I built a working FNAF 1 map in Minecraft (Build + Gameplay)

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  • เผยแพร่เมื่อ 16 มิ.ย. 2024
  • Today, we take a look at the first Five Night's at Freddy's game and build it in Minecraft and then make it functional! Be sure to subscribe if you enjoyed and turn notifications on to know when I upload next!
    Comment below what you want to see me build next!
    There is no current download for this world, however it may be made available in the future!
    ˃ Support The Channel!
    Click here to subscribe: / @cuppateaexe
    Join the Discord server for chaos: / discord
    Follow me on Twitter: / cuppateaexe
    ˃ Chapters
    0:00 Building The FNAF 1 Location
    9:13 Making The Build Functional
    23:20 Gameplay Showcase
    ˃ Building FNAF Videos
    FNAF 2: • I built a working FNAF...
    FNAF 3: • I built a working FNAF...
    FNAF 4: • I built a working FNAF...
    Sister Location: • I built a working FNAF...
    Sister Location Custom Night: • I built a working FNAF...
    FNAF 6: • I built a working FNAF...
    Security Breach: • I built all of FNAF Se...
    ˃ FNAF Door Tutorials
    Java: • How to Build FNAF 1 Do...
    Bedrock: • How to Build FNAF 1 Do...
    ˃ Minecraft Custom Player Heads
    minecraft-heads.com/player-heads
    #minecraft #fivenightsatfreddys #fnaf
  • เกม

ความคิดเห็น • 3.3K

  • @CuppaTeaExe
    @CuppaTeaExe  ปีที่แล้ว +1714

    Hopefully you enjoyed today's video, as it was a lot of fun to put together!
    If you enjoyed this video then make sure you leave a like and subscribe if you're new, and want to see more Minecraft content like this!
    Be sure to comment down below your thoughts on the build, and what projects you want to see me build next!
    Also join the Discord server for more updates! discord.com/invite/dy4cE2X

    • @XAORESS
      @XAORESS ปีที่แล้ว +12

      I'M SO HYPE FOR A SERIE OF THESE!!!

    • @DjDeadpig
      @DjDeadpig ปีที่แล้ว +11

      How did you put two item frames facing each other on a corner wall? Can you do that on bedrock?

    • @_ShadowBlade
      @_ShadowBlade ปีที่แล้ว +7

      Ayo can we get a series

    • @Suomilinen_Poika1917
      @Suomilinen_Poika1917 ปีที่แล้ว +6

      thank the cup lords and you cuppateaexe

    • @letendotv
      @letendotv ปีที่แล้ว +2

      Hyped for FNAF 2

  • @ReadTheManga7
    @ReadTheManga7 ปีที่แล้ว +9510

    Since this man built the Pizzaplex first, building the rest of the franchise's locations is basically lightwork.

    • @cattoloafs85
      @cattoloafs85 ปีที่แล้ว +421

      Sister location would be a harder one but still not as hard

    • @universalsubs6935
      @universalsubs6935 ปีที่แล้ว +56

      @@cattoloafs85 I agree

    • @z_zfunny-axolotl-gamingz_z7728
      @z_zfunny-axolotl-gamingz_z7728 ปีที่แล้ว +166

      I feel like fnaf 6 would be pretty hard. Due to the multiple options and stuff.

    • @BlackOps3Fund
      @BlackOps3Fund ปีที่แล้ว +75

      @@z_zfunny-axolotl-gamingz_z7728 HE MADE IT IN THE PIZZAPLEX

    • @spongebobguy2cook
      @spongebobguy2cook ปีที่แล้ว +38

      FNaF 4 won't be the hardest but it will be annoying

  • @grahamcrackers7262
    @grahamcrackers7262 ปีที่แล้ว +865

    i think some cool details that would fit perfectly is 1) applying the darkness effect whenever the animatronic teleports away to simulate the cameras going offline 2) applying a permanent blindness effect just for more general ambiance

    • @Winasaurus
      @Winasaurus ปีที่แล้ว +93

      Was thinking that for the doors. The whole point of the lights is that you need them on to see if the animatronics are there. Just looking without needing the lights feels a little pointless.

    • @liadex650
      @liadex650 ปีที่แล้ว +7

      Isn't there a /fog command? That can add fog in your game and set how far it is.

    • @technoboop1890
      @technoboop1890 ปีที่แล้ว +14

      No lol, a /fog command doesn't exist

    • @Enderpanda24
      @Enderpanda24 ปีที่แล้ว +2

      Blindness would ruin the lights even more just because blindness blocks any sort or light in a round and 3 by 3 area

    • @shadowkilleroid
      @shadowkilleroid ปีที่แล้ว +15

      @@Enderpanda24 maybe toggling a light would remove the blindness temporarily

  • @soratoru7075
    @soratoru7075 6 หลายเดือนก่อน +16

    I loved making this as a kid, I still remember playing fnaf 1 in minecraft with friends with them being animatronics and me a security guard. fully working doors and energy mechanics.
    We used a timer with long redstone lines to indicate how much power was left and it would go down about every 2 minutes, and after that was done we would cut off everything that gives the pizzeria power, making the doors, lights comepletely useless, the most I remember that time was the long redstone lines going on forever, man I miss playing with friends in minecraft.
    This was about 8 years ago.

    • @malnor4358
      @malnor4358 29 วันที่ผ่านมา +1

      Hell yeah, sounded like fun. Like 5 years ago, me, my brother, my brother’s friend and two of my friends all made a Fnaf 1 map and played it together. It was a really fun time, no mods or anything, just raw Minecraft. We gave the animatronics armor and made working doors and lights. We all still had this childlike wonder that made us alot more imaginative so we made a map of our own and it was still pretty detailed and accurate.

