How to add MetaHuman to Lyra Shooter Game Tutorial UE5 Unreal Engine 5 City Crowd MetaCharacters New

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  • เผยแพร่เมื่อ 1 ต.ค. 2024

ความคิดเห็น • 21

  • @aggressivemastery
    @aggressivemastery  2 ปีที่แล้ว +2

    Please Forgive me for Recording in 4k, in the future, I will aim to record on a 1080p desktop so the text is larger :)

  • @GameEngine717
    @GameEngine717 ปีที่แล้ว +1

    it is possible to remove a building in Matrix game of UE5 and add our own building through fbx at the same place?

    • @aggressivemastery
      @aggressivemastery  ปีที่แล้ว

      YES! just select all of that buildings instance static meshes and delete them. Each building has an ID number that all the instances include (actor names in the level)
      You will need to rebuild or remove HLODs generated with that building in them... or increase your streaming distance to remove use of HLODS.

  • @massimodefrancisco2349
    @massimodefrancisco2349 2 ปีที่แล้ว +2

    Hello there, would you consider to apply the same process (set the skeletal mesh anim class to copy pose) also with other character packages (based on UE4 skeletal mesh)? Thank you for your tutorials!

  • @uirwi9142
    @uirwi9142 ปีที่แล้ว +1

    dude, this is epic. it's R0o Tk 1t here, this is a temp account of mine.

  • @fortunacournot1321
    @fortunacournot1321 ปีที่แล้ว +1

    That worked instantly. i just had to convert to 5.2 and add addionally the HairStrands plugin.

  • @HeadlessStudios-com
    @HeadlessStudios-com 2 ปีที่แล้ว +2

    Awesome Tutorial. Thank You.

  • @SynthToshi
    @SynthToshi ปีที่แล้ว

    did you do something about the accuracy?

  • @3BEEZ
    @3BEEZ 2 ปีที่แล้ว +2

    Great tutorial, thanks for sharing.

  • @robertgoldbornatyout
    @robertgoldbornatyout 2 ปีที่แล้ว +2

    very helpful.

  • @coolboysentertainment5846
    @coolboysentertainment5846 2 ปีที่แล้ว +2

    is it possible to use unity skeleton on lyra and unity animation as well?

    • @micahberninghausen9212
      @micahberninghausen9212 2 ปีที่แล้ว

      Ahhhhhh nooooo :) I mean, you could break your head on it for a long time. I would recommend converting it to a unreal skeleton and redoing all the bones. Its not that big of a task, there are lots tuts about it. After that, you can find TONS of animations for Unreal. Good Luck!

  • @bluetrianglestudios1741
    @bluetrianglestudios1741 2 ปีที่แล้ว +2

    I found the weapon socket to be off on some of the models mainly the overweight class

    • @aggressivemastery
      @aggressivemastery  2 ปีที่แล้ว +1

      Agreed! But its a WONDERFUL starting point! Cheers!

  • @Mrdeathmas1
    @Mrdeathmas1 2 ปีที่แล้ว +2

    when will yu do a character select ? this is some great stuff keep it up :)

    • @aggressivemastery
      @aggressivemastery  2 ปีที่แล้ว

      I'm starting to add that soon, and will do a summary of it! Here you can see i've added apartments to the city, ill look to allow them to be built by players, and inside the apartments, you need a place to select your clothes :) th-cam.com/video/2mrvPHDPFv8/w-d-xo.html
      Epic also just released a GREAT tutorial video on Lyra, and character changes here : Check it out!
      th-cam.com/video/Fj1zCsYydD8/w-d-xo.html

  • @randoedits6906
    @randoedits6906 2 ปีที่แล้ว +2

    Nice thanks for this :D, really quick way to do this.

  • @michaelhowerter4746
    @michaelhowerter4746 ปีที่แล้ว

    Is there a way of getting the weapons to line up properly in the hands for different height characters?