I'm still super confused as to why the trap closing doesn't trigger an actual capture sound on either trap. Like where's the panic noises of the ghost being pulled in? I want to hear Slimer or the Scoleri's like you do in the movies yelping as they get pulled down into the trap
@@AmmonMurphy I thought I had bit clearly not 😅 going to have another play with it over the weekend. Beyond this video not really had much more time to use it.
ive seen people saying that haslabs trap still looks "cheap" and that its "too expensive for what it is" and that just blows my mind how anyone could ever think like that, sure the trapping sequence isnt excatly right but aside from that they blew everything mattel did out the water
@SirFunky I really don't understand how anyone can say that. For what you get on the package I think it's fantastic value, and it certainly doesn't look cheap. I think these people need to remember that it's a toy made by a toy company and the build quality is way beyond anything I've have expected.
The trap look nice and makes a great display piece. The functionality between the PKE and the trap is also neat, letting you cycle between ghost sounds by adjusting the PKE meter. However, for $299 they really needed to make a better trap sequence. As said in the video, one press if the pedal should open the trap and a second press should start the trap sequence. There should be orange and blue LEDs. The shake that the matty trap does should have been built into the hasbro trap. The bar graph should go the correct way. Yes, it can be changed to various options, but the trap sequence is always the same. It's like the person on the time that designed the look went all in, and the person who designed the effects did everything from memory. It's still a decent set. The Mattel trap was $130 when new. The PKE was $60. $190 total. That was also almost 15 years ago. The Mattel trap looks more like a toy, but has better effects. Hasbro looks more like a prop, but has inaccurate effects. For $299, you get holsters and stands and some extra paper goods. For $110 more 15 years later, I'd say the value us on par with Mattel.
While I recognise that the Haslab one is better made and probably a lot more hard wearing, the Matty Trap has that sweet rumble feature that looks and sounds like a ghost trying to get out. And I prefer the multicolored animation from the Matty trap. It’s tons of fun and it’s a shame that the Haslab doesn’t have that. It does have about twenty different ghost sounds, but how many do you need?!
Thanks for doin this review! I definitely agree. Hasbro dropped the ball on the effects. It feels like they spent so long trying to get the look down perfectly that they forgot to actually include proper effects. Yeah we get the 12 different ghosts but when the opening & closing effects are so overall boring. It loses that magic. I still prefer the overall look & feel of the hasbro one. Its just so hefty & nice
@@HackerBilly13 thanks for watching :) yeah, totally agree. The ghosts and everything are cool but it's liked they decided to work on bits like that rather than the most important effect. Shame, as the build quality is amazing!
I agree re: main trap sequence. Hasbro dropped the ball on that. Especially given all the ghost sounds on the hasbro trap, would have worked a treat with the rocking/shaking trap bit. I do wonder if there was some sort of patent/legalise that prevented Hasbro copying the sequence/rocking function. I will say the other ghost capture mode is pretty cool tho on the Hasbro, where if you open the trap a 2nd time the ghost escapes.
@@jonathankenworthy6022 I've not tried the Ghost escaping bit yet, thanks for the info. Going to have a proper play again in the week. Was busy with Christmas stuff so I've probably only had about 10 minutes with it outside of the video.
I think the weight of the HasLab trap factors into its lack of 'kicking' feature. The Matty traps, and especially the wheels on them, were significantly lighter, and therefore, a lot easier to physically shift with a knock from an internal motor. Between the diecast wheels, the three steel plates on the main housing, etc., Hasbro's trap is something like 3.5 pounds, sans pedal. It definitely would've been a cool feature to include, but seems maybe less feasible with the overall weight.
I missed the Matty trap back then so this Haslab trap has been quite exciting. Also the Haslab trap does have alternate modes including an extended trapping sequence if you mess with the knobs on the front.
@@kurisu7885 I have messed with the knobs but not been able to find an extended sequence where it just doesn't close instantly but not really had a lot of time to play with it since making the videos. Busy with Christmas stuff. Going to have another play over the weekend
If you put the hasbro trap in the extended sequence mode the trap has the delayed opening like in Afterlife and frozen empire and a different start opening sound if you then leave the trap open for about 8-10 seconds then shut the trap it will do the ghost trapped sequence where the bar graph lights up and the red lights blink and a ghost will start making sounds as if you have trapped it. And if you trap that ghost and hit the pedal again right after you have trapped it the trap will open again with no lights and the ghost sounds will play as if it is escaping.
Like previously mentioned, the "play" factor of the matty is hands down more cooler. Also the suspension whether the ghost is in there or not is more closer to the gb1 movie when they catch slimer. The beeping is also way longer on the matty. Ok the hasbro one looks better but like you said the electronics are a bit meh. And why oh why did hasbro got the lights wrong when the trap closes, there is only 1 scene we see it going from left to right (like on the matty) and yet hasbro failed on that one.... Now one might argue that you can "easily" fix that but that couldn't be the point now, would it? You don't buy a new car and have to re wire the turning lights yourself now, same thing...
@@cosmopoly yeah, it's weird. It's like they spent so much time working on Easter eggs and ghost sounds they forgot to put some effort into the main trapping sequence. Shame, as build quality is amazing.
Great review. There is an extended trapping mode on the Haslab FYI, though I do agree the Matty one is cooler.
@@bangarng thanks :) I'm going to have another play with it over the weekend. Haven't had time since doing this video.
I'm still super confused as to why the trap closing doesn't trigger an actual capture sound on either trap. Like where's the panic noises of the ghost being pulled in? I want to hear Slimer or the Scoleri's like you do in the movies yelping as they get pulled down into the trap
I recieved mine earlier today!