  • @monkelovespizza6001
    @monkelovespizza6001 10 หลายเดือนก่อน +10

    i really like the dead soul monotone gray of the whole map, really makes it feel like the darkness has stripped all the color out of the pizza place unlike in minecraft

  • @Lexie_Tyler05
    @Lexie_Tyler05 ปีที่แล้ว +1334

    I remember building the fnaf 1 pizzeria with my little sister years ago over the summer holidays, its strangely nice to see someone else not only build it all these years later, but also make it work, beautifully done

    • @qe9573
      @qe9573 ปีที่แล้ว +44

      Wow, that "with my sister over the summer holidays" hit me like a dagger. I miss that.

    • @inpossible1910
      @inpossible1910 ปีที่แล้ว +6

      Hello there

    • @cryptic2121
      @cryptic2121 ปีที่แล้ว +7

      I feel like we all did the same thing when we were small lol
      This video turned what I imagined in my head into a reality

    • @Sneakyyy
      @Sneakyyy ปีที่แล้ว +6

      Same, I built it on Xbox 360 back in 2015 :( Memories...

    • @-punchstudio
      @-punchstudio ปีที่แล้ว +5

      Can we say that we had the same childhood dream? Absolutely yes. Was it the best? Absolutely yes!

  • @ChiknPog
    @ChiknPog ปีที่แล้ว +654

    I think playing this with shaders would really add to the atmosphere, obviously there'd have to be more lights in the map but I think it'd make checking the door lights much more important

    • @TakodaTGL
      @TakodaTGL ปีที่แล้ว +24

      Yeah i would love to see this map with shaders on

    • @laei6391
      @laei6391 ปีที่แล้ว +15

      I also suggest a texture pack for the animatronics

    • @RegenVR
      @RegenVR ปีที่แล้ว +2

      i have shaders on and it does indeed look awesome

    • @EliteNindoIsMyName
      @EliteNindoIsMyName ปีที่แล้ว

      Important question, how did you get two item frames in one corner?

    • @RegenVR
      @RegenVR ปีที่แล้ว

      @@EliteNindoIsMyName by placing them there

  • @boomboom6410
    @boomboom6410 ปีที่แล้ว +18

    I'm working on a minigame world and was going to add a FNAF minigame but thought it wouldn't be possible to recreate it accurately not using mods! However, now that I've watched this I'm blown away and will definitely be using these techniques for my world! I'll even use some of the building techniques for other completely different minigames! YOU ARE THE MINECRAFT GOAT!!!

  • @dustinduzgames1276
    @dustinduzgames1276 7 หลายเดือนก่อน +6

    When you said you'd make it functional I just thought you'd invite some friends and play pretend but you went way above and beyond what I ever anticipated

  • @jackdodd1992
    @jackdodd1992 ปีที่แล้ว +1646

    Holy crap, this guy puts an unreal amount of work into his videos, and they all turn out so incredible. The fact that he only has 72K subscribers is mindboggling.

    • @CuppaTeaExe
      @CuppaTeaExe  ปีที่แล้ว +127

      Thank you so much for the kind words and support! I'm hoping to hit 100k before the end of the year!

    • @alwaysxetra3245
      @alwaysxetra3245 ปีที่แล้ว +11

      @@CuppaTeaExe please tell me there's a way to download this map it would be so cool!

    • @JuuzyWeez
      @JuuzyWeez ปีที่แล้ว +6

      @@alwaysxetra3245 i agree i’m looking thru the comments to see if there is a way to play the map!

    • @crawhorn
      @crawhorn ปีที่แล้ว +2

      @@JuuzyWeez there is, making it yourself

    • @JuuzyWeez
      @JuuzyWeez ปีที่แล้ว

      @@crawhorn impossible😂

  • @piercelindenberg6842
    @piercelindenberg6842 ปีที่แล้ว +698

    This is really cool. I’ve seen plenty of FNAF 1 maps, but your map is probably one of the most detailed. Can’t wait to see the next build!

    • @CuppaTeaExe
      @CuppaTeaExe  ปีที่แล้ว +43

      Thank you so much!

    • @Doofusgamer5468
      @Doofusgamer5468 ปีที่แล้ว +6

      @@CuppaTeaExe Will this map be downloadable?

    • @souleater9342
      @souleater9342 ปีที่แล้ว +5

      Not the most detailed Fnaf 1 map but it’s still pretty good

    • @normified
      @normified ปีที่แล้ว +13

      ​@@souleater9342 Unless you have a link to one that's more detailed at this scale?

    • @CommandswithCat
      @CommandswithCat ปีที่แล้ว +2

      Me and my build bud make maps like these all the time. It's super fun, I do command and he does building. Right now we're recreating ucn but with our own style and it's almost done!

  • @rocketpajamas6969
    @rocketpajamas6969 ปีที่แล้ว +16

    I found this video in my feed and was interested because I built my own recreation of the first location and wanted to see how it compares
    I built mine in vanilla survival, but still wanted to get as close as possible to the source
    Mine was scaled a lot bigger, and I wish I would have made it a lot smaller after seeing how you did yours
    I didn’t have commands, but still made a working door and light system with an attached power system to have a little minigame to play with friends, though it did act as a glorified timer instead of an actual system
    Great build! I’ll definitely look back on this video for pointers if I ever want to try building it again

  • @coffeebunny6114
    @coffeebunny6114 6 หลายเดือนก่อน +3

    Imagine if this guy made the entire FNAF movie on Minecraft

  • @PersonianOld
    @PersonianOld ปีที่แล้ว +495

    This guy is every proof you need that you don't need mods to make something like this. There I was thinking you couldn't have FNAF cameras without mods... and then Cuppa does it without mods.
    True respect

    • @wertyxq3468
      @wertyxq3468 ปีที่แล้ว +6

      what? you don't know about the 2014 fnaf map that also did pretty much everything this guy did? or the many adventure maps that came during the 1,8 era?

