METAHUMANS TO LYRA ( RETARGETING ) | UNREAL ENGINE 5 TUTORIAL

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  • เผยแพร่เมื่อ 1 ต.ค. 2024
  • Learn how to use metahumans as your primary character in Lyra starter pack available with Unreal Engine 5.

ความคิดเห็น • 17

  • @BenderBendingRodriguezOFFICIAL
    @BenderBendingRodriguezOFFICIAL 8 หลายเดือนก่อน

    None of these tutorials work anymore. You all should take them down.

  • @sidneyngong2657
    @sidneyngong2657 4 หลายเดือนก่อน

    very very very helpful

  • @deirdreryan6147
    @deirdreryan6147 2 ปีที่แล้ว +2

    Thank you for this tutorial!

  • @WildandWackyVideos
    @WildandWackyVideos 2 ปีที่แล้ว +2

    Great tutorial!

  • @voxelia
    @voxelia ปีที่แล้ว

    Umm i have a question. I'm trying to work with the Lyra game. And was trying to make the character selection screen. I wanted to make a selection everytime the player died.
    Any idea on how to implement that? Or any tutorial?

  • @raheemudheenrasheed7365
    @raheemudheenrasheed7365 2 ปีที่แล้ว +1

    👍👍👍

  • @draco9y9
    @draco9y9 2 ปีที่แล้ว

    hi everyone,i was looking for some help with lyra and metahuman...every time i build the project i get the following error and game crash'' assertion failed schemalt!= schemaend....etc etc''

    • @thecodebays
      @thecodebays  2 ปีที่แล้ว

      Could you provide the entire complete text or send it to thecodebays@gmail.com.

    • @nomadic626
      @nomadic626 2 ปีที่แล้ว

      I had the same issue and it seems that it’s because of the live link components from meta humans, you have to go into the anim BP of meta human and remove the live link node in the anim graph.

  • @nomadic626
    @nomadic626 2 ปีที่แล้ว

    When character selection changes , I’ve come across an issue that it works locally, but when packaged and on different PCs all characters load up the same, if you know how to workaround would be awesome if you can share the workflow.

  • @Yannychen
    @Yannychen 2 ปีที่แล้ว

    when I did this i have a retargetSetup function and it wont work.

  • @EmreCizmeci
    @EmreCizmeci 2 ปีที่แล้ว

    how to retarget to third person shooter kit?

  • @naytbreeze
    @naytbreeze 2 ปีที่แล้ว

    This is great. I am trying to swap the main character out of the matrix demo to my meta human and I think this guide may be what I need just entirely sure. Do you have a tutorial doing that ?

  • @colinmcintyre1769
    @colinmcintyre1769 2 ปีที่แล้ว

    Things have definitely changed, but this tutorial will still works 👌. Thank you for explaining what was happening.
    I've watched a couple tutorials now and if your watching this tutorial stuck with the default players still, try changing the variables in b_random character in the Cosmetics folder

  • @KrugerSoftware
    @KrugerSoftware 2 ปีที่แล้ว

    how do you remove that red and blue spawn effect? :)

  • @LuisArteaga007
    @LuisArteaga007 2 ปีที่แล้ว

    Thanks!
    Unfortunately the blueprint design has changed in UE5.0.3, which means that B_Quinn (see 3:17 ) only inherits the components.
    There is now following message:
    "The mesh component has the ABP_Mannequin_CopyPose anim BP, which will just copy the pose across from the invisible 'driving' mesh component since the skeletons are directly compatible. If you change the mesh to something incompatble, use a Rertarget anim BP instead which targets the correct skeleton"
    Any ideas how to deal with it?

    • @wilsonmayo7550
      @wilsonmayo7550 ปีที่แล้ว

      Did you by chance ever figure this out?