I built a working FNAF 1 map in Minecraft (Build + Gameplay)

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  • เผยแพร่เมื่อ 10 ก.พ. 2025

ความคิดเห็น • 3.5K

  • @CuppaTeaExe
    @CuppaTeaExe  2 ปีที่แล้ว +1822

    Hopefully you enjoyed today's video, as it was a lot of fun to put together!
    If you enjoyed this video then make sure you leave a like and subscribe if you're new, and want to see more Minecraft content like this!
    Be sure to comment down below your thoughts on the build, and what projects you want to see me build next!
    Also join the Discord server for more updates! discord.com/invite/dy4cE2X

    • @XAORESS
      @XAORESS 2 ปีที่แล้ว +16

      I'M SO HYPE FOR A SERIE OF THESE!!!

    • @DjDeadpig
      @DjDeadpig 2 ปีที่แล้ว +13

      How did you put two item frames facing each other on a corner wall? Can you do that on bedrock?

    • @ShadowBlade1344
      @ShadowBlade1344 2 ปีที่แล้ว +9

      Ayo can we get a series

    • @Suomilinen_Poika1917
      @Suomilinen_Poika1917 2 ปีที่แล้ว +8

      thank the cup lords and you cuppateaexe

    • @letendotv
      @letendotv 2 ปีที่แล้ว +3

      Hyped for FNAF 2

  • @ReadTheManga7
    @ReadTheManga7 2 ปีที่แล้ว +9919

    Since this man built the Pizzaplex first, building the rest of the franchise's locations is basically lightwork.

    • @cattoloafs85
      @cattoloafs85 2 ปีที่แล้ว +438

      Sister location would be a harder one but still not as hard

    • @universalsubs6935
      @universalsubs6935 2 ปีที่แล้ว +63

      @@cattoloafs85 I agree

    • @Aces-Casino-OFFICIAL
      @Aces-Casino-OFFICIAL 2 ปีที่แล้ว +172

      I feel like fnaf 6 would be pretty hard. Due to the multiple options and stuff.

    • @BlackOps3Fund
      @BlackOps3Fund 2 ปีที่แล้ว +78

      @@Aces-Casino-OFFICIAL HE MADE IT IN THE PIZZAPLEX

    • @spongebobguy2cook
      @spongebobguy2cook 2 ปีที่แล้ว +39

      FNaF 4 won't be the hardest but it will be annoying

  • @grahamcrackers7262
    @grahamcrackers7262 2 ปีที่แล้ว +1073

    i think some cool details that would fit perfectly is 1) applying the darkness effect whenever the animatronic teleports away to simulate the cameras going offline 2) applying a permanent blindness effect just for more general ambiance

    • @Winasaurus
      @Winasaurus 2 ปีที่แล้ว +103

      Was thinking that for the doors. The whole point of the lights is that you need them on to see if the animatronics are there. Just looking without needing the lights feels a little pointless.

    • @Walter-i
      @Walter-i 2 ปีที่แล้ว +7

      Isn't there a /fog command? That can add fog in your game and set how far it is.

    • @technoboop1890
      @technoboop1890 2 ปีที่แล้ว +16

      No lol, a /fog command doesn't exist

    • @Enderpanda24
      @Enderpanda24 2 ปีที่แล้ว +2

      Blindness would ruin the lights even more just because blindness blocks any sort or light in a round and 3 by 3 area

    • @killeroid356
      @killeroid356 2 ปีที่แล้ว +18

      @@Enderpanda24 maybe toggling a light would remove the blindness temporarily

  • @soratoru7075
    @soratoru7075 ปีที่แล้ว +112

    I loved making this as a kid, I still remember playing fnaf 1 in minecraft with friends with them being animatronics and me a security guard. fully working doors and energy mechanics.
    We used a timer with long redstone lines to indicate how much power was left and it would go down about every 2 minutes, and after that was done we would cut off everything that gives the pizzeria power, making the doors, lights comepletely useless, the most I remember that time was the long redstone lines going on forever, man I miss playing with friends in minecraft.
    This was about 8 years ago.

    • @malnor4358
      @malnor4358 8 หลายเดือนก่อน +9

      Hell yeah, sounded like fun. Like 5 years ago, me, my brother, my brother’s friend and two of my friends all made a Fnaf 1 map and played it together. It was a really fun time, no mods or anything, just raw Minecraft. We gave the animatronics armor and made working doors and lights. We all still had this childlike wonder that made us alot more imaginative so we made a map of our own and it was still pretty detailed and accurate.

    • @Montgomery_official
      @Montgomery_official 6 หลายเดือนก่อน +5

      Nostalgia

  • @Lexie_Tyler05
    @Lexie_Tyler05 2 ปีที่แล้ว +1424

    I remember building the fnaf 1 pizzeria with my little sister years ago over the summer holidays, its strangely nice to see someone else not only build it all these years later, but also make it work, beautifully done

    • @qe9573
      @qe9573 ปีที่แล้ว +45

      Wow, that "with my sister over the summer holidays" hit me like a dagger. I miss that.

    • @inpossible1910
      @inpossible1910 ปีที่แล้ว +6

      Hello there

    • @imthecryptic
      @imthecryptic ปีที่แล้ว +7

      I feel like we all did the same thing when we were small lol
      This video turned what I imagined in my head into a reality

    • @Sneakyyy
      @Sneakyyy ปีที่แล้ว +6

      Same, I built it on Xbox 360 back in 2015 :( Memories...

    • @-punchstudio
      @-punchstudio ปีที่แล้ว +5

      Can we say that we had the same childhood dream? Absolutely yes. Was it the best? Absolutely yes!

  • @PersonianOld
    @PersonianOld 2 ปีที่แล้ว +523

    This guy is every proof you need that you don't need mods to make something like this. There I was thinking you couldn't have FNAF cameras without mods... and then Cuppa does it without mods.
    True respect

    • @wertyxq3468
      @wertyxq3468 ปีที่แล้ว +9

      what? you don't know about the 2014 fnaf map that also did pretty much everything this guy did? or the many adventure maps that came during the 1,8 era?

  • @MonkeSandwich
    @MonkeSandwich ปีที่แล้ว +35

    i really like the dead soul monotone gray of the whole map, really makes it feel like the darkness has stripped all the color out of the pizza place unlike in minecraft

  • @piercelindenberg6842
    @piercelindenberg6842 2 ปีที่แล้ว +717

    This is really cool. I’ve seen plenty of FNAF 1 maps, but your map is probably one of the most detailed. Can’t wait to see the next build!

    • @CuppaTeaExe
      @CuppaTeaExe  2 ปีที่แล้ว +44

      Thank you so much!

    • @MasterJuan-87
      @MasterJuan-87 2 ปีที่แล้ว +6

      @@CuppaTeaExe Will this map be downloadable?

