We begin our adventure on the high seas! With that of a mysterious mansion... New episodes of Ghosts of Saltmarsh every Tuesday! TWITTER: / arcade_arcane DISCORD: / discord
I honestly love this group so much, everyone is so relaxed yet still manage to have fun, watching Arcane Arcade really helps me with the fact that not every game needs to be as serious as CR
I had a group spend 3 whole sessions just to finish the house. They literally set up for combat at every single door. Ironically the desk drawer my Paladin straight up just smashed the whole desk to get into and broke the potion vial.
@@firstpersonwinner7404 You rotten, filthy desk! Resisting the divine will to open embodied by me. I smite theeeeeeeee! Brilliant, made my day. Thank you 😃
A druid can make an effective healer, but there's no tank in the party. It'll be interesting to see how the monk, rogue, and bard, handle the front line.
That is some backwards ass party composition, a Bard can be a very effective healer, even better than a Druid with the right spell choices, and why the hell wouldn't the Druid be the "tank" since they have wild shape and spells like barkskin and stoneskin to make them even tougher.
3:02:52 To beat a tarrasque with level 1 characters, you need only 1. You have to assume *some* luck, but not an incredible amount of luck. We're talking "minimum". If we're talking average, take the same setup anywhere from 10-100 depending. tldr: Aarocokra, fly up, sacred flame, create / destroy water to drink when you get tired after a few hours to prevent exhaustion. Warding flare light cleric gets you past AoO, if necessary. Aarocokra Cleric. Take Sacred Flame as a cantrip. Light Domain. Divine sorcerer works too and getting expeditious retreat turn 1 would be great, but it's unnecessary. The rest largely isn't going to matter. Spec for dex + con, and only minimum wis. If you want a faster bout with more risk, take less dex and more wis. Overall best would be Dex + Wis and just leaning into the luck - wis is important because there is a time element later. Assuming you win initiative it makes this easier, which is doable since you have so much dex. lets assume you do for brevity. Let's assume you start 30 feet away from the tarrasque. Aarocokra have a 50 foot flying speed. Dash away immediately - tarrasque's are dumb, but it will likely dash for 80 feet, then legendary action another 20 feet. You're back where you're started. Continue to dash. If it does anything else but dash after you, you've gained crucial ground. After 5-6 turns, it will likely do something dumb (like try to throw a rock at you). If it does, great, it makes the hard part easier. If there are any terrain features, they won't slow you, only it. But let's assume your DM sucks, and you're screwed. Change tact - dash straight up. Tarrasque's are about 50 feet high. In 1 turn you'll be out of range. Use your Warding Flares to put disadvantage on any opportunity attacsk, but assumedly, you still have that 30 foot buffer. If he bites you, it's potentially over since that grapple is bad news. Then just sacred flame it to death. This will take.... hours in-game. You average damage is 4, statistically your average hit (with disadvantage counted) is rolling a 17 on the die (disadvantage counts as -6, and on ties it wins its saving throw). Every minute you get 10 turns, every 2 minutes 20, so you will hit, on average 3 times every 2 minutes. That's 12 damage every 2 minutes. At 676 hp average, it will take you, on average, 2 hours of this craziness. With luck against you, almost 4. That's a lot of flying and casting. This is why you need create and destroy water and resistance. It has no bonus on dex saves and though it gets advantage on its save, that's 1d8. You hover over it and pepper it to death. Acid splash works too. Your aarocokra may grow tired and exhausted, but fight it out. Dump anything you don't need, you're a naked bird with an arcane focus. If you take a rest, it takes a rest, so you need some luck here. Taking resistance and taking a breather will help you (assuming you stop to resistance every minute or so). You get faerie fire as light domain, so it may be useful. Create or Destroy water'll get you a drink, this one is a necessity To defend, use your warding flares. Your +4 dex is giving you a not so sexy 14 AC, which means he can destroy you. Warding flare gives crit fail's a 10% chance due to disadvantage, so this is where you need a lot of luck. So, how much luck do you need? Initiative win? If you win initiative you can immediately dash out of range. That's not too much luck considering you already have better initiative than it does, it's better than a coin toss. Assuming now, if you start within 5 feet of it and lose initiative, you're gonne need a lot more, but still feasible. 