Hello there, I hope you're interested in a few pointers because I got some for you. 2:20 I'm not sure if you realize it, but with this setup either your 1st or 2nd gear is always engaged, which means your 3th gear and 4th gear are always connected at the same time as either the 1st or 2nd gear. In reality this would mean that you get a ratio somewhere between the 2, but the way the game handles it when 2 different sets of gears are connecting 2 different axis at the same time is the game will check in which order the gears were placed on your car to decide which one is actually getting used. You can test it by having both a Small to Large AND a Large to Small gear ratio connecting your engine to your wheels. You'll see that you either get a very high top speed (if it's using large to small) or a very high acceleration (if it's using small to large). In your case, I'm not sure how it works out but your high gear seems to be getting used properly since you're getting a top speed of 207.5km/h. 2:35 Using more gears of the same size like you're doing there changes nothing. "Axis > Large gear > small gear> Axis" is the same ratio as "Axis > Large gear > small gear> small gear> small gear> small gear> small gear> small gear> Axis." for example. Another thing. People often seem to think that it makes sense to put electric engines directly on the wheels axis instead of before the transmission like the gas engines. I can imagine why, it's like "Gas engines are high RPM so they work well for top speed I'll use them for higher gears." and then "Electric engines are better at low RPM so they work better for acceleration so I'll use them directly on the 1st gear!" The reality is that doing it this way just means that your electric engines never shifts gears. Imagine that your electric engine straight on the wheels can bring your car up to 40 km/h. Then, you switch gear and suddenly you're going 41+km/h thanks to your gas engines, what happens? Your electric engines are already spinning faster than their top usable RPM, which means they're just dead weight from that point. If you allow them to switch gears instead, they still help a bunch for the launch but then they still get to be useful at higher speed by being on an axis that's now turning at a lower RPM thanks to the gear shift, unlike the axis that's directly on the wheels, instead of becoming useless almost immediately. Also, you tend to end up with cars that are wider than they are long, that usually makes them inherently harder to control. Last thing, don't hesitate to hit R to reset while you're still sliding around, it can essentially work as an emergency brake in some situations. You don't need to wait for a full stop way further where you don't wanna be. I hope this helps! Keep up the good work, it's fun watching you learn as you play and try things!
Your first point is one I overlooked, previously this setup would disengage gears 1 and 2 when shifting into gear 3. I see on review that it actually all keeps rotating.. it never used to do that 🤔 Edit.. looking closer while it is still engaged, it is not the driven gear, it keeps rotating as it shifts into 3rd as the gear 1 cogs are touching, but the drive is through gear 3, it IS disengaged. Therefore has no impact on the driven shaft
@@wo0dy Yeah it probably doesn't actually have an impact because the game decided that the gears you are using for the 3rd gear have priority over the other ones used for 1st and 2nd gear, probably based on the order in which you placed them on the car. What I meant is that there's no position where both the 1st and 2nd gears are physically disengaged, even though the game still forgets about them when the 3rd gear engages. Edit: Scratch that, you're right the whole section for gear 1 and 2 gets disconnected when gear 3 kicks in, so it makes sense it works out. Not used to transmissions built that way. They keep spinning as a side effect of being connected to the wheel shaft that's getting spun by the 3rd gear.
Id suggest you add the electric engine to the same shaft as the gas engines, just with a big gear reduction as to make use of the electric engines torque at the higher speeds
You could try adding some aero / downforce. If you turn the downforce pieces around you can add lift as well. If you make a glide than you could maybe farm currency with the long jump challenges Also love your content
Hey, just a tip, USE BETTER SUSPENSION! Me personally, I use the large dirt suspension and it works amazingly, mostly because it gives me more space below the vehicle.
Yeah I think you definitely need some downforce on your builds when it comes to the races, you were saying how your turning always sucks and you feel floaty but you can add downforce to the front and back of your car to help with that
@@lontvany yeah, I know it doesn't. But it feels like it should. Shifting from first to second there should be like engaging reverse while going down the motorway.