    • @souleater9342
      @souleater9342 2 ปีที่แล้ว +5

      Not the most detailed Fnaf 1 map but it’s still pretty good

    • @normified
      @normified 2 ปีที่แล้ว +13

      ​@@souleater9342 Unless you have a link to one that's more detailed at this scale?

    • @MusicalBlam
      @MusicalBlam 2 ปีที่แล้ว +2

      Me and my build bud make maps like these all the time. It's super fun, I do command and he does building. Right now we're recreating ucn but with our own style and it's almost done!

  • @jackdodd1992
    @jackdodd1992 2 ปีที่แล้ว +1663

    Holy crap, this guy puts an unreal amount of work into his videos, and they all turn out so incredible. The fact that he only has 72K subscribers is mindboggling.

    • @CuppaTeaExe
      @CuppaTeaExe  2 ปีที่แล้ว +132

      Thank you so much for the kind words and support! I'm hoping to hit 100k before the end of the year!

    • @xetra3245
      @xetra3245 2 ปีที่แล้ว +11

      @@CuppaTeaExe please tell me there's a way to download this map it would be so cool!

    • @KitsushikiVODs
      @KitsushikiVODs 2 ปีที่แล้ว +6

      @@xetra3245 i agree i’m looking thru the comments to see if there is a way to play the map!

    • @KitsushikiVODs
      @KitsushikiVODs 2 ปีที่แล้ว

      @Crawhorn Jr. impossible😂

    • @Spikyteam0.0
      @Spikyteam0.0 2 ปีที่แล้ว +3

      @@KitsushikiVODs im doing it right now, its easyer than you think (i dont do the Working stuff)

  • @boomboom6410
    @boomboom6410 ปีที่แล้ว +25

    I'm working on a minigame world and was going to add a FNAF minigame but thought it wouldn't be possible to recreate it accurately not using mods! However, now that I've watched this I'm blown away and will definitely be using these techniques for my world! I'll even use some of the building techniques for other completely different minigames! YOU ARE THE MINECRAFT GOAT!!!

  • @ChiknPog
    @ChiknPog 2 ปีที่แล้ว +685

    I think playing this with shaders would really add to the atmosphere, obviously there'd have to be more lights in the map but I think it'd make checking the door lights much more important

    • @TakodaTGL
      @TakodaTGL 2 ปีที่แล้ว +25

      Yeah i would love to see this map with shaders on

    • @laei6391
      @laei6391 2 ปีที่แล้ว +15

      I also suggest a texture pack for the animatronics

    • @RegenVR
      @RegenVR 2 ปีที่แล้ว +3

      i have shaders on and it does indeed look awesome

    • @EliteNindoIsMyName
      @EliteNindoIsMyName ปีที่แล้ว

      Important question, how did you get two item frames in one corner?

    • @RegenVR
      @RegenVR ปีที่แล้ว

      @@EliteNindoIsMyName by placing them there

  • @lelandharris9639
    @lelandharris9639 2 ปีที่แล้ว +451

    You always go the extra mile in these builds, even going as far to add a whole outside area and adding things not in some but all the games to make your builds more stylish. Can't wait to see your next videos! You are an inspiration CuppaTeaExe I hope many builders follow in your footsteps.

    • @CuppaTeaExe
      @CuppaTeaExe  2 ปีที่แล้ว +29

      Thank you so much! Thats awesome to hear

    • @FrappeInsider
      @FrappeInsider 2 ปีที่แล้ว +5

      he went all the miles except for turning off the kitchen camera

    • @MegaGaming11
      @MegaGaming11 2 ปีที่แล้ว +1

      @@FrappeInsider How was he supposed to do that, exactly? And what could he have used for audio cues? It's not like he could've put you in an infi-room with command blocks to spin you constantly when the blocks tp'd you to the "kitchen" area.

    • @FrappeInsider
      @FrappeInsider 2 ปีที่แล้ว

      @@MegaGaming11 Here, how about this: Wherever it teleports you, just place black wool or a modded block. That's all. Doesn't have to be complicated. Instead of a kitchen just darkness in the room lol

    • @MegaGaming11
      @MegaGaming11 2 ปีที่แล้ว

      @@FrappeInsider Vanilla only. Yes, technically command blocks stretch the definition of vanilla by a lot, but they are still a vanilla block. There's no way to make static in MC very effectively, and the sounds for Chica being in the kitchen are also apparently too hard because the map doesn't have those either. So what if it's not accurate to the actual game? How else are you supposed to know if Chica's in the kitchen or not when FNaF 1's greatest tool - audio - is unavailable to you?

  • @dustinduzgames1276
    @dustinduzgames1276 ปีที่แล้ว +12

    When you said you'd make it functional I just thought you'd invite some friends and play pretend but you went way above and beyond what I ever anticipated

  • @TheWaffleLord6787
    @TheWaffleLord6787 2 ปีที่แล้ว +1528

    You should lock the item frames in the office with the "fixed" tag so you don't accidentally rotate them like you did at 25:04 ^^

    • @CuppaTeaExe
      @CuppaTeaExe  2 ปีที่แล้ว +496

      That would have been a smart idea lol

    • @Xsar1942
      @Xsar1942 2 ปีที่แล้ว +32

      Huh u some nerd?!!?

    • @cloyann
      @cloyann 2 ปีที่แล้ว +217

      @@Xsar1942 ur literally watching a video where someone makes a functional video game in a video game. If ur interested in this video ur a nerd.

    • @Xsar1942
      @Xsar1942 2 ปีที่แล้ว +1

      @@cloyann You are a nerdy nerd from nerdland

    • @puffif5322
      @puffif5322 2 ปีที่แล้ว

      @@cloyann bruh this mf is trolling hard😭😭 bro said "your a nerdy nerd from nerd land" ain't no way this fr😭😂

  • @minestorian4035
    @minestorian4035 ปีที่แล้ว +42

    It's amazing to see, how much effort was put in this project and how the FNAF atmosphere was recreated! Excellent work!

  • @joeisonlyaverage1313
    @joeisonlyaverage1313 2 ปีที่แล้ว +268

    This is such a blast to the past for me. I remember back when I was a kid making meticulous replicas of fnaf maps in creative mode and seeing this pop up in my reccomended and with such detail is awesome. Your builds are so inspiring!

