I hope Sturm is treated well in the ReBoot Camp. He was a great example of how a "generic bad-guy" can be legendary with great aesthetics, dialogue, and game design. You can laugh at this Darth-Vader lookalike and his "black hole army", but when this theme plays and you hear his sparse dialogue demanding the utter destruction of his foes, you view him less as a pastiche and more of a force of nature. Simply the best of the Advance Wars villains, because in spite of his apparently simple motivations, the entire game shifts when he takes the stage.
@@leo296theretroremixer6 Wait but if they're both here, and interacting, at the same point in time, whilst they are both from different points in time... Then that me- *space time continuum collapses*
@@MrSasukeSusanoo exactly why I said *time space continuum collapses* The combined power of 2 Sturms gets a 200% synergy. Add that to two collosal meteors dropping from the sky each dealing a wide amount of damage to a load of units, and the damage they did tore a hole in the fabric of reality and collapsed the time space continuum.
And a custom meteor strike theme, from what I understand. I’ve never owned a GBA, so I look forward to getting myself obliterated by nintendo darth Vader.
I was already scared of facing him after the first time I completed the first game when he was a glass cannon. I don't know if I can handle facing him in the final stages of the second game as a full blown juggernaut.
@@clownplayer7265 I absolutely recommend doing it. Sturm is a beast in advance wars 2, and it is by far the hardest challenge I have received in an advance wars game. There is even a different map if you fight him in hard mode. And the best part is, you can use him in War Room if you take the time to unlock him.
Considering that Days of Ruin started with pretty much 90% of the planet being wiped out by meteors, I'm not sure that Sturm is quite as dead as we might have thought he was...
I'm seeing a lot of that... what's up with that theory? what's to say they aren't different universes? There is supporting evidence for DoR being a Sequel, being that the tech being used is more advanced (more akin to modern armies), rather than in AW 1,2,DS, where the tech is from the Vietnam war. So I'd like to see some evidence to the 'Prequel' theory OR a statement by the devs
Clone Andy proceeds to kill strum infuse himself with all of his technology find out what an airport is and become caulder thus causing the events of days of ruin
*Sturm*. A video game villain so badass, it made for one of the most emotionally powerful, tragic, epic, and in-depth adventures Link has ever had when one of his meteors actually missed.
+Red Kopler What if Sturm was actually an Octorok from The Legend of Zelda? -Octopus like design -Power to send a meteor from space = spits rocks at Link
Sturm: "I threw a rock at them!" Other Villains: "...." Sturm: "It was a big rock." cut back to meteor strike absolutely decimating the allied forces sometimes you just need a bigger rock
"Weak in the snow" I think the funniest part is that in advance wars 2, he's not so much weak in the snow as he's JUST AS WEAK as literally every CO who isn't Olaf. I think it was a translation issue that it lists snow as an actual weakness. The main problem is the only time you could fight him with Olaf and make use of his reduced movement, it's a team map where the snow will hurt your other 2 COs just as much as Sturm.
+Tam Anon Well, as Sturm only has 80% defense in AW1, you could assume that you don't want to get your movement shut down during an assault, as you might not be able to get the first strike on you enemies directs or kill his indirects - even this would be a very specific defininition of "weak in the snow" and fixed in AW2 with his 120% defense. At least the game gives you a hint that Sturms movement cost reduction will be ignored during snow (what is much more important in my opinion).
So basically all the effort to go to the Olaf Route (considering that you have to f*cking rout his units @Olaf's Navy to get Olaf) is f*cking worthless?
If they ever remaster Dual Strike, I want them to put Sturm in for that game. If AW:DS buffed someone like Jess to borderline broken levels....imagine Sturm but he has access to Megatanks.
@@SoldierOfFate Forget the Megatanks. What terrifies me is him getting access to both the Black Bombs and the Black ships ; the former is essentially a nerfed version of his super power while the latter will keep his units repaired on the field. But what decisevely, absolutely, undeniably horrifies me is that if they remake Dual Strike and include him, should they update the game to include maps in War Room where the A.I. COs get access to skills, they equip him with the defensive bonuses for both direct and indirect combat (combined it's +20% defence against direct and indirect.) That would make him factually 140/140 with no terrain penalty to boot on day to day basis, at no additionnal cost. If the thought of that nightmare doesn't make you shit your pants, nothing will.
I love the fact that Sturm's theme despite being really menacing is also really upbeat and catchy. It's unmistakably emblematic of the advance wars spirit. It stands out from the later main antagonist's themes
and at certain points too it sounds really ominous and out of place while also being borderline mechanical and fitting of the fact that his name is the german word for engine
This guy. "You will know fear." The AW2 final map is insane. He's got 3 Black Cannons that can blast away at most of the map, a crazy amount of minicannons all over the place, an enormous army, virtually limitless unit production, a GIANT FUCKOFF LASER CANNON, impassable pipes snaking all over the map to restrict movement even by air units (somehow), and of course, his signature Meteor Strike. If there were ever a situation to merit a theme of pure terror and devastation, that'd be it alright. I chose Grit for the middle CO, under the rationale that the chokepoint bridges in the middle would greatly favor indirect units, I could scramble them out of the way of the laser cannon more easily, while Grit's CO powers could be used to retaliate against the brunt of Sturm's forces. Grit's Missile units were also invaluable in destroying Sturm's air forces. Still, Grit had to handle the main bulk of Sturm's army, and that was a tall order even for Grit, though he was absolutely up to the task. My left CO was Jess, and her role was simple yet brutal: endure. A steady wave of tanks, anti-airs, and mechs, with APCs cranked out whenever possible. Jess was on property capture duty as well, and while it made little dent in Sturm's resources, it helped soak up the other half of what became the 'main front' of the mission in the middle-left portion of the map. The APCs kept supply chains and mech mobility high, but their true purpose was to cluster together and soak up Meteor Strikes to keep them off my main offensive units. Meteor Strike's targeting is based on the game calculating which spot on the map would do the most monetary damage, so normally it prioritizes the more expensive units such as MD/Neotanks, Rockets, or aircraft. By spacing those valuable units out and clustering the APCs together, the impact is diverted. As a bonus, APC health doesn't impact the APC's abilities to resupply and transport, so taking 8 HP off them doesn't directly impact their roles. Jess got rid of the left Black Cannon, easing pressure off Grit and herself. The right CO was Max, and he was my source of victory. Any kind of war of attrition would have been utterly impossible against Sturm, so I knew I had to gamble on surgical applications of sheer force. In other words, Bombers sent after the Black Cannon, pipe seams, and ultimately the Laser Cannon goal. This is why Jess's APC clusters were especially necessary to divert Meteor Strike, and Grit's Missiles kept Sturm's Fighters at bay. Battle Copters and Anti-Air units were Max's bread and butter otherwise, being a VERY effective and relatively affordable combination. Max's copters threaten most of Sturm's ground forces, and his Anti-Airs rip apart any units that threaten the copters as well as infantry/mechs while also being highly mobile. The combined proximity of Max's and Grit's units in the crucial push inwards towards the Laser Cannon was a determining factor in finally beating the game. Sturm is a hell of a final boss, and his theme conveys what you're really up against.
+EPM I picked Eagle, Max, and Colin. You can easily obtain S rank for the speed rating alone by rushing bombers and other powerful units, destroying the structures, and ignoring his units. Literally just build top end units and send them directly towards the things you need to destroy. The AI is based on efficiency, not necessarily protecting objectives. As a result, Sturm cares little about your units heading towards his base - a fault in the AI. It seems unorthodox, but it has worked for me countless times. A similar rush strategy can earn you an S rank on the final level of Days of Ruin as well.
