In my opinion.. they should wait until you click the captains body. The thing about Dead Space, you never knew when, where, or how the game was going to come after you. You never knew if entering a room was going to trigger something on the otherside of the door. Or trigger something behind you. You didn't know if walking by a vent meant something coming out, or staying idol. So opening the door, and walking into a cutscene... you're expecting something. Dint trigger it AT the door. Trigger it when you click the body. Clicking the body to get something, is business as usual UNTIL the game comes after you.. its no longer business as usual. Don't make it a cutscene.. and if you do, make it interactive. Make it fast. Make a "holy s*** moment" where you need to figure out how to get out of the situation. The scene is gorgeous... but the build up fails the scare and surpise of the scene. It's expected.
In cutscenes you take away the control of the player, you tell them to out the controller away and watch. In the original you always have control of the character and you have the responsibility to do the right thing all the time, you can either freeze in fear by watching the body turn in a monster or you can run panicking around the run searching for supplies to deal with it, it's up to YOU.
Personally feel the same, my biggest worry for this game is ruining all the classic scares with very obvious leads up to a dramatic scene, instead of a unexpected close to instant scares while although graphically not "impressive", got you nonetheless whether you saw it coming or not.
My first reaction to this is that I'm not sure it's an improvement. In the original Dead Space, you don't necessarily know that the necromorph is coming through the window so you might actually be surprised and not ready. In this one, you're stuck in a cutscene where it's pretty obvious that once it ends, you're gonna fight the necromorph. The only element of surprise is the jumpscare of the infector falling from the ceiling. The animations are great though and I'm still excited for the game.
You’re right, but in the second, when he opens his face the necromorph is different because if you see well, the other necromorphs are all bald with the normal face
This is awesome and all. But if they're saying they wanted to show how visceral a necromorph transformation is, this is not AS visceral as the one in Dead Space 2 though. With the opening of DS2, that was the first time we really see a necromorph transformation that up close and it was gory than the one they're showing now, and mind you, Isaac's hand's were bound then, so he had to headbutt the fricking thing just to put some distance between them lol.
It was awesome, yes. But we only got to see a split second of the infector, "infecting" Franco. Followed by only seeing the transformation from the chest up. This new transformation is better. On multiple levels.
Maybe that's also because the one in Dead Space 2 is a living person and the one in the Dead Space Remake is a corpse? That might also play a role on why the Dead Space 2 necromorph transformation is more gruesome.
@@diamondheadify-v5i Maybe have a sequence of button presses like examining an item or something, makes you feel like you're manually searching the corpse and just when the tension dies down, here comes the infector. Otherwise, it is fine just like this
They say more interactive, yet they're taking away control from the player. I'm still excited, but I'm not sure if this particular sequence is an improvement.
Once again. In the og dead space. The times Issac is talking to someone either through communications or right in front of him. You literally cannot leave the room the interaction takes place. Sure you can move around and pick up ammo and healing while its happening. But you are still locked in the room. They may as well just be cut scenes instead. What interactive are you talking about?
2:18 what a ridiculous statement. Any developer worth there salt uses techniques to draw the players attention. You can plainly see that in the original the developers placed bright lights at the other end of the room to immediately draw the players attention. No one would have missed it.
cause having a cutscene is so much worse then being locked in the room with no ability to interact with a scene playing out behind the glass oh wait im sorry you got to get ready for the single slasher and infector
Dead space one has cutscenes and it is one shot, which means the camera never moves away from the character when it blends it into a cutscene and gameplay. This remake not only does the same thing but also makes the transformation scene even more epic and glorifies
@@brmorde8754 It was still panic though. Sure, you watched it happen, but what was unexpected was how fast and strong the new necro was. Plus, on top of fighting just that one, if you weren't quick enough you would have more. So it was panic of what to shoot first. That's what made Dead Space terrifying, was the unexpected. If anything they should have this scene take place when you click the captains body. At that point it's unexpected. In my opinion. It's a great scene, but it feels like it could be better.
@@thedarkestsoul wow like in real life where people can watch things happen. Whereas in the remake control is taken away and you dont feel in danger at all while you watch your character fight off the necromorph.
@@thedarkestsoul less control = less immersion. meanwhile these devs said they wanted it to be more immersive. also this is a videogame not a movie. and as soon as control is taken away from you in a horror game ALL THE HORROR IS GONE, as you are 100% save during this scene, while in the original you didn't know what was gonna happen and have to react, maybe look around, maybe think of a plan if this thing gets through the glass and attacks you etc.
If the point is to immerse the players in the horror of that moment, then yeah, being up close and helpless lends itself a lot better than just watching a normal enemy stand up behind glass ten feet away.
@@worldscoolestperson7672 its a game not a movie, being with total freedom of movement while watching something horrific is 10x scarier than watching a locked non-interactive cutscene.
@@TheHasmith99 interactive in the sense in how, it has an effect on how you perceive and view the necromorphs with such a close and grotesque visceral encounter.
Little details like the necromorph on the elevator scene spilling blood over your suit as the necromorph gets dismembered while the gate closes just makes the game alot better.
@@brmorde8754 you literally are controlling him before it attacks you so yea that is actually gameplay, the cutscene stops gameplay in case you didn’t understand that
So they made the impregnator scene more interactive by making it a loud cutscene.... ok.... It was interactive before. You could naturally see it happening behind the glass. It was way more surprising than a cutscene. The fact that you could miss it WAS THE WHOLE POINT They should've taken a complete real remake (like re2) route or just make new graphics. These changes are not welcome
One of the things that made dead space so immersive was that it never took control away from the player. I’m not really happy about cutscenes being included in the remake tbh.
