The Brave Blast Furnace God Roll Is Exactly What You Think It Is ( PvE and PvP Review)
ฝัง
- เผยแพร่เมื่อ 5 พ.ค. 2024
- Blast Furnace comes back HOT. In class it has the stat package to be way ahead and you can min/max efficiently. In this review I talk about all the top rolls for PvE and PvP. The goal, is to narrow down what makes you deadly and Blast Furnace has all the tools possible to do that.
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Brave Luna's Howl: • The Brave Luna's Howl ...
Lightweight Pulse Buff: • Do you Realize What Ha...
Brave Forbearance: • Brave Forbearance Is A...
Brave Recluse: • The Recluse God Roll T...
Brave Midnight Coup: • Detailed Breakdown of ...
Felwinter's Onslaught: • Felwinter's Helm Low K...
Brave Elsie's Rifle: • Bungie Turned An Old F...
Brave Succession: • Discord on Succession ...
Wave 50 Precious Scars: • EASY 50 Wave Runs With...
Brave Hung Jury v4: • Somehow Brave Hung Jur...
relentless: • Relentless Is Amazing ...
Multimach 3.0: • Multimach Is A MONSTER...
Judgment: • Coming Back As Stasis ...
Great weapons now: • 4 Exotic Weapons & 3 P...
The Prophet: • Prophet Isn't What You...
Summoner: • You Need To Understand...
Prosecutor: • Prosecutor is One of t...
adjudicator: • I'm Not Fully Buying W...
Crossing over origin trait: • Crossing Over Origin T...
Precious scars: • The Precious Scars Cha...
Naeem's Lance: • This Is Literally The ...
Supercluster: • Supercluster Is Actual...
Stasis this season: • I've Been Cheating On ...
Bombardiers: • Are Bombardiers Now BE...
Subjunctive: • There's A 50/50 Shot Y...
Imperative: • Imperative 2.0 Review:...
First stasis trace: • Is The FIRST EVER Lege...
Ros Arago: • Somehow, A 600 RPM Aut...
Lethal Abundance: • Yes, Lethal Abundance ...
Dragon's Breath: • PSA: Treat Dragon's Br...
Igneous Hammer 2.0: • The Updated God Roll I...
Nechrochasm review: • Necrochasm Has BIG Hid...
Kept Confidence: • There Will Be ZERO Kep...
Messenger 2.0: • The Roll Mindset For T...
The Navigator: • The Navigator Is A TRU...
Rose: • Destiny 2: Rose is ama...
quicksilver storm: / higxpgnmaj
New #Destiny2 video for #Lightfall Season 23 Season of The Wish expansion. #intothelight
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Thank you for watching! I plan to rank the brave weapons in a video, but anything else you interested in ?
As always, thank you!!!
Opinions on hardware?
Man, I was dreading ha ing to farm for my perfect roll, but the game literally dropped it in my lap as a shiny BEFORE I finished the bounty for it; Corkscrew Rifling, Flared Magwell, Rapid Hit, Headseeker, Range Masterwork
Cool guy take it slow your vida important and your vida are worth the wait for, plus the details go above and beyond 🤞🏽
Hey! Have you ever considered doing something like "This expansion's content in review"? Like, "This year's Dungeons in review" or "This year's Raids in review". If the idea is popular, it could maybe even expand to something like Seasons in Review or Trials in Review.
I'd like to see your take on different pieces of content overall. The ways they changed over time, how well each piece performed its function, whether you felt that the changes were positive or a setback, etc.
Just an idea.
This deterministic recoil and recoil direction is so conflicting lmfao.
I've been going nuts watching everyone else review this gun and approaching recoil direction as if the old system was still in place. Some even mention the deterministic recoil system and *still* rate the barrel perks based purely on the quantity of recoil direction stat they add, without actually testing the patterns. Even though it's been understood for quite a while now that the effect of the recoil stat varies wildly from weapon to weapon with deterministic recoil. You can't just slap on Arrowhead and get The Number as big as you can and assume it's actually improving the weapon anymore. Quite the contrary - that 95 recoil direction might well be WORSE than a base 65, depending on the gun!