+Voidmager And if you just want to win the battle, you just have to sneak into his base with one of Max's or Eagles bombers and you won the match. As the AI builds anti air Units depending on the amount of air units you got, it isnt very hard to get the AI to only run a low amount of them and to distract them with your other units, as well as the AI never sacrifices units just to block your path.I used Max on left side, Sensei on middle lane and Grit on the right hand, used a single bomber to shot the laser beam due Super Power while my tanks, mechs and rockets forced Sturm to spam anti-ground units.Was more sort of an improvisation and didnt gave me such a high rank, but it worked at all. May have worked better if I didnt fail so hard in the early game.
They should have made it a hard rock, ominous version of this, or if they were gonna use electronic music at least make it threatening, but no, we got the little dancing alien from space instead.
***** The same way Capt. Falcon was implemented in the first iteration: they got creative with his move set since his native series left nothing to go by. It's a shame that such a great franchise had to fall into obscurity, though.
Nothing worse than having an all out battle with Sturm in the middle of a big map when suddenly you hear 3 seconds of this theme and then a black hole super power theme
idk about you but seeing a Medium Tank come barreling out of a forest at the same speed anyone else's recon would be going through that same terrain is *far* more terrifying, especially with AW1 130% attack (doubly so if he's got the CO power buff active and his mechs can oneshot anything short of a tank)
@@VeyVox Well, his power isn't actually controllable in either AW1 or AW2. The computer calculates where the Meteor Strike would deal the most *financial* damage to the enemy, removing a portion of the score equal to the damage done to any ally units For example, If there were 3 Infantry units in one position and 1 Bomber unit in another, the Meteor will pick the Bomber, as it is more expensive.
@@xristoskaba9383 Honestly when you're facing a player that makes it even more devastating, if somewhat too predictable at times, because it will attack anywhere on the board, not just where the Sturm player can see.
Even though Sturm is portrayed as a one dimensional villain of pure evil who only wishes to conquer his enemies, or destroy them utterly if he fails, I think he was the best villain of the AW series. In the first game, I found him terifying. He manipulated every nation into a war that would weaken them and prepare them for being conquered (Andy's clone). That was a very skilled move from Sturm that could've worked if he hadn't been discovered too early. And you learn of this ominous force only very late in the game. Man was I scared when I saw that blackened ''???'' black shape with a creepy ass music in the penultimate mission of AW 1. I was like ''Holy shit...Wh-wh-who is this? What's been going on this whole time?!''. His alien appearance (imposing figure, mask which prevents us from seeing his face, cape which prevents us from seeing his body) and the fact that he will not hold back at all to accomplish his goals seemed sort of out of place in the colorful and cartoony world of advance wars (which is even creepier). His emperor like outfit and composure is also quite intimidating and conveys the idea of a powerful, evil leader, who is ready to use every ounce of his power to destroy every person who opposes him. That's why he was an excellent villain to fight. I'm sort of sad he's gone now. Von Bolt wasn't really intimidating. I mean he's a weak old man on life support, and his Bolt Guard felt like a bunch of clowns. Caulder is something else. He's strong, but he's a scientific, not exactly a conqueror. Even though he's smart and the clone of the original, he never really felt more intimidating than Sturm to me.
Huh, y'know, I never thought of Sturm and Caulder as a team. But it works rather well, doesn't it? Caulder revives Sturm and uses him as a pawn, manipulating things from behind the scenes. While Sturm is a skilled manipulator in his own right, his greatest weakness it seems is being too trusting in his own associates and subordinates. After all, it was Hawke who turned on him at the end of AW2. Caulder would probably be able to trick Sturm into working for him, and from there Sturm could use his own mixture of brute force and cunning manipulation to completely obscure Caulder's part in whatever devious plot is hatched.
Gnrlshrimp Nah. Sturm has no weaknesses, if it wasn't for Hawke, EVERYONE would die, Hawke probably managed to just luck into the situation. Although an Advance Wars with our heroes from Dual Strike with Sturm as our villian would be great!
***** If Sturm were to be implemented in Days of Ruin, his day-to-day abilities would be the 'Otherworldly Boost'- it provides a 30% increase in both firepower and defense to all units inside a ridiculously large CO zone (I'm talking 6-8 space radius from Sturm's CO unit) and movement cost across all terrain for Sturm's units becomes 1 regardless of if Sturm's units are inside his CO zone or not. His CO power, Meteor Strike, would call down a meteor to cause 8 damage to all foes in a 25-square area and would hit where it can inflict the most damage in funding. Oh yeah, and when Sturm uses Meteor Strike, the background music would change to the Black Hole Super CO power theme from Advance Wars 2.
***** That reminds me of Fire Emblem: Shadow Dragon, coincidentally made by the same developer. Medeus is the primary villain, destroying nations, while Gharnef is in the shadows, manipulating people.
sumerian88 Caudler made me shiver in fear just because he has no regards for human life in his experiments. He's the kind of crazy smart that you don't ever want to have the displeasure of meeting. HOWEVER as a commanding figure, his genderbent clone (Tabitha) was more elegant, deadly and commanding, BUT although Tabitha was an ideal commander, her presence and impact on the world is not even worth comparing to Sturm's. Sturm is a different kind of villain, not only is he a force of nature, but he is cunning enough to play his opponents, scary enough to command an entire army on a basis of pure fear (even Hawke was scared shitless, and Hawke was stone cold)
Sturm was just OP, he was on a whole another level. Playing the game, you know some guys have cool powers and strengths and weakness, Strum just didn't feel like he had a weakness at all. His co power give him like God like abilities, and playing him for the first time was like "I need to restart this battle and rethink of my tactics because this isn't gonna work" It was the definition of HARD
Sturm has ZERO weaknesses in the second game. That profile of his saying he's weak in the snow is a farce because ALL COs barring Olaf suffer that penalty. His forces retain their Iron Man-level stats regardless of the weather.
Bar none, the best CO on advance wars 2. Sturm SHITS on hachi. Let that sink in. But obviously the best on the franchise is CAULDER fron Days Of Ruin. That CO boosting field shits on sturm, and 5 hp recovery FOR FREE? That man can get a Container size dick
@@LuisFelipeSimmonds Not really fair to compare them like that. You would have to level the playing field obviously. Either give Caulder only AW2 abilities or bring Sturm up to Days of Ruin standard with his own CO Zone.
I understand that Sturm is a very solid villain but the only reason for that is because he's a video game villain. In any non-interactive media, like a movie or a comic book, his exploits would be something out of a f'ing GI Joe cartoon. The big difference is that you actually experience his raw power for yourself, you _will_ take *heavy* casualties while fighting him, and there is non-negligible chance that you will lose. Yeah, he's an almighty conqueror and an experienced manipulator that throws meteors at his enemies, but try putting that on TV and _still_ having the good guys win without getting thrown out on your ear.
Video game villains are indeed made for video games, not series nor films. Lets take the most accurate equivalent of the character in a movie: Dark Vador. He has a more in-depth back story than Sturm and his character is greatly menacing. Sturm is only menacing because it was a hard as a video game ennemy like you said. Thats maybe why some games cant make good villain when they re trying too much to make him as a movie villain PS: i think Handsome Jack from the borderlands serie could be a rare exception as we almost interact everytime with him through the games
no discussion here, tactical games are the most mature of all right next to puzzles because you cant blame any external or factors when you lose and because losing means you have lost the effort put up to that moment, which is far higher than in any other game just by the amount of time invested so the sense of lost is superior, then, having an overpowered big bad can be experienced with more intensity that other games where we can blame it on poor balance, luck, running out of ammo and many other elements
But for real: the comparison between hawke's and sturm's themes is the same as the comparison between "I will kick your ass" to "I AM kicking your ass" respectively
This game is a part of my chilhood I'll never forget, I spent many hours enjoying every single Advance Wars that has been released. Seeing active people these days in the comment section makes me so happy, seems like AW doesn't get old :)
Sturm is the general of the black hole army. He loves invading worlds But he don't like peace. He is a mysterious invader from another world. All units have superior firepower and no terrain problems but weak in the snow. Sturm focuses all his energy on his super that is so strong he don't even need normal power. Meteor strike All affected units will suffer -8HP Also increased firepower and defense to all of his units.