6 attacks (1 attack of opportunity). You need to survive 2 bites (it will chomp for its legendary action), a tail attack, then 3 generic attacks. You have to warding flair the bites or the tail - its legendary attack it may not optimize, so warding flare the first one. You might survive a single solitary hit, and by that I mean *might* but you won't survive losing to a bite and being grappled. So all in all, you basically need to survive 5 attacks, all rolling +19 against you. It only needs to roll a 5 or better to hit you, so your odds are not looking good, but I've seen lucky runs go further than 4 rolls and surviving 1 nasty hit. But if you start within 5 feet and win initiative, you only need to survive the 1 opportunity attack, which will be Chomp. Use your warding flair and y'know, that's not too much luck. You fail though, it's probably over. Hazards: Technically a tarrasque can jump only 7 feet if it takes 10 movement to get a running start, but DM's may rule otherwise. Claw has +20 reach. Subsequently you must never end your turn less than 28 feet above the target, keeping in mind that nearby terrain can cause problems. Its tail attack can knock you prone, which in it of itself will probably kill you from the fall. Figure out its jumping height, then +20 feet. DM's may rule it can jump higher - in this case, just bait it into jumping fruitlessly and stay 50 feet above it. Use 25 going down, sacred flame, go back up 25, end turn. If it starts throwing rocks, or getting to an area where they are, you have to bait out the throw's. Go high, real high, until it runs out of rocks or stamina. Throwing is work. Take it easy, glide around, use your warding flares. Also take a dodge action, flavored as a glide. It can't lead you, and if it's throwing straight up, it likely will have terrible aim. You can typically lead it away, because it's NOT smart, so.... take these times to breathe will be important. Be aware it gets double damage to structures, so anything can be thrown. Trees. Castles. Dirt. If you fly and stay directly above it, it will have a much harder time throwing and you'll have an easier time hitting it. But it's a tarrasque, a DM might rule it can't even manage a decent throw, and taking dodge actions greatly helps your survivability, and you will have some warding flares to help again, should you misplay. Then just light it up.
wait, how does Sacred Flame work when the Tarrasque has "Reflective Carapace. Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target." so wouldn't it just not take damage?
@@wickederebus Sacred flame is not magic missile, it's not a line spell (ie. Lightning bolt), and it doesn't require a ranged attack roll (ie. firebolt) it requires the target to make a save. As a cantrip, if the target does save, which the tarrasque has advantage on, then yes it takes no damage, but, if it fails, it will indeed take that damage.
Could you explain the house rule on "massive damage" and also, my party's *initial* reaction to going into the house was "split the party" so I think they're doing better than my group xD
@@matthewletexier that's not entirely correct. They only lose a limb or something crazy if they take massive damage and get their hp reduced to 0. If they take it but are still up, it can be some things like exhaustion or being stunned for a turn.
When we ran DnD5e for the first time at level 6 (Pathfinder regulars) we took a break to discuss and set upon some house rules. (The bard ressurecting players as a bonus had them riot) We settled for massive damage to roll con for a disablement table and instant down +1 failed DeathSavingThrow. As for regular downs raising in combat gives a point of exhaustion.