    • @LunarBloodRose27
      @LunarBloodRose27 2 ปีที่แล้ว +5

      I did the exact same thing on the 360

    • @jackeyesteon9427
      @jackeyesteon9427 ปีที่แล้ว +4

      69 likes

    • @lololo4764
      @lololo4764 ปีที่แล้ว +5

      My friend wanted my help on redstone to create fnaf in bedrock too 😆
      ...
      Good times... 😊

    • @jackeyesteon9427
      @jackeyesteon9427 ปีที่แล้ว +2

      169 likes

    • @HaradaWasInnocent
      @HaradaWasInnocent ปีที่แล้ว +1

      My friends and I used to choose a night guard and the others would be animatronics, basically we followed the movement patterns and killed the night guard while yelling loudly

  • @randy4gaming
    @randy4gaming 2 ปีที่แล้ว +164

    this man is so smart using dead coral for a roughed up looking wall pattern I would have never thought of that

    • @CuppaTeaExe
      @CuppaTeaExe  2 ปีที่แล้ว +34

      This is honestly the first time I've ever touched these blocks

    • @Balls199
      @Balls199 2 ปีที่แล้ว

      @@CuppaTeaExe you've now earned a sub

    • @Enderpanda24
      @Enderpanda24 2 ปีที่แล้ว

      When I built my one before I actually used tuff as it really gives a worn out asspect but still looking like classic old concrete

  • @stageplayy
    @stageplayy ปีที่แล้ว +6

    This was insanely impressive. Kudos to you to explaining the functions in a way even I, someone who’s never touched redstone, could understand. Excellent job!

  • @AceFaz
    @AceFaz 2 ปีที่แล้ว +343

    Ok- why are you so good at building exteriors to your builds that actually look nice xD
    All the ones I've built are just rooms and hallways, even when I try to make an exterior it always looks blocky and weird
    Also, I really like the tables, since the diorite actually looks like what we see on the cameras, and the kitchen design is really unique compared to other builds, the whole map looks great! I literally thought the wall tiles were a mod or texture pack, but using the maps is really cool!

  • @samuelgaona7196
    @samuelgaona7196 2 ปีที่แล้ว +257

    My guy, this has got to be the best work I've seen using red stone and command blocks, this is what they're there for!! And you're using all these techniques perfectly, it's so amazing what you can do in Minecraft if you have the patience and know how

    • @CuppaTeaExe
      @CuppaTeaExe  2 ปีที่แล้ว +23

      Thank you so much. Awesome to hear!

    • @angelo_studios5477
      @angelo_studios5477 ปีที่แล้ว

      ​@@CuppaTeaExe The one thing that still bugs me about FNaF 1 is that there's no arcade areas (that are shown) and the only area that I think there are arcade machines are by the wall close to the bathrooms

  • @ThisAarynbackup
    @ThisAarynbackup 11 วันที่ผ่านมา +1

    I just found your videos, and it inspired me to put it to a next level.. I’m just building fnaf 1 in Minecraft bedrock.. in 1 week❤

  • @CreatorProductionsOriginal
    @CreatorProductionsOriginal 2 ปีที่แล้ว +67

    The best thing is the fact that it’s EXTREMELY customizable
    It’s like not that hard to make new animatronics, change how much power you have, how long the night are, change the animatronics difficulty and probably even add new cams or a map since all you really need is or see the vid or just read the commands and understand what to do

  • @trickyfanclub
    @trickyfanclub ปีที่แล้ว +62

    i’ve actually been thinking about making a mod for all the FNAF games, and this is actually really cool to see how diverse minecraft can actually be. this is awesome, i’m very impressed :)

  • @Splushr
    @Splushr ปีที่แล้ว +3

    damn dude your maps are insane i somehow never thought to watch your fnaf 1 and 2 videos but now its nice to see where you started :) thanks for making our childhoods into another one of our childhood games man and i hope you have a good life after reading this :D

  • @spear-throw-legacy
    @spear-throw-legacy 2 ปีที่แล้ว +145

    Have you thought about maybe putting all the locations into one map? I think that would be pretty cool. Maybe you could even connect them with roads and some filled buildings?

    • @firestorm3k882
      @firestorm3k882 2 ปีที่แล้ว +21

      Oh my god, yes! Someone besides me thought of that. I've wanted a Fnaf map like that for like over 3 years now. I hope that Fnaf map comes to be one day.

    • @JackMisty
      @JackMisty 2 ปีที่แล้ว +4

      Well, then certain commands might overlap causing everything to break. I wouldn’t know though, it’s just a theory!

    • @spear-throw-legacy
      @spear-throw-legacy 2 ปีที่แล้ว +4

      @@JackMisty maybe something could be done so that when you enter one of the locations it activates the commands and deactivates them when you leave. I'm not sure if that's possible but I do think it should be.

    • @jabbertwaddle
      @jabbertwaddle 2 ปีที่แล้ว +3

      The amount of lag would be unbearable

    • @goosyhq
      @goosyhq 2 ปีที่แล้ว +1

      @@jabbertwaddle yeah but render distance can be turned down

  • @BleddynsStudio
    @BleddynsStudio 2 ปีที่แล้ว +61

    I've been wracking my head for a long time about how to do the camera mechanics for a FNAF-styled map. Yours is a very elegant solution! Well done on this!

  • @thatrandomlemondude
    @thatrandomlemondude ปีที่แล้ว +2

    I’m glad to see you expanded into map art, my mind was screaming that you weren’t using it then boom you revealed it lol, also for the doors you might consider using the display command

    • @thatrandomlemondude
      @thatrandomlemondude ปีที่แล้ว

      And for the power you could also use the boss bar commands, but then
      Again im not a skilled map maker, great job btw it turned out great!

  • @zackcook6635
    @zackcook6635 2 ปีที่แล้ว +27

    Minecraft will never die. The imagination and creativity of the community is beyond most other games, including the fact the game has the tools to make gems like this ; and in fact any other game

  • @notcloodi1438
    @notcloodi1438 2 ปีที่แล้ว +178

    Here is an improvement to the item frames.
    If you make the item frames builds on the map at 60 degree's off the ground you can have them look for "Shadowy" so they don't glow in the night.
    Also, there is a special command to make item frames unbreakable and un-moveable, when you tried to close the door you accidentally rotated the item frame.
    Here is the command: /data merge entity @e[type=item_frame,limit=1,sort=nearest] {Fixed:1b,Invulnerable:1b}
    Just go near the item frame you want to be UN-MOVEABLE and paste in the chat, I recommend doing this to every item frame to make it actual decoration and not seem like item frames.
    The rest is pure beauty.

    • @남자친구-z6v
      @남자친구-z6v ปีที่แล้ว +3

      I have a question, what can I do so I can place two frames in the same space? Like in a corner or idk

    • @notcloodi1438
      @notcloodi1438 ปีที่แล้ว

      @@남자친구-z6v place an item frame in both of the walls in a corner.

