I tried building my own humanoid. I found that by widening the stance (placing the legs and feet further apart), it was more likely to stay upright and try to get along by scooting. Around generation 25, it seemed like they were actually going to start walking upright, until one got the bright idea to curl itself up into a ball and just roll. Apparently rolling is much more efficient than walking. I have witnessed the next step in human evolution!
Of course rolling is much more efficient! How are you supposed to walk when you can't step without hitting your own leg? You know, 2D world issues... (yeah I know the comment is old, sry for that)
I made one standing that works fairly well. The trick is to somewhat replicate the human anatomy, to give it stability. Bones give stability, so add bones where appropriate, rather than muscles like Blitz did. If you make it stable enough not to topple over too much, or make it so it'll try to stand up again instead of crawl with those arms, by a few generations you'll have something that sorta shuffles on 2 legs, but looks a lot like MC Hammer scooting along sideways.
The main Problems: - Humans didn't evolve to walk sidewards. You should have build a human from the side, so he can walk forwards to the right. - You need to let it evolve more, at least 50-200 generations. - Falling to the right is an advantage.
The basic problem he had is that the body (Torso) was, either equally or more stretched than the legs Humans have longer legs then any body division, be it hands, torso neck or head. Those shorter body parts help us in maintaining our balance.
I've just been messing with this myself, and now have a functioning human. Feet, knee joints (that you shrink, as large knees weigh the guy down), and a fixed pelvis, seem the most important bits. With a diamond shaped knee you can attach muscle to both sides of the leg, similarly a diamond pelvis allows this too.. a foot with a toe is vital to get a spring in the step.
If you were to make a walking human, you would make the side view right? Well if you look at most bipeds from the side, you'll see that both legs are in exactly the same spot, one would be hidden behind the other. If you were to make a side view of a human, but have the legs spaced one in front of the other, they can't move the back leg in front to make a walking motion so instead they would gallop by springing off from their back leg and landing on their front. If the game were a 3d simulation, however, you could have the legs be in the right place. Sorry if I sound cranky it's late at night here
I don't know why, but most people make a frontwards human, i did this myself when i first tried this game. Then i watched people try it, then i noticed that it looked ridiculous. I also noticed that the Frogger and Roo are a side veiw, while the Spider is a front view (which makes more sense, cuz a spider can walk sideways, i don't know if they all can, though). But, most people try and make a realistic human model walk *sideways*, when they want it to walk *forwards*. If we were in the place of the human model in the game, it would be like trying to walk inbetween two glass walls that are close enough to keep us from turning. But, how exactly would you make a sideways human in this game?
"Doctor help me to improve myself. I wanna be a better human, faster, stronger" Doctor: Very well *(Pulls out chainsaw)* Nurse! get ready for leg removal surgery!
I think the main issue is that this game doesn't recognize "crossing", like the way real legs work. So they instead try to "shuffle" their way across the screen. If this game were more 3D, the tactic you're trying to use might work
when you made the triangle feet with muscles inside i cringed because i imagined what it would be like to have muscles in a cage of bone, unable to do anything but attempt to destroy themselves.
I love this game so much because if you think about it a lot this is kinda what nature does naturally, theres no "look" it's going for it just kinda throws stuff at the wall and sees what sticks, towards the end you couldnt even tell if it was human or not but it worked and that's all that matters in the end!
Patrick van der Koelen If you follow the link in the description and scroll you will find a button saying see in AppStore or see in playstore click on it then click open and then install it
I'm sure your biology teacher would be proud of your tiny-armed human with the largest torso know to man. But other than your lack of knowledge of anatomy, I enjoyed every part of that! Great video, do more! :D
Anyone who has studied mechanical engineering, especially statics and dynamics, know how painful this is to look at. Just being reminded of trusses. *shudders*
La estructura básica osea y muscular está bien resumida, el factor que no permite la estabilización postural es que los músculos antigravitatorios, tienen fuerzas de contracción (Tono muscular) de diferentes amplitudes, un músculo no actúa solo, y su concepción como tiras elásticas no es suficiente. Que buen simulador!!! Me encantó muchísimo. Perfecto para entender de manera superficial como funcionamos! Perdón por la pobre traducción. The basic bone and muscle structure is well summarized, the factor that does not allow postural stabilization is that the antigravity muscles have contraction forces (muscle tone) of different amplitudes, a muscle does not act alone, and its conception as elastic strips is not enough. What a good simulator! I loved it very much. Perfect to understand in a superficial way how we work! Sorry for the poor translation.
