With heavy flooding damage, the last sub was probably sitting on the seabed. If there'd been more depth, it would've done an emergency blow and surfaced. As it was, it was likely sitting unmoving, though would've been hard to find again.
@@Some_Guy_6 In reality, yes. In the game, the AI determines if it's going to blow the tanks if it determines it's going to sink below crush depth. It's not always successful, but that's the AI's logic. Remember, that while WoTS is a very well done game, we don't actually have little crews onboard.
Yeah. But it is dangerous. I think there were times when submarine captains decided a destroyer is worth a torpedo. Even one hit is devastating to a destroyer. In Silent Hunter 3 one torpedo hit most often meant a destroyer sunk. If not, it was so damaging a destroyer aborted their depth charge run.
In the real world torpedo hits were often enough to break a destroyer in two. There's a famous photo of HMS Eskimo (a large Tribal class) with her whole bow blown off by a torpedo hit.
The type C: Alright if we hide on the sea floor and beach ourselves the destroyer will think we are the sea floor! HMS Decoy: I wonder how the Americans got pearl harboured by these people sometimes.
This has honestly been my favorite War on the Sea series. The struggles at the beginning made the turn around as your recovered your assets, a fantastic redemption arc. Keep up the great work!
When Wolf said, "I'd be surprised if they kept sending out packs," I thought, "Nah." The AI tends to do that whenever it starts taking heavy losses among transports or warships. The average is 3, though sometimes it only sends 2 or 4. However, if you encounter a pack of subs, they're ALWAY carrying troops.
You want to redirect that mockery/critique to Hideki Tojo. Hirohito did not know s**t about war and was not in command charge. He was just a figurehead.
That's one pissed off destroyer! As if she was commanded by a legendary skipper who sank half of Kriegsmarine in a different timeline. Nah, can't be true.
If the submarines had any sense they would surface immediately and use the deck guns because Japanese deck gunners are possessed by the war god bishamonten
What you need is a few anti submarine patrol groups of two or three Corvettes outside the individual seaport - relatively inshore and patrolling outside of these ports ! Post a single Destroyer as squadron command and leave as many destroyers with your two Carrier battle groups as possible. The brief there for such groups is to hunt submarines close inshore to your seaports on Eastern India and Burma. Try One Destroyer and three Corvettes in this instance. And look at it - this way. 48 Depth Charges on the Destroyer and twenty one each on the Corvettes - that'll give you a hundred and eleven depth charges with these groups. This is where Corvettes can come into their own! And you need them. I strongly suggest that you try it out!
"Capitai Hirohito-San, what are we supposed to do...?" "Well, at first we fire all our torpedoes in a completely wrong direction and after that we all get sunk by a single American destroyer!" "Hai, captain Hirohito-San, this sounds like a perfect plan!"
O 19 could carry mines IRL, Would be fun if that could be modded in. Although I guess if mines were a thing in game, both sides would have to get them!
The Abdiel class (HMS Manxman featured in a past video in this series) carries mines and can lay em. The dutch have mine layers too. Pretty cool and deals a lot of damage; that is if you can anticipate the enemy's path.
Well the first 3 got smacked by Decoy, one of the second 3 thought “ a-ha I’ll bet if I hide on the bottom he’ll have a hard time finding me!!” HMS Decoy : the force is not strong with this one. Proceeds to drop hell below. Type C : Curses, foiled again. But still losing a light cruiser and 5 submarines in one day vs no loses on the other side has got to be a bad day at IJN HQ. Even worse? Losing one of those ships to the dreaded O-19
I think the way for the game to handle submarines would be to initiate tactical view when one of your ships sees either the submarine or the torpedo wake. Another possibility would be starting the tactical view but not letting you do anything (spectator) until one of those things mentioned before happens.
I would suggest that a number of ASW patrol units should be engaged in use. One Destroyer as Command Ship and between 2 or 4 Corvettes outside each port in the Indian Ocean.
after this eventful evening of sinking subs, I think Decoy deserves a rest for repairs and rearming after expending most of her depth charges and being shot up by armed merchant ships
Looks like the IJN is starting to fall apart at the seams in this series and it's only a matter of a couple more episodes before victory. Would really like to see you do pombruv's Mediterranean/Atlantic campaign if you choose to do another WotS series!
I think sub encounters on the player should only start if either the sub would be spotted if it went to tactical or when torpedo wakes were spotted. That way it would feel more like an actual surprise attack.
