I tried building my own humanoid. I found that by widening the stance (placing the legs and feet further apart), it was more likely to stay upright and try to get along by scooting. Around generation 25, it seemed like they were actually going to start walking upright, until one got the bright idea to curl itself up into a ball and just roll. Apparently rolling is much more efficient than walking. I have witnessed the next step in human evolution!
Of course rolling is much more efficient! How are you supposed to walk when you can't step without hitting your own leg? You know, 2D world issues... (yeah I know the comment is old, sry for that)
I made one standing that works fairly well. The trick is to somewhat replicate the human anatomy, to give it stability. Bones give stability, so add bones where appropriate, rather than muscles like Blitz did. If you make it stable enough not to topple over too much, or make it so it'll try to stand up again instead of crawl with those arms, by a few generations you'll have something that sorta shuffles on 2 legs, but looks a lot like MC Hammer scooting along sideways.
The main Problems: - Humans didn't evolve to walk sidewards. You should have build a human from the side, so he can walk forwards to the right. - You need to let it evolve more, at least 50-200 generations. - Falling to the right is an advantage.
The basic problem he had is that the body (Torso) was, either equally or more stretched than the legs Humans have longer legs then any body division, be it hands, torso neck or head. Those shorter body parts help us in maintaining our balance.
"Doctor help me to improve myself. I wanna be a better human, faster, stronger" Doctor: Very well *(Pulls out chainsaw)* Nurse! get ready for leg removal surgery!
I think the main issue is that this game doesn't recognize "crossing", like the way real legs work. So they instead try to "shuffle" their way across the screen. If this game were more 3D, the tactic you're trying to use might work
I've just been messing with this myself, and now have a functioning human. Feet, knee joints (that you shrink, as large knees weigh the guy down), and a fixed pelvis, seem the most important bits. With a diamond shaped knee you can attach muscle to both sides of the leg, similarly a diamond pelvis allows this too.. a foot with a toe is vital to get a spring in the step.
If you were to make a walking human, you would make the side view right? Well if you look at most bipeds from the side, you'll see that both legs are in exactly the same spot, one would be hidden behind the other. If you were to make a side view of a human, but have the legs spaced one in front of the other, they can't move the back leg in front to make a walking motion so instead they would gallop by springing off from their back leg and landing on their front. If the game were a 3d simulation, however, you could have the legs be in the right place. Sorry if I sound cranky it's late at night here
I don't know why, but most people make a frontwards human, i did this myself when i first tried this game. Then i watched people try it, then i noticed that it looked ridiculous. I also noticed that the Frogger and Roo are a side veiw, while the Spider is a front view (which makes more sense, cuz a spider can walk sideways, i don't know if they all can, though). But, most people try and make a realistic human model walk *sideways*, when they want it to walk *forwards*. If we were in the place of the human model in the game, it would be like trying to walk inbetween two glass walls that are close enough to keep us from turning. But, how exactly would you make a sideways human in this game?
when you made the triangle feet with muscles inside i cringed because i imagined what it would be like to have muscles in a cage of bone, unable to do anything but attempt to destroy themselves.
Patrick van der Koelen If you follow the link in the description and scroll you will find a button saying see in AppStore or see in playstore click on it then click open and then install it
Multiply their score by the average height of their head node. Boom, now they will stand up, and maybe start to walk. They gained so much score by simply falling over that they would have to learn how to walk quite well before they could compete with the ones that just fall. One of the most important things about machine learning is tuning your fitness calculation. Do you want it to move? You maybe had the right criteria. Do you want it to stand? Just use the average height. Do you want it to walk? Combine the previous two criteria.
Anyone who has studied mechanical engineering, especially statics and dynamics, know how painful this is to look at. Just being reminded of trusses. *shudders*
I love this game so much because if you think about it a lot this is kinda what nature does naturally, theres no "look" it's going for it just kinda throws stuff at the wall and sees what sticks, towards the end you couldnt even tell if it was human or not but it worked and that's all that matters in the end!