I made a human in this game that has muscles that are connected to arms and legs which are connected to the center, which is a head in the shape of a triangle. They can walk, jump, and... fall flat on their face.
When I was trying to create a functioning humanoid in this, for most of the generations, one of the humanoids was trying to get around by wiggling its arms, which made it look like it was dancing XD
Multiply their score by the average height of their head node. Boom, now they will stand up, and maybe start to walk. They gained so much score by simply falling over that they would have to learn how to walk quite well before they could compete with the ones that just fall. One of the most important things about machine learning is tuning your fitness calculation. Do you want it to move? You maybe had the right criteria. Do you want it to stand? Just use the average height. Do you want it to walk? Combine the previous two criteria.
11:13 usually more muscles means less stability, something the the learning thing you can edit i think sets rules per creation to help them learn better.
XD all the comments are funny. The main problem isn't that he's drawing the human facing the screen. Human beings are capable of walking sideways, even if it's not our most efficient direction of locomotion. The main problem is that this game is far from complex enough to allow for actual organic locomotion. Mainly because it only has 1 type of joint, with a very wide range of rotation. This sets the range of motion between parts at too high a limit. The human body consists of 206-300 bones (certain bones fuse as an individual grows older) and aproximately 640 skeletal muscles. The muscles are actually a controversial topic because it all depends on how you group these bundles of muscular tissue. This game is a very good example of how machine learning depends completely on the framework in which it is built. This machine learning algorithm is great at gradually optimising the forward locomotion of a static(non-changing, not non-moving) structure in a static environment (a flat plane). It controls a walking sequence of the structure by setting values to the tension of the muscles and sequencing when and how strong they activate.. But it doesn't know anything about creating the structure itself. It doesn't optimise anything that it isn't designed to optimise. Deep learning is so cool.
You can use the final creature as the pelvis, then you add strong legs, with a lot of bones to not bound and an upper body part with springlike arms to stand up again after falling. You should get a pretty good human.
The problem with "Running" mode is that the creature is given some initial momentum to the "east" upon spawning. This makes most of them fall over if the "right" foot is not perfectly placed. And upon falling, the "brain" learns" about the involved muscles bending and "believes" this to be perfectly normal.
Everyone keeps making a front view of a human and expects it to move to the right naturally. That makes no sense, make a two dimensional side view and I think it would work better.
Thing is, we did not evolve standing up, so it's not really the right approach. The walking motion is incredibly complex and prerequisites the whole range of motion going back to when we were still four-legged. But you could do it more like QWOP where nothing but the legs actually move. The top should just be a static structure.
Wow, absolutely pointless video. No real substance, and no real story -nothing was accomplished, he just gave up?!?!? -shows no knowledge of AI or coding -no clever AI jokes -no attempt to try to educate the viewers Just a low effort mash mosh of things happening and someone opening and closing their mouth for 20 minutes straight. I’d recommend going over to Code Bullet where these issues don’t exist
I like the fact that you used this much time to make a human that can walk, and u didnt succeed, even tho you are good at the game. But Pewdiepie, who sucks at the game, made a perfectly walking human on his first try xD
I've spent a LOT of time trying to evolve a human-lime creature that can walk like a real person. I just don't think the model is advanced enough, yet.
