Funny timing on this. Was trying to get to an inland lake as a Gator and got my head kicked in by a mixpacked gang of Pachys, Tenos and Dilos and they didn't even eat me. Respawn as a Cera and get killed and teabagged on by a hacking Carnotaurus. The dude somehow morhped from juvenile to adult right in front of my eyes, and dropped dead twice in the fight to only resurrect and then teabag me once he inevitably killed me. There are some sad losers who play this game.
@@hypodragon5268 I didn't either. I thought I was in trouble as I was only about half grown but then it made the death moan and ragdolled. I was relieved and surprised and then he just shoots back up again, it was fucked.
I have tried pretty hard to raise up the bar a bit on this game and foster a community that isn't a complete dumpster fire on my own server. In insight I think this community is beyond saving and Afterthough LLC got the community that it deserves.
Coming from one of the most popular servers when I first joined (Ibis Isle), I’m really sad to see how even the community servers have struggled through the last year or so with how bad this game and the devs have gotten. We’ve tried everything we could think of to keep the server running but at this point we are at a total loss…sad to see this game go 💔
Most common showcase of the difference in toxicity between PoT and The Isle are the moments when you meet another player in-game. In PoT, you'll first look at eachother, and either start a fight, or just hang out and talk about life and etc. In The Isle, when someone sees you, one of you is gonna die, no other options.
I think this is for a few reasons, in the isle, you cant chat amongst species, and because the isle often has a lot less food circulating anywhere outside of hotspots, you dont know where your next meal is and so many view as best not to take chances
@@EggSaladSammich and youre always hungry. Never really have a chance to just chill and explore. Youre constantly needing to find someone to kill to survive. Even if its not your diet, as organs help with that. I give devs credit, they did make a lot of cool changes. They just didnt implement them properly to a well rounded survival game instead of a constant battle game.
@@jaykay5838 true. I barely ever play herbies and havent played pachy in a long arse time, so...cant speak for them. I always assumed because im the threat lol.
@@Rhaenarys yeah, and with that the map feels largely empty, despite how pretty it may be, so when you finally do find players it gets that adrenaline and dopamine pumping and you feel like you have to do something, because you dont know when the next time you actually interact someone will be, this combined with the constant hunger means that almost EVERY interaction ends in bloodshed
If it's anything like before the Devs are bad because frankly the community is toxic, and has always been entitled, i never blamed Dondi for some of his unhinged takes when i know damn well what to expect from an entitled community that thinks games are snapped into existance.
@@raptros ah yes, Dondi being real life friends with a pedophile, and defending him until the last second is the "toxic community" fault huh? Dont blame him on this one neither? Or the time he said people who suffered from epilepsy from the old night vision where "liars trying to make his game easier"... Also the community fault that one? Stop glazing.
@@raptros Dondi is not a respectable professional. He got fired from the Primal Carnage Extinction team and messed up their code out of spite when he left.
Of cours there are entitled idiots, but thats not normally the majority. The toxicity is caused by yhe devs, which feeds into the community, which feeds back into the devs. The fact that they were so petty that they said a content creator would never be a partner over a borderline meme video analyzing a dinosaur shows how much maturity they had, do have, and will probably continue to have. They can't take criticism, constructive or otherwise. I would hate to see The Isle go, really. We don't need to lose a dino game when we have so few, but it might be for the best at this point that it just fizzles out. @raptros
@@fishyfishyfishy500akabs8primal carnage extinction wasn't even out when Dondi left that dev team. They also told him that he would never be able to create his own dinosaur game (which is the reason he started creating the isle to prove them wrong). I also think ur getting your timelines mixed up as it was DeathlyRage the creator of POT who messed with The Isle's code when when he was Fired from the dev team (even after being given a copy of the current version of legacy at that time within his dismissal agreement -which he then used to create POT) That put the isle development hell for years until they had to recreate the game as EVRIMA
The Devs kinda made that toxic community themselves by letting a lot of slimy sh*t slide while just flat out ignoring people who are obviously being passive aggressive. While also turning around and banning/muting people with valid concerns and complaints. This behavior has been allowed to fester ever since the games debut. Also from my experience of being with this game for 8 years people cant STAND IT when you have any criticism on their ideas about anything even if it makes no sense what so ever from a gameplay point of view. The game is also mostly dominated by kids who were probably never told ''No'' in their life so when they dont get what they want they'll rage in all caps at anyone who disagrees with them. (I've had my fair share of experiencing that in the discord) Even at the Devs. All I know is if its a game based on surviving or being a animal, dont be surprised when not only the Developers end up being toxic, but the entire community because it seems to be a running gag on the animal genre now.
All of the things I think add on to the isles' toxicity: first of all: one life, one death - If you die, you can't continue at half your previous growth or something along those lines. Your dino is dead, you can't get it back. You can recreate it, sure, but with paths' system it feels like a temporary setback, with the isles' you just leave the game or force yourself to continue not having fun. 'Experimental' updates and toxic devs - Look at any saphir cerato (luv yuu btw) video, take a playlist of everything since the beginning of 2024. You will see toxicity, blatant insults, and stubborness among most devs, though some devs (like punch, punch is best boy) are cool, but back on topic. People are banned from discord for going against the 'experimental' features that were 'going to happen whether you like it or not' 5 minutes ago. It's to the point that you can hear the fear in private discord messages, like the devs are watching and waiting, legitimately _hoping_ to find someone to big-red-button. Actual 1984 moment. Balancing, slow updates, big promises, wrong order of changes - BIG ONE HERE, SEVERAL PARAGRAPHS Balancing between different creatures and creature ages is weird. A fresh juvie t-rex would logically be able to mid difficulty an adult dilo, and the other way around. Or at least, IRL. They are (besides venom) completely equivalent in size and strength. But no, dilo prolly wins in straight up 2 bites. Dilo SHOULD win, they just spent like 2, 3 hours of their life for this, venom and speed and agility are better too, but chances are it'll be a 2 shot or something, when 4 or 5 would be best. There is no difficulty in hunting a fresh juvie of ANY species as an anything sub-adult, no risk for even the slightest non-lethal damage (except dilos their sub adults have literally one third of their adult max hp). As for creature-creature balancing, no current progress involved, sometimes it feels like they tested around for ten minutes with god mode on and decided to implement them. Dilo and herrera for the christmas update I can understand to an extent, but still. Slow updates - For most of evrima they've focused on abilities, not dinos. This is perfectly ok. This is the reason legacy was removed, to make a better game in the long run. I enjoy this, I love this, this is good. But, 4 years, 7 abilities, and what sixteen creatures later? People say it feels like mojang (minecraft) works every second consecutive wednesday for 30 minutes (and they have over a hundred devs), but this is a whole new level of sheer IFFYNESS. If there's not enough devs for monthly updates, get more devs and/or increase working hours. Simple as. If there's not enough money for that, or if there'd be protests, then get a 'the isle' patreon account! With bonuses like a tag in game and in discord, and if you're really money grubby and uncreative then just a straight in-game damage bonus would do, but that'd be cringe tbh. Big promises - Right now, we have 3 human types for promises and their various sub-versions, each of which has to be coded like a separate species. A bit like ava and dibble, you really just need a new colour and a plain model decrease, but still. These being; tribal, mercenary, and mutant. A roster of 60 dinos, including aquatics and flyers and more special abilities than we have dinos right now. 6+ biomes, each more unique than the dino ability mixes could possibly be. AI creatures, advanced weather, etc. I love all of these, but big dreams are for people with lives ahead of them, it's better to slowly expand the roster. Can't change it now, hindsight is 2024, but still. Wrong order of changes - three examples here. Stego was added in way too early, because big creatures with hollywood names are better for publicity and more publicity is more money. Not too bad, but maybe going for smaller big-name things, like styraco would have been better. I think, (hindsight is december 2024 tho) Rex and trike will be in too early. For preem balancing, we need more mid tiers and more herbis and preferably (thought not necessary) another apex carni and a few more large and apex herbis when rex is added, so that it's not a straight up win-every-battle situation. Tho, I personally adore how they made it community only. Actual +15 opinion boost. Anyway, far more importantly than rex, the growth times. 3 hours + good diet for teno, a small mid-tier HERBIVORE. And a hadro too. PLUS, 1 hour for troll small small-tier creatures like troodon. It's. . . Meh. Not a good thing. When there's things to do as juvi, EG collect specific foods and form groups for growth time bonuses. Or, pure uniqueties like scratching trees for very small perm and medium temp damage increases, with a cooldown. Resting at night to get bonuses during day. Peeing on trees for minute perm speed, maybe maxing out at 10%. All of these little things add up to a lively game where you are constantly doing _something_ and bored very little, and people could easily be made to want to do these things by making them increase natural growth speed for a while and be required for elderhood, plus little bonuses like sharpen claws are something people will do all by themselves. But NOOOO(joking around here), they can't borrow ideas from other games, that'd be CRINGEEEEEEE, even though pot devs are the most chill people in existence who don't even care. Too many words I can't type here, I'd reach the word limit 😅 Finally, the biggest problem that causes people to break controllers and start mixpacking to always win is - Lag. Oh god the lag. It's not even that bad a lot of the time, really, but it's at the point where you know if you look in one direction and it suddenly quarters (that's right, quarters) then you know there's people over there. Not only does it affect balancing and decision-making incidentally, it also directly affects people by most fights being ended by an attack that didn't hit the target on both peoples' screens. I'll let that one soak for the day. Well, no. Two more things. Global chat being gone. Sorry to compare two mostly different games, but in path, if you meet someone you either ask for a battle, ignore each other, or just chill for a bit, collect flowers together. In the isle, if you see someone that isn't your exact species, one of you won't make it to sunset, hungry or not. The threat of backstabbing, or at least how big it looks, is multiplied by not being able to chat, that's basic human thought process, along with the need to socialise, which is what global and group chat provides. Some herbis do this sorta thing, or at least avoid each other too. Stego can one shot everything except teno, trike will be the same. Pachies are nearly always not, ahem, mentally ok. Tenos are chill but if they turn your back to you every neuron in your skull soul and you-know-what activates through instinct no human had ten years ago, just demanding you RUN AWAY, RUN AWAY. And finally finally, you could also fix the biggest symptom (which will probably exist afterwards in smaller portions, or just never go away) being mixpacking. The idea of debuffing is heavily flawed, unless you only (slowly) debuff the faster creature. That way, it can't troll other things by running circles around them, and if something tries to mixpack debuff it, it only gets debuffed slowly and can simply flee. For situations like carno and galli, who can chase each other and either one win the race depending on juking (zigzagging) skill since carno has charge, maybe decrease the difference between them (it's about time carno had a small base speed buff anyway, though decreasing galli and in exchange +0.5 percent group call speed would be better) and them only affect carno, since it's stronger. Probably some other situations, like stego keeping a just far enough distance from deino (bad example, but still) that would need specific fixes, but that's getting a bit too deep into the sauce, mister krabs
Demanding longer work hours is FUCKED bro. We are surrounded by burned out artists and animators that are forced to either work overtime crunch and have no personal life or they quit. Industry wide. Do you remember the entire Blizzard thing? The demands do not outweigh their health. They're toxic but they're fucking human bro.