    • @Adrian-hs4gi
      @Adrian-hs4gi ปีที่แล้ว +1

      I didn’t understand anything you said but ok

    • @B_Panda208
      @B_Panda208 ปีที่แล้ว +6

      @@남자친구-z6v This only works on Java edition, can't be done on Bedrock (Console, Pocket Edition, and Windows 10 edition)

  • @mrblusky6957
    @mrblusky6957 ปีที่แล้ว +2

    This has been one of our old childhood dreams we've always wanted to do before but could never get around to doing it or finishing it

  • @blueboytube
    @blueboytube 2 ปีที่แล้ว +524

    This is awesome! The only thing that’s bothering me a bit is the Power Display. Instead of showing the power every 25% I think using the XP bar to constantly display the Power as Levels would be much nicer
    Edit: Depending on how confident you are with commands you could also use the bar itself to display Usage

    • @mrspifff
      @mrspifff 2 ปีที่แล้ว +38

      I think a bossbar would work pretty well

    • @robblly8112
      @robblly8112 ปีที่แล้ว +26

      @@mrspifff bossbars don't look as nicely though and are very big and bulky, taking up a lot of space at the top of the screen

    • @mrspifff
      @mrspifff ปีที่แล้ว +7

      @RobbLl y perhaps a tellraw on the hotbar or a /title with unicode images (program unicode's directory to a png to display an image), which will look exactly like the actual thing

    • @robblly8112
      @robblly8112 ปีที่แล้ว +6

      @@mrspifff that actually was an idea i had, except i believe this guy's whole aspect is not using plain, unedited vanilla minecraft with no datapacks nor resourcepacks

    • @mrspifff
      @mrspifff ปีที่แล้ว +2

      @@robblly8112 Yeah, looking back at it, that's why I suggested a bossbar- I wouldn't really use it for much unless you were constricted by means of resource packs. I do think XP or especially a hotbar tellraw would look pretty alright without datapacks though.

  • @BBGames_YT
    @BBGames_YT 2 ปีที่แล้ว +50

    Despite this being a brand new video I gotta say that this has a very nostalgic feel. It reminds me of those old Minecraft FNAF videos from back in the day and I love it. Very well made my dude!

  • @Louie-Dampier
    @Louie-Dampier ปีที่แล้ว +2

    This was really cool, I’ve never watched a video explaining how the command blocks work. Much respect

  • @legendgames128
    @legendgames128 2 ปีที่แล้ว +43

    A few things if you really want to go the extra mile.
    Movement opportunities are random in that the animatronics may or may not move. It's all dependent on the hidden AI difficulty.
    Speaking of AI difficulty, the reason why on night 1 Bonnie starts moving at 2 AM is because his AI is set to 0 and the increments by 1 at 2 AM. 1 AI point is a 5% chance of being able to move.
    Nights last 8 and a half minutes long. Starting on night 2, you lose 1% power every 6 seconds, and this gets faster by 1 second every night until night 5, which stays at a constant 1% every 3 seconds. (May be too complicated, idk)
    Bonnie teleports.
    Freddy never backtracks.

    • @NuggetOrBowtie
      @NuggetOrBowtie ปีที่แล้ว +2

      i think it would be difficult to make it in Minecraft

    • @legendgames128
      @legendgames128 ปีที่แล้ว +1

      @@NuggetOrBowtie True, but if command blocks are used, that will be slightly easier.

    • @Cat-pv6yx
      @Cat-pv6yx ปีที่แล้ว +1

      Also I’m pretty sure Freddy never attacks until you run out of energy, but you may survive if you manage to get to 6AM before he kills you

    • @bynosaurus
      @bynosaurus ปีที่แล้ว +3

      @@Cat-pv6yxnope, after night 3 freddy attacks through the right side of the map

  • @velocidellix
    @velocidellix 2 ปีที่แล้ว +13

    My cousin and I used to build the FNaF locations in minecraft and while they weren’t functional, the most detailed/finished one was FNaF 1, even from the OUTSIDE it looks like a normal building (albeit without windows) and the inside is as perfect as we could get it to the actual game and I’m still proud of it to this day.

    • @velocidellix
      @velocidellix 2 ปีที่แล้ว +2

      Thanks for the heart! Great video!

    • @alvinmokhram
      @alvinmokhram ปีที่แล้ว

      @@velocidellix that looks pretty Dope :)

  • @miguelrozabatista
    @miguelrozabatista ปีที่แล้ว +4

    This was incredible, one of the coolest and most interesting channels on TH-cam

  • @realmastersilver1849
    @realmastersilver1849 2 ปีที่แล้ว +44

    This is a real nice build, and I'm impressed that you managed to make it work smoothly. Now this isn't the first minecraft fnaf 1 map I've seen, and I remember a version that I believe was for 1.8 which had a different camera system where the night guard would actually open up chat and click on the word that would correspond to a different camera. I think I was playing either an adventure map or possibly a multi-player map against players (I honestly cannot remember). Overall I would say that this is a 9/10

  • @cattoloafs85
    @cattoloafs85 2 ปีที่แล้ว +26

    I would’ve never thought of using coral as walls, but it fits so god damn well

    • @CuppaTeaExe
      @CuppaTeaExe  2 ปีที่แล้ว +6

      Its the first time I've ever used that block, and I'm glad you think it fits well too!

    • @matthewwilson9283
      @matthewwilson9283 2 ปีที่แล้ว +2

      @@CuppaTeaExe can you make a tutorial on all the commands for that people can add to their builds

    • @coki3_crumle670
      @coki3_crumle670 6 หลายเดือนก่อน

      ​@@matthewwilson9283 I swcond this :D

    • @Derallrounder62
      @Derallrounder62 6 หลายเดือนก่อน

      ​@@CuppaTeaExe wich corral block is it ?

  • @ThatRandomNeonGuy
    @ThatRandomNeonGuy ปีที่แล้ว +1

    I love the build and the fact that some cameras are so advanced they can see themselves

  • @thechillsadist
    @thechillsadist 2 ปีที่แล้ว +39

    What a great recreation of the FNAF 1 map! I like the way the cameras work, but I'd suggest having all the cams in the inventory instead of the hotbar so you have to open up your inventory to check them, like how you'd flip open a monitor in the game. Either way, great work!

    • @technoboop1890
      @technoboop1890 2 ปีที่แล้ว +4

      That's actually a good idea

  • @hotdogmanmayochup5599
    @hotdogmanmayochup5599 2 ปีที่แล้ว +79

    Oh my god, the builds keep getting better and better. You are truly amazing

    • @CuppaTeaExe
      @CuppaTeaExe  2 ปีที่แล้ว +8

      Thank you so much for the kind words!

  • @AvgYomiWizard
    @AvgYomiWizard ปีที่แล้ว +5

    Hey Cuppa, absolutly loved the video and all the creations, i do have a couple of suggestions to make it a slight bit better from my own experience,
    1. Maybe use a written book with clickable locations, and word art to look like the map of the pizzaria
    2. Put the player into spectator mode and make them spectate an armor stand. This can make the armor stand slightly pan to the right and left automatically.
    3. Use a bossbar at the top of the screen to show power

    • @CuppaTeaExe
      @CuppaTeaExe  ปีที่แล้ว +3

      Thank you for the suggestions, and I'm glad you've enjoyed the video.
      This map isn't perfect by any means, as it was my first test to get better with command blocks. As I've remade the remaining 5 games, those maps progressively got more advanced.
      I did two live streams last month where I revisited this map to implement some of the new mechanics I've learned, but these recreations were always just made to be tests.
      Thanks again!