@@Bloodvr310 And yet my attempts were made much more recently! It's almost as if I took the elapsed time into account, when I made my comment! So weird! 🙄
I got pretty good results from starting with just the legs and hips, facing both foot triangles and knee bends forward, and adding a toe joint/bone that has a muscle that connects to the top of the foot.
Humans have two sets of muscles in each limb with opposing actions - one set that flexes the limb at various joints and another that extends it. Not to mention, we also have restricted joint mobility in each joint, unless these creatures.
So, i've been playing this game for a bit today and i started loving it, so i made a spider. The spider barely walked. I added a head, that could control the legs, he started to walk. I added a module on top of it's head, and now they can run, and when they flip they start boxing.
You forgot to put counter muscles so that it could move limbs in both directions. It just had a single motion before it fell over and couldn't get back up. Maybe make another video and try it this was very interesting
I tried building my own humanoid. I found that by widening the stance (placing the legs and feet further apart), it was more likely to stay upright and try to get along by scooting. Around generation 25, it seemed like they were actually going to start walking upright, until one got the bright idea to curl itself up into a ball and just roll. Apparently rolling is much more efficient than walking.
I have witnessed the next step in human evolution!
Well, with McDonald's n stuff we will all just turn into big balls of fat so maybe u really have
See the ball,feel the ball,be the ball
Of course rolling is much more efficient! How are you supposed to walk when you can't step without hitting your own leg? You know, 2D world issues... (yeah I know the comment is old, sry for that)
OOF
yes
>Sketching 3D human body (face siding with screen)
>Expecting it to walk in 2D
Dude, do you walk like a crab IRL?
Yes. So what
We can
🤣 Noooooooo sans is an excellent place to ♥️❤️🍪🇱🇷💀☠️👻🤓😈👿👽👾🤖💩😸😺
Wait, are you trying to say that's _not_ normal?
@@danielobrien8312 you liked your own comment like how I do but you had a reason.. you knew nobody else would
The problem you’re having is that standing doesn’t help the creature succeed. By falling over it can instantly beat out any standing creature.
You also need wait a lot of generations
The fact he's building a humanoid from face on vs profile isn't helping.
Nathan Lamberth I
Nathan Lamberth I
I made one standing that works fairly well. The trick is to somewhat replicate the human anatomy, to give it stability. Bones give stability, so add bones where appropriate, rather than muscles like Blitz did.
If you make it stable enough not to topple over too much, or make it so it'll try to stand up again instead of crawl with those arms, by a few generations you'll have something that sorta shuffles on 2 legs, but looks a lot like MC Hammer scooting along sideways.
"So our objective is to make a walking human"
*_Ties its legs together_*
they should have only the legs
@@angeldaviega6339 I did that
Its a baby horse
Hey Its a Dress
No, Its Floor
No No No No No, Its a Leg
The biggest issue is you're trying a 3D creature in a 2D world
What creature is 2d in the real world
Bruh he said why are you make a human the is basically gonna be a stick man in this game
@@lewydewy2273 our shadow (not real 2d tho)
@@diemilchgesichter2411 how is it not 2d? Shadows are infinitely thin because they are the absence of photons
lewy dewy, there may not be 2 d creates but there are creatures that work in 2d
The main Problems:
- Humans didn't evolve to walk sidewards. You should have build a human from the side, so he can walk forwards to the right.
- You need to let it evolve more, at least 50-200 generations.
- Falling to the right is an advantage.
Tim Greller if it was 3d, he would have no excuse for building it to walk side ways
The basic problem he had is that the body (Torso) was, either equally or more stretched than the legs Humans have longer legs then any body division, be it hands, torso neck or head. Those shorter body parts help us in maintaining our balance.
*sidewards.*
I mean true.. but falling and curling into a ball then rolling seems easier
Nothing has ever been observed to evolve. Living things change and adapt, but never evolve.
And that folks is how Michael Jackson was created 15:30
Hee hee
kinda looks like its jacking off
damn i saw him there
Lol
EaliyX bur
I like how his goal changed from “Running” to “Crawling” to “Scooting.”