I really like how this campaign handles sub warfare - the AI seems to use wolfpacks and even has better ASW tactics. No one ever scratched your subs before
Can you merge a submarine with a taskforce? If so I feel with a strike group and a sub or two you have the surface ships keep distance from the enemy contact while having the sub race in on tunnel visioned targets and engage either first drawing ASW ships from the engagement, or using the sub to finish of damaged or priority targets. Just food for your thoughts.
May I suggest trying drop some troops or I think you can bomb a enemy base to create a distraction so the enemy won't be too focused on attacking your bases.
I wonder - could this be the survivors (2 Fūbuki DDs and a 3-stack CL) from the group that O-19 was re-enacting a slasher movie on, back in early May (episodes 13, 14, & 16)? Because that would be hilarious. Guys just cannot catch a break.
The game is lackluster when it comes to submarine encounters, but I deal with them by only allowing myself to take actions when either torpedoes or the submarine are detected. After all, I wouldn't know that the submarine is there if I wasn't forced into an encounter.
I Saw that Your Submarine Hero O-19 Has heavy damage if you are planning to keep her in the fight it might be good send her in for repairs Wolfpack you don't want to have your sub hero sunk
Wolf I dont think you get quite how depth charges work, the number you slide is the number of attacks, not the depth charges so you constantly hitting the attack button just keeps extending the attack more than you intend
Yeah if you want to see how not to do submarine warfare, see vanilla Ultimate Admiral: Dreadnoughts. Just utterly terrible with RNG on the campaign map. First thing any of the major mods do? Remove submarines completely from the game.
Decoy’s skipper needs a medal after that one, five subs in 1 day is astounding!
Yep. Losing five submarines is worse to the enemy tonnage wise than losing a Mogami class heavy cruiser.
With heavy flooding damage, the last sub was probably sitting on the seabed. If there'd been more depth, it would've done an emergency blow and surfaced. As it was, it was likely sitting unmoving, though would've been hard to find again.
@@jeffreyestahl If they cannot surface crew would starve to death + thirst or suffocate with not enough oxygen.
@@Some_Guy_6
In reality, yes. In the game, the AI determines if it's going to blow the tanks if it determines it's going to sink below crush depth. It's not always successful, but that's the AI's logic.
Remember, that while WoTS is a very well done game, we don't actually have little crews onboard.
Decoy must be enjoying these ASW patrols, a nice change of pace from getting constantly shot up by merchant ships.
Yeah. But it is dangerous. I think there were times when submarine captains decided a destroyer is worth a torpedo. Even one hit is devastating to a destroyer. In Silent Hunter 3 one torpedo hit most often meant a destroyer sunk. If not, it was so damaging a destroyer aborted their depth charge run.
In the real world torpedo hits were often enough to break a destroyer in two. There's a famous photo of HMS Eskimo (a large Tribal class) with her whole bow blown off by a torpedo hit.
@@nerd1000ify I always had the impression torpedoes are a little bit underpowered in SH3.
IJN: "Let me try something that happening in the Atlantic."
HMS Decoy: "Yes."
The type C: Alright if we hide on the sea floor and beach ourselves the destroyer will think we are the sea floor!
HMS Decoy: I wonder how the Americans got pearl harboured by these people sometimes.
When the "Decoy" is the "Real Thing" 😄👍
Wolfpack: "Here, do you see that?"
Me: *Sees absolutely nothing*
@@untruelie2640
TH-cam compression
Yeah. I mean I am supposed to have a 6/6 vision officially 😅
This has honestly been my favorite War on the Sea series. The struggles at the beginning made the turn around as your recovered your assets, a fantastic redemption arc. Keep up the great work!
O-19 is becoming the Hero of this campaign.
O-19: HELLO BOYS, I'M BAAAACK
UPPP YOURRRRSSSSSSSSS
HNLMS O-19 and HMS Decoy putting in some work!
You are getting the sexy spam bot posts. A true sign you have made it to the big leagues.
When Wolf said, "I'd be surprised if they kept sending out packs," I thought, "Nah." The AI tends to do that whenever it starts taking heavy losses among transports or warships. The average is 3, though sometimes it only sends 2 or 4. However, if you encounter a pack of subs, they're ALWAY carrying troops.
That one submarine just sitting on the sea shelf: THEY WON'T NOTICE US IF WE STAY STILL.. VISION BASED HUNTER..