I knew I could count on CoolGuy to actually do this testing properly, and he did *not* disappoint. I for one am sticking with my base 65 recoil for Blast Furnace and enjoying the opportunity to juice up my other stats instead.
I really dislike the new system. There’s a number of guns where I cannot get the recoil to a pattern I like or want to use. I don’t feel it makes me get better with the guns, it just makes me not want to use certain guns at all as I’ve got alternatives without deterministic recoil.
It negates recoil direction outside of 100.
The way I see it, as much as I don't like the change it's a balancing slider now. Instead of giving a rapid fire weapon a low recoil that ends in a weird number like 47 so it always has some left or right sway they've now made it so if a weapon is out of band for one way or another they can tweak the deterministic recoil without even having to change the stats. Whether you like it or not when guns like summoner come out with its... "anti bloom" that makes it a laser with sustained fire just built in, if it becomes too powerful they have a balance option that doesn't make it feel significantly worse but brings it more in line. Bungie doesn't have a good track record balancing in pvp considering certain exotics have gotten little changes and remained either best in slot for the perk alone (no need for build crafting but builds can make it stronger) or had way too much ease of use with no ttk tradeoff and that goes for armor and weapons but they're bringing skill back to crucible right? We'll just have to wait and see how this recoil thing goes
Na
When a gun and its perk pool is so good that it doesn’t have an out right god roll , you know we have a special weapon on our hands.
Thank you for being one of the few creators to really get deep with the recoil. Ever since Deterministic Recoil I've been trying each weapon with different combinations doing the same thing (shooting at a wall) since they came out and I'm glad my conclusion wasn't wrong.
100 is the base recoil but tighter but in terms of direction, 65 is just as good and based on what barrels you have you could opt to slap on more range instead. Definitely doesn't require 100 (I'm so glad we're in this recoil meta lol).
Got a Shiny with Kinetic T/Headseeker + Firefly/Desperate Measures. Sits at a 86 range and 86 stability with a Reload MW and Flared magwell making it perfectly fine when reloading with no help from anything else.
But more importantly I've been rocking this in both PvE and PvP and it's been fun in both. KT + Firefly or DM for PvE (DM increases KT damage too) and Headseeker +....well honestly either roll but I've liked DM. It may just be 10% off a kill but thats still enough to add a little bit of forgiveness.
I did the exact same thing after completing the quest. Sat in a private match shooting a wall and wondering to myself how this system is supposed to be an improvement over the classic recoil direction system. At least before it made sense lol.
Your recoil tests are top tier 2:35
Coolguy. My unsung D2 hero. No nonsense intros, concise but in depth to the point evidence based reviews. There are no frills in your videos, and you’re well spoken. I don’t even watch most other guys anymore. You’re the man.
Shoot to loot, firefly is great on arc with Chromatic fire. Kill an ad, get a collateral and it counts as an ability kill so you get amplified and it created ionic traces because the of the blinding, all without using an arc weapon or ability. Throw in spark of amplitude and collect orbs at the same time.
I wonder what this will be like on prismatic. Is chromatic worth it over something like vesper?
@@db1872vesper 💯
@@db1872 Vesper is probably better and more flexible, I've just been looking for a reason to use chromatic and arc seems to be the way to go cause blind is very strong. Imagine finding an exotic class item with both the chromatic and vesper perks on it
From what the Fragments indicated it will go off of whatever your equipped Super is. @@db1872
I've been hunting for this and my Heal Clip + INC Luna's
Snagged a roll with arrowhead break, steady rounds, zen moment, rapid hit, and a stability master work. The moment it hits something it’s effectively lead laser, almost feels like I’m cheating.
yeah i want a rapid hit zen roll with some good base stability, i feel like you dont need headseeker and you have to hit all crits anyway for optimal against T10 resil
It's already very stable at base, I can only imagine how stable Zen and RH is, doesn't surprise me you feel like it's close to cheating.