I was homeschooled up through 7th grade, and then I transferred to the local public school and when I took my math placement test they said that I placed as high as I possibly could without having to go to the highschool for math. Not all homeschooled kids are bad at Math, some of us suck at Language Arts
Same here bro, some people just have crappy parents that don’t teach them properly. Luckily my mom used to be a teacher so I got a pretty tailored education
@@bdcbenjie I was a math genius from preschool up into college. My family knew that I was a math genius from the way that I designed things with Legos, K'Nex, Magnetix, etc. I have wanted to be an engineer for as far back as I can remember. And when the public school system heard they were getting a kid who had been homeschooled they immediately assumed I was an idiot who didn't know math. I loved proving them wrong with my exam scores
"Not all homeschooled kids are bad at math" Do you have any idea what they're teaching in public schools? I guarantee you are a highly typical story. They said "As high as you could" but that was with public school standards. A system in which Democrat liars inflate test scores to make themselves look better. "Our policies are working, look!" is all that matters to them. Can we startpaying attention to what the left consistently does to our education? It's not the American education system trying to turn you into obedient slaves. It's the Democrat education system. Because they're communists.
I DMed this about 1 week ago and in that first session I messed up the Ned encounter and then this week the barbarian got an arm cut off and 2 players barely survived. Not sure I’m the best person to be DMing this.
So this might just be for me but all the mid roll ads are in like just the beginning of the video making the first part of the bar pretty much just yellow
The party I'm running for has 6 casters (one is a paladin/barbarian ), and they are nigh immortal. Consider tho, they can all heal (2 aasimar, one cleric, one warlock-celestial/druid, one bard, paladin). They are murder machines, they are experts at winning the fights with 6/6 people at 9 or less hp. They can massacre anything without AoEs without problems, and stuff with AoEs with just a bit of coordination on the pick-me-up heals.
@@sovelisholimion2680 "6 casters (one is a paladin/barbarian )" . . . WTF that isn't a caster that is a behemoth of a class combo and sounds like tank if ever there was one, Paladins are probably one of the hardest hitting martial classes and barbarians can take an obscene amount of punishment, you can't cast spells while raging but you can rage smite. The reason your party is fucking shit up without AoE's is because while Paladins can cast spells they are warriors (usually heavily armored warriors) at their core, throw Barbarian on top of that and you have 1 tough mofo I am going to guess your Paladin/Barbarian likes to hit things a lot and uses divine smite slot.
@@thefracturedbutwhole5475 yeah,he does hit and smite a lot ;) mounted combat great weapon master combo for big damage... especially when paired with the +cha to attack from the channel divinity
A Tarrasque has 676hp, AC25, a reflective carapace and magic resistance (making 99% of spells useless) +19 to hit, 5 attacks, legendary actions and resistances etc, etc..., your best bet is physical damage from magical weapons, which you are unlikely to have at level 1, they have Blindsight out to 120 feet so hiding is out of the question, taking into account a Tarasque can not miss a level 1 character (+19 to hit remember) and you need to keep damaging it while it goes on genocidal rampage, and the longer the fight the less your damage will be . . . . I say a whole huge god damned army (all archers hopefully) . . . . 10,000-20,000 strong maybe more.
Since it was abandoned, had giant snakes living in it (probably pooping in the water too), and it was surrounded by rabid (probably) giant weasels, giant centipedes, spiders etc... That water was likely stagnant as well, nobody was ever going to drink that so the fire was fine. now a clean regularly used well, fire would be bad.
You know, I'm pretty interested in seeing how the characters will react to the stuff that happens in this game, you bet I'll try to watch the other videos at some point in the future!
I'll be running Ghosts of Saltmarsh here shortly too so it was awesome seeing how you executed the adventure/session, definitely taking inspiration. I saw the videos about your recent reviews and decided I'll be leaning into other aspects and homebrewing alterations for it to improve the experience, which you said can be disappointing. Out of curiosity though does your version of the module mention The Scarlet Brotherhood and that plotline? You don't seem to be including it in your running of the module (albeit I am skimming the video) and was wondering if it was included in the copy you're using.
Jacob: “Edit this out”
Spencer: “I’ll try”
“I’m just going to lay here... I’m really tired of dying today.” -Himo
I love Logan’s characters way too much
You dont choose your name
-yaga
'In 10 days time, they'll come for ya!' 😂
Yaga is trixie from mlp
Who doesn’t? They’re all super creative and he gives them funny voices
I just love Logan. Full stop. XD
Yaga: *exists*
Teine: you best watch yourself
Zenvara: These two are mostly dead.