HMS Decoy : Own the Greyhound Movie 😂🎉
Time for HMS Decoy to head home for repairs and rearm, I think. She's earned the respite.
Hirohito, your subs are supposed to stalk capital ships and convoys. NOT duking out with tin cans (destroyers) who's primary purpose is ASW.
You want to redirect that mockery/critique to Hideki Tojo. Hirohito did not know s**t about war and was not in command charge. He was just a figurehead.
@@Cybernaut76 ... 😐😐😐...😆😆😆...🤣🤣🤣
Decoy - Ace in a Day Destroyer!
That cut to “THERES A THIRD ONE” at 16:48 had my sides burning
That's one pissed off destroyer! As if she was commanded by a legendary skipper who sank half of Kriegsmarine in a different timeline. Nah, can't be true.
Great episode! O-19 is awesome, sinking 5 subs and critically damaging another is just incredible. Looking forward to seeing more action.
If the submarines had any sense they would surface immediately and use the deck guns because Japanese deck gunners are possessed by the war god bishamonten
Love being able to watch this every morning
That one Critical damage and Heavy flooding sub is going to be the luckiest submarine in IJN service right now
At 12:04 is that the first sub imploding in the background?
Morning little killer it's good to see you guys hope to see some more uploads soon. Just Don't burn yourselves out okay.
What you need is a few anti submarine patrol groups of two or three Corvettes outside the individual seaport - relatively inshore and patrolling outside of these ports ! Post a single Destroyer as squadron command and leave as many destroyers with your two Carrier battle groups as possible. The brief there for such groups is to hunt submarines close inshore to your seaports on Eastern India and Burma.
Try One Destroyer and three Corvettes in this instance. And look at it - this way. 48 Depth Charges on the Destroyer and twenty one each on the Corvettes - that'll give you a hundred and eleven depth charges with these groups. This is where Corvettes can come into their own! And you need them. I strongly suggest that you try it out!
"Capitai Hirohito-San, what are we supposed to do...?" "Well, at first we fire all our torpedoes in a completely wrong direction and after that we all get sunk by a single American destroyer!" "Hai, captain Hirohito-San, this sounds like a perfect plan!"
O 19 could carry mines IRL, Would be fun if that could be modded in. Although I guess if mines were a thing in game, both sides would have to get them!
The Abdiel class (HMS Manxman featured in a past video in this series) carries mines and can lay em. The dutch have mine layers too. Pretty cool and deals a lot of damage; that is if you can anticipate the enemy's path.
Ok, guess it's just minelaying subs the game doesn't do then?
An absolute MASTERCLASS from Decoy!!!!
Decoy has decided it hungers for the flesh of IJN subs.... and it hungers for more.
Well the first 3 got smacked by Decoy, one of the second 3 thought “ a-ha I’ll bet if I hide on the bottom he’ll have a hard time finding me!!” HMS Decoy : the force is not strong with this one. Proceeds to drop hell below. Type C : Curses, foiled again. But still losing a light cruiser and 5 submarines in one day vs no loses on the other side has got to be a bad day at IJN HQ. Even worse? Losing one of those ships to the dreaded O-19
A Rough start for the campaign, but currently you are handling it just fine. Japan would properly stop all naval ambitions by now in this area 😮
The possible Japanese options are quickly disappearing.
HMS Decoy...the RN's version of USS England. Very nice work!
I think the way for the game to handle submarines would be to initiate tactical view when one of your ships sees either the submarine or the torpedo wake. Another possibility would be starting the tactical view but not letting you do anything (spectator) until one of those things mentioned before happens.
Really loving this series, would be nice to see in like some of the previous series, a look at the ships to see what they've got in this mod.
Decoy must survive to return home a true hero ship!
just watched greyhound, makes me appreciate this game a lot more
That was about 9% if the IJN's sub force in 1942. nice work .
Perfect timing I finished the last episode 5 minutes ago with breakfast.
I would suggest that a number of ASW patrol units should be engaged in use. One Destroyer as Command Ship and between 2 or 4 Corvettes outside each port in the Indian Ocean.
Good show !! Thank you 🙂
after this eventful evening of sinking subs, I think Decoy deserves a rest for repairs and rearming after expending most of her depth charges and being shot up by armed merchant ships
Looks like the IJN is starting to fall apart at the seams in this series and it's only a matter of a couple more episodes before victory. Would really like to see you do pombruv's Mediterranean/Atlantic campaign if you choose to do another WotS series!
