Arknights Design of Strife S-3

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  • เผยแพร่เมื่อ 29 ก.ย. 2024
  • Hey everyone! Here is the Design of Strife S-3 run!
    The run is on 60/120 Immersion level.
    This, this run right here is the one that has been giving me the most trouble, but not just me, basically everyone I have talked to have been kinda not enjoying this one.
    It might have actually been the most tricky stage in AK for a long time!
    Huge thank you to Toast, Evi and Reapren for helping with this one, you guys helped me lots when I was busy with studies! Thank you guys!
    There is no timestamps on this one but here is my question: How are your feelings on this stage? Please let me know in the comments because I would love to hear your opinions!
    Operators used: Ines, Eyjafjalla, Saria, Nightingale, Goldenglow, Ch'en the Holungday, Młynar, Eyjafjalla the Hvít Aska, Surtr, Texas the Omertosa and Gnosis.
    #Arknights #アークナイツ #明日方舟

ความคิดเห็น • 3

  • @nxkakashi
    @nxkakashi 5 หลายเดือนก่อน +1

    Player expression was very little, most of people i seen playing this stage use some mix of the same OPs overall, very very few people fall off the typical strat used here, and that's not the players fault, is just that the stage itself leaves very little room to be flexible / inventive, also, dossoles music on S stages? they could've at least came up with a new music for it...
    Anyway, great runs nams, always a pleasure to help if needed.

  • @Planeptunium
    @Planeptunium 5 หลายเดือนก่อน +1

    Stat bloat everywhere, this event hurt in general but having to struggle on the very first two units before the boss even shows up tells a lot on the artificial difficulty of this stage. Hopefully it becomes a better balance next time where not only veterans can enjoy the peak of the challenge content without going into artificial difficulties. Boss mechanics and stage itself were cool design, just have the stat to make even the strongest unit barely scratch them. Nice runs Nami~

  • @Reapren
    @Reapren 5 หลายเดือนก่อน +1

    The stage is very small and the statistics of the enemies are unreasonably high. The boss mechanics while generally interesting, are a bit too much for the stage where everything is so tightly packed. This stage pretty much required specific operators with full masteries and modules to clear it. It was way too demanding considering the fact that there were quite a few rewards for clearing it.