@@tarryncooper4742 I was presuming that they worked on it for a little bit every so often, because that's what we're getting out of the updates. 8 hours is a horrid amount of time, by the end you're burnt out into smithereens, and sleep only fixes part of that. I am NOT incinuating 10 hour days, in fact if I could change the world in one way it would be 6 hour work days, but I don't think they work even half that. Or, maybe just making a dozen-or-so mechanics really does take 3 years
Yes. I’m sick and tired of people complaining about how bad the devs are, just to turn around and act like jerks. I’m not saying the developers are innocent, but I am agreeing with his point, that we should be better than them. ( almost like I made a video about this three weeks ago lol) 12:10
I'm from path of Titans and I thought it was bad there, you're really right on the nose about the aisle, I couldn't put my finger on it before but now you just put it all in the right words, Thank you
This video ultimately helped me decide to uninstall the isle. I was teetering on the edge for a while but now I’m fully committed. Goodbye isle, and toxic dinosaur people.
Same to be honest. I haven't played it nearly as often because whenever I did, it would just be a negative experience or remind me of things that were if I wasn't directly involved; in friends, discord, etc. Most of my time is spend on selective servers on Beasts of Bermuda and Path of Titans where there isn't nearly as much of it.
I think to get rid of the toxicity we need to go to the source, Dondi himself is not helping matters by talking down to the players and ignoring helpful criticism just to put in mechanics in the game that are in NO way needed instead of fixing the nesting system or giving us more dinos to play as or even fixing the various holes in the map on gateway
@@rexmexzillaI've definitely noticed a trend of elitism in paleontology circles where people will complain endlessly over inaccuracies, Reddit unsurprisingly being one of the worst offenders.
@@rexmexzillaI think that's more because of what's lost when you die. Whenever someone kills someone just because it feels horrible for the ded and feeds the other person's inner troll. Which is why it feels a bit better to die in Path since you aren't completely starting over at least. In BoB you have reincarnation which is neat But in The Isle... you just lose I assume this is why other survival games are toxic as well (rust, ark, etc...), constantly starting over and one-upping each other constantly.
It's that way in all MMO's where PvP is emphasized really, especially survival based. That goes even more for games like the Isle and PoT where a good chunk of players have to PvP just to survive. But I've literally watch folks on Albion Online talk about r*ping other players children to teach them a lesson about ganking while the mods on just laughed. It was...a new experience. Not gonna lie.
Also, to add to the fire, they ban people that don't boot lick them, so what's left on their Discord? That's right, toxic boot lickers that have 0 manners.
Just a while ago, had been hunted by a group of dilos and a tenonto but a juvie beipi came along and tried to cheer me on during the fight. Ended up getting slapped by the tenonto before the stego I fully grown met its end to that same tenonto 😂
Warning....this is a long one... To be fair you are absolutely correct about the Devs and their effect on the community. However, the gameplay loop also contributes to community behavior. Path is Toxic, Yes. But not nearly even close to being as toxic as The Isle. Not even in the same ballpark. This is caused by the gameplay loop. Path's growth gameplay loop mechanically consists of: Explore, Quest, Eat, Drink, repeat. The Isle's gameplay loop mechanically is: Eat, Drink, Hide, repeat. Then at Adult it becomes, Hunt, Kill, Eat, Drink, Hide. These seem similar until you look into "How" these loops are achieved. Where these games differ is that Path's Questing (while very unpopular due to it being Bare-Bones and extremely repetitive) actively encourages Cooperation. It promotes players playing together to achieve a tangible goal. (Growing is faster in groups, and grouping in path is easy and mostly unrestrictive.) At first the goal is simply growth. But then it becomes unlocking abilities and skins/cosmetics. The closest thing to this the Isle has, is nesting. (Which is more of a liability/strain than group activity.) Questing however, creates team building and ultimately promotes conversation/bonding throughout the grow cycle. In The Isle, players have to hide and wait. This can promote conversation but combat isn't an option for the bulk of the growth cycle in the Isle, so team building is relatively limited. [The Survival Loop] When it comes to Survival: ie: eating and drinking; Path also takes a different path. Choosing to be more MMO in nature, Path restricts player grouping by diet, not species and in many ways rewards players for playing their favorite dinosaur with their friends rather than punish/penalize them for being different. On the surface level, this just makes people happier out the gate. (IE: You can be your raptor. I'mma be my Rex.) On a mechanical level this adds a fun dynamic to co-op gameplay as players fall into different roles in exploration, hunting, and combat. Flyers, Aquatics, and small species scout/support, the medium to large species handle business. The Isle in this regard, limits players to species. So it's "Be the same or GTFO." The Isle to its defense, aims for realism. (However, in nature there are symbiotic relationship between some species, so there is away to do it albeit very limitedly. The game however, chooses not to.) [Death] In The Isle death is final. You die and completely start over. It's a double edged sword as... Death in the Isle is meaningful and impactful. While Death is PoT is merely irritating and annoying. However, PoT's take is ultimately less toxic because the penalty isn't harsh. Players lose growth and 25% of their marks. That's it. It's annoying but...and this is to the Dev team's credit, it accounts for player toxicity. The devs are completely aware that players are NOT going to fight fair. From attacking Juvenile characters, to "Mixpacking", to fighting/attacking just 1 player as a team. (It's rarely ever a 1v1.) The painful truth is.... In PoT, you can lose a 2v1, 4v1, hell 10v1 and then go about your day. Yeah, you're pissed off but you get over it. In The Isle, you lose a 2v1, 4v1, etc; and your day is ruined. Period. Time played all wasted, gone, for naught. Now you have to wait/hide for another couple hours to begin truly playing the game. (Addendum: This is where PoT's Questing also shines. It gives Juvies something to do. A goal to achieve and keeps the player active.) Ultimately the gameplay loop these create foster positivity or negatively. In Path, you wanna work together to grow, then stay together to survive. But if you die...you die. Dust yourselves off and try again. In The Isle, it's just a hardcore survival of the fittest. If you die, start over from scratch. This is enraging to many people. I've lost count of how many times folks have said: "I just reached adult!", "I just spent hours growing!" The brutal truth is that this creates a different mentality in players. With PoT players being more willing to give things a shot, joke around, and eventually brush their last death off. While Isle players are more enraged/incensed, not trusting of others (more so than path players have distrust), not take risks, and ultimately only attempt combat if they feel it's an easy victory/risk free (at great cost to other players). This ultimately leads to megapacks who keep the bulk of the server on the run or set to juvie. It's a vicious cycle. Edit: Clarified some statements after having my morning coffee. 🧐
To double down on this, I've never played the isle but am an avid player of path, and have backed the game since we only had 4 playables and no growth, quests, critters, fish, swimming, etc with just the one map. I exclusively play official servers, which have a reputation for being a lawless wild west. I've seen the mixpacks and hotspots and been jumped in plenty of unfair fights myself. In fact I usually lose because I suck at combat 😂 But, back on topic. Path's death system is really ideal imo. It gives you enough of a reason to genuinely try in fights, and not just because it's fun; but it's also not a big deal at all if you die. I'm a big goody two shoes irl and I like path because I don't feel like I'm hurting people or ruining their day by winning, and I don't lose sleep over losing at all (though trying to get back to your previous location is annoying as a solo player.) It's like playing any irl game like tag or volleyball. You fall down, you get up, dust yourself off and keep going, or you take a break.
And to add on to this, lately I've been seeing a whole lot of "GG"s in global chat on path, the community feels pretty positive so long as you're not in discord general chat or reddit 😂
PoT player here, on console having about 600+ hours. First I want to congratulate you for your detailed message (I truly did read all of it) and you did only say facts, but you know, someone like me probably doesn't exist in this universe, because I'm so weird that I would love to play The Isle on console instead of PoT for that fucking goofy dinobird The Isle has, that one that jumpes randomly and takes the fruit, I don't know the name of that creature but dammit I would love to play as that, I wouldn't even care about the damn growth the first thing I would do is "Where fruit" and search for that fooking little red fruit then "Jumpy, fruit, jumpy, fruit, jumpy, fruit, jumpy, fruit" OVER AND OVER AND OVER AGAIN. Bam I die, my reaction: "Respawn again, where fruit now, search fruit, found fruit, jumpy, fruit" Ok that aside, me too have been toxic in PoT sometimes, more with actions than with words and I'm not proud of it, with words only with people who really pissed me off (usually I'm a chill guy), with actions just because I was bored so like kiĺling juvies (except sometimes when I needed to eat as a carnivore), ws killing, kosing, mixpacking much less but still, I try everyday to be better and do better, but it's really hard to fight boredom, and with toxic people around sometimes even yourself can get a dose of toxicity and release it on others, I think empathy is necessary tho, atleast sometimes, otherwise the hate and toxic loop will never end. Cheers brother, let's aim to be better every single day~🍻✨ Jumpy, fruit
Very good video. I had my experience myself with the game and the devs. I played for a very long time the isle. Legacy was good. The maps where big and beautiful. The dinosaurs looked great and it had a simple gaming mechanic. Get food, drink and stay alife. But over the time I saw more and more things I didn't liked. The Devs: From the very beginning I saw especially Dondi like he really is. A narcissistic edgelord. I don't know if the description is still there but he had on twitch a description like "only because you bought my game, it doesn't mean we are friends", he's right but I thought to myself, is it necessary to be like this to the own community? Over the time more and more drama came just a reminder the "anky is a bad dinosaur" discussion. People where banned just to quote this "meme". The game: Legacy is simple, but good. The bigger problem came with evrima. At the beginning there was almost nothing to do. Only the tenonto and raptor was viable. 80% of the map was empty and the game was most of the time a walking simulator. If you die, you loose all your progress. I liked this at the beginning. But because some people just kill just 4 fun it felt more and more like a waste of time. Maybe it has something to do with my age, why im thinking different nowadays. New mechanics came, nest, diet and it felt more and more like it's more punishing. It was this time i switched to Path of Titans. And oh boy, i dont regret it for a minute. The map had more different bioms, dinosaurs looked beautiful and every dinosaur have his own combination of abilities. Multiple beautiful skins, housing. And you can see in a short amount of time more progress in the game, the devs do a very good job. Not like dondi, it takes for ever for new stuff, the community will be ignored and new stuff is introduced no one asked for, now he wants to introduce first person for the "immersion". In the isle it feels with ever update like "2 steps forward, 3 steps backwards" As I said, I played this game for a long time, but now, it's not even installed on my PC. Now I play PoT and in my opinion, it's by far better.
With the one life on your dinosaur, hacking, mix packers, kos bullies, server issues that cause a fair fight to end in an unfair way at points. I ultimately agree with your point! Being positive helps shape a community bit by bit. And i have seen it work in smaller pockets of the community before un these dinosaur survival games. So if there was a big push, i think a much more positive community is possible!
I was fortuned enough to find kind ppl who I played with, but that was on the old map... Gateway, while beutiful, is just a lil too big. Before I can find someone I starve to death or just run of a clif. It's so frustrating and in result I just don't bother to even hop and play anymore
Yeaaah, devs made it so lower ends quite literally cannot play the game. Players and devs told me and other players who brought it up to basically "get a better computer" as if properly optimizing the game for anybody without a top of the line gaming pc was impossible. Evrima worked before, albeit very poorly, so I know they are capable of it. They just dont want people to play their game I suppose, so why try shrug
I've never gotten over the whole ParadymShift thing. The whole underaged girls thing. The whole grooming thing. The way Dondi flipped the conversation to try to harass the two girls and get his toxic community to BULLY THE TWO GIRLS WHO CAME FORWARD INTO SILENCE. They were getting fucking doxxed and he encouraged it. It is hard to let go. As a woman. It was horrible. Every single time I hear Dondi's voice I think of those two girls.
