I like to think that lore wise, instead of you being another prisoner. You're the same guy who delivered the crystal to the Chairman, and decided to join them instead of getting freedom.
Quick tip for the Skelepede. If it despawns, it won’t respawn until you go through the next room. So if you open door 27 for example and there’s no safe area, you can go to 26’s safespot and you’ll be completely safe until you go into 28. edit: I think they’ll be changing this in the future. So just know this may be outdated depending on when you’re reading this comment
@@Nayman9 same, but that was mostly because he just wouldn’t dash at me for some reason. I think he was too far away or something like that but I’m not completely sure
not really, the scottish government received many noise complaints from locals about the party. they were unable to handle the situation, so they hired urbanshade to shut the party down. despite urbanshade shutting down the party, dj skeletunes and his followers reappear once again to throw their party every halloween with urbanshade having to shut it down every time in this year's party, urbanshade's designated team for shutting down the rave was unavailable, so they opted for the expendable protocol instead
Nothing was hard about it, i mean the lantern was kinda stressful but 0 injuries, the skelepeed dash attack onky hit me once, and the bouncer ony hit me once,
Love the different between these comments and the Pressure discord server. Like everyone here’s saying it’s really hard but almost everyone on the pressure server agrees it’s easy asf
@@amoguselesueleggende4723 i beat it in 13 minutes 38 seconds, on my 5th try, and got EVERY SINGLE DOCUMENT AND BADGE IN JUST 5 TRIES oh yeah, AND MY FIRST EVER WIN WAS MY 3RD TRY
Alright so here's a quick guide for anyone who might be struggling a bit with the Raveyard's enemies. Bouncers: The number one tip for Bouncers is to abuse how much they're punished for whiffing a punch. If they miss you, you get around 2 seconds to reposition, walk through their non-existent collision, or get distance on them. Consistently making them whiff requires you to quickly dip into the range at which they'll begin to punch you, and then backing out until their punch sound stops. Only at that point does the hitbox disappear, any earlier and you get phantom punched. This is the best way to escape a dead end, and can also give you safety cushions if you're worried about walking into a dead end. This is still possible with the duo in the final chase as long as they aren't in a range where in order to bait one of them another would have to hit you. Generally it's best just to conserve your health for the final chase so you can stress less. Also, in the first chase with one, he gets stuck quite a bit. This is why he essentially teleports around by vaulting over walls. Don't try to run past him if he vaults over the wall in your path, he recovers from his vault a lot faster than his punch and it's generally safer to just make him whiff a punch than risk getting a haymaker to the back of the head as you try and run past him. - Back in and out to make a Bouncer whiff his punch. - Use opportunities you create to get out of a corner or to give yourself a safety cushion for if you get trapped. - Be more cautious in the final chase since it's harder to bait both Bouncers and get away scot-free. - Oh, and don't back out of the first chase unless you want a free Prisoner Diving Gear detonation. Skelepede: Despite being made into a joke by Urbanshade, this fella has enough spine to be easily the hardest of all 3 new threats. The main issue is that they're consistently faster than you and don't have a windup attack that you can just move out of the way of, instead having a cutscene attack which forces you to watch as you get bitten by the skeletal snake. And while admittedly going on land will force them to despawn, it can take a bit if they're close by, and it's only for a few rooms, and is RNG dependent since room generation is randomized. Skelepede's charges are what make them so dangerous. If you move parallel to the direction Skelepede is moving (or just don't move at all), Skelepede will charge you, giving them a massive burst of speed. And while Skelepede does have to commit to a charge even if it misses, akin to the Bouncers, it has significantly less necessary recovery time than a Bouncer's punch. And because Skelepede is around the same speed as you, you can't consistently bait a charge from it at close range and probably will have to take the 30 damage hit. What works for me is that when I go through a room, I slightly angle towards either wall, and turn towards the other wall once I reach the wall I was looking at. If Skelepede does charge, they usually do so as I turn away, which gives me distance on them. But Skelepede may not charge, and due to their weaker turning speed, will lose distance on you. If you have distance on Skelepede, DO NOT GO ON LAND. They despawn faster when they're further away (at least from what I've seen), and then they get to spawn in the same room you enter next, deleting any distance you may have had on them. Also, two final things: any rooms with winding corridors can give you extra distance on Skelepede since it has a harder time moving through such rooms, and if Skelepede ever spawns in your path, back away and bait a charge and go around it. Or just use land to despawn them or just damage tank them. - Zig-Zag through rooms to