@@Boytoxicc "shut up and consume" is basically what you're saying. meanwhile these devs think taking away control = immersion, which sets a really bad precedent
this cutscene doesnt feel right. issac is just laying down staring for a while and it looks like the necromorph is trying to act scary then trying to kill him.
yeah even if they wanted to make this a cutscene, keep the infector and necromorph behind the glass. maybe the captain is alive as isaac watches, then the necromorph bursts through the glass like normal. this scene just doesn’t work very well.
At 01:26 where do all those sparks come from? If you slow down to 0.25x speed you can see they pop out of nowhere even before the extinguisher hits the necromorph... And since I'm being nitpicky, at 04:16 - the captain gets stabbed in the neck and the top of the head, a few seconds later - literally 2 seconds later - he falls to the floor and he is immediately bald and doesn't have a hole in the top of his head or his neck...
The sparks resemble telekinesis being used. The baldness is just part of the insanely rapid decline from humanoid to Necromorph happening within mere seconds. Just my two cents.
@@tezlatower2362 It's completely different. A cutscene is safe and the monster is already in the same room. The surprise with the glass is ruined and all dread is gone because it's a cutscene.
@@MW-kf9rf yes? it's not something very academic, immersive is essentially to be surrounded by an experience in this context...and the remake does that : / it'd be cool to not take away control but eh
It would be funny if everyone watching this went into the game expecting this scene to play out just like this and then suddenly they've thrown in a quick time event and we all die xD
So, they removed the control of the player during the sequence and made it a cutscene? Pretty sure the reason why videogames are more scary and tense than a movie is because of player agency...
0:43 Interactive how? Forcing the player into a cutscene isnt creating any interactivity at all. 2:13 so because of a perceived notion you are forcing the player into something. Cant say im happy with that decision compared to the original
Yes thank you in the original it showed you in a safe way how people are turned into a necromorph then has you fight the captain while the infector has a chance to infect more in the mourge, you don't lose any control of Issac and you learn about what your enemy can do then you have to handle the situation, this new cutscene isn't adding anything in a positive way only negative.
idk why but the new graphics make some of the necromorph designs look really scary and some of them goofy. Like the skeleton looking one at 8:00 is actually scary…. but the necromorph in the cutscene is kinda goofy. Idk what to expect either gunna be hit or miss in the final game.
But wasn't the first game like that as well when it came to introducing the main necromorphs especially with the tentacles one which was a revolutionary idea from the technical stand point as at that time it was very hard to achieve graphically as well as in terms of animation that it was almost cut from the first game besides this is just initial footage we need to actually play it to understand how many cut scenes are actually there
"There's like, a little fog, kinda eerie." Oh, yeah, you mean that mysterious fog that is literally everywhere on the ship like it's some sort of haunted house at Universal Studios? That eerie fog?
This is contrived for the sake of contrivacy, why would the space monster surprise attack a corpse and not issac, he could not possibly know its trunk could not puncture issacs helmet, og dead space version is better, cause you can't stop this horrific event behing a glass pane, and witness horrors, og dead space imerssed you by you being there, free to move and explore while cinematic stuff happens around you, now the devs are worried people will not experience their creations to the fullest, so they create a non interactive scene where you get disconnected from issac rather than a movable free agent. Give us free reign, enough will all of movies, gives us video games.
This particular space monster is designed to prioritize corpses to transform them into necromorphs. It's called an infector, and even in gameplay it always chooses to infect corpses before attacking Isaac. If anything, the one time an infector is seen attacking a living human being in the beginning of DS2 is the contrivance.
The graphics and the work on the animations and effects are absolutely stunning. On the other hand, it's such a shame it's a non-interactive cutscene, maybe you could have let the player pick the fire extinguisher or something else laying around the room, that would have been surprising.
The point of it being behind glass is that the first dead space never took control away from the player. there was never any "back to gameplay" you were always in control
Exactly. I’m a bit less excited about this game after seeing this. They made a big deal about the continuity of the original game in one of the first videos, and now we get a cutscene in place of actual gameplay.
That’s not true though. There were a few animated moments in the original game that took control from the player. The last two missions had a couple of them
Stop lying bro, they were cutscenes like this, it may not be alot but y'all forgot , that previous dev nearly killed the game before release hence why they couldn't do more cutscenes, this is wayy more disturbing, and I've played the whole series
To me it feels like DS1 with some DS2 design thrown in. Like when Isaac was building his plasma cutter while the guy is getting attacked. Or when the body falls on you in the place with all the birds. Or the crash when Isaac launches himself across Titan Station.
@@insertnamehere8723 In the original you were still in control of Isaac, it was a shocking moment when the necromorph smashed through the glass and the player realised they were going to have to fight rather than just observe (as they had at similar moments earlier in the game). In the remake it's just a cutscene which transitions into combat.
@@BraxtonSwine it’s not really that different to when you first encounter the lurker. Sure, it doesn’t come through the glass, but you walk around it and fight it… like 3 seconds after.
@@BraxtonSwine oh yes because a single slasher breaking through glass is SUPER shocking bruv you killed a couple hundred of them on the way over to the morgue lol the only thing shocking is that you've got that far into the game if you were so pissed scared of some slashers lol
@@rdowg the point was that the scene played regardless of you looking at it. It was just something happening in the world around you. It made it more believable. In the remake it's not something happening to you, it's happening to isaac.