I think you asked if spoilers give an up-force if placed upside down in this video.? Well.. Yes. I found someone streaming the other day & he was spinning spoilers like you would a propeller. This was something I was thinking might work but control problems keeping me from trying in game but yes definitely up / down force depending on spoiler orientation. :) BTW.. No direct wheel drive just spoilers spinning as propellers was reaching ~400 mph. Lol.
hey man, nice seing more and more people playing this :) its a really fun game that makes the hours go poof, hehe. i am terrible with figuring out gearing and stuff.. i have built a large truck with a tilting bed and stuff.. i pretty much copied another guys gearing setup but its a bit terrible for this truck cause its so heavy. also built like an f1 car almost wich works pretty good :)
Man great video I’d suggest u to stop running a 6 wheels setup as it gives u better traction but way worse handling / stability especially with 4 wheels turning. Go simple for races 4 wheels / SUSPENSION !! / two wheel steering and a combination of electric ( for acceleration) and gas engine ( higher rpm -> better top speed )
My suggestion for everything is suspension my man you keep hitting the ground and flipping, also AWD on everything run a main driveshaft under your build with a corner gear, stop building flat and go up
Just answering, the Best gears for both ends are all big/small in theyr specific application. The logic I follow for them goes by this: First gear: small/big Second gear: small/small/medium. Third gear: medium/medium Fourth gear: medium/small/small Fifth gear: big/small. I'm trying to find how do I'm gonna use that planetary gear to create more than 5 gears, aiming on 7 so I can create a heavy duty truck.
I built a 5 gears shiftbox using the planetary. Primary I was using only electric motors, it was working fine, 5 gears.Then I added 4 gas engines and now somehow I got 7 gears hahaha I am still figuring it out. The planetary has 2 ways to place it. One way it will reduce the shaft speed for more torque and the other way does the apposite for speed. So when you connect then facing each other they will cancel their ratio. So 1st planetary reduces the shaft rotation in 2.3 and the second one does the opposite increases the shaft rotation in 2.3. So 2.3/2.3 = ratio 1.
The order I am using is: 1st gear: Planteary (Torque) > Medium/Small 2nd gear: Large/ Small --- Here the shaft still has the torque given from the planetary, that's why this large and small are second gear 3rd gear: Planetary inverted (Speed) > Medium/Small --- Here the shaft loses the torque given from the first planetary 4th gear: Large/Medium 5th gear: Large/Small Gear ratio values: 1st = ~1.83 2nd = ~1.14 3rd = ~0.85 4th = ~0.68 5th = ~0.55 I used the same gear ratio the Lamborghini Aventador uses. I just reduced 47% of the ratio because the electric engines spin 47% less than the Lambo hahaha. So I think this ratio is not good for a heavy duty truck lol. You can google any truck ratio and try to replicate it. The ratio in the game is: Small to medium = ~1.24 Small to large = ~1.98 Medium to large = ~1.59 Medium to small = ~0.80 Large to medium = ~0.62 Large to small = ~0.5 Planetary gear = 2.3 To find it you can multiply the ratio and find what gears you will need. For example, you want my 1st gear ratio. The calc is: Planetary * medium to small = 2.3 * 0.80 = 1.84. Basically you will need to do this calc with every gear ratio in the game for every gear and find what combination you need.
Hello there, I hope you're interested in a few pointers because I got some for you.
2:20 I'm not sure if you realize it, but with this setup either your 1st or 2nd gear is always engaged, which means your 3th gear and 4th gear are always connected at the same time as either the 1st or 2nd gear. In reality this would mean that you get a ratio somewhere between the 2, but the way the game handles it when 2 different sets of gears are connecting 2 different axis at the same time is the game will check in which order the gears were placed on your car to decide which one is actually getting used.