    • @voiddestroyer6471
      @voiddestroyer6471 ปีที่แล้ว

      @@CuppaTeaExe​​⁠make tutorial on map pls

    • @voiddestroyer6471
      @voiddestroyer6471 ปีที่แล้ว

      Your gonna ignore me because you don’t want to make a tutorial on the map… oh well ima Just not do it

    • @voiddestroyer6471
      @voiddestroyer6471 ปีที่แล้ว

      At least I tried:(

    • @voiddestroyer6471
      @voiddestroyer6471 ปีที่แล้ว

      @@srKo1 I’m not forcing him or rushing him

  • @Anaoa_Official
    @Anaoa_Official 2 ปีที่แล้ว +24

    I also wanted to recreate FNAF in Minecraft a long time ago in Bedrock, but I couldn't figure out yet how to make their movement systems work nor the power system but I knew I was close. So I'm very impressed on how you made everything work in just a week's work! I'll definitely be playing your 2 FNAF maps and future ones to come 💚

    • @James42_
      @James42_ 2 ปีที่แล้ว +3

      I built it a 1.5 years ago but got deleted. But I would recommend you to use the scoreboard command for the power usage, I realized that his power usage system is not that good cuz they'd decrease the same amount of power. And group the cams together too, unlike how he did it (which are limited by the amount of space in the hot bar) I divided them into 2 halves, activate 1 to get access to cam 1-6 and 2 to get to cam 7-12. And when you're looking at the camera, the animatronic you're looking at stops. Also I noticed that the light buttons are useless here too so maybe dim the light, adds in brightness

    • @Anaoa_Official
      @Anaoa_Official 2 ปีที่แล้ว +1

      @@James42_ These are actually great suggestions you should comment them outside my replies! The power system should somehow drain faster if the player is using both the cams, doors, and lights at the same time. There should also be a system where the command blocks detect the animatronic is at the door but makes them invisible if the lights aren't turned on. They're only turned visible (if they're outside) once the lights are turned on. But still, I'm very impressed by the cams system and how he made the animatronic's random chance movement.

    • @James42_
      @James42_ 2 ปีที่แล้ว

      @@Anaoa_Official oh yeah sure! The invisibly might work as well, especially when you have blindness.

    • @James42_
      @James42_ 2 ปีที่แล้ว

      @@Anaoa_Official I want to help you with the power, so if you don't know how to use the scoreboard command, you could use readstone instead. I did it by using a double chest with items inside to recreate power. The. You put 2 hopper underneath it. Both are locked by using red stone. 1 hopper can be turn off to let the power go down when you're using the cam. The other is when you're using the door. But it only works with 2 veritable door and cams ,
      But you could make the hopper flow slow down too by constantly changing on and off
      So if you turn on the light and close the door, you could let it flow down at full speed by turning off the red stone. This enabling to add in the third veritable, the light.
      If you want to do it with the scoreboard command, it'll be much easier and less complicated( only a few command block, rather than a huge redstone system) ,but it's hard to explain. I'd try my best to explain it if you want to, don't afraid to ask

  • @Skeletoonz
    @Skeletoonz 2 ปีที่แล้ว +17

    I tried making something like this when I was a bit younger, given it was on bedrock and required one person to operate the animatronics, it was so cool to be reminded of that seeing all of your hard work and amazing building

    • @MusicalBlam
      @MusicalBlam 2 ปีที่แล้ว

      Bedrock is pretty easy to do stuff on, I work on stuff with my build bud.

    • @SoggyWeetbixs
      @SoggyWeetbixs 2 ปีที่แล้ว +2

      @@MusicalBlam okay?

  • @random_person_z
    @random_person_z ปีที่แล้ว +4

    This is actually sick! Ur so cool dude

  • @natalieclewley2017
    @natalieclewley2017 2 ปีที่แล้ว +5

    Nice Build CuppaTea! I like that your taking a break from big Hard builds now that the community is now satisfied With The Sb project!

  • @Kazolzen
    @Kazolzen 2 ปีที่แล้ว +80

    Maybe to fix the limited number of slots in the hotbar issue, you could have an item be thrown to "scroll" to and from the other camera options, replacing the ones in your hotbar?

    • @kazoobeater2730
      @kazoobeater2730 2 ปีที่แล้ว +1

      Removing items even for a tick would set off several camera teleports

    • @MusicalBlam
      @MusicalBlam 2 ปีที่แล้ว +2

      @@kazoobeater2730 nah.. it's pretty simple. When it detects, it removes a Redstone block that operates the first bit, and replaces it on another side, removing and giving the player the next camera set, and you do the same with the other one. I'm a bedrock command person so I can't explain it in command terms to Java players lol.

  • @Eskun8998
    @Eskun8998 ปีที่แล้ว +2

    i really like the creepy block palette you use, shows ur experience in building!! also really like how you don’t build with any mods so all consoles can access ur content 🥳

  • @hanz9662
    @hanz9662 2 ปีที่แล้ว +8

    The map art technique was genius, I never thought of that before.

    • @yungxristt
      @yungxristt 2 ปีที่แล้ว +2

      How big do the squares have to be, I wanna try

    • @CALJH07
      @CALJH07 ปีที่แล้ว

      @@yungxristt 128x128

  • @chimpzchimpington2006
    @chimpzchimpington2006 ปีที่แล้ว +17

    This is the first time in a while I've been so enamored by a video on TH-cam.
    He really goes all out.
    My only criticism is the lack of Golden Freddy.

  • @orange_turtle3412
    @orange_turtle3412 2 ปีที่แล้ว +16

    You could apply a slowness effect maybe to prevent the player from leaving the office. If you set the level high enough it may as well just be being frozen in place. Or alternatively you could do barriers on all four sides with a fifth on top of the head, preventing players from walking while still allowing them to access buttons.

  • @rocketpajamas6969
    @rocketpajamas6969 ปีที่แล้ว +18

    I found this video in my feed and was interested because I built my own recreation of the first location and wanted to see how it compares
    I built mine in vanilla survival, but still wanted to get as close as possible to the source
    Mine was scaled a lot bigger, and I wish I would have made it a lot smaller after seeing how you did yours
    I didn’t have commands, but still made a working door and light system with an attached power system to have a little minigame to play with friends, though it did act as a glorified timer instead of an actual system
    Great build! I’ll definitely look back on this video for pointers if I ever want to try building it again

  • @OsirisTheRaptor
    @OsirisTheRaptor 5 หลายเดือนก่อน +3

    What is actual really interesting is the fact that item frames act differently on bedrock than on java.
    Which is very annoying.
    Bedrock also had the debug stick removed and we don't have World edit.
    The previous version of the PC Minecraft Bedrock we were able to have/use the debug stick but now it's gone.
    A lot of my old builds broke because I'd used the debug stick a lot.
    The limitations some of us have to deal with is annoying but it is what it is and we can't do anything about it.