you know that rapid hit just gives normal stability and caps at 100? cause your roll has 114 stability so 14 wasted stat points. as soon as you can enhance zen moment you are 119 and that would make rapid hit entirely useless. going for range mw + accurized or keep stab mw and steady rounds and go for rampage/desperate measure in the last column
totally pointless. you hit max stability and completely waste rapid hit
Would love to try that, lol sounds like a dream! Can't imagine how steady that is once those first shots connect
Tremors/Firefly may not synergize but they’re awesome separately and makes the weapon extremely versatile. I love it. Glued to my hands.
same, it feels great being able to do both
Yep same. That roll just feels powerful and relevant
This thing has so much base range that I’ve been liking steady rounds on it which I normally avoid like the plague
I hunt for Steady Rounds on this gun. It has so much range that I can spare a meter or two and turn it into a laser--particularly if that roll doesn't have Zen Moment or Rapid Hit.
pvp players when their range is an inch shorter than they'd like
@@LightCrib2 it matters. Sometimes it means the difference between killing someone and dying. Pve players do the same thing with damage. All hunting hard launch with implosions on mountaintop when you could just get spikes and do literally 0.003% less damage
@@rhyshuber9981
I know it matters, i'm just making fun of how uninteresting pvp is
@@LightCrib2 pve is worse imo. Once the most effective way to do a pve activity is solved, it becomes boring and repetitive and you feel like you have speedrun or low man or flawless the activity just to make it interesting. Once you get the loot from a pve activity it becomes obsolete and pointless to play bc it’s boring asf
Like aztecross said. You can proc kinetic tremors 2 times without reloading on blast furnace.
Can actually proc it 4 times with the right perks and mag mod
Finally the only review that counts!
Always love the recoil direction focus on these reviews!
Thanks for this, as always, great video!
Great review, thank you
Thanks, hope your feeling better
Your reviews are by far the best, keep doing them man
Great info as always man thank u
Oh, I've been looking forward to this. Thank you. The head seeker kill clip roll is still eluding me, but I did get a kinetic tremor firefly for PVE. It is a beast.
You know the game is rigged, when I a PVE player got that on a shiny -a truly 5/5 roll- (which a deleted coz I have no use for it in PVE) and Im guessing you are getting the PVE god rolls. I don't know, sometimes I feel the game keeps giving PVP god rolls and no PVE ones because the game rigged (so they keep me in the loop for the chase you know)
Thank you CoolGuy, love your vids!
Been hanging for this review
You’re weapon reviews are brilliant.
Was waiting for this review, hope things are well with you and the family brother! Take care.
Awesome review. (Also, thanks for going back to the old format)
Really appreciate your “teach a man to fish” approach. Best weapon reviews in the game!
Yes, snapshot/kill clip. Love it. reminded me of my OG blast furnace
Thank you for being the best weapon reviewer out there!
Really appreciate this examination of recoil direction in-depth, these deterministic patterns are really making every weapon a different beast to assess. Good thing in some ways, kind of frustrating in others - like, 75rd on this is infuriating - IT SHOULD BE 65 but a smidge better, wth! Thanks for setting the record straight here.
Great video again, ive had a kinetic tremors desperate measures roll that ive been loving in pve, specifically onslaught, with my starfire build, it feels and sounds amazing, and while it doesnt have the same damage profile as something like hung jury or even modnight coup, its felt superb to use and ive had a blast using it, i havent touched on it much in pvp since i struggle to do well there these days, but just from the curated roll i have, its felt quite nice to use
Their implementation of deterministic recoil seems like a mistake and is just overly confusing to players.
ur the goat for showing the recoil pattern at different stat amounts
Best gun reviewer ever. Keep it up man.
I was so happy to get this back its incredible
been looking forward to hearing what your opinion on the recoil is
thank you for acknowleding the headseeker kill clip roll being an obviously great combination. I see a lot of content creators trying to 'sell' others.
I’m still in disbelief I managed to get a shiny that had zen moment/keep away and kill clip/frenzy
Great review! So glad that the best looking Pulse is back with stats to matcg
I actually got that same roll, but on elsies rifle, crazy
I got one with Headseeker/ Kinetic Tremors and Rapid Hit/ Frenzy. As someone who generally prefers dueling perks over damage perks, it's basically the only Blast Furnace I'll ever need, for PVP or PVE.
that's a jack of all trades kinda, good roll
Coolguy always taking that extra step properly testing and showing us the difference, those recoil patterns are wildly different feeling while I like deterministic recoil sometimes for weapons like pulses it becomes more of a pain point and hurting the guns performance when before I’d be helping is weird to get used to still
You’re the best, man.