make yourself harder to track. - Don't let it get too close. - Don't go on land if you have distance on it (or if you're getting either badge in Club Spectrum). - Try and bait it to charge past you if it gets in front of you. Candlebearers: In my opinion these stone fellas are the easiest to deal with. Maybe it's just experience conserving flashlight power and being able to navigate through dark rooms with a short flicker of light, but these fellas are easy. The main thing to note is that (as long as you don't make one mad) they are slower than you. Abuse this. Only use lights on Candlebearers if you have to get past them either since you cornered yourself or because one of them is in your way, and as soon as they're not between you and the door, get your light off them to prevent them from enraging (which I haven't tested but I'll follow the document on this one). Sure, they suffer from the same 'stop when attacking' weakness as the Bouncers, but if an enraged Candlebearer corners you, you're probably going to have a bad time getting past it and through all its friends. Once you get past all the Candlebearers in a room, use your light as you please since none of them will be effected. Some additional things to mention: The document lies about one thing; Candlebearers do not care if you have a light or not, and will attack you regardless. For some reason the game doesn't want you to ascend from the pool at the start of the Lower Crypts until you turn on your light (the one you fall into from the plank). Candlebearers can only be stunned by your light when they're not attacking and when they're not actively taking a step. - Use your light to get past Candlebearers and not to gain distance on them, since you naturally outspeed them. - Don't enrage a Candlebearer. Ever. It's not worth the risk. - Once you get past Candlebearers, recharge your light and traverse the room normally. - Don't lose or drop your light prior to this point. Candlebearers will still attack you and will be unstallable, navigation becomes basically impossible, and you get stuck at the bottom of the starting pool. Generally you'll get better at dealing with all the entities (except maybe Skelepede where either you know a good way to kite them or you have to get lucky) with practice, and you'll know which ways you should go in rooms to minimize the amount of risky interactions you'll need to make with entities (mostly Bouncers, but Candlebearers are included). Once you get inside the church, make sure to grab The Raveyard document (it's somewhere to the right near the stairs, don't worry about the Bouncers since for once you actually have time to look around), and celebrate your victory since you'll basically win as long as you don't dilly dally. Ascend the tower and flip the lever to turn on the 'G' and turn The Raveyard into The Graveyard, crashing the party. Congrats! Now you can help your friends beat The Raveyard themselves, or maybe just brag to them instead. You do you.
"I thought it would be harder" in the description, meanwhile I'm almost 100% sure I could never get past the first part lol Honestly this event looks REALLY well crafted. A lot of the skeleton monsters are super cool!
Y'all gotta respect the effort put in, some people love running gameplay for horror. It keeps you on edge, keeps you thinking, tests your reflexes and decision making. Sometimes running is just scarier because you KNOW any moment you stop could be the end of you
The hardest badge i have yet is Extra Careful (hitless), im almost getting Lockerless cus i reached The Ridge around 3 times already, but is REALLY luck based. And i got Never Dance Again with 8 or 9 tries
@@potato_enjoyer5544its obviously sarcasm about the running gameplay which means its actually not amazing, improve your comprehension and reading skills before correcting anyone bro
This is such a hard event, I cannot get past the skeleton thingy, also, it is dumb that it’s all just a bunch of things chasing you Edit: I’m sorry I called it dumb, I just wish it was more than just being chased
@@babyyoda7417 the bouncer is easy if he swings you can run past him for skelepeade just find land with stairs or go left or right when it chases you at a faster speed the statues are easy just use the light once not to long or they go into rage mode and freeze them once and continue forward
BRUH i literally reached door 50 at my first attempt and died at the end because the 2 skelly guys got me at a stupid dead end 😭 Btw i was going at like 5 fps, idk if i got lucky or if this is not actually that hard idk
I’ll be honest, this event feels just stale. The whole thing is basically a flashy extremely long Seek Chase. You run away from a bouncer for like four minutes, you then spend like nine minutes going back and forth to land with the Skelepede and then five minutes with the Candlebearers and then get chased again by the Bouncers for the game to suddenly end. No cool bossfight with the big skeleton it just ends The outside visuals are great but you can’t admire them because guess what *you are being chased* but I will admit the big skeleton rave and the Spectre bar is awesome and the soundtrack along with the thumbnail are banging. All in all the update is a little bit of a letdown especially with the hype surrounding it
They made all of this in 40 days. Idk if you have a concept of game development, but 40 days is extremely short, and yet they made a lot of content for this little subfloor.
