For those who are following this tutorial in 2024 December (game version 1.2.12) there is only one small change since older game version. Fix: after _dataSource.ExecuteCancel(); and after _dataSource.ExecuteDone(); add "return;" statements because you will get a crash trying to use Escape or Enter key on the menu.
Hi 👋 hope you will help a noob..not modding but just editing. in: Modules->Sandbox->ModuleData->spworkshops.xml It shows a Stable Workshop, that say’s ToDo… If you edit that… you can now have a stable workshop …input_item=horse output=ItemCategory.war_horse … it works 👍 Mine produces both war Camels and Horses. Random war mounts it look like. BUT i also want to make output for noble horses, which is not war horse, but tier3 to 6(pureblood)… but i have tried everything like horse_t3 etc and I can’t make i work😞 Do you have an 💡 for that Output=
@@LesserScholar thx yes i have done that buts it not an ItemCategory like war horse but an ID and when i load game i crashes .. not expected…every output seem only to refer to ItemCategory So what would the output line be ? For pureblood .. i can’t get ID to work myself 🤭 And thx for responding
@@NosyNorseman Sorry, youtube put your reply into spam, so I didn't see it. Looks like noble horses have item_category="war_horse". So I would image that the workshop which produces random warhorses can also produce t3 horses sometimes. If you wanted it produce exclusively t3 horses I think you would have to create your own new item_category like 'noble_horse'. Then you could override the item category on the existing t3 horses or create new ones.
For those who are following this tutorial in 2024 December (game version 1.2.12) there is only one small change since older game version.
Fix: after _dataSource.ExecuteCancel(); and after _dataSource.ExecuteDone(); add "return;" statements because you will get a crash trying to use Escape or Enter key on the menu.
can you show how to properly add the japanese kimono and have gender variants?
Hi 👋 hope you will help a noob..not modding but just editing.
in:
Modules->Sandbox->ModuleData->spworkshops.xml
It shows a Stable Workshop, that say’s ToDo…
If you edit that… you can now have a stable workshop …input_item=horse output=ItemCategory.war_horse … it works 👍
Mine produces both war Camels and Horses. Random war mounts it look like.
BUT i also want to make output for noble horses, which is not war horse, but tier3 to 6(pureblood)… but i have tried everything like horse_t3 etc and I can’t make i work😞
Do you have an 💡 for that
Output=
You can find the IDs for tier 3 horses in Modules\SandBoxCore\ModuleData\items\horses_and_others.xml
E.g. Pureeblood: id="noble_horse"
@@LesserScholar thx yes i have done that buts it not an ItemCategory like war horse but an ID and when i load game i crashes .. not expected…every output seem only to refer to ItemCategory
So what would the output line be ?
For pureblood .. i can’t get ID to work myself 🤭
And thx for responding
@@NosyNorseman Sorry, youtube put your reply into spam, so I didn't see it.
Looks like noble horses have item_category="war_horse". So I would image that the workshop which produces random warhorses can also produce t3 horses sometimes.
If you wanted it produce exclusively t3 horses I think you would have to create your own new item_category like 'noble_horse'. Then you could override the item category on the existing t3 horses or create new ones.
@@LesserScholar thx ☺️
I’ve send some ideas to your artisan brewery on nexus - good luck with your mods.