Amazing product and tutorial! I just hope devs won't abuse the Dynamic FoV feature as zooming like that is not very cinematic! It's good that's in there as an option, like if you are doing some documentary/reporter shots, but I'm afraid it might get abused :P Quick question: can I use this camera as a real-time one during gameplay? Like 3rd person follow camera? If not, it would be a great feature to add, with rotation delays and whatnot, to give a cinematic feeling during gameplay, not just during cutscenes.
Hey @OverJumpRally! We sure hear you on the dyn FoV - that's why we put zoom limits and have zoom damping in there but of course people can overdo it! Remember early lens flares? Yes Black Eye is great for gameplay, we have examples of that coming. You can make some great follow cams which adapt to gameplay. Our LookAt and Follow modules are completely exposed to blueprints so you can modify our camera attributes based on gameplay events and lean into all our camera weight and look-through-the-lens aiming functionalty.
Hi @leoyu7333. At Black Eye, we keep things simple - no discounts, no sales. Our pricing is consistent year-round, so you’ll always get the same fair value, no waiting or guessing. Thanks for supporting innovation with Black Eye!
Damn, ive been using it and I love it. Great job
Amazing product and tutorial!
I just hope devs won't abuse the Dynamic FoV feature as zooming like that is not very cinematic! It's good that's in there as an option, like if you are doing some documentary/reporter shots, but I'm afraid it might get abused :P
Quick question: can I use this camera as a real-time one during gameplay? Like 3rd person follow camera?
If not, it would be a great feature to add, with rotation delays and whatnot, to give a cinematic feeling during gameplay, not just during cutscenes.
Hey @OverJumpRally! We sure hear you on the dyn FoV - that's why we put zoom limits and have zoom damping in there but of course people can overdo it! Remember early lens flares? Yes Black Eye is great for gameplay, we have examples of that coming. You can make some great follow cams which adapt to gameplay. Our LookAt and Follow modules are completely exposed to blueprints so you can modify our camera attributes based on gameplay events and lean into all our camera weight and look-through-the-lens aiming functionalty.
Hello, I like this product very much, when can I offer the discount?
Hi @leoyu7333. At Black Eye, we keep things simple - no discounts, no sales. Our pricing is consistent year-round, so you’ll always get the same fair value, no waiting or guessing. Thanks for supporting innovation with Black Eye!