This is a tough topic to tackle. Pretty much hitting your head against a brick wall with this one. Its not that people don't grasp toxicity like you explain in the video but rather the choice and disregard for other people. As, well as the anonymity acting as a wall for people to hide behind without much care. There is also a difference in what is perceived to be toxic. We have all ages which plays a role in toxic but that doesn't COMPLETELY define if a player is toxic but could be culprit. Eventually, it will click to be not be toxic or it doesn't. There is also a gratification that someone might get from being toxic. "Haha I'm making them upset." Ive put many gamer hours in competitive games from CSGO, League of legends, BAR and many others. I enjoy the grind for skill in competitive games. Toxicity is in all these games and without fail there is always toxic people. Toxicity should be viewed at an online presence in general. Not just games or community's but as humanity. This is everywhere. Discord, Facebook, snap chat, video games, TH-cam drama, Twitter(yes Twitter) and everywhere else. !!! It takes a lot of emotional maturity to not retaliate toxic behavior and even more so to properly interact with it. Best to just ignore it in general until that can be done. !!! In the Isle I ahve not saw much toxic behavior. At least at the level of other games I have played. yet I agree it is still there. Don't regard what I have said when I say this but saying "L" is toxic in my perception. Mostly in a child like way. Its kind of cringy and on the lower end of toxicity. But calling someone more derogatory names is also toxic and have found that in game as well. The Isle is kind of nice the regard of toxicity compared to other games because it gives people a chance to express their "Moral codes" This could include killing baby dinos or being a canni and so on. Its refreshing to meet a person that takes care of you as a baby dino. Gives you more faith into who people are behind the screen. All this applies to interacting with Dev's, or discord in general. Maintaining professionalism and also professional criticism as a Dev and player. But I don't think making a video on this helps much would love to see it. But people are people. Could write a lot more but will leave it here and sorry for typos I hate writing. BTW nice job with your videos love the explanations always reasonable keep it up!
It's quite funny actually. The lead dev, "Matt," for PoT is actually also known as "deathlyrage" or just "deathly." He was the other lead dev of The Isle right next to Dondi way back when it first came out, and he was just as - if not even more so, if you can believe it - toxic, rude, condescending, and just plain nasty as Dondi. I'd frequently watch his development livestreams where he would code for The Isle and the way he spoke to people was horrible. It's pretty incredible that so many people now don't even know he was such an integral part of The Isle and only see him as PoT's main dev. He did a good job of really erasing his past behavior and just general identity. Jiggy (PoT dev) was also a big part of The Isle's dev team, but she has always seemed relatively kind.
I guess people can always change , I don't call it erasing their past but more so regaining the people's trust by showing they have truly changed, and dondi failed at that.
Could've been the working environment or influence from other devs crossed with stress before just snapping and leaving. Which would take away the bad environment and influence- hence the change in behavior? I don't personally remember Deathly being a asshole but I didn't Stalk the discord or livestreams 24/7 either.
Deathly was actually the one guy who helped The Isle going in the right direction when Dondi wanted to fucked up things. For exemples it's thanks to Deathly that we had mods on the The game back then. Deathly leaved the isle because of the horrible climat and relation at work that was weighting on him, and he had enough of Dondi sabotaging their game and imposing his (bad, toxic) vision on The Isle. That's why PoT is a better place than The Isle, because the only guy who where pushing The Isle up is now doing his own game that he's pushing up. And The Isle is stuck with Dondi the psycopath.
I remember in legacy that I found a small server that was surprisingly very kind. Was a very rule oriented server, but I didn't mind that. Mods were active and listened to people when they needed help, and people who caused issues were dealt with very quickly. The atmosphere was fun, lighthearted, enjoyable, and instead of getting cussed out and threatened for hunting someone there would often be an exchange of ggs instead. I was coming right off the negativity oil slick that was the Isla Nycta server or whatever its called, so it was so refreshing to finally meet some level headed isle players. Unfortunately, I left that server for a while and came back to it basically being dead bc of evrima, and I haven't been able to find other players like the ones in that server since. I found a similar server on PoT though, very kind people and mods, so I've basically abandoned the Isle. I hope that Isle server can build up its numbers again, because there really isn't any other like it.
Takes me back to not so pleasant last day I followed Blizzard/Activision, and how the people both new, old, and retired conducted themselves on multiple issues from how they approached their games and their internal company affairs.
"vote with your actions, not your words" is a statement I'll keep in mind, regardless if how I feel about the community overall, I can stillappericate the isle for making cocnepts I like and some designs I also like and my motto is to separate art from the artist but like you, I can't ignore how toxic this community is and wish it could be so much better. But again this is only my opinion and am glad you made this video overall and wish you have a good day. 😁
Every time I play legacy I like to play on the noobz server. I am 14 but sound like an 11 year old. (Pubert is hitting late) Many people harass me, insult me or even kill my Dino after I join their group. This sucks.
At this point I just think the Isle devs are trying to kill the game but can't just unplug the servers, so they want people to leave so they can say something like "Yeah, we did our best, we are incredible, and you guys are just ungrateful, so we are closing the game for lack of support", or something around those lines, while the community try to burn themselves and the devs alltogether. Because the devs fostered such a niche of a bad community, turning a blind eye for passive agressive, and "exposing" banning and making fun of people who were actually concerned about the game and being polite (not always of course), but just the fact it happened more than a few times, it is already wrong.
I think regardless of game it is important to try and be understanding and not to attack someone just because they are "thinking" of doing some changes. If a person feels like they do not like a change then state it clearly without hate and toxicity. To just say "I do not agree" or "I do not like the changes" is enough. After that one can move on with more progressive thoughtpatterns such as "This is what I think is good with the game and something I want to see more of". Combining praise and goodwill with wants and suggestions usually work better than telling a developer/creator "This, this and this is bad and I hate it. Take it away NOW!". I´m just trying to offer some food for thought and I hope this will create rings on the water so more people, who like myself really love The Isle, will work towards making this a good and wholesome community where we can all work towards making The Isle into an amazing game for dinosaur enthusiasts :D
I played the Isle for the first time a few months ago and I felt so disappointed. The controls are weird, you can't unlock stuff and there is not even a tutorial where it explains you what does what.
When talking about community behaviors, the most important aspect to consider is incentives. What kind of behavior is encouraged in this community, what kind of behavior is discouraged, what kind of behavior gets you kicked out, what kind of behavior is rewarded. You laid out the scene pretty perfectly without ever using the word itself. The Isle devs foster such a toxic community with their own behavior it's no surprise how things are there. Random side note but I really wish you had a deeper understanding of Beasts of Bermuda, its mechanics and community. It's a very different experience and has a lot of good and a lot of bad, things both Isle and PoT could learn from if they wished to. I think your commentary could benefit from having that angle and in general it would be interesting to hear your thoughts on it. There's a lot to analyze in it. To be fair it is a way bigger time investment than either of its competitors and no amount of current gameplay can give you an idea of what the majority of players have lived through (when community servers still focused on survival instead of auto revives and constant growth events), but it could be interesting regardless.
The isle has been in the works since 2015 and still hasn't had a proper release as it is still in beta 9 years in the making where as path started in 2019 and is released I'd be pissed on toxic if I had to work on one thing for 9 years too
Path isn't fully released and still in beta as well, but has pretty much caught up to the Isle in mechanics in less than half the time. So it still counts. Hopefully they'll be able to finish overhauling the quests and NPC dinos this year like they plan.
@@ender_z4nd3r83 Grappling, survival mechanics, gore, resource management, different senses (like scent), spawning new players into group... none of that was new or invented by the Isle. They've just becomes tropes of animal survival games. Both games still had to write their own code.
Seriously I and many others get abused for saying anything positive about The Isle, also I've noticed people constantly promoting PoT in any forum when the topic is something around the isle, it gets tiring, and it feels like its organized to do as much harm to The Isle community as possible, it takes so little to get a reaction now, it's seems insane to me, really taking away the fun of discussing this game at all, always on the defensive with every word
I get u bro even tho I'm a PoT player trust me that not all of us are like that but I do get that it can annoying just them to stick to their own forum.
I for one don't think the conflict in the survival game is toxic. I find the gritty struggle for survival all the more rewarding when i hit adulthood. Yes you might have adult dinos killing fresh spawns but in the grand scheme of things i think the spawn system spreads things out nicely to mitigate it slightly. In terms of cooperation you meet other players all the time that are friendly and buddy up with you as a pack or herd. Just yesterday i was on deaths door as a hera and another hera turned up, i explained that i was out of stam from sprinting to the water and couldnt fish but i was gonna die of starvation. He got me fish until i was in the clear. Ive also gifted fish to pteras as a deino because i saw them struggling to fish. In terms of the devs and the toxic community, i think theres an echo chamber happening here, most players arent even aware of the discord or what happens and simply log into steam and play. Its easy to get invested in a small bubble community and think its representative of everyone. There are also sub communities in unnoficial servers with their own discords etc.
i cant belive after 6.5 beipi and deino were good teammates now just fighting eachother why cant this game not even be a terrible game? i dont even understand why we need diets and the amount of HOURS you need to get for an adult dinosaur
The diet system definitely needs a rework so it's like meat, crabs, bones, carrion, shrubs, grass, trees, fruit, etc not specific species or plants. Especially right now with this huge map and so little Ai and those plants almost non-existent on migration routes.
I think the very structure of the game just creates an innate cesspool of toxicity. It's 1 life, all-or-nothing gameplay where you lose 5 hours of progress if you die. It's rage-bait; the game itself is built on rage-bait, with people who enjoy rage-bait, who enjoy rage-baiting others. It only makes sense that the community it attracts is full of people who like to taunt others for rage-quitting and not being able to handle the gameplay when they criticize anything about the game, and it's just a self-fueling cycle of people who like to make others mad and can act superior when it works You don't get this out of POT because you lose less when you die so there's fundamentally less frustration floating around the community, and people taunting others for dying doesn't have nearly as much weight to it when you can get back what you lost in 30 minutes (as opposed to HOURS). Isle is just built off the idea of frustrating its community and the community loves to frustrate each other, and they can accuse anyone who points this out as being fussy babies who can't handle a big kids game
Won't lie got into this game cause I enjoy dinos. Didn't know how toxic it was till few weeks ago and was just trying out stego on new Map and got murdered by a teno for no reason at all. I was a new born and he was full grown.
The game has been crawling through development. The fact that evrima even exists is a miracle. People are tired of waiting for the game to get good. Coupled with frustrating mechanics, bugs, balance issues, desync, condescending devs, and punishing gameplay, it's no surprise players are toxic. They are fed up dealing with the game, but there is no better alternative to compete with the isle. So we're all kinda stuck here until the game improves. Pot is doing it's own thing, it doesn't really compete with the isle.
the primary issue, if it starts from the top (like developers) means the only way to get them to change their own toxicity, is to get rid of the problem at its source; a sadistic individual put in charge of a project, that feeds off of players masochism, means changes will never happen. Yes, the community can change itself for the better, but if the developers actively encourage that toxicity, you'll keep backpeddling into that community being toxic. I use to play The Isle a lot, but as a juvi game developer myself, I couldn't stomach how the isle developers treated b0th its game and its community, so I'm done with it until drastic changes happen in their own development team. Without naming names, getting rid of a certain developer in that team would cut a significant amount of the toxicity out of it. The evidence? It worked with Primal Carnage.
The island would be better if the toxic community wasn't going to new spawn locations with full grown dino packs and killing everything in sight including babies that give you no nutrients for eating, I just started playing and it's kinda crazy it's this toxic. It's like the community doesn't want new players
While i do largely agree, i think what server you play on makes a big difference. NA #1-#3 are toxic and full of hackers but #4-#6 are generally chill.
