Thank you for watching the video. If you want to see more you can subscribe and like the video. My other channels: Main channel: www.youtube.com/@Ferzen Fantasy games: www.youtube.com/@FerzenFantasy Skyrim & Fallout: www.youtube.com/@FerzenTES RPG games: www.youtube.com/@FerzenRPG RDR2: www.youtube.com/@FerzenRockstar
Well, remember that units with two-handed weapons have longer time intervals between hits, and this gave the DPT so much opportunity that he was able to fully reload the barrier TWICE.
Hey dude. Can you show this? Treeman vs Bloodthirster Ancient Treeman vs Exalted Bloodthirster Durthu vs Skarbrand It's like Treebeard vs Balrog but cooler.
The way they look is pretty strange idk. The Nurle's Prince looks too lean and muscular just like a reskin of the Khorn's Prince. The Tzeentch's one could use two more heads, unless I'm confused here
@@TheHandofDestiny yeah they could but instead in the game they all look the same with minor differences like shape of wings and tails and heads lol hardly lore-accurate
What do you expect? Typical CA laziness, almost all their units are reskins with the same animations and everything. And with the four Chaos God they really went overboard with padding out the rosters with replicas of the same units with very mild adjustments
That's because it IS a reskin, all the demon princes have the same build, although I guess we can say that it's justified (it's not) by the Daniel/Yuri campaign, since the point of that character is that he gains new interchangeable pieces of the 4 gods with different stats and abilities as the campaign progresses; so they have to be compatible, and all the demon princes, except Be'lakor and Azazel, are based on that body model.
Hey Ferzen, how did you get the regular DP head on the DP of Nurgle instead of the Cyclops Head? was it RNG? or did you use a mod? I Never got that look.
Because he played with Nugle, the Daemon Princes of Nurgle and the Chaos Daemons are different, the same happens with other chaos factions that share units, the chaos lords and paladins of warriors and gods change skins slightly between the parties for the campaigns, like when you choose a wizard of different lore and he has a different helmet. Except with the chaos lord and paladin of Tzeentch, because Shadows of Change couldn't even do that right.
Thank you for watching the video. If you want to see more you can subscribe and like the video.
My other channels:
Main channel: www.youtube.com/@Ferzen
Fantasy games: www.youtube.com/@FerzenFantasy
Skyrim & Fallout: www.youtube.com/@FerzenTES
RPG games: www.youtube.com/@FerzenRPG
RDR2: www.youtube.com/@FerzenRockstar
It's funny how Nurgle's DP took so long to attack or was interrupted so many times that Tzztch's DP was able to recharge the barrier twice.
Fight as long as the conflict between inevitable and change
You'd expect a Nurgle unit to be much tanker than Tzeentch one in melee
Well, remember that units with two-handed weapons have longer time intervals between hits, and this gave the DPT so much opportunity that he was able to fully reload the barrier TWICE.
Hey dude. Can you show this?
Treeman vs Bloodthirster
Ancient Treeman vs Exalted Bloodthirster
Durthu vs Skarbrand
It's like Treebeard vs Balrog but cooler.
the fight was soooo loooong💀
War never changes, wait...
Does the daemon prince of Tzeentch only get 1 blue fire?
The way they look is pretty strange idk. The Nurle's Prince looks too lean and muscular just like a reskin of the Khorn's Prince. The Tzeentch's one could use two more heads, unless I'm confused here
Daemon Prince's could look like anything
@@TheHandofDestiny yeah they could but instead in the game they all look the same with minor differences like shape of wings and tails and heads lol hardly lore-accurate
What do you expect? Typical CA laziness, almost all their units are reskins with the same animations and everything. And with the four Chaos God they really went overboard with padding out the rosters with replicas of the same units with very mild adjustments
That's because it IS a reskin, all the demon princes have the same build, although I guess we can say that it's justified (it's not) by the Daniel/Yuri campaign, since the point of that character is that he gains new interchangeable pieces of the 4 gods with different stats and abilities as the campaign progresses; so they have to be compatible, and all the demon princes, except Be'lakor and Azazel, are based on that body model.
@@TomorrowWeLive Being a little kind to CA, GW did the same thing 20 years earlier, seems the english get lazy with time.
Hey Ferzen, how did you get the regular DP head on the DP of Nurgle instead of the Cyclops Head? was it RNG? or did you use a mod? I Never got that look.
I don't use graphical mods
Because he played with Nugle, the Daemon Princes of Nurgle and the Chaos Daemons are different, the same happens with other chaos factions that share units, the chaos lords and paladins of warriors and gods change skins slightly between the parties for the campaigns, like when you choose a wizard of different lore and he has a different helmet.
Except with the chaos lord and paladin of Tzeentch, because Shadows of Change couldn't even do that right.