@@SiberianFenek the problem with that perspective is that the game is clearly trying to inform you of something and the music also reflects what's happening on screen. They want you to watch it. You could easily just miss this information just because you looked around for plasma cutter ammo. With the new cutscene it ultimately just does the same thing. Imo they didn't need to do this but it reaches the same goal.
Meh. Pretty cool, but it feels like a lot of these remake teams are trying to reinvent the wheel. "We thought players would look into this empty corner instead of looking at the transformation" lol really? And the transformation taking place behind glass wasn't a drawback imo. In how many games do you think you're safe because something is happening behind bulletproof glass? But I'm DS, the Necro blasts through and forces you to react.
modern gamedesign in a nutshell, take as much interactivity away to make sure the carefully curated themepark ride is not too hard to design. because if they tried to make it better and keep it fully playable they would need to actually design a gameplay sequence and not just a small video sequence like seen in 100s of movies already.
@@eclipped It does not look better, the whole point of Dead Space is to be diegetic and all happen in game, taking away control does not improve anything.
So you need to move the camera to swap from human to Necromorph, but in Dead Space 2 that was done all in one take showing the human transform at that was on PS3 just wow.
Tbh DS was a bit obscure in its time (2008) and after the 2nd instalment its firework died out 3rd game was a big MEH falling very far from the original formula that made the series stand out. Dead space felt like it was an RE clone but with the difference that its relentless to the player both the enviroment and the enemies never cut you some slack and thats what made it stand out. this remake is going to be AMAZING imho.
@@ginopippofrebooter-ilrinne2881 It ain't evolving, it's just a lazy way to transition that AAA studios have been doing with mostly third person adventure shooters, but cutscenes don't work in survival horror games outside npc interaction and they are way worse in Dead Space.
Neither of the iterations of this scene outright scares me tbh. Enemy introduction is rarely Dead Space's strong suit (with few exceptions) you don't get introduced to an enemy really until you get their death scene. I'm very interested on that one part of the game where the logic of combat gets flipped on one specific boss. Y'all know what I'm talking about.
I’ve never played the first, only playing the second & third entries in the series. Fair to say I’m excited for this. Fingers crossed, they also remaster Dead Space 2 as well.
Nobody seems to be talking abt this so let's talk. The necromorphs in all trailers look pale, smooth, and are super slow. That's not very dead space. There's brutality in a dirtier lookin enemy, they're what you focus the gore on. The captain literally looks baby smooth when morphed. And how slow every necromorph moves is sad. They're not twitchy, fast or alert. They move like they just woke up from sleep and are groggy
Biophages looked just as interesting. The problem is the mechanics. In Dead Space, you're given a simple task in putting down enemies, as the game goes on though, considerations must be done. Biophages contradicts game mechanics so much it's starting to affect some of the design potential
That's really awesome. Just a thought: when necromorph spits blood on Isaac's face (2:46), it would have been great if player's display (TV) would have get bloody which disappears over time. This is really amps up the tension even more.
That wouldn’t make sense because the helmet isn’t projecting the HUD, it’d be badass if the light given off from the visor turned red as you got covered in blood though.
Lol no one is complaining about the same technique they’re using for GOW with one entire shot being done in the game. And yet people have so many gripes for this remake.
If the roles were reversed with a cutscene in the original game and the remake having you just stare through glass people would complain why they took away a cutscene from the original. Humans don’t like change. Damned if you do, damned if you don’t.
Ah, let's see. GOW is a character action game that has always had a bunch of cutscenes in it for over a decade of games. Dead Space is a survival horror that vowed not to take control away from the player because they didn't want to disrupt the gameplay. Yeah, man. That's totally a fair comparison and not ridiculous in the slightest. That's like saying "Wow, people loved Top Gun Maverick but don't want their new Super Mario game to be 40% cutscenes?" As if they're equated at all or assuming that everyone who's complaining about one loves the other.
The SPEED of the transformation is what always gets me. I'm blown away by it everytime.
In my opinion.. they should wait until you click the captains body. The thing about Dead Space, you never knew when, where, or how the game was going to come after you. You never knew if entering a room was going to trigger something on the otherside of the door. Or trigger something behind you. You didn't know if walking by a vent meant something coming out, or staying idol. So opening the door, and walking into a cutscene... you're expecting something. Dint trigger it AT the door. Trigger it when you click the body. Clicking the body to get something, is business as usual UNTIL the game comes after you.. its no longer business as usual. Don't make it a cutscene.. and if you do, make it interactive. Make it fast. Make a "holy s*** moment" where you need to figure out how to get out of the situation.
The scene is gorgeous... but the build up fails the scare and surpise of the scene. It's expected.
This. I've been impressed at how the team has tried to keep the same style and feel as the original, but this is a big diversion.
In cutscenes you take away the control of the player, you tell them to out the controller away and watch. In the original you always have control of the character and you have the responsibility to do the right thing all the time, you can either freeze in fear by watching the body turn in a monster or you can run panicking around the run searching for supplies to deal with it, it's up to YOU.
imo
@@MrTornadoman97 diversion how?
Personally feel the same, my biggest worry for this game is ruining all the classic scares with very obvious leads up to a dramatic scene, instead of a unexpected close to instant scares while although graphically not "impressive", got you nonetheless whether you saw it coming or not.