  • @TheWaffleLord6787
    @TheWaffleLord6787 ปีที่แล้ว +1518

    You should lock the item frames in the office with the "fixed" tag so you don't accidentally rotate them like you did at 25:04 ^^

    • @CuppaTeaExe
      @CuppaTeaExe  ปีที่แล้ว +488

      That would have been a smart idea lol

    • @Xsar1942
      @Xsar1942 ปีที่แล้ว +32

      Huh u some nerd?!!?

    • @cloyann
      @cloyann ปีที่แล้ว +215

      @@Xsar1942 ur literally watching a video where someone makes a functional video game in a video game. If ur interested in this video ur a nerd.

    • @Xsar1942
      @Xsar1942 ปีที่แล้ว +1

      @@cloyann You are a nerdy nerd from nerdland

    • @puffif5322
      @puffif5322 ปีที่แล้ว

      @@cloyann bruh this mf is trolling hard😭😭 bro said "your a nerdy nerd from nerd land" ain't no way this fr😭😂

  • @minestorian4035
    @minestorian4035 9 หลายเดือนก่อน +37

    It's amazing to see, how much effort was put in this project and how the FNAF atmosphere was recreated! Excellent work!

  • @stageplayy
    @stageplayy 6 หลายเดือนก่อน +4

    This was insanely impressive. Kudos to you to explaining the functions in a way even I, someone who’s never touched redstone, could understand. Excellent job!

  • @lelandharris9639
    @lelandharris9639 ปีที่แล้ว +448

    You always go the extra mile in these builds, even going as far to add a whole outside area and adding things not in some but all the games to make your builds more stylish. Can't wait to see your next videos! You are an inspiration CuppaTeaExe I hope many builders follow in your footsteps.

    • @CuppaTeaExe
      @CuppaTeaExe  ปีที่แล้ว +29

      Thank you so much! Thats awesome to hear

    • @FrappeInsider
      @FrappeInsider ปีที่แล้ว +5

      he went all the miles except for turning off the kitchen camera

    • @MegaGaming11
      @MegaGaming11 ปีที่แล้ว +1

      @@FrappeInsider How was he supposed to do that, exactly? And what could he have used for audio cues? It's not like he could've put you in an infi-room with command blocks to spin you constantly when the blocks tp'd you to the "kitchen" area.

    • @FrappeInsider
      @FrappeInsider ปีที่แล้ว

      @@MegaGaming11 Here, how about this: Wherever it teleports you, just place black wool or a modded block. That's all. Doesn't have to be complicated. Instead of a kitchen just darkness in the room lol

    • @MegaGaming11
      @MegaGaming11 ปีที่แล้ว

      @@FrappeInsider Vanilla only. Yes, technically command blocks stretch the definition of vanilla by a lot, but they are still a vanilla block. There's no way to make static in MC very effectively, and the sounds for Chica being in the kitchen are also apparently too hard because the map doesn't have those either. So what if it's not accurate to the actual game? How else are you supposed to know if Chica's in the kitchen or not when FNaF 1's greatest tool - audio - is unavailable to you?

  • @randy4gaming
    @randy4gaming ปีที่แล้ว +160

    this man is so smart using dead coral for a roughed up looking wall pattern I would have never thought of that

    • @CuppaTeaExe
      @CuppaTeaExe  ปีที่แล้ว +33

      This is honestly the first time I've ever touched these blocks

    • @Balls199
      @Balls199 ปีที่แล้ว

      @@CuppaTeaExe you've now earned a sub

    • @Enderpanda24
      @Enderpanda24 ปีที่แล้ว

      When I built my one before I actually used tuff as it really gives a worn out asspect but still looking like classic old concrete

  • @Old-Man-Geezer
    @Old-Man-Geezer 10 หลายเดือนก่อน +2

    This was really cool, I’ve never watched a video explaining how the command blocks work. Much respect

  • @coolperson1293
    @coolperson1293 7 หลายเดือนก่อน +4

    This is actually sick! Ur so cool dude

  • @joeisonlyaverage1313
    @joeisonlyaverage1313 ปีที่แล้ว +267

    This is such a blast to the past for me. I remember back when I was a kid making meticulous replicas of fnaf maps in creative mode and seeing this pop up in my reccomended and with such detail is awesome. Your builds are so inspiring!

    • @LunarBloodRose27
      @LunarBloodRose27 ปีที่แล้ว +4

      I did the exact same thing on the 360

    • @jackeyesteon9427
      @jackeyesteon9427 ปีที่แล้ว +3

      69 likes

    • @lololo4764
      @lololo4764 ปีที่แล้ว +4

      My friend wanted my help on redstone to create fnaf in bedrock too 😆
      ...
      Good times... 😊

    • @jackeyesteon9427
      @jackeyesteon9427 ปีที่แล้ว +1

      169 likes

    • @Onewiththeonces
      @Onewiththeonces ปีที่แล้ว

      My friends and I used to choose a night guard and the others would be animatronics, basically we followed the movement patterns and killed the night guard while yelling loudly

  • @Splushr
    @Splushr 10 หลายเดือนก่อน +3

    damn dude your maps are insane i somehow never thought to watch your fnaf 1 and 2 videos but now its nice to see where you started :) thanks for making our childhoods into another one of our childhood games man and i hope you have a good life after reading this :D

  • @ThatRandomNeonGuy
    @ThatRandomNeonGuy ปีที่แล้ว +1

    I love the build and the fact that some cameras are so advanced they can see themselves

  • @AceFaz
    @AceFaz ปีที่แล้ว +345

    Ok- why are you so good at building exteriors to your builds that actually look nice xD
    All the ones I've built are just rooms and hallways, even when I try to make an exterior it always looks blocky and weird
    Also, I really like the tables, since the diorite actually looks like what we see on the cameras, and the kitchen design is really unique compared to other builds, the whole map looks great! I literally thought the wall tiles were a mod or texture pack, but using the maps is really cool!

  • @spear-throwentertainment2324
    @spear-throwentertainment2324 ปีที่แล้ว +144

    Have you thought about maybe putting all the locations into one map? I think that would be pretty cool. Maybe you could even connect them with roads and some filled buildings?

