I have realized that while editing, I have forgotten to include punishment, so I will just write them in the comments and pin it: Standing: 10f - 1,2,4 12f - 2,2/4,4 13f - df1,4 14f - 1+2,1+2, uf3+4,1+2 15f - df2,1+2 16f - f4,4 17f - f1+2 18f - b3+4 While Standing: 11f - ws4 13f - ws1,4 14f - uf3+4,1+2 15f - ws2 23f - uf4
Db 3 on counter hit gives a guaranteed follow up with HRM 4, 1+2 or HRM 1+2, 1 1,1 is a good jab check because of you can finish the string and get some nice damage (unrecoverable health) This is a great take on our boy. Keep making more!
Yes db3 is +14 on CH that guarantees those 2 moves you just mentioned! Should have brought that up during the guide! I believe 1,1 can be good if you’re able to situation confirm it with the extension. It’s good and can be used in certain situations!
I have realized that while editing, I have forgotten to include punishment, so I will just write them in the comments and pin it:
Standing:
10f - 1,2,4
12f - 2,2/4,4
13f - df1,4
14f - 1+2,1+2, uf3+4,1+2
15f - df2,1+2
16f - f4,4
17f - f1+2
18f - b3+4
While Standing:
11f - ws4
13f - ws1,4
14f - uf3+4,1+2
15f - ws2
23f - uf4
Db 3 on counter hit gives a guaranteed follow up with HRM 4, 1+2 or HRM 1+2, 1
1,1 is a good jab check because of you can finish the string and get some nice damage (unrecoverable health)
This is a great take on our boy. Keep making more!
Yes db3 is +14 on CH that guarantees those 2 moves you just mentioned! Should have brought that up during the guide!
I believe 1,1 can be good if you’re able to situation confirm it with the extension. It’s good and can be used in certain situations!
@ yeah I meant to say hit confirm 1,1
Hey my Shaheen is at stand still... Can u train in us spare time ..
you said the 1 2 mid extension is -11 due to b2 being 3 frames, from my understanding its 5 frames so would that not make it 14 ?
nvm i see b2 is 3 frame startup in hermit
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