I made a human in this game that has muscles that are connected to arms and legs which are connected to the center, which is a head in the shape of a triangle. They can walk, jump, and... fall flat on their face.
11:13 usually more muscles means less stability, something the the learning thing you can edit i think sets rules per creation to help them learn better.
I'm sure your biology teacher would be proud of your tiny-armed human with the largest torso know to man. But other than your lack of knowledge of anatomy, I enjoyed every part of that! Great video, do more! :D
Everyone keeps making a front view of a human and expects it to move to the right naturally. That makes no sense, make a two dimensional side view and I think it would work better.
When I was trying to create a functioning humanoid in this, for most of the generations, one of the humanoids was trying to get around by wiggling its arms, which made it look like it was dancing XD
XD all the comments are funny. The main problem isn't that he's drawing the human facing the screen. Human beings are capable of walking sideways, even if it's not our most efficient direction of locomotion. The main problem is that this game is far from complex enough to allow for actual organic locomotion. Mainly because it only has 1 type of joint, with a very wide range of rotation. This sets the range of motion between parts at too high a limit. The human body consists of 206-300 bones (certain bones fuse as an individual grows older) and aproximately 640 skeletal muscles. The muscles are actually a controversial topic because it all depends on how you group these bundles of muscular tissue. This game is a very good example of how machine learning depends completely on the framework in which it is built. This machine learning algorithm is great at gradually optimising the forward locomotion of a static(non-changing, not non-moving) structure in a static environment (a flat plane). It controls a walking sequence of the structure by setting values to the tension of the muscles and sequencing when and how strong they activate.. But it doesn't know anything about creating the structure itself. It doesn't optimise anything that it isn't designed to optimise. Deep learning is so cool.
Thing is, we did not evolve standing up, so it's not really the right approach. The walking motion is incredibly complex and prerequisites the whole range of motion going back to when we were still four-legged. But you could do it more like QWOP where nothing but the legs actually move. The top should just be a static structure.
Wow, absolutely pointless video. No real substance, and no real story -nothing was accomplished, he just gave up?!?!? -shows no knowledge of AI or coding -no clever AI jokes -no attempt to try to educate the viewers Just a low effort mash mosh of things happening and someone opening and closing their mouth for 20 minutes straight. I’d recommend going over to Code Bullet where these issues don’t exist
For the human, arms aren't actually used for moving around. You might want to try removing them, or else simplifying them and removing any muscles so that the simulator isn't attempting to use them in a way that's... not supported in the current version? so to speak?
You can use the final creature as the pelvis, then you add strong legs, with a lot of bones to not bound and an upper body part with springlike arms to stand up again after falling. You should get a pretty good human.
The basic mistake you made is that the body (Torso) was, either equally or more stretched than the legs. Humans have longer legs then any body division, be it hands, torso, neck or head. Those shorter body parts help us in maintaining our balance.
The knees were the problem. They were just constantly buckling and they provided no support or strength. If you had gotten rid of the knees, the legs would’ve had much more structural integrity and the human would’ve been able to remain upright for much longer.
La estructura básica osea y muscular está bien resumida, el factor que no permite la estabilización postural es que los músculos antigravitatorios, tienen fuerzas de contracción (Tono muscular) de diferentes amplitudes, un músculo no actúa solo, y su concepción como tiras elásticas no es suficiente. Que buen simulador!!! Me encantó muchísimo. Perfecto para entender de manera superficial como funcionamos! Perdón por la pobre traducción. The basic bone and muscle structure is well summarized, the factor that does not allow postural stabilization is that the antigravity muscles have contraction forces (muscle tone) of different amplitudes, a muscle does not act alone, and its conception as elastic strips is not enough. What a good simulator! I loved it very much. Perfect to understand in a superficial way how we work! Sorry for the poor translation.
The human is falling over and it's not using its legs because you made the legs where the femur and shin bones are in line with each other then you added a lot of muscles connecting the two legs which means when the muscles are tensed it is pulling the knees inward and preventing it from taking a step outward. Give the person more "exterior" muscles so it can do more than close its legs or when you make the bones for the legs make them in a sort of "squatting position". Both options should yield slightly better results.