Strum's theme says everything about him, it something you play as you roll over your enemies unimpeded and destroy everything with either ruthless procedure or in one fell swoop...and for him its was a Tuesday. even one of his best one liners says it all "such power...i'll regret crushing it". This is the anthem of a cold blooded Invader/War-Machine.
Actually, I remember 2 things that bring more dread. The first time you learn that there is a DIFFICULT CAMPAIGN WITH DIFFICULT ENEMIES RIGHT OFF THE BET... or when you learn that difficulty stars can EXCEED 5/5 and suddenly you stare into the abyss of the final missions of 9 and 10 stars against Sturm and Hawke on gigantic factory maps... And my personal favourite, when you play war room with friends, you blind pick your character/s at random or let them choose and you hear them make their turns while you wait for yours and the music starts playing 3 times while you rolled some useless sh#t like Sonja. :D
The issue with the reboot camp themes is that the mix is too muddled. So much of what made the themes great in the original games is the accented instruments and percussion hits. The high hat that sounds like a snake on adders theme, the tambourine strike on Jess’ theme, the subtle muted guitar plucks of Sami’s and Andy’s themes. The reboot themes are good, but they don’t hold a candle to this era
this was just a little gameboy game, but the few RTS games that are out there *and games in general* dont put any effort into faction identity anymore like Advance wars did. every faction had its own theme, and every commander had its own perks, strengths, weaknesses, and even their own music.
I like that in all his incarnations, it takes the combined force of three armies to take him down. And that's only when the respective leaders of each army (Andy, Max, Eagle/Kanbei) is at the helm. Not counting Enigma as that technically wasn't him (likely an inferior clone as he couldn't use Meteor Strike).
Though Eagle is leader of Green Earth. I always felt that Jess deserved that title more. She has the qualities of one more than Eagle does in my opinion. But it is what it is lol :-P
@Not You Yeah Green Earth was always a confusing one lol. It even makes you wonder if Javier is in fact the Green Earth leader. Being a man who puts honor for his people above all. Much like Kanbei does. It would explain why they both have the honor code tag power. Javier sounds more like a great leader to me now I think of it. :-P
*I hope you don't mind if I cause a war between all of you! Well, shit, I've been found. I guess it's time to fling meteors and units alike through the field!*
One of the things I love about Sturms theme is how fast it is. The whole lead up to fighting him, he's portrayed as manipulative and cunning, dangerously tactical and yet brooding, very mysterious. But then, when you come to fight him on his home turf, he very quickly shows you what's up. He's fast, tactical, he knows exactly what to do to show you you made a mistake by coming here. "You will know fear." is what I think when I see those Neotanks speeding towards me.
i really like the balance they managed to get with this theme. it sounds cheerful and like something that would fit into such a lighthearted game series such as Advance Wars, but it also got a threatening aura around it that makes you realise that this guy you're up against is no joke. it's quite unique in that and i really do like it.
This theme shows the power the Presence. You know his troops are STRONGER, UNYIELDING, SMARTER. They don't care whether theres 3 whole sectors worth of mountains they will traverse it, They don't care whether Their Vehicles on Tires Will Traverse forests EFFORTLESSLY. He also requires no additional funds to create such amazing efforts.
Even tho he said not to downplay Von Bolt, i just think he's lackluster compared to both Sturm AND Caulder. Of course, CO mechanics being different, it's hard to compare Sturm and Caulder, but Von Bolt is just plain weak, 110/110 in stats, a SCOP taking forever to charge doing 3 damage and stunning the group hit. He doesn't ignore terrain cost either. Really, the last mission was almost as easy as the tutorial mission at the start...
Plus even as a villain, you can give Sturm and Caulder props for building the terror that struck the nation (Sturm enlisted fear into his underlings and Caulder was very manipulative and planned everything), but Von Bolt...who seriously didn't think, "Wow...this guy's going to kill everyone...let's just shoot him and save ourselves." At least Hawke tried to, but had to escape the Oozium 231. That's just the problem I have with Von Bolt. He's not even likeable as a villain. Just a dying old man who wants to kill everyone just to prolong his own life...and for what? Where did he get that power? Why would Black hole even work for him? It's sad cause Hawke basically did what we all would've done in that sitution. "Uh...no...you're not going to do this cause it's stupid." *Bam!*
Mario Mastar Someone who understands me! Also from what i understand, Sturm was cut because he was too overpowered, but really? A final boss is supposed to be! Unlocking him means so much more if he is. I really loved fooling around in AW2 as Sturm against the AI in VS.
Mario Mastar I Imagine that a "Sturm+Von Bolt" tag would have the worst firepower penalty of anything, Sturm hates Von Bolt because he wants to prolong his own life, and Von Bolt hates Sturm because he came back from the dead. That would be awesome, a new AW with Sturm's species of alien returning to conquer the world.
I'd imagine Sturm hates Hawke far more. Killing him and all... And while Sturm hates Von Bolt, i'd say it's because he took over Black Hole. But the last would be correct, Von Bolt would hate Sturm out of jealousy since he came back from the dead.
Now that Advance Wars 1 + 2 Reboot Camp is coming to switch. I'm feeling excited to be bombarded by Sturm's units again, the nostalgia is coming back WOHOO!
They need to have advance wars 3 in some way for switch. No fancy grafics..just the old vintage style of advance wars 1 and 2 with new story, more maps and online gameplay..
Welcome to the destruction of the world. Litterally why it took me a single month to beat the second to last mission on Hard Campaign... Kanbei... Thank you for your Mech spam, I love you. Besides that, yea Sturm, fun guy huh? Probably the best theme in the game. Too bad he was the hardest to deal with out of all the Black Hole CO's. Sadly I never saw Sturms glory in AW1 (because I gave up, always hated using the Orange Star CO's except Sami...) but in AW2 is where most of his reputation comes from. Being the Japanese Darth Vader rip off isn't easy you know!
I modeled my look in Animal Crossing New Horizons after this guy. I used a parka undercoat, a pilot's hat, night vision goggles, and a pleather mask. It's not perfect, but I like it!
Sturm is literally the most default villain ever (haha i'm bad i wanna rule the world for no reason), but they managed to make your basic bad guy into a genuinely well made character. His presence isn't known from the beginning, merely hinted at, which makes his reveal very effective. Even after his reveal you know very little (CO power literally says "???"). And this theme is a banger. The only bad thing is that his AW 1 design sucks, but hopefully the devs just make him have his AW 2 look in the remake.
I know this is very late to say this but man this is SICK!! even in 2020, I still think this soundtrack is awesome and i like Strum alot cuz he is a badass character. This brings back all the childhood man~~
Probably one of my favorite villains of all games what I played, Not my favorite, but one of my favorites, his theme is awesome, It's Overpowered, to me too much more good than Caulder or Von Bolt.