Baby steps.
No, I’m not sorry.
I can just hear them saying "Kill me"
Lmao
7:01
Lmao
I do t know why but I really like the detail of quotations I’m not the grader police or any thing but idk why
oh no, thats not them, thats me
I think this is more "intelligent design" than "evolution". XD
its not even that intelligent :/ he tried making a 3d thing in a 2d world... and expected it to walk
Nice
@@francesatty7022 no need to be rude about it
Ok creationist
@@francesatty7022 smart
rare footage of god working on someones body
Medieval Legend lol
Um
Medieval Legend Lol
Medieval Legend "Let's just tie it's legs together." "Oh, now it's useless!"
you know what just remove the entire bottom half see if he walks better.
I've just been messing with this myself, and now have a functioning human. Feet, knee joints (that you shrink, as large knees weigh the guy down), and a fixed pelvis, seem the most important bits. With a diamond shaped knee you can attach muscle to both sides of the leg, similarly a diamond pelvis allows this too.. a foot with a toe is vital to get a spring in the step.
If you want to make a walking human, why did you make a front view of a human?
You can't place 2 bones on the same spot.
If you were to make a walking human, you would make the side view right?
Well if you look at most bipeds from the side, you'll see that both legs are in exactly the same spot, one would be hidden behind the other.
If you were to make a side view of a human, but have the legs spaced one in front of the other, they can't move the back leg in front to make a walking motion so instead they would gallop by springing off from their back leg and landing on their front.
If the game were a 3d simulation, however, you could have the legs be in the right place.
Sorry if I sound cranky it's late at night here
Its a 2d game
That One Annoying Pub Player nick checks out
I don't know why, but most people make a frontwards human, i did this myself when i first tried this game. Then i watched people try it, then i noticed that it looked ridiculous. I also noticed that the Frogger and Roo are a side veiw, while the Spider is a front view (which makes more sense, cuz a spider can walk sideways, i don't know if they all can, though). But, most people try and make a realistic human model walk *sideways*, when they want it to walk *forwards*. If we were in the place of the human model in the game, it would be like trying to walk inbetween two glass walls that are close enough to keep us from turning. But, how exactly would you make a sideways human in this game?
"Doctor help me to improve myself. I wanna be a better human, faster, stronger"
Doctor: Very well *(Pulls out chainsaw)* Nurse! get ready for leg removal surgery!
I think the main issue is that this game doesn't recognize "crossing", like the way real legs work. So they instead try to "shuffle" their way across the screen. If this game were more 3D, the tactic you're trying to use might work
This game in 3d would be crazy complex. That would be cool.
7:57 Best of generation 1 started flossing lol😂😂😂
when you made the triangle feet with muscles inside i cringed because i imagined what it would be like to have muscles in a cage of bone, unable to do anything but attempt to destroy themselves.
reading this gave me foot cramps
/r/iamverysmart
@@tjoin8526 Dude, do you even know what that subreddit's about?
@@ninjegeabey2536 r/woooooosh
@@raymondhmuifoo11 This one's probably really bad, because even at a second glance I have no idea what I missed.
I love this game so much because if you think about it a lot this is kinda what nature does naturally, theres no "look" it's going for it just kinda throws stuff at the wall and sees what sticks, towards the end you couldnt even tell if it was human or not but it worked and that's all that matters in the end!
If you guys are wondering, there is mobile version of this game. I got it over a year ago.
Devin Fan what’s it called
popfizer06 Evolution
Is it for iOS because I can’t find it and it looks really cool
Theres no “evolution“ in appstore
Patrick van der Koelen If you follow the link in the description and scroll you will find a button saying see in AppStore or see in playstore click on it then click open and then install it
Me: Make him look like he has Shoes!
Blitz: Adds Shoes
Me: Perfection👌
we're so dead, we're teaching skynet how to evolve
Daan NUUUUUU
I'm sure your biology teacher would be proud of your tiny-armed human with the largest torso know to man.