The problem with "Running" mode is that the creature is given some initial momentum to the "east" upon spawning. This makes most of them fall over if the "right" foot is not perfectly placed. And upon falling, the "brain" learns" about the involved muscles bending and "believes" this to be perfectly normal.
Adding onto what everyone else is saying, we evolved from quadrupeds, being bipedal is a secondary evolution. So standing up would provide no survival advantage in this situation.
Being bipedal’s main advantage was giving use to our hands. Which once again provides no survival advantage in this situation. Since there’s only one factor here to survival, travel distance, bipedal organisms don’t stand a chance.
They have no reason to stand. They only want to move to the right. Also, try making 4 joints, attaching 2 bones so that it's just 2 completely separate masses, then putting a muscle in between. It will turn out well.
muscles work in pairs... biceps triceps with contraction and relaxation. Evolution needs to be allowed to vary structure as well, not just a brain learning to coordinate an impossible mess
Humans have two sets of muscles in each limb with opposing actions - one set that flexes the limb at various joints and another that extends it. Not to mention, we also have restricted joint mobility in each joint, unless these creatures.
I tried building my own humanoid. I found that by widening the stance (placing the legs and feet further apart), it was more likely to stay upright and try to get along by scooting. Around generation 25, it seemed like they were actually going to start walking upright, until one got the bright idea to curl itself up into a ball and just roll. Apparently rolling is much more efficient than walking.
I have witnessed the next step in human evolution!
Well, with McDonald's n stuff we will all just turn into big balls of fat so maybe u really have
See the ball,feel the ball,be the ball
Of course rolling is much more efficient! How are you supposed to walk when you can't step without hitting your own leg? You know, 2D world issues... (yeah I know the comment is old, sry for that)
OOF
yes
>Sketching 3D human body (face siding with screen)
>Expecting it to walk in 2D
Dude, do you walk like a crab IRL?
Yes. So what
We can
🤣 Noooooooo sans is an excellent place to ♥️❤️🍪🇱🇷💀☠️👻🤓😈👿👽👾🤖💩😸😺
Wait, are you trying to say that's _not_ normal?
@@danielobrien8312 you liked your own comment like how I do but you had a reason.. you knew nobody else would
The problem you’re having is that standing doesn’t help the creature succeed. By falling over it can instantly beat out any standing creature.
You also need wait a lot of generations
The fact he's building a humanoid from face on vs profile isn't helping.
Nathan Lamberth I
Nathan Lamberth I
I made one standing that works fairly well. The trick is to somewhat replicate the human anatomy, to give it stability. Bones give stability, so add bones where appropriate, rather than muscles like Blitz did.
If you make it stable enough not to topple over too much, or make it so it'll try to stand up again instead of crawl with those arms, by a few generations you'll have something that sorta shuffles on 2 legs, but looks a lot like MC Hammer scooting along sideways.
"So our objective is to make a walking human"
*_Ties its legs together_*
they should have only the legs
@@angeldaviega6339 I did that
Its a baby horse
Hey Its a Dress
No, Its Floor
No No No No No, Its a Leg
The biggest issue is you're trying a 3D creature in a 2D world
What creature is 2d in the real world
Bruh he said why are you make a human the is basically gonna be a stick man in this game
@@lewydewy2273 our shadow (not real 2d tho)
@@diemilchgesichter2411 how is it not 2d? Shadows are infinitely thin because they are the absence of photons
lewy dewy, there may not be 2 d creates but there are creatures that work in 2d
The main Problems:
- Humans didn't evolve to walk sidewards. You should have build a human from the side, so he can walk forwards to the right.
- You need to let it evolve more, at least 50-200 generations.
- Falling to the right is an advantage.
Tim Greller if it was 3d, he would have no excuse for building it to walk side ways
The basic problem he had is that the body (Torso) was, either equally or more stretched than the legs Humans have longer legs then any body division, be it hands, torso neck or head. Those shorter body parts help us in maintaining our balance.