My first reaction to this is that I'm not sure it's an improvement. In the original Dead Space, you don't necessarily know that the necromorph is coming through the window so you might actually be surprised and not ready. In this one, you're stuck in a cutscene where it's pretty obvious that once it ends, you're gonna fight the necromorph. The only element of surprise is the jumpscare of the infector falling from the ceiling. The animations are great though and I'm still excited for the game.
True. And they call this a creative idea. devs keep putting gameplay on the back seat yet again
Yeah in the original they only had about 2 cutscenes in the whole game.
And you have to wait through the cutscene, unlike the original where you can prepare during the transformation.
Where does the infector go after changing the captain? It's just vanishes in the new scene...
@@Idolhands360 it doesn't. The infector leaves the room to infect the other corpses outside
Don't get me wrong. This looks great and cinematic. But nothing has come close to the transformation at the beginning of dead space 2
It not suppose to.
@@7kingly241 People just can’t help being negative
Just gotta wait for the Dead Space 2 remake!
You’re right, but in the second, when he opens his face the necromorph is different because if you see well, the other necromorphs are all bald with the normal face
The fact that the guy we've just saw turning into a Slasher (Franco Delile) was also one of the main characters in Ignition hits like a train.
This is awesome and all. But if they're saying they wanted to show how visceral a necromorph transformation is, this is not AS visceral as the one in Dead Space 2 though. With the opening of DS2, that was the first time we really see a necromorph transformation that up close and it was gory than the one they're showing now, and mind you, Isaac's hand's were bound then, so he had to headbutt the fricking thing just to put some distance between them lol.
2's take is still the best on this, right at the intro too.
Him headbutting Franco was what solidified Issac as one of my favourite characters 😂😂
It was awesome, yes. But we only got to see a split second of the infector, "infecting" Franco. Followed by only seeing the transformation from the chest up. This new transformation is better. On multiple levels.
Maybe that's also because the one in Dead Space 2 is a living person and the one in the Dead Space Remake is a corpse? That might also play a role on why the Dead Space 2 necromorph transformation is more gruesome.
@@loganmason6076 no it's not at all
Credit to the person who played the slasher
Thanks, friend - we had a lot of fun!
that infecting was some next level mocapping
@@catsadilla324 Much appreciated! Always fun to do your best and then watch the team build on it into something really crazy.
@@NoshirDalal awesome to see you involved in Dead Space. You were great as Charles Smith in Red Dead 2.
>We wanted to make it more immersive, so we made it into a cutscene where you have no control.
...What?
Exactly. It's pointless and obnoxious.
Maybe you have a better idea on how to make this part more immersive? Let's hear it.
Honestly the cutscene should have started at the moment when Isaac tried to remove the captain’s rig.
@@diamondheadify-v5i Maybe have a sequence of button presses like examining an item or something, makes you feel like you're manually searching the corpse and just when the tension dies down, here comes the infector.
Otherwise, it is fine just like this
A cutscene isn't immersive?
They say more interactive, yet they're taking away control from the player. I'm still excited, but I'm not sure if this particular sequence is an improvement.
It's not. Seems they made the cardinal sin that a lot of games (i.e.Halo 5) does. All the cool stuff happens in a cut scene 🙄
Interactive in the sense you're there with the infector while it's transforming the body into a Slasher why is this so hard to comprehend?
Once again. In the og dead space. The times Issac is talking to someone either through communications or right in front of him. You literally cannot leave the room the interaction takes place. Sure you can move around and pick up ammo and healing while its happening. But you are still locked in the room. They may as well just be cut scenes instead. What interactive are you talking about?
@Spin Lock what kind of elementary school insult is that 🤣🤣
@@thedarkestsoul that isn't what interactive means bud
Can't wait until they do a Dead Space 2 remake.
I'd only want a few things changed like the Female Tripod showing up for the Tripod nest and the Tormentor being utilized more.
2:18 what a ridiculous statement. Any developer worth there salt uses techniques to draw the players attention. You can plainly see that in the original the developers placed bright lights at the other end of the room to immediately draw the players attention. No one would have missed it.
"quite visceral"
Interesting choice of words
They turn it into a friggin cutscene when the point of Dead Space is long play, not cutscene!
cause having a cutscene is so much worse then being locked in the room with no ability to interact with a scene playing out behind the glass
oh wait im sorry you got to get ready for the single slasher and infector
Dead space one has cutscenes and it is one shot, which means the camera never moves away from the character when it blends it into a cutscene and gameplay. This remake not only does the same thing but also makes the transformation scene even more epic and glorifies
@@brmorde8754 It was still panic though. Sure, you watched it happen, but what was unexpected was how fast and strong the new necro was. Plus, on top of fighting just that one, if you weren't quick enough you would have more. So it was panic of what to shoot first. That's what made Dead Space terrifying, was the unexpected.
If anything they should have this scene take place when you click the captains body. At that point it's unexpected. In my opinion. It's a great scene, but it feels like it could be better.
I'm glad that y'all could get this behind the scenes footage. It's truly fascinating.
Hopefully we get this RE4 and many others too
"we wanted to make it more interactive"... So you turned it into a cutscene??
Whereas in the original you're just standing behind glass & can completely skip the entire scene this is much better
@@thedarkestsoul wow like in real life where people can watch things happen. Whereas in the remake control is taken away and you dont feel in danger at all while you watch your character fight off the necromorph.