I love how in AW2 all his underlings (except Lash) have these themes that really try to emphasize their sinister nature, each more so than the last. Then you get to Sturm, and he just completely turns that around. Instead of a dark and foreboding theme, his is an in-your-face declaration that he will absolutely fuck your shit up. I imagine it wouldn't have the same impact if you played AW1 first and had already heard it, so for that reason I'm thankful I didn't.
Hello Everybody. I see you have a great taste in Music.
Thanks emperor sturm
Best theme in the game i could listen to it all day
Huh? Who is the real sturm?
How many bloody Sturms are there in the comments section!?
@@SoldierOfFate yes.
I hope Sturm is treated well in the ReBoot Camp. He was a great example of how a "generic bad-guy" can be legendary with great aesthetics, dialogue, and game design. You can laugh at this Darth-Vader lookalike and his "black hole army", but when this theme plays and you hear his sparse dialogue demanding the utter destruction of his foes, you view him less as a pastiche and more of a force of nature.
Simply the best of the Advance Wars villains, because in spite of his apparently simple motivations, the entire game shifts when he takes the stage.
Personally, I hope they skip his goofy look from the first game and just stick with his AW2 design. Seriously, dude just looks COOL.
@@markberghel275 bro but his AW1 design had the best animation for when he destroyed one of your units.
@@lordsupersucc Yeah dude he gets so heated from laughing at you that steam exhausts out of him. Thats some real shit
Colin and Kambei has nothing on this fucker
@@markberghel275 Yeah he went from "goofy oktorok escaped from zelda" to "classy evil mastermind"
HE SHALL RISE AGAIN
He did!
Can't wait to see Hawke kill him again.... on HD!
@@butteredsalmonella Hawke discovered Sturm's one weakness: bullets
@@Desparil Hawke killed him with his SCOP tho.
If you hear this theme playing for two minutes straight than chances are you've just lost.
Nothing like seeing your army decimated in those two minutes.
If the song goes to 0:30 then you know the ass kicking has just begun.
Music changes, and it's not your CO's theme, that case don't look above you
Baaaaaajajajajajajajajajaaaa
"Fear is all you have left."
This song projects chaos...I like it.
Who are you?
Two Sturms! AW1 & AW2
@@leo296theretroremixer6 Wait but if they're both here, and interacting, at the same point in time, whilst they are both from different points in time... Then that me- *space time continuum collapses*
@@UltimaDoombotMK1 that means both will form a Tag team and destroy the game
@@MrSasukeSusanoo exactly why I said *time space continuum collapses*
The combined power of 2 Sturms gets a 200% synergy. Add that to two collosal meteors dropping from the sky each dealing a wide amount of damage to a load of units, and the damage they did tore a hole in the fabric of reality and collapsed the time space continuum.
He is getting a remake bois.
HD Meteostrike HERE WE GOOO
And a custom meteor strike theme, from what I understand. I’ve never owned a GBA, so I look forward to getting myself obliterated by nintendo darth Vader.
When we’re going to play against him,it’s going to be hell,Sturm is op
@@warhound8496 AW1 Final was much worst compared to AW2 tho ngl
Doesn't sound the same without that explosion sound when your unit is destroyed.
Just imagine the sound effect at 0:04 is an explosion. Sounds close enough and it also sounds like the right number of explosions.
:3
or the countless sounds of his air units coming at you
I was already scared of facing him after the first time I completed the first game when he was a glass cannon. I don't know if I can handle facing him in the final stages of the second game as a full blown juggernaut.
@@clownplayer7265 I absolutely recommend doing it. Sturm is a beast in advance wars 2, and it is by far the hardest challenge I have received in an advance wars game. There is even a different map if you fight him in hard mode. And the best part is, you can use him in War Room if you take the time to unlock him.
Considering that Days of Ruin started with pretty much 90% of the planet being wiped out by meteors, I'm not sure that Sturm is quite as dead as we might have thought he was...
+searcher8 I always connected Days of Ruin with the other advance wars as an era after an apocalypse. And the COs we know and love are dead :D
Lord Rndom DoR is a prequel to Advance Wars 1 so Andy didn't die during the meteor shower.
I'm seeing a lot of that... what's up with that theory? what's to say they aren't different universes?
There is supporting evidence for DoR being a Sequel, being that the tech being used is more advanced (more akin to modern armies), rather than in AW 1,2,DS, where the tech is from the Vietnam war.
So I'd like to see some evidence to the 'Prequel' theory OR a statement by the devs
the only thing I will say is that Sami and eagle have 3 stars in ds and Zadia in DoR has red/orange hair and is pilot
searcher8 well he did cause this th-cam.com/video/IlSO45OFhrI/w-d-xo.html
Sturm: "Commander Andy, the time has come. Execute Order 66."
Clone Andy: "Yes, my lord."
Hey I saw you on that SCP GOI vid
@@hiru88888
Well, I guess I've been lingering on TH-cam for a long while now then xd
Clone Andy: "Shoe, come. Everything else, DESTROY!"
Clone Andy proceeds to kill strum infuse himself with all of his technology find out what an airport is and become caulder thus causing the events of days of ruin
That would be awesome to see in the reboot camp aw1+2
The animation for his CO Power in the remaster better be absolutely terrifying.
He gonna break your screen .
Will we get an HD Google Images moon this time, I wonder?
Animation is just Sturm looking down on you as a meteor falls in the background
@Evan McGough You say that as if the original game wasn't also cartoony.
@@sinjoh53 that could very well happen
I will be back soon.
SOON
BURNING EARTH!!!
And even more broken as ever
HAIL LORD STURM!!!
Sturm will soon invade the Nintendo Switch! Advance Wars 1 + 2 Reboot Camp coming to Switch!
I wonder if days of ruin or dual strike will get a remake they'll probs use the money from the remake to make a new advanced wars game who knows 🤷
Are you a member of Black Hole?
@@sturm9702 I can't believe hawke betrayed you
@@sturm9702 yes, my lord!
@@broyOfThisGym I have a job for you if you are interested.
*Sturm*. A video game villain so badass, it made for one of the most emotionally powerful, tragic, epic, and in-depth adventures Link has ever had when one of his meteors actually missed.
Spybreak001 to
Lol ya mean Majora's mask huh? That was a moon with a face on it. Big difference.
WOOOOOOOOOOOOOOSH
Oh you clever shit.
@@HighPrincessErinys And you're now dead!
He looks more menacing here than in his octopus form in AW1.
+Red Kopler
What if Sturm was actually an Octorok from The Legend of Zelda?
-Octopus like design
-Power to send a meteor from space = spits rocks at Link
KoiiBlitz It was a robotic octorok that sunk hyrule into the sea with his meteors.
Or a snifit.
Yeah,
*CUZ HE DRINK THE "BUFF AF" JUICE*
@@koiiblitz hes octavian dad from animal crossing
HE LOOKS SO COOL NOW
I KNOW RIGHT
Sturm: "I threw a rock at them!"
Other Villains: "...."
Sturm: "It was a big rock."
cut back to meteor strike absolutely decimating the allied forces
sometimes you just need a bigger rock
Rock beats everything.
This has the same energy as "I figured it out. We just have to hit them REALLY hard."
"Weak in the snow"
I think the funniest part is that in advance wars 2, he's not so much weak in the snow as he's JUST AS WEAK as literally every CO who isn't Olaf. I think it was a translation issue that it lists snow as an actual weakness. The main problem is the only time you could fight him with Olaf and make use of his reduced movement, it's a team map where the snow will hurt your other 2 COs just as much as Sturm.