@@AstroBotVTZeal already stated in his twitter that isn't pressure is NOT involved with the haunt whatsoever and this event was made just for the season. Not for the haunt event. I'm just really tired of people getting misinformed about it
It's like this because this update was supposed to be for the haunt, but Roblox being Roblox they didn't help or tell them exactly what to do until the last minute, so yeah Roblox fucked up.
@@AkemiMiller_1435erm he actually confirmed on the discord that this update WAS for the haunt lol And that Roblox didn't help them or tell them anything about it so yeah
For me this expedition was TOO easy and not scary at all, I made it on third time. The whole game is based on the fear of being chased, and although it usually scares me, here it wasn't that scary. There wasn't that tension like in a regular expedition, you just had to run. Maybe I missed something, but honestly I'm a little disappointed :(
Shine a light on them, they’re weeping angels. Keep walking and occasionally look back with your light turned on and you’re good. Got through it first try.
the first part is pretty easy but its kinda annoying. second part is also easy its just very annoying and hard to do for no reason. third part is unfair. the candle-bearers stack and instantly kill you AND WTF IS THIS FINALE? 2 DAMN BOUNCERS AND A JUMPSCARE FOR NO REASON.
@@Abandoned_account1 that’s unlikely since Mr. Lopee still exists, the documents for the monsters have the same symbol/warning at the bottom right, and you still have your same prisoner uniform & PDG. Oh, and the submarine is identical to the ones that take you to the blacksite. There’s probably more details I missed but for the most part it’s most likely to be Urbanshade. There’s also a part in the Raveyard’s document that said the Scottish government once contacted urbanshade to shut down the rave
I like to think that lore wise, instead of you being another prisoner. You're the same guy who delivered the crystal to the Chairman, and decided to join them instead of getting freedom.
No. The main game takes place in 2025, this takes place in 2024
Then why do we have the pgd?
@@iamrightoutsideyourwindowhello We might be playing as an urbanshade employee in that event
@@Crowner31it is given to those who are trying to escape, aka the people who are convicted
@@Crowner31it is given to those who are trying to escape, aka the people who are convicted they are employees, yes but not "A" employee
my plan for this event was the following: screw it, we ball.
Real
Real
Real
@@Just-e9i TF IS. REAK
@@zaidynthestrongestreak
Tbh i can see the Christmas one being you exploreing the crater if the north pole in order to subdue the analog horror tree
Wait wait you're cooking with this idea.
That might something I wanna model like rnrn
bro i was thinkin the same
bro got the blue comment
And can have a creature who can be The main antagonist krampus If you don't know who Krampus is, search
Quick tip for the Skelepede. If it despawns, it won’t respawn until you go through the next room. So if you open door 27 for example and there’s no safe area, you can go to 26’s safespot and you’ll be completely safe until you go into 28.
edit: I think they’ll be changing this in the future. So just know this may be outdated depending on when you’re reading this comment
Thanks
Bro, i passed it first time without knowing it with the words "nah i dodge"
@@Nayman9 same, but that was mostly because he just wouldn’t dash at me for some reason. I think he was too far away or something like that but I’m not completely sure
So lemme get this straight:
This whole thing is about a skeleton chasing u cuz u sneaked into a party?
I guess so?
basically the scottish government were unable to handle the situation, so they contacted urbanshade to shut the rave down
Yes, quite disappointing.
not really, the scottish government received many noise complaints from locals about the party. they were unable to handle the situation, so they hired urbanshade to shut the party down.
despite urbanshade shutting down the party, dj skeletunes and his followers reappear once again to throw their party every halloween with urbanshade having to shut it down every time
in this year's party, urbanshade's designated team for shutting down the rave was unavailable, so they opted for the expendable protocol instead
Nah, it’s about shutting down a rave party full of skeletons
The lantern part is the hardest part for me.