You can test it by having both a Small to Large AND a Large to Small gear ratio connecting your engine to your wheels. You'll see that you either get a very high top speed (if it's using large to small) or a very high acceleration (if it's using small to large). In your case, I'm not sure how it works out but your high gear seems to be getting used properly since you're getting a top speed of 207.5km/h.
2:35 Using more gears of the same size like you're doing there changes nothing. "Axis > Large gear > small gear> Axis" is the same ratio as "Axis > Large gear > small gear> small gear> small gear> small gear> small gear> small gear> Axis." for example.
Another thing. People often seem to think that it makes sense to put electric engines directly on the wheels axis instead of before the transmission like the gas engines. I can imagine why, it's like "Gas engines are high RPM so they work well for top speed I'll use them for higher gears." and then "Electric engines are better at low RPM so they work better for acceleration so I'll use them directly on the 1st gear!" The reality is that doing it this way just means that your electric engines never shifts gears.
Imagine that your electric engine straight on the wheels can bring your car up to 40 km/h. Then, you switch gear and suddenly you're going 41+km/h thanks to your gas engines, what happens? Your electric engines are already spinning faster than their top usable RPM, which means they're just dead weight from that point. If you allow them to switch gears instead, they still help a bunch for the launch but then they still get to be useful at higher speed by being on an axis that's now turning at a lower RPM thanks to the gear shift, unlike the axis that's directly on the wheels, instead of becoming useless almost immediately.
Also, you tend to end up with cars that are wider than they are long, that usually makes them inherently harder to control.
Last thing, don't hesitate to hit R to reset while you're still sliding around, it can essentially work as an emergency brake in some situations. You don't need to wait for a full stop way further where you don't wanna be.
I hope this helps! Keep up the good work, it's fun watching you learn as you play and try things!
Your first point is one I overlooked, previously this setup would disengage gears 1 and 2 when shifting into gear 3. I see on review that it actually all keeps rotating.. it never used to do that 🤔
Edit.. looking closer while it is still engaged, it is not the driven gear, it keeps rotating as it shifts into 3rd as the gear 1 cogs are touching, but the drive is through gear 3, it IS disengaged. Therefore has no impact on the driven shaft
@@wo0dy Yeah it probably doesn't actually have an impact because the game decided that the gears you are using for the 3rd gear have priority over the other ones used for 1st and 2nd gear, probably based on the order in which you placed them on the car.
What I meant is that there's no position where both the 1st and 2nd gears are physically disengaged, even though the game still forgets about them when the 3rd gear engages.
Edit: Scratch that, you're right the whole section for gear 1 and 2 gets disconnected when gear 3 kicks in, so it makes sense it works out. Not used to transmissions built that way. They keep spinning as a side effect of being connected to the wheel shaft that's getting spun by the 3rd gear.
Id suggest you add the electric engine to the same shaft as the gas engines, just with a big gear reduction as to make use of the electric engines torque at the higher speeds
You could try adding some aero / downforce. If you turn the downforce pieces around you can add lift as well. If you make a glide than you could maybe farm currency with the long jump challenges
Also love your content
Hey, just a tip, USE BETTER SUSPENSION! Me personally, I use the large dirt suspension and it works amazingly, mostly because it gives me more space below the vehicle.
Yeah I think you definitely need some downforce on your builds when it comes to the races, you were saying how your turning always sucks and you feel floaty but you can add downforce to the front and back of your car to help with that
That first gear change which suddenly reverses direction on changing worries me
@@TheBaldrickk gear directions doesnt matter in this game, it sorta magically turns the wheel haha
@@lontvany yeah, I know it doesn't. But it feels like it should.
Shifting from first to second there should be like engaging reverse while going down the motorway.
@@TheBaldrickk R in the shifter stands for Race mode, remember
beautiful gear system
The combution engines can put power through the connector like the gear shifter
I think you asked if spoilers give an up-force if placed upside down in this video.?
Well.. Yes.
I found someone streaming the other day & he was spinning spoilers like you would a propeller.
This was something I was thinking might work but control problems keeping me from trying in game but yes definitely up / down force depending on spoiler orientation.