Yaga: Excuse you! You’re absolutely correct! I feel terrible.
Haha. “There’s treasure inside all of us” *proceeds to stab stranger to reveal gold and gems inside of them.
Love your profile picture
Yaga has been a thing for like 30 seconds at the point I’m at, and I still could probably call him my favourite person.
Teine, Monk of the Tetanus Blade
this comment is severely underrated
“You got any Pepsi-bismol?” -Yaga
Tani I laughed way too hard
Time stamp
Would you like a sword that isn’t made of suicide, best line ever
I think I missed it, anyone got a timestamp?
@@edgard142ndofwelshdale7 35:55
I think a sword made of murder is a better material
I honestly love this group so much, everyone is so relaxed yet still manage to have fun, watching Arcane Arcade really helps me with the fact that not every game needs to be as serious as CR
I love how they got totally distracted from the story to collectively call Teine's sword shit.
Logan: Against magic?
Jacob: No.
Logan: *Not magic?*
Me: *NOT MAGIC!?*
i.imgur.com/ihMM0E1.png Here's the party...
sometimes I envy your party. My folks would have obsessed for hours over that not quite opening drawer
Mine probably would have hit it with a axe.
Mine wouldn't have gotten to that part for 3 sessions.
I had a group spend 3 whole sessions just to finish the house. They literally set up for combat at every single door. Ironically the desk drawer my Paladin straight up just smashed the whole desk to get into and broke the potion vial.
@@firstpersonwinner7404 You rotten, filthy desk! Resisting the divine will to open embodied by me. I smite theeeeeeeee!
Brilliant, made my day.
Thank you 😃
Yaga's accent is SO GOOD. Mad props to Logan.
Great 1st episode. Can't wait to get caught up. I'm running a 5e campaign set in Greyhawk and am using the Ghosts of Saltmarsh as my launching point.
A druid can make an effective healer, but there's no tank in the party. It'll be interesting to see how the monk, rogue, and bard, handle the front line.
That is some backwards ass party composition, a Bard can be a very effective healer, even better than a Druid with the right spell choices, and why the hell wouldn't the Druid be the "tank" since they have wild shape and spells like barkskin and stoneskin to make them even tougher.
Yeah nah Druids can be Tanky as fuck
Himo: I'm a renowned swashbuckling badass who slays deadly pirates by the dozens.
Also Himo: Eek, a rat!
I KNEW I liked you guys! I was homeschooled too, for 8 years!
3rd the 12th here. We recognize our own though.
i'm jealous of their table.
Same
wait what’s special about
@@melvinat0r has a monitor built in so they can use maps from things like roll20
@@Major1ee5crewed1 wow that sounds and looks amazing
Dang, no real tanks in this group. That's always interesting to watch ^^
Druids can be pretty tanky depending on their circle
Well, the rogue and the monk are both evasion-tanks. As in they can take a lot of attacks by not taking any attacks.
Lovin’ the accent, Logan!
1:11:00 can we take a moment to appreciate that dual snake sound effect of hissing and exhaling? I mean c'mon man!
Yaga sounds like a cross between a leprechaun and my uncle from Minnesota.😀
That is what he is based on.
@@tnttv5360 he's based on Scott's uncle from Minnesota? That's odd.
Thank you for showing us how a true DM runs a game. Mad props, I'll keep striving to get to your level.
3:02:52 To beat a tarrasque with level 1 characters, you need only 1. You have to assume *some* luck, but not an incredible amount of luck. We're talking "minimum". If we're talking average, take the same setup anywhere from 10-100 depending.
tldr: Aarocokra, fly up, sacred flame, create / destroy water to drink when you get tired after a few hours to prevent exhaustion. Warding flare light cleric gets you past AoO, if necessary.