I literally got killed by a skeleton peed
Hardest part is the chases
Nothing was hard about it, i mean the lantern was kinda stressful but 0 injuries, the skelepeed dash attack onky hit me once, and the bouncer ony hit me once,
@@danalynch118 no, he can swing at you and miss
@@Just-e9i you hacking
6:49 2x 🪩😎
Timestamps!
Bouncers (Z-565) 1:53
Skelepede (Z-566) 7:29
Candlerbearers (Z-567) 12:24
6:45
15:18
wrong.
Love the different between these comments and the Pressure discord server. Like everyone here’s saying it’s really hard but almost everyone on the pressure server agrees it’s easy asf
Pressure getting harder and harder by the minute.💀🙏
this was easier lol
Tbh pressure is a Roblox version of elden ring difficulty plus doors but the Halloween update is easy
Same
@@noob.roblox-realhell no
@@amoguselesueleggende4723 i beat it in 13 minutes 38 seconds, on my 5th try, and got EVERY SINGLE DOCUMENT AND BADGE IN JUST 5 TRIES
oh yeah, AND MY FIRST EVER WIN WAS MY 3RD TRY
Alright so here's a quick guide for anyone who might be struggling a bit with the Raveyard's enemies.
Bouncers:
The number one tip for Bouncers is to abuse how much they're punished for whiffing a punch. If they miss you, you get around 2 seconds to reposition, walk through their non-existent collision, or get distance on them. Consistently making them whiff requires you to quickly dip into the range at which they'll begin to punch you, and then backing out until their punch sound stops. Only at that point does the hitbox disappear, any earlier and you get phantom punched. This is the best way to escape a dead end, and can also give you safety cushions if you're worried about walking into a dead end. This is still possible with the duo in the final chase as long as they aren't in a range where in order to bait one of them another would have to hit you. Generally it's best just to conserve your health for the final chase so you can stress less.
Also, in the first chase with one, he gets stuck quite a bit. This is why he essentially teleports around by vaulting over walls. Don't try to run past him if he vaults over the wall in your path, he recovers from his vault a lot faster than his punch and it's generally safer to just make him whiff a punch than risk getting a haymaker to the back of the head as you try and run past him.
- Back in and out to make a Bouncer whiff his punch.
- Use opportunities you create to get out of a corner or to give yourself a safety cushion for if you get trapped.
- Be more cautious in the final chase since it's harder to bait both Bouncers and get away scot-free.
- Oh, and don't back out of the first chase unless you want a free Prisoner Diving Gear detonation.
Skelepede:
Despite being made into a joke by Urbanshade, this fella has enough spine to be easily the hardest of all 3 new threats. The main issue is that they're consistently faster than you and don't have a windup attack that you can just move out of the way of, instead having a cutscene attack which forces you to watch as you get bitten by the skeletal snake. And while admittedly going on land will force them to despawn, it can take a bit if they're close by, and it's only for a few rooms, and is RNG dependent since room generation is randomized.
Skelepede's charges are what make them so dangerous. If you move parallel to the direction Skelepede is moving (or just don't move at all), Skelepede will charge you, giving them a massive burst of speed. And while Skelepede does have to commit to a charge even if it misses, akin to the Bouncers, it has significantly less necessary recovery time than a Bouncer's punch. And because Skelepede is around the same speed as you, you can't consistently bait a charge from it at close range and probably will have to take the 30 damage hit.
What works for me is that when I go through a room, I slightly angle towards either wall, and turn towards the other wall once I reach the wall I was looking at. If Skelepede does charge, they usually do so as I turn away, which gives me distance on them. But Skelepede may not charge, and due to their weaker turning speed, will lose distance on you. If you have distance on Skelepede, DO NOT GO ON LAND. They despawn faster when they're further away (at least from what I've seen), and then they get to spawn in the same room you enter next, deleting any distance you may have had on them.
Also, two final things: any rooms with winding corridors can give you extra distance on Skelepede since it has a harder time moving through such rooms, and if Skelepede ever spawns in your path, back away and bait a charge and go around it. Or just use land to despawn them or just damage tank them.
- Zig-Zag through rooms to make yourself harder to track.
- Don't let it get too close.
- Don't go on land if you have distance on it (or if you're getting either badge in Club Spectrum).
- Try and bait it to charge past you if it gets in front of you.