Tam Anon #wow #whoa
+Tam Anon Well, as Sturm only has 80% defense in AW1, you could assume that you don't want to get your movement shut down during an assault, as you might not be able to get the first strike on you enemies directs or kill his indirects - even this would be a very specific defininition of "weak in the snow" and fixed in AW2 with his 120% defense. At least the game gives you a hint that Sturms movement cost reduction will be ignored during snow (what is much more important in my opinion).
And the kick to the ass? Snow only slows him down. His units are still made of iron and can easily smash your troops apart.
So basically all the effort to go to the Olaf Route (considering that you have to f*cking rout his units @Olaf's Navy to get Olaf) is f*cking worthless?
Tam Anon It is Kraut space magic I tell!
After hearing Sturms new theme in Reboot camp i dub this one superior.
I did agree for a time but his 2nd theme in the rebootcamp aw2 campaign sold me. I still like this one too but that other theme is a nice sidegrade.
I agree. The melody in the reboot version is way too muddy, suffocated by bass. It's a shame.
Disagree.
@@NicoTheCinderace Thats fine.
Massive disagree.
Usually u need a magician or something to summon a meteorite, sturm only needs to be pissed
That, and to be an alien.
xD
Noice
I thought he was a robot?
And he's always pissed
Arvis ought to be ashamed of this guy.
Time for the little kids to feel the fear we had when we hear this beautiful, yet terrifying theme. All hail Lord Sturm
Black Hole will rise again soon.
And there is more to come after the remakes.
@@sturm9702 BURNINGGGG EAAAARRTTHHHH!!!!!
If they ever remaster Dual Strike, I want them to put Sturm in for that game. If AW:DS buffed someone like Jess to borderline broken levels....imagine Sturm but he has access to Megatanks.
ALL HAIL LORD STURM! FOR THE GLORY OF THE BLACK HOLE ARMY!!!
@@SoldierOfFate Forget the Megatanks. What terrifies me is him getting access to both the Black Bombs and the Black ships ; the former is essentially a nerfed version of his super power while the latter will keep his units repaired on the field.
But what decisevely, absolutely, undeniably horrifies me is that if they remake Dual Strike and include him, should they update the game to include maps in War Room where the A.I. COs get access to skills, they equip him with the defensive bonuses for both direct and indirect combat (combined it's +20% defence against direct and indirect.) That would make him factually 140/140 with no terrain penalty to boot on day to day basis, at no additionnal cost. If the thought of that nightmare doesn't make you shit your pants, nothing will.
I love the fact that Sturm's theme despite being really menacing is also really upbeat and catchy. It's unmistakably emblematic of the advance wars spirit. It stands out from the later main antagonist's themes
and at certain points too it sounds really ominous and out of place while also being borderline mechanical and fitting of the fact that his name is the german word for engine
Yup, it's what makes it so unique - way more memorable than usual doomy final antagonist themes
@@immortalkoopah3138 wait. Since when did "Sturm" mean "Engine"? Isn't it simply just "Storm"?
@@thiccthighssavelives5866 It doesn't mean engine. It does mean Storm, however, fitting the war theme, it *can* also mean "Assault".
@@immortalkoopah3138 In German, Sturm means Assault or Storm.
Advance wars 1: Steampunk Pingu
Advance wars 2: Darth Nazi WH40K Space Marine
He is for sure a blood Marine
Sturm is more like a Ballsy Horus striking you with Cadia itself before you started your first panic scream
Good thing they went for the latter in the remake.
Before the year is done, we will hear this theme in HD.
Beware, worms...Sturm is returning.
**Meteor Strike PTSD intensifies**
Oh I'm ready as I'll ever be. No matter how many meteors crush me.
His name is Sturm. Hear it and tremble!
"Know my power!"
Well I never got far enough in the campaign as a kid to meet Sturm
Sturm: *Dies in 2004*
*17 years later*
"Guess who's back?"
Legends never die.
And with a badass new design.
@@lunatic0verlord10 He looks incredible. Like actually I was worried he was gonna be too cartoony. Nope. Actually threatening.
@@zekenotech Good thing they went for the second game's design.
The dude just keeps coming back, he's worse than Dracula!
This guy. "You will know fear." The AW2 final map is insane. He's got 3 Black Cannons that can blast away at most of the map, a crazy amount of minicannons all over the place, an enormous army, virtually limitless unit production, a GIANT FUCKOFF LASER CANNON, impassable pipes snaking all over the map to restrict movement even by air units (somehow), and of course, his signature Meteor Strike. If there were ever a situation to merit a theme of pure terror and devastation, that'd be it alright.
I chose Grit for the middle CO, under the rationale that the chokepoint bridges in the middle would greatly favor indirect units, I could scramble them out of the way of the laser cannon more easily, while Grit's CO powers could be used to retaliate against the brunt of Sturm's forces. Grit's Missile units were also invaluable in destroying Sturm's air forces. Still, Grit had to handle the main bulk of Sturm's army, and that was a tall order even for Grit, though he was absolutely up to the task.
My left CO was Jess, and her role was simple yet brutal: endure. A steady wave of tanks, anti-airs, and mechs, with APCs cranked out whenever possible. Jess was on property capture duty as well, and while it made little dent in Sturm's resources, it helped soak up the other half of what became the 'main front' of the mission in the middle-left portion of the map. The APCs kept supply chains and mech mobility high, but their true purpose was to cluster together and soak up Meteor Strikes to keep them off my main offensive units. Meteor Strike's targeting is based on the game calculating which spot on the map would do the most monetary damage, so normally it prioritizes the more expensive units such as MD/Neotanks, Rockets, or aircraft. By spacing those valuable units out and clustering the APCs together, the impact is diverted. As a bonus, APC health doesn't impact the APC's abilities to resupply and transport, so taking 8 HP off them doesn't directly impact their roles. Jess got rid of the left Black Cannon, easing pressure off Grit and herself.
The right CO was Max, and he was my source of victory. Any kind of war of attrition would have been utterly impossible against Sturm, so I knew I had to gamble on surgical applications of sheer force. In other words, Bombers sent after the Black Cannon, pipe seams, and ultimately the Laser Cannon goal. This is why Jess's APC clusters were especially necessary to divert Meteor Strike, and Grit's Missiles kept Sturm's Fighters at bay. Battle Copters and Anti-Air units were Max's bread and butter otherwise, being a VERY effective and relatively affordable combination. Max's copters threaten most of Sturm's ground forces, and his Anti-Airs rip apart any units that threaten the copters as well as infantry/mechs while also being highly mobile. The combined proximity of Max's and Grit's units in the crucial push inwards towards the Laser Cannon was a determining factor in finally beating the game.
Sturm is a hell of a final boss, and his theme conveys what you're really up against.
+EPM I picked Eagle, Max, and Colin. You can easily obtain S rank for the speed rating alone by rushing bombers and other powerful units, destroying the structures, and ignoring his units.
Literally just build top end units and send them directly towards the things you need to destroy. The AI is based on efficiency, not necessarily protecting objectives. As a result, Sturm cares little about your units heading towards his base - a fault in the AI.
It seems unorthodox, but it has worked for me countless times. A similar rush strategy can earn you an S rank on the final level of Days of Ruin as well.
+Voidmager And if you just want to win the battle, you just have to sneak into his base with one of Max's or Eagles bombers and you won the match. As the AI builds anti air Units depending on the amount of air units you got, it isnt very hard to get the AI to only run a low amount of them and to distract them with your other units, as well as the AI never sacrifices units just to block your path.I used Max on left side, Sensei on middle lane and Grit on the right hand, used a single bomber to shot the laser beam due Super Power while my tanks, mechs and rockets forced Sturm to spam anti-ground units.Was more sort of an improvisation and didnt gave me such a high rank, but it worked at all. May have worked better if I didnt fail so hard in the early game.