@@ghostbusterscollector8593 awesome, enjoy mate!
I agree with you, I never owned the Matty Trap and this is my first time really seeing it in action, it seems a lot better in terms of effects.
@@helmsly2010 thanks mate
Have you put the haslab trap into the extended trapping sequence?
@@AmmonMurphy I thought I had bit clearly not 😅 going to have another play with it over the weekend. Beyond this video not really had much more time to use it.
ive seen people saying that haslabs trap still looks "cheap" and that its "too expensive for what it is" and that just blows my mind how anyone could ever think like that, sure the trapping sequence isnt excatly right but aside from that they blew everything mattel did out the water
@SirFunky I really don't understand how anyone can say that. For what you get on the package I think it's fantastic value, and it certainly doesn't look cheap. I think these people need to remember that it's a toy made by a toy company and the build quality is way beyond anything I've have expected.
The trap look nice and makes a great display piece. The functionality between the PKE and the trap is also neat, letting you cycle between ghost sounds by adjusting the PKE meter. However, for $299 they really needed to make a better trap sequence. As said in the video, one press if the pedal should open the trap and a second press should start the trap sequence. There should be orange and blue LEDs. The shake that the matty trap does should have been built into the hasbro trap. The bar graph should go the correct way. Yes, it can be changed to various options, but the trap sequence is always the same.
It's like the person on the time that designed the look went all in, and the person who designed the effects did everything from memory.
It's still a decent set. The Mattel trap was $130 when new. The PKE was $60. $190 total. That was also almost 15 years ago. The Mattel trap looks more like a toy, but has better effects. Hasbro looks more like a prop, but has inaccurate effects. For $299, you get holsters and stands and some extra paper goods. For $110 more 15 years later, I'd say the value us on par with Mattel.
While I recognise that the Haslab one is better made and probably a lot more hard wearing, the Matty Trap has that sweet rumble feature that looks and sounds like a ghost trying to get out. And I prefer the multicolored animation from the Matty trap. It’s tons of fun and it’s a shame that the Haslab doesn’t have that.
It does have about twenty different ghost sounds, but how many do you need?!
Thanks for doin this review!
I definitely agree. Hasbro dropped the ball on the effects. It feels like they spent so long trying to get the look down perfectly that they forgot to actually include proper effects.
Yeah we get the 12 different ghosts but when the opening & closing effects are so overall boring. It loses that magic.
I still prefer the overall look & feel of the hasbro one. Its just so hefty & nice
@@HackerBilly13 thanks for watching :) yeah, totally agree. The ghosts and everything are cool but it's liked they decided to work on bits like that rather than the most important effect. Shame, as the build quality is amazing!
@TheMagicGhostbuster I'm definitely hopin a mod board comes soon for it. With the right effects that trap would be perfect
I agree re: main trap sequence. Hasbro dropped the ball on that. Especially given all the ghost sounds on the hasbro trap, would have worked a treat with the rocking/shaking trap bit. I do wonder if there was some sort of patent/legalise that prevented Hasbro copying the sequence/rocking function.
I will say the other ghost capture mode is pretty cool tho on the Hasbro, where if you open the trap a 2nd time the ghost escapes.
@@jonathankenworthy6022 I've not tried the Ghost escaping bit yet, thanks for the info. Going to have a proper play again in the week. Was busy with Christmas stuff so I've probably only had about 10 minutes with it outside of the video.
I think the weight of the HasLab trap factors into its lack of 'kicking' feature. The Matty traps, and especially the wheels on them, were significantly lighter, and therefore, a lot easier to physically shift with a knock from an internal motor. Between the diecast wheels, the three steel plates on the main housing, etc., Hasbro's trap is something like 3.5 pounds, sans pedal. It definitely would've been a cool feature to include, but seems maybe less feasible with the overall weight.
I missed the Matty trap back then so this Haslab trap has been quite exciting.
Also the Haslab trap does have alternate modes including an extended trapping sequence if you mess with the knobs on the front.
@@kurisu7885 I have messed with the knobs but not been able to find an extended sequence where it just doesn't close instantly but not really had a lot of time to play with it since making the videos. Busy with Christmas stuff. Going to have another play over the weekend
If you put the hasbro trap in the extended sequence mode the trap has the delayed opening like in Afterlife and frozen empire and a different start opening sound if you then leave the trap open for about 8-10 seconds then shut the trap it will do the ghost trapped sequence where the bar graph lights up and the red lights blink and a ghost will start making sounds as if you have trapped it. And if you trap that ghost and hit the pedal again right after you have trapped it the trap will open again with no lights and the ghost sounds will play as if it is escaping.
@@Ghostbustersfan64513 cool. Will have a try of that. Thanks for the info!
Like previously mentioned, the "play" factor of the matty is hands down more cooler. Also the suspension whether the ghost is in there or not is more closer to the gb1 movie when they catch slimer. The beeping is also way longer on the matty. Ok the hasbro one looks better but like you said the electronics are a bit meh. And why oh why did hasbro got the lights wrong when the trap closes, there is only 1 scene we see it going from left to right (like on the matty) and yet hasbro failed on that one....
Now one might argue that you can "easily" fix that but that couldn't be the point now, would it? You don't buy a new car and have to re wire the turning lights yourself now, same thing...
@@cosmopoly yeah, it's weird. It's like they spent so much time working on Easter eggs and ghost sounds they forgot to put some effort into the main trapping sequence. Shame, as build quality is amazing.