I use LWJGL because I love Java and love programming. Its all just code. No annoying user interfaces or black boxes. The whole Unity debacle recently made me happy to be using primarily my own code.
Amazing video! I started making a game with pygame to learn python because I landed a job where I needed to code in python and I had only used c++ before. Thanks to this I've been able improve much faster than what I would have done only coding at work and people don't treat me like a junior programmer. Recommend it for people that care about programming, not just game making
That's what makes pygame great. It teaches you both the fundamentals of programming and game development at the same time. Whereas game engines have programming as more of a necessity to get things done, and is mainly used by people who only care about making a game than wanting to be a better programmer. There's nothing wrong with that though.
@@SackoYT I agree exept I don't think its mainly only people who only care about games, maybe their goal just is not skewed as disproportionately towards programming like in for example my case. I def used game making as a way to motivate me to learn programming back when I didn't have the disipline to do anything productive in my freetime or as I like to call it "programming addiction"
Thank you! That was refreshing. I've been working with one single engine for like 10 years. You remind me that there is much more interesting stuff out there. A couple of new points on my roadmap
You're welcome. I've been on and off with the development side of things. But it's something I wanna explore more of, and making a video about it has inspired me more to pursue it further.
completely agree, I learned it w/ lovepotion because I wanted to make games for my modded switch when lovepotion inevitably crashed and burned cause of how buggy it is, I just got hooked on love in general amazing framework
Heard about it recently 'cuz I learned that Balatro is made with with it. It seems really cool! I'm quite familiar with Lua and, honestly, I think it's not that far from being low level. IMO what's beautiful about it is how stupidly simple it is yet you can make literally anything with it. 😍
If you are not experienced at game development - don't start with THE BIG GAME. Start with game jams. With that you learn programming, build up your own code library, and work on your scope assessments. My colleagues hosts Trijam (3h scope game jam during weekends).
gdscript has a similar syntax to python, but it is not based on python, its a completely seperate codebase. I really wish they would have just used go or something instead of making their own language, but it is what it is...
That's what I was trying to convey. I was coming from the angle that those experienced with Python may see initial similarities from the syntax alone. But yes, Godots native language is different.
If you're quite a needy learner that gets lost without teaching material, like me, find an engine/framework/library that has the most adequate teaching material. Once you learned once, you'll be alright
Its good you pointed that out, because its important to recognise support for other libraries even if its not the main focus of the tool youre using. but all that means is that you find the tool that matches your criteria the best.
I never had a flawless experience with game engines. I tried Unity, Unreal, Godot, Gamemaker and so on. Unity had so many render problems, Unreal was just not for 2D imo (and I want to code and don't want to connect boxes with arrows lol) and Godot's gdscript felt useless to learn because it was kinda like Python but also not really and who came to the idea to code a game engine in c++ and add Python on top didn't they learn from Minecraft its not a good idea to use high level coding languages for games... And with all the drama around game engines I make my own. I don't want a Wokegot or a new CEO from Unity turning my game into a debt printer again. Im done with it...
14:11 Did you really just call Visual Studio Code an IDE? You certainly can add extensions to get a similar experience, but it is an extensible editor.
Great video, I primarily work with frameworks and I have this strong urge to move toengines as setting stuff is so hard. You just reminded me why I started with frameworks in the first place 🩷
I use LWJGL because I love Java and love programming. Its all just code. No annoying user interfaces or black boxes. The whole Unity debacle recently made me happy to be using primarily my own code.
Amazing video! I started making a game with pygame to learn python because I landed a job where I needed to code in python and I had only used c++ before. Thanks to this I've been able improve much faster than what I would have done only coding at work and people don't treat me like a junior programmer. Recommend it for people that care about programming, not just game making
That's what makes pygame great. It teaches you both the fundamentals of programming and game development at the same time. Whereas game engines have programming as more of a necessity to get things done, and is mainly used by people who only care about making a game than wanting to be a better programmer. There's nothing wrong with that though.