Aarocokra Cleric. Take Sacred Flame as a cantrip. Light Domain. Divine sorcerer works too and getting expeditious retreat turn 1 would be great, but it's unnecessary. The rest largely isn't going to matter. Spec for dex + con, and only minimum wis. If you want a faster bout with more risk, take less dex and more wis. Overall best would be Dex + Wis and just leaning into the luck - wis is important because there is a time element later.
Assuming you win initiative it makes this easier, which is doable since you have so much dex. lets assume you do for brevity.
Let's assume you start 30 feet away from the tarrasque.
Aarocokra have a 50 foot flying speed. Dash away immediately - tarrasque's are dumb, but it will likely dash for 80 feet, then legendary action another 20 feet. You're back where you're started. Continue to dash. If it does anything else but dash after you, you've gained crucial ground. After 5-6 turns, it will likely do something dumb (like try to throw a rock at you). If it does, great, it makes the hard part easier. If there are any terrain features, they won't slow you, only it.
But let's assume your DM sucks, and you're screwed. Change tact - dash straight up.
Tarrasque's are about 50 feet high. In 1 turn you'll be out of range. Use your Warding Flares to put disadvantage on any opportunity attacsk, but assumedly, you still have that 30 foot buffer. If he bites you, it's potentially over since that grapple is bad news.
Then just sacred flame it to death. This will take.... hours in-game. You average damage is 4, statistically your average hit (with disadvantage counted) is rolling a 17 on the die (disadvantage counts as -6, and on ties it wins its saving throw). Every minute you get 10 turns, every 2 minutes 20, so you will hit, on average 3 times every 2 minutes. That's 12 damage every 2 minutes. At 676 hp average, it will take you, on average, 2 hours of this craziness. With luck against you, almost 4. That's a lot of flying and casting. This is why you need create and destroy water and resistance.
It has no bonus on dex saves and though it gets advantage on its save, that's 1d8. You hover over it and pepper it to death. Acid splash works too. Your aarocokra may grow tired and exhausted, but fight it out. Dump anything you don't need, you're a naked bird with an arcane focus. If you take a rest, it takes a rest, so you need some luck here. Taking resistance and taking a breather will help you (assuming you stop to resistance every minute or so). You get faerie fire as light domain, so it may be useful. Create or Destroy water'll get you a drink, this one is a necessity
To defend, use your warding flares. Your +4 dex is giving you a not so sexy 14 AC, which means he can destroy you. Warding flare gives crit fail's a 10% chance due to disadvantage, so this is where you need a lot of luck.
So, how much luck do you need?
Initiative win? If you win initiative you can immediately dash out of range. That's not too much luck considering you already have better initiative than it does, it's better than a coin toss.
Assuming now, if you start within 5 feet of it and lose initiative, you're gonne need a lot more, but still feasible.
6 attacks (1 attack of opportunity). You need to survive 2 bites (it will chomp for its legendary action), a tail attack, then 3 generic attacks.
You have to warding flair the bites or the tail - its legendary attack it may not optimize, so warding flare the first one. You might survive a single solitary hit, and by that I mean *might* but you won't survive losing to a bite and being grappled. So all in all, you basically need to survive 5 attacks, all rolling +19 against you. It only needs to roll a 5 or better to hit you, so your odds are not looking good, but I've seen lucky runs go further than 4 rolls and surviving 1 nasty hit.
But if you start within 5 feet and win initiative, you only need to survive the 1 opportunity attack, which will be Chomp. Use your warding flair and y'know, that's not too much luck. You fail though, it's probably over.
Hazards: Technically a tarrasque can jump only 7 feet if it takes 10 movement to get a running start, but DM's may rule otherwise. Claw has +20 reach. Subsequently you must never end your turn less than 28 feet above the target, keeping in mind that nearby terrain can cause problems. Its tail attack can knock you prone, which in it of itself will probably kill you from the fall. Figure out its jumping height, then +20 feet.
DM's may rule it can jump higher - in this case, just bait it into jumping fruitlessly and stay 50 feet above it. Use 25 going down, sacred flame, go back up 25, end turn.
