This is an opportunity to get Nebula with huge bundle of other services and support this channel: smartbundle.com/lowspecgamersb Nebula is what is making this series possible so THANK YOU. Shoutout to tales foundry for the thumbnail idea. This is far from what I had in mind, but he had this vision for the video that was just too weird for me not to do. Doing this for fun is fantastic. Tales Foundry: th-cam.com/channels/usb0SpT8elBJdbcEJS_l2A.html This is the last Nintendo related video for a bit. Next stop, some PC related historical bits like the ZX Spectrum, the IBM PC and the story of the original low spec CPUs…
I was enjoying this video until the information got cut off and it turned into an ad for LegalEagle's streaming platform. This display of a lack of integrity has lost this channel some of my respect. If you want to make a show for a streaming network, go ahead - but to canabalize your existing channel to do so feels like a slap in the face. The art is neat but not worth having to pay for another streaming platform to get the whole story. Please lower your production value if your show is over budget even after shoving TH-cam ads down the listener's throat. I'd rather a blank screen with just audio content than to have to go to and pay for another platform entirely to get the rest of the info on this story. I can't make you fix this, but I can choose to stop watching your videos. If this anti-viewer practice continues, that's what I'll have to do, because I can't support this guff. If you like Nebula so much, and want to advertise it, fine. But don't abuse your own viewers by withholding information. TH-cam is already getting bad enough as a corporate stinkhole on its own, without actual creators deliberately making their content incomplete. I wouldn't have taken the time to write this if I didn't already otherwise enjoy this channel. Please continue making it a channel I *can* enjoy.
@@ErdrickHero funny, I feel the same way. I've been unsubbing from the channels that do this. I sure hope low spec ain't next. I used to love this channel. Even bought low spec stickers to support it. Now 1/3rd of content is behind yet another pay wall? I already pay for TH-cam premium. It just occurred to me that all the channels doing this are having issues with the algorithm. Interesting...
That running joke of Nintendo bosses barging into offices with a musical knock and a door KICK is genius. Not only it for sure saves artist time but also transmits how impulsive their decisions can be at times and how they force restrictions and wacky ideas onto projects as a managerial style.
Iwata had a reputation for being more rational, so the joke started more as a way to communicate Yamauchi’s tendency for company altering decisions that came abruptly to their employees. In this case though Iwata was following that the retired Yamauchi was saying so it seemed appropriate
@@LowSpecGamer those times he was right are the reasons he was so highly respected. He was like Willy Wonka for video games. Minus the sociopathic child murder factory, lol
Yeah, the whole DS thing was like "well, if it's a flop like Virtual Boy, then we'll always just go back and continue with GameBoy". 2004-2005 was a weird time. The GBA was getting some of the very best games ever - Zelda Minish Cap, WarioWare Twisted, Megaman Zero 4, Fire Emblem Sacred Stones, Final Fantasy IV Advance and many more. The DS wasn't even needed yet.
I remember thinking the Nintendo DS was just a clamshell GBA with a weird gimmick tacked on. Looking at the fidelity of the games side by side with the PSP, I was not impressed, but when I saw actual children's response to the new gameplay mechanics, I understood the appeal. And of course, Nintendo's IPs were more relevant to the handheld market.
It’s kind of funny. The DS’s touch screen was obviously a gimmick, and the PSP obviously had better specs, so I chose the PSP. And I still think those things are true, but I like the DS’s library a lot more. The only PSP original I still think of fondly is Lumines…
@@SnakebitSTI it was totally a gimmick, but it was a gimmick that worked. Honestly, I don't think it *would* have worked without the two screens. Games need unobstructed vision. But by putting the touch on the secondary screen, you can have the advantages of touchscreens (reconfigurable, heavily contextual controls and a good positional input system) while still having a place to put stuff the player needs to see always.
The DS was the start to my own passion for gaming. It didn't matter that it couldn't handle intensive graphics, or that the speakers were bad, or that it eventually degraded to having the top screen turn off if the hinge was slightly off angle. It played Pokemon, Elite Beat Agents, Luminous Arc, Ghost Trick: Phantom Detective and more. I remember bringing said DS to my brothers baseball games, getting into the Giratina encounter and just leaving it in it because I loved the music for that encounter. I have so many fond memories from that device. I never felt it was underpowered, or that the graphics were lacking. The DS is a portable console I could go back to and still enjoy to this day. It keeps me in the mindset that graphical power only matters as much as it improves the experience. I still have my old DS on my desk, it doesn't turn on anymore (I decided to wash it as a kid because I spilt some of my ice block on it.). But I don't think I'll ever throw it out. Thanks for expanding on the history behind it. Will have to grab that Nebula bundle soon (Payday ain't today I'm afraid), and continue learning. Your content is absolutely amazing. Your passion is evident and I had a great time :D
I loved the DS. It's easily one of my favourite consoles of all time. Up there with Dreamcast, Game Boy and N64. It's such a shame that a vast and diverse library of games faces being totally forgotten outside of emulation.
I wonder if they were uncertain how the market would respond to the PSP, and they didn't name it Gameboy because 1. It was kind of an experiment, they weren't sure if it would flop and didn't want to taint the brand, 2. The Gameboy brand was for pokemon and kids, vs the unknown PSP, thus they wanted to have a non-childish competitor as well, 3. It was OK to tank the DS unlike the Gameboy as it was just to mess with PSP, 4. The weirdness would mess with Sony's internal perception of the market, 5. The more polished next thing already in dev would be the non-experiment Gameboy (they literally had 2 very different projects, so they could afford to have 2 names), 6. you don't want to "replace" something new immediately (abandoning your consumer), but it is OK to suppliment it with something newer.
@@Mayank_Maximum No, he can't, even if he wanted to, as those games simply are not written or compiled for an ARM CPU. They wouldn't run, much less run well.
I do remember at the time as a consumer that the industry perception was that Nintendo was still making so much money off of the Gameboy Advance that they were afraid of impacting sales (both consoles and games) of it with the DS announcement. I owned a GBA at the time, and wanted a new GBA SP, but agonized over whether to get the GBA SP, GBA Micro or a DS. That caused me to wait, and I finally bought only when the DS Lite was finally released. I guess I was an example of the DS getting released and impacting sales…..
I have so many fond memories with the DS family. I literally grew up playing with DS’s. I’ve always been playing video games as a kid. But the DS sparked my love for video games as a whole. It sucks that my OG DS is broken.
Love the sketch with the This Is Fine dog 😂 Personally I still prefer the prototype DS design over the bulky retail one too, so I was quite disappointed when the thing released back then.
The production value on these is amazing. It's a shame you're getting this little views. Please keep this up, you'll win a new audience back, been here for years and will keep supporting you, even if i cannot do it monetarily 🙏
This night, among many things, I dreamth that there was, in a tech store, a retro console. This console was a controller, cheap looking, that resembled the GameCube's one. It was silver grey and it had black texts on it, and beneath the controller, where the audio jack goes in more modern systems, there was a purple thingy that wrapped into the back of the controller and from which a single cable came out and connected to a CRT TV. The writing on it was "GameCube". I dreams of a portable GameCube console with conposite output that may worked on batteries, it was incredible to see!
Watching this whole series of Nintendo developing systems gives some great insight on their occasionally insane decision making. I can only imagine how they came up with the Wii U. Iwata: kicks down the door Iwata: You know how adding a second screen to the handheld was a stroke of genius (and totally not an insane idea from Yamauchi)? Engineer: Yes... Iwata: And how adding a magic wand to the GameCube made the Wii our biggest seller in the console market ever? Engineer: Yes... Iwata: Add a second screen that is also a magic wand to the Wii! It's gonna be the biggest thing ever! Engineer: Are you sure about this boss? Iwata pins the engineer down Iwata: Of course I'm sure! When have our silly ideas ever let us down?