It's not that the Community is Toxic, it's just the devs give so much to be toxic about. I don't think there has ever been a more unprofessional development team and it unfortunately trickles down to their community. I've made some great friends on the Isle and I'll always cherish the memories, but the community has a right to be upset at the developers. Though ofc this should not go too far or negatively affect how the community interact with themselves.
Voice your complaints in a MATURE and PRODUCTIVE manner! Be better! Unfortunately I was banned on a technicality from the discord when I expressed my concerns appropriately but I will still continue to better than the isle's devs and mods.
The way I've found to avoid the toxicity and just be better is...moving away from the game. I didn't liked everything they put in the game from Gateway and beyond. Not even Dilo and Herrera were as fun as I thought they would be, mostly because of the tiny roster. So I just gave up trying to make things better and started playing PoT which is a far superior game in almost every aspect, and I don't regret it.
The isle is an extreme hard core game. The community isnt that different from the DayZ community. This was a natural evolution of the community. Path of Titans is basically the dinosaur game genre version of Rust, and the isle is the dinosaur game genre version of DayZ. If you create an environment of kill or be killed, that creates a haven for toxic people. Most people will keep their toxicity isolated to in game, but some will feel the need to bring the hard core survival mindset into the real world, which makes the community look bad. I love this game, but the recent proposed camera changes really made this problem rear its ugly head. I hope the devs figure out a way to make the community chill out that doesn't mean instantly banning anyone who even BEGINS to show toxic traits
The Isle game is a survival game while POT is not. Therefore, to perceive aggressive behavior in a game where you have to constantly kill in order to survive as toxic behavior is the stupidest thing you can imagine. Of course, you can have a nice chat with someone and go in different directions, but after that you will die because you let go of your victim in order to survive. Survival in The Isle is the most difficult of these games and you need to spend about two or more hours to raise an adult. Now imagine that after spending two hours you have lost your dinosaur and you need to go through this difficult path of becoming an adult dinosaur again.
for beast of bermuda, it does KIND OF gives a separate gameplay than the two, with chill communities being able to edit the server as they, and with PoT theyre introducing new game modes ect. The Isle? glorified realism failure
The really short version is; Garbage game + garbage devs = garbage community. I've been waiting and waiting for them to at least fix the garbage game part of the equation but the devs continue to fail on that front. How many decades will it take them? At this point I've given up on them ever actually making a good game, as is the game is pretty awful unless you're hanging out with friends, so it's basically a chatroom wearing the skin of a dinosaur game.
Only a few hours ago I was looking for food as a carno only for a two packeys to ambush me I wasn’t even hunting them they killed a raptor as bait and waited in a bush then they danced on me when I died🤬
From the little I gathered its like a little cult of Dondi, and people playing in a dweebish manner. Hacking, excessive mixpacking, or mixpacking preventing carnis from doing any hunting at all, beyond AIs. Why play a realistic dinosaur sim, if you're just gonna play it like a battle royale or VR chat. Seems to be few middle grounds unless you're on servers with an excessive amount of rules. Thats gonna happen with these games, but the social media side of things is ludicrous.
i played prior extinction on roblox and then played the isle and i managed to drink safely at a wateringhole as an allo with several larger animal nearby without killing me tho if i did this in the isle i would not even attempt it
I get it "Pot good, Isle bad" yeah except POT just isn't a hardcore dino survival game it's a dino brawler and thus will never be a replacement for the Isle. The issue is that the isle isn't a replacement for itself at this point it's trash and their simple isn't a good dino survival game out there atm.
Funny thing is that the isle and another game called creatures of sonaria have soo much in common it isn't even funny, their Toxicity being most notable
Hello, hope everyone is doing fine. Do you people think if the dev team and current ceo was replaced then was a future for the community and the game or at this point there is no going back? Best regards stay safe
If you think the Isle community is toxic, you should check ARKs community. Coming to the isle, after spending thousands of hours in ark, the isle community seems quite mild actually.
Why is The Isle community toxic? Because it’s a dinosaur game, dinosaur games have always been plagued with idiot children and adults who act like them.
Id play the game way more if 1. It was less toxic, and 2. There was an actual eco system. The sheer number of times I've lost full grown animals because there was simply nothing. No fault of mine, just nothing.
toxic players will always be present in multiplayer games. How mechanics are framed and how the devs treat and guide their communities is what makes the difference for the community as a whole.
Development is slow because dondi had to buy a nice house and nice car, lives lavishly. He doesn’t pay well and doesn’t hire effective people. It’s over.
After growing a stego for the first time and getting to 95% to get killed by a single dilo hacker who was sitting there taking tail shots eating my butt out....lmao i just logged off after he starting going light speed around me😂. This game....
This issue won't change any bit as long as dondi stays in charge. So the isle is doomed. So many times you can see players in game talking about it too.
I tried giving constructive criticism for this game in their Discord... BAD IDEA. I got told I have skill issues, that I'm dumb and that the game is perfect like it is. All I said was that I wish I could invite my boyfriend into a party right away (like In BoB and PoT) instead of spending 2-3 hours dying and respawning while trying to find each other. We don't have 2-3 hours to waste finding each other like this, we come home from work and we just wanna game... it's so fking stupid. The toxic part of the community and the devs are straight up holding this game back.
The Isle is not the most toxic dino survival game, bob is so much worse, isle having global chat off makes it the least toxic easily, in pot and bob people will follow u across servers and target u, clans are more openly supported there, not that isle isn't toxic gameplay wise but all games are equal in that regard the big 3 are essentially deathmatch sims.
From my experience it's very possible to avoid toxisity in POT. When you play on officials just turn off global and don't go to IC or GP. Cominity servers are usually less toxic unless the admins have God complexes. I play mostly on Isla Nycta severs and they are very chill. Met so many nice ppl over there
my personal toxicity rankings for the big 3 are as follows; The Isle> Beasts of Bermuda> Path of Titans. I've played all of them a good amount and I agree that all of their communities are toxic, though to varying degrees (also depending on where you look). The Isle has a lot of juvikillers, teabaggers, mixpackers, KOS'ers, admins with god complexes, and groupkillers/backstabbers with the same excuse that 'it's a survival game', or 'survival of the fittest', which has really made me not want to play over the years. I enjoyed Legacy more than Evrima, but even then there were rarely kind people. Maybe I've just had bad experiences on BoB servers, but I've seen plenty of ragebaiting N*zis in chat, been hunted down for no reason, and gotten the general 'L' and 'ez' bs, and since I was pretty new at the time it's made me want to play it a lot less without friends. Path of Titans is what I play the most nowadays. The official servers are absolutely disgusting sometimes. If you're unlucky, you got into one with a bunch of large KOS'er groups that start shittalking eachother during disputes, or even ones that come after you. Lots of babykillers, trophy hunters, revenge killers, and people that just can't accept that they suck at the game and need to make up for that with the firepower of 10 apexes. But that's really only on officials and no-rule servers. It's pretty easy to avoid, even on officials as the guy above me said. Just play extremely carefully and don't quest around other people, and especially don't go to hotspots unless you're asking for a good (or unfair) fight. And don't retaliate to toxicity with more toxicity. Keep your calm and accept whatever happens with the thought in mind that it's just a game and anyone who needs to play like this to get fulfillment is honestly a bit pathetic. I also play on plenty of community servers that have mostly nice communities, so not everywhere is horrible. I've had the most positive experiences on PoT by far. Ultimately, every one of these games has bad apples, some a lot more than others, and all you can really do is try to make the most of it if you enjoy the game nonetheless. And be the change you want to see. :)
@@brianaburch9854 mix packing and hot spots. U can’t even hunt someone because you have a group of 10 Rex and a cera that just jump you and say easy. Then they proceed to sit in one spot and play chat similarly and tell people how to come to them just to kill them
Funny timing on this. Was trying to get to an inland lake as a Gator and got my head kicked in by a mixpacked gang of Pachys, Tenos and Dilos and they didn't even eat me. Respawn as a Cera and get killed and teabagged on by a hacking Carnotaurus. The dude somehow morhped from juvenile to adult right in front of my eyes, and dropped dead twice in the fight to only resurrect and then teabag me once he inevitably killed me. There are some sad losers who play this game.
the carno is a fucking shapeshifter man..
Bruh I didn't know hackers could resurrect 💀
@@hypodragon5268 I didn't either. I thought I was in trouble as I was only about half grown but then it made the death moan and ragdolled. I was relieved and surprised and then he just shoots back up again, it was fucked.
Oh boy…
Bro really has never played rust, this is just the experience
I have tried pretty hard to raise up the bar a bit on this game and foster a community that isn't a complete dumpster fire on my own server. In insight I think this community is beyond saving and Afterthough LLC got the community that it deserves.
Lmao, you are a fascist as them
I think Petits Pieds is still pretty damn toxic. it's just endemic of the game as a whole
Very sad because I thought you were doing a pretty good job considering the broken mess of a community you had to work with : /
Coming from one of the most popular servers when I first joined (Ibis Isle), I’m really sad to see how even the community servers have struggled through the last year or so with how bad this game and the devs have gotten. We’ve tried everything we could think of to keep the server running but at this point we are at a total loss…sad to see this game go 💔
@@theonethatgotaway3475 Well it's still a lot more better than officials
An overdose of copium can cause these side effects:
Hacking
No showers
Chronic forum usage
Rage
Joblessness
You forgot lack of women
Your right.
Battered wife syndrome from shilling for dondi for so long
@@shiraagross if you play the isle you lack woman, toxic or not in the game
the word copium is toxic too COPE
POT Devs: a bunch of nice Australians who just what to chill with their people.
Isle Devs: a bunch of angry edge lords that hate there own game.
True. So very true
What exactly does POT stand for? I couldn’t find it online, and the name I know a game by may differ because English is not my mother tongue
@@susivioletta7600 path of Titans
@@ghostrecce4463 ohh😂 yeah I know that one💀 ok but I know why I didn’t think of that🤣 I pronounced the short version in my head wrong 🤣🤣 THANK YOU!!
@@susivioletta7600 no problem
Most common showcase of the difference in toxicity between PoT and The Isle are the moments when you meet another player in-game. In PoT, you'll first look at eachother, and either start a fight, or just hang out and talk about life and etc. In The Isle, when someone sees you, one of you is gonna die, no other options.
I think this is for a few reasons, in the isle, you cant chat amongst species, and because the isle often has a lot less food circulating anywhere outside of hotspots, you dont know where your next meal is and so many view as best not to take chances
@@EggSaladSammich and youre always hungry. Never really have a chance to just chill and explore. Youre constantly needing to find someone to kill to survive. Even if its not your diet, as organs help with that.
I give devs credit, they did make a lot of cool changes. They just didnt implement them properly to a well rounded survival game instead of a constant battle game.
@@Rhaenarys This only counts for carnivours. Why is it a Packy is guaranteed to attack?
@@jaykay5838 true. I barely ever play herbies and havent played pachy in a long arse time, so...cant speak for them. I always assumed because im the threat lol.
@@Rhaenarys yeah, and with that the map feels largely empty, despite how pretty it may be, so when you finally do find players it gets that adrenaline and dopamine pumping and you feel like you have to do something, because you dont know when the next time you actually interact someone will be, this combined with the constant hunger means that almost EVERY interaction ends in bloodshed
i just wish you went a bit deeper on the developers part of the video, theres a LOT of new players that dont know how bad the devs are.