@@thedarkestsoul do you have ADHD or something ? do you really need a forced cutscene to watch something and cant adventure on your own ? thats sad.
@Awayforthewin This is a video game not real life and the scene is barely 2 minutes long stop bitching Isaac doesn't kill the Slasher in the cut scene
@@thedarkestsoul less control = less immersion. meanwhile these devs said they wanted it to be more immersive. also this is a videogame not a movie.
and as soon as control is taken away from you in a horror game ALL THE HORROR IS GONE, as you are 100% save during this scene, while in the original you didn't know what was gonna happen and have to react, maybe look around, maybe think of a plan if this thing gets through the glass and attacks you etc.
ahh yes the ole cutscenes are more immersive than gameplay
If the point is to immerse the players in the horror of that moment, then yeah, being up close and helpless lends itself a lot better than just watching a normal enemy stand up behind glass ten feet away.
@@worldscoolestperson7672 its a game not a movie, being with total freedom of movement while watching something horrific is 10x scarier than watching a locked non-interactive cutscene.
It gets right into the gameplay afterwards though
@@melonne7278 what does that have to do ? we are debating that cutscenes itself break immersion.
@@buggy5079 uh oh bad opinion alert
"We want to make it more immersive and interactive"
"So we turned the entire scene into a non-interactable cutscene"
quit whinging
My thoughts exactly. Lol
talk about a misundertanding what they mean by interactive in this context
@@porcin3proph3t4 Please do elaborate on how a cutscene that takes all control away from the player is more interactive than the original.
@@TheHasmith99 interactive in the sense in how, it has an effect on how you perceive and view the necromorphs with such a close and grotesque visceral encounter.
Bro 8:00 is actually one of the creepiest things I've seen in the dead space franchise, and it's just a side product of a new system. So cool!
Yip its very creepy and disturbing but at the same time is kinda funny haha
@@metroplex29 It is also damn goofy haha but kinda reminds me of old 80s horror movies with the special effects they used to use
Little details like the necromorph on the elevator scene spilling blood over your suit as the necromorph gets dismembered while the gate closes just makes the game alot better.
>more interactive
>makes it a cutscene
lol
Why is it a cutscene now instead of in gameplay?
standing behind glass watching something happen with no interaction and no reaction from issac = gameplay
@@brmorde8754 you literally are controlling him before it attacks you so yea that is actually gameplay, the cutscene stops gameplay in case you didn’t understand that
Videogames as movies generation..
Really happy to see the amount of passion being put into the game. It’s definitely getting the remake and respect Dead Space deserves. Well done.
That motion capture actor for the corpse must have great core strength lol
Hahaha it was a fun challenge, for sure.
@@NoshirDalalYo it’s the guy!
@@eddiekrustysock4395 😊
@@NoshirDalal lieutenant Khalil !
@@EternalGruntSetsu Oh damn - someone played COD BO3!
So they made the impregnator scene more interactive by making it a loud cutscene.... ok....
It was interactive before. You could naturally see it happening behind the glass. It was way more surprising than a cutscene. The fact that you could miss it WAS THE WHOLE POINT
They should've taken a complete real remake (like re2) route or just make new graphics. These changes are not welcome
Oh honestly, go yell at a cloud.
One of the things that made dead space so immersive was that it never took control away from the player. I’m not really happy about cutscenes being included in the remake tbh.
it did tho, on quite a few occasions
@@YouYubeEnjoyerNum1 Exactly, like wtf are these whiners about
DS had plenty of cut scenes what are you talking about , you guys just say anything
It's really not that serious my guy. Why can't people like you be happy for once? Always finding something little to cry about
@@Boytoxicc "shut up and consume" is basically what you're saying. meanwhile these devs think taking away control = immersion, which sets a really bad precedent
Dead Space Remake looks stunning, loving the IGN first coverage 🙌
The Callisto protocol looked stunning and look how bad tht peformed😂
@@MrRobeStern64 Ya but remakes usually perform better since they use older game as a basis.
@@MrRobeStern64 Callisto protocol wasn’t bad
@@FoodRecipes108 it wasn't bad, but you expected more from some of the former dead space creators.
@slasher4214 stop talking shite didn't perform that bad at all
1:33 OH HE SAID IT!!! HE SAID THE THING.
My boy Glen is punching the air right now 😵💫
this cutscene doesnt feel right. issac is just laying down staring for a while and it looks like the necromorph is trying to act scary then trying to kill him.
yeah even if they wanted to make this a cutscene, keep the infector and necromorph behind the glass. maybe the captain is alive as isaac watches, then the necromorph bursts through the glass like normal. this scene just doesn’t work very well.
@@AdamRozza In the story the captain is already dead by the time Isaac arrives, retconning wouldn't solve anything.
@@AdamRozza that would make the moment so convenient to happen
@@mr.panzerfaust1893 there are hell of a load of conveniences throughout dead space though, its how a lot of horror comes together.
At 01:26 where do all those sparks come from? If you slow down to 0.25x speed you can see they pop out of nowhere even before the extinguisher hits the necromorph...
And since I'm being nitpicky, at 04:16 - the captain gets stabbed in the neck and the top of the head, a few seconds later - literally 2 seconds later - he falls to the floor and he is immediately bald and doesn't have a hole in the top of his head or his neck...
The sparks resemble telekinesis being used.
The baldness is just part of the insanely rapid decline from humanoid to Necromorph happening within mere seconds.
Just my two cents.