0:29 New experiences and a wider demographic is what my heart and soul would say about Nintendo. I'm definitely a prosumer, bleeding edge tech etc and Nintendo has never even been competitive as far as digital horsepower on any of their products in my lifetime, but they still manage to be competitive. It's their innovation
I already knew from The Gaming Historian's video that when Yamauchi retired, handing the company over to Iwata, he told Iwata that he wanted Nintendo's next handheld to have a touch screen! I live in the UK and I actually imported my Nintendo DS, along with Mario and The Urbz, from America! Felt SO good to have the latest console before it was even out in the UK! Around the mid 2000s, I actually gained a bit of anti-Sony bias, being a Sega fanboy (the Mega Drive/Genesis was my first console, I chose Saturn over PlayStation at first, had to switch to PlayStation in 1998 but I did get both the Dreamcast and the PS2 each at launch!) and I found myself holding Sony responsible for Sega's exit from the console business (It wasn't until 2015 that I knew about Sega of America's "It's Out There" blunder!). I even boycotted ALL of Sega's 3rd party releases for Sony, Microsoft and Nintendo consoles AND refused to add the PSP to my console collection! However, in 2006: - My parents felt I should have a PSP, as I had just started college, my college was on the other side of the country and I could only go home every other weekend (being special needs, it was SUPPOSEDLY the "only" college I could go to) and the PSP is a device on which I can watch movies and TV episodes as well as playing games. I bit the bullet and let them buy one for me. - My Mom felt I was being silly not buying any new Sega games simply because they weren't on Sega consoles. Some time nearer the end of the college year, I JUST BARELY found it in me to get Sonic Rush for my Nintendo DS, but it wasn't until at one point during our trip to France, we were browsing an HMV-esque store, Mom saw Sonic Heroes on special offer for €19,90 and told me "You really need to drop your stance and start buying Sega games for Nintendo consoles", I pretty much gave in and bought it, alongside Sonic Advance 3 for the GBA, which they had for the same price. Overall, my college years were awful. Being special needs should NOT mean having to learn far from home. Those with special needs are THE LAST people who need uprooting! I was forced to do things I didn't want to do, the internet was HEAVILY censored, meaning I couldn't go on ANY of my regular sites (for gaming news, I had to use Teletext on my TV to access GameCentral!) and it overall injected me with a MASSIVE dose of the "Why me?" treatment! One other boy at this college, Josh Shelly, LOVED boarding and couldn't see why I hate it! At one point, after having heard me complain A LOT about boarding, he snapped at me, ORDERED ME to start liking boarding student life, and told me that if I did, he'd buy me The Simpsons Movie on DVD when released! I said nothing at first, but our bickering continued and I did eventually tell him "YOU CAN KEEP YOUR SIMPSONS MOVIE DVD, I'M GETTING IT ON BLU RAY!". Had the words come to mind, I also would've told him "Don't ever have kids, they'll hate you for forcing your pro-boarding rhetoric on them!"!
Touch screens are so prevalent today that its hard to capture how strange and controversial they were back then. It was not obvious *AT ALL* to add touch screens to gaming devices. I remember even the PS Vita was released, there were forum comments about not wanting to drag fingernails across a $250 device.
Desde siempre me encanta tu canal y justo cuando me ha dado obsesión con el lore de Nintendo no dejas de traer nuevas historias. Mil gracias y enhorabuena por este nuevo rumbo!
I'm still surprised that the glassless 3D of the 3D never took of. Yes the screen was awful but I would've thought other branches like phones would improve upon it and such.
Because most people get disoriented from 3D. Heck, the next generation of that thing would be the VR. Even that causes people virtual reality sickness. The 3D on the 3DS never bothered me anyway but VR on the other hand, really causes VR sickness. The feeling is like having motion sickness. I guess it really depends on the people. That is why it won't cater to everyone.
3D images is one fad that comes and goes for over a *century.* That's not a joke or exaggeration. It just does indeed come and go every other decade in several forms, obviously better every time (cough anaglyph 3D cough) but... people just don't care it seems. I would say it's not even about the technology and implementations being bad, but the effect not being interesting. I would say VR is it's future, and that's a sort of restrictive niche for now, and I think full movement VR will always be as well.
Those comic sections are freaking golden, keep up the good work and please have a minute long loop of Hiroshi Fucking Yamauchi with the sound it had here.
I think the reason they didn't call the DS a Gameboy is because then they couldn't sell BOTH at the same time. lol When Switch came out they said it wasn't going to replace the Wii U (or 3DS).. Why? Because they didn't want you to not buy their other soon to be DEAD systems
The DS name was to get away from the Gameboy branding. They attributed the slagging sales with having a kiddie image (which was pretty true). The DS was aimed at a different target market, one completely different from any connection to the line that gave people the image of a kids pokemon machine. The alternate names for the device is out there/well known, ultimately settling on DS(developers system). Though still didn't want to kill a very successful product line off. So, the third pillar approach.
@@jesseinfinite an alternative to the Gameboy.. because they wanted to sell BOTH. isn't that what I just said? It's hard to call the DS the Gameboy when.. there's STILL a Gameboy for sale.. 🤦♂️
@@scarlet_phonavis6734 Nintendo just throws stuff at the wall to see what sticks. People have been begging them to release a proper powerful system for decades now. The last Nintendo system that was "current gen" was GameCube.
@@scarlet_phonavis6734 The WiiU was a nice system. I have it and i love playing with it. I like it much more that the Wii actually. The Wii felt more like a gimmick and when the first time fun with the few games that implemented the controller system perfectly wears out you feel like despite the many titles few deserve much attention. The problem with the WiiU wasn't the device but Nintendo itself. It seemed like Nintendo was already giving up on a fully fledge home console. The marketing was atrocious to the point of people thinking it was a Wii add on and they never supported it properly. I remember always looking at Nintendo announcements and mostly being disappointed because it was like 80% focused on DS and 20% about WiiU. If they gave that focus on WiiU as well the console would have done much better. Also not releasing it with a big title damaged initial sales and image as well. That Zelda for WiiU that every one thought will get with the WiiU ended coming when the console was already dead. Sure now most games of the WiiU moved to Switch and there is no reason to have it really BUT if you ever sat in-frond of the TV playing some WiiU i think you will have some nice memories with it because when actually playing with it. It was really nice.
Felt rewatching a couple of the LowSpecLore videos and noticed the new thumbnails for the GameBoy Color, Famicom, DS, and ZX Spectrum vids. I like them! They're more inline with the art style of the thumbnail of the Z80 and 6502 vids.
According to the Okada interview this is correct. DS comes out in 2004 and development on Iris resumes. By late 2006 they are gearing up for announcement. January 2007 iPhone gets announced and Iris canceled
I really appreciate your concern about these devices cause you brought back our childhood memories to live and I appreciate that effort you exert in these researches. Thanks man and keep going😉❤
I count the DS line with the Gameboy line. Everything up through the New 3DSXL(that's a mouthful of a name) is part of the Gameboy family to me. In my eyes, the line didn't end until the Switch.
The ds was suppose to be Nintendo’s 3rd pillar and not a gameboy replacement…or so Nintendo said initially in case it failed. This was a good video btw
The HTC Dream/T-Mobile G1 (at 4:30) came out YEARS after the Nintendo DS. The DS first launched 2004-11-21, and the HTC Dream first launched in September 2008. Also, the HTC Dream/Android (as a touch screen operating system) didn’t come to fruition until Apple announced the iPhone in 2007 - prior to this, HTC/Android was targeting a BlackBerry-like device.
Guys stop using Mario for the thumbnail every time Nintendo does something bad. It's not Mario's fault, its the company that owns him. If anything I feel sorry for Mario because everytime Nintendo does something he has to be the one to look bad, just like Mickey Mouse. Mickey Mouse is probably the sweetest guy I ever met, but Disney makes it look like he's an evil tycoon trying to take over the world!
im confused about the iPhone bit. The iPhone was announced in 2007,the DS was announced on 2004, why is it portrayed in the video as if the iPhone was announced before the DS and that Nintendo took inspiration from it?