*sidewards.*
I mean true.. but falling and curling into a ball then rolling seems easier
Nothing has ever been observed to evolve. Living things change and adapt, but never evolve.
And that folks is how Michael Jackson was created 15:30
Hee hee
kinda looks like its jacking off
damn i saw him there
Lol
EaliyX bur
I like how his goal changed from “Running” to “Crawling” to “Scooting.”
Baby steps.
No, I’m not sorry.
I can just hear them saying "Kill me"
Lmao
7:01
Lmao
I do t know why but I really like the detail of quotations I’m not the grader police or any thing but idk why
oh no, thats not them, thats me
I think this is more "intelligent design" than "evolution". XD
its not even that intelligent :/ he tried making a 3d thing in a 2d world... and expected it to walk
Nice
@@francesatty7022 no need to be rude about it
Ok creationist
@@francesatty7022 smart
rare footage of god working on someones body
Medieval Legend lol
Um
Medieval Legend Lol
Medieval Legend "Let's just tie it's legs together." "Oh, now it's useless!"
you know what just remove the entire bottom half see if he walks better.
7:57 Best of generation 1 started flossing lol😂😂😂
if you set the goal to jumping than they will try to stand
"Doctor help me to improve myself. I wanna be a better human, faster, stronger"
Doctor: Very well *(Pulls out chainsaw)* Nurse! get ready for leg removal surgery!
I think the main issue is that this game doesn't recognize "crossing", like the way real legs work. So they instead try to "shuffle" their way across the screen. If this game were more 3D, the tactic you're trying to use might work
This game in 3d would be crazy complex. That would be cool.
I've just been messing with this myself, and now have a functioning human. Feet, knee joints (that you shrink, as large knees weigh the guy down), and a fixed pelvis, seem the most important bits. With a diamond shaped knee you can attach muscle to both sides of the leg, similarly a diamond pelvis allows this too.. a foot with a toe is vital to get a spring in the step.
If you want to make a walking human, why did you make a front view of a human?
You can't place 2 bones on the same spot.
If you were to make a walking human, you would make the side view right?
Well if you look at most bipeds from the side, you'll see that both legs are in exactly the same spot, one would be hidden behind the other.
If you were to make a side view of a human, but have the legs spaced one in front of the other, they can't move the back leg in front to make a walking motion so instead they would gallop by springing off from their back leg and landing on their front.
If the game were a 3d simulation, however, you could have the legs be in the right place.
Sorry if I sound cranky it's late at night here
Its a 2d game
That One Annoying Pub Player nick checks out
I don't know why, but most people make a frontwards human, i did this myself when i first tried this game. Then i watched people try it, then i noticed that it looked ridiculous. I also noticed that the Frogger and Roo are a side veiw, while the Spider is a front view (which makes more sense, cuz a spider can walk sideways, i don't know if they all can, though). But, most people try and make a realistic human model walk *sideways*, when they want it to walk *forwards*. If we were in the place of the human model in the game, it would be like trying to walk inbetween two glass walls that are close enough to keep us from turning. But, how exactly would you make a sideways human in this game?
15:10 I BE FLOSSIIIIIIING
Migs13 hahahah
😂
when you made the triangle feet with muscles inside i cringed because i imagined what it would be like to have muscles in a cage of bone, unable to do anything but attempt to destroy themselves.
reading this gave me foot cramps
/r/iamverysmart
@@tjoin8526 Dude, do you even know what that subreddit's about?
@@ninjegeabey2536 r/woooooosh
@@raymondhmuifoo11 This one's probably really bad, because even at a second glance I have no idea what I missed.
“When your legs don’t work like they used to beforeeee”
Your first human creation wouldve worked if you waited long enough
GiroFuse yes, I found this quite frustrating.
I doubt that. But, you do you bro.
Yeah Rick you're smart you are always right
Tick
listen to the real scientist
Me: Make him look like he has Shoes!
Blitz: Adds Shoes
Me: Perfection👌
we're so dead, we're teaching skynet how to evolve
Daan NUUUUUU
“Remove the LEGS. If only we’d known that...”