  • @digino24
    @digino24 2 ปีที่แล้ว +32

    This is really really cool! I love the use of coral for the walls, its a very creative use for the block. The build itself is just immaculate. The animatronic AI is pretty well done, but have you by chance seen the tech rules video about their AI? Could lead to a more accurate experience. Also with the cameras and the doors with power, I feel like there probably shouldve been some stacking of timing involved in that, since otherwise it would be optimal to close doors before flipping through (Would take trial and error but maybe using scoreboards?). All in all though, this is seriously cool and seriously inspiring!

    • @reffman
      @reffman 2 ปีที่แล้ว

      You took the words right out of my mouth. There may also be an issue where if you wait too long to lose a door, but do it in time, the animatronic's timer won't get reset once it's warded off

    • @samsonrules855
      @samsonrules855 2 ปีที่แล้ว

      I agree, timers can be all contained in scoreboards. That way you can also access the value of the timers from anywhere with the scoreboard as well, no need for physical timer systems.

  • @AzbrinSurro
    @AzbrinSurro 2 ปีที่แล้ว +19

    I believe using a scoreboard for the power detection would have been a better method. This is because you can cause the amount of power drained to increase as more is being used (Example: using 1 door compared to using both doors and lights). With your method, it is a constant drain if anything is being used. With the scoreboard method, it is a linear drain as your power usage increases. Also, using redstone dust instead of redstone repeaters whenever you can is (usually) a good idea for making contraptions run more quickly and feel more responsive.

  • @imthecryptic
    @imthecryptic ปีที่แล้ว +2

    This man made what we all imagined our remakes in our heads as kids into a reality

  • @ThatOneDudeWhoPostsStuff
    @ThatOneDudeWhoPostsStuff 2 ปีที่แล้ว +15

    I think it'd be neat if you gave the player a potion of blindness when they look in the kitchen camera, and have some sound effects play in the kitchen area when Chica enters that location.

  • @zangryomani1257
    @zangryomani1257 2 ปีที่แล้ว +12

    Fun fact: Safe rooms were used for when a employee wearing a springlock suit experiencing springlock failure. apparently, according to the FNAF 3 phone guy calls, your meant to get away from populated area's before bleeding out and not ruining the customer's experience. and if there's an emergency (Which of course there is, there's a bunch of metal weaving itself into my body!) your meant to go to the safe room. it's also not programed into the digital map lay us of any animatronics, far away from customers and is off camera. They were later put out of use when multiple and simultaneous spring lock failures happened at a central location. we do not know when or where this happened, all we know for sure, was that the safe rooms were the perfect place for some delusional child killer to conveniently experience a springlock failure and die.

  • @etrnityy
    @etrnityy ปีที่แล้ว +1

    This is by far the best build I've ever seen in Minecraft, it's so good and interesting how everything works.

  • @AustinNeverMisses
    @AustinNeverMisses 2 ปีที่แล้ว +13

    While the throwing items idea is great, it could be greatly improved with chat triggers (where you click on a piece of text which runs a command). This would avoid the completely immersion-breaking process of actually openning your inventory. Along with this, the power system could be improved using scoreboards instead of actual in-game timers. A scoreboard is far more versitile and precise, allowing you to set an exact time for the power system (along with being able to easily display the percentage power whenever you need/on the side of the screen). The scoreboard would also allow for multiple inputs (so if you have BOTH doors closed the power would go down faster).
    Time would also be able to be controlled by scoreboards - they are extremely useful.
    As for movement, I would (personally) recreate the actual movement script as best as possible from the OG game (every few seconds the animatronic has a "turn", which can move him on a set path if a randomly generated number is reached. There would be branching paths every now and then.)
    Something that I did notice is that there is nothing stopping you from leaving the room. Of course leaving the room is VERY much needed, but during "night time" the only thing that allows for is exploitation. Having even just barrier blocks spawn as soon as the night begins would prevent this method of tracking animatronics and, overall, make the game slightly more realistic - not really a critique of you or this work, just a little thing I would do (I work in making "actual" games and testing them, so I am slightly more aware of this stuff than is really rational)
    Using my movement method you could use (yet more) scoreboards in order to time the jumps between areas, allowing for easy modification and, in this case, a VERY simple night system (where each animatronic is enabled seperately like irg e.g. Freddy only enables night 3(?) and the timer inbetween movements is lowered exponentially). This would impliment an element of luck into the game, which no one likes, but it would be true to the original. I'm not saying you have to be EXACTLY like the original, creativity is exactly what we need, but the original clearly did SOMETHING right. I love this map, it is truly amazing, and I am sure that all of your others are great as well.

  • @Maucar0
    @Maucar0 2 ปีที่แล้ว +5

    Your checker pattern around the build is genius honestly I don’t think anybody thought of that

  • @Goonzilla2968
    @Goonzilla2968 ปีที่แล้ว

    I’m so happy someone pointed out the using red block with alternating sign pattern for wall ive been doing it for years now building fnaf and I’m glad someone else’s made it public as it is a really good way to do it

  • @DewMan31
    @DewMan31 2 ปีที่แล้ว +9

    I actually like the idea of the camera items being in your inventory, because to access your cameras, you limit your visibility, similar to the actual game.

  • @morgalorga1987
    @morgalorga1987 2 ปีที่แล้ว +5

    I remember me and a bunch of friends had built the fnaf locations from fnaf 1 to sister location. It was a cool little experience and its interesting watching the differences taken between how we did it and how this guy did it

  • @No_Response...
    @No_Response... ปีที่แล้ว +1

    Nostalgia in nostalgia
    Cool build bro.

  • @Dodger24
    @Dodger24 2 ปีที่แล้ว +92

    This is incredibly well made. Any chance of a block list (with quantities) for the building itself? I want to use this video as a guide on building it in survival

    • @aimfulRenegade
      @aimfulRenegade ปีที่แล้ว +10

      dude there's command blocks.

    • @brian93724
      @brian93724 ปีที่แล้ว +25

      @@aimfulRenegade Bro did not see the "for the building itself?" part

    • @ohmygodtheykilledkenny4887
      @ohmygodtheykilledkenny4887 ปีที่แล้ว +6

      @@aimfulRenegadefun fact: they don’t have to recreate all the Redstone to make the building itself :’)

    • @ahzosmo
      @ahzosmo ปีที่แล้ว +3

      @@aimfulRenegadebro does not have reading comprehension

  • @xd3athclawx554
    @xd3athclawx554 2 ปีที่แล้ว +6

    i would say that you apply the darkness effect or some sort of blindness to make it so that you cant see the animatronics at the door unless you use the lights, or maybe make the stands go invisible until you press the light, cause otherwise the lights are useless, but other than that this map is by far the most detailed map ive ever seen, i remember trying to make this map when fnaf 1 first came out and it was a nightmare.