That section is not about the DS, but about the unreleased Game Boy successor which was canceled because of the iPhone, as mentioned by Iwata at the end
I'm a little confused by the use of certain clips in this video. There's that one of the T-Mobile G-1... I'm not sure why it's relevant? The T-Mobile G1 came out in October, 2008, almost exactly 4 years after the DS came out in the US. The clip is used several times throughout for seemingly no reason. The point you were trying to make on its first showing was that they wanted to take inspiration from phones at the time, but why post that one in particular, again coming out 4 years after the DS first launched? And you put a clip of Kaz Hirai holding up a PSP at an E3 press conference, saying emphatically, "Riiiidge racer!." That's from their most infamous E3 conference, E3 2006. But you're using it in a part that's supposed to be illustrating how the PSP's reveal is what kicked Nintendo into overdrive for planning their next handheld. You got the first clip right, from E3 2004. But the one you followed it up with, the Ridge Racer one, was at E3 2006, which happened in June 2006, whereas the PSP was released in Japan in November 2004, US in March 2005. That clip came way after both the DS and PSP released, so I feel like there is no relevance to its use in that portion of the video. The third clip that's wonky for me is the iPhone reveal. That was 2007, even further past the release of both the PSP and DS. Maybe it's just poorly worded, but that part of the video, you were talking about how the DS was in a true prototype phase, and during that period they were going to be pushing forward development of the new Game Boy. But that development stopped when the iPhone was announced? That doesn't make any sense. The connection nor the timing. If the iPhone's announcement inspired anything, it's probably the DSi, as that had an app store of its own. That would make more sense in a timeline. Reading up on Project Iris on my own, it sounds like its planning predated the DS and those parts and philosophies were then repackaged into the DS. I'm not reading anywhere that it was something they were planning on pursuing when the DS was already flying high. I think this is an entertaining video, but the layout is confusing, the video clips you're using are bizarre, and I just don't think your information is accurate at all. It feels like you are trying to form a story first, facts second. I could be wrong, maybe it's just the way your video is being presented that's leading me to these confusions. But it is bizarre how much information is being presented inaccurately or irrelevantly. These timelines you're mentioning don't make any sense.
About the T-Mobile G-1: I say phones at the time where an inspiration, I do not point specifically to the G-1 because it was indeed released later. I use a clip of the G-1 because design wise it is very similar to what Okada describes in the interview I used as a source, so it was an useful visual guide. About the Ridge Racer clip: yep, the clip right before is from the actual PSP announcement, but the many millennials who where into gaming back then associate the Ridge Racer clip with early days of the PSP. It was a huge meme in those days, so I could not resist an easter egg for those old enough. About the iPhone reveal: as I said on the video, "However, Okada was still holding on to his idea that his slider project would be a true successor to the Game Boy (...) The prototype was ready as Nintendo prepared for the announcement of this new Game Boy" so this was not about the DS, but rather the successor to the Game Boy (so either Iris or the internal successor to Iris). I though it would be obvious that, since I am talking about a canceled project, this section did not refer to the DS. Clearly not, seeing as you misunderstod. My error there was not separating this into a new chapter so it was super clear, an error I won´t make again. About the app store: Iwata states in the interview he had the idea before the iPhone and wanted it implemented in the next Game Boy before it was shut down by Iwata. He shelved it and then reused it for the DSi years later. About the information in project Iris: the source is an interview to Okada himself, done by Florent Gorges for his magazine Retro Laser as stated in the video.
its really funny imagining Nintendo, a company known for being all about making light-hearted fun for people, being run by the stone-cold hardass Yamauchi. imaging a meeting about the happy mushroom magic game for children and everyone is scared stiff by this old man
Sony did that all by themselves with their own terrible decisions. The Vita could have been THE portable console. If you ever held one and played with one you will realize it is a great system and it was so ahead that even now sooo many years later it still feels modern when putting a title to play on it. BUT silly Sony went and threw over expensive propriety memory cards killing any chance for people without deep pockets buying it and making all parents prefer getting their kid a DS.
I'd credit the failure of the Vita and the precipitous drop from the NDS to the 3DS on the ascendance of smart phones at the time. The real difference was that the 3ds was more important to Nintendo than the PSV was to sony so they were willing to slash the price and release games for it even during its slow start.
@@GODDAMNLETMEJOIN I would say it probably was both, Sony cutting the Vita at the legs from the start and Nintendo being smart enough to drop the 3ds price as well as rushing out some decent games like Mario 3d land. With Sony deciding to just give up on the Vita instead of course correction.
I think retro gaming is slowly getting more and more popular, so this will probably turn out to be a good decision for the channel. I know I've recently gotten obsessed.
I think even younger people can appreciate older games not of their timer because of the simplicity that focused on just delivering a fun time instead of trying inventing ways of microtransaction. All the inventing was how to make the game fun not how to draw money out of it. Now lots of pretty graphics but when you realize how better the game could have been if all the effort for those skins and ways to sell things went into the actual game, it kind of kills you inside a little.
The clam shell design absolutely DID NOT make the console more sturdy. The hinges were a glaring weakpoint in both the ds and 3ds and I had them break eventually from drops. The game boy line was WAAAAAY more durable.
Hiroshi fucking Yamauchi man, the man was gifted with the instincts of a god! How the hell did he just throw bullshit ideas out and strike genius, over and over again?!
I don't know. I just don't want another streaming service to pay money to. So... as much as your videos are great and fun to watch... I'm not going for Nebula.
7:30 NO WAYYYY!! NO WAY! This makes me "even more angry"! There's a little famous story in a small circle of my god accursed country about the launch of the PSP and DS. There was a games website that was popular at the time, it's one of the oldest in the country I think (it's still around mostly for the forum). The owner had a weekly column where he answered questions from the readers. When asked about this opinion about the DS's reveal he infamously wrote: "the wrong console at the wrong time". He was mocked by that phrase for over a decade, and "who can blame him"? If what you say in this video is true not even Nintendo had the device ready yet and alarmed by Sony simple had to go with that and pray while they worked on the "Gameboy Advance successor". Isn't a surprise that so many were so skeptical.
Man, I remember how incredibly amazing the Nintendo DS seemed when it was first released. It was the first time that I bought my own system rather than sharing with my older siblings. At the time I never actually thought of how huge and bulky it was.
Japan's culture is of slow change, and in jobs, promotions are based on seniority, the guy with more seniority is the one that gets the promotion, it isn't based on results, neither productivity. So this is why Japanese people avoid changing companies.
I was born in 99, and my first handheld was the Nintendo DS Lite, so seeing a handheld console with only *one* screen was confusing to me as a kid, because I grew up with the DS (and later, DSi), so I just assumed 2 screens was the norm. Wasn't until I got older and learned more about gaming and handheld consoles in general that i realized just what a weird idea the DS really was. Kind of like I've seen some kids nowadays say something along the lines of, "Oh, the Nintendo DS? You meant the *3*DS, right?" or, as someone once said to me, "The DS Lite is actually the 2DS." I don't hold it against them because the original DS line is bordering on retro now, if it's not already. But boy I felt old reading that second one. What sucks is how hard it is to get actual DS game carts nowadays. They go for more than Switch games, if I can even find them at all. (And I'm talking about the *good* DS games, not all the shovelware that was released onto it) I'm glad I still have my DSi after all these years because I was able to homebrew it and play some of my old favorite games on it that way. Wish I still had my OG light pink DS Lite, though. That little guy got lost to time, and moving, probably, considering my family recently moved out of their old house where I think I lost it, and I'm pretty sure they'd have called me if they found it. Site note: The DS is now so old that my browser spell check will mark 'DS' and 'DSi' as incorrect, but not '3DS' or '2DS.'
It’s an example of something that looks similar. I never said it was inspired by this specific phone. That would not make sense. Also it was not for the DS, it was for the Game Boy Iris
The iPhone competition/comparison makes no sense. Especially as the iPhone App Store announcement came long AFTER the iPhone was on sale. Jobs didn’t actually WANT an App Store on his phone. He only wanted 3rd parties to make web page links (“Web Apps”), with only Apple making native apps…
I squished together several events for brevity. In the source interview Okada (briefly) explains the next gen Game Boy was “ready for announcement” but delayed by Iwata due to the announcement of the iPhone. Eventually the announcement of the App Store (or just general success if the iPhone, Okada does not goes into details) convinced Iwata to shelf the project. In the interviews Okada appears particularly bitter at the fact that he felt he had a “App Store” like idea first. His idea would eventually make it into de DSi.