I’m Dad and I approve this message!
I can't stress enough why I think you do the best reviews you put in the work to find out the why some people would just say base recoil direction feels the best you show why it feels like that and structure your videos in a way that makes it easy to retain the information you're trying to convey TV comes close but I think you got him beat late or not I'm always looking for your input
I managed to get a shiny, arrowhead, steady rounds, head seeker, rapid hit, and a range masterwork, I like the ae bonus from steady quite a bit and the master kind of makes up for the range loss, i LOVE it, doesn’t move in fights it’s amazing.
Headseeker + Rapid Hit has been feeling fantastic to me, I can't wait for trials
I've been waiting for your video on Blast Furnace specifically to see your take on the recoil direction.
I spent some time in a private match myself when the weapon dropped and was thinking surely it can't be right that literally anything other than base 65 and 100 was markedly worse but here we are. I honestly thought maybe mine was bugged lol.
I got headseeker kill clip
Firefly kinetic trem
Zen head seeker .
And so many other good rolls and god rolls like I shred in iron banner and I’m looking forward to going to Osiris
Got a pve
Keep away/ kinetic
Firefly/ ofa
Pretty happy with it
This is one of thr only archetypes where I go max stability if possible. But also keep in mind enhanced zen moment gives plus 5 stability so some of these perks will get even better. I think my headseeker kill clip roll is my favorite but the best feeling roll I have is headseeker frenzy with 99 stability which will turn into 100 stability when enhanced. Max stability makes the bursts you fire much more together and it makes for easier kills. I've tried to go more range route but I didn't feel much of a difference to kill wise but i can tell going more into range hurts the control of the gun and makes you have to put more work into all headshots
Xur has a nasty 65 recoil Grid Skipper right now with Ricochet Rounds, Moving Target, Snap Shot, and a range MW. It’s really good. Thanks for the video CG. 💠
I run snapshot/kill clip on the bxr and it’s an absolute monster. Might have to try it as well for blast furnace.
Fire fly is interesting to pair with chromatic fire on solar classes. You can get a solar ignition off with a melee or grenade sometimes.
I've been testing out a few different rolls. Zen/kc, hs/rapid and Zen/rapid. I forgot which one I was using, at times I thought I had on a damage perk. To my surprise I had already put on 100 kills with the Zen/rapid within a few games. Really impressed with the gun overall.
I love my dad rifles lmaoo.
Interested to try it out. I’m not sure it would stack up against all my others, but Id love to be pleasantly surprised!
I REALLY appreciate the recoil insights, as with these guns the FEEL is a lot more important than perfect rolls.
My Cold Denial and Psi Hermetic V are some of my top used guns.
I want two rolls for pvp. Rapid Hit + Zen Moment for the insane accuracy, and Headseeker + Rampage/Desperate Measures because it seems like a ton of fun. The dream would be to have both as options on the same shiny drop, but I'm not even gonna think about how stupidly unlikely that is.
Probably the only archetype I could see rapid and Zen be not an insane waste on... interesting call.
@@johnflory3306 yeah, I really want to try it out at least. It's quite a unique combo.
kinetic tremors works pretty well with frenzy as well in a pinch, you get the damage and handling/reload to keep pumping out the damage.
Got a zen moment firefly with 86 range roll and MY GOD it feels good, 15 kills with it the first match of crucible I went in with it, likely because I had a huge stability as well.
Great vid, for comparison what would be your Elsie’s 5/5?
Yeah like everybody else stated below: Your recoil testing was eye opening! Man, I was really hoping counterbalance would help, but in fact it makes it worse. So THX for that. My feeling was allready that the recoil was bad, but I thought it was a bad roll that I had and not the "standart" recoil pattern that makes it so bad. 80 recoil on the gun is really rubish.
firefly and shoot to loot works well together. firefly will pick up ammo that is in the explosion
Thanks
been using kenetic o.f.a and headseeker firefly in pvp , both really good conconsidering im a pve main
kinetic tremors & frenzy makes me happy.