Loving these documentaries
Loving the detail they’re adding to character very clean work
What happened to them saying they didnt want to take control away from the player? Cutscenes literally do just that.
Dead Space OG had quite a few cutscenes.
@@tezlatower2362 4; the intro, the kellion exploding, hive mind beating up kendra, the outro. They didnt intrude on gameplay
@@ContentCreature okay, but how is this much different? You couldn’t exactly do anything in the OG until it burst out of the glass either.
@@tezlatower2362 It's completely different. A cutscene is safe and the monster is already in the same room. The surprise with the glass is ruined and all dread is gone because it's a cutscene.
Ppl like u are the reason why we don’t get sick sh!t
“More immersive”… takes away control from the Player
do you know what immersive means lol
@@warmybear1009 do you?
@@MW-kf9rf yes? it's not something very academic, immersive is essentially to be surrounded by an experience in this context...and the remake does that : / it'd be cool to not take away control but eh
@@warmybear1009 is not, immersive isn't used like that
@@warmybear1009 you must think movies are just the most immersive thing in the world huh
It would be funny if everyone watching this went into the game expecting this scene to play out just like this and then suddenly they've thrown in a quick time event and we all die xD
So, they removed the control of the player during the sequence and made it a cutscene? Pretty sure the reason why videogames are more scary and tense than a movie is because of player agency...
Yes, because watching like it's a theater and the door being on "standby" is exactly immersive and scary.
@@danielgeronimo5538 yes, it is
@@facundosterzerforino1704 Have fun with what's also basically a cutscene then
The Dividers are going to be even more spooky and I’m ready for it
enchanched slasher looks way too different now, looks like average slasher. Do not like that.
0:43 Interactive how? Forcing the player into a cutscene isnt creating any interactivity at all. 2:13 so because of a perceived notion you are forcing the player into something. Cant say im happy with that decision compared to the original
Looking Foward to this game already pre ordered it! i'm playing the original Dead Space to get ready for the Remake!
>we wanted to make it more interactive
>so we took away your controls
Fine
Improve by changing? Make more interactive by turning it into a cutscene?
Yes thank you in the original it showed you in a safe way how people are turned into a necromorph then has you fight the captain while the infector has a chance to infect more in the mourge, you don't lose any control of Issac and you learn about what your enemy can do then you have to handle the situation, this new cutscene isn't adding anything in a positive way only negative.
@@LoLoLeft4Dead2 "Knowing" and "safety" are two enemies of horror, if you think it isn't adding anything positive then at least provide a negative.
You do understand that changes can be better.... right?
idk why but the new graphics make some of the necromorph designs look really scary and some of them goofy. Like the skeleton looking one at 8:00 is actually scary…. but the necromorph in the cutscene is kinda goofy. Idk what to expect either gunna be hit or miss in the final game.
So well done. Can't wait to play it.
Sceptical about them just throwing in loads of cutscenes, the antithesis of the original spirit of the game.
Is it though? This is functionally the same as the Kellion explosion.
But wasn't the first game like that as well when it came to introducing the main necromorphs especially with the tentacles one which was a revolutionary idea from the technical stand point as at that time it was very hard to achieve graphically as well as in terms of animation that it was almost cut from the first game besides this is just initial footage we need to actually play it to understand how many cut scenes are actually there
Did you feel the same way about dead space 2?
@@jesseomollo9405people find anything to complain about especially if its different their loss im buying this on release!
@@jesseomollo9405 Dead Space 2 was less scary than the first one
This makes me excited for their Dead Space 2 remake.
between Callisto and this and RE4 remake, its been a sweet time for action/horror fans. cant wait for next year.
Also RE8 3rd person and story DLC and the announcement of a new Amnesia game and remake of Silent Hill 2.
this is a beautiful cinematic reimagination of the original scene but why does the captain have two eyes?
where is the syringe? right?
if you look closely, he seems to have some damage to that left eye!
There was a short glimpse before it cuts where you see his left eye bloodied
@@erob9446 Can you give the timestamp?
@@manuelgomezbello5867 If I'm not mistaken, the syringe is near the capitan's body
"There's like, a little fog, kinda eerie."
Oh, yeah, you mean that mysterious fog that is literally everywhere on the ship like it's some sort of haunted house at Universal Studios? That eerie fog?
Im happy this remake seems to treat the source material with a lot of respect. Cant wait to see more.
Like when they made Kendra lesbian just because in the first 2 minutes if the game?
They put sooo much effort into it !
Love the new Transformation !!
This is contrived for the sake of contrivacy, why would the space monster surprise attack a corpse and not issac, he could not possibly know its trunk could not puncture issacs helmet, og dead space version is better, cause you can't stop this horrific event behing a glass pane, and witness horrors, og dead space imerssed you by you being there, free to move and explore while cinematic stuff happens around you, now the devs are worried people will not experience their creations to the fullest, so they create a non interactive scene where you get disconnected from issac rather than a movable free agent. Give us free reign, enough will all of movies, gives us video games.
This particular space monster is designed to prioritize corpses to transform them into necromorphs. It's called an infector, and even in gameplay it always chooses to infect corpses before attacking Isaac. If anything, the one time an infector is seen attacking a living human being in the beginning of DS2 is the contrivance.
> stares at necromorphication from behind glass and waits for it to attack to continue playing
> interactive
These guys definitely take pride in their work
they shouldn't, since they made it worse.
This is all looking great. But one thing I'm excited to see are the death animations for Issac.