@@LowSpecGamer Interesting info, thanks. In a way it is funny as although iPhone always seems to get credit for “inventing” the “App Store”, in reality the XBox 360 XBox Live Arcade did it earlier, and in fact set the first precedence in console gaming for the split in revenue between the developer and the distribution platform….
they missed a huge opportunity of pushing a new gen of handhelds named "gameboy & gamegirl". Both exactly the same but with gender specific colors. then they could have sold multiple consoles to the big collectors. sound familiar?
Love these videos, but it would be very much appreciated if you were to cite your sources in the description (either with timestamps, or just by showing a corresponding number on screen, IEEE style).
The touch screen aspect didn't add much for me. Growing up on the gameboy color, a menu you navigate with the d pad was more convenient. Any time you have to move your hand position is a bad choice in design. The psp was a better device for the button layout, storage method, and screen size/resolution. Nintendo has always been a company that develops great games, then forces you to play it on lower cost systems. If they focused on console improvements and released anything that had their exclusive games, everyone would have still loved it.
The fact that they don’t do what you and every other “hardcore” fan wants from Nintendo and that they are still freaking successful kinda makes your point moot. They have great games because they control the how, where and when completely with their console, and I don’t see that changing in the future.
@@Gorger12 eh yeah, the Switch is a Vita in the same way the Vita is a GBA. But not really, at most it is a supped up PSP GO with the TV stand, but even then there are key differences.
@@NueThunderKing Well, the vita has a tv dock. Main difference is the touch screen and dual analog sticks, making the vita the first "modern" gaming handheld. Nintendo seems to be "getting it" more after the success of the switch. With a current year custom soc for the switch 2, doing goofy gimmicks wont be needed.
Should have shared the original DS prototype images, they appeared in several magazines and are hard to find, one of the issues being a 2004 or 2003 Game Informer mag, and the original prototype DS dev kit, being hilariously slapped together.
i'm not quite sure where you are getting information about the DS being a rushed development in response to the psp. everything i've read online claims the DS was first in development in 2002, and that the yamauchi dual-screen pitch was the catalyst for that development. long before the PSP was announced
Source is the interview I show on the video. You can also find a good chunk of it in retrogamer 163. It was conducted by Florent Gorges (which I interviewed on the Game Boy video) directly to Satoru Okada, which was leas on the DS development. Harder to get a more primary source than that!
I really love the videos of this new series. The effort that you put into the research and the quality of art and videos are just amazing. Thank you very much for this effort. Happily will become a patreon. I already watched them in Spanish and English, and really enjoyed every single one of them. Please, keep with all the hard work.
Dude... there's is a 3 to 4 years gap between of the Nintendo DS and the iPhone... and the App Store came time later. By the time the App Store released... the Nintendo DSi was already in the stores and the DS brand was HUGE. The iPhone didn't killed the Game Boy brand... Nintendo with the DS did it. The DSiWare is EXACTLY what you mentioned about "the store" with "downloadable content". Nintendo couldn't came up with the DSi and DSiWear in a few months to counter the iPhone. Gaming was BARELY a thing in the iPhone back then... you had the most basic games ever made.
According to the Okada interview this is correct. DS comes out in 2004 and development on Iris resumes. By late 2006 they are gearing up for announcement. January 2007 iPhone gets announced and Iris canceled. I would not have included it if Okada himself had not directly pointed the iPhone as the cause of his project cancelation by Iwata. Regarding downloadable content maybe I should had be clearer. The idea for the downloadable games was part of Iris (or its unnamed successor) which got killed by the iPhone announcement. Only years later would Okada recycle this idea for DSi according to him. The narrative section at the end of the video encapsulates events that took over the span of a long time.
According to a Kotaku interview in 2017. Yamauchi’s vision about a Game and Watch 2 screens portable console (the DS) was the main factor as Okada and Iwata didn't liked the idea but due to the tremendous success of the DS, Okada accepted he was wrong and didn't move forward with the Gameboy Iris... no mentions of the iPhone even less about the App Store which, again, wasn't even a thing back then and didn't even took off for another year or two being the DSiWear already a thing in the market. So far, the DS seems to be the only reason why.
This is an opportunity to get Nebula with huge bundle of other services and support this channel: smartbundle.com/lowspecgamersb
Nebula is what is making this series possible so THANK YOU.
Shoutout to tales foundry for the thumbnail idea. This is far from what I had in mind, but he had this vision for the video that was just too weird for me not to do. Doing this for fun is fantastic. Tales Foundry: th-cam.com/channels/usb0SpT8elBJdbcEJS_l2A.html
This is the last Nintendo related video for a bit. Next stop, some PC related historical bits like the ZX Spectrum, the IBM PC and the story of the original low spec CPUs…
Hi
I'd love to see 3DO and Dreamcast covered like this...oh and the Jaguar, Amiga, Commodore 64 and the ColecoVision.
I was enjoying this video until the information got cut off and it turned into an ad for LegalEagle's streaming platform. This display of a lack of integrity has lost this channel some of my respect. If you want to make a show for a streaming network, go ahead - but to canabalize your existing channel to do so feels like a slap in the face.
The art is neat but not worth having to pay for another streaming platform to get the whole story. Please lower your production value if your show is over budget even after shoving TH-cam ads down the listener's throat. I'd rather a blank screen with just audio content than to have to go to and pay for another platform entirely to get the rest of the info on this story.
I can't make you fix this, but I can choose to stop watching your videos. If this anti-viewer practice continues, that's what I'll have to do, because I can't support this guff.
If you like Nebula so much, and want to advertise it, fine. But don't abuse your own viewers by withholding information. TH-cam is already getting bad enough as a corporate stinkhole on its own, without actual creators deliberately making their content incomplete.
I wouldn't have taken the time to write this if I didn't already otherwise enjoy this channel. Please continue making it a channel I *can* enjoy.
@@ErdrickHero funny, I feel the same way. I've been unsubbing from the channels that do this. I sure hope low spec ain't next. I used to love this channel. Even bought low spec stickers to support it. Now 1/3rd of content is behind yet another pay wall? I already pay for TH-cam premium.
It just occurred to me that all the channels doing this are having issues with the algorithm. Interesting...
lowspecgamer, please make a dota 2 guide, they recently switched to dx11 only and a lot of lowspec gamers are struggling with it including me, help us
That running joke of Nintendo bosses barging into offices with a musical knock and a door KICK is genius. Not only it for sure saves artist time but also transmits how impulsive their decisions can be at times and how they force restrictions and wacky ideas onto projects as a managerial style.
Iwata had a reputation for being more rational, so the joke started more as a way to communicate Yamauchi’s tendency for company altering decisions that came abruptly to their employees. In this case though Iwata was following that the retired Yamauchi was saying so it seemed appropriate
Haha ❤ it’s great 👍
I love how Nintendo's highest selling product was based off the insane, knee-jerk demands of old man Hiroshi.
He was occasionally wrong, but when he was right he was VERY right
@@LowSpecGamer The very wrong with Sony though.
@@ZNotFound TBH, no one expected Sony to be so determined to get back at Nintendo they'd become one of the top console makers worldwide
@@SudrianTales arguably the top with the best selling console ever and being in the lead for two generations (i think idk i play on PC)
@@LowSpecGamer those times he was right are the reasons he was so highly respected. He was like Willy Wonka for video games. Minus the sociopathic child murder factory, lol
Yeah, the whole DS thing was like "well, if it's a flop like Virtual Boy, then we'll always just go back and continue with GameBoy".
2004-2005 was a weird time. The GBA was getting some of the very best games ever - Zelda Minish Cap, WarioWare Twisted, Megaman Zero 4, Fire Emblem Sacred Stones, Final Fantasy IV Advance and many more. The DS wasn't even needed yet.
Wasn’t what we needed, it’s what we deserved
Yes, makes sense. The GBA was in its prime, especially with the GBA SP. Nintendo didn’t want to mess with that, but needed a counter to the PSP.