JEEZ NOW I WANT MY LEGS AMPUTATED (jk jk)
If you guys are wondering, there is mobile version of this game. I got it over a year ago.
Devin Fan what’s it called
popfizer06 Evolution
Is it for iOS because I can’t find it and it looks really cool
Theres no “evolution“ in appstore
Patrick van der Koelen If you follow the link in the description and scroll you will find a button saying see in AppStore or see in playstore click on it then click open and then install it
Multiply their score by the average height of their head node. Boom, now they will stand up, and maybe start to walk. They gained so much score by simply falling over that they would have to learn how to walk quite well before they could compete with the ones that just fall. One of the most important things about machine learning is tuning your fitness calculation. Do you want it to move? You maybe had the right criteria. Do you want it to stand? Just use the average height. Do you want it to walk? Combine the previous two criteria.
Anyone who has studied mechanical engineering, especially statics and dynamics, know how painful this is to look at. Just being reminded of trusses. *shudders*
honestly, even as a teenager who has never done any sort of engineering in my life, this is painful for me too
upload a video from mechanical engineering perspective :3 _really want to see_
@@francesatty7022 fax. it hurt my feet by just looking at him do muscles inside triangle feet
Reaction videos
I love this game so much because if you think about it a lot this is kinda what nature does naturally, theres no "look" it's going for it just kinda throws stuff at the wall and sees what sticks, towards the end you couldnt even tell if it was human or not but it worked and that's all that matters in the end!
I made a human in this game that has muscles that are connected to arms and legs which are connected to the center, which is a head in the shape of a triangle. They can walk, jump, and... fall flat on their face.
Do the same thing but next time do muscles in face see what happens
Just like real life!
Flaws: 1. humans don't walk sideways
2. You don't give them enough time, they need even hundreds of generations to learn how to properly walk and move
less joints, the less complex the better
human's skeletal structure is designed to be operated in 3D space
Make a bisected triangle of bones for the pelvis
Normal humans: What do you mean by legs adding extra parts!
Handicapped people: HURRAY!!!
You should try to incorporate a elbow so if it falls over it can crawl
"You...will never be...a god."
Refrences!
**Laughs at being a god**
you keep wondering if there are enough muscles, you forget to realize you need less.
"lol lets teach the robots how to evolve"
But this is simply natural selection
Wait, the game created to simulate natural selection.... is simply natural selection.... who would’ve thonked it
Well, that is essentially what evolution is.
Tadhg Knight I thonk it's crazy
Sir Tomcat McMeow There are more types of selection, just like Artificial and Sexual selections.
Okay.
This game is also on mobile too if you want it (I know it's on Android but I'm not sure about iOS and Apple)
in the end, it looked like the "humans" were doing the floss
When you try to floss the first time 16:24
Dude, you're on Generation ONE, it's not going to walk "successfully" on Generation ONE.
Exactly. This guy has no patience
16:51 that poor dude in the left been lefted for dead
I feel like the problem is that it can’t pick up the back leg because it’s a 2 dimensional game
I died laughing around the part I saw one of the "humans" dragging himself across the floor with his "head"
Humans don't walk by shuffling to the side.
237asmodean they are 2D humans not 3D
Unless it's Hammer time
237asmodean their legs can't cross
Ride crabs
well maybe YOU don't, but...
MORE CAT GOES FISHING PLEASE I LOVED IT SOOOO MUCH
A small step for men, a large step for mankind!
Alexca 111 Not how the quote is. You got the first part right except that it's "one" not "a". The second part is "*one giant leap* for mankind."
"One small step for a man, one giant leap for mankind", but close
Mr Unable "One small step for man" Neil Armstrong forgot to say "a".
@XOmegaFlare wrong its wooosh not whoooosh
>Ties legs together
>Expects it to walk
Make a dinosaur
🎲🎢🎥 *never read my name* 🎨🎴📷
Don't Read My Picture! That’s getting old.
