hi one question, which I don't catch in a rule book. What will resolve first, when I land on a hex with a mine and a crate. Get weapon from a crate and then resolve explosion OR first reserve explosion (potentially die, or be moved) and then get nothing from crate?
@@DraxoooWhen you enter an Hex (walk, jump or drop) with a mine you always have to flip the coin first. If the mine explodes follow the Stepps from Explosion and if you stay at the hex you get the crate.
@@bu3120 Hi, Actually, the General Rules red box on page 8 states that the current player chooses which to resolve first, in case of multiple effects. It seems logical to me to first resolve the explosion and then, in case I stay on the hex, evaluate the crate. On the other hand, very few times would one get anything out of the crate because they would probably always be moved due to the explosion to another hex. So players will avoid such hexes it and thus not have enough weapon cards to play.
Accuracy question - does a weapon have a maximum range? Mantic (in the KS comments) have indicated the target token cannot be placed beyond a range which lowers accuracy below 1. It appears BBG commentators belive the accuracy is capped at 1 regardless of range due to how this is written in the book despite Mantic's comment - i think its ambiguous and has a big impact on the game for some weapon cards
There was a Work In Progress rulebook and now there's a definite rulebook.... conclusion: if a weapon has a range: it will for example read 'target hex within 2'
Best explanation how to start at the moment! Thanks man 👌
Happy it was helpful! Thanks for watching!
hi one question, which I don't catch in a rule book. What will resolve first, when I land on a hex with a mine and a crate. Get weapon from a crate and then resolve explosion OR first reserve explosion (potentially die, or be moved) and then get nothing from crate?
@@DraxoooWhen you enter an Hex (walk, jump or drop) with a mine you always have to flip the coin first. If the mine explodes follow the Stepps from Explosion and if you stay at the hex you get the crate.
@@bu3120 Hi, Actually, the General Rules red box on page 8 states that the current player chooses which to resolve first, in case of multiple effects. It seems logical to me to first resolve the explosion and then, in case I stay on the hex, evaluate the crate. On the other hand, very few times would one get anything out of the crate because they would probably always be moved due to the explosion to another hex. So players will avoid such hexes it and thus not have enough weapon cards to play.
The target symbol on a scatter roll does not damage the thing a second time! It simply doesn't scatter.
Accuracy question - does a weapon have a maximum range?
Mantic (in the KS comments) have indicated the target token cannot be placed beyond a range which lowers accuracy below 1.
It appears BBG commentators belive the accuracy is capped at 1 regardless of range due to how this is written in the book despite Mantic's comment - i think its ambiguous and has a big impact on the game for some weapon cards
There was a Work In Progress rulebook and now there's a definite rulebook.... conclusion: if a weapon has a range: it will for example read 'target hex within 2'