I remember thinking the Nintendo DS was just a clamshell GBA with a weird gimmick tacked on. Looking at the fidelity of the games side by side with the PSP, I was not impressed, but when I saw actual children's response to the new gameplay mechanics, I understood the appeal. And of course, Nintendo's IPs were more relevant to the handheld market.
It’s kind of funny. The DS’s touch screen was obviously a gimmick, and the PSP obviously had better specs, so I chose the PSP. And I still think those things are true, but I like the DS’s library a lot more. The only PSP original I still think of fondly is Lumines…
@@SnakebitSTI it was totally a gimmick, but it was a gimmick that worked. Honestly, I don't think it *would* have worked without the two screens. Games need unobstructed vision. But by putting the touch on the secondary screen, you can have the advantages of touchscreens (reconfigurable, heavily contextual controls and a good positional input system) while still having a place to put stuff the player needs to see always.
I can tell you're having fun with these videos.
Keep doing what you like, and people will enjoy the products alongside you.
The DS was the start to my own passion for gaming. It didn't matter that it couldn't handle intensive graphics, or that the speakers were bad, or that it eventually degraded to having the top screen turn off if the hinge was slightly off angle. It played Pokemon, Elite Beat Agents, Luminous Arc, Ghost Trick: Phantom Detective and more. I remember bringing said DS to my brothers baseball games, getting into the Giratina encounter and just leaving it in it because I loved the music for that encounter.
I have so many fond memories from that device. I never felt it was underpowered, or that the graphics were lacking. The DS is a portable console I could go back to and still enjoy to this day. It keeps me in the mindset that graphical power only matters as much as it improves the experience. I still have my old DS on my desk, it doesn't turn on anymore (I decided to wash it as a kid because I spilt some of my ice block on it.). But I don't think I'll ever throw it out.
Thanks for expanding on the history behind it. Will have to grab that Nebula bundle soon (Payday ain't today I'm afraid), and continue learning.
Your content is absolutely amazing. Your passion is evident and I had a great time :D
DS doesn't mean Developer's System or Dual Screen,
It means....
Dominating Sales.
I could totally see this.
but it did anything but dominate sales..
@@niks660097do research before commenting
I just find it crazy how they took the most successful handheld line in all of gaming, ditched it, then made another, even more successful one.
I loved the DS. It's easily one of my favourite consoles of all time. Up there with Dreamcast, Game Boy and N64. It's such a shame that a vast and diverse library of games faces being totally forgotten outside of emulation.
Well.. Actually you can play all the DS titles on the 3DS (or 2DS). However.. that's just been shut down also.
The ds carried genZ through the 2008 crisis lol.
@@stephendeben1590 bro i was 5, i was fine
@@ictogon it distracted me from my parents fights, and im sure it did that for a lot of others too.
@@stephendeben1590 why not psp
Finally a Nintendo story that happened after I was born 😂 or rather "that I can remember because I understood vaguely what that thing is"
AAAnd....now we feel old.
The DS was sooo good at the time
babies can type?
I wonder if they were uncertain how the market would respond to the PSP, and they didn't name it Gameboy because 1. It was kind of an experiment, they weren't sure if it would flop and didn't want to taint the brand, 2. The Gameboy brand was for pokemon and kids, vs the unknown PSP, thus they wanted to have a non-childish competitor as well, 3. It was OK to tank the DS unlike the Gameboy as it was just to mess with PSP, 4. The weirdness would mess with Sony's internal perception of the market, 5. The more polished next thing already in dev would be the non-experiment Gameboy (they literally had 2 very different projects, so they could afford to have 2 names), 6. you don't want to "replace" something new immediately (abandoning your consumer), but it is OK to suppliment it with something newer.
This is a pretty good guess. My personal opinion is pretty much a combination of several of these factors
@@LowSpecGamer hey lowspec gamer can you play nfs mw and pro street on raspberry pi pls
@@Mayank_Maximum No, he can't, even if he wanted to, as those games simply are not written or compiled for an ARM CPU. They wouldn't run, much less run well.
I do remember at the time as a consumer that the industry perception was that Nintendo was still making so much money off of the Gameboy Advance that they were afraid of impacting sales (both consoles and games) of it with the DS announcement. I owned a GBA at the time, and wanted a new GBA SP, but agonized over whether to get the GBA SP, GBA Micro or a DS. That caused me to wait, and I finally bought only when the DS Lite was finally released. I guess I was an example of the DS getting released and impacting sales…..
I have so many fond memories with the DS family. I literally grew up playing with DS’s. I’ve always been playing video games as a kid. But the DS sparked my love for video games as a whole. It sucks that my OG DS is broken.
Love the sketch with the This Is Fine dog 😂
Personally I still prefer the prototype DS design over the bulky retail one too, so I was quite disappointed when the thing released back then.
I love what this channel has evolved into
The production value on these is amazing. It's a shame you're getting this little views. Please keep this up, you'll win a new audience back, been here for years and will keep supporting you, even if i cannot do it monetarily 🙏
I appreciate it. I have many more videos like this one in the works.
I agree fully !
Given Nintendo's tendencies, I predict the successor to the Nintendo switch will have a flexible screen developed by Samsung
Doubtful. That would hike the price too much.
This night, among many things, I dreamth that there was, in a tech store, a retro console.
This console was a controller, cheap looking, that resembled the GameCube's one. It was silver grey and it had black texts on it, and beneath the controller, where the audio jack goes in more modern systems, there was a purple thingy that wrapped into the back of the controller and from which a single cable came out and connected to a CRT TV. The writing on it was "GameCube".
I dreams of a portable GameCube console with conposite output that may worked on batteries, it was incredible to see!
Watching this whole series of Nintendo developing systems gives some great insight on their occasionally insane decision making. I can only imagine how they came up with the Wii U.
Iwata: kicks down the door
Iwata: You know how adding a second screen to the handheld was a stroke of genius (and totally not an insane idea from Yamauchi)?
Engineer: Yes...
Iwata: And how adding a magic wand to the GameCube made the Wii our biggest seller in the console market ever?
Engineer: Yes...
Iwata: Add a second screen that is also a magic wand to the Wii! It's gonna be the biggest thing ever!
Engineer: Are you sure about this boss?
Iwata pins the engineer down
Iwata: Of course I'm sure! When have our silly ideas ever let us down?
Without Cafe we wouldn't have had NX, so I'm glad for this experiment:D
And then the switch was a wii u with a second magical wand
0:29 New experiences and a wider demographic is what my heart and soul would say about Nintendo. I'm definitely a prosumer, bleeding edge tech etc and Nintendo has never even been competitive as far as digital horsepower on any of their products in my lifetime, but they still manage to be competitive. It's their innovation
I already knew from The Gaming Historian's video that when Yamauchi retired, handing the company over to Iwata, he told Iwata that he wanted Nintendo's next handheld to have a touch screen! I live in the UK and I actually imported my Nintendo DS, along with Mario and The Urbz, from America! Felt SO good to have the latest console before it was even out in the UK! Around the mid 2000s, I actually gained a bit of anti-Sony bias, being a Sega fanboy (the Mega Drive/Genesis was my first console, I chose Saturn over PlayStation at first, had to switch to PlayStation in 1998 but I did get both the Dreamcast and the PS2 each at launch!) and I found myself holding Sony responsible for Sega's exit from the console business (It wasn't until 2015 that I knew about Sega of America's "It's Out There" blunder!). I even boycotted ALL of Sega's 3rd party releases for Sony, Microsoft and Nintendo consoles AND refused to add the PSP to my console collection!
However, in 2006:
- My parents felt I should have a PSP, as I had just started college, my college was on the other side of the country and I could only go home every other weekend (being special needs, it was SUPPOSEDLY the "only" college I could go to) and the PSP is a device on which I can watch movies and TV episodes as well as playing games. I bit the bullet and let them buy one for me.
- My Mom felt I was being silly not buying any new Sega games simply because they weren't on Sega consoles. Some time nearer the end of the college year, I JUST BARELY found it in me to get Sonic Rush for my Nintendo DS, but it wasn't until at one point during our trip to France, we were browsing an HMV-esque store, Mom saw Sonic Heroes on special offer for €19,90 and told me "You really need to drop your stance and start buying Sega games for Nintendo consoles", I pretty much gave in and bought it, alongside Sonic Advance 3 for the GBA, which they had for the same price.