  • @loopfruit4283
    @loopfruit4283 ปีที่แล้ว +1

    I think it’s pretty cool that you used map art for the walls, my friend used map art to make a pretty good celebrate poster for his office

  • @william_afton8398
    @william_afton8398 2 ปีที่แล้ว +8

    I have to say, through all my bedrock Minecraft edition expericne, I've never fully gotten into command blocks. Though I would consider my self a basic understanding of command blocks.
    I've never thought of the Crimson button close/open command.
    The texture details are great too! I really liked the way you used maps to created your checkered pattern.
    I did have a power usage, but it wasn't command "action bar"it was the use of Redstone lights.
    It gives me ideas on how I can improve my fnaf builds! Great job!!

  • @evanafton363
    @evanafton363 2 ปีที่แล้ว +12

    This is amazing pal I love the hard work pal well done with the video

  • @0m3GAARS3NAL
    @0m3GAARS3NAL ปีที่แล้ว +6

    Map art would be really sick for the newspaper clippings and children's drawings on the walls, you could probably even use commands to have them occasionally swap to Golden Freddy pictures and stuff, crazy

  • @hypyu1458
    @hypyu1458 2 ปีที่แล้ว +6

    To be fair with the camera system, in game you usually can not activate the cameras without first bringing up the tablet. In a way you could drag all of the camera items into your inventory instead of the hotbar, which would make it less awkward to go into your inventory for only 3 slots. This also means you could somewhat mimic the shape of the camera system by slotting the items into a formation on the bigger space provided, like in tbe actual game.

    • @AzbrinSurro
      @AzbrinSurro 2 ปีที่แล้ว

      Thats actually pretty genius

  • @tristmist717
    @tristmist717 2 ปีที่แล้ว +6

    I remember after the FNAF 1 game came out in 2014 my brother and I loved it and Minecraft so much we tried to do something like this but it ended up being terrible of course. It's just extremely nostalgic and a memory that I never thought that I would look back on again, so thank you. We eventually gave up and ended up enchanting sticks with ridiculous knock back lol. Good times

  • @Stelliboy
    @Stelliboy 7 หลายเดือนก่อน +1

    That was so cool FNAF 1 Building i love it i love the things in there!❤❤❤

  • @nameloc2035
    @nameloc2035 2 ปีที่แล้ว +4

    This is a pretty awesome build! When I tried doing this, though I never got as far, I used a written book you could open and click on to teleport to the different locations. The items are cooler, though! To make it better, using the /item command to place them in specific inventory slots - though you'd need to open the inventory every time - could use the items to teleport around while also arranging the items to look like the map.
    Additionally, scoreboards are a good way to handle things like power, being able to perform math and move the value around at more variable rates, to represent the power going down faster the more things you have on.

    • @valor8195
      @valor8195 2 ปีที่แล้ว

      Could you tell me how to do this? I'm pretty new to command blocks

    • @nameloc2035
      @nameloc2035 2 ปีที่แล้ว

      @@valor8195 Item replacing is a syntax something like [/item replace @p 0 with golden_sword], while with written books I reccomend searching for a "minecraft book editor" and using something there. The /trigger command is good for books, since you can use it without cheat permissions.

    • @valor8195
      @valor8195 2 ปีที่แล้ว

      @@nameloc2035 thanks, this'll help out

  • @red_phoenix0570
    @red_phoenix0570 2 ปีที่แล้ว +53

    A little late to the party, but I hope you read this cuppatea. Using more command block magic with scoreboards could really spice up the programming and logic part of this build. It's pretty simple once you understand the basics, and if you don't understand it yet I'd honestly be happy to teach you!
    On a secondary note, does this channel have a discord server?
    Edit: found the discord server

    • @awesomelytnt8523
      @awesomelytnt8523 2 ปีที่แล้ว

      hello i am confused on how t oget the cameras to work if you really are able to can you please help me?

    • @red_phoenix0570
      @red_phoenix0570 2 ปีที่แล้ว

      @@awesomelytnt8523 according to the video, you throw them to change cameras.

    • @bigboiinanut9967
      @bigboiinanut9967 2 ปีที่แล้ว

      @@awesomelytnt8523 maybe try
      /execute as @e[type=item,name=(item_name)] run (command)
      Ps. Dont put the () around the item name, and the spaces are underscores _

    • @awesomelytnt8523
      @awesomelytnt8523 2 ปีที่แล้ว

      @@bigboiinanut9967 just saw and which command block am i doing this on?

    • @bigboiinanut9967
      @bigboiinanut9967 2 ปีที่แล้ว

      @@awesomelytnt8523 This is in the command block that tests for when you throw the item, also if you do /give @s (item) 1 **3** it changes the item data, so if you want to have the same item used, but dont want to test for the same item, you can do this
      /execute as @e[type=item,name=(item_name),data=(item data aka the number you chose] run (command)
      The data portion of the command changes which item your looking for, hope that helps.

  • @Blindatu-q5c
    @Blindatu-q5c ปีที่แล้ว +2

    No one:
    Me:im prety smart
    This clip:felis navidat

  • @ISeeYouWhenyousleep
    @ISeeYouWhenyousleep 2 ปีที่แล้ว +5

    You are truly gifted! This is so accurate to the game!

  • @silversabercraft
    @silversabercraft 2 ปีที่แล้ว +14

    I think the only ways to improve this would be making speed controls to make extra nights and doing an edit to the command blocks so you can't abuse the power mechanics to not lose power with doors shut and to have actual power degradation multiplication for the use of multiple doors and the camera

  • @Charlie_FX6
    @Charlie_FX6 ปีที่แล้ว

    I’m currently listening to this while building all FNAF places in a super flat world with mods, I got this inspired by your builds so I thank you for this

  • @g393-r4h
    @g393-r4h 2 ปีที่แล้ว +6

    I was waiting patientless for another video, and I was not disappointed.
    The idea and the whole build is incredible,
    CuppaTea, you did an awesome job like always, keep it up (I'm sure you will, cuz you are very good at this) and somewhere deep inside I hope it would be downloadable... Anyways, I can't wait, to see more awesome stuff and take care!

    • @CuppaTeaExe
      @CuppaTeaExe  2 ปีที่แล้ว +1

      Thats awesome to hear. Thank you so much!

    • @g393-r4h
      @g393-r4h 2 ปีที่แล้ว

      @@CuppaTeaExe Not at all, don't mention it. Once again... Awesome job...

  • @funnysuperbr9462
    @funnysuperbr9462 2 ปีที่แล้ว +4

    Just as a side note, the "entrance" (idk how to write it) of the fnaf 1 map is shown in the fnaf 3 minigame which it is al the right wall at the top corneer close to the secret room. But that is just my preference where to add it. And great idea using map art for the wall square stripes

    • @Xaseal39
      @Xaseal39 2 ปีที่แล้ว +1

      yeah i also noticed that.

  • @TavisClark
    @TavisClark 5 หลายเดือนก่อน

    I have to say this is my favourite recreation of a fnaf game, mostly because it is a pure classic game.