+EPM Cool story bro sounds like you had your work cut out for you during that battle
$
im stuck in that map as we speak. damn its hard!
Maybe it’s just me, but this is still more powerful than Reboot’s theme.
It 100% is
It is!
It is, it the instruments sound much more stronger and louder
I agree. Reboot Camp did a good job with the music, but there was no way they were gonna top this.
They should have made it a hard rock, ominous version of this, or if they were gonna use electronic music at least make it threatening, but no, we got the little dancing alien from space instead.
*"fear is all you have left"*
Nope, kanbei is what i still have. Wait... i misplaced my bases f--
@@butteredsalmonella *thrown in rock metal from space*
FUUUUUUUUUUUUUUUUUUU
verdammter Fulltimegames fan
Too bad it's going back home that is fear
Taller than Charizard You shall deploy a mountain of troops!!
It boggles my mind why none of the Advance Wars tracks never got into Smash Bros.
Sturm, Flak, Sami, Kanbei.... all could be pretty good SSB characters
***** How does villager and wii trainer attack....
***** The same way Capt. Falcon was implemented in the first iteration: they got creative with his move set since his native series left nothing to go by. It's a shame that such a great franchise had to fall into obscurity, though.
***** They did add an assist trophy of the game :D
***** And when Sami gets the smash ball she just wins
Nothing worse than having an all out battle with Sturm in the middle of a big map when suddenly you hear 3 seconds of this theme and then a black hole super power theme
I rather listen to this tgen the superpower theme
The scariest unit in the game?
Sturm Recons in a Forest-ful battlefield.
idk about you but seeing a Medium Tank come barreling out of a forest at the same speed anyone else's recon would be going through that same terrain is *far* more terrifying, especially with AW1 130% attack (doubly so if he's got the CO power buff active and his mechs can oneshot anything short of a tank)
Nah, when you're trying to gather units to lure his meteroid to a specific place, but he decides to go for the one lonely bomber
@@VeyVox Well, his power isn't actually controllable in either AW1 or AW2. The computer calculates where the Meteor Strike would deal the most *financial* damage to the enemy, removing a portion of the score equal to the damage done to any ally units
For example, If there were 3 Infantry units in one position and 1 Bomber unit in another, the Meteor will pick the Bomber, as it is more expensive.
@@xristoskaba9383 Honestly when you're facing a player that makes it even more devastating, if somewhat too predictable at times, because it will attack anywhere on the board, not just where the Sturm player can see.
Even though Sturm is portrayed as a one dimensional villain of pure evil who only wishes to conquer his enemies, or destroy them utterly if he fails, I think he was the best villain of the AW series. In the first game, I found him terifying. He manipulated every nation into a war that would weaken them and prepare them for being conquered (Andy's clone). That was a very skilled move from Sturm that could've worked if he hadn't been discovered too early. And you learn of this ominous force only very late in the game. Man was I scared when I saw that blackened ''???'' black shape with a creepy ass music in the penultimate mission of AW 1. I was like ''Holy shit...Wh-wh-who is this? What's been going on this whole time?!''.
His alien appearance (imposing figure, mask which prevents us from seeing his face, cape which prevents us from seeing his body) and the fact that he will not hold back at all to accomplish his goals seemed sort of out of place in the colorful and cartoony world of advance wars (which is even creepier). His emperor like outfit and composure is also quite intimidating and conveys the idea of a powerful, evil leader, who is ready to use every ounce of his power to destroy every person who opposes him. That's why he was an excellent villain to fight. I'm sort of sad he's gone now. Von Bolt wasn't really intimidating. I mean he's a weak old man on life support, and his Bolt Guard felt like a bunch of clowns.
Caulder is something else. He's strong, but he's a scientific, not exactly a conqueror. Even though he's smart and the clone of the original, he never really felt more intimidating than Sturm to me.
Huh, y'know, I never thought of Sturm and Caulder as a team. But it works rather well, doesn't it? Caulder revives Sturm and uses him as a pawn, manipulating things from behind the scenes.
While Sturm is a skilled manipulator in his own right, his greatest weakness it seems is being too trusting in his own associates and subordinates. After all, it was Hawke who turned on him at the end of AW2. Caulder would probably be able to trick Sturm into working for him, and from there Sturm could use his own mixture of brute force and cunning manipulation to completely obscure Caulder's part in whatever devious plot is hatched.
Gnrlshrimp Nah. Sturm has no weaknesses, if it wasn't for Hawke, EVERYONE would die, Hawke probably managed to just luck into the situation.
Although an Advance Wars with our heroes from Dual Strike with Sturm as our villian would be great!
*****
If Sturm were to be implemented in Days of Ruin, his day-to-day abilities would be the 'Otherworldly Boost'- it provides a 30% increase in both firepower and defense to all units inside a ridiculously large CO zone (I'm talking 6-8 space radius from Sturm's CO unit) and movement cost across all terrain for Sturm's units becomes 1 regardless of if Sturm's units are inside his CO zone or not. His CO power, Meteor Strike, would call down a meteor to cause 8 damage to all foes in a 25-square area and would hit where it can inflict the most damage in funding.
Oh yeah, and when Sturm uses Meteor Strike, the background music would change to the Black Hole Super CO power theme from Advance Wars 2.
***** That reminds me of Fire Emblem: Shadow Dragon, coincidentally made by the same developer.
Medeus is the primary villain, destroying nations, while Gharnef is in the shadows, manipulating people.
sumerian88 Caudler made me shiver in fear just because he has no regards for human life in his experiments. He's the kind of crazy smart that you don't ever want to have the displeasure of meeting. HOWEVER as a commanding figure, his genderbent clone (Tabitha) was more elegant, deadly and commanding, BUT although Tabitha was an ideal commander, her presence and impact on the world is not even worth comparing to Sturm's.
Sturm is a different kind of villain, not only is he a force of nature, but he is cunning enough to play his opponents, scary enough to command an entire army on a basis of pure fear (even Hawke was scared shitless, and Hawke was stone cold)
Sturm was just OP, he was on a whole another level. Playing the game, you know some guys have cool powers and strengths and weakness, Strum just didn't feel like he had a weakness at all. His co power give him like God like abilities, and playing him for the first time was like "I need to restart this battle and rethink of my tactics because this isn't gonna work" It was the definition of HARD
on the second game his units are 120/120, no weakness at all
In VS mode, his strength and defense are swapped.
Sturm has ZERO weaknesses in the second game. That profile of his saying he's weak in the snow is a farce because ALL COs barring Olaf suffer that penalty. His forces retain their Iron Man-level stats regardless of the weather.
Bar none, the best CO on advance wars 2. Sturm SHITS on hachi. Let that sink in. But obviously the best on the franchise is CAULDER fron Days Of Ruin. That CO boosting field shits on sturm, and 5 hp recovery FOR FREE? That man can get a Container size dick
@@LuisFelipeSimmonds Not really fair to compare them like that. You would have to level the playing field obviously. Either give Caulder only AW2 abilities or bring Sturm up to Days of Ruin standard with his own CO Zone.
I understand that Sturm is a very solid villain but the only reason for that is because he's a video game villain. In any non-interactive media, like a movie or a comic book, his exploits would be something out of a f'ing GI Joe cartoon. The big difference is that you actually experience his raw power for yourself, you _will_ take *heavy* casualties while fighting him, and there is non-negligible chance that you will lose. Yeah, he's an almighty conqueror and an experienced manipulator that throws meteors at his enemies, but try putting that on TV and _still_ having the good guys win without getting thrown out on your ear.