My favourite pvp roll is a smallbore, steady rounds, headseeker, kill clip, stability mw roll. 84 range, 96 stability, 65 recoil direction. It’s a laser beam of death.
Pve I’m rocking a kinetic tremors frenzy roll.
I do love blast furnace, but I'm gonna keep with my crafted disparity just due to the origin trait and overall feel
I have a Kinetic Tremors and Frenzy roll with a handling MW, so I get extra snappiness along with a 15% damage buff that increases Tremors damage, yeah OFA may be better, but Frenzy is more ease of use and helps give Blast Furnace a faster reload so I can get in the gun fight faster.
I have a snapshot Rapid hit roll with 99 range. I'm excited to see how it duels.
85 recoil direction may be the goat since it pushes to right when deterministic pushes to left
I’ll have to give my Blast Furnace another chance, I was still hunting for something else, since I have that fluted, accurized, perpetual, kill clip, stabile masterwork roll. 😅
Hope your feeling well
got a keep away rapid hit roll that i really like but unfortunately it came with full bore and a reload mw. gonna grind this again after i've got my coup
from my testing 65 recoil with 99 stability is identical almost to 100 recoil which is cool
This is my favorite gun from the new weapons its very good. Also I have 80 rc direction with a cb mod. I love it. But I’m on ps5 controller so maybe that affects why.
Deperate Measures can be procced while the weapon is stowed too
I attuned this weapon and did 1 run of onslaught and got a shiny with fluted, accurized, kinetic tremors or headseeker and one for all or desperate measures with a handling masterwork. I got super lucky. Some of these weapons are so easy to get a shiny one then others are nearly impossible.
Kinetic tremors and firefly is a lot of fun. It's viable in pve and pvp. Love it with strand.
How's the new Blast Furnace compare to the Black Armory one? I have one with drop mag.
Kinetic tremors frenzy is something I 100% recommend. It was my second roll and it shreds legendary story mission enemies like nothing
That was the first roll that dropped for me and this may be just my imagination, but I feel like it competes with an LMG unless I can hit a weakpoint - like a Brig before its face falls off for example.
Such a nice perk combination.
KT alone already brings a lot of damage but Frenzy on top of that makes any weapon feel nice, along with adding a wee bit of extra damage.
Also Ill throw up Desperate Measures as it too will increase the KT damage and KT shockwaves will refresh DM.
Some people still think you need to get a kill with the weapon first before stacking the other buffs. What the perk does is gives x1 stack with weapon kills and refreshes the buff (at any stack) on weapon kills. It will grant you x2 DM when you get a melee (powered or unpowered) or grenade kill. A 2nd kill with a melee or grenade will grant x3.
What that means is you can start an encounter by throwing your melee or grenade into 2+ enemies and that will give you x3. If you've got lingering grenades for example, if you only kill 1 enemy, the 2nd enemy that walks into that and dies will give you that x3.
So you only realistically need 2 kills to get x3 as long as it's with your grenade or melee (powered or unpowered). Then you just keep that buff as long as you get kills with the Blast Furnace itself or with KT.
Hey! I get killed in this! 23 seconds in. Good game sir
Would rapid hit and zen be a bad combo? I got that roll with 71 stability, with stability masterwork. Also counter balanced for a nice 100 direction.
Headseeker/rampage has been doin some *work* for me
I have a zen moment rapid hit roll. it feels REALLY good
I love disparity on huge maps but the gun takes up so much of the screen and the reticle can be a bit of a pain sometimes. Cant use it at all in close range fights
For whatever reason ive never been able to ise messenger i just cant hit anything with it in pvp . Also takes a lot of space on the screen
Blast furnace tho the sight is perfect and the gun doesnt even take up much space . Got a feeling i wouldnt have an issue using it at any range so can't wait to get my pvp god roll
The difference in Kinetic Tremors damge and activation time with Hung Jury will be even more pronounced enhanced.