    • @firestorm3k882
      @firestorm3k882 ปีที่แล้ว +23

      Oh my god, yes! Someone besides me thought of that. I've wanted a Fnaf map like that for like over 3 years now. I hope that Fnaf map comes to be one day.

    • @JackMisty
      @JackMisty ปีที่แล้ว +3

      Well, then certain commands might overlap causing everything to break. I wouldn’t know though, it’s just a theory!

    • @spear-throwentertainment2324
      @spear-throwentertainment2324 ปีที่แล้ว +4

      @@JackMisty maybe something could be done so that when you enter one of the locations it activates the commands and deactivates them when you leave. I'm not sure if that's possible but I do think it should be.

    • @jesseburns3148
      @jesseburns3148 ปีที่แล้ว +3

      The amount of lag would be unbearable

    • @goosyhq
      @goosyhq ปีที่แล้ว

      @@jesseburns3148 yeah but render distance can be turned down

  • @No_Response...
    @No_Response... ปีที่แล้ว +1

    Nostalgia in nostalgia
    Cool build bro.

  • @totallynotseanna
    @totallynotseanna ปีที่แล้ว

    chica actually spooked me. great job!

  • @CreatorProductionsOriginal
    @CreatorProductionsOriginal ปีที่แล้ว +68

    The best thing is the fact that it’s EXTREMELY customizable
    It’s like not that hard to make new animatronics, change how much power you have, how long the night are, change the animatronics difficulty and probably even add new cams or a map since all you really need is or see the vid or just read the commands and understand what to do

  • @samuelgaona7196
    @samuelgaona7196 ปีที่แล้ว +259

    My guy, this has got to be the best work I've seen using red stone and command blocks, this is what they're there for!! And you're using all these techniques perfectly, it's so amazing what you can do in Minecraft if you have the patience and know how

    • @CuppaTeaExe
      @CuppaTeaExe  ปีที่แล้ว +25

      Thank you so much. Awesome to hear!

    • @angelo_studios5477
      @angelo_studios5477 7 หลายเดือนก่อน

      ​@@CuppaTeaExe The one thing that still bugs me about FNaF 1 is that there's no arcade areas (that are shown) and the only area that I think there are arcade machines are by the wall close to the bathrooms

  • @kerosiima
    @kerosiima ปีที่แล้ว +5

    You could've also added permanent blindness effect so that you can't see outside of the office until when you turn on the light which removes the effect.

  • @GameTimeBricks
    @GameTimeBricks 7 หลายเดือนก่อน

    Legendary vid! Nice job CuppaTeaExe!

  • @blueboytube
    @blueboytube ปีที่แล้ว +522

    This is awesome! The only thing that’s bothering me a bit is the Power Display. Instead of showing the power every 25% I think using the XP bar to constantly display the Power as Levels would be much nicer
    Edit: Depending on how confident you are with commands you could also use the bar itself to display Usage

    • @mrspifff
      @mrspifff ปีที่แล้ว +39

      I think a bossbar would work pretty well

    • @robblly8112
      @robblly8112 ปีที่แล้ว +26

      @@mrspifff bossbars don't look as nicely though and are very big and bulky, taking up a lot of space at the top of the screen

    • @mrspifff
      @mrspifff ปีที่แล้ว +7

      @RobbLl y perhaps a tellraw on the hotbar or a /title with unicode images (program unicode's directory to a png to display an image), which will look exactly like the actual thing

    • @robblly8112
      @robblly8112 ปีที่แล้ว +6

      @@mrspifff that actually was an idea i had, except i believe this guy's whole aspect is not using plain, unedited vanilla minecraft with no datapacks nor resourcepacks

    • @mrspifff
      @mrspifff ปีที่แล้ว +2

      @@robblly8112 Yeah, looking back at it, that's why I suggested a bossbar- I wouldn't really use it for much unless you were constricted by means of resource packs. I do think XP or especially a hotbar tellraw would look pretty alright without datapacks though.

  • @trickyfanclub
    @trickyfanclub ปีที่แล้ว +65

    i’ve actually been thinking about making a mod for all the FNAF games, and this is actually really cool to see how diverse minecraft can actually be. this is awesome, i’m very impressed :)

  • @miguelrozabatista
    @miguelrozabatista 7 หลายเดือนก่อน +4

    This was incredible, one of the coolest and most interesting channels on TH-cam

  • @gloweyegaming7887
    @gloweyegaming7887 11 หลายเดือนก่อน +1

    Can’t wait to try this out. I hope you will make a map download

  • @notcloodi1438
    @notcloodi1438 ปีที่แล้ว +180

    Here is an improvement to the item frames.
    If you make the item frames builds on the map at 60 degree's off the ground you can have them look for "Shadowy" so they don't glow in the night.
    Also, there is a special command to make item frames unbreakable and un-moveable, when you tried to close the door you accidentally rotated the item frame.
    Here is the command: /data merge entity @e[type=item_frame,limit=1,sort=nearest] {Fixed:1b,Invulnerable:1b}
    Just go near the item frame you want to be UN-MOVEABLE and paste in the chat, I recommend doing this to every item frame to make it actual decoration and not seem like item frames.
    The rest is pure beauty.

    • @user-wf2vz1lg5p
      @user-wf2vz1lg5p 11 หลายเดือนก่อน +3

      I have a question, what can I do so I can place two frames in the same space? Like in a corner or idk

    • @notcloodi1438
      @notcloodi1438 10 หลายเดือนก่อน

      @@user-wf2vz1lg5p place an item frame in both of the walls in a corner.