  • @cainothecreator8363
    @cainothecreator8363 2 ปีที่แล้ว +7

    I have a different idea for the cam system that would allow the player to never have to open the inventory.
    If instead of detecting a thrown item you instead detected the item in offhand you could have the player place the cam they wanna swap to in offhand with the keybind and also avoid the repeating delete e command block.
    (As a programmer trying to avoid frame by frame checks is just in my nature lmao)

  • @username5155
    @username5155 2 ปีที่แล้ว +7

    Pretty good replica! Would personally recomend using a bossbar or scoreboard for the power to make it more analog.

  • @Its_Cheese2
    @Its_Cheese2 ปีที่แล้ว +1

    Man gotta respect this man he built all the fnaf games

  • @btarg1
    @btarg1 2 ปีที่แล้ว +6

    Just a reminder that there are plugins such as WorldEdit and Voxelsniper to help building, and a datapack on vanillatweaks that allows you to properly pose armourstands with a GUI. please use these when building to save time!

    • @advanturepie
      @advanturepie 2 ปีที่แล้ว +1

      I think he's trying to keep it as vanilla as possible on purpose

  • @BionicSniper6X6
    @BionicSniper6X6 ปีที่แล้ว +6

    I tried to use this as a tutorial and you can't believe how hard I had to squint to see how many blocks there were in each row :') Got it done though!

    • @trickster9223
      @trickster9223 ปีที่แล้ว +1

      same lmao

    • @jenna8428
      @jenna8428 ปีที่แล้ว

      Do you have the commands for the animatronic teleports?

    • @trickster9223
      @trickster9223 ปีที่แล้ว +1

      i just built it i didn’t do the commands

    • @nihil3137
      @nihil3137 ปีที่แล้ว +1

      Oh no. Does he ever put up the dimensions/measurements? I wanna build this but kinda don’t wanna take the time and count em myself 😅

  • @coffeebunny6114
    @coffeebunny6114 ปีที่แล้ว +3

    Imagine if this guy made the entire FNAF movie on Minecraft

  • @IronBrandon22
    @IronBrandon22 2 ปีที่แล้ว +4

    This looks amazing, I never liked using maps/itemframes for details, but I think you use it pretty effectively. For the gameplay, though, imagine if you used a Datapack instead of command blocks, which would definitely make certain parts of the build much easier (like being able to reuse the camera commands without redoing it for each cam), and for the animatronic randomization in the data pack you could use the '/spreadplayers' command along with armorstands, each tagged with the corresponding animatronic and one of the random locations they can teleport to and then selecting the closest one (or, much more easily, using the "sort=random" when selecting an armorstand). However, I do really like how you tried to keep it as simple as possible without using a resource pack or data pack, so I still really love the entire map (but if you do release it I'll immediately recreate the gameplay with a data pack)!

    • @Balls199
      @Balls199 2 ปีที่แล้ว +1

      I had a brain tumor reading that lol

    • @IronBrandon22
      @IronBrandon22 2 ปีที่แล้ว

      @@Balls199 Yeah, I often have that effect on people

    • @dimabobrov582
      @dimabobrov582 2 ปีที่แล้ว

      I think he used resource pack for sounds

  • @Moonka573
    @Moonka573 2 ปีที่แล้ว +21

    Good friend

  • @CharzyRL
    @CharzyRL 9 หลายเดือนก่อน +1

    Hey CuppaTeaExe,
    I hope this message finds you well and full of creative energy! I've been a big fan of your TH-cam channel for a while now, and I've always admired your dedication to crafting detailed and immersive environments within Minecraft, particularly your fantastic work with FNAF locations.
    I'm writing to you today with an exciting proposition that I think could be right up your alley: how about building "Return to Blody Nights" in Minecraft?
    As someone who's already adept at bringing iconic gaming locations to life within Minecraft, I believe you'd be the perfect candidate to tackle the challenge of recreating the eerie and atmospheric world of "Blody Nights" in blocky form. Imagine the thrill of navigating the familiar hallways, solving puzzles, and facing off against terrifying adversaries-all within the sandbox world of Minecraft.
    Your expertise in crafting immersive experiences within Minecraft could truly shine with this project, and I have no doubt that your audience would be thrilled to join you on this adventure.
    Looking forward to seeing what you create next!

  • @kerosiima
    @kerosiima ปีที่แล้ว +5

    You could've also added permanent blindness effect so that you can't see outside of the office until when you turn on the light which removes the effect.

  • @nathan-k4n1t
    @nathan-k4n1t 2 ปีที่แล้ว +5

    Heres some tips for getting accuracy for the locations in FNAF 1 and 2 when Scott modeled the rooms he modeled each room individually this changed in FNAF 3 the only map that is fully modeled together

    • @firestorm3k882
      @firestorm3k882 2 ปีที่แล้ว +1

      Huh, I did not know that.

    • @nathan-k4n1t
      @nathan-k4n1t 2 ปีที่แล้ว +2

      @@firestorm3k882 yeah also here's a little fun fact about that as well the Dining Area in FNAF 1 is just a floor and tables there's nothing else the rest is just void

    • @firestorm3k882
      @firestorm3k882 2 ปีที่แล้ว +3

      @@nathan-k4n1t I'm surprisingly not surprised.

  • @That_dude_that_may_exist
    @That_dude_that_may_exist ปีที่แล้ว +1

    FINALLY someone who can explain red stone for dummies like me 👍

  • @realjordantrs
    @realjordantrs 2 ปีที่แล้ว +13

    This is such a cool build ngl. My only complaint is that I wish the mechanics for the animatronics were more faithful to the original game, as the original game used different calculations for moving the animatronics, which allowed for different difficulties and the like. But honestly other than that this is really sick!

  • @DogSippingRootbeer
    @DogSippingRootbeer 2 ปีที่แล้ว +4

    Holy mother of god! Now you’re making the other games again?? Wow! I hope you had a great and well deserved break!

    • @CuppaTeaExe
      @CuppaTeaExe  2 ปีที่แล้ว

      I managed to play some games that I'd wanted to for a while, Subnautica being one, and I loved it!
      Thank you so much, and its good to be back!

    • @DogSippingRootbeer
      @DogSippingRootbeer 2 ปีที่แล้ว

      @@CuppaTeaExe you’re welcome! (and I also saw you in phisnom’s stream yesterday)

  • @jetstormGaming
    @jetstormGaming ปีที่แล้ว +1

    This is an amazing build you did a great job on it; if this ever becomes available for download Im downloading it!

  • @therealmr.fruitrollup726
    @therealmr.fruitrollup726 2 ปีที่แล้ว +9

    Such a great and amazing build. Since you said it wasn’t available at the moment to download does this mean you’re doing a super map with the previous 6 locations?

  • @D.bunk_
    @D.bunk_ 2 ปีที่แล้ว +4

    im really looking forward to see the other games recreated. but i have an idea. i have no idea how this would work, but you shouldn't be able to see the animatronics the door unless you use the light. maybe you could make it so that the light from the office doesn't reach outside or make it so the animatronics are invisible until you use the light.