Candlebearers:
In my opinion these stone fellas are the easiest to deal with. Maybe it's just experience conserving flashlight power and being able to navigate through dark rooms with a short flicker of light, but these fellas are easy. The main thing to note is that (as long as you don't make one mad) they are slower than you. Abuse this. Only use lights on Candlebearers if you have to get past them either since you cornered yourself or because one of them is in your way, and as soon as they're not between you and the door, get your light off them to prevent them from enraging (which I haven't tested but I'll follow the document on this one). Sure, they suffer from the same 'stop when attacking' weakness as the Bouncers, but if an enraged Candlebearer corners you, you're probably going to have a bad time getting past it and through all its friends. Once you get past all the Candlebearers in a room, use your light as you please since none of them will be effected.
Some additional things to mention: The document lies about one thing; Candlebearers do not care if you have a light or not, and will attack you regardless. For some reason the game doesn't want you to ascend from the pool at the start of the Lower Crypts until you turn on your light (the one you fall into from the plank). Candlebearers can only be stunned by your light when they're not attacking and when they're not actively taking a step.
- Use your light to get past Candlebearers and not to gain distance on them, since you naturally outspeed them.
- Don't enrage a Candlebearer. Ever. It's not worth the risk.
- Once you get past Candlebearers, recharge your light and traverse the room normally.
- Don't lose or drop your light prior to this point. Candlebearers will still attack you and will be unstallable, navigation becomes basically impossible, and you get stuck at the bottom of the starting pool.
Generally you'll get better at dealing with all the entities (except maybe Skelepede where either you know a good way to kite them or you have to get lucky) with practice, and you'll know which ways you should go in rooms to minimize the amount of risky interactions you'll need to make with entities (mostly Bouncers, but Candlebearers are included).
Once you get inside the church, make sure to grab The Raveyard document (it's somewhere to the right near the stairs, don't worry about the Bouncers since for once you actually have time to look around), and celebrate your victory since you'll basically win as long as you don't dilly dally. Ascend the tower and flip the lever to turn on the 'G' and turn The Raveyard into The Graveyard, crashing the party. Congrats! Now you can help your friends beat The Raveyard themselves, or maybe just brag to them instead. You do you.
ѧ̸̽ͅѧ̴̤̔ѧ̸̡̂ѧ̸̛̬ѧ̵̞͌ѧ̸̘͊ѧ̷̳͝ѧ̵̨̀ѧ̶̲̅ѧ̸̪̈́
You're a lifesaver, thank you so much!!!!
yapper frfr
@@consp11it’s called a guide
@@uhhwhat5752 i know, im just joking around.
not even gonna lie this whole event is more fun than the main game for me they need to do more shi like this
"I thought it would be harder" in the description, meanwhile I'm almost 100% sure I could never get past the first part lol
Honestly this event looks REALLY well crafted. A lot of the skeleton monsters are super cool!
Running for 20 minutes fire gameplay
18*🤓🤓🤓
ikr the update sucks
Y'all gotta respect the effort put in, some people love running gameplay for horror. It keeps you on edge, keeps you thinking, tests your reflexes and decision making.
Sometimes running is just scarier because you KNOW any moment you stop could be the end of you
The music for this event is so good omggg
apparrently candlebearers are the 'easiest' I can't get past them bro i have lockerless btw
funny emoji
Lockerless is luck, and yes all you have to do is keep running forward for the candle bearers. It’s only hard cuz you overthink.
The hardest badge i have yet is Extra Careful (hitless), im almost getting Lockerless cus i reached The Ridge around 3 times already, but is REALLY luck based.
And i got Never Dance Again with 8 or 9 tries
20 Minutes of running gameplay
Good Game This is Amazing but the music Is kinda Fire Though
Wym but? And would be a better word instead
@@potato_enjoyer5544its obviously sarcasm about the running gameplay which means its actually not amazing, improve your comprehension and reading skills before correcting anyone bro
This is such a hard event, I cannot get past the skeleton thingy, also, it is dumb that it’s all just a bunch of things chasing you
Edit: I’m sorry I called it dumb, I just wish it was more than just being chased
They put a ton of effort into it yk
@@eefy409 I know, but I felt they could’ve made it not completely just running from monsters
@@babyyoda7417 the bouncer is easy if he swings you can run past him for skelepeade just find land with stairs or go left or right when it chases you at a faster speed the statues are easy just use the light once not to long or they go into rage mode and freeze them once and continue forward
I beat event for the first time
@@babyyoda7417 fair point
BRUH i literally reached door 50 at my first attempt and died at the end because the 2 skelly guys got me at a stupid dead end 😭
Btw i was going at like 5 fps, idk if i got lucky or if this is not actually that hard idk
ME TOO 😭
me too but i somehow got past it after 6 tries
BRO ME TOOOO
That's so relatable I took a dead end and tried to dodge but they got me so
Should have revived or did you not have any? Because the bouncers do not spawn until you open the church door after reviving. I testes it myself.