    • @Adrian-hs4gi
      @Adrian-hs4gi 10 หลายเดือนก่อน +1

      I didn’t understand anything you said but ok

    • @B_Panda208
      @B_Panda208 10 หลายเดือนก่อน +6

      @@user-wf2vz1lg5p This only works on Java edition, can't be done on Bedrock (Console, Pocket Edition, and Windows 10 edition)

  • @BleddynsStudio
    @BleddynsStudio ปีที่แล้ว +61

    I've been wracking my head for a long time about how to do the camera mechanics for a FNAF-styled map. Yours is a very elegant solution! Well done on this!

  • @tb5277
    @tb5277 5 หลายเดือนก่อน

    Nice work on making FNAF1 and all the others functional. That has inspired me to do the same in my own FNAF World.

  • @jetstormGaming
    @jetstormGaming ปีที่แล้ว

    This is an amazing build you did a great job on it; if this ever becomes available for download Im downloading it!

  • @zangryomani1257
    @zangryomani1257 ปีที่แล้ว +12

    Fun fact: Safe rooms were used for when a employee wearing a springlock suit experiencing springlock failure. apparently, according to the FNAF 3 phone guy calls, your meant to get away from populated area's before bleeding out and not ruining the customer's experience. and if there's an emergency (Which of course there is, there's a bunch of metal weaving itself into my body!) your meant to go to the safe room. it's also not programed into the digital map lay us of any animatronics, far away from customers and is off camera. They were later put out of use when multiple and simultaneous spring lock failures happened at a central location. we do not know when or where this happened, all we know for sure, was that the safe rooms were the perfect place for some delusional child killer to conveniently experience a springlock failure and die.

  • @BBGames_YT
    @BBGames_YT ปีที่แล้ว +50

    Despite this being a brand new video I gotta say that this has a very nostalgic feel. It reminds me of those old Minecraft FNAF videos from back in the day and I love it. Very well made my dude!

  • @mrblusky6957
    @mrblusky6957 7 หลายเดือนก่อน +2

    This has been one of our old childhood dreams we've always wanted to do before but could never get around to doing it or finishing it

  • @thatrandomlemondude
    @thatrandomlemondude 11 หลายเดือนก่อน +2

    I’m glad to see you expanded into map art, my mind was screaming that you weren’t using it then boom you revealed it lol, also for the doors you might consider using the display command

    • @thatrandomlemondude
      @thatrandomlemondude 11 หลายเดือนก่อน

      And for the power you could also use the boss bar commands, but then
      Again im not a skilled map maker, great job btw it turned out great!

  • @legendgames128
    @legendgames128 ปีที่แล้ว +43

    A few things if you really want to go the extra mile.
    Movement opportunities are random in that the animatronics may or may not move. It's all dependent on the hidden AI difficulty.
    Speaking of AI difficulty, the reason why on night 1 Bonnie starts moving at 2 AM is because his AI is set to 0 and the increments by 1 at 2 AM. 1 AI point is a 5% chance of being able to move.
    Nights last 8 and a half minutes long. Starting on night 2, you lose 1% power every 6 seconds, and this gets faster by 1 second every night until night 5, which stays at a constant 1% every 3 seconds. (May be too complicated, idk)
    Bonnie teleports.
    Freddy never backtracks.

    • @NuggetOrBowtie
      @NuggetOrBowtie 10 หลายเดือนก่อน +2

      i think it would be difficult to make it in Minecraft

    • @legendgames128
      @legendgames128 10 หลายเดือนก่อน +1

      @@NuggetOrBowtie True, but if command blocks are used, that will be slightly easier.

    • @Cat-pv6yx
      @Cat-pv6yx 10 หลายเดือนก่อน +1

      Also I’m pretty sure Freddy never attacks until you run out of energy, but you may survive if you manage to get to 6AM before he kills you

    • @bynosaurus4024
      @bynosaurus4024 10 หลายเดือนก่อน +3

      @@Cat-pv6yxnope, after night 3 freddy attacks through the right side of the map

  • @zackcook6635
    @zackcook6635 ปีที่แล้ว +27

    Minecraft will never die. The imagination and creativity of the community is beyond most other games, including the fact the game has the tools to make gems like this ; and in fact any other game

  • @Eskun8998
    @Eskun8998 ปีที่แล้ว +2

    i really like the creepy block palette you use, shows ur experience in building!! also really like how you don’t build with any mods so all consoles can access ur content 🥳

  • @Philly_Willy
    @Philly_Willy ปีที่แล้ว +2

    I remember back in 2015, I build a map based off Fed X Gaming's tutorial on my xbox one I got recently. I still have the survival world, and reminisce the painstaking days where I gathered materials and flattened areas around my base, not knowing creative mode and superflat worlds existed until it was too late.

  • @Kazolzen
    @Kazolzen ปีที่แล้ว +79

    Maybe to fix the limited number of slots in the hotbar issue, you could have an item be thrown to "scroll" to and from the other camera options, replacing the ones in your hotbar?

    • @kazoobeater2730
      @kazoobeater2730 ปีที่แล้ว +1

      Removing items even for a tick would set off several camera teleports

    • @CommandswithCat
      @CommandswithCat ปีที่แล้ว +2

      @@kazoobeater2730 nah.. it's pretty simple. When it detects, it removes a Redstone block that operates the first bit, and replaces it on another side, removing and giving the player the next camera set, and you do the same with the other one. I'm a bedrock command person so I can't explain it in command terms to Java players lol.

  • @hotdogmanmayochup5599
    @hotdogmanmayochup5599 ปีที่แล้ว +79

    Oh my god, the builds keep getting better and better. You are truly amazing

    • @CuppaTeaExe
      @CuppaTeaExe  ปีที่แล้ว +7

      Thank you so much for the kind words!

  • @THE-BIRDY
    @THE-BIRDY 10 หลายเดือนก่อน +1

    Nice, i am also in the middle of building fnaf 1 location. Thanks for the build help.