@@SackoYT I agree exept I don't think its mainly only people who only care about games, maybe their goal just is not skewed as disproportionately towards programming like in for example my case. I def used game making as a way to motivate me to learn programming back when I didn't have the disipline to do anything productive in my freetime or as I like to call it "programming addiction"
Thank you! That was refreshing. I've been working with one single engine for like 10 years. You remind me that there is much more interesting stuff out there. A couple of new points on my roadmap
You're welcome. I've been on and off with the development side of things. But it's something I wanna explore more of, and making a video about it has inspired me more to pursue it further.
Thanks a lot for helping sort the mess i had in my head after trying to decide what engine/framework to use. Amazing vid
love2d is really nice, im normally a low level programmer but man love2d is actually amazing
completely agree, I learned it w/ lovepotion because I wanted to make games for my modded switch
when lovepotion inevitably crashed and burned cause of how buggy it is, I just got hooked on love in general
amazing framework
Heard about it recently 'cuz I learned that Balatro is made with with it. It seems really cool!
I'm quite familiar with Lua and, honestly, I think it's not that far from being low level. IMO what's beautiful about it is how stupidly simple it is yet you can make literally anything with it. 😍
@@SirWrexes yeah, i don't make games that often anymore but love2d is something i would use tbh
Sometimes I just feel like I'm a fart in a hurricane.
What a hidden gem of a video.
Can’t believe this doesn’t have hundreds of thousands of views. Subbed instantly man.
Definently! 10/10 video!
i started on pygame now im learning godot, unity and gdevelop
Thats awesome man. Gdevelop and Godot are my personal picks. The former for 2D and the latter for 3D.
If you are not experienced at game development - don't start with THE BIG GAME.
Start with game jams. With that you learn programming, build up your own code library, and work on your scope assessments. My colleagues hosts Trijam (3h scope game jam during weekends).
That sounds reasonable. Have you make a big game yet?
Really informative video. Thanks!
Thad notepad lol, that was me in the early days. Still, I don't knock it, lots of power. If only it were dark mode.
awesome video. keep it up
I use Go with no non standard lib
A very good over view.
gdscript has a similar syntax to python, but it is not based on python, its a completely seperate codebase.
I really wish they would have just used go or something instead of making their own language, but it is what it is...
That's what I was trying to convey. I was coming from the angle that those experienced with Python may see initial similarities from the syntax alone. But yes, Godots native language is different.
@@SackoYTYou did say "GDScript is a modified version of Python" which is why the commenter misinterpreted you.
W video. had a ton of useful info thank u so much
If you're quite a needy learner that gets lost without teaching material, like me, find an engine/framework/library that has the most adequate teaching material. Once you learned once, you'll be alright
..so unity
22:29 you said SDL focuses more on the CPU wich is true but it has support for OpenGL too but well you cant know everything :)
Its good you pointed that out, because its important to recognise support for other libraries even if its not the main focus of the tool youre using. but all that means is that you find the tool that matches your criteria the best.
I never had a flawless experience with game engines. I tried Unity, Unreal, Godot, Gamemaker and so on. Unity had so many render problems, Unreal was just not for 2D imo (and I want to code and don't want to connect boxes with arrows lol) and Godot's gdscript felt useless to learn because it was kinda like Python but also not really and who came to the idea to code a game engine in c++ and add Python on top didn't they learn from Minecraft its not a good idea to use high level coding languages for games...
And with all the drama around game engines I make my own. I don't want a Wokegot or a new CEO from Unity turning my game into a debt printer again. Im done with it...
wht game 24.04?
GDScript is not a modified version of Python, wtf?
@catto-from-heaven A mistake on my part at the time. I was thinking more of the syntax that lead me to that conclusion.
@@SackoYT Fair, but kinda bold assumption, ngl. But yeah, they wanted to make it "clean" like python, although the language itself is very different
Unity + unreal = reality
14:11 Did you really just call Visual Studio Code an IDE? You certainly can add extensions to get a similar experience, but it is an extensible editor.
Great video, I primarily work with frameworks and I have this strong urge to move toengines as setting stuff is so hard. You just reminded me why I started with frameworks in the first place 🩷