How does TEMPO work in FM24? | Tactics Zone | Football Manager 2024
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- เผยแพร่เมื่อ 10 ต.ค. 2024
- Assumptions are the enemy. What does tempo actually do in FM24?
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MUSTERMANNFM
A veteran of the FM series, going all the way back to Championship Manager Italia in 1993 (yes, I'm old). Creator of the Mustermann skins (links below) and recently started creating TH-cam content. Awful sense of humour.
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This is so good. 🙌
So much information in this video and I wanted to give my own little adendum to help others: there is no player role that has a hard coded instruction on tempo and there's no individual player instruction either (so there's no "Play with a higher tempo" instruction). Which means the tempo team instruction affects all your players, all the time.
This is different from the passing directness team instruction. If you set "shorter passing" as a team instruction, you can choose a player role to override this team instruction (ex: the No Nonsense Full Back has "more direct passes" as a hard coded instruction). Or you can manually set a player instruction to "more direct passes".
Some food for thought! 😊
Some sage words indeed!
question on this, specifically the individual player instructions overriding the team instructions: if my team passing directness is set to “much shorter”, what is the outcome of setting a player’s instruction to “pass it shorter”. is this redundant? or does it reduce a player’s passing range further?
@@themightiedat the point the player can only pass to himself
@@themightied it's more of a reinforcement to pass it shorter and not "pass it even shorter". Like in mustermann's example in this video, the player would focus on the shorter pass even if it means bypassing the more advantageous decision
@@themightiedit’s all a matter of frequency in choosing which kind of passes a player should take. Example, if you have standard passing as a team, and the player is in default, he will pass 75% up to a standard pass (one or two zones of competence on the analysis grid) and 25% above the standard pass (three or four zones on the grid). If you set a single instruction for shorter passing you will increase that frequency, furthermore reducing the long passing frequency. And the opposite of you set a single instruction for longer passing.
Can you do a collab with deep lying playmaker. Would be the collab of the century
I feel I need to expand my collection of Baseball caps. I only have 1. Maybe I could send him a beanie!
It sounds so, so simple when YOU talk about it. I wonder how much I must play to understand the game like you do...
The goal is, hopefully, to make things a bit more bitesize. Of course, when you focus on just one area things do become simpler. The complexity is when you have to combine it with everything else (otherwise known as the excuse for leaving Menality until the end 😂)
the 2 examples at the end added alot, well done
I do enjoy your content, style all of your own.
It's certainly unique. Not good. But unique 😂
Thank you Mustermann!
Fantastic work as always Sir!
The MustermannFM/onthebreakfm Tempo/Mentality crossover video coming soon, perhaps?
Awesome! Really informative, great video!
Would love to see a similar breakdown on Mentality!
Mentality will be the last video in the series. As it impacts multiple areas, we need to establish what each of those areas does first!
Thank you for you service! I love your videos!
god i love your videos. yourself and my media coursework have inspired me to start streaming once fm25 drops
Oooh, that sounds exciting! I'll be there!
@@mustermannfm my goat !!!
Excellent as always
The goat is the back!!
Really interesting video - hope you’re on the mend from the other day
Thank you. I'm fine. It's an existing condition, and the flare ups happen semi-regularly (every few weeks). Just a little annoying that it happened then. Although, I suppose it's probably good that it didn't happen on stream!!
On the bright side, I can now squeeze in a stream on Friday night instead!
@@mustermannfmto be fair, if it had been on stream, the clip would’ve done some serious numbers 😂
The only bad thing about your vids is that always I want to start a new save to try it out myself. A super low tempo setup and see if it’s possible with a mediocre/weaker team sounds interesting.
I reckon there's definitely a chance for it to work, but you'd have to be really selective with your choice of team and signings. Might need to prioritise players with good touch and decisions so as not to get caught out all game long!
We already have a vid on Mentality, how about a vid on Work Into The Box or Shoot on Sight Mustermann? 😂
I'll be honest, they are probably low priority. Passing directness, pressing and trapping are the areas I plan to focus on next.
Perfect clips😊
Have we considered player attributes for both tempo styles?
Like Decisions for high tempo and Composure for for low tempo.
I think attributes are also very key and im now starting to think this experiement would go so differently if we used two squads with either suited to its own tempo
I see it this way. Fast tempo if you're not looking to commit a lot of men to attack. Slower tempo for if you're sending bodies upfront so you can still create chances even if the opposition are settled
There is validity either way. High tempo and swarming bodies forward can be a very effective way of overloading the defence before they have a chance to settle. Slow tempo with less committed forward can be very effective if you have elite creaters but are wary of getting caught on the break. As with everything, there's more than one way to skin a cat.
Perfect clips
I feel like changing mentality does what you expect changing tempo to do.
Mentality essentially adjusts a number of instructions. Width, Passing Direction, Tempo, Pressing Intensity, Lines of Engagement & Defensive Line. So it will likely achieve some of the assumptions, by virtue of changine the underlying instructions.
Unfortunately that means, I need to establish the impact of all of those first before exploring Mentality. Good news...there's 6 months to get that done!