  • @Balboa.official368
    @Balboa.official368 ปีที่แล้ว

    I’m so happy someone pointed out the using red block with alternating sign pattern for wall ive been doing it for years now building fnaf and I’m glad someone else’s made it public as it is a really good way to do it

  • @realmastersilver1849
    @realmastersilver1849 ปีที่แล้ว +44

    This is a real nice build, and I'm impressed that you managed to make it work smoothly. Now this isn't the first minecraft fnaf 1 map I've seen, and I remember a version that I believe was for 1.8 which had a different camera system where the night guard would actually open up chat and click on the word that would correspond to a different camera. I think I was playing either an adventure map or possibly a multi-player map against players (I honestly cannot remember). Overall I would say that this is a 9/10

  • @velocidellix
    @velocidellix ปีที่แล้ว +13

    My cousin and I used to build the FNaF locations in minecraft and while they weren’t functional, the most detailed/finished one was FNaF 1, even from the OUTSIDE it looks like a normal building (albeit without windows) and the inside is as perfect as we could get it to the actual game and I’m still proud of it to this day.

    • @velocidellix
      @velocidellix ปีที่แล้ว +1

      Thanks for the heart! Great video!

    • @alvinmokhram
      @alvinmokhram 11 หลายเดือนก่อน

      @@velocidellix that looks pretty Dope :)

  • @JoshyY-ld2vb
    @JoshyY-ld2vb ปีที่แล้ว +1

    Man a good builder dude

  • @ThatOneDudeWhoPostsStuff
    @ThatOneDudeWhoPostsStuff ปีที่แล้ว +15

    I think it'd be neat if you gave the player a potion of blindness when they look in the kitchen camera, and have some sound effects play in the kitchen area when Chica enters that location.

  • @thechillsadist
    @thechillsadist ปีที่แล้ว +37

    What a great recreation of the FNAF 1 map! I like the way the cameras work, but I'd suggest having all the cams in the inventory instead of the hotbar so you have to open up your inventory to check them, like how you'd flip open a monitor in the game. Either way, great work!

  • @Charlie_FX6
    @Charlie_FX6 7 หลายเดือนก่อน

    I’m currently listening to this while building all FNAF places in a super flat world with mods, I got this inspired by your builds so I thank you for this

  • @thomasyork6114
    @thomasyork6114 11 หลายเดือนก่อน

    Can't believe you Are Remaking This Can't Wait!

  • @hanz9662
    @hanz9662 ปีที่แล้ว +7

    The map art technique was genius, I never thought of that before.

    • @yungxristt
      @yungxristt ปีที่แล้ว +2

      How big do the squares have to be, I wanna try

    • @CALJH07
      @CALJH07 ปีที่แล้ว

      @@yungxristt 128x128

  • @Skeletoonz
    @Skeletoonz ปีที่แล้ว +17

    I tried making something like this when I was a bit younger, given it was on bedrock and required one person to operate the animatronics, it was so cool to be reminded of that seeing all of your hard work and amazing building

    • @CommandswithCat
      @CommandswithCat ปีที่แล้ว

      Bedrock is pretty easy to do stuff on, I work on stuff with my build bud.

    • @SoggyWeetbixs
      @SoggyWeetbixs ปีที่แล้ว +2

      @@CommandswithCat okay?

  • @Official_LightSpeed
    @Official_LightSpeed 5 หลายเดือนก่อน +1

    just wow... YOURE TALENTED

  • @etrnityy
    @etrnityy 11 หลายเดือนก่อน +1

    This is by far the best build I've ever seen in Minecraft, it's so good and interesting how everything works.

  • @Dodger24
    @Dodger24 ปีที่แล้ว +96

    This is incredibly well made. Any chance of a block list (with quantities) for the building itself? I want to use this video as a guide on building it in survival

    • @aimfulRenegade
      @aimfulRenegade ปีที่แล้ว +10

      dude there's command blocks.

    • @SHORTSWHORE123
      @SHORTSWHORE123 ปีที่แล้ว +22

      ​@@aimfulRenegadefun fact: they know

    • @brian93724
      @brian93724 ปีที่แล้ว +25

      @@aimfulRenegade Bro did not see the "for the building itself?" part

    • @ohmygodtheykilledkenny4887
      @ohmygodtheykilledkenny4887 10 หลายเดือนก่อน +6

      @@aimfulRenegadefun fact: they don’t have to recreate all the Redstone to make the building itself :’)

    • @catbyeol
      @catbyeol 7 หลายเดือนก่อน +3

      @@aimfulRenegadebro does not have reading comprehension

  • @orange_turtle3412
    @orange_turtle3412 ปีที่แล้ว +15

    You could apply a slowness effect maybe to prevent the player from leaving the office. If you set the level high enough it may as well just be being frozen in place. Or alternatively you could do barriers on all four sides with a fifth on top of the head, preventing players from walking while still allowing them to access buttons.

  • @FNAFH0312
    @FNAFH0312 ปีที่แล้ว

    Awesome build, man.👍😄

  • @heh._.86
    @heh._.86 4 วันที่ผ่านมา

    AMAZING WORK !!

  • @chimpzchimpington420
    @chimpzchimpington420 ปีที่แล้ว +16

    This is the first time in a while I've been so enamored by a video on TH-cam.
    He really goes all out.
    My only criticism is the lack of Golden Freddy.

  • @Anaoa_Official
    @Anaoa_Official ปีที่แล้ว +23

    I also wanted to recreate FNAF in Minecraft a long time ago in Bedrock, but I couldn't figure out yet how to make their movement systems work nor the power system but I knew I was close. So I'm very impressed on how you made everything work in just a week's work! I'll definitely be playing your 2 FNAF maps and future ones to come 💚

    • @James42_
      @James42_ ปีที่แล้ว +3

      I built it a 1.5 years ago but got deleted. But I would recommend you to use the scoreboard command for the power usage, I realized that his power usage system is not that good cuz they'd decrease the same amount of power. And group the cams together too, unlike how he did it (which are limited by the amount of space in the hot bar) I divided them into 2 halves, activate 1 to get access to cam 1-6 and 2 to get to cam 7-12. And when you're looking at the camera, the animatronic you're looking at stops. Also I noticed that the light buttons are useless here too so maybe dim the light, adds in brightness

    • @Anaoa_Official
      @Anaoa_Official ปีที่แล้ว +1

      @@James42_ These are actually great suggestions you should comment them outside my replies! The power system should somehow drain faster if the player is using both the cams, doors, and lights at the same time. There should also be a system where the command blocks detect the animatronic is at the door but makes them invisible if the lights aren't turned on. They're only turned visible (if they're outside) once the lights are turned on. But still, I'm very impressed by the cams system and how he made the animatronic's random chance movement.