If it's anything like before the Devs are bad because frankly the community is toxic, and has always been entitled, i never blamed Dondi for some of his unhinged takes when i know damn well what to expect from an entitled community that thinks games are snapped into existance.
@@raptros ah yes, Dondi being real life friends with a pedophile, and defending him until the last second is the "toxic community" fault huh? Dont blame him on this one neither? Or the time he said people who suffered from epilepsy from the old night vision where "liars trying to make his game easier"... Also the community fault that one?
Stop glazing.
@@raptros Dondi is not a respectable professional. He got fired from the Primal Carnage Extinction team and messed up their code out of spite when he left.
Of cours there are entitled idiots, but thats not normally the majority. The toxicity is caused by yhe devs, which feeds into the community, which feeds back into the devs. The fact that they were so petty that they said a content creator would never be a partner over a borderline meme video analyzing a dinosaur shows how much maturity they had, do have, and will probably continue to have. They can't take criticism, constructive or otherwise.
I would hate to see The Isle go, really. We don't need to lose a dino game when we have so few, but it might be for the best at this point that it just fizzles out.
@raptros
@@fishyfishyfishy500akabs8primal carnage extinction wasn't even out when Dondi left that dev team. They also told him that he would never be able to create his own dinosaur game (which is the reason he started creating the isle to prove them wrong).
I also think ur getting your timelines mixed up as it was DeathlyRage the creator of POT who messed with The Isle's code when when he was Fired from the dev team (even after being given a copy of the current version of legacy at that time within his dismissal agreement -which he then used to create POT) That put the isle development hell for years until they had to recreate the game as EVRIMA
The Devs kinda made that toxic community themselves by letting a lot of slimy sh*t slide while just flat out ignoring people who are obviously being passive aggressive. While also turning around and banning/muting people with valid concerns and complaints.
This behavior has been allowed to fester ever since the games debut.
Also from my experience of being with this game for 8 years people cant STAND IT when you have any criticism on their ideas about anything even if it makes no sense what so ever from a gameplay point of view.
The game is also mostly dominated by kids who were probably never told ''No'' in their life so when they dont get what they want they'll rage in all caps at anyone who disagrees with them. (I've had my fair share of experiencing that in the discord) Even at the Devs.
All I know is if its a game based on surviving or being a animal, dont be surprised when not only the Developers end up being toxic, but the entire community because it seems to be a running gag on the animal genre now.
All of the things I think add on to the isles' toxicity:
first of all: one life, one death - If you die, you can't continue at half your previous growth or something along those lines. Your dino is dead, you can't get it back. You can recreate it, sure, but with paths' system it feels like a temporary setback, with the isles' you just leave the game or force yourself to continue not having fun.
'Experimental' updates and toxic devs - Look at any saphir cerato (luv yuu btw) video, take a playlist of everything since the beginning of 2024. You will see toxicity, blatant insults, and stubborness among most devs, though some devs (like punch, punch is best boy) are cool, but back on topic. People are banned from discord for going against the 'experimental' features that were 'going to happen whether you like it or not' 5 minutes ago. It's to the point that you can hear the fear in private discord messages, like the devs are watching and waiting, legitimately _hoping_ to find someone to big-red-button. Actual 1984 moment.
Balancing, slow updates, big promises, wrong order of changes - BIG ONE HERE, SEVERAL PARAGRAPHS
Balancing between different creatures and creature ages is weird. A fresh juvie t-rex would logically be able to mid difficulty an adult dilo, and the other way around. Or at least, IRL. They are (besides venom) completely equivalent in size and strength. But no, dilo prolly wins in straight up 2 bites. Dilo SHOULD win, they just spent like 2, 3 hours of their life for this, venom and speed and agility are better too, but chances are it'll be a 2 shot or something, when 4 or 5 would be best. There is no difficulty in hunting a fresh juvie of ANY species as an anything sub-adult, no risk for even the slightest non-lethal damage (except dilos their sub adults have literally one third of their adult max hp).
As for creature-creature balancing, no current progress involved, sometimes it feels like they tested around for ten minutes with god mode on and decided to implement them. Dilo and herrera for the christmas update I can understand to an extent, but still.
Slow updates - For most of evrima they've focused on abilities, not dinos. This is perfectly ok. This is the reason legacy was removed, to make a better game in the long run. I enjoy this, I love this, this is good. But, 4 years, 7 abilities, and what sixteen creatures later? People say it feels like mojang (minecraft) works every second consecutive wednesday for 30 minutes (and they have over a hundred devs), but this is a whole new level of sheer IFFYNESS. If there's not enough devs for monthly updates, get more devs and/or increase working hours. Simple as. If there's not enough money for that, or if there'd be protests, then get a 'the isle' patreon account! With bonuses like a tag in game and in discord, and if you're really money grubby and uncreative then just a straight in-game damage bonus would do, but that'd be cringe tbh.
Big promises - Right now, we have 3 human types for promises and their various sub-versions, each of which has to be coded like a separate species. A bit like ava and dibble, you really just need a new colour and a plain model decrease, but still. These being; tribal, mercenary, and mutant. A roster of 60 dinos, including aquatics and flyers and more special abilities than we have dinos right now. 6+ biomes, each more unique than the dino ability mixes could possibly be. AI creatures, advanced weather, etc. I love all of these, but big dreams are for people with lives ahead of them, it's better to slowly expand the roster. Can't change it now, hindsight is 2024, but still.
Wrong order of changes - three examples here. Stego was added in way too early, because big creatures with hollywood names are better for publicity and more publicity is more money. Not too bad, but maybe going for smaller big-name things, like styraco would have been better. I think, (hindsight is december 2024 tho) Rex and trike will be in too early. For preem balancing, we need more mid tiers and more herbis and preferably (thought not necessary) another apex carni and a few more large and apex herbis when rex is added, so that it's not a straight up win-every-battle situation. Tho, I personally adore how they made it community only. Actual +15 opinion boost. Anyway, far more importantly than rex, the growth times. 3 hours + good diet for teno, a small mid-tier HERBIVORE. And a hadro too. PLUS, 1 hour for troll small small-tier creatures like troodon. It's. . . Meh. Not a good thing. When there's things to do as juvi, EG collect specific foods and form groups for growth time bonuses. Or, pure uniqueties like scratching trees for very small perm and medium temp damage increases, with a cooldown. Resting at night to get bonuses during day. Peeing on trees for minute perm speed, maybe maxing out at 10%. All of these little things add up to a lively game where you are constantly doing _something_ and bored very little, and people could easily be made to want to do these things by making them increase natural growth speed for a while and be required for elderhood, plus little bonuses like sharpen claws are something people will do all by themselves. But NOOOO(joking around here), they can't borrow ideas from other games, that'd be CRINGEEEEEEE, even though pot devs are the most chill people in existence who don't even care. Too many words I can't type here, I'd reach the word limit 😅
Finally, the biggest problem that causes people to break controllers and start mixpacking to always win is -
Lag. Oh god the lag. It's not even that bad a lot of the time, really, but it's at the point where you know if you look in one direction and it suddenly quarters (that's right, quarters) then you know there's people over there. Not only does it affect balancing and decision-making incidentally, it also directly affects people by most fights being ended by an attack that didn't hit the target on both peoples' screens. I'll let that one soak for the day. Well, no. Two more things.
Global chat being gone. Sorry to compare two mostly different games, but in path, if you meet someone you either ask for a battle, ignore each other, or just chill for a bit, collect flowers together. In the isle, if you see someone that isn't your exact species, one of you won't make it to sunset, hungry or not. The threat of backstabbing, or at least how big it looks, is multiplied by not being able to chat, that's basic human thought process, along with the need to socialise, which is what global and group chat provides. Some herbis do this sorta thing, or at least avoid each other too. Stego can one shot everything except teno, trike will be the same. Pachies are nearly always not, ahem, mentally ok. Tenos are chill but if they turn your back to you every neuron in your skull soul and you-know-what activates through instinct no human had ten years ago, just demanding you RUN AWAY, RUN AWAY.
And finally finally, you could also fix the biggest symptom (which will probably exist afterwards in smaller portions, or just never go away) being mixpacking. The idea of debuffing is heavily flawed, unless you only (slowly) debuff the faster creature. That way, it can't troll other things by running circles around them, and if something tries to mixpack debuff it, it only gets debuffed slowly and can simply flee. For situations like carno and galli, who can chase each other and either one win the race depending on juking (zigzagging) skill since carno has charge, maybe decrease the difference between them (it's about time carno had a small base speed buff anyway, though decreasing galli and in exchange +0.5 percent group call speed would be better) and them only affect carno, since it's stronger. Probably some other situations, like stego keeping a just far enough distance from deino (bad example, but still) that would need specific fixes, but that's getting a bit too deep into the sauce, mister krabs
Demanding longer work hours is FUCKED bro. We are surrounded by burned out artists and animators that are forced to either work overtime crunch and have no personal life or they quit. Industry wide. Do you remember the entire Blizzard thing? The demands do not outweigh their health. They're toxic but they're fucking human bro.
@@tarryncooper4742 I was presuming that they worked on it for a little bit every so often, because that's what we're getting out of the updates.
8 hours is a horrid amount of time, by the end you're burnt out into smithereens, and sleep only fixes part of that. I am NOT incinuating 10 hour days, in fact if I could change the world in one way it would be 6 hour work days, but I don't think they work even half that.
Or, maybe just making a dozen-or-so mechanics really does take 3 years
What?
@@sonicANDtailsfan157k Which part?
@@FelidaeEnjoyer all of it!
Yes. I’m sick and tired of people complaining about how bad the devs are, just to turn around and act like jerks. I’m not saying the developers are innocent, but I am agreeing with his point, that we should be better than them. ( almost like I made a video about this three weeks ago lol)
12:10
I'm from path of Titans and I thought it was bad there, you're really right on the nose about the aisle, I couldn't put my finger on it before but now you just put it all in the right words, Thank you
I haven't heard 'the aisle' since early legacy, thanks for that😊
@@FelidaeEnjoyerless toxic the isle player
This video ultimately helped me decide to uninstall the isle. I was teetering on the edge for a while but now I’m fully committed. Goodbye isle, and toxic dinosaur people.
Same to be honest.
I haven't played it nearly as often because whenever I did, it would just be a negative experience or remind me of things that were if I wasn't directly involved; in friends, discord, etc.
Most of my time is spend on selective servers on Beasts of Bermuda and Path of Titans where there isn't nearly as much of it.
I think to get rid of the toxicity we need to go to the source, Dondi himself is not helping matters by talking down to the players and ignoring helpful criticism just to put in mechanics in the game that are in NO way needed instead of fixing the nesting system or giving us more dinos to play as or even fixing the various holes in the map on gateway
It’s so sad that path and the isle have such toxic communities it’s such a bummer reading global chat that most times I leave it off
im starting to belive the toxisity emanates more from the dinosaur/monster/dragon communities, and so does the darkness aroun them
@@rexmexzillaI've definitely noticed a trend of elitism in paleontology circles where people will complain endlessly over inaccuracies, Reddit unsurprisingly being one of the worst offenders.
@@rexmexzilla Pot is actually pretty mild compared to other survival games. Rust and Ark can be hell holes
@@rexmexzillaI think that's more because of what's lost when you die. Whenever someone kills someone just because it feels horrible for the ded and feeds the other person's inner troll.
Which is why it feels a bit better to die in Path since you aren't completely starting over at least.