But other than your lack of knowledge of anatomy, I enjoyed every part of that!
Great video, do more! :D
Your first human creation wouldve worked if you waited long enough
GiroFuse yes, I found this quite frustrating.
I doubt that. But, you do you bro.
Yeah Rick you're smart you are always right
Tick
listen to the real scientist
“When your legs don’t work like they used to beforeeee”
Anyone who has studied mechanical engineering, especially statics and dynamics, know how painful this is to look at. Just being reminded of trusses. *shudders*
honestly, even as a teenager who has never done any sort of engineering in my life, this is painful for me too
upload a video from mechanical engineering perspective :3 _really want to see_
@@francesatty7022 fax. it hurt my feet by just looking at him do muscles inside triangle feet
Reaction videos
La estructura básica osea y muscular está bien resumida, el factor que no permite la estabilización postural es que los músculos antigravitatorios, tienen fuerzas de contracción (Tono muscular) de diferentes amplitudes, un músculo no actúa solo, y su concepción como tiras elásticas no es suficiente.
Que buen simulador!!! Me encantó muchísimo. Perfecto para entender de manera superficial como funcionamos!
Perdón por la pobre traducción.
The basic bone and muscle structure is well summarized, the factor that does not allow postural stabilization is that the antigravity muscles have contraction forces (muscle tone) of different amplitudes, a muscle does not act alone, and its conception as elastic strips is not enough.
What a good simulator! I loved it very much. Perfect to understand in a superficial way how we work!
Sorry for the poor translation.
But this is simply natural selection
Wait, the game created to simulate natural selection.... is simply natural selection.... who would’ve thonked it
Well, that is essentially what evolution is.
Tadhg Knight I thonk it's crazy
Sir Tomcat McMeow There are more types of selection, just like Artificial and Sexual selections.
Okay.
“Remove the LEGS. If only we’d known that...”
JEEZ NOW I WANT MY LEGS AMPUTATED (jk jk)
I made a human in this game that has muscles that are connected to arms and legs which are connected to the center, which is a head in the shape of a triangle. They can walk, jump, and... fall flat on their face.
Do the same thing but next time do muscles in face see what happens
Just like real life!
15:10 I BE FLOSSIIIIIIING
Migs13 hahahah
😂
less joints, the less complex the better
MORE CAT GOES FISHING PLEASE I LOVED IT SOOOO MUCH
You should try to incorporate a elbow so if it falls over it can crawl
"You...will never be...a god."
Refrences!
**Laughs at being a god**
Make a bisected triangle of bones for the pelvis
When I was trying to create a functioning humanoid in this, for most of the generations, one of the humanoids was trying to get around by wiggling its arms, which made it look like it was dancing XD
you keep wondering if there are enough muscles, you forget to realize you need less.
Flaws: 1. humans don't walk sideways
2. You don't give them enough time, they need even hundreds of generations to learn how to properly walk and move
A small step for men, a large step for mankind!
Alexca 111 Not how the quote is. You got the first part right except that it's "one" not "a". The second part is "*one giant leap* for mankind."
"One small step for a man, one giant leap for mankind", but close
Mr Unable "One small step for man" Neil Armstrong forgot to say "a".
@XOmegaFlare wrong its wooosh not whoooosh
Multiply their score by the average height of their head node. Boom, now they will stand up, and maybe start to walk. They gained so much score by simply falling over that they would have to learn how to walk quite well before they could compete with the ones that just fall. One of the most important things about machine learning is tuning your fitness calculation. Do you want it to move? You maybe had the right criteria. Do you want it to stand? Just use the average height. Do you want it to walk? Combine the previous two criteria.
Make a dinosaur
🎲🎢🎥 *never read my name* 🎨🎴📷
Don't Read My Picture! That’s getting old.