    • @James42_
      @James42_ ปีที่แล้ว

      @@Anaoa_Official oh yeah sure! The invisibly might work as well, especially when you have blindness.

    • @James42_
      @James42_ ปีที่แล้ว

      @@Anaoa_Official I want to help you with the power, so if you don't know how to use the scoreboard command, you could use readstone instead. I did it by using a double chest with items inside to recreate power. The. You put 2 hopper underneath it. Both are locked by using red stone. 1 hopper can be turn off to let the power go down when you're using the cam. The other is when you're using the door. But it only works with 2 veritable door and cams ,
      But you could make the hopper flow slow down too by constantly changing on and off
      So if you turn on the light and close the door, you could let it flow down at full speed by turning off the red stone. This enabling to add in the third veritable, the light.
      If you want to do it with the scoreboard command, it'll be much easier and less complicated( only a few command block, rather than a huge redstone system) ,but it's hard to explain. I'd try my best to explain it if you want to, don't afraid to ask

  • @Folklore1989TTPD
    @Folklore1989TTPD 10 หลายเดือนก่อน

    I kinda used this video to make my map function thanks for clear explanation of how this works!

  • @AyciGotBloxxed
    @AyciGotBloxxed 11 หลายเดือนก่อน

    really cool i never thought this was possible

  • @cattoloafs85
    @cattoloafs85 ปีที่แล้ว +6

    I would’ve never thought of using coral as walls, but it fits so god damn well

    • @CuppaTeaExe
      @CuppaTeaExe  ปีที่แล้ว +2

      Its the first time I've ever used that block, and I'm glad you think it fits well too!

    • @matthewwilson9283
      @matthewwilson9283 ปีที่แล้ว

      @@CuppaTeaExe can you make a tutorial on all the commands for that people can add to their builds

  • @digino24
    @digino24 ปีที่แล้ว +31

    This is really really cool! I love the use of coral for the walls, its a very creative use for the block. The build itself is just immaculate. The animatronic AI is pretty well done, but have you by chance seen the tech rules video about their AI? Could lead to a more accurate experience. Also with the cameras and the doors with power, I feel like there probably shouldve been some stacking of timing involved in that, since otherwise it would be optimal to close doors before flipping through (Would take trial and error but maybe using scoreboards?). All in all though, this is seriously cool and seriously inspiring!

    • @reffman
      @reffman ปีที่แล้ว

      You took the words right out of my mouth. There may also be an issue where if you wait too long to lose a door, but do it in time, the animatronic's timer won't get reset once it's warded off

    • @samsonrules855
      @samsonrules855 ปีที่แล้ว

      I agree, timers can be all contained in scoreboards. That way you can also access the value of the timers from anywhere with the scoreboard as well, no need for physical timer systems.

  • @TheNew-FC
    @TheNew-FC ปีที่แล้ว

    wow, this is insane. good job man

  • @mattiamarrocu1841
    @mattiamarrocu1841 11 หลายเดือนก่อน

    this is just too good what and incredible work man

  • @austingilchrist-thomas5584
    @austingilchrist-thomas5584 ปีที่แล้ว +13

    While the throwing items idea is great, it could be greatly improved with chat triggers (where you click on a piece of text which runs a command). This would avoid the completely immersion-breaking process of actually openning your inventory. Along with this, the power system could be improved using scoreboards instead of actual in-game timers. A scoreboard is far more versitile and precise, allowing you to set an exact time for the power system (along with being able to easily display the percentage power whenever you need/on the side of the screen). The scoreboard would also allow for multiple inputs (so if you have BOTH doors closed the power would go down faster).
    Time would also be able to be controlled by scoreboards - they are extremely useful.
    As for movement, I would (personally) recreate the actual movement script as best as possible from the OG game (every few seconds the animatronic has a "turn", which can move him on a set path if a randomly generated number is reached. There would be branching paths every now and then.)
    Something that I did notice is that there is nothing stopping you from leaving the room. Of course leaving the room is VERY much needed, but during "night time" the only thing that allows for is exploitation. Having even just barrier blocks spawn as soon as the night begins would prevent this method of tracking animatronics and, overall, make the game slightly more realistic - not really a critique of you or this work, just a little thing I would do (I work in making "actual" games and testing them, so I am slightly more aware of this stuff than is really rational)
    Using my movement method you could use (yet more) scoreboards in order to time the jumps between areas, allowing for easy modification and, in this case, a VERY simple night system (where each animatronic is enabled seperately like irg e.g. Freddy only enables night 3(?) and the timer inbetween movements is lowered exponentially). This would impliment an element of luck into the game, which no one likes, but it would be true to the original. I'm not saying you have to be EXACTLY like the original, creativity is exactly what we need, but the original clearly did SOMETHING right. I love this map, it is truly amazing, and I am sure that all of your others are great as well.

  • @natalieclewley2017
    @natalieclewley2017 ปีที่แล้ว +5

    Nice Build CuppaTea! I like that your taking a break from big Hard builds now that the community is now satisfied With The Sb project!

  • @Beesheevr
    @Beesheevr 7 หลายเดือนก่อน

    He went out of his way in research as well I love it keep up the hard work!