Overall, my college years were awful. Being special needs should NOT mean having to learn far from home. Those with special needs are THE LAST people who need uprooting! I was forced to do things I didn't want to do, the internet was HEAVILY censored, meaning I couldn't go on ANY of my regular sites (for gaming news, I had to use Teletext on my TV to access GameCentral!) and it overall injected me with a MASSIVE dose of the "Why me?" treatment!
One other boy at this college, Josh Shelly, LOVED boarding and couldn't see why I hate it! At one point, after having heard me complain A LOT about boarding, he snapped at me, ORDERED ME to start liking boarding student life, and told me that if I did, he'd buy me The Simpsons Movie on DVD when released! I said nothing at first, but our bickering continued and I did eventually tell him "YOU CAN KEEP YOUR SIMPSONS MOVIE DVD, I'M GETTING IT ON BLU RAY!". Had the words come to mind, I also would've told him "Don't ever have kids, they'll hate you for forcing your pro-boarding rhetoric on them!"!
I've been binging these Lore videos this past week and i love the content so much!
the crisis at nintendo part where the dramatic music switches to one ear as you say half was genius.
The Gameboy heritage is such a big Name, it's not so easy to live up that expectation people have with nostalgia etc. It's probably more easy to fail
Great production value in this one. You are also evolving as a storyteller. Love it
Touch screens are so prevalent today that its hard to capture how strange and controversial they were back then. It was not obvious *AT ALL* to add touch screens to gaming devices. I remember even the PS Vita was released, there were forum comments about not wanting to drag fingernails across a $250 device.
Desde siempre me encanta tu canal y justo cuando me ha dado obsesión con el lore de Nintendo no dejas de traer nuevas historias. Mil gracias y enhorabuena por este nuevo rumbo!
4:52 - "I am sorry. Please accept this salami as a token of my sincerity."
I'm still surprised that the glassless 3D of the 3D never took of. Yes the screen was awful but I would've thought other branches like phones would improve upon it and such.
Fixing it is impossible,the issues of 3d come from the the way the brain works.
It’s simply because majority of people don’t care about 3D display, so little to no demand.
Because most people get disoriented from 3D. Heck, the next generation of that thing would be the VR. Even that causes people virtual reality sickness. The 3D on the 3DS never bothered me anyway but VR on the other hand, really causes VR sickness. The feeling is like having motion sickness. I guess it really depends on the people. That is why it won't cater to everyone.
I activated the 3D to watch the opening of KH: DDD and that was all, never used it again.
3D images is one fad that comes and goes for over a *century.*
That's not a joke or exaggeration. It just does indeed come and go every other decade in several forms, obviously better every time (cough anaglyph 3D cough) but... people just don't care it seems. I would say it's not even about the technology and implementations being bad, but the effect not being interesting. I would say VR is it's future, and that's a sort of restrictive niche for now, and I think full movement VR will always be as well.
Those comic sections are freaking golden, keep up the good work and please have a minute long loop of Hiroshi Fucking Yamauchi with the sound it had here.
That was amazing.
7:01 nice homage to spongebob's brain office burning
I think the reason they didn't call the DS a Gameboy is because then they couldn't sell BOTH at the same time. lol When Switch came out they said it wasn't going to replace the Wii U (or 3DS).. Why? Because they didn't want you to not buy their other soon to be DEAD systems
Nah, the reason is that DS was supposed to be the third pillar and an alternative to Game Boy.
It's literally in the video
The DS name was to get away from the Gameboy branding. They attributed the slagging sales with having a kiddie image (which was pretty true). The DS was aimed at a different target market, one completely different from any connection to the line that gave people the image of a kids pokemon machine. The alternate names for the device is out there/well known, ultimately settling on DS(developers system).
Though still didn't want to kill a very successful product line off. So, the third pillar approach.
@@jesseinfinite an alternative to the Gameboy.. because they wanted to sell BOTH. isn't that what I just said? It's hard to call the DS the Gameboy when.. there's STILL a Gameboy for sale.. 🤦♂️
@@scarlet_phonavis6734 Nintendo just throws stuff at the wall to see what sticks. People have been begging them to release a proper powerful system for decades now. The last Nintendo system that was "current gen" was GameCube.
@@scarlet_phonavis6734 The WiiU was a nice system. I have it and i love playing with it. I like it much more that the Wii actually. The Wii felt more like a gimmick and when the first time fun with the few games that implemented the controller system perfectly wears out you feel like despite the many titles few deserve much attention.
The problem with the WiiU wasn't the device but Nintendo itself. It seemed like Nintendo was already giving up on a fully fledge home console. The marketing was atrocious to the point of people thinking it was a Wii add on and they never supported it properly. I remember always looking at Nintendo announcements and mostly being disappointed because it was like 80% focused on DS and 20% about WiiU.
If they gave that focus on WiiU as well the console would have done much better.
Also not releasing it with a big title damaged initial sales and image as well. That Zelda for WiiU that every one thought will get with the WiiU ended coming when the console was already dead.
Sure now most games of the WiiU moved to Switch and there is no reason to have it really BUT if you ever sat in-frond of the TV playing some WiiU i think you will have some nice memories with it because when actually playing with it. It was really nice.
technically retro console are low spec gaming so I don't see any issue with how the channel going. 10/10 will support.
Felt rewatching a couple of the LowSpecLore videos and noticed the new thumbnails for the GameBoy Color, Famicom, DS, and ZX Spectrum vids. I like them! They're more inline with the art style of the thumbnail of the Z80 and 6502 vids.
That was the plan!
"Hiroshi F$%&" Yamauchi" had me in stitches. Good work!
The production quality of these video are so much higher! Keep doing what you are doing because these new videos are outstanding!
Ahhh, today I learned "DS" stands for "Die Sony"
My dad bought a 3DS when i was 8 in 2015 and to this day i still works and 7 years later it still functions as if it was brand new
the production of these videos is so good your artist is amazing!
Wait wait wait...
The DS was launched on November 2004, the iphone was announces on january 2007...
That makes the timeline of the video now match
According to the Okada interview this is correct. DS comes out in 2004 and development on Iris resumes. By late 2006 they are gearing up for announcement. January 2007 iPhone gets announced and Iris canceled
Your videos have gotten so good I watch them in full screen and do nothing else when I watch. Well, I do stop to make comments like this one...
so the DS was nothing more of a "task fail successfully" pitch
I really appreciate your concern about these devices cause you brought back our childhood memories to live and I appreciate that effort you exert in these researches.
Thanks man and keep going😉❤
I count the DS line with the Gameboy line. Everything up through the New 3DSXL(that's a mouthful of a name) is part of the Gameboy family to me. In my eyes, the line didn't end until the Switch.
Fortunately for Nintendo, once the executive power shifted to USA, Sony had no idea what to do with the PSP, leaving an empty market for the Switch.
The ds was suppose to be Nintendo’s 3rd pillar and not a gameboy replacement…or so Nintendo said initially in case it failed. This was a good video btw
Every LowsepecAlex Nintendo video starts with "A crisis At NINTENDO'
wooow i never even realized the two screen was based on the original gaming device that had two gaming screen
"Hiroshi F$%&?# Yamauchi" that made me laugh so much lmfaoo.
The HTC Dream/T-Mobile G1 (at 4:30) came out YEARS after the Nintendo DS. The DS first launched 2004-11-21, and the HTC Dream first launched in September 2008. Also, the HTC Dream/Android (as a touch screen operating system) didn’t come to fruition until Apple announced the iPhone in 2007 - prior to this, HTC/Android was targeting a BlackBerry-like device.
Yeah, the iPhone part was very misleading, I don't understand why he said that
Guys stop using Mario for the thumbnail every time Nintendo does something bad. It's not Mario's fault, its the company that owns him. If anything I feel sorry for Mario because everytime Nintendo does something he has to be the one to look bad, just like Mickey Mouse. Mickey Mouse is probably the sweetest guy I ever met, but Disney makes it look like he's an evil tycoon trying to take over the world!
im confused about the iPhone bit. The iPhone was announced in 2007,the DS was announced on 2004, why is it portrayed in the video as if the iPhone was announced before the DS and that Nintendo took inspiration from it?