This event is very laggy on PlayStation 4, and probably on mobile too, I always die on golems or water skulls because of the lag 💀
If your graphics are max at mobile then yes
Seeing bro waste my time by just getting research and NOT going to the end makes me wanna crash out
Collecting research: 90%
Going through doors: 10%
Its so you get money and u can buy the stuff, and for retention but yea
@Dknnjio the only things you can really buy are in the bar during the skelepede chase. Nothing after that beside the bonus for collecting research
That scottish accent is cool
idk why but the fact that you need to get past monsters in a dark and creepy area makes me think its a diddy party
MY GREAT THANKS FOR YOU BRO OMGGGG
I love how the first 6 minutes and 42 seconds is just a chase scene.
I’ll be honest, this event feels just stale. The whole thing is basically a flashy extremely long Seek Chase.
You run away from a bouncer for like four minutes, you then spend like nine minutes going back and forth to land with the Skelepede and then five minutes with the Candlebearers and then get chased again by the Bouncers for the game to suddenly end. No cool bossfight with the big skeleton it just ends
The outside visuals are great but you can’t admire them because guess what *you are being chased* but I will admit the big skeleton rave and the Spectre bar is awesome and the soundtrack along with the thumbnail are banging.
All in all the update is a little bit of a letdown especially with the hype surrounding it
it was intended to be for "THE HAUNT" so its kind of a mess
They made all of this in 40 days. Idk if you have a concept of game development, but 40 days is extremely short, and yet they made a lot of content for this little subfloor.
@@AstroBotVTZeal already stated in his twitter that isn't pressure is NOT involved with the haunt whatsoever and this event was made just for the season. Not for the haunt event. I'm just really tired of people getting misinformed about it
It's like this because this update was supposed to be for the haunt, but Roblox being Roblox they didn't help or tell them exactly what to do until the last minute, so yeah Roblox fucked up.
@@AkemiMiller_1435erm he actually confirmed on the discord that this update WAS for the haunt lol
And that Roblox didn't help them or tell them anything about it so yeah
epic music man
17:16 bye bye! Document
“YOI THINK YOU CAN OUTRUN ME?!” *nods*
how did i win it at door 40
4:18 excusme, did i heard clearly what did he said?
Pressure seek chase:
the g on graveyard when the song specialist starts playing
Them skeletons doin lego dances tonight
I beated this event with 600+ ping
It's scary when skelepedy hit you with his tail(only head dmg btw)
the worst part is getting to a dead end when 2 bouncers are following you happened to me is really annoyign💀
this aint a walkthrough, its a runthrough
I keep on suffering on skelepede because of turning but turning would lead me to a dead end and you knkw what happens next
If the bouncers are made of bone couldn't we just break their ankles with the flashlight
cant believe egg is pressuring
"OPEN THE DOOR"
"Okay!"
finally a solo run
my first attempt at raveyard gave me the pressure roomtype and i got softlocked at door 21
(Anyone know about that or its rarity?)
The game is buggy rn
@@player7934 yez 👍
bro
the Chasing Skeleton looks like Papyrus with Bad Time Eyes 😔
When you broke the rules, his eye turn red on the right eye is same with papyrus
i just can play normal mode. i can't play halloween mode. Because is so hard
nah, its ez bro
Running for 30hours is so cool☠️☠️
*18 minutes 32 seconds*
What happened to the party special drink?