Can’t wait to hear how meaty the crunch of his neck is going to sound on the drag tentacle death ngl
The graphics and the work on the animations and effects are absolutely stunning.
On the other hand, it's such a shame it's a non-interactive cutscene, maybe you could have let the player pick the fire extinguisher or something else laying around the room, that would have been surprising.
This aint star wars B movie
It is intractable though… Issac stands up and you fight the captain right away.
Yes and the original was so much more interactive as you couldn't do anything until he broke through the glass
The point of it being behind glass is that the first dead space never took control away from the player. there was never any "back to gameplay" you were always in control
Exactly. I’m a bit less excited about this game after seeing this. They made a big deal about the continuity of the original game in one of the first videos, and now we get a cutscene in place of actual gameplay.
That’s not true though. There were a few animated moments in the original game that took control from the player. The last two missions had a couple of them
Stop lying bro, they were cutscenes like this, it may not be alot but y'all forgot , that previous dev nearly killed the game before release hence why they couldn't do more cutscenes, this is wayy more disturbing, and I've played the whole series
That is objectively untrue. Multiple times in DS they take control away from the player
To me it feels like DS1 with some DS2 design thrown in. Like when Isaac was building his plasma cutter while the guy is getting attacked. Or when the body falls on you in the place with all the birds. Or the crash when Isaac launches himself across Titan Station.
"We wanted this scene to feel more immersive, so we made it a cutscene" 😧🤦
How's that worse than watching it behind glass? Are you trying to be annoying and obtuse or did you not just watch the video?
@@insertnamehere8723 In the original you were still in control of Isaac, it was a shocking moment when the necromorph smashed through the glass and the player realised they were going to have to fight rather than just observe (as they had at similar moments earlier in the game). In the remake it's just a cutscene which transitions into combat.
@@BraxtonSwine it’s not really that different to when you first encounter the lurker. Sure, it doesn’t come through the glass, but you walk around it and fight it… like 3 seconds after.
@Ryan Vetter that literally makes no sense.
@@BraxtonSwine oh yes because a single slasher breaking through glass is SUPER shocking bruv you killed a couple hundred of them on the way over to the morgue lol the only thing shocking is that you've got that far into the game if you were so pissed scared of some slashers lol
This scene looks fantastic. Can't wait to play this in January!
I’m excited for the Hunter more than anything
For me it's the Hivemind and the Leviathan.
*and the twitcher*
watching it burn
Imagine if it was like Mr x and follows you through the ship. Outside of the original’s set levels.
One of the intros that matters alongside the other bosses
The Hunter looked scary then even when linear.
"Quite visceral."
After the transformation of the captain on top of Isaac, one of the developers said: "quite visceral".
Me: Quite Visceral (wink wink) indeed.
Is no one gonna talk about how the first "elite necromorph" in the game is now not black with yellow eyes?
It is black.
Much better than the original where Isaac gives zero reaction while staring at a normal enemy stand up behind glass ten feet away.
everything about the dead space remake is fantastic and the whole Team should be proud
Dude said Visceral at the end of the Intro there 😅😅.. after they fired visceral 😭😅
Lol he said quite “Visceral”, get it?
Man really said *Isaak* 😭
Making it overly cinematic and taking the actual horror out of the game is not improving it imo.
It's still better than just standing behind glass, waiting
@@rdowg the point was that the scene played regardless of you looking at it. It was just something happening in the world around you. It made it more believable. In the remake it's not something happening to you, it's happening to isaac.
@@SiberianFenek the problem with that perspective is that the game is clearly trying to inform you of something and the music also reflects what's happening on screen. They want you to watch it. You could easily just miss this information just because you looked around for plasma cutter ammo. With the new cutscene it ultimately just does the same thing. Imo they didn't need to do this but it reaches the same goal.
It's Isaac... not "eye sack" lmao
Lmao
I'm also happy to see the captain's left eye is gorged out.
Meh. Pretty cool, but it feels like a lot of these remake teams are trying to reinvent the wheel.
"We thought players would look into this empty corner instead of looking at the transformation" lol really?
And the transformation taking place behind glass wasn't a drawback imo. In how many games do you think you're safe because something is happening behind bulletproof glass? But I'm DS, the Necro blasts through and forces you to react.
Yes lets turn a great jumpscare into a noninteractive cutscene smfh
modern gamedesign in a nutshell, take as much interactivity away to make sure the carefully curated themepark ride is not too hard to design.
because if they tried to make it better and keep it fully playable they would need to actually design a gameplay sequence and not just a small video sequence like seen in 100s of movies already.
"We want to make it more interactive and immersive", makes a cutscene...
Really...... Damn y'all are insufferable
It looks better idk why you’re complaining… acting like the first cutscene was interactive in of itself
Lmfao
@@eclipped It does not look better, the whole point of Dead Space is to be diegetic and all happen in game, taking away control does not improve anything.
@@LG_XD yeah looking at it through the glass really gave you control my dude, soooo it looks better😂 I never said it gave you more control…
"We want it to be more interactive, so we made it into a cutscene that you can't interact with at all"
Genuinely looks like a remake on the level of RE2R, cannot wait!
So you need to move the camera to swap from human to Necromorph, but in Dead Space 2 that was done all in one take showing the human transform at that was on PS3 just wow.