In BoB you have reincarnation which is neat
But in The Isle... you just lose
I assume this is why other survival games are toxic as well (rust, ark, etc...), constantly starting over and one-upping each other constantly.
It's that way in all MMO's where PvP is emphasized really, especially survival based. That goes even more for games like the Isle and PoT where a good chunk of players have to PvP just to survive. But I've literally watch folks on Albion Online talk about r*ping other players children to teach them a lesson about ganking while the mods on just laughed. It was...a new experience. Not gonna lie.
Before I even watch this, toxic dev = toxic community.
Compounded by consistently making their game worse for years.
This game attracts toxic people.
Also, to add to the fire, they ban people that don't boot lick them, so what's left on their Discord? That's right, toxic boot lickers that have 0 manners.
Folks is tired. It's like a fatigue that's been building for 9 years.
N I N E Y E A R S
Just a while ago, had been hunted by a group of dilos and a tenonto but a juvie beipi came along and tried to cheer me on during the fight. Ended up getting slapped by the tenonto before the stego I fully grown met its end to that same tenonto 😂
Warning....this is a long one...
To be fair you are absolutely correct about the Devs and their effect on the community.
However, the gameplay loop also contributes to community behavior.
Path is Toxic, Yes. But not nearly even close to being as toxic as The Isle. Not even in the same ballpark.
This is caused by the gameplay loop.
Path's growth gameplay loop mechanically consists of: Explore, Quest, Eat, Drink, repeat.
The Isle's gameplay loop mechanically is: Eat, Drink, Hide, repeat. Then at Adult it becomes, Hunt, Kill, Eat, Drink, Hide.
These seem similar until you look into "How" these loops are achieved.
Where these games differ is that Path's Questing (while very unpopular due to it being Bare-Bones and extremely repetitive) actively encourages Cooperation.
It promotes players playing together to achieve a tangible goal. (Growing is faster in groups, and grouping in path is easy and mostly unrestrictive.)
At first the goal is simply growth. But then it becomes unlocking abilities and skins/cosmetics.
The closest thing to this the Isle has, is nesting. (Which is more of a liability/strain than group activity.)
Questing however, creates team building and ultimately promotes conversation/bonding throughout the grow cycle.
In The Isle, players have to hide and wait. This can promote conversation but combat isn't an option for the bulk of the growth cycle in the Isle, so team building is relatively limited.
[The Survival Loop]
When it comes to Survival: ie: eating and drinking; Path also takes a different path.
Choosing to be more MMO in nature, Path restricts player grouping by diet, not species and in many ways rewards players for playing their favorite dinosaur with their friends rather than punish/penalize them for being different.
On the surface level, this just makes people happier out the gate.
(IE: You can be your raptor. I'mma be my Rex.)
On a mechanical level this adds a fun dynamic to co-op gameplay as players fall into different roles in exploration, hunting, and combat. Flyers, Aquatics, and small species scout/support, the medium to large species handle business.
The Isle in this regard, limits players to species. So it's "Be the same or GTFO."
The Isle to its defense, aims for realism.
(However, in nature there are symbiotic relationship between some species, so there is away to do it albeit very limitedly. The game however, chooses not to.)
[Death]
In The Isle death is final. You die and completely start over.
It's a double edged sword as...
Death in the Isle is meaningful and impactful.
While Death is PoT is merely irritating and annoying.
However, PoT's take is ultimately less toxic because the penalty isn't harsh.
Players lose growth and 25% of their marks. That's it.
It's annoying but...and this is to the Dev team's credit, it accounts for player toxicity.
The devs are completely aware that players are NOT going to fight fair. From attacking Juvenile characters, to "Mixpacking", to fighting/attacking just 1 player as a team. (It's rarely ever a 1v1.)
The painful truth is....
In PoT, you can lose a 2v1, 4v1, hell 10v1 and then go about your day.
Yeah, you're pissed off but you get over it.
In The Isle, you lose a 2v1, 4v1, etc; and your day is ruined. Period.
Time played all wasted, gone, for naught. Now you have to wait/hide for another couple hours to begin truly playing the game.
(Addendum: This is where PoT's Questing also shines. It gives Juvies something to do. A goal to achieve and keeps the player active.)
Ultimately the gameplay loop these create foster positivity or negatively.
In Path, you wanna work together to grow, then stay together to survive. But if you die...you die. Dust yourselves off and try again.
In The Isle, it's just a hardcore survival of the fittest. If you die, start over from scratch.
This is enraging to many people. I've lost count of how many times folks have said: "I just reached adult!", "I just spent hours growing!"
The brutal truth is that this creates a different mentality in players.
With PoT players being more willing to give things a shot, joke around, and eventually brush their last death off.
While Isle players are more enraged/incensed, not trusting of others (more so than path players have distrust), not take risks, and ultimately only attempt combat if they feel it's an easy victory/risk free (at great cost to other players). This ultimately leads to megapacks who keep the bulk of the server on the run or set to juvie.
It's a vicious cycle.
Edit:
Clarified some statements after having my morning coffee. 🧐
Couldn't have said it better myself. 100% agree
To double down on this, I've never played the isle but am an avid player of path, and have backed the game since we only had 4 playables and no growth, quests, critters, fish, swimming, etc with just the one map. I exclusively play official servers, which have a reputation for being a lawless wild west. I've seen the mixpacks and hotspots and been jumped in plenty of unfair fights myself. In fact I usually lose because I suck at combat 😂
But, back on topic. Path's death system is really ideal imo. It gives you enough of a reason to genuinely try in fights, and not just because it's fun; but it's also not a big deal at all if you die. I'm a big goody two shoes irl and I like path because I don't feel like I'm hurting people or ruining their day by winning, and I don't lose sleep over losing at all (though trying to get back to your previous location is annoying as a solo player.) It's like playing any irl game like tag or volleyball. You fall down, you get up, dust yourself off and keep going, or you take a break.
And to add on to this, lately I've been seeing a whole lot of "GG"s in global chat on path, the community feels pretty positive so long as you're not in discord general chat or reddit 😂
PoT player here, on console having about 600+ hours. First I want to congratulate you for your detailed message (I truly did read all of it) and you did only say facts, but you know, someone like me probably doesn't exist in this universe, because I'm so weird that I would love to play The Isle on console instead of PoT for that fucking goofy dinobird The Isle has, that one that jumpes randomly and takes the fruit, I don't know the name of that creature but dammit I would love to play as that, I wouldn't even care about the damn growth the first thing I would do is "Where fruit" and search for that fooking little red fruit then "Jumpy, fruit, jumpy, fruit, jumpy, fruit, jumpy, fruit" OVER AND OVER AND OVER AGAIN. Bam I die, my reaction: "Respawn again, where fruit now, search fruit, found fruit, jumpy, fruit" Ok that aside, me too have been toxic in PoT sometimes, more with actions than with words and I'm not proud of it, with words only with people who really pissed me off (usually I'm a chill guy), with actions just because I was bored so like kiĺling juvies (except sometimes when I needed to eat as a carnivore), ws killing, kosing, mixpacking much less but still, I try everyday to be better and do better, but it's really hard to fight boredom, and with toxic people around sometimes even yourself can get a dose of toxicity and release it on others, I think empathy is necessary tho, atleast sometimes, otherwise the hate and toxic loop will never end. Cheers brother, let's aim to be better every single day~🍻✨
Jumpy, fruit
The isle devs to, I was littlerly perma banned from their discord for expressing an opinion on adding rex to early, like they are so sensitive.
Very good video.
I had my experience myself with the game and the devs.
I played for a very long time the isle. Legacy was good. The maps where big and beautiful. The dinosaurs looked great and it had a simple gaming mechanic. Get food, drink and stay alife. But over the time I saw more and more things I didn't liked.
The Devs:
From the very beginning I saw especially Dondi like he really is. A narcissistic edgelord. I don't know if the description is still there but he had on twitch a description like "only because you bought my game, it doesn't mean we are friends", he's right but I thought to myself, is it necessary to be like this to the own community?
Over the time more and more drama came just a reminder the "anky is a bad dinosaur" discussion. People where banned just to quote this "meme".
The game:
Legacy is simple, but good. The bigger problem came with evrima. At the beginning there was almost nothing to do. Only the tenonto and raptor was viable. 80% of the map was empty and the game was most of the time a walking simulator. If you die, you loose all your progress. I liked this at the beginning. But because some people just kill just 4 fun it felt more and more like a waste of time. Maybe it has something to do with my age, why im thinking different nowadays. New mechanics came, nest, diet and it felt more and more like it's more punishing.
It was this time i switched to Path of Titans. And oh boy, i dont regret it for a minute. The map had more different bioms, dinosaurs looked beautiful and every dinosaur have his own combination of abilities. Multiple beautiful skins, housing. And you can see in a short amount of time more progress in the game, the devs do a very good job.
Not like dondi, it takes for ever for new stuff, the community will be ignored and new stuff is introduced no one asked for, now he wants to introduce first person for the "immersion".
In the isle it feels with ever update like "2 steps forward, 3 steps backwards"
As I said, I played this game for a long time, but now, it's not even installed on my PC. Now I play PoT and in my opinion, it's by far better.
With the one life on your dinosaur, hacking, mix packers, kos bullies, server issues that cause a fair fight to end in an unfair way at points.
I ultimately agree with your point! Being positive helps shape a community bit by bit. And i have seen it work in smaller pockets of the community before un these dinosaur survival games.
So if there was a big push, i think a much more positive community is possible!
I was fortuned enough to find kind ppl who I played with, but that was on the old map... Gateway, while beutiful, is just a lil too big. Before I can find someone I starve to death or just run of a clif. It's so frustrating and in result I just don't bother to even hop and play anymore
almost every point as why i left the isle: the video
Honestly, I've lost all interest in even bothering to try and get Evrima working on my PC anymore.
Same tbh. I have friends who still play, but I'm unwilling to put up with the game's/community's bullshit or turn my pc into a nuclear reactor
Yeaaah, devs made it so lower ends quite literally cannot play the game. Players and devs told me and other players who brought it up to basically "get a better computer" as if properly optimizing the game for anybody without a top of the line gaming pc was impossible. Evrima worked before, albeit very poorly, so I know they are capable of it.
They just dont want people to play their game I suppose, so why try shrug
I've never gotten over the whole ParadymShift thing. The whole underaged girls thing. The whole grooming thing. The way Dondi flipped the conversation to try to harass the two girls and get his toxic community to BULLY THE TWO GIRLS WHO CAME FORWARD INTO SILENCE. They were getting fucking doxxed and he encouraged it.
It is hard to let go. As a woman. It was horrible. Every single time I hear Dondi's voice I think of those two girls.
Dondi ain't gonna like this one...
Dondi doesn't like ANY mildly negative or critical isle feedback, so ofc he'll hate this
Dondi is so thin-skinned that if he stands in front of a light, he's transparent
This is a tough topic to tackle. Pretty much hitting your head against a brick wall with this one. Its not that people don't grasp toxicity like you explain in the video but rather the choice and disregard for other people. As, well as the anonymity acting as a wall for people to hide behind without much care. There is also a difference in what is perceived to be toxic. We have all ages which plays a role in toxic but that doesn't COMPLETELY define if a player is toxic but could be culprit. Eventually, it will click to be not be toxic or it doesn't. There is also a gratification that someone might get from being toxic. "Haha I'm making them upset." Ive put many gamer hours in competitive games from CSGO, League of legends, BAR and many others. I enjoy the grind for skill in competitive games. Toxicity is in all these games and without fail there is always toxic people.