Wow, you got a free view! You are very clever
Which kind of Dino? Trex? Tricera? Bronto? (Also, what banner do you have? Looks cool)
Don't Read My Picture! I cant help it I'm, curious
16:35 when you fail the floss
You make a terrible god.
IKR
Agreed
@@anonymous-ei8cm _
Don't we all?
I would be the worst god of all. I couldn't even keep an ant farm alive.
11:13 usually more muscles means less stability, something the the learning thing you can edit i think sets rules per creation to help them learn better.
They can't place the left foot ahead of the right, so they can't make steps.
Yes it actually could place one foot past another if it knew how to do that
I'm sure your biology teacher would be proud of your tiny-armed human with the largest torso know to man.
But other than your lack of knowledge of anatomy, I enjoyed every part of that!
Great video, do more! :D
you dont give them enough time to learn... most things dont get an efficient run til like generation 100-400
You’re trying to move but you can’t hahahaha!
I tried the game out and I actually built a walking human!
Really 🙄
Inisfil 7dtd lol yeah it was actually cool
SteamedBunGaming you should try it on camera I'm sure people would watch :)
wwwwwwwwwwwwwwwhhhhhhhhhhhhhhhhaaaaaaaaaaatttttttttttttt
12:14
Guy on the left: ho ho youre approaching me
Everyone keeps making a front view of a human and expects it to move to the right naturally. That makes no sense, make a two dimensional side view and I think it would work better.
When I was trying to create a functioning humanoid in this, for most of the generations, one of the humanoids was trying to get around by wiggling its arms, which made it look like it was dancing XD
When you stopped it after the knee cap one finnally walked and you ruined your chance for them to walk
XD all the comments are funny. The main problem isn't that he's drawing the human facing the screen. Human beings are capable of walking sideways, even if it's not our most efficient direction of locomotion. The main problem is that this game is far from complex enough to allow for actual organic locomotion. Mainly because it only has 1 type of joint, with a very wide range of rotation. This sets the range of motion between parts at too high a limit. The human body consists of 206-300 bones (certain bones fuse as an individual grows older) and aproximately 640 skeletal muscles. The muscles are actually a controversial topic because it all depends on how you group these bundles of muscular tissue.
This game is a very good example of how machine learning depends completely on the framework in which it is built. This machine learning algorithm is great at gradually optimising the forward locomotion of a static(non-changing, not non-moving) structure in a static environment (a flat plane). It controls a walking sequence of the structure by setting values to the tension of the muscles and sequencing when and how strong they activate.. But it doesn't know anything about creating the structure itself. It doesn't optimise anything that it isn't designed to optimise. Deep learning is so cool.
need to create a proper spine first of all then you should let it run on as you wont get results with just 20 generations
Connecting their feet together felt like that horrible joke from highschool where they would tie someone's shoe-laces together lol
I love all your videos!
🎲🎢🎥 *never read my name* 🎨🎴📷
This is not evolution. This is pure creationism!
world of goo: AI edition.
Sakura Kurofodu Oh my god World of Goo was the one of the best wii games from my childhood
Wat dafaq iz dis
Thing is, we did not evolve standing up, so it's not really the right approach. The walking motion is incredibly complex and prerequisites the whole range of motion going back to when we were still four-legged. But you could do it more like QWOP where nothing but the legs actually move. The top should just be a static structure.
Hi everyone somebody have one idea of how to do the creature FLY in EVOLUTION? 0:03
15:31 HEY, HEY ! GO AWAY !! I'M PEEING !!! 😂😂😂😂😂😂😂😂😂
The 200 dislikes are from Christians
I'm a Christian and I like this
Ok
libtard😤🅱️🔥👌
Here's the thing. Many many Christians believe in evolution. Just, the really really really conservative ones don't.
15:12 guy is flossing like a boss
Wow, absolutely pointless video. No real substance, and no real story
-nothing was accomplished, he just gave up?!?!?
-shows no knowledge of AI or coding
-no clever AI jokes
-no attempt to try to educate the viewers
Just a low effort mash mosh of things happening and someone opening and closing their mouth for 20 minutes straight.