  • @Spacexplorer29
    @Spacexplorer29 6 หลายเดือนก่อน

    I didnt knew that this location has an arcade room, btw awesome work!

  • @Maucar0
    @Maucar0 ปีที่แล้ว +5

    Your checker pattern around the build is genius honestly I don’t think anybody thought of that

  • @silversabercraft
    @silversabercraft ปีที่แล้ว +15

    I think the only ways to improve this would be making speed controls to make extra nights and doing an edit to the command blocks so you can't abuse the power mechanics to not lose power with doors shut and to have actual power degradation multiplication for the use of multiple doors and the camera

  • @Lpuicnaesapple
    @Lpuicnaesapple ปีที่แล้ว

    I really like your voice. Super good building !! Keep it up 💪

  • @loopfruit4283
    @loopfruit4283 11 หลายเดือนก่อน +1

    I think it’s pretty cool that you used map art for the walls, my friend used map art to make a pretty good celebrate poster for his office

  • @LMNL_SUPRSTR
    @LMNL_SUPRSTR ปีที่แล้ว +6

    I've tried getting experienced in some Minecraft command work and it's very messy and unconventional. Half of the commands you used I never knew were possible in vanilla Minecraft and it makes me very inspired to get back into using commands for my FNaF maps. Genuinely thank you alot

  • @AzbrinSurro
    @AzbrinSurro ปีที่แล้ว +13

    I believe using a scoreboard for the power detection would have been a better method. This is because you can cause the amount of power drained to increase as more is being used (Example: using 1 door compared to using both doors and lights). With your method, it is a constant drain if anything is being used. With the scoreboard method, it is a linear drain as your power usage increases. Also, using redstone dust instead of redstone repeaters whenever you can is (usually) a good idea for making contraptions run more quickly and feel more responsive.

  • @misskatheally8357
    @misskatheally8357 ปีที่แล้ว

    Whoah, that was amazing, i am really surprised how good you did this

  • @jackstearn9049
    @jackstearn9049 ปีที่แล้ว

    This is amazing!

  • @DewMan31
    @DewMan31 ปีที่แล้ว +9

    I actually like the idea of the camera items being in your inventory, because to access your cameras, you limit your visibility, similar to the actual game.

  • @red_phoenix0570
    @red_phoenix0570 ปีที่แล้ว +53

    A little late to the party, but I hope you read this cuppatea. Using more command block magic with scoreboards could really spice up the programming and logic part of this build. It's pretty simple once you understand the basics, and if you don't understand it yet I'd honestly be happy to teach you!
    On a secondary note, does this channel have a discord server?
    Edit: found the discord server

    • @awesomelytnt8523
      @awesomelytnt8523 ปีที่แล้ว

      hello i am confused on how t oget the cameras to work if you really are able to can you please help me?

    • @red_phoenix0570
      @red_phoenix0570 ปีที่แล้ว

      @@awesomelytnt8523 according to the video, you throw them to change cameras.

    • @bigboiinanut9967
      @bigboiinanut9967 ปีที่แล้ว

      @@awesomelytnt8523 maybe try
      /execute as @e[type=item,name=(item_name)] run (command)
      Ps. Dont put the () around the item name, and the spaces are underscores _

    • @awesomelytnt8523
      @awesomelytnt8523 ปีที่แล้ว

      @@bigboiinanut9967 just saw and which command block am i doing this on?

    • @bigboiinanut9967
      @bigboiinanut9967 ปีที่แล้ว

      @@awesomelytnt8523 This is in the command block that tests for when you throw the item, also if you do /give @s (item) 1 **3** it changes the item data, so if you want to have the same item used, but dont want to test for the same item, you can do this
      /execute as @e[type=item,name=(item_name),data=(item data aka the number you chose] run (command)
      The data portion of the command changes which item your looking for, hope that helps.

  • @Klox1nGD
    @Klox1nGD ปีที่แล้ว

    you motivated me to continue working on my fnaf 1 map. thanks!

  • @johndafuni
    @johndafuni 9 วันที่ผ่านมา

    super underrated tbh. i love the video. i wouldn't be able to build the pizzeria if this video didn't exist.

  • @Moonka573
    @Moonka573 ปีที่แล้ว +20

    Good friend

  • @ISeeYouWhenyousleep
    @ISeeYouWhenyousleep ปีที่แล้ว +5

    You are truly gifted! This is so accurate to the game!

  • @Vimtoboyscarystories
    @Vimtoboyscarystories 5 หลายเดือนก่อน

    that build was awesome!

  • @centralstudiosfilms
    @centralstudiosfilms 10 หลายเดือนก่อน

    I just found this. This is crazy man. Like I am seriously impressed

  • @xd3athclawx554
    @xd3athclawx554 ปีที่แล้ว +6

    i would say that you apply the darkness effect or some sort of blindness to make it so that you cant see the animatronics at the door unless you use the lights, or maybe make the stands go invisible until you press the light, cause otherwise the lights are useless, but other than that this map is by far the most detailed map ive ever seen, i remember trying to make this map when fnaf 1 first came out and it was a nightmare.

  • @william_afton8398
    @william_afton8398 ปีที่แล้ว +8

    I have to say, through all my bedrock Minecraft edition expericne, I've never fully gotten into command blocks. Though I would consider my self a basic understanding of command blocks.
    I've never thought of the Crimson button close/open command.
    The texture details are great too! I really liked the way you used maps to created your checkered pattern.
    I did have a power usage, but it wasn't command "action bar"it was the use of Redstone lights.
    It gives me ideas on how I can improve my fnaf builds! Great job!!

  • @manmeh4r
    @manmeh4r 6 หลายเดือนก่อน

    i could never, good job bro

  • @mostlikelyralph2012
    @mostlikelyralph2012 ปีที่แล้ว

    That checkered pattern map on the wall is really smart

  • @evanafton363
    @evanafton363 ปีที่แล้ว +5

    This is amazing pal I love the hard work pal well done with the video