U are totally right !
Uhm, what? xD
Video game villains are indeed made for video games, not series nor films. Lets take the most accurate equivalent of the character in a movie: Dark Vador. He has a more in-depth back story than Sturm and his character is greatly menacing.
Sturm is only menacing because it was a hard as a video game ennemy like you said.
Thats maybe why some games cant make good villain when they re trying too much to make him as a movie villain
PS: i think Handsome Jack from the borderlands serie could be a rare exception as we almost interact everytime with him through the games
no discussion here, tactical games are the most mature of all right next to puzzles because you cant blame any external or factors when you lose and because losing means you have lost the effort put up to that moment, which is far higher than in any other game just by the amount of time invested so the sense of lost is superior, then, having an overpowered big bad can be experienced with more intensity that other games where we can blame it on poor balance, luck, running out of ammo and many other elements
Fantastic point, and you're completely right!!
His CO power destroyed the world in Days of ruins .
Roi_Sora He came after DoR in the timeline
He died before ds and in that game everything was still okay so he couldn't destroyed it.
DoR is not in the same AW universe so...
We don't know.
Can we all just admit and yes, am a fan of the famicom wars series, that the cannonical timeline is more messed up than any ff title?
Honestly NO cover, not even the Reboot's, come anywhere NEAR the vibe of the original
i agree. this is still a masterpiece.
Facts
But for real: the comparison between hawke's and sturm's themes is the same as the comparison between "I will kick your ass" to "I AM kicking your ass" respectively
This game is a part of my chilhood I'll never forget, I spent many hours enjoying every single Advance Wars that has been released. Seeing active people these days in the comment section makes me so happy, seems like AW doesn't get old :)
dont you worry, it will forever be in our hearts! (i still wish Sturm could have made it into Advance Wars: Dual Strike though :'c)
@@MrxD-cg5xs i wonder what its design might be
And we will relive those glorious moments - and horrors again - very, very soon.
Sturm: "Hey you, big guy! You took everything from me!"
Big Band: I don’t even have a clue who you’re supposed to be.
"Fear is all you have left"
Sturm is the general of the black hole army. He loves invading worlds But he don't like peace. He is a mysterious invader from another world.
All units have superior firepower and no terrain problems but weak in the snow.
Sturm focuses all his energy on his super that is so strong he don't even need normal power.
Meteor strike
All affected units will suffer -8HP Also increased firepower and defense to all of his units.
Most of the paragraphs are a couple of words, or even two sentences, but then, there is
*Meteor Strike.*
dictionary definition of purposedly overpowered
@@lucianopereira8798 I love that you can unlock him and go on a power trip in War Room.
Fix Weak in snow
His only line in the first mission you fight him is "Hm." and he proceeds to just kick your ass.
And it's a clone in the first mission.
Strum's theme says everything about him, it something you play as you roll over your enemies unimpeded and destroy everything with either ruthless procedure or in one fell swoop...and for him its was a Tuesday. even one of his best one liners says it all "such power...i'll regret crushing it". This is the anthem of a cold blooded Invader/War-Machine.
He's the Sturm that is approaching.
"My name is Sturm. Hear it and tremble"
HAIL LORD STURM!!
Nothing brings more dread than hearing this theme while a MASSIVE laser cannon is revealed to the player.
Damn thoses are so annoying
Actually, I remember 2 things that bring more dread.
The first time you learn that there is a DIFFICULT CAMPAIGN WITH DIFFICULT ENEMIES RIGHT OFF THE BET...
or when you learn that difficulty stars can EXCEED 5/5 and suddenly you stare into the abyss of the final missions of 9 and 10 stars against Sturm and Hawke on gigantic factory maps...
And my personal favourite, when you play war room with friends, you blind pick your character/s at random or let them choose and you hear them make their turns while you wait for yours and the music starts playing 3 times while you rolled some useless sh#t like Sonja. :D
Let's not forget those two massive cannons, an ominous imminent Meteor Strike, and a continent-destroying missile that will end your game in 30 turns.
Sturm looks like a fusion between a commisar/inquisitor and a space marine.
The issue with the reboot camp themes is that the mix is too muddled. So much of what made the themes great in the original games is the accented instruments and percussion hits. The high hat that sounds like a snake on adders theme, the tambourine strike on Jess’ theme, the subtle muted guitar plucks of Sami’s and Andy’s themes. The reboot themes are good, but they don’t hold a candle to this era
this was just a little gameboy game, but the few RTS games that are out there *and games in general* dont put any effort into faction identity anymore like Advance wars did. every faction had its own theme, and every commander had its own perks, strengths, weaknesses, and even their own music.
@@IFidgetSpinnerdemandsubscriber irrelevant!!!!
@@IFidgetSpinnerdemandsubscriber starcraft 2 isn't gameboy, is it?
Supreme commander
CnC Generals?
Command and Conquer?
back here again, listening to this is the only way i can remain happy anymore
You know you're broken when Colin, AW2 Kanbei, and sensei have a legitimately hard time fighting you
You don't know what terror is until you meet this guy with CO power loaded.
My nightmare
This theme misses that sound of a full co power bar at the beginning. At that moment your knew it will be a tough round to watch.
New track is not the same without the emphasis on the guitar.
Preach
I like that in all his incarnations, it takes the combined force of three armies to take him down. And that's only when the respective leaders of each army (Andy, Max, Eagle/Kanbei) is at the helm.
Not counting Enigma as that technically wasn't him (likely an inferior clone as he couldn't use Meteor Strike).
Uhm, the leader of Orange Star's Army is actually Nel, and second in command would probably be Sami.
Nell, Olaf, Kanbei, Eagle.
Max, grit, kanbei and eagle seems to be the best team
Though Eagle is leader of Green Earth. I always felt that Jess deserved that title more. She has the qualities of one more than Eagle does in my opinion. But it is what it is lol :-P
@Not You Yeah Green Earth was always a confusing one lol. It even makes you wonder if Javier is in fact the Green Earth leader. Being a man who puts honor for his people above all. Much like Kanbei does. It would explain why they both have the honor code tag power. Javier sounds more like a great leader to me now I think of it. :-P
*Hi there! im a guy who likes to throw meteors around and rampage 3 people at once.*
*I hope you don't mind if I cause a war between all of you! Well, shit, I've been found. I guess it's time to fling meteors and units alike through the field!*
One of the things I love about Sturms theme is how fast it is. The whole lead up to fighting him, he's portrayed as manipulative and cunning, dangerously tactical and yet brooding, very mysterious. But then, when you come to fight him on his home turf, he very quickly shows you what's up. He's fast, tactical, he knows exactly what to do to show you you made a mistake by coming here. "You will know fear." is what I think when I see those Neotanks speeding towards me.
I see all those new tanks and I use grit to start rapidly making rockets and artillery hoping I can snipe out the Neo tanks before they reach me😅
i really like the balance they managed to get with this theme.
it sounds cheerful and like something that would fit into such a lighthearted game series such as Advance Wars, but it also got a threatening aura around it that makes you realise that this guy you're up against is no joke.
it's quite unique in that and i really do like it.
So basically, Sturm is the Cynthia of Advance wars series....
"You are fodder for my laser."
*"BURNING EARTH!!!"*
"Super Adder! Away!"
@@Gamerguy826 ugh
I felt dat
This one sounds way better than the remakes
Really hope this theme will sound as great in the reboot
AW 1 last stage: PREPARE FOR THE RAIN OF METEORS!