If it starts throwing rocks, or getting to an area where they are, you have to bait out the throw's. Go high, real high, until it runs out of rocks or stamina. Throwing is work. Take it easy, glide around, use your warding flares. Also take a dodge action, flavored as a glide. It can't lead you, and if it's throwing straight up, it likely will have terrible aim. You can typically lead it away, because it's NOT smart, so.... take these times to breathe will be important.
Be aware it gets double damage to structures, so anything can be thrown. Trees. Castles. Dirt. If you fly and stay directly above it, it will have a much harder time throwing and you'll have an easier time hitting it. But it's a tarrasque, a DM might rule it can't even manage a decent throw, and taking dodge actions greatly helps your survivability, and you will have some warding flares to help again, should you misplay.
Then just light it up.
wait, how does Sacred Flame work when the Tarrasque has
"Reflective Carapace. Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target."
so wouldn't it just not take damage?
@@wickederebus Sacred flame is not magic missile, it's not a line spell (ie. Lightning bolt), and it doesn't require a ranged attack roll (ie. firebolt) it requires the target to make a save. As a cantrip, if the target does save, which the tarrasque has advantage on, then yes it takes no damage, but, if it fails, it will indeed take that damage.
Tasha caustic brew or chromatic orb plus acid spash
If your AC is 14 it's impossible for the tarrasque to miss you
Vara: "If you get out of this, I'll give you a kiss."
Yaga: "You know, what if we ALL get out of this?"
Epic. Just epic.
well, at a guess, Vara gives everyone a kiss.
Seeing Teine in this adventure is interesting to me, since I also play a fire genasi in this same adventure.
Waterdeep isn't the capital, because the Sword Coast isn't a nation. Waterdeep is the largest of several city states.
And Saltmarsh isn't in the Forgotten Realms. (But DMs can do what they want.)
*GHOST BEACH*
*GHOST BEACH*
Now I know that I heard Spencer say OoOoOo when Tim was describing his character btw Spencer is best girl in this anime
Winged tiefling cleric with sacred flame.
I prefer toll the dead
Have a great time on the stream, I’ll be watching a little after it ends (tomorrow) so yeah!
Gonna watch this on my way to New Mexico tomorrow, have a good time y’all
If I was in this campaign I would totally take that golden fungus as a weapon
I don't think that works.
“Teine “ is Irish for fire but provinces Cheh-nee
Love Tim's new character: himbo
Have fun on stream everyone! gonna watch later tomorrow.
i guess this is my life now
Rosalie, what is life's greatest illusion?
A party that can meet every week, my brother.......
Silence my brother
Going into a haunted houses no one creates a Palladian.
"and then i cry..." HIMO MVP
Of course there's whales, it's a pirate town, there's bound to be some fish ghosts in the haunted house.
Could you explain the house rule on "massive damage" and also, my party's *initial* reaction to going into the house was "split the party" so I think they're doing better than my group xD
Massive damage is when you take more than half your hit points in damage. You make a con save and if you fail you lose a limb or something similar
@@matthewletexier that's not entirely correct. They only lose a limb or something crazy if they take massive damage and get their hp reduced to 0. If they take it but are still up, it can be some things like exhaustion or being stunned for a turn.
When we ran DnD5e for the first time at level 6 (Pathfinder regulars) we took a break to discuss and set upon some house rules.
(The bard ressurecting players as a bonus had them riot)
We settled for massive damage to roll con for a disablement table and instant down +1 failed DeathSavingThrow.
As for regular downs raising in combat gives a point of exhaustion.
Correction: Logan's character has a full name of; Yagalagalagalagalagatomp
*sings the gibberish part of Tribute by Tenacious D*
"Yaga" is a very good player
Rosalie, wearing a facemask before it was cool.
wooot pretty good start to this new campaign eventho its the past!!!!! interesting characters and cant wait for moar!
i think if the level 1's have enough acid splash it should only take about sixty, cuz the tarrasque can only take down so many in a round.