Toxicity should be viewed at an online presence in general. Not just games or community's but as humanity. This is everywhere. Discord, Facebook, snap chat, video games, TH-cam drama, Twitter(yes Twitter) and everywhere else.
!!! It takes a lot of emotional maturity to not retaliate toxic behavior and even more so to properly interact with it. Best to just ignore it in general until that can be done. !!!
In the Isle I ahve not saw much toxic behavior. At least at the level of other games I have played. yet I agree it is still there. Don't regard what I have said when I say this but saying "L" is toxic in my perception. Mostly in a child like way. Its kind of cringy and on the lower end of toxicity. But calling someone more derogatory names is also toxic and have found that in game as well.
The Isle is kind of nice the regard of toxicity compared to other games because it gives people a chance to express their "Moral codes" This could include killing baby dinos or being a canni and so on. Its refreshing to meet a person that takes care of you as a baby dino. Gives you more faith into who people are behind the screen.
All this applies to interacting with Dev's, or discord in general. Maintaining professionalism and also professional criticism as a Dev and player.
But I don't think making a video on this helps much would love to see it. But people are people. Could write a lot more but will leave it here and sorry for typos I hate writing.
BTW nice job with your videos love the explanations always reasonable keep it up!
Be the change you want to see.
Couldn't agree more!
so you are saying we should remember no russian dondi?
The Isle community mirrors the developers
I mean they're the ones that built it
It's quite funny actually. The lead dev, "Matt," for PoT is actually also known as "deathlyrage" or just "deathly." He was the other lead dev of The Isle right next to Dondi way back when it first came out, and he was just as - if not even more so, if you can believe it - toxic, rude, condescending, and just plain nasty as Dondi. I'd frequently watch his development livestreams where he would code for The Isle and the way he spoke to people was horrible. It's pretty incredible that so many people now don't even know he was such an integral part of The Isle and only see him as PoT's main dev. He did a good job of really erasing his past behavior and just general identity. Jiggy (PoT dev) was also a big part of The Isle's dev team, but she has always seemed relatively kind.
I guess people can always change , I don't call it erasing their past but more so regaining the people's trust by showing they have truly changed, and dondi failed at that.
Nah m8. I think you are spreading miss info from deathly, i knew that dev before he was on the isle, not like that at all.. maybe some proof if so ?
Could've been the working environment or influence from other devs crossed with stress before just snapping and leaving. Which would take away the bad environment and influence- hence the change in behavior?
I don't personally remember Deathly being a asshole but I didn't Stalk the discord or livestreams 24/7 either.
Deathly was actually the one guy who helped The Isle going in the right direction when Dondi wanted to fucked up things. For exemples it's thanks to Deathly that we had mods on the The game back then.
Deathly leaved the isle because of the horrible climat and relation at work that was weighting on him, and he had enough of Dondi sabotaging their game and imposing his (bad, toxic) vision on The Isle.
That's why PoT is a better place than The Isle, because the only guy who where pushing The Isle up is now doing his own game that he's pushing up. And The Isle is stuck with Dondi the psycopath.
@@foxxtitan7028”left the isle”. Not “leaved”
I remember in legacy that I found a small server that was surprisingly very kind. Was a very rule oriented server, but I didn't mind that. Mods were active and listened to people when they needed help, and people who caused issues were dealt with very quickly. The atmosphere was fun, lighthearted, enjoyable, and instead of getting cussed out and threatened for hunting someone there would often be an exchange of ggs instead.
I was coming right off the negativity oil slick that was the Isla Nycta server or whatever its called, so it was so refreshing to finally meet some level headed isle players. Unfortunately, I left that server for a while and came back to it basically being dead bc of evrima, and I haven't been able to find other players like the ones in that server since. I found a similar server on PoT though, very kind people and mods, so I've basically abandoned the Isle. I hope that Isle server can build up its numbers again, because there really isn't any other like it.
Bad biscuits make the baker broke, bro
Takes me back to not so pleasant last day I followed Blizzard/Activision, and how the people both new, old, and retired conducted themselves on multiple issues from how they approached their games and their internal company affairs.
I think naming your company afterthought sums up all you need to know about The Isle
"vote with your actions, not your words" is a statement I'll keep in mind, regardless if how I feel about the community overall, I can stillappericate the isle for making cocnepts I like and some designs I also like and my motto is to separate art from the artist but like you, I can't ignore how toxic this community is and wish it could be so much better. But again this is only my opinion and am glad you made this video overall and wish you have a good day. 😁
I almost always think that you must separate your thoughts about the devs and game. But not with the isle. This is not possible.
the ending unironically almost made me tear up
Video summary: Why is The Isle Community so Toxic?
- People are assholes.
- The Isle Devs are toxic.
btw I agree with both statements :)
+ the devs feed the toxic players with more
Every time I play legacy I like to play on the noobz server. I am 14 but sound like an 11 year old. (Pubert is hitting late) Many people harass me, insult me or even kill my Dino after I join their group. This sucks.
:(
be caredul disclosing your age, can attract unwanted attention
but how do they know your age? and voice? you dont have to talk to anyone in a game like this...
They also try to sabotage other Dino games according to the Dirty Dev video.
At this point I just think the Isle devs are trying to kill the game but can't just unplug the servers, so they want people to leave so they can say something like "Yeah, we did our best, we are incredible, and you guys are just ungrateful, so we are closing the game for lack of support", or something around those lines, while the community try to burn themselves and the devs alltogether.
Because the devs fostered such a niche of a bad community, turning a blind eye for passive agressive, and "exposing" banning and making fun of people who were actually concerned about the game and being polite (not always of course), but just the fact it happened more than a few times, it is already wrong.
I think regardless of game it is important to try and be understanding and not to attack someone just because they are "thinking" of doing some changes. If a person feels like they do not like a change then state it clearly without hate and toxicity. To just say "I do not agree" or "I do not like the changes" is enough. After that one can move on with more progressive thoughtpatterns such as "This is what I think is good with the game and something I want to see more of". Combining praise and goodwill with wants and suggestions usually work better than telling a developer/creator "This, this and this is bad and I hate it. Take it away NOW!".
I´m just trying to offer some food for thought and I hope this will create rings on the water so more people, who like myself really love The Isle, will work towards making this a good and wholesome community where we can all work towards making The Isle into an amazing game for dinosaur enthusiasts :D
lol good luck with that
@@PuddlesoakYeah especially when Dondi is the owner of it, and not someone else who has a lot more common sense than he does lol
I played the Isle for the first time a few months ago and I felt so disappointed. The controls are weird, you can't unlock stuff and there is not even a tutorial where it explains you what does what.
When talking about community behaviors, the most important aspect to consider is incentives. What kind of behavior is encouraged in this community, what kind of behavior is discouraged, what kind of behavior gets you kicked out, what kind of behavior is rewarded. You laid out the scene pretty perfectly without ever using the word itself. The Isle devs foster such a toxic community with their own behavior it's no surprise how things are there.
Random side note but I really wish you had a deeper understanding of Beasts of Bermuda, its mechanics and community. It's a very different experience and has a lot of good and a lot of bad, things both Isle and PoT could learn from if they wished to. I think your commentary could benefit from having that angle and in general it would be interesting to hear your thoughts on it. There's a lot to analyze in it.
To be fair it is a way bigger time investment than either of its competitors and no amount of current gameplay can give you an idea of what the majority of players have lived through (when community servers still focused on survival instead of auto revives and constant growth events), but it could be interesting regardless.
The isle has been in the works since 2015 and still hasn't had a proper release as it is still in beta 9 years in the making where as path started in 2019 and is released I'd be pissed on toxic if I had to work on one thing for 9 years too
You made a little mistake. Might want to fix it before other people notice. It's the first date.
Path isn't fully released and still in beta as well, but has pretty much caught up to the Isle in mechanics in less than half the time. So it still counts. Hopefully they'll be able to finish overhauling the quests and NPC dinos this year like they plan.
@@brianaburch9854 tbf the isle had to do a lot of things for the first time, PoT just had to copy, still the isle sucks
@@ender_z4nd3r83 Grappling, survival mechanics, gore, resource management, different senses (like scent), spawning new players into group... none of that was new or invented by the Isle. They've just becomes tropes of animal survival games. Both games still had to write their own code.
Probably the main reason why I avoid interacting much in the official discord. 😅
Seriously I and many others get abused for saying anything positive about The Isle, also I've noticed people constantly promoting PoT in any forum when the topic is something around the isle, it gets tiring, and it feels like its organized to do as much harm to The Isle community as possible, it takes so little to get a reaction now, it's seems insane to me, really taking away the fun of discussing this game at all, always on the defensive with every word
I get u bro even tho I'm a PoT player trust me that not all of us are like that but I do get that it can annoying just them to stick to their own forum.
so which one is better? the survival experience in there with the PoT?
Well made video brother
I for one don't think the conflict in the survival game is toxic. I find the gritty struggle for survival all the more rewarding when i hit adulthood. Yes you might have adult dinos killing fresh spawns but in the grand scheme of things i think the spawn system spreads things out nicely to mitigate it slightly.
In terms of cooperation you meet other players all the time that are friendly and buddy up with you as a pack or herd. Just yesterday i was on deaths door as a hera and another hera turned up, i explained that i was out of stam from sprinting to the water and couldnt fish but i was gonna die of starvation. He got me fish until i was in the clear.
Ive also gifted fish to pteras as a deino because i saw them struggling to fish.
In terms of the devs and the toxic community, i think theres an echo chamber happening here, most players arent even aware of the discord or what happens and simply log into steam and play. Its easy to get invested in a small bubble community and think its representative of everyone.
There are also sub communities in unnoficial servers with their own discords etc.
i cant belive after 6.5 beipi and deino were good teammates now just fighting eachother why cant this game not even be a terrible game? i dont even understand why we need diets and the amount of HOURS you need to get for an adult dinosaur
The diet system definitely needs a rework so it's like meat, crabs, bones, carrion, shrubs, grass, trees, fruit, etc not specific species or plants. Especially right now with this huge map and so little Ai and those plants almost non-existent on migration routes.
So who's more toxic, this or the Sonic the Hedgehog fanbase?
Sonic
I think the very structure of the game just creates an innate cesspool of toxicity. It's 1 life, all-or-nothing gameplay where you lose 5 hours of progress if you die. It's rage-bait; the game itself is built on rage-bait, with people who enjoy rage-bait, who enjoy rage-baiting others. It only makes sense that the community it attracts is full of people who like to taunt others for rage-quitting and not being able to handle the gameplay when they criticize anything about the game, and it's just a self-fueling cycle of people who like to make others mad and can act superior when it works
You don't get this out of POT because you lose less when you die so there's fundamentally less frustration floating around the community, and people taunting others for dying doesn't have nearly as much weight to it when you can get back what you lost in 30 minutes (as opposed to HOURS). Isle is just built off the idea of frustrating its community and the community loves to frustrate each other, and they can accuse anyone who points this out as being fussy babies who can't handle a big kids game
Why? Because of me… I am the mastermind, the perpetrator, the orchestrator of it all!
From what I've noticed PoT has alot of childish toxicity, while the Isle is toxic in a teenager type of way idk how else to explain it
Won't lie got into this game cause I enjoy dinos. Didn't know how toxic it was till few weeks ago and was just trying out stego on new Map and got murdered by a teno for no reason at all. I was a new born and he was full grown.
how was that toxic?
