. So every car in the game is having its pp calculated with the stock racing transmission in mind. If the stock gears only allow a car to go 125mph. And you have an engine swap with crazy power potential. The game basically doesn’t know what to do because the top speed is locked out at 125 in the pp simulation and the acceleration isn’t improving because you’re spinning the tires in every gear. This means the pp won’t change despite in reality, you can make the gears longer with tuning. In the boss mustang for instance, I can add power between 550 and 700+ hp and the pp hardly changes at all.
The PPs arent accurate
the pp system sucks in this game
Why am I watching this forza is better
Kristian Cappin 🧢 living up to your name
@@DoodRacing I only say that cuz I've never owned a gaystation
@@kristiankappen7143 lol you should join the dark side 🌈 try the game it’s pretty fun. XBOX and PlayStation at the same time is giga chad energy
@@DoodRacing I actually do want a ps5 tbt. My buddy has one and it's amazing
@@kristiankappen7143 yeah it’s too bad they’re still so expensive :/