Wow, you got a free view! You are very clever
Which kind of Dino? Trex? Tricera? Bronto? (Also, what banner do you have? Looks cool)
Don't Read My Picture! I cant help it I'm, curious
11:13 usually more muscles means less stability, something the the learning thing you can edit i think sets rules per creation to help them learn better.
Humans don't walk by shuffling to the side.
237asmodean they are 2D humans not 3D
Unless it's Hammer time
237asmodean their legs can't cross
Ride crabs
well maybe YOU don't, but...
You’re the reason I got evolution simulator😎
I feel like the problem is that it can’t pick up the back leg because it’s a 2 dimensional game
XD all the comments are funny. The main problem isn't that he's drawing the human facing the screen. Human beings are capable of walking sideways, even if it's not our most efficient direction of locomotion. The main problem is that this game is far from complex enough to allow for actual organic locomotion. Mainly because it only has 1 type of joint, with a very wide range of rotation. This sets the range of motion between parts at too high a limit. The human body consists of 206-300 bones (certain bones fuse as an individual grows older) and aproximately 640 skeletal muscles. The muscles are actually a controversial topic because it all depends on how you group these bundles of muscular tissue.
This game is a very good example of how machine learning depends completely on the framework in which it is built. This machine learning algorithm is great at gradually optimising the forward locomotion of a static(non-changing, not non-moving) structure in a static environment (a flat plane). It controls a walking sequence of the structure by setting values to the tension of the muscles and sequencing when and how strong they activate.. But it doesn't know anything about creating the structure itself. It doesn't optimise anything that it isn't designed to optimise. Deep learning is so cool.
You make a terrible god.
IKR
Agreed
@@anonymous-ei8cm _
Don't we all?
I would be the worst god of all. I couldn't even keep an ant farm alive.
This is not evolution. This is pure creationism!
Dude, you're on Generation ONE, it's not going to walk "successfully" on Generation ONE.
Exactly. This guy has no patience
I want this now, like really bad, thank you fro showing me this!
I mean’t “for”
human's skeletal structure is designed to be operated in 3D space
This person *tried* making a 3D creation in a 2D Physics game..... well done....
"lol lets teach the robots how to evolve"
Connecting their feet together felt like that horrible joke from highschool where they would tie someone's shoe-laces together lol
I tried the game out and I actually built a walking human!
Really 🙄
Inisfil 7dtd lol yeah it was actually cool
SteamedBunGaming you should try it on camera I'm sure people would watch :)
wwwwwwwwwwwwwwwhhhhhhhhhhhhhhhhaaaaaaaaaaatttttttttttttt
i would love to see an evolutionary biologist or an anthropologist playing that game and giving insights on how to build a human.
I love all your videos!
🎲🎢🎥 *never read my name* 🎨🎴📷
You can use the final creature as the pelvis, then you add strong legs, with a lot of bones to not bound and an upper body part with springlike arms to stand up again after falling. You should get a pretty good human.
They can't place the left foot ahead of the right, so they can't make steps.
Yes it actually could place one foot past another if it knew how to do that
Finally someone that plays this
16:51 that poor dude in the left been lefted for dead
>Ties legs together
>Expects it to walk
world of goo: AI edition.
Sakura Kurofodu Oh my god World of Goo was the one of the best wii games from my childhood
Wat dafaq iz dis
I remember when my brother showed me to your channel and you had 100 k and now I'm watching this vid and you have 2 mil good job
I don't know if evolution is in play store tablet even computer even cellphone
In order to walk, you have to get a lot of muscles next to your foot because how are you going to balance?
Well yeah but humans use toes to balance not muscles so he didn’t and couldn’t build 10 toes and adding muscles just to make him stand
you dont give them enough time to learn... most things dont get an efficient run til like generation 100-400
The problem with "Running" mode is that the creature is given some initial momentum to the "east" upon spawning. This makes most of them fall over if the "right" foot is not perfectly placed. And upon falling, the "brain" learns" about the involved muscles bending and "believes" this to be perfectly normal.
