Extraordinary work Anton! I've followed your work for a while and like the way you explain things and it's great to see this developing.. Blown away and very inspired by your work
Have you thought about backing the textures you've already done in vertex color for Unreal? It should work well. On nanite vertex painting doesn't work but vertex color does!
I did but I just was too tired with the whole project, couldn't make myself to texture it. I'll try to do decal projections for some other environment using these assets.
Pretty cool, thanks for sharing! Would love to see your approach on texturing/shading it!
Extraordinary work Anton! I've followed your work for a while and like the way you explain things and it's great to see this developing.. Blown away and very inspired by your work
thank you so much Nick!
really awesome to see all this come together!
Should work well using Unreal's MegaAssemblies workflow. They also have their own procedural tools to build out large scale. Nice work 👍
Thanks for the tip! I'll check it
Beautiful. Loving it!
Thank you so much!
way to go, this looks fantastic.
Анрил прост нереально крутой... это жееес
Have you thought about backing the textures you've already done in vertex color for Unreal?
It should work well.
On nanite vertex painting doesn't work but vertex color does!
I did but I just was too tired with the whole project, couldn't make myself to texture it. I'll try to do decal projections for some other environment using these assets.
Крута, робота. Є можливість придбати асети ?
what format was used to transfer objects from 3DC to UE? obj? fbx? usd?
fbx and obj, both are good
Ха!
Я подумал, что за Энтони на канала Антона.
牛逼!
I assume its all nanite 😅
Ofcourse :) but still takes a tonne of time to load meshes in