Don't feel this game got the recognition it deserved, another is Dantes inferno, hopefully it will this time
Tbh DS was a bit obscure in its time (2008) and after the 2nd instalment its firework died out 3rd game was a big MEH falling very far from the original formula that made the series stand out. Dead space felt like it was an RE clone but with the difference that its relentless to the player both the enviroment and the enemies never cut you some slack and thats what made it stand out. this remake is going to be AMAZING imho.
"quite Visceral" damn adding insult to injury, so low.
So it’s a cutscene therefore less immersive…
Maybe. But it sure does look much, MUCH cooler. And is a lot more terrifying and nerve-wracking.
Who are you to say what’s immersive and what’s not + Ratio
@@Toynone1 How can a cutscene be nerve wracking? You can't even die
Being too immersive led to players missing the action entirely, as in the original. She literally said so in the video
@@TheHasmith99 as opposed to being behind glass, where you also can't die, lol
Mybe they could do dead space 2 remake,and after a daed space 3 redo/reboot and finally continue the story with a ds4 the way it sould've been
Bro the whole team went crazy in every detail
How can this game be scarier if all the scary stuff is in cutscenes? lmao yeah EA once again doesn't get it and these devs don't get it.
Cutscenes are common in this era of gaming.
Gotta evolve.
@@ginopippofrebooter-ilrinne2881 Cutscenes are garbage used by hacks who wish they were making movies instead of games.
@@ginopippofrebooter-ilrinne2881 It ain't evolving, it's just a lazy way to transition that AAA studios have been doing with mostly third person adventure shooters, but cutscenes don't work in survival horror games outside npc interaction and they are way worse in Dead Space.
@@ginopippofrebooter-ilrinne2881 More like devolve.
Ah yes because that one last scare certainly isn't a cutscene.
Ok but if they remake Dead Space 2, image what THAT transformation in the start will look like!!!!
Neither of the iterations of this scene outright scares me tbh. Enemy introduction is rarely Dead Space's strong suit (with few exceptions) you don't get introduced to an enemy really until you get their death scene.
I'm very interested on that one part of the game where the logic of combat gets flipped on one specific boss. Y'all know what I'm talking about.
Reminds me of a shot from The Thing prequel.
The amount of passion and transparency the team is showing for this project is amazing. Definitely gonna buy this
@Ryan Vetter what is that supposed to mean?
@Ryan Vetter bro had no argument💀
@@shittinpoopin1012 That's what most losers do when all they know is just to hate.
@Ryan Vetter we get it you hate EA, now go in a corner and keep crying your sad life away while we enjoy this
I’ve just bought a ps5 ready for this game 👍👍👍 I cannot wait
Congratulations
Hopefully I'll get mine this weekend
Just got a 4090 to play it 🤠
Never thought i'd be looking more forward to this over Calisto Protocol. 😬
I’ve never played the first, only playing the second & third entries in the series. Fair to say I’m excited for this. Fingers crossed, they also remaster Dead Space 2 as well.
Nobody seems to be talking abt this so let's talk. The necromorphs in all trailers look pale, smooth, and are super slow. That's not very dead space. There's brutality in a dirtier lookin enemy, they're what you focus the gore on. The captain literally looks baby smooth when morphed. And how slow every necromorph moves is sad. They're not twitchy, fast or alert. They move like they just woke up from sleep and are groggy
Dead Space Remake is a masterpiece. Thanks a lot to the creators!
Can't wait to play this!
This is how you make monster design...Glen could learn a thing or two from his past works...
Biophages looked just as interesting. The problem is the mechanics.
In Dead Space, you're given a simple task in putting down enemies, as the game goes on though, considerations must be done. Biophages contradicts game mechanics so much it's starting to affect some of the design potential
@@danielgeronimo5538 its just a bunch of dudes with bad skin condition... your level for horror is pretty low
@@christianwilliam1167 So tell me, what is your sophisticating horror design?
The gall of calling a cutscene more immersive than gameplay, Jesus Christ
The animated fluid coming out the right arm looks like lines on top of the arm. Not coming out. Hope that it was fixed.
Sounds like they just added extra scenarios (but they’re all in game cutscenes… no interactivity..)
waiting for dead space 2 remake
Cutscenes are absolurely not more immersive, and this is just a spit in the face to the original devs.
Camera language... I'M GOING IN!!!
That's really awesome.
Just a thought:
when necromorph spits blood on Isaac's face (2:46), it would have been great if player's display (TV) would have get bloody which disappears over time. This is really amps up the tension even more.
That wouldn’t make sense because the helmet isn’t projecting the HUD, it’d be badass if the light given off from the visor turned red as you got covered in blood though.
hopefully that isnt the final scene, there was parts of Issacs arm that bugged
Lol no one is complaining about the same technique they’re using for GOW with one entire shot being done in the game. And yet people have so many gripes for this remake.
First time in ign comments? All these ppl do is complain
If the roles were reversed with a cutscene in the original game and the remake having you just stare through glass people would complain why they took away a cutscene from the original. Humans don’t like change.
Damned if you do, damned if you don’t.
Ah, let's see. GOW is a character action game that has always had a bunch of cutscenes in it for over a decade of games. Dead Space is a survival horror that vowed not to take control away from the player because they didn't want to disrupt the gameplay.
Yeah, man. That's totally a fair comparison and not ridiculous in the slightest.
That's like saying "Wow, people loved Top Gun Maverick but don't want their new Super Mario game to be 40% cutscenes?" As if they're equated at all or assuming that everyone who's complaining about one loves the other.
Honestly cutscene just looks way better than just standing there waiting for it to jump through the glass at you