4:40 u think u can outrun me? yes
how did you get the heart of the raveyard? I mightve skipped it on accident
For me this expedition was TOO easy and not scary at all, I made it on third time. The whole game is based on the fear of being chased, and although it usually scares me, here it wasn't that scary. There wasn't that tension like in a regular expedition, you just had to run. Maybe I missed something, but honestly I'm a little disappointed :(
the skeletons dancing lol
door 20 is just straight up impossible if youre unlucky
I fw skelepede without the I and w
bro how do you beat those candle snake bone thingys
walk backwards until they start accelerating to try and get you and then dodge them
@@romanplays1 also known as, when they're getting fast, walk left or right. it's painful at turning.
our find a part that has land with stairs if you get up there it can't get you since it can only hear you in water and wait for it to leave
Shine a light on them, they’re weeping angels. Keep walking and occasionally look back with your light turned on and you’re good. Got through it first try.
Hes talkin bout the skelepede@@MapusaurusRCool
mods, break the bouncers ankles
so you’re saying I got to door 47 on my 2nd run and could’ve won?
Somehow beat this first try.
It was pure luck, won with two others at 10HP
HOW DO YOU GET PAST THE SKELEPEDE THING
Angry British Papyrus trying to fist you. I fucking love this event.
PUNCH YOU HE'S TRYING TO PUNCH YOU OH MY GOD THIS COMMENT
HE'S NOT EVEN BRITISHHH 😭/lh
I cant get past candle barers
DOORS 2: Pressure
FLOOR 2: The Raveyard 116-175
I give fruits on Halloween (collect my fruits)
Hell yeah
Give me some of that fruit mr
I get delicious vitamins instead of diabetes from candy
Does the shop party special also award the badge? If it does, that just sucks.
nah it dont
@@Snoozedandlost THANK GOD
Billy will be Billy
CORSO IS A W
I first tried this event. No walkthrough or even seen anything.
Epik
bro i beat this on my third try without the deaths i did so my friends could try again
The update name should be "run"
Noice
evil skeleton punch 😭
Nice
How you do that?
How to beat it:
Step 1: run
bro i got the the 2 skeleton dudes and they both stunlocked me in a corner and i died
i was so sad
Gid gud next time 😂
I thought it would be more harder like eggrpted said💀
I just did it first try without knowing nothing its soo easy
The door didn't open at the skeleton part and I died, great game
bro I feel bad😭🙏
@@BoogiePicker9000 that wasn't even the worst attempt, at the end, I got hit by one skeleton and they comboed me until I died
@@Gifted190yeah that stunlock stuff happened to me and so many other people, I think it’ll be fixed by the 24th
Why is it so laggyyyyyyy? Good update though!
Buggy game until the haunt
2:07
I was just at that part in thin I did
I think I see some tower defense type content
Where is this big and terrifying entity from sneak peeks tho...
Can you describe what exactly what you’re talking about?
They already said its not in this update, they are releasing this later
This is sm harder holy hell
The real diddy party??
i was at the end but my light broke on the stone guys for some reaosn
This is ez, just rush i can beat in only 7 min lol (kind of panic)
cool beans
wait so until door 50???? I DIED AT 49
Seek Chase moments
That's crazy
My speed run is 12:13.03
cool
I'll freestyle this trust me
how to dance like that ?
H key on keyboard or you can press the data button on the top right if on mobile
Anybody know how to get all the documents? I’m missing the first one
prolly big skeleton or sun
The first one is found inside the church at the very end, it’s surrounded by glowsticks.
@@Crazayman4ever I got it, thanks
Eu sofrendo pra passar do esqueleto e o cara brincando com ele de boa 😮
23 SECONDS?????
Go
the first part is pretty easy but its kinda annoying.
second part is also easy its just very annoying and hard to do for no reason.
third part is unfair.
the candle-bearers stack and instantly kill you
AND WTF IS THIS FINALE?
2 DAMN BOUNCERS AND A JUMPSCARE FOR NO REASON.
This mission sucks you just ruins someone's party
EVIL* party‼️‼️
But it makes sense as urbanshade’s kind of an evil company and all
@@Crazayman4everbut it a different story so it probably not urbanshade
@@Abandoned_account1 that’s unlikely since Mr. Lopee still exists, the documents for the monsters have the same symbol/warning at the bottom right, and you still have your same prisoner uniform & PDG. Oh, and the submarine is identical to the ones that take you to the blacksite. There’s probably more details I missed but for the most part it’s most likely to be Urbanshade. There’s also a part in the Raveyard’s document that said the Scottish government once contacted urbanshade to shut down the rave
@@Crazayman4ever okay that actually make sense