The remake seems more emphasis on alien invader vibe while this brings doom and dark industrial metal to it
This theme shows the power the Presence. You know his troops are STRONGER, UNYIELDING, SMARTER. They don't care whether theres 3 whole sectors worth of mountains they will traverse it, They don't care whether Their Vehicles on Tires Will Traverse forests EFFORTLESSLY. He also requires no additional funds to create such amazing efforts.
Guys
I just came back to say
*If i think that a remastered THIS will be on while playing as THAT NEW STURM*
i think i might lose it
As a kid, I always thought this guy looked like Darth Vader. Anyone else?
+Christian Oliverio Darth WHO?
+Voidmager space balls, I am guessing
Evil will always triumph because good is dumb.
Rutin Acuzza explain that to the history of WW2. Yeah the Nazis almost win if they weren't foolish enough to launch an attack at the army decoy.
His first words of defeat at Advanced Wars 1: "Nooooooo..."
I just beat AW1 recently and holy fuck, this lad doesn't fuck around
I love how Sturm's theme is begins with some kind of imperial sounding march like you think it would then breaks out into a sick ass guitar riff
Even tho he said not to downplay Von Bolt, i just think he's lackluster compared to both Sturm AND Caulder. Of course, CO mechanics being different, it's hard to compare Sturm and Caulder, but Von Bolt is just plain weak, 110/110 in stats, a SCOP taking forever to charge doing 3 damage and stunning the group hit. He doesn't ignore terrain cost either. Really, the last mission was almost as easy as the tutorial mission at the start...
Plus even as a villain, you can give Sturm and Caulder props for building the terror that struck the nation (Sturm enlisted fear into his underlings and Caulder was very manipulative and planned everything), but Von Bolt...who seriously didn't think, "Wow...this guy's going to kill everyone...let's just shoot him and save ourselves." At least Hawke tried to, but had to escape the Oozium 231.
That's just the problem I have with Von Bolt. He's not even likeable as a villain. Just a dying old man who wants to kill everyone just to prolong his own life...and for what? Where did he get that power? Why would Black hole even work for him? It's sad cause Hawke basically did what we all would've done in that sitution. "Uh...no...you're not going to do this cause it's stupid." *Bam!*
Mario Mastar Someone who understands me! Also from what i understand, Sturm was cut because he was too overpowered, but really? A final boss is supposed to be! Unlocking him means so much more if he is. I really loved fooling around in AW2 as Sturm against the AI in VS.
Mario Mastar I Imagine that a "Sturm+Von Bolt" tag would have the worst firepower penalty of anything, Sturm hates Von Bolt because he wants to prolong his own life, and Von Bolt hates Sturm because he came back from the dead.
That would be awesome, a new AW with Sturm's species of alien returning to conquer the world.
I'd imagine Sturm hates Hawke far more. Killing him and all... And while Sturm hates Von Bolt, i'd say it's because he took over Black Hole. But the last would be correct, Von Bolt would hate Sturm out of jealousy since he came back from the dead.
Urban Berndtsson Yeah, but I imagine a tag between Sturm and the following COs would severly limit him..
Hawke
Andy
Von Bolt.
When you hear strum co theme you know it's over and your troops are pancakes now
Now that Advance Wars 1 + 2 Reboot Camp is coming to switch. I'm feeling excited to be bombarded by Sturm's units again, the nostalgia is coming back WOHOO!
Can't wait to see the facelift the remake will bring.
He gets red eyes when he uses his CO Power, among other thing.
And his mask can exhale steam, for some reasons.
ADVANCE WARS 1+2 BABYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
This theme has been stuck in my head for 20 years.
This is probably one of the only characters and themes that make me feel like: "DAMN IT FEELS GOOD TO BE THE BAD GUY!"
*insert maniacal laugh *
Heahehehahhahahaaha
》:D
Such power, I regret crushing it..
His mask looked like a peashooter from PvZ on AW1...
A peashooter that likes to smoke and throw rocks at people.
This is what PTSD sounds like.
I still have nightmares about him...
Prepare for a relapse. He's coming back
Best theme of all AW.
yeah, sensei theme is awesome.
I like Von Bolt, Grit and Zadia theme too
They need to have advance wars 3 in some way for switch.
No fancy grafics..just the old vintage style of advance wars 1 and 2 with new story, more maps and online gameplay..
Well let's just say that, after what got annonce today, we are going to have this theme back in full action again :)
The only boss that you got to play and he was truly powerful.
Made the gruel unlocking all worth it. I had a joyful smirk on my face as I crushed the puny war room robots as him.
Welcome to the destruction of the world. Litterally why it took me a single month to beat the second to last mission on Hard Campaign... Kanbei... Thank you for your Mech spam, I love you. Besides that, yea Sturm, fun guy huh? Probably the best theme in the game. Too bad he was the hardest to deal with out of all the Black Hole CO's. Sadly I never saw Sturms glory in AW1 (because I gave up, always hated using the Orange Star CO's except Sami...) but in AW2 is where most of his reputation comes from. Being the Japanese Darth Vader rip off isn't easy you know!
What is Golbez then, chopped liver?
You use mech spam as kanbei??
Sensei are not amuse
"I am the Sturm that is approaching!"
I modeled my look in Animal Crossing New Horizons after this guy. I used a parka undercoat, a pilot's hat, night vision goggles, and a pleather mask. It's not perfect, but I like it!
@Rebekah Leonard I don't actually use it anymore, but I still have it saved as a custom outfit!
Through agriculture... OUR ARMY SHALL RISE!
can you show us the picture?
@@PRORAGEGUY I can probably post a short video of it later on if I remember to.
" _The command is... _*_mine._* "
Nintendo's very own Darth Vador will return to the Switch soon.
That's an awesome cluster of battleships yah got there... Sssshhhame if somthing where to happen to them.
SHAME IF I DROPPED A MASSIVE PEBBLE ONTO IT FROM SPACE AND ALMOST SUNK THEM ALL
Shame if i
*SCOP*
My name is Sturm... hear it and tremble.
I love how if you listen very closely at the beginning of Sturms theme, you can faintly hear an air raid siren.
All you have is despair
"Nice Army."
*Blows it up.*
"Oh, nevermind."
I hope we get to hear this in the remastered version again
A pesar de ser el enemigo se me eriza la piel de emoción por ver desplegar sus tropas y vehículos mecanizado con este temazo 🥶🥶🥶
Sturm is literally the most default villain ever (haha i'm bad i wanna rule the world for no reason), but they managed to make your basic bad guy into a genuinely well made character.
His presence isn't known from the beginning, merely hinted at, which makes his reveal very effective. Even after his reveal you know very little (CO power literally says "???"). And this theme is a banger.
The only bad thing is that his AW 1 design sucks, but hopefully the devs just make him have his AW 2 look in the remake.
Who's ready to get their armies Meteor Strike'd in the new 3D remake? *Raises hand*
*raises hand*
My hand has been raised since I found out about these games.
*raises hand*
I know this is very late to say this but man this is SICK!! even in 2020, I still think this soundtrack is awesome and i like Strum alot cuz he is a badass character. This brings back all the childhood man~~
What terrifies me is not just his high firepower but his f*cking giant meteorite blasting my army!
Probably one of my favorite villains of all games what I played, Not my favorite, but one of my favorites, his theme is awesome, It's Overpowered, to me too much more good than Caulder or Von Bolt.
I love how in AW2 all his underlings (except Lash) have these themes that really try to emphasize their sinister nature, each more so than the last. Then you get to Sturm, and he just completely turns that around. Instead of a dark and foreboding theme, his is an in-your-face declaration that he will absolutely fuck your shit up. I imagine it wouldn't have the same impact if you played AW1 first and had already heard it, so for that reason I'm thankful I didn't.