:)
BTW.. No direct wheel drive just spoilers spinning as propellers was reaching ~400 mph. Lol.
I had no idea about the offset trick on the gear shift block!
hey man, nice seing more and more people playing this :) its a really fun game that makes the hours go poof, hehe.
i am terrible with figuring out gearing and stuff.. i have built a large truck with a tilting bed and stuff.. i pretty much copied another guys gearing setup but its a bit terrible for this truck cause its so heavy. also built like an f1 car almost wich works pretty good :)
Only way to learn is to keep playing and having fun!
@@wo0dy of course :) made a 9 speed gearbox tonight. crazy tourqe hehe
This is now the weirdest car I've ever seen
You should probably get some downforce on those, you're either under steering over steering or both
Man great video I’d suggest u to stop running a 6 wheels setup as it gives u better traction but way worse handling / stability especially with 4 wheels turning. Go simple for races 4 wheels / SUSPENSION !! / two wheel steering and a combination of electric ( for acceleration) and gas engine ( higher rpm -> better top speed )
Eagerly waiting till you build your first plane
You will be banned on racing in real life, you definitely not have the ability to steering
My suggestion for everything is suspension my man you keep hitting the ground and flipping, also AWD on everything run a main driveshaft under your build with a corner gear, stop building flat and go up
The game can Automatically shift the gears at the right time
Unless you have it changed in the settings to manual shift
For your 6-wheeler it should have front and rear steering
Just answering, the Best gears for both ends are all big/small in theyr specific application.
The logic I follow for them goes by this:
First gear: small/big
Second gear: small/small/medium.
Third gear: medium/medium
Fourth gear: medium/small/small
Fifth gear: big/small.
I'm trying to find how do I'm gonna use that planetary gear to create more than 5 gears, aiming on 7 so I can create a heavy duty truck.
I built a 5 gears shiftbox using the planetary. Primary I was using only electric motors, it was working fine, 5 gears.Then I added 4 gas engines and now somehow I got 7 gears hahaha I am still figuring it out.
The planetary has 2 ways to place it. One way it will reduce the shaft speed for more torque and the other way does the apposite for speed. So when you connect then facing each other they will cancel their ratio. So 1st planetary reduces the shaft rotation in 2.3 and the second one does the opposite increases the shaft rotation in 2.3. So 2.3/2.3 = ratio 1.
The order I am using is:
1st gear: Planteary (Torque) > Medium/Small
2nd gear: Large/ Small --- Here the shaft still has the torque given from the planetary, that's why this large and small are second gear
3rd gear: Planetary inverted (Speed) > Medium/Small --- Here the shaft loses the torque given from the first planetary
4th gear: Large/Medium
5th gear: Large/Small
Gear ratio values:
1st = ~1.83
2nd = ~1.14
3rd = ~0.85
4th = ~0.68
5th = ~0.55
I used the same gear ratio the Lamborghini Aventador uses. I just reduced 47% of the ratio because the electric engines spin 47% less than the Lambo hahaha. So I think this ratio is not good for a heavy duty truck lol.
You can google any truck ratio and try to replicate it.
The ratio in the game is:
Small to medium = ~1.24
Small to large = ~1.98
Medium to large = ~1.59
Medium to small = ~0.80
Large to medium = ~0.62
Large to small = ~0.5
Planetary gear = 2.3
To find it you can multiply the ratio and find what gears you will need. For example, you want my 1st gear ratio. The calc is: Planetary * medium to small = 2.3 * 0.80 = 1.84.
Basically you will need to do this calc with every gear ratio in the game for every gear and find what combination you need.
18:50 thats what i was talkin about.
You *NEED* aero to push it down instead of doing this nonsense
I cannot get the corner gears to place properly for me to save my life. Any tips?
how do you visit the tech tree? i cant seem to find the damn thing LUL
Sup
Maybe downforce?
first
Nobody cares
You make good gearboxes but damn is your car design and your driving awful