5 kills and zero command points... not groovy :( ship deserves a service medal 100% !!!
Hey Wolfpack, you know that the O class sub has outboard torpedoes that can be selected in addition to the inboard ones. Great series btw.
Awesome work Decoy. Bit sad you dont get command points for sinking subs
Really liking the series, good camera work. keep em coming. 😃
Glad Decoy could get some revenge!
I think sub encounters on the player should only start if either the sub would be spotted if it went to tactical or when torpedo wakes were spotted. That way it would feel more like an actual surprise attack.
I really like how this campaign handles sub warfare - the AI seems to use wolfpacks and even has better ASW tactics. No one ever scratched your subs before
14 seconds ago, the best time to post a new vid :)
I am really digging this series
Decoy now truly is an sub killer
Decoy be like _Look at me, I am the __-captain now-__ main character today_
Playing uboat while watching, and the background pinging is making me paranoid!
Decoy was the obvious player of the game in this episode but O-19 is the consecutive season MVP.
Decoy became an Ace in the span of like 24 hours.
Can you merge a submarine with a taskforce? If so I feel with a strike group and a sub or two you have the surface ships keep distance from the enemy contact while having the sub race in on tunnel visioned targets and engage either first drawing ASW ships from the engagement, or using the sub to finish of damaged or priority targets. Just food for your thoughts.
May I suggest trying drop some troops or I think you can bomb a enemy base to create a distraction so the enemy won't be too focused on attacking your bases.
these videos are great man
I wonder - could this be the survivors (2 Fūbuki DDs and a 3-stack CL) from the group that O-19 was re-enacting a slasher movie on, back in early May (episodes 13, 14, & 16)? Because that would be hilarious. Guys just cannot catch a break.
Absolutely wonderful day nothing but bubbles and subs diving to sleep on the sea floor forever
decoy doing the Lord's job
great video as always! any future campaigns like the rising sun or the pacific fleet?
Decoy - Slayer of I Boats!
The game is lackluster when it comes to submarine encounters, but I deal with them by only allowing myself to take actions when either torpedoes or the submarine are detected. After all, I wouldn't know that the submarine is there if I wasn't forced into an encounter.
I get the feeling the game's developer is a big fan of O-19. It always kicks ass in WP's campaigns.
Things are slightly suboptimal for the IJN today...
lov'n it.
keep them coming
thanks for sharing
Didn’t know an ASW ace in a day was a thing!
Get Decoy some more depth charges, she's wicked. 🤣
Great Work
I Saw that Your Submarine Hero O-19 Has heavy damage if you are planning to keep her in the fight it might be good send her in for repairs Wolfpack you don't want to have your sub hero sunk
My fav series!
Very nice sub sinkings
1, 2, 3 O'Leary, 4, 5 , 6 O'Leary, 7, 8, 9 O'Leary, 10 O'Leary depth charge!!!
I recently bought War On The Sea. Where can I get campaign mods when I finish the 2 in the base game?
It looks like some more ASW assets are needed.
That skipper is the GOAT lol
love your content!
Wolf I dont think you get quite how depth charges work, the number you slide is the number of attacks, not the depth charges so you constantly hitting the attack button just keeps extending the attack more than you intend
Did you ever do any tutorials wolf? would love to have another crack at this game and try to get the mods i had to work,cheers.
Waiting for that U boat tutorial, just bought the game and am waiting for it to start really playing it
This episode is brought to you by Subway! 🥖
Have you tried sending out frigates?.
Fast work
Man is playing cold waters 1942
I got worried on Friday.
How to you toggle the periscope?
That was fun!
how many subs do the IJN have access to in this mod?
Go Decoy Go!
I just came back in 6 episodes. This war is still going nowhere.
YEEEEAAAAAHHHHH O19 IS BACCCCKKKK
Japanese submarines promoted to artificial reefs 🫡
Anyone know if O-19's "Flanking" tubes work??
Seriously? Just one run of depth charges, and they are sinking? what are they made of? Plastic?
This one is for the Sub ... scribers
👍👍👍
Sadly the AI doesn't know how to use Subs no that's no fun.
It is not just the AI. It was to a lesser degree also Japanese in real life 80 years ago.
Yeah if you want to see how not to do submarine warfare, see vanilla Ultimate Admiral: Dreadnoughts. Just utterly terrible with RNG on the campaign map. First thing any of the major mods do? Remove submarines completely from the game.