I use my Courier as a super fun landing on planets with an SRV build. Great for (in or near the bubble) Stratum Hunting. I never got on with it as a combat build. Exigious uses his as a bubble bus and claims it is (near) indestructible. I must admit that I got one of my newer players to hot-rod his Hauler with enhanced performance thrusters and joined him in mine. Loved it for Xeno Biology. Docking computers are great. I fly into the slot manually then zero throttle and let it find my landing pad. There are very few builds that really need that slot. My mining Python and my Krait Mk II Titan bomber.
The courier is one of my favourite ships in the game, it's so much fun, and it's incredibly useful for some game loops. I always keep a docking computer on my Couriers, I love to point the ship vaguely in the direction of the pad, at full speed, boost to get there quicker, zero the throttle just as I'm about to hit and watch auto dock flip the ship and, and park itself before I have time to blink. Honestly, that manoeuvre never gets old, and it's like the Supercruise Assist trick for docking. *8') The main thing I use my Courier for, is picking up and redeeming missions. I can do a loop of mission givers much quicker in a Courier than in any other ship, and it will be even faster once I fit a SCO FSD. The fact that it can land on small pads means you're almost never blocked, when landing at a small station, and that's very useful when you're in a wing of 4 and everyone wants to land on the one medium pad at that small station. You can even fit it with enough cargo space to hold your bait cargo, so you don't have to store an retrieve it manually whenever you switch ships.
In supercruise when the frame shift drive is active it is shifting the bubble of space from your frame of reference (warp drive). So in supercruise youre not feeling g force. There is no reason you would. You aren't moving through space. The space your ship is in is moving.
I've used a fast courrier (around 750m/s) as my first pvp ship (2018). It was bad in 1v1 and fair fights, but good for war against other team (gank, antigank, blocus...) The ship was almost unkillable, lots of ennemis wanted to kill that tiny little ship resulting in them wasting time and ammo on it. I wouldn't recommand it if you want a fun and balanced fight.
I have a similar pvp courier. It's not terrible in 1v1 either. You wont be killing any meta builds, but you're also virtually immortal. No build can even remotely keep up with you, allowing you to bank in safety or wait for your bi-weave to do its thing
This makes me want to finish building out the free courier I got in a cg a few years back. I have already built the fastest Viper, which I named Mach 5 and which sacrificed a few m/s top speed (like 924 vs 935 iirc) in exchange for a better boost timer. But flying the courier was pretty enjoyable even lightly engineered and the combat capabilities at top speed (vs the viper which can't have anything equipped at all to achieve that speed) sounds like fun, especially perhaps with frag cannons and maybe a plasma launcher or a laser. Also, telepresence is only used for piloting fighters (and co-piloting/multi-crew with real players), otherwise you're actually piloting the ship. Also I don't think I've ever noticed blackout in supercruise, since your ship isn't moving in supercruise at all, space is, so there shouldn't be (isn't?) black out or red out in that mode.
I'll black out occasionally in my Vulture in the middle of fights. On one hand, I feel accomplished for being an unhinged pilot. On the other hand...why?!
I use my Courier as a super fun landing on planets with an SRV build. Great for (in or near the bubble) Stratum Hunting. I never got on with it as a combat build. Exigious uses his as a bubble bus and claims it is (near) indestructible. I must admit that I got one of my newer players to hot-rod his Hauler with enhanced performance thrusters and joined him in mine. Loved it for Xeno Biology. Docking computers are great. I fly into the slot manually then zero throttle and let it find my landing pad. There are very few builds that really need that slot. My mining Python and my Krait Mk II Titan bomber.
The courier is one of my favourite ships in the game, it's so much fun, and it's incredibly useful for some game loops.
I always keep a docking computer on my Couriers, I love to point the ship vaguely in the direction of the pad, at full speed, boost to get there quicker, zero the throttle just as I'm about to hit and watch auto dock flip the ship and, and park itself before I have time to blink. Honestly, that manoeuvre never gets old, and it's like the Supercruise Assist trick for docking. *8')
The main thing I use my Courier for, is picking up and redeeming missions. I can do a loop of mission givers much quicker in a Courier than in any other ship, and it will be even faster once I fit a SCO FSD. The fact that it can land on small pads means you're almost never blocked, when landing at a small station, and that's very useful when you're in a wing of 4 and everyone wants to land on the one medium pad at that small station. You can even fit it with enough cargo space to hold your bait cargo, so you don't have to store an retrieve it manually whenever you switch ships.
In supercruise when the frame shift drive is active it is shifting the bubble of space from your frame of reference (warp drive). So in supercruise youre not feeling g force. There is no reason you would. You aren't moving through space. The space your ship is in is moving.
I've used a fast courrier (around 750m/s) as my first pvp ship (2018). It was bad in 1v1 and fair fights, but good for war against other team (gank, antigank, blocus...) The ship was almost unkillable, lots of ennemis wanted to kill that tiny little ship resulting in them wasting time and ammo on it. I wouldn't recommand it if you want a fun and balanced fight.
I have a similar pvp courier. It's not terrible in 1v1 either. You wont be killing any meta builds, but you're also virtually immortal. No build can even remotely keep up with you, allowing you to bank in safety or wait for your bi-weave to do its thing
This makes me want to finish building out the free courier I got in a cg a few years back.
I have already built the fastest Viper, which I named Mach 5 and which sacrificed a few m/s top speed (like 924 vs 935 iirc) in exchange for a better boost timer.
But flying the courier was pretty enjoyable even lightly engineered and the combat capabilities at top speed (vs the viper which can't have anything equipped at all to achieve that speed) sounds like fun, especially perhaps with frag cannons and maybe a plasma launcher or a laser.
Also, telepresence is only used for piloting fighters (and co-piloting/multi-crew with real players), otherwise you're actually piloting the ship.
Also I don't think I've ever noticed blackout in supercruise, since your ship isn't moving in supercruise at all, space is, so there shouldn't be (isn't?) black out or red out in that mode.
It's a Myth you're flying via telepresence. You very much are in physical control of your ship
Just found your account and been loving some of your videos . Great stuff.
One of the few ships that can turn a PA or cannon into a hitscan weapon
i use a similar build to this for exo bio mine boosts at 835 its pointless for the job and i love it
Try a frag-a-Courier build. I think you'll get far with it. Your MC and rail loadout is too PvE to take on medium and large ships.
Courier is great for ground missions. I haven't tried it with the new SCO drive yet.
Couriers get a disproportionate benefit from SCOs. About 4.5ly in my tests.
I used a high speed stripped out courier for tyne Imperial Rank grind doing. . . Data courier missions
I'll black out occasionally in my Vulture in the middle of fights. On one hand, I feel accomplished for being an unhinged pilot. On the other hand...why?!
that's... concerning. could you elaborate?
No, the exactly ship is real piloting, but SLF is not.
I cant hear your opinion cause im zippin by at 885 m/s.
Smell ya later.