Tims RP is my fav lmao he kills me
And Logan, honestly all you guys r great haha
1:41:40 GASP "are there any Inconsistencies?!"
I love logan's characters
Thank you! That is all.
5 minutes before school starts? yah, i got time for this entire series
To answer your question, in Florida we have both Alligators and Crocodiles. ^_^
And Burmese pythons but we don't want those
And Burmese pythons but we don't want those
Logan is so dreamy. 😍🧠👁 Could the Alchemist powder be flue powder?
Yes to both statements
*WIZARD PEPPER!*
"Can ned use a shortsword"
I mean his last name is shakeshaft
I was homeschooled up through 7th grade, and then I transferred to the local public school and when I took my math placement test they said that I placed as high as I possibly could without having to go to the highschool for math. Not all homeschooled kids are bad at Math, some of us suck at Language Arts
Same here bro, some people just have crappy parents that don’t teach them properly. Luckily my mom used to be a teacher so I got a pretty tailored education
@@bdcbenjie I was a math genius from preschool up into college. My family knew that I was a math genius from the way that I designed things with Legos, K'Nex, Magnetix, etc. I have wanted to be an engineer for as far back as I can remember. And when the public school system heard they were getting a kid who had been homeschooled they immediately assumed I was an idiot who didn't know math. I loved proving them wrong with my exam scores
"Not all homeschooled kids are bad at math" Do you have any idea what they're teaching in public schools? I guarantee you are a highly typical story. They said "As high as you could" but that was with public school standards. A system in which Democrat liars inflate test scores to make themselves look better. "Our policies are working, look!" is all that matters to them. Can we startpaying attention to what the left consistently does to our education? It's not the American education system trying to turn you into obedient slaves. It's the Democrat education system. Because they're communists.
The mask Rosalie is wearing got me.
Hey boys, show the playlists on the channel home page thing, so its easier for viewers to just hop into one right away and never ever leave ♥
All Himo had to say was "something shiny is down there" for my Halfing Rogue, Dani and she'd just jump down there to get it. Lmao.
@Mr Judas Your words drip with sarcasm lol
Sees weird dnd thing. ._. I must watch to understand roleplay
"Welcome to Scottish Gaelic, where the spelling's made up and the letters don't matter!"
What i like about vederans is that they're all so calm
I DMed this about 1 week ago and in that first session I messed up the Ned encounter and then this week the barbarian got an arm cut off and 2 players barely survived. Not sure I’m the best person to be DMing this.
When they fight the centipedes, I can swear I hear Dark Souls boss music playing. 😂
They had skyrim nusic at somepoint
Party: What's your name?
Every single NPC: Please... Please don't make me say it...
Party: *Drawing weapons*
1:25:18 that sfx was amazing!
The homeschool feels though. It’s why I play DND too. 🤦♂️😂😂
Im just gonna say it... Tim Makes my little, nerdy Gay heart flutter....
Same
I ran this but I love this version just as much!
So this might just be for me but all the mid roll ads are in like just the beginning of the video making the first part of the bar pretty much just yellow
Why are there ads every 3 minutes on this damn video, never have I ever seen so many ads on one video. Geezus
Damn near unwatchable.
maybe they are trying to get all of the ads out in one episode? all the ads are really distracting
May I Recommend this marvelous thing to you, AdBlock.
Yaga's accent feels like home to me, I'm from the maritimes
Tfw party has three casters two squishy ass dex-based dpr and no tanks
The party I'm running for has 6 casters (one is a paladin/barbarian ), and they are nigh immortal. Consider tho, they can all heal (2 aasimar, one cleric, one warlock-celestial/druid, one bard, paladin). They are murder machines, they are experts at winning the fights with 6/6 people at 9 or less hp.
They can massacre anything without AoEs without problems, and stuff with AoEs with just a bit of coordination on the pick-me-up heals.
Also, wait a bit and the druid can become the tank if going circle of the moon.
Role play and fun mah dude...
the reason most people play D&D.