That section is not about the DS, but about the unreleased Game Boy successor which was canceled because of the iPhone, as mentioned by Iwata at the end
It reminds me of the Sidekick phones, but like a Sidekick x Nintendo crossover lmao
0:40 that a pretty Accurate Comic Pic of Satoru Iwata right there!
You’re voice acting was the cherry on the top.
the fact that nintendo remade mario 64 entirely just to prove a point is so weird
I'm a little confused by the use of certain clips in this video. There's that one of the T-Mobile G-1... I'm not sure why it's relevant? The T-Mobile G1 came out in October, 2008, almost exactly 4 years after the DS came out in the US. The clip is used several times throughout for seemingly no reason. The point you were trying to make on its first showing was that they wanted to take inspiration from phones at the time, but why post that one in particular, again coming out 4 years after the DS first launched?
And you put a clip of Kaz Hirai holding up a PSP at an E3 press conference, saying emphatically, "Riiiidge racer!." That's from their most infamous E3 conference, E3 2006. But you're using it in a part that's supposed to be illustrating how the PSP's reveal is what kicked Nintendo into overdrive for planning their next handheld. You got the first clip right, from E3 2004. But the one you followed it up with, the Ridge Racer one, was at E3 2006, which happened in June 2006, whereas the PSP was released in Japan in November 2004, US in March 2005. That clip came way after both the DS and PSP released, so I feel like there is no relevance to its use in that portion of the video.
The third clip that's wonky for me is the iPhone reveal. That was 2007, even further past the release of both the PSP and DS. Maybe it's just poorly worded, but that part of the video, you were talking about how the DS was in a true prototype phase, and during that period they were going to be pushing forward development of the new Game Boy. But that development stopped when the iPhone was announced? That doesn't make any sense. The connection nor the timing.
If the iPhone's announcement inspired anything, it's probably the DSi, as that had an app store of its own. That would make more sense in a timeline.
Reading up on Project Iris on my own, it sounds like its planning predated the DS and those parts and philosophies were then repackaged into the DS. I'm not reading anywhere that it was something they were planning on pursuing when the DS was already flying high.
I think this is an entertaining video, but the layout is confusing, the video clips you're using are bizarre, and I just don't think your information is accurate at all. It feels like you are trying to form a story first, facts second. I could be wrong, maybe it's just the way your video is being presented that's leading me to these confusions. But it is bizarre how much information is being presented inaccurately or irrelevantly. These timelines you're mentioning don't make any sense.
About the T-Mobile G-1: I say phones at the time where an inspiration, I do not point specifically to the G-1 because it was indeed released later. I use a clip of the G-1 because design wise it is very similar to what Okada describes in the interview I used as a source, so it was an useful visual guide.
About the Ridge Racer clip: yep, the clip right before is from the actual PSP announcement, but the many millennials who where into gaming back then associate the Ridge Racer clip with early days of the PSP. It was a huge meme in those days, so I could not resist an easter egg for those old enough.
About the iPhone reveal: as I said on the video, "However, Okada was still holding on to his idea that his slider project would be a true successor to the Game Boy (...) The prototype was ready as Nintendo prepared for the announcement of this new Game Boy" so this was not about the DS, but rather the successor to the Game Boy (so either Iris or the internal successor to Iris). I though it would be obvious that, since I am talking about a canceled project, this section did not refer to the DS. Clearly not, seeing as you misunderstod. My error there was not separating this into a new chapter so it was super clear, an error I won´t make again.
About the app store: Iwata states in the interview he had the idea before the iPhone and wanted it implemented in the next Game Boy before it was shut down by Iwata. He shelved it and then reused it for the DSi years later.
About the information in project Iris: the source is an interview to Okada himself, done by Florent Gorges for his magazine Retro Laser as stated in the video.
Who came here from Real engineering's channel?
Link to video
its really funny imagining Nintendo, a company known for being all about making light-hearted fun for people, being run by the stone-cold hardass Yamauchi. imaging a meeting about the happy mushroom magic game for children and everyone is scared stiff by this old man
I'm surprised DS was the last of Yamauchi crazy idea just to screw Sony in the portable market.
Sony did that all by themselves with their own terrible decisions. The Vita could have been THE portable console. If you ever held one and played with one you will realize it is a great system and it was so ahead that even now sooo many years later it still feels modern when putting a title to play on it.
BUT silly Sony went and threw over expensive propriety memory cards killing any chance for people without deep pockets buying it and making all parents prefer getting their kid a DS.
I'd credit the failure of the Vita and the precipitous drop from the NDS to the 3DS on the ascendance of smart phones at the time. The real difference was that the 3ds was more important to Nintendo than the PSV was to sony so they were willing to slash the price and release games for it even during its slow start.
@@GODDAMNLETMEJOIN I would say it probably was both, Sony cutting the Vita at the legs from the start and Nintendo being smart enough to drop the 3ds price as well as rushing out some decent games like Mario 3d land. With Sony deciding to just give up on the Vita instead of course correction.
I think the Wii U has put Nintendo off ever reusing similar sounding names for new consoles, so no new Game Boy ever.
I think retro gaming is slowly getting more and more popular, so this will probably turn out to be a good decision for the channel. I know I've recently gotten obsessed.
I think even younger people can appreciate older games not of their timer because of the simplicity that focused on just delivering a fun time instead of trying inventing ways of microtransaction. All the inventing was how to make the game fun not how to draw money out of it.
Now lots of pretty graphics but when you realize how better the game could have been if all the effort for those skins and ways to sell things went into the actual game, it kind of kills you inside a little.
@@SIPEROTH Totally agree.
Tf do you mean "retro gaming", the DS is brand new...! Wait-
The clam shell design absolutely DID NOT make the console more sturdy. The hinges were a glaring weakpoint in both the ds and 3ds and I had them break eventually from drops. The game boy line was WAAAAAY more durable.
I love how the Japanese text at 6:32 says "nya nya" and at 9:15 says "ara ara"
As a kid I always said Nintendo Gamboy DS or short GDS: And I wasn’t even knowing it isn’t called Gameboy DS I’m always just assumed it
Hiroshi fucking Yamauchi man, the man was gifted with the instincts of a god! How the hell did he just throw bullshit ideas out and strike genius, over and over again?!
I don't know. I just don't want another streaming service to pay money to. So... as much as your videos are great and fun to watch... I'm not going for Nebula.
I'd say the DS's somewhat unique graphics processor helped it keep up with the PSP too
Yes. Sadly I lack the technical expertise for a truly deep down on its inner workings but everything I have read about it is fascinating.
From what I've heard it was used in a quite similar manner to the Sega Saturn's strikingly similar setup(3d engine feeding into a 2d sprite machine)
7:30 NO WAYYYY!! NO WAY!
This makes me "even more angry"!
There's a little famous story in a small circle of my god accursed country about the launch of the PSP and DS. There was a games website that was popular at the time, it's one of the oldest in the country I think (it's still around mostly for the forum). The owner had a weekly column where he answered questions from the readers. When asked about this opinion about the DS's reveal he infamously wrote: "the wrong console at the wrong time".
He was mocked by that phrase for over a decade, and "who can blame him"? If what you say in this video is true not even Nintendo had the device ready yet and alarmed by Sony simple had to go with that and pray while they worked on the "Gameboy Advance successor". Isn't a surprise that so many were so skeptical.
Man, I remember how incredibly amazing the Nintendo DS seemed when it was first released. It was the first time that I bought my own system rather than sharing with my older siblings. At the time I never actually thought of how huge and bulky it was.
Japan's culture is of slow change, and in jobs, promotions are based on seniority, the guy with more seniority is the one that gets the promotion, it isn't based on results, neither productivity. So this is why Japanese people avoid changing companies.