The game has been crawling through development. The fact that evrima even exists is a miracle. People are tired of waiting for the game to get good. Coupled with frustrating mechanics, bugs, balance issues, desync, condescending devs, and punishing gameplay, it's no surprise players are toxic. They are fed up dealing with the game, but there is no better alternative to compete with the isle. So we're all kinda stuck here until the game improves. Pot is doing it's own thing, it doesn't really compete with the isle.
the primary issue, if it starts from the top (like developers) means the only way to get them to change their own toxicity, is to get rid of the problem at its source; a sadistic individual put in charge of a project, that feeds off of players masochism, means changes will never happen. Yes, the community can change itself for the better, but if the developers actively encourage that toxicity, you'll keep backpeddling into that community being toxic.
I use to play The Isle a lot, but as a juvi game developer myself, I couldn't stomach how the isle developers treated b0th its game and its community, so I'm done with it until drastic changes happen in their own development team. Without naming names, getting rid of a certain developer in that team would cut a significant amount of the toxicity out of it. The evidence? It worked with Primal Carnage.
The island would be better if the toxic community wasn't going to new spawn locations with full grown dino packs and killing everything in sight including babies that give you no nutrients for eating, I just started playing and it's kinda crazy it's this toxic. It's like the community doesn't want new players
i love this game so much. praying its taken care of
While i do largely agree, i think what server you play on makes a big difference. NA #1-#3 are toxic and full of hackers but #4-#6 are generally chill.
I stopped playing because im sick of cheaters that grow fast and can see where everyone is.
It's not that the Community is Toxic, it's just the devs give so much to be toxic about. I don't think there has ever been a more unprofessional development team and it unfortunately trickles down to their community.
I've made some great friends on the Isle and I'll always cherish the memories, but the community has a right to be upset at the developers. Though ofc this should not go too far or negatively affect how the community interact with themselves.
10 Years with devs who hate their playerbase and hate the game they work on
Think of that that does to a person
Im not in the discord server that much, i guess that is why i can chill in the game. 👌🏼
Very well said.
Voice your complaints in a MATURE and PRODUCTIVE manner! Be better! Unfortunately I was banned on a technicality from the discord when I expressed my concerns appropriately but I will still continue to better than the isle's devs and mods.
The way I've found to avoid the toxicity and just be better is...moving away from the game. I didn't liked everything they put in the game from Gateway and beyond. Not even Dilo and Herrera were as fun as I thought they would be, mostly because of the tiny roster. So I just gave up trying to make things better and started playing PoT which is a far superior game in almost every aspect, and I don't regret it.
The isle is an extreme hard core game. The community isnt that different from the DayZ community. This was a natural evolution of the community. Path of Titans is basically the dinosaur game genre version of Rust, and the isle is the dinosaur game genre version of DayZ. If you create an environment of kill or be killed, that creates a haven for toxic people. Most people will keep their toxicity isolated to in game, but some will feel the need to bring the hard core survival mindset into the real world, which makes the community look bad. I love this game, but the recent proposed camera changes really made this problem rear its ugly head. I hope the devs figure out a way to make the community chill out that doesn't mean instantly banning anyone who even BEGINS to show toxic traits
The one thing I've learned from this video is I'm going to buy path of Titans
The Isle game is a survival game while POT is not. Therefore, to perceive aggressive behavior in a game where you have to constantly kill in order to survive as toxic behavior is the stupidest thing you can imagine. Of course, you can have a nice chat with someone and go in different directions, but after that you will die because you let go of your victim in order to survive. Survival in The Isle is the most difficult of these games and you need to spend about two or more hours to raise an adult. Now imagine that after spending two hours you have lost your dinosaur and you need to go through this difficult path of becoming an adult dinosaur again.
either you are with them or you are against them
Good word. Toxic dev team, toxic fanbase
Honestly The Isle really is the only game in which I ever have been actively toxic and that is just because I hate the Devs so much
I had such high hopes for this game
"These are people" . . . I see animals. People act like people.
for beast of bermuda, it does KIND OF gives a separate gameplay than the two, with chill communities being able to edit the server as they, and with PoT theyre introducing new game modes ect. The Isle? glorified realism failure
The really short version is; Garbage game + garbage devs = garbage community.
I've been waiting and waiting for them to at least fix the garbage game part of the equation but the devs continue to fail on that front. How many decades will it take them? At this point I've given up on them ever actually making a good game, as is the game is pretty awful unless you're hanging out with friends, so it's basically a chatroom wearing the skin of a dinosaur game.
Only a few hours ago I was looking for food as a carno only for a two packeys to ambush me I wasn’t even hunting them they killed a raptor as bait and waited in a bush then they danced on me when I died🤬
99 percent of the time toxicity isnt just players being assholes though it can be. the gamplay almost always is frustrating or extremely punishing.
People go to play it with the intention to ruin the day of others. And have you been on the discord? It's like an arrogant edgy teen soup!
From the little I gathered its like a little cult of Dondi, and people playing in a dweebish manner. Hacking, excessive mixpacking, or mixpacking preventing carnis from doing any hunting at all, beyond AIs. Why play a realistic dinosaur sim, if you're just gonna play it like a battle royale or VR chat. Seems to be few middle grounds unless you're on servers with an excessive amount of rules. Thats gonna happen with these games, but the social media side of things is ludicrous.
i played prior extinction on roblox and then played the isle and i managed to drink safely at a wateringhole as an allo with several larger animal nearby without killing me tho if i did this in the isle i would not even attempt it
I get it "Pot good, Isle bad" yeah except POT just isn't a hardcore dino survival game it's a dino brawler and thus will never be a replacement for the Isle. The issue is that the isle isn't a replacement for itself at this point it's trash and their simple isn't a good dino survival game out there atm.
Then you haven't played path of titans. Everytime i hop on a sever i see "ez allosaurus get good" in global chat
What kind of servers do you play on I have literaly never seen that
Kinda every sever that's the sad fact. In every sever there's always that kid saying "ez"
@@M-rex123 there is a kid saying ez in any game chat dude plus the dude above said he himself never seen it thus invalidates the "fact"
EVERY game has toxic players, theyre just going to be there, but having an entirely toxic FANBASE is different.
Name 1 game without a toxic community
Funny thing is that the isle and another game called creatures of sonaria have soo much in common it isn't even funny, their Toxicity being most notable
Hello, hope everyone is doing fine.
Do you people think if the dev team and current ceo was replaced then was a future for the community and the game or at this point there is no going back?
Best regards stay safe
Yes. If they left, and were replaced by better people, the game would improve immensely
Unless someone buys it from him he won't be let go. So isle is doomed
The isle at its peak:
I mean, if you finaly get a Cerato to adult only to get killed by a Deino when drinking, you would be toxic.
cerato is kinda easy to grow, can eat anything but too slow and weak against deino and carno, even an omni pack can off it rather easily
If you think the Isle community is toxic, you should check ARKs community. Coming to the isle, after spending thousands of hours in ark, the isle community seems quite mild actually.
Why is The Isle community toxic? Because it’s a dinosaur game, dinosaur games have always been plagued with idiot children and adults who act like them.
Id play the game way more if 1. It was less toxic, and 2. There was an actual eco system. The sheer number of times I've lost full grown animals because there was simply nothing. No fault of mine, just nothing.
If even half of your subscribers ask the developers to stop this, it will carry a HUGE weight. So I think we should give it a try.
toxic players will always be present in multiplayer games. How mechanics are framed and how the devs treat and guide their communities is what makes the difference for the community as a whole.
One thing is in Path of Titans you can have a good fight and not die.
Unless u die of bleed
Development is slow because dondi had to buy a nice house and nice car, lives lavishly. He doesn’t pay well and doesn’t hire effective people. It’s over.
After growing a stego for the first time and getting to 95% to get killed by a single dilo hacker who was sitting there taking tail shots eating my butt out....lmao i just logged off after he starting going light speed around me😂. This game....
Idk, ask the Developer Dondi.
How are you doing all the cinematics?
This issue won't change any bit as long as dondi stays in charge. So the isle is doomed. So many times you can see players in game talking about it too.
I tried giving constructive criticism for this game in their Discord... BAD IDEA. I got told I have skill issues, that I'm dumb and that the game is perfect like it is.
All I said was that I wish I could invite my boyfriend into a party right away (like In BoB and PoT) instead of spending 2-3 hours dying and respawning while trying to find each other. We don't have 2-3 hours to waste finding each other like this, we come home from work and we just wanna game... it's so fking stupid. The toxic part of the community and the devs are straight up holding this game back.
The Isle is not the most toxic dino survival game, bob is so much worse, isle having global chat off makes it the least toxic easily, in pot and bob people will follow u across servers and target u, clans are more openly supported there, not that isle isn't toxic gameplay wise but all games are equal in that regard the big 3 are essentially deathmatch sims.
From my experience it's very possible to avoid toxisity in POT. When you play on officials just turn off global and don't go to IC or GP. Cominity servers are usually less toxic unless the admins have God complexes. I play mostly on Isla Nycta severs and they are very chill. Met so many nice ppl over there
my personal toxicity rankings for the big 3 are as follows; The Isle> Beasts of Bermuda> Path of Titans. I've played all of them a good amount and I agree that all of their communities are toxic, though to varying degrees (also depending on where you look).
The Isle has a lot of juvikillers, teabaggers, mixpackers, KOS'ers, admins with god complexes, and groupkillers/backstabbers with the same excuse that 'it's a survival game', or 'survival of the fittest', which has really made me not want to play over the years. I enjoyed Legacy more than Evrima, but even then there were rarely kind people.
Maybe I've just had bad experiences on BoB servers, but I've seen plenty of ragebaiting N*zis in chat, been hunted down for no reason, and gotten the general 'L' and 'ez' bs, and since I was pretty new at the time it's made me want to play it a lot less without friends.
Path of Titans is what I play the most nowadays. The official servers are absolutely disgusting sometimes. If you're unlucky, you got into one with a bunch of large KOS'er groups that start shittalking eachother during disputes, or even ones that come after you. Lots of babykillers, trophy hunters, revenge killers, and people that just can't accept that they suck at the game and need to make up for that with the firepower of 10 apexes. But that's really only on officials and no-rule servers. It's pretty easy to avoid, even on officials as the guy above me said. Just play extremely carefully and don't quest around other people, and especially don't go to hotspots unless you're asking for a good (or unfair) fight. And don't retaliate to toxicity with more toxicity. Keep your calm and accept whatever happens with the thought in mind that it's just a game and anyone who needs to play like this to get fulfillment is honestly a bit pathetic.
I also play on plenty of community servers that have mostly nice communities, so not everywhere is horrible. I've had the most positive experiences on PoT by far.
Ultimately, every one of these games has bad apples, some a lot more than others, and all you can really do is try to make the most of it if you enjoy the game nonetheless. And be the change you want to see. :)
bob defeats the isly bc the coimmunity itslef has power over the devs unlike the isle wich is the other way around
At least BoB has stuff to do after you reach adult... and you know... at least those devs actually take feedback.
The only good thing is the lack of this global chat
Path is 100% more toxic. Hell ot even promotes it
I would love examples of how the game promotes toxicity.
@@brianaburch9854Me too hell I've been on the Pot subreddit haven't seen one once of toxicity
@@Dinoman1315 I've seen some in global chat, but not even close to half the usual PvP games.
@@brianaburch9854 Yeah same
@@brianaburch9854 mix packing and hot spots. U can’t even hunt someone because you have a group of 10 Rex and a cera that just jump you and say easy. Then they proceed to sit in one spot and play chat similarly and tell people how to come to them just to kill them