@@sovelisholimion2680 "6 casters (one is a paladin/barbarian )" . . . WTF that isn't a caster that is a behemoth of a class combo and sounds like tank if ever there was one, Paladins are probably one of the hardest hitting martial classes and barbarians can take an obscene amount of punishment, you can't cast spells while raging but you can rage smite.
The reason your party is fucking shit up without AoE's is because while Paladins can cast spells they are warriors (usually heavily armored warriors) at their core, throw Barbarian on top of that and you have 1 tough mofo
I am going to guess your Paladin/Barbarian likes to hit things a lot and uses divine smite slot.
@@thefracturedbutwhole5475 yeah,he does hit and smite a lot ;) mounted combat great weapon master combo for big damage... especially when paired with the +cha to attack from the channel divinity
Fun Fact: the Forgotten Realms has invented the printing press, and has mass-circulated broadsheets. Books are still likley hand copied.
A Tarrasque has 676hp, AC25, a reflective carapace and magic resistance (making 99% of spells useless) +19 to hit, 5 attacks, legendary actions and resistances etc, etc..., your best bet is physical damage from magical weapons, which you are unlikely to have at level 1, they have Blindsight out to 120 feet so hiding is out of the question, taking into account a Tarasque can not miss a level 1 character (+19 to hit remember) and you need to keep damaging it while it goes on genocidal rampage, and the longer the fight the less your damage will be . . . . I say a whole huge god damned army (all archers hopefully) . . . . 10,000-20,000 strong maybe more.
Im finally on summer vacation and i can finally schedule my next dnd session
34:03 Jacob is digging for gold
I'm back ready to watch I got 2 hours till I gots to go to dnd but its chill
7:07 this is beauty
"that's a bit homoerotic, I love it!"
Thank god the taverns don't seem to charge money otherwise all of these alcoholic dnd players would be broke.
It's called a tab
Yaga is my favorite person.
2:43:50 Moonlight Butterfly Dark Souls 1 boss music
It's weird how a 3 hour d&d video seems so long but my sessions usually last 6 hours
Bc they don't stop playing, to talk about random stuff.
53:40 the house in the picture kinda looks like the house from Psycho.
*Guy gets stabbed in the neck and chest* Colton: ''DiD hE DiE?''
I was hoping there might be enough time between a very short fight and me running over there to give him a good berry 😅
That was so funny "I'll never open it I know this test"
Logan is just so good...
Wait, could you shrink beholders, and fire them out of a flintlock ending up shooting things that shoot little laser beams?
1:14:30
Throwing fire down a well......... Either the smartest thing, or dumbest. DEBATE GO!
Since it was abandoned, had giant snakes living in it (probably pooping in the water too), and it was surrounded by rabid (probably) giant weasels, giant centipedes, spiders etc... That water was likely stagnant as well, nobody was ever going to drink that so the fire was fine.
now a clean regularly used well, fire would be bad.
A well is often surrounded by stones, and if you are using firebolt (I haven’t watched the video) even a clean well could be cleaned more by water.
Hey, look! A Starbucks cup!
I’m watching this because I’m going to run this for a group of freinds and I am so excited to do so
You know, I'm pretty interested in seeing how the characters will react to the stuff that happens in this game, you bet I'll try to watch the other videos at some point in the future!
I'll be running Ghosts of Saltmarsh here shortly too so it was awesome seeing how you executed the adventure/session, definitely taking inspiration. I saw the videos about your recent reviews and decided I'll be leaning into other aspects and homebrewing alterations for it to improve the experience, which you said can be disappointing. Out of curiosity though does your version of the module mention The Scarlet Brotherhood and that plotline? You don't seem to be including it in your running of the module (albeit I am skimming the video) and was wondering if it was included in the copy you're using.
I was dying on some parts xD
2:39:10 someone got hungry? :D just kidding. you all doing great and its fun to watch!
26:11 - I like potatoes.
40:58 - The cat is a tabaxi rouge.