When you stopped it after the knee cap one finnally walked and you ruined your chance for them to walk
When you try to floss the first time 16:24
need to create a proper spine first of all then you should let it run on as you wont get results with just 20 generations
I died laughing around the part I saw one of the "humans" dragging himself across the floor with his "head"
Everyone keeps making a front view of a human and expects it to move to the right naturally. That makes no sense, make a two dimensional side view and I think it would work better.
16:22 looks like its doing the floss😂😂
Hi everyone somebody have one idea of how to do the creature FLY in EVOLUTION? 0:03
put 2 bones detached next to eachother and connect them with a muscle. it becomes absolute chaos
12:14
Guy on the left: ho ho youre approaching me
The game isn't free!😭
Whyyyyy
Free sqad👇👇👇
It was free on iOS
@@PenTalerno it’s not
@@happytwo58 I said it WAS free
This game is also on mobile too if you want it (I know it's on Android but I'm not sure about iOS and Apple)
It doesn't
What
Normal humans: What do you mean by legs adding extra parts!
Handicapped people: HURRAY!!!
Anyone in 2024
NO
Nah
Death
15:31 HEY, HEY ! GO AWAY !! I'M PEEING !!! 😂😂😂😂😂😂😂😂😂
The 200 dislikes are from Christians
I'm a Christian and I like this
Ok
libtard😤🅱️🔥👌
Here's the thing. Many many Christians believe in evolution. Just, the really really really conservative ones don't.
Thing is, we did not evolve standing up, so it's not really the right approach. The walking motion is incredibly complex and prerequisites the whole range of motion going back to when we were still four-legged. But you could do it more like QWOP where nothing but the legs actually move. The top should just be a static structure.
Wow, absolutely pointless video. No real substance, and no real story
-nothing was accomplished, he just gave up?!?!?
-shows no knowledge of AI or coding
-no clever AI jokes
-no attempt to try to educate the viewers
Just a low effort mash mosh of things happening and someone opening and closing their mouth for 20 minutes straight.
I’d recommend going over to Code Bullet where these issues don’t exist
I like the fact that you used this much time to make a human that can walk, and u didnt succeed, even tho you are good at the game. But Pewdiepie, who sucks at the game, made a perfectly walking human on his first try xD
you ever think he watched other people play it to get their ideas on how to do it? I was one of the first to play it with no idea of what to do.
Yeah he probably did xD Loved watching you make what you made too though
haha
I've spent a LOT of time trying to evolve a human-lime creature that can walk like a real person. I just don't think the model is advanced enough, yet.
Have you not noticed that this was 5 years ago
@@Bloodvr310 And yet my attempts were made much more recently! It's almost as if I took the elapsed time into account, when I made my comment! So weird!
🙄
@@alden1132 eh alr!
I never new you new so much about the human anatomy
I got pretty good results from starting with just the legs and hips, facing both foot triangles and knee bends forward, and adding a toe joint/bone that has a muscle that connects to the top of the foot.
Have you tried putting two disconnected lines of bone going parallel, with a piece of muscle in between? It gets 100% fitness at 4 frames a second.
This is what we will look like in the future. This is the true evolution of mankind.
Evolution is so beautiful and you're cool blitz
Humans have two sets of muscles in each limb with opposing actions - one set that flexes the limb at various joints and another that extends it. Not to mention, we also have restricted joint mobility in each joint, unless these creatures.
The last design is how some people who have no legs in real life move and they can use skateboards too
So, i've been playing this game for a bit today and i started loving it, so i made a spider.
The spider barely walked.
I added a head, that could control the legs, he started to walk.
I added a module on top of it's head, and now they can run, and when they flip they start boxing.
16:35 when you fail the floss
the learning algorithm is very interesting, might be key to self learning machines
You forgot to put counter muscles so that it could move limbs in both directions. It just had a single motion before it fell over and couldn't get back up. Maybe make another video and try it this was very interesting
How to learn to program that? I'm impressed!
I swear this game is just a bunch of drunk people trying to get home 😂