I was born in 99, and my first handheld was the Nintendo DS Lite, so seeing a handheld console with only *one* screen was confusing to me as a kid, because I grew up with the DS (and later, DSi), so I just assumed 2 screens was the norm. Wasn't until I got older and learned more about gaming and handheld consoles in general that i realized just what a weird idea the DS really was. Kind of like I've seen some kids nowadays say something along the lines of, "Oh, the Nintendo DS? You meant the *3*DS, right?" or, as someone once said to me, "The DS Lite is actually the 2DS." I don't hold it against them because the original DS line is bordering on retro now, if it's not already. But boy I felt old reading that second one.
What sucks is how hard it is to get actual DS game carts nowadays. They go for more than Switch games, if I can even find them at all. (And I'm talking about the *good* DS games, not all the shovelware that was released onto it) I'm glad I still have my DSi after all these years because I was able to homebrew it and play some of my old favorite games on it that way. Wish I still had my OG light pink DS Lite, though. That little guy got lost to time, and moving, probably, considering my family recently moved out of their old house where I think I lost it, and I'm pretty sure they'd have called me if they found it.
Site note: The DS is now so old that my browser spell check will mark 'DS' and 'DSi' as incorrect, but not '3DS' or '2DS.'
You said "nebula" a lot of times and I still had no idea what you were saying... "nibblea"? Neb-YOU-la.
It’s my accent
The tmobile g1 came out in 2008, yet you showed it as if it inspired the original ds which came out in 2004.
It’s an example of something that looks similar. I never said it was inspired by this specific phone. That would not make sense.
Also it was not for the DS, it was for the Game Boy Iris
That headbutt sight gag was great
Geez this video is so well made! Just love it!!! Well done lowspecG!♥️♥️♥️😁😁
I love how the illustrations are all hyper dramatic.
This channel is now sponsored by Nintendo
Next video won’t be Nintendo
@@LowSpecGamer good 👍
The iPhone competition/comparison makes no sense. Especially as the iPhone App Store announcement came long AFTER the iPhone was on sale. Jobs didn’t actually WANT an App Store on his phone. He only wanted 3rd parties to make web page links (“Web Apps”), with only Apple making native apps…
I squished together several events for brevity. In the source interview Okada (briefly) explains the next gen Game Boy was “ready for announcement” but delayed by Iwata due to the announcement of the iPhone. Eventually the announcement of the App Store (or just general success if the iPhone, Okada does not goes into details) convinced Iwata to shelf the project. In the interviews Okada appears particularly bitter at the fact that he felt he had a “App Store” like idea first. His idea would eventually make it into de DSi.
@@LowSpecGamer Interesting info, thanks. In a way it is funny as although iPhone always seems to get credit for “inventing” the “App Store”, in reality the XBox 360 XBox Live Arcade did it earlier, and in fact set the first precedence in console gaming for the split in revenue between the developer and the distribution platform….
they missed a huge opportunity of pushing a new gen of handhelds named "gameboy & gamegirl". Both exactly the same but with gender specific colors.
then they could have sold multiple consoles to the big collectors. sound familiar?
They were so in love with iPhone that they even named the last DS model like an Apple product, with a small i attached to the name.
I never made that connection. Good catch
Bruh. Seeing that G1 again. Takes me back to my highschool days
"do the fucking second screen" comic is hilarious
"It's ~year~ and there is Crisis at Nintendo" I'm sensing a theme here...
Every Nintendo starts with "A crisis At NINTENDO'
Love these videos, but it would be very much appreciated if you were to cite your sources in the description (either with timestamps, or just by showing a corresponding number on screen, IEEE style).
The sources ARE already cited in the description. Maybe not IEEE format, but I have been adding sources since the first video of this series
@@LowSpecGamer Huh, I must either be blind or stupid, because I didn't notice.
Great video. Would love to see similar videos on sony and Microsoft systems too if possible.
Part of the plan yes
The touch screen aspect didn't add much for me. Growing up on the gameboy color, a menu you navigate with the d pad was more convenient. Any time you have to move your hand position is a bad choice in design. The psp was a better device for the button layout, storage method, and screen size/resolution. Nintendo has always been a company that develops great games, then forces you to play it on lower cost systems. If they focused on console improvements and released anything that had their exclusive games, everyone would have still loved it.
The fact that they don’t do what you and every other “hardcore” fan wants from Nintendo and that they are still freaking successful kinda makes your point moot. They have great games because they control the how, where and when completely with their console, and I don’t see that changing in the future.
@@NueThunderKing A good example would be that the switch is basically a ps vita with nintendo backing it.
@@Gorger12 eh yeah, the Switch is a Vita in the same way the Vita is a GBA. But not really, at most it is a supped up PSP GO with the TV stand, but even then there are key differences.
@@NueThunderKing Well, the vita has a tv dock. Main difference is the touch screen and dual analog sticks, making the vita the first "modern" gaming handheld. Nintendo seems to be "getting it" more after the success of the switch. With a current year custom soc for the switch 2, doing goofy gimmicks wont be needed.
@@Gorger12
They could always use wireless video to bring back dual screen gaming
Haven't had to watch you since like mid to late 2020 because of a new computer I got, but this type of content is great.
This new content type is awesome. Keep it up 😁👍🏽
Honestly half wish there were more dual screen products imo. But Ala a slider phone format.... Yeah foldables exist but they're expensive af
I came for the thumbnail thinking you'll really show a device we didn't know.... reported
The Analogue Pocket. ☝🏿
Should have shared the original DS prototype images, they appeared in several magazines and are hard to find, one of the issues being a 2004 or 2003 Game Informer mag, and the original prototype DS dev kit, being hilariously slapped together.
I felt the one held by Reggie on 3d was more relevant to the story.
6:02 oh Ridge Racer, RIIIIIIIDGE RACER!
No, never heard of it.
Amazing work in this video... Story and cartoons wow 🙂
Your self-sketches are really entertaining 😂👌
i'm not quite sure where you are getting information about the DS being a rushed development in response to the psp. everything i've read online claims the DS was first in development in 2002, and that the yamauchi dual-screen pitch was the catalyst for that development. long before the PSP was announced
Source is the interview I show on the video. You can also find a good chunk of it in retrogamer 163. It was conducted by Florent Gorges (which I interviewed on the Game Boy video) directly to Satoru Okada, which was leas on the DS development. Harder to get a more primary source than that!
I really love the videos of this new series. The effort that you put into the research and the quality of art and videos are just amazing. Thank you very much for this effort. Happily will become a patreon. I already watched them in Spanish and English, and really enjoyed every single one of them. Please, keep with all the hard work.
Dude... there's is a 3 to 4 years gap between of the Nintendo DS and the iPhone... and the App Store came time later. By the time the App Store released... the Nintendo DSi was already in the stores and the DS brand was HUGE. The iPhone didn't killed the Game Boy brand... Nintendo with the DS did it. The DSiWare is EXACTLY what you mentioned about "the store" with "downloadable content". Nintendo couldn't came up with the DSi and DSiWear in a few months to counter the iPhone. Gaming was BARELY a thing in the iPhone back then... you had the most basic games ever made.
According to the Okada interview this is correct. DS comes out in 2004 and development on Iris resumes. By late 2006 they are gearing up for announcement. January 2007 iPhone gets announced and Iris canceled. I would not have included it if Okada himself had not directly pointed the iPhone as the cause of his project cancelation by Iwata.
Regarding downloadable content maybe I should had be clearer. The idea for the downloadable games was part of Iris (or its unnamed successor) which got killed by the iPhone announcement. Only years later would Okada recycle this idea for DSi according to him. The narrative section at the end of the video encapsulates events that took over the span of a long time.
According to a Kotaku interview in 2017. Yamauchi’s vision about a Game and Watch 2 screens portable console (the DS) was the main factor as Okada and Iwata didn't liked the idea but due to the tremendous success of the DS, Okada accepted he was wrong and didn't move forward with the Gameboy Iris... no mentions of the iPhone even less about the App Store which, again, wasn't even a thing back then and didn't even took off for another year or two being the DSiWear already a thing in the market. So far, the DS seems to be the only reason why.
I was never a fan of the vertical format of the GB.
The DS and similar controller layouts feel much better to me.