I’m digging zen moment firefly :/ in this team shooting meta it’s great
I hate deterministic recoil. If I spec for 100 recoil, it should be straight up, no exceptions
Agreed. I'm not a fan, so far. It feels like there's no consistent logic to it and it makes the recoil-improving barrels much less useful. Why would I consider Chambered Compensator when it just gives me a differenly terrible recoil pattern?
@@christianglassel9950 There is some logic to it. Before recoil direction was more about spread, with Deterministic recoil its much more about the actual direction. So with the Blast Furnace the 65 base recoil directionally is straight up and you can see this with the bursts following the first. at 100 it's still the same direction but tightens it up, like shown in the video.
The other recoils though? They turn that recoil cone left or right, pulling the recoil of that weapon to either direction. Fang of Ir Yut is a good example of a weapon with Determinstic Recoil that has HORRIBLE base recoil direction and needs help, otherwise the recoil kicks almost completely horizontally lol.
I have 4 BF's: KT/OfA, KT/FF, ZM/RH and HS/KC, haven't tried this thing in pvp yet but will do so soon. Now for pve I have been using this and honestly it puts in work even at waves 40-50, I'm not sure I agree about it not being great for pve though. It's a workhorse of a PR, and compared to other legendary pulses this thing has been treating me right. I never liked high impacts, lightweights or even adaptive frames but I do love me an aggressive or rapid fire frame when it comes to PR's so I'll admit I'm biased there.
Also look for Desperate Measures with KT as it also increases its damage.
Question- does Frenzy scale the Kinetic Tremor dps?
Thanks for gettin nerdy with it buddy...👊
“One unicorn legendary pulse” it’s either battle scar or that arc one with demo well spring, an i right?
I have a shiny perpetual motion-kill clip roll with 94 range, 74 stability, 65 recoil :D
As beautiful as the day I lost it! More PvP oriented than I would've liked, but Headseeker and Rapid Hit is my chase so far! Glad it's back!
I hope youre taking care of your health and mental health first and foremost brother. You and fallout and castle and TV are my favorite destiny content creators ever and even if it means less content, i want you guys to take care of yourselves first.
If you ever wanted someone to play with so you arent solo lmk
RiP man. You will be missed
source?
I've been playing with it, it's good, but Elsie's is next level. First match I had with my Zen Moment/Head seeker roll I went 25-0. That weapon is built different lol.
Does Frenzy buff Kinetic Tremors damage?
Also, does Explosive Payload debuff Kinetic Tremors damage (for Hung Jury) due to the seperate damage plackets? Real hard to test this stuff when it won't drop...
the pulse battle scar can roll with kinetic tremors as well
He knows. Watch the video.
I despise that Zen moment and rapid hit aren't swapped in their columns. The perk roll I so desperately wanted was Headseeker + Zen (yes I know it's on other pulses but I don't have this roll on any except Syncopation, which can't 2 burst)
I have 16 golds of blast furnace. Every double trait damage combinations like head seeker kill clip/desperate with good barrels and mag options for either 65 recoil or 100. But for the life of me I can’t get the most neesh role I want for a chromatic fire build which is head seeker firefly. Literally something so specific I can’t even get a terrible role of that.
Pulses really do need a little damage buff in PVE. was running Veles-X on my Gyrfalcon Hunter because it took forever for Collective Obligation to drop. It felt like I was struggling to do any sort of work in any sort of content with Veles, (especially GM’s), but as soon as I got Collective I was finally living free, even without using the exotic trait. That 15% extra damage to red bars makes all the difference
I've got a KT + Firefly non-shiny that I've locked and have already used fairly often. The ability to have both a perk for yellow/orange bars AND a perk for red bars? Yeah. It's nice. Having BOTH of those options means it's a swiss army knife.
Is it ever going to be the best?... no. No, of course not.
BUT it's always going to be a GOOD option, no matter the content. And honestly, that's all I care about. It's the mortar holding together the bricks of a build, particularly if it's going to handle champions or the times when abilities aren't up.
Hey bro ! can u do a vid on Glaives again (pvp )...dont mind pve either
I gave up on my Luna grind. First Blast furnace drop was a Shiny with Arrowhead, Accurized, Zen/Snap and KC/Rapid Hit. Guess I'm done.