@mustermannfm this is definitely what I found with my low block counter tactic. Putting mentality onto attacking kicked my system into overdrive. I've never played in this fashion before, but I love the quick direct transitions my team conjure up. Now if only Marcos Leonardo was more lethal than a tea spoon......
good video but it also relies on the players and tactics take for instance my liverpool and ive seen this at anfield , wataru endo plays a lot more back passes to his defence where as say harvey elliot either makes passes forward or dribbles a lot more so yes youve got more passes but there not as progressive , also first touch and composure comes into it as does vision at start of game ie gravenberch has 14 vision 15 passing while bajetic has 10 vision however tyler morton on loan has 16 passing and 16 vision but his composure and descion making are around 11/12 ive noticed hell diff since switched from gegenpress to tikataka
Amazing video. Learned a lot. How about playstyle next? Attacking, balanced etc...?
Mentality will be last. Because it is almost like a modifier, changing multiple instructions at once, I believe it is important to establish an understanding on those core instructions first.
Obviously, with FM25 looming, that probably means that a look into mentality will happen in FM25 (and potentially, these first few videos might have to be redone if there are significant changes)
Good work :)
Tempo...that one thing where I've gotta decide in-game if I want my playstyle to be like Sonic the Hedgehog or Big The Cat.
Now that I've got my SEGA reference out of the way, heckuva video as always here, Mustermann!
I'm just waiting for FM to tap into Sega's properties. A Marvel vs Capcom kind of deal!
@@mustermannfm A fictional league with team names based on old and new Sega properties unironically would go hard.
I like my team to pass at a tempo of 120 bpm. Time signature can vary though.
It can be a real b****r trying to get the fans to clap on 2 and 4, though!
@@mustermannfm People who clap on 1 and 3 deserve lifetime stadium bans.
in the end you use tempo to counter bad or use good attributes - makes sense i guess
Ideally, all tactical instructions should be chosen to maximise your strengths/minimise your weaknesses. Sometimes that's easier said than done.
This is a great video. I should suppose that with a lower tempo, having more time on the ball, one could set longer passing. And on the contrary, with higher tempo, having less time on the ball, one should prefer shorter passing for more accuracy. Choosing some of the players less skilled to short passing in the first case, and some of the players more skilled to long passing in the second case.
Thank you.
Those are both valid approaches, but the opposite can be effective, too. Low tempo/shorter passing is the hallmark of Tiki Taka, and high tempo/direct passing is essentially the foundations of many counter attacking styles. There isn't necessarily a "right" approach, just different options!
@@mustermannfm thank you!
What if you go on attacking mentality with lower tempo and shorter passing to try to increase your goal output.
You get Tiki Taka!
He's not the Messiah, he's a very dribbly boy
Who is the dribbliest boi that looks like Graham Chapman?
@@mustermannfm Cole Palmer if he had a chin
@@FMlestri A big if. A little chin.
@@mustermannfm all seriousness though, I do enjoy these videos because you see a lot of comments from people saying "the ME is broken because high gegenpress and high tempo wins no matter what". And yeah I mean, ball at the other end of the pitch of your goal usually means you don't lose? So what's the complaint?
@@FMlestri the "pace is OP" is one of my favourite ones. Because yes. It's why Gabby Agbonlahor and Theo Walcott had sustained Premier League careers. Or why Barry Bannan, despite being technically gifted, found his ceiling to be the Championship.
WHAT SKIN IS THAT IT'S AMAZING
Mustermann Iconic. It is attributeless, only.
As a west ham fan seeing Kalvin Phillips in that lineup made me want to puke😂
Poor Kalvin Phillips
I don't touch the Tempo instruction whatsoever, less things to consider
You deleted your last comment as I was replying 🤣
When you add all the small differences together, the impact can be significant. But it is, definitely, an added layer of micromanagement.
@@mustermannfm I only like to consider the Out of Possession aspect of my team, the rest I let my players cook together. Just like Mourinho has taught me 😂😂
To be fair, I take a relatively similar approach. The "Be More Expressive" button is my version of saying: "Hey guys, be safe. Except you guys up front; do whatever you want. Have fun"
I appreciate your effort but let's be real here, the engine will change and all the experiments will be outdated, so why bother? Could you not instead upload your Twitch Streams here?
Why bother releasing videos at all? They will become outdated. Whether that's by a new version, or by a major patch being released. In fact, there should probably be zero FM24 videos released until after the March/April patch 😂. And no point in any FM25 videos ever if the allusion to a more regular update schedule is true.
As for Twitch streams - I believe I have said this multiple times: no, not for the current series. I hope to be comfortable/familiar with the process by the time FM25 is out, at which point I will look to multi-stream to YT as well, which will automatically upload the vods into the "Live" tab.
The engine only changes for those buying the newest game. Plenty of people stay with a version of FM for years.
Even so, the concepts being explained here and therefore fundamental implementation likely won’t change much so it’s still educational either way IMO.
I hear Miles saw this comment and decided to delay until March because he likes the videos.
@@KeiranShikari1 lol
I thought about making a similar joke. But thought I'd wait a day or so for any open wounds to heal a little first.
By the way, I’m really disappointed for the Guardians (Indians) losing 2 games to 1 in the ALDS. What the hell! Detroit has developed some very nasty pitchers.
Have we considered player attributes for both tempo styles?
Like Decisions for high tempo and Composure for for low tempo.
I think attributes are also very key and im now starting to think this experiement would go so differently if we used two squads with either suited to its own tempo