I’d recommend going over to Code Bullet where these issues don’t exist
For the human, arms aren't actually used for moving around. You might want to try removing them, or else simplifying them and removing any muscles so that the simulator isn't attempting to use them in a way that's... not supported in the current version? so to speak?
You can use the final creature as the pelvis, then you add strong legs, with a lot of bones to not bound and an upper body part with springlike arms to stand up again after falling. You should get a pretty good human.
What baby is evolving? DUN DUN DUN DUN DUN. Congrats youre baby evolved into a toddler. Dadada dadadaDA
16:22 looks like its doing the floss😂😂
The basic mistake you made is that the body (Torso) was, either equally or more stretched than the legs. Humans have longer legs then any body division, be it hands, torso, neck or head. Those shorter body parts help us in maintaining our balance.
That one guy at 15:19 that is standing and dancing lmao
The last design is how some people who have no legs in real life move and they can use skateboards too
The knees were the problem. They were just constantly buckling and they provided no support or strength. If you had gotten rid of the knees, the legs would’ve had much more structural integrity and the human would’ve been able to remain upright for much longer.
My humans decided that doing a cartwheel is the best option.
La estructura básica osea y muscular está bien resumida, el factor que no permite la estabilización postural es que los músculos antigravitatorios, tienen fuerzas de contracción (Tono muscular) de diferentes amplitudes, un músculo no actúa solo, y su concepción como tiras elásticas no es suficiente.
Que buen simulador!!! Me encantó muchísimo. Perfecto para entender de manera superficial como funcionamos!
Perdón por la pobre traducción.
The basic bone and muscle structure is well summarized, the factor that does not allow postural stabilization is that the antigravity muscles have contraction forces (muscle tone) of different amplitudes, a muscle does not act alone, and its conception as elastic strips is not enough.
What a good simulator! I loved it very much. Perfect to understand in a superficial way how we work!
Sorry for the poor translation.
The human is falling over and it's not using its legs because you made the legs where the femur and shin bones are in line with each other then you added a lot of muscles connecting the two legs which means when the muscles are tensed it is pulling the knees inward and preventing it from taking a step outward. Give the person more "exterior" muscles so it can do more than close its legs or when you make the bones for the legs make them in a sort of "squatting position". Both options should yield slightly better results.
The problem with "Running" mode is that the creature is given some initial momentum to the "east" upon spawning. This makes most of them fall over if the "right" foot is not perfectly placed. And upon falling, the "brain" learns" about the involved muscles bending and "believes" this to be perfectly normal.
what you called the traps were actually your latissumus dorsi, the neck muscles would be your traps, but it is a little more complicated
Adding onto what everyone else is saying, we evolved from quadrupeds, being bipedal is a secondary evolution. So standing up would provide no survival advantage in this situation.
Being bipedal’s main advantage was giving use to our hands. Which once again provides no survival advantage in this situation. Since there’s only one factor here to survival, travel distance, bipedal organisms don’t stand a chance.
You need to make a functioning cripple, maybe it'll find a viable way for cripples to crawl without their legs
Michael jackson was here 15:32
The standing one
15:11 he is doing the floss XD
I swear this game is just a bunch of drunk people trying to get home 😂
This game is a neural network demo. You have to let them learn, so that they can use their bodyto its maximum capacity
They have no reason to stand. They only want to move to the right. Also, try making 4 joints, attaching 2 bones so that it's just 2 completely separate masses, then putting a muscle in between. It will turn out well.
The last human is doing the floss
muscles work in pairs... biceps triceps with contraction and relaxation. Evolution needs to be allowed to vary structure as well, not just a brain learning to coordinate an impossible mess
6:30 "draw me like one of ur French girls"
I want this now, like really bad, thank you fro showing me this!
I mean’t “for”
Humans have two sets of muscles in each limb with opposing actions - one set that flexes the limb at various joints and another that extends it. Not to mention, we also